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  1. Ikanii
  2.  
  3. That Which Reaps The Lost Time
  4.  
  5. Contents
  6.  
  7. 1 Interactions With Other Yozi
  8. 2 Souls
  9. 3 New Background: Unknowable Truths
  10. 4 Charms
  11.  
  12. Interactions With Other Yozi
  13.  
  14. Ikanii largely communes with the Ebon Dragon and Oramus, the former because the Shadow likes to keep his options open, and sees various ways to exploit Ikanii's terrifying powers (as well as the fact that he naturally resonates with those who color outside the lines). Oramus is drawn to Ikanii the same way he is attracted/offended by anything that suggests there is more than the inside/outside he defines.
  15.  
  16. Ikanii was one of the last Primordials to surrender, perhaps the last. They Exalted almost considered simply slaying him as progress was already being made on the Shinning Tyrant's ritual mutilation at the time and they were not sure his imprisonment would be practical.
  17.  
  18. As for what the Final Yozi does when he's at home, and why he might be interested in the Reclamation, well for one thing, he is very, very hungry. The directions he choose to evolve in during the Time of Glory were great for a Primordial of that Era, he swooped around Creation, hardly seen, consuming entire populations of humans and other pre-human races, and letting only a few survivors escape to spread the nigh shapeless terror. Bloated on the power of consumed souls, he was free to explore the outer reaches of his madness and re-arrange his conceptual reality to suit himself. Growing into an ever-hungry Outer Horror isn't seeming like such a swell choice now though.
  19. Souls
  20. New Background: Unknowable Truths
  21.  
  22. Those other than Ikanii imagine that Advaita Iraivan is flawless; that all things separate in a perfectly dualistic fashion, one moment becomes the next, what is inside is not outside. Even Oramus who makes no distinction between what is Beyond and what is not in his own person exists on both sides, but not between. What lays unseen is that which is left when one moment cleaves to the next, or one concept is not another. It is largely in these places, moments, concepts that Ikanii exists, what is seen of him, known of him, understood of him are only the friction flashes where is existence brushes up against what is distinct, one thing or another thing or perhaps such things are merely the insane imaginings of an incomprehensible being that is barely in touch with its own reality…
  23.  
  24. This background is similar in some ways to the Whispers of the Neverborn (Manual of Exalted Power: The Abyssals, p. XX). It represents the mad insights Ikanii perceives. Much like an Abyssal’s Whispers rating, dots in this Background represent the character’s insight into the between of Ikarii. Characters can consciously tap into this connection once per scene by reflexively spending one Willpower point. Invoking this connection has several possible effects;
  25.  
  26. • For one roll, the player can substitute her character’s Unknowable Truths rating for an Ability rating.
  27.  
  28. • Ikanii exists in a unique state, part of time and reality yet not. It perceives everything that happens within linear time – to a degree, and in a disjointed and semi-sensible fashion. A character who shares this insight can glean clues and other information from such glimpses if her player succeeds at a (Perception + Unknowable Truths) roll. More successes yield clearer and more extensive information. The effective number of successes may not exceed the character’s Unknowable Truths rating (excess successes are wasted). Failure results in distorted or false information that leads the character astray.Storytellers should strongly consider making the rolls in secret so players can’t ever completely trust the results. Queries outside the purview of Unknowable Truths, such as things that pertain to the Deep Wyld, result in automatic failure. Open-ended questions such as, “What is my purpose?” are a perfectly reasonable way to trigger a Storyteller-directed vision. Inquiries into the future can reveal only what the Yozi want or plot to happen, not what will definitely come to pass; the insight of Ikarii should not be confused for an understanding of samsara. Glimpses of these plots can provide valuable insight to anyone attempting to further or thwart these ambitions, though.
  29.  
  30. • A character’s presence at seemingly random events sometimes trigger a reflexive activation of Unknowable Truths to understand the event – from a certain alien point of view, but these undirected visions are Storyteller-controlled plot devices and do not cost Willpower. In particular,the first meaningful interaction between the Infernal and a new character of importance will trigger a vision as the glimpse shattered fragments of the other person’s impact on events, filled with half-truths and might-have-beens. Sorting out what is real and what is not from the vision is up to the player but the symbolic elements of the vision should give some insight into the character they have just encountered.
  31.  
  32. • A character can use Unknowable Truths as a guide to where the Flow of Time naturally will cause her actions to impact the future in meaningful ways. She attunes herself to the mad insights, and lets them lead her where they will. Usually, these flashes lead Infernals to places and times where a single act could change the future in meaningful ways or uncover secrets otherwise unknowable. (Really, this use of Unknowable Truths is an invitation to the Storyteller to provide a short side-adventure.)
  33.  
  34. Charms
  35.  
  36. New Charm Keyword: Incomprehensible
  37. Similar to the Avatar keyword (Manual of Exalted Power: The Abyssals, p. XX) this represents a Charm that requires a certain minimum rating in Unknowable Truths in order to use. Normally such Charms allow the character to draw upon the insane insights provided by her background in new or more powerful ways, alter reality as a Shaping effect by changing what is and what is not, or bestow such insights upon others in mind-shattering ways.
  38.  
  39. First Ikanii Excellency
  40. Cost: 1 mote per die; Mins: Essence 1; Type: Reflexive
  41. Keywords: Combo-OK
  42. Duration: Instant
  43. Prerequisite Charms: None
  44. Ikanii is terrifying and mysterious, a half-glimpsed horror that waits in the dark or glides hidden within the furthest reaches of the sky, or the deepest depths of the ocean. Ikanii is patient and cunning, he never attacks piecemeal instead circling until he is ready to cause sudden losses to his opposition and vanish leaving no witnesses and few clues. Whatever leavings the hidden titan does allow ultimately serve the purpose of luring those who think themselves strong into the darkness where it dwells so they may be consumed.
  45.  
  46. This Charm can always be used to enhance actions that inspire terror, hide the character, their goals and motives, or just confuse the facts of any situation. This Charm cannot be used to enhance overt activities, even deceptive ones. Out and out lies are no more Ikanii’s nature than full frontal attacks are. Socially Ikanii is more likely to deal in contradictory half-truths than outright deception.
  47.  
  48. Unnatural Drift Motion
  49. Cost: 4 motes; Mins: Essence 2; Type: Simple
  50. Keywords: Obvious
  51. Duration: Indefinite
  52. Prerequisite Charms: None
  53. The Infernal moves with the slow, steady gliding grace of their patron. Except as noted this Charm duplicates the effects of the Charm Graceful Crane Stance (Exalted, p. XX); while under the effects of this Charm the Infernal’s actions take on a clearly unnatural and deliberate grace, even sprinting as fast as they can their motion seems an unhurried effortless glide,the slow movements of their limbs scarcely related to their motion at all. This precludes the possibility of taking a Jump action, doing so immediately ends the Charm’s effects. While under the effects of this Charm the Infernal may apply their dodge DV without actually moving, attacks just seem to somehow not quite arrive where they should.
  54.  
  55. Nightmares Vanish By Day
  56. Cost: None; Mins: Essence 2; Type: Permanent
  57. Keywords: None
  58. Duration: Permanent
  59. Prerequisite Charms: First Ikanii Excellency, Unnatural Drift Motion
  60. The Infernal drifts through the world as a hint of something horrid. He is too alien to truly be a part of the world, therefore it’s inconceivable he should leave any trace of himself behind. This Charm enhances its prerequisite, as long as the Infernal is under the effects of Unnatural Drift Motion they leave no trail that others can follow, any attempt to track them automatically fails. In supernatural tracking contests they add their Essence in automatic successes to their Wits +Survival roll.
  61.  
  62. Far Wanderer Absence
  63. Cost: 20 motes, 1 Willpower; Mins: Essence 4; Type: Simple (Speed 5 long ticks)
  64. Keywords: Blasphemy, Incomprehensible(3), Obvious, Sorcerous
  65. Duration: Five Days
  66. Prerequisite Charms: Nightmares Vanish By Day
  67. In the Time of Glory on occasion That Which Reaps the Lost Time would draw it’s manifold tendrils together, until it’s jouten body was of smooth clean lines, and then vanish to places unknown even its siblings for a time. This Charm is a teleportation effect and is blocked by magic which prevents such effects. A successful activation flings the Infernal through Other Time. For five days they pass through a white void painted with insubstantial visions of things which never happened. During this period of time they are an invalid target for all actions, functionally they do not exist from the perspective of any other being. They are cut off from all external sources of Essence (or willpower) gaining nothing from Cult or Hearthstones during this period of time. They may not even respire Essence, though they may gain it from other internally generated sources such as Charms that don’t rely on external factors. At the end of their lonely voyage they emerge from the Arch of Undreamt Eternities (Lords of Creation, p. XX). This passage cannot be tracked even by supernatural means of tracking, the character simply leaves no trail and this trip is an invalid target for tracking actions.
  68.  
  69. Use of this Charm is a violation of Ikanii’s terms of imprisonment, and at present the Titan itself cannot activate it.
  70.  
  71. Other Tower Sanctum
  72. Cost: None (+30 motes); Mins: Essence 5; Type: Permanent
  73. Keywords: Incomprehensible (5)
  74. Duration: Permanent
  75. Prerequisite Charms: Far Wanderer Absence
  76. Once before it became the broken thing it is now, the Hidden Titan occasionally wished to meditate upon its inscrutable insights or otherwise go about its unknown and unspeakable tasks it would withdraw to its bastion outside the reach of all others. This Charm enhances its prerequisite, the Infernal folds Elsewhere around himself as he enters Other Time slowing and ultimately stopping the voyage engendered by Far Wanderer Absence. This allows the Infernal to remain in that place, secure and outside of existence, with all the advantages and drawbacks that brings as long as they maintain the additional 30m this Charm calls for committed. Once they release these motes the normal effects of Far Wanderer Absence proceed and reach conclusion in their normal time frame.
  77.  
  78. Far Darkness Dweller
  79. Cost: 5 motes; Mins: Essence 5; Type: Reflexive
  80. Keywords: Combo-OK, Obvious, Shaping
  81. Duration: Indefinite
  82. Prerequisite Charms: Nightmares Vanish By Day
  83. The Infernal sees no difference between the vast heights of the Celestial Void, the deepest depths of Creation’s Ocean, Kimbery or even the earth itself. While under the effects of this Charm no natural phenomenon, including the passive manifestations of Primordial’s jouten, impairs the Infernal’s ability to see or move, nor does it inflict any form of environmental penalty upon them. This explicitly means they can effectively fly, pass (and see) through solid rock and the like. While this Charm allows the Infernal to effortlessly glide through the deeps of the earth or the skies of Creation it does not allow them to pass through stone walls, doors or other constructed obstacles that are not passive elements of the natural environment.
  84.  
  85. Invoking this Charm is considered an innate power rather than Charm use if the Infernal is already under the effects of Unnatural Drift Motion.
  86.  
  87. Shattered Fragment Insights
  88. Cost: 1 mote; Mins: Essence 2; Type: Reflexive
  89. Keywords: Combo-OK, Incomprehensible (1),Social
  90. Duration: Instant
  91. Prerequisite Charms: Unnatural Drift Motion
  92. Ikanii does not deal in lies, but rather a truth that others simply do not understand. This Charm may be used in Social combat or simply in conversation when the Infernal makes any statement that can be classified as a ‘half-truth’. From the mad point of view of the Infernal the statement is completely true – even if it’s contradictory with other statements she has made. The fragments of Other Time in which she partially exists allows for many things difficult to understand for those who cling to the illusion of linear causality.Charms that detect truth treat any such statement as the whole and complete truth. This only applies to Charms that detect if the Infernal is lying, Charms that are capable of divining the objective truth by some means detect the disparity as normal. If their questioner has even a single dot in the Unknowable Truths background then this Charm has no impact on their magical methods of interrogation as they are able to perceive events as the Infernal does.
  93.  
  94. Nightmare Incarnate Mien
  95. Cost: 5 motes, 2 Willpower; Mins: Essence 2; Type: Simple
  96. Keywords: None
  97. Duration: Indefinite
  98. Prerequisite Charms: None
  99. The Infernal takes on the incomprehensible mien of Ikanii.While under the effects if this Charm any social attack or Emotion effect that invokes or uses terror, horror, insanity, confusion, or a certain bizarre form of mad devotion to Iknaii’s incomprehensive truths costs an additional Willpower to resist and qualifies as Unnatural Mental Influence. While under the effects of this Charm however the Infernal cannot benefit from, or invoke any other emotion, emotional intimacy or any Emotion effect that draws on other emotions.
  100.  
  101. Madness Inspiring Revelation
  102. Cost: None; Mins: Essence 3; Type: Permanent
  103. Keywords: Emotion, Incomprehensible (2),Servitude, Social, Training
  104. Duration: Permanent
  105. Prerequisite Charms: Nightmare Incarnate Mien
  106. Those who contemplate Ikanii too long or even remain in his presence risk coming to learn things they wish they hadn’t. This Charm enhances its prerequisite; while that Charm is active each scene in which a character studies the Infernal, interacts with them in a non-hostile fashion (being joined in social but not physical combat counts, however being in the same room by pointedly ignoring them doesn’t), or remains physically within (Essence)yards of them counts as a scene building an Intimacy of mad devotion towards the Infernal and the incomprehensible secret she holds. This Unnatural Emotion effect can be resisted by spending two willpower points in each scene the subject meets the conditions (this includes the extra willpower required by the basiceffect of Nightmare Incarnate Mien). The first time a character actually acquires this Intimacy they also gain a dot of Unknowable Truths as a Training effect, though Exalted can forgo this by accepting a point of Limit instead.
  107.  
  108. Fractured Time Shintai
  109. Cost: 15 motes, 2 Willpower; Mins: Essence 4; Type: Reflexive
  110. Keywords: Form-type, Incomprehensible(5), Obvious
  111. Duration: One Scene
  112. Prerequisite Charms: Madness Inspiring Revelation, Nightmares Vanish By Day
  113. Those who think they understand the nature of Other Time without truly exploring its mysteries often imagine that a being who exists partially there and partially here, would move in a strange flickering, strobe-like fashion. Nothing could be further from the truth. The motions of That Which Reaps The Forgotten Time are smooth, deceptively unhurried and alien. In fact the terrifying Yozi often seems to be moving in reaction to stimuli unperceived by those around it. To the horror of those who would face it,these inexplicable motions seem to place it one step ahead of any who try to battle it, rather than serving as a disadvantage. Of course, as with everything else regarding the Hidden Titan the facts of the situation remain questionable.If this Charm is invoked outside of battle, it inspires an immediate Join Battle roll from any witnesses. The player rolls Join Battle twice, and tracks their place in the combat order in two places. If they are already Joined in battle when this Charm is invoked they roll Join Battle again and compare the new result against the combat’s Reaction Count just like they were a new combatant, again tracking their place in the combat order in two places. With the following exceptions and clarifications the Infernal under the effects of this Charm is considered two separate characters joined in the same battle and may take separate actions, use different Charms or Combo’s in overlapping timeframes, etc.
  114.  
  115. They remain physically a single character so any movement applies to the position of the Infernal in both ‘action tracks’ – the Infernal may interweave movementactions to their benefit however.
  116. Their DV is tracked in a single place, any penalty from their own actions applies to their DV against any attack, it fully refreshes however when either of their‘action tracks’ calls for it to do so. They may invoke any valid Charm from either ‘action track’ to bolster their defenses – even if they are responding to a counterattack against an action taken in one or the other.
  117. They draw from the same pool of motes and willpower.Similarly they have only one set of Health Levels. Time twisting perspective aside the Infernal fundamentally remains one being.
  118. Any Charm or effect that the character is under applies in both ‘action tracks’effects that are measured in some way by ‘Actions’ including as a measure of duration consider the character’s action to end each time their DV refreshes in each ‘action track’. This is not always an advantage.
  119.  
  120. While they are under the effects of this Charm, combat counts as ‘studying’ the Infernal for purposes of Madness Inspiring Revelation.
  121.  
  122.  
  123. Incomprehensible Invunerability
  124. Cost: 5 motes; Mins: Essence 2; Type: Reflexive
  125. Keywords: Combo-OK, Emotion, Obvious
  126. Duration: Permanent
  127. Prerequisite Charms: Unnatural Drift Motion, Nightmare Incarnate Mien
  128. Nothing can strike the unseen terror. This Charm causes any single attack against the Infernal to simply inexplicably fail. The specific reason for this failure is always vague and uncertain, but mechanically it is treated as a perfect dodge that can evade even attacks that cannot normally be dodged. The horrifying realization that the attack didn’t connect for no reason the attacker can discern leaves the attacker reeling, any subsequent attacks made against the character on the same tick suffer an external penalty equal to the Infernal’s Essence as an Emotion effect.
  129.  
  130. This Charm suffers from the imperfection of That Which Reaps The Lost Time.
  131.  
  132. Biomass Assimilation
  133. Cost: None (+3 motes); Mins: Essence 2; Type: Permanent
  134. Keywords: None
  135. Duration: Permanent
  136. Prerequisite Charms: None
  137. The Infernal consumes any biological matter, their altered physiology sifting through a thousand useless cells for one that can be included in their body. Any biological matter may provide the Infernal sustenance in sufficient quantities.Each of an Extra’s health levels provides sustenance equal to a day’s worth of meals, as would a field of flowers, or a moderately sized oak tree. Consuming the large amounts of hardwood is no easier for the Infernal than it would be without this Charm requiring a significant investment of time.Additionally the Infernal may spend 3m to negate any poison or Poison effect that results from biological matter than have consumed.
  138.  
  139. Biomass assimilated does not have to be instantly integrated with the Infernal’s body. They may store up to their Essence in days of sustenance (roughly equivalent to one Health level consumed from a corpse, a medium sized hardwood, etc) for later consumption. Such biomass is held in stasis in Elsewhere until used.
  140.  
  141.  
  142. Reintegrated Form Restoration
  143. Cost: 1 mote+; Mins: Essence 2; Type: Reflexive (Step 10)
  144. Keywords: Combo-Ok, Obvious
  145. Duration: Instant
  146. Prerequisite Charms: Biomass Assimilation
  147. At its most basic level both Ikanii and Infernal’s who emulate him can sustain themselves on biomass they have absorbed, however this is the beginning of its uses not the end. Drawing upon their reserves the Infernal repairs damage to their body, reconstructing it cell by cell from biomass they have stored in Elsewhere. This Charm allows the Infernal to reflexively heal damage as well as any Crippling effect. Damage costs 1m per Bashing level healed, or 2m per lethal level, while removing a single crippling effect costs 3m. In any case each level healed or effect removed also costs the Infernal one Health Level / Day of biomass from their stores in Elsewhere, and if they are empty this Charm cannot be used. The Infernal cannot spent more motes empowering this Charm in any single Tick than their permanent Willpower.
  148.  
  149. Biocrystal Regrowth Template
  150. Cost: None; Mins: Essence 3; Type: Permanent
  151. Keywords: Obvious, Stackable, Training
  152. Duration: Permanent
  153. Prerequisite Charms: Reintegrated Form Restoration
  154. The Infernal need not replace her weak human flesh with the same design as the Primordial created for a species intended to live in terror due to its inability to defend itself, instead they may re-grow their flesh according to the superior biocrystaline template that Ikanii itself uses for its jouten. This charm enhances its prerequisite, when the Infernal regenerates lethal damage or removes a Crippling effect they may replace their human flesh with superior living crystal. This effect is both permanent and Obvious, though it does not affect the duration of Reintegrated Form Restoration, the motes are not committed the Infernal simply rebuilds her body in a superior fashion, after that it’s a perfectly natural expression of her body. Each use of the enhanced Reintegrated Form Restoration may apply any of the following permanent effects;
  155.  
  156. ·Ra*Raises the Infernal’s natural soak by 1L/1B.
  157.  
  158. ·Im*Improves the Accuracy, Damage, Defense or Rate of one of their natural attacks by 1(limit of +Essence in any one category).
  159.  
  160. ·Ca*Uses one of their natural attacks to deal lethal damage rather than bashing, this also allows them to parry lethal damage without a stunt (can only be done when recovering from an amputation Crippling effect).
  161.  
  162. ·Ca*Uses one of their natural attacks that already deals lethal damage to add the ‘P’tag (Requires Essence 4+).
  163.  
  164. ·Re*Reduce sthe speed of one of the natural attacks by 1 to a minimum of 3 (RequiresEssence 5+).
  165.  
  166. Though each invocation of Reintegrated Form Restoration enhanced by this Charm permanently upgrades the Infernal’s capabilities they can only benefit from a certain total number of improvements. When they first purchase this Charm this limit is 3. Each additional purchase of this Charm raises this limit by 3, and the Infernal may purchase this Charm a number of times equal to her permanent Essence. Separately and in addition to its primary effects any use of this Charm may raise the character’s Appearance by one dot to its normal maximum as a Training effect. Though Ikanii’s peers might have expressed their doubt over their sibling’s sanity, none question the terrible alien beauty of its form. The Infernal may deliberately wound or cripple herself in order to rebuild her body in a superior fashion.
  167.  
  168.  
  169. Hunger In The Dark
  170. Cost: 1 Willpower; Mins: Essence 3; Type: Reflexive
  171. Keywords: Combo-OK
  172. Duration: Instant
  173. Prerequisite Charms: Biomass Assimilation
  174. The Infernal draws upon their reserves of biomass to fuel their spiritual needs rather than their physical ones, consuming their stores to fuel their strange and alien heart. This Charm allows a character to sacrifice up to their (Essence + Conviction) Health Levels / days of biomass stored in Elsewhere for a like number of motes, to a limit of their normal maximum. These motes are always restored to their personal Essence Pool first.
  175.  
  176. A second purchase at Essence 6+ doubles the amount of biomass that can be consumed (and thus the number of motes that can be produced) by a single activation of this Charm.
  177.  
  178. Biomass Containment Expansion
  179. Cost: None; Mins: Essence 3; Type: Permanent
  180. Keywords: None
  181. Duration: Permanent
  182. Prerequisite Charms: Biomass Assimilation
  183. Ikanii has virtually limitless capacity to store biomass within his seldom glimpsed cavernous form. The Infernal expands their Elsewhere storage capacity for biomass allowing them to store up to(Essence x 10) Health Levels / Days of biomass rather than (Essence). A second purchase at Essence 5+ expands this to (Essence x 100) while a third purchase at Essence 7+ allows up to (Essence x1000), a fourth and final purchase at Essence 9+ allows the Infernal limitless capacity to store biomass in Elsewhere stasis for later use.
  184.  
  185. Demon-Creating Genesis Accumulation
  186. Cost: 20 motes; Mins: Essence 4; Type: Simple (Dramatic Action)
  187. Keywords: Combo-OK, Obvious, Sorcerous
  188. Duration: Instant
  189. Prerequisite Charms: Biomass Containment Expansion
  190. Drawing on their stores of biomass the Infernal creates a demon from a known template internally and extrudes it. Human sized Infernals generally create a tiny seed version of said demon that rapidly grows to full size over the course of the scene in which it’s extruded. In any case the amount of biomass required is each to the total number of Health Levels the demon possesses. When this Charm is selected the Infernal selects a template they are familiar with, representing a single First Circle demon species. This can be an existent species or a new one of the players design with Storyteller approval. In either case the Infernal decides on the created demon’s Intimacies and Motivation at the time of generation, which is a dramatic action lasting roughly an hour.The Infernal may learn new templates to use with this Charm for a cost of 1xp each. Doing so requires a five day training period that must be spent studying (read; dissecting and assimilating) an existing member of the species the character wishes to master the template of. In the case that they wish to create a new unique template the training requirements are up to the storyteller.
  191.  
  192. Mass Consumption
  193. Cost: 14 motes; Mins: Essence 4; Type: Simple
  194. Keywords: Combo-OK, Obvious, Shaping, Sorcerous
  195. Duration: Instant
  196. Prerequisite Charms: Biomass Assimilation
  197. Ikanii’s bio-crystalline tendrils are large enough to consume entire cities at a time,causing entire populations to vanish without a trace. The Infernal can only match a fraction of this power. As a Shaping effect, they may open their mouth disturbingly wide and absorb any un-owned, un-resisting biomass within an area of (Essence x 10) yards to a maximum of their normal storage capacity. If this is an area of forest or lush grasslands normally this represents roughly ten Health Level /days worth of biomass, a lifeless desert on the other hand may yield none. If the area is filled with corpses, or Inactive prisoners it could be considerably more, perhaps as much as one hundred Health Levels / days. Generally speaking an area yields (6 – difficulty to hunt for food) x 2 Health Levels /days per activation.
  198.  
  199. A second purchase at Essence 5+ expands the area of effect up to (Essence x 100) yards,and the normal effect to (6 – difficulty to hunt for food) x 10 Health Levels /days.
  200.  
  201.  
  202. Hostile Assimilation Attack
  203. Cost: None (+1 Willpower); Mins: Essence 4; Type: Permanent
  204. Keywords: None
  205. Duration: Permanent
  206. Prerequisite Charms: Mass Consumption
  207. In the Time of Glory, when Ikanii’s half-glimpsed madness inducing form appeared from above or below no one escaped it’s hunger.This Charm enhances its prerequisite, by paying a surcharge of 1wp; the Infernal adds a second effect to Mass Consumption and reduces its speed to 5 short ticks. In addition to automatically absorbing all unresisting un-owned biomass in the area of effect the Infernal attempts to absorb even those who resist, drawing them with terrible force into his waiting maw.This effect is considered an attack on characters in the area who are not Inactive. This attack uses (Essence x2) dice for its total accuracy (this may always be augmented by the First Ikanii Excellency) and deals (Essence)L damage if it hits successfully. Make a single attack roll and apply the results to everyone in the area. This attack cannot normally be blocked or dodged, but either Charms or stunt can allow it, even if they don’t explicitly trump applicability. Typical stunts involve, digging one’s weapon into the ground to anchor yourself (parry) or clinging to nearby inorganic matter heavy enough to anchor you (dodge).Anyone ‘killed’ by this attack has their biomass assimilated as though they were Inactive. Anyone who is not assimilated is not actually harmed, instead they are simply dragged towards the Infernal a number of yards equal to the levels of damage they would have taken;the ‘damage’ done by the attack merely represents the strength of the Infernal’s spiritual and telekinetic force attempting to absorb the target.
  208.  
  209. Internal Soul-Cluster Storage
  210. Cost: None (+3 motes); Mins: Essence 5; Type: Permanent
  211. Keywords: Stackable, Training
  212. Duration: Permanent
  213. Prerequisite Charms: Mass Consumption
  214. When absorbing a living creature as Biomass via Mass Consumption the Infernal may spend 3m to reflexively store the subject’s higher and lower souls as well as their raw biomass. This has no effect on souls which perfectly reincarnate, such as those of the Dragon Kings or the Mountain Folk, nor Exaltations of any form. As long as the motes remain committed the soul pair remains trapped and accessible to the Infernal’s internal soul-processing mechanisms. The Infernal may store as many souls with this Charm as they are willing to commit the motes to. This gives them the following benefits:
  215.  
  216. They gain a phantom rating in the Mentor background equal to the Mentor rating thateach stored soul would have granted had they served as a mentor in life. This allows them to learn any appropriatetraits as a non-Training effect, just as though they had a tutor that knewthem. This also expressly includesnon-Trait related information such as passwords, personal knowledge and secrets.
  217. They understand and speak any language known to any soul they presently have stored.
  218. They may perfectly imitate the voice of any soul so stored, speaking with their natural idiom and manner.
  219. They may interact with the soul in a ‘white room’ environment where only social combat or conversation may occur. They may supplement this interaction with other Charms that possess the ‘Social’keyword as desired.
  220.  
  221. The character can at any time release the commitment, choosing one of the following effects to handle the soul they are no longer storing;
  222.  
  223. ·Re*Release it; the soul moves on to the Lethe or the Underworld as it would if it had never been stored.
  224.  
  225. ·Co*Consume the Po soul; this causes the character to instantly gain an experience point and a point of experience point debt as a Training effect. The character cannot accumulate more experience this way than their (Essence x2) at any one time. They can continue to consume Po souls without benefit however. As a final restriction while they have any experience debt from the effects of this Charm they may not benefit from any other Training effect that would add to their experience point debt. The Hun soul automatically enters Lethe.
  226.  
  227. ·Tr*Transfer the soul; any other receptacle capable of storing it that the Infernal can touch is a valid target for this Charm, including another Infernal with this Charm, a Yasal Crystal etc.
  228.  
  229. ·IfIf the character knows the Charm Demon-Creating Genesis Accumulation, they may use the soul as the basic framework for a new demon, effectively re-incarnating the subject into the Demon of the First Circle so created. This Demon retains all the original character’s memories, Motivation,Intimacies and Virtues. It uses the higher the original trait or the appropriate trait from the demon template for Attributes, Essence, and Abilities. It uses the demons Charms and other supernatural traits. Because the new demon possesses the same soul, and has never died per se effects dependent on the identity of the original character treat the new demon as them. The Infernal has no special power over the demon once created.
  230.  
  231. ·WhWhen using any of the above options, the character may spend 1xp to retain any non-trait knowledge the soul possessed in life.
  232.  
  233. If the Infernal has Essence 6+, then the cost to use this Charm is reduced to 2m or 0mif the subject is an Extra. If the Infernal has Essence 7+ they may use this Charm to imprison even indestructible souls such as those of Dragon Kings or Mountain Folk. In this case there is no Po soul to consume but the Charm otherwise functions as written.
  234.  
  235.  
  236. World-Consuming Hunger
  237. Cost: None; Mins: Essence 5; Type: Permanent
  238. Keywords: None
  239. Duration: Permanent
  240. Prerequisite Charms: Internal Soul-Cluster Storage
  241. The Infernal develops Ikanii’s endless lurking hunger, which can only be sated by souls. This Charm enhances its prerequisite, the Infernal doubles the maximum experience point debt they can sustain from using Internal Soul-Cluster Storage to consume Po souls. However their endless hunger for souls requires that they consume at a minimum (Essence x3) per day regardless of if they gain any benefit from doing so. If they fail to meet this quota they lose all ability to spend experience points to improve or gain traits until they do so. The existence of this Charm is one of the primary reasons Ikanii has joined the Reclamation. Mortal populations to consume are exceptionally rare in Malfeas and the Titan frequently hungers. The technology of the Infernal Exaltation that allows Ikanii to automatically gain any new Charms created for his Charmset by Green Sun Princes however trumps the limitations of this effect,allowing the ancient being to grow once more.
  242.  
  243. If the Infernal has Essence 7+ then this Charm also removes the restriction against benefiting from other Training effects while in experience debt from Internal Soul-Cluster Storage, but not the limitations that this Charm itself provides.
  244.  
  245. Obscured Glimpse Doubt
  246. Cost: 2 motes; Mins: Essence 2; Type: Reflexive
  247. Keywords: Combo-OK
  248. Duration: Instant
  249. Prerequisite Charms: None
  250. It is Ikanii’s nature to provide a mystery, to keep others guessing, and never appear fully in the light. This Charm may be activated in response to any attempt to directly use Awareness, Occult or Investigation to learn about the Infernal. It reduces the maximum number of successes the observer can achieve past the basic difficulty of the roll to 0. This does not cause the basic roll to fail, it simply removes any threshold successes, giving them only the minimum amount of information they could possibly learn… and luring them on to take the next step in attempting to unravel the Infernal’s mysteries. Though the player chooses when to activate this Charm based on their out of character knowledge, the Infernal themselves does not do so as a deliberate choice.
  251.  
  252. This Charm is subject to the Imperfection of That Which Reaps The Lost Time.
  253.  
  254.  
  255. Blinded Seer Dread
  256. Cost: 5 motes; Mins: Essence 3; Type: Reflexive
  257. Keywords: Combo-OK, Emotion, Obvious, Shaping
  258. Duration: Permanent
  259. Prerequisite Charms: Obscured Glimpse Doubt
  260. Nothing causes quite so much dread as the unknown and this is doubly true for those who are used to transcending such boundaries.It is Ikanii’s nature to cause such dread. Much like its prerequisite this Charm’s activation is controlled by the Infernal’s player rather than the character. It responds to attempts to magically divine information about the Infernal or scry on them, causing such effects to automatically fail. By its very nature this Charm always provokes a Charm conflict roll-off. This Charm does nothing to protect the character from direct observation or investigation, even if magically enhanced. It would not for example protect them from direct examination by a Solar using All-Encompassing Sorcerer’s Sight. It however would oppose a Sidereal’s attempts to glean information on the Infernal’s course of action with Charms such as Auspicious Prospects or Wise Choice. If this Charm successfully negates the opposing Charm it fills the character seeking information with a cold dread as their Charm returns nothing but a disturbing void of information and a sense of foreboding. This Emotion effect causes the subject to suffer a -1 internal penalty on their next Conviction roll to regain Willpower. If this Charm fails the seer, senses an attempt at interference with their magic, and is aware they have overcome it.
  261.  
  262. In the High First Age the Copper Spiders evaded this Charm and viciously humiliated and abused the Hidden Titan, summoning its component souls and stealing many of its secrets from them. Whatever truths and mysteries they may have gained insight into however were lost along with them during the Usurpation.
  263.  
  264. A second purchase at Essence 5+ causes the feeling of dread at the mere possibility their magic can be touched by an outside force to wash over the seer when this Charm is used against them. The Emotion effect applies regardless of if this Charm successfully negates the attempt at divination or not.
  265.  
  266.  
  267. Broken Light Halo
  268. Cost: 1 mote, 1 Willpower; Mins: Essence 2; Type: Reflexive
  269. Keywords: Combo-OK, Incomprehensible (1),Stackable
  270. Duration: Indefinite
  271. Prerequisite Charms: Obscured Glimpse Doubt
  272. The geomancy of Iknaii causes demesnes to form on his miles-long jouten. These pools of energy glow upon his crystalline surface softly hinting at the bio-luminescent patches that some of Creation’s strangest aquatic creatures possess without quite confirming it. The Infernal activates this Charm whenever another effect causes them to emit light, most often their anima banner. This Charm causes the light to fracture and constantly shift in distorted and confusing patterns. The Charms effects persist as long as the effect it is obscuring does, generally until the Infernal’s animabanner fades naturally. While in effectthe source of the strange light that surrounds the Infernal is impossible to identify, it’s not even recognizable as an anima banner (or whatever) much less the anima of a specific type of Exalt or particular individual. Furthermore the confusing shifting pattern of light hides the Infernal making them difficult to see clearly, providing a -1 external penalty to visibility. As a specific exception to the Imperfection of That Which Reaps The Lost Time this penalty make activations of Obscured Glimpse Doubt applicable, though it does nothing for other Charms which suffer from the Imperfection of That Which Reaps The Lost Time.
  273.  
  274. This Charm may explicitly be used in conjunction with a Shape Sorcery action, and allows the character to evade one of the normal restrictions of the Sorcerous Enlightenment of Ikanii, they may use effects that generate light.
  275.  
  276.  
  277. Behold The Dead Lights
  278. Cost: 3 motes; Mins: Essence 3; Type: Simple (Speed 3, DV -2)
  279. Keywords: Combo-OK, Incomprehensible (1),Emotion
  280. Duration: Permanent
  281. Prerequisite Charms: Broken Light Halo
  282. This Charm may only be used when the character is emitting light in some form, either due to a deliberate or incidental flaring of their anima banner, the alien geomancy of Ikanii’s jouten or some other effect. The light focused on a single visible target, entrancing them with a strange hypnotic pattern that compels them to simply stare and submit. The Infernal rolls Appearance + Presence and adds a number of automatic successes equal to their (Incomprehensible Truths).If this exceeds the target’s Dodge MDV then they are filled with a desire to simply stop and stare, aborting their current Action if possible and taking an Inactive action when their DV refreshes and on every subsequent action until, either the Infernal leavestheir presence, stops emitting light or they spend three Willpower points to shake off the compulsion. If the target’s Essence is more than three points lower than the Infernal’s, this becomes a Total Control effect, compelling the target not to resist even if this means their death. Mortal’s cannot resist this Charm if their Dodge MDV fails them, and may not spend Willpower to shake off its effects. Mortals who survive the use of this Charm upon them frequently suffer from insanity, and must roll Willpower + Integrity at a difficulty of the Infernal’s(Incomprehensible Truths) or gain an deformity-level derangement, often amnesia or a form of abject terror best modeled by an obsession with never again witnessing the glimpse of Other Time this Charm provides.
  283.  
  284. A second purchase at Essence 5+ allows the Infernal to invoke this Charm for 12m, 1wp instead and roll Appearance + Performance rather than Appearance + Presence. When invoked this way the Charm effects anyone who can clearly witness the light the Infernal is generating.
  285.  
  286. Other Time Glimpse
  287. Cost: 4 or 5 motes, 1 Willpower; Mins: Essence 4; Type: Supplemental
  288. Keywords: Combo-OK, Incomprehensible (3)
  289. Duration: Permanent
  290. Prerequisite Charms: Behold The Dead Lights
  291. Turning their eyes towards the Other Time the Infernal looks directly into the same madness they may unleash upon mortals within the dead lights and seeks a vision. Such visions frequently contain wisdom, but never truth. Invoking this Charm supplements a use of the second option for drawing on Incomprehensible Truths. For 4m the cap on the number of effective successes that a character may benefit from is removed, allowing them to count every success on their Perception + Incomprehensible Truth’s roll. For 5m, 1wp, they simply count every die in their dice pool as a success automatically.This roll may always be enhanced by the First Ikanii Excellency.
  292.  
  293.  
  294. The Imperfection of That Which Reaps The Lost Time
  295. Ikanii is a half-glimpsed nightmare, an impossible being whose terrible power makes the strong weak and the invincible crumble.As a nightmare he cannot be fought only feared. Charms which bare the imperfection of That Which Reaps The Lost Times always function so long as conditions call for at least a -1 penalty to visibility (or other senses as applicable). If his nautili bio-crystalline body is dragged into the cold hard light of day however Ikanii like all nightmare creatures is powerless, if there is not at least a -1 penalty to visibility Charms with this imperfection fail. Though the effects of the character’s own Charms, Artifacts and powers my cause penalties to visibility they are not applicable for purposes of meeting this requirement,though indirect applications may be. For example a Charm that creates a haze around the character providing a -2 penalty to see them would not allow Charms with this imperfection to function, however using a Charm that creates fire to set a nearby barn on fire such that the smoke provides a -1 penalty to visibility would.
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