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- if (InDialog == true)
- {
- draw_set_font(Text_Font);
- draw_set_color(Text_Color);
- draw_sprite(DialogBox_Sprite, 0, DialogBox_X, DialogBox_Y);
- draw_text(Text_X, Text_Y, DialogText);
- if ((keyboard_check_pressed(DialogKey) or keyboard_check_pressed(DialogKey2)) and DialogDone == false)
- {
- CurrentDialog++;
- }
- }
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