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- 49:07:441 EmuThread.cpp:75 I[BOOT]: Done.
- 49:10:353 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
- 49:10:354 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
- 49:10:354 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
- 49:16:212 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
- 49:16:212 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9
- 49:16:212 MemArena.cpp:369 I[MM]: Found valid memory base at 07800000 after 27 tries.
- 49:16:212 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08020000 (mirror at 0 @ 0F800000, uncached @ 0F800000)
- 49:16:238 Loaders.cpp:103 I[LOAD]: Identifying file...
- 49:16:238 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
- 49:16:239 PSPLoaders.cpp:67 I[LOAD]: ULJM05058 : ぷよぷよフィーバー2【チュー!】
- 49:16:239 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
- 49:16:239 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
- 49:16:239 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
- 49:16:239 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\memstick\
- 49:16:239 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\memstick\
- 49:16:239 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\flash0\
- 49:16:240 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\flash0\
- 49:16:247 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
- 49:16:247 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
- 49:16:247 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE
- 49:16:247 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE
- 49:16:288 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
- 49:16:291 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file
- 49:16:311 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0DB30020
- 49:16:313 Util\BlockAllocator.cpp:359 I[HLE]: -----------
- 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
- 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a20100 size 0021c100 taken=1 tag=ELF
- 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a20100 - 0a000000 size 015dff00 taken=0 tag=(untitled)
- 49:16:313 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
- 49:16:321 HLE\sceKernelModule.cpp:552 I[LOAD]: Module FEVER2: 08920070 088ae6ac 088ae6c4
- 49:16:322 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named FEVER2, 2 funcs, 3 vars, resident 088aeae8
- 49:16:322 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 08804000
- 49:16:374 root N[BOOT]: EmuScreen.cpp:99 Loading C:\Users\Aggelos\Documents\ppsspp\isos\cvn-ppf2.iso...
- 49:16:375 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=088040bc, prio=28, stacksize=262144)
- 49:16:375 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
- 49:16:375 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
- 49:16:377 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 277=sceKernelCreateThread(name=GameTread, entry=08819028, prio=6e, stacksize=32768)
- 49:16:377 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:359 -----------
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a20100 size 0021c100 taken=1 tag=ELF
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a20100 - 09e20100 size 01400000 taken=1 tag=UserSbrk
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e20100 - 09fb7c00 size 00197b00 taken=0 tag=(untitled)
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fb7c00 - 09fbfc00 size 00008000 taken=1 tag=stack/GameTread
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
- 49:16:377 GameTread I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
- 49:16:380 GameTread I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
- 49:16:419 idle0 I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 0
- 49:16:438 GameTread I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
- 49:16:452 GameTread I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 0
- 49:16:454 GameTread I[HLE]: HLE\sceKernelThread.cpp:1883 282=sceKernelCreateThread(name=DVDUMD_ACTIVATE, entry=0883054c, prio=6d, stacksize=4096)
- 49:16:454 GameTread I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000)
- 49:16:455 DVDUMD_ACTIV I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
- 49:16:455 GameTread I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1051 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/audiocodec.prx,flag=00000000,(...))
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
- 49:16:455 GameTread I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1051 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/sc_sascore.prx,flag=00000000,(...))
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
- 49:16:455 GameTread I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1051 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/libatrac3plus.prx,flag=00000000,(...))
- 49:16:455 GameTread I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
- 49:16:793 GameTread I[HLE]: HLE\sceSas.cpp:68 sceSasInit(089e7440, 256, 32, 0, 44100)
- 49:16:793 GameTread I[HLE]: HLE\sceKernelThread.cpp:1883 288=sceKernelCreateThread(name=thread SE, entry=088a7d8c, prio=1f, stacksize=65536)
- 49:16:793 GameTread I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
- 49:16:795 GameTread I[HLE]: HLE\sceKernelThread.cpp:1883 289=sceKernelCreateThread(name=Atrac thread 1, entry=088a9568, prio=20, stacksize=65536)
- 49:16:795 GameTread I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=289, argSize=4, argPtr=09fbfa1c)
- 49:16:795 GameTread I[HLE]: HLE\sceKernelThread.cpp:1883 290=sceKernelCreateThread(name=Atrac thread 2, entry=088a9568, prio=21, stacksize=65536)
- 49:16:795 GameTread I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=290, argSize=4, argPtr=09fbfa1c)
- 49:17:653 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\ICON0.PNG (/PSP/SAVEDATA/ULJM050580000/ICON0.PNG)
- 49:17:654 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:17:654 GameTread I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(089e6d78)
- 49:17:654 GameTread I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 15
- 49:17:670 GameTread I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 81920 in ms0:/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT
- 49:17:670 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PUYOSYS.DAT (/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT)
- 49:17:670 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:17:671 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:22:176 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 00073ba8)
- 49:22:176 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 49:22:177 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(0, -1)
- 49:24:671 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00005708)
- 49:24:671 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:27:337 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(1)
- 49:33:546 GameTread I[COMMON]: SaveState.cpp:227 Loading state from C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
- 49:33:546 GameTread I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:586 ChunkReader: Loading C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
- 49:33:615 GameTread I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 0
- 49:33:615 GameTread I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00044000 : 480 x 272 x 0
- 49:33:615 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
- 49:33:615 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\jpn0.pgf (/font/jpn0.pgf)
- 49:33:616 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:621 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf
- 49:33:621 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes)
- 49:33:621 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn0.pgf (/font/ltn0.pgf)
- 49:33:621 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:621 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf
- 49:33:621 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes)
- 49:33:621 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn1.pgf (/font/ltn1.pgf)
- 49:33:622 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:622 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf
- 49:33:622 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes)
- 49:33:622 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn2.pgf (/font/ltn2.pgf)
- 49:33:622 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:622 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf
- 49:33:623 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes)
- 49:33:623 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn3.pgf (/font/ltn3.pgf)
- 49:33:623 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:623 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf
- 49:33:623 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes)
- 49:33:623 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn4.pgf (/font/ltn4.pgf)
- 49:33:623 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:624 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf
- 49:33:624 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes)
- 49:33:624 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn5.pgf (/font/ltn5.pgf)
- 49:33:624 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:624 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf
- 49:33:624 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes)
- 49:33:624 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn6.pgf (/font/ltn6.pgf)
- 49:33:624 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:625 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf
- 49:33:625 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes)
- 49:33:625 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn7.pgf (/font/ltn7.pgf)
- 49:33:625 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:625 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf
- 49:33:625 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes)
- 49:33:625 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn8.pgf (/font/ltn8.pgf)
- 49:33:625 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:626 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf
- 49:33:626 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes)
- 49:33:626 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn9.pgf (/font/ltn9.pgf)
- 49:33:626 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:626 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf
- 49:33:626 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes)
- 49:33:627 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn10.pgf (/font/ltn10.pgf)
- 49:33:627 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:627 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf
- 49:33:627 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes)
- 49:33:627 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn11.pgf (/font/ltn11.pgf)
- 49:33:627 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:627 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf
- 49:33:628 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes)
- 49:33:628 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn12.pgf (/font/ltn12.pgf)
- 49:33:628 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:628 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf
- 49:33:628 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes)
- 49:33:628 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn13.pgf (/font/ltn13.pgf)
- 49:33:628 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:629 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf
- 49:33:629 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes)
- 49:33:629 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn14.pgf (/font/ltn14.pgf)
- 49:33:629 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:629 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf
- 49:33:629 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes)
- 49:33:629 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn15.pgf (/font/ltn15.pgf)
- 49:33:629 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:630 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf
- 49:33:630 GameTread I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes)
- 49:33:630 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\kr0.pgf (/font/kr0.pgf)
- 49:33:630 GameTread I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
- 49:33:635 GameTread I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf
- 49:33:638 GameTread I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:658 ChunkReader: Done loading C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
- 49:33:639 GameTread I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
- 49:33:671 GameTread I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 0
- 49:37:931 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\ICON0.PNG (/PSP/SAVEDATA/ULJM050580000/ICON0.PNG)
- 49:37:932 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:37:933 GameTread I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(089e6d78)
- 49:37:933 GameTread I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 15
- 49:37:947 GameTread I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 81920 in ms0:/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT
- 49:37:947 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PUYOSYS.DAT (/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT)
- 49:37:947 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:37:948 GameTread I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
- 49:37:981 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(3)
- 49:41:024 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0011d08c)
- 49:41:024 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 49:41:024 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(5, -1)
- 49:41:883 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000075e0)
- 49:41:883 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:42:482 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(6)
- 49:42:633 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000030d8)
- 49:42:633 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:42:831 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(7)
- 49:42:981 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00008318)
- 49:42:981 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:43:164 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(8)
- 49:43:265 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000039a8)
- 49:43:265 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:43:731 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(9)
- 49:43:897 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000046e0)
- 49:43:897 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:44:364 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(10)
- 49:44:465 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00001c48)
- 49:44:465 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:44:781 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(11)
- 49:44:948 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000052a0)
- 49:44:948 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:45:132 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(12)
- 49:45:248 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000052a0)
- 49:45:248 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:45:714 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(13)
- 49:45:864 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000023a0)
- 49:45:864 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
- 49:46:329 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(14)
- 49:49:146 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(5)
- 49:49:917 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
- 49:49:917 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 49:49:917 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(15, -1)
- 50:27:764 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000c863c)
- 50:27:764 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 50:27:764 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(16, -1)
- 50:48:000 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(16)
- 50:48:050 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(15)
- 50:48:050 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
- 50:48:050 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 50:48:051 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(17, -1)
- 50:49:584 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000c863c)
- 50:49:584 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 50:49:585 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(18, -1)
- 51:15:951 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(17)
- 51:15:951 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
- 51:15:951 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 51:15:952 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(19, -1)
- 51:15:968 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(18)
- 51:40:384 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(19)
- 51:45:093 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0012d904)
- 51:45:093 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
- 51:45:093 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(20, -1)
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 FramebufPixelFormat: 0
- 52:02:099 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 FramebufPtr: 00000000
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 FramebufWidth: 512
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a22150 to 08a22214
- 52:02:099 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:099 GameTread N[HLE]: GPUCommon.cpp:450 Clear mode: 000701 (on, color, alpha/stencil, depth)
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: through, ABGR 8888 colors, u16 coords
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a22154 => 08a22154
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: RECTANGLES count: 16 vaddr= 08a22154
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Clear mode: 000000 (off)
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 CMD FINISH 000000
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 CMD END
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0abd40
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000808, width : 256, height : 256
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:100 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0ab8f0
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:100 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44198 to 08a441fc
- 52:02:101 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a4419c => 08a4419c
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4419c
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:101 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a7810
- 52:02:101 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:101 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000707, width : 128, height : 128
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:101 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a73c0
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:101 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44264 to 08a442c8
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44268 => 08a44268
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44268
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:102 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
- 52:02:102 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
- 52:02:102 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:102 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44330 to 08a44394
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44334 => 08a44334
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44334
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:102 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a443fc to 08a44460
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44400 => 08a44400
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44400
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a444c8 to 08a4452c
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a444cc => 08a444cc
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a444cc
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
- 52:02:103 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44594 to 08a445f8
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44598 => 08a44598
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44598
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44660 to 08a446c4
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44664 => 08a44664
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44664
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:104 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a0e20
- 52:02:104 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:104 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:105 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:105 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a09d0
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4472c to 08a44790
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44730 => 08a44730
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44730
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:105 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a2350
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:105 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a1f00
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a447f8 to 08a4485c
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:105 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a447fc => 08a447fc
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a447fc
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:106 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a3880
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:106 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a3430
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a448c4 to 08a44928
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a448c8 => 08a448c8
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a448c8
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:106 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a4db0
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:106 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a4960
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:106 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44990 to 08a449f4
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44994 => 08a44994
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44994
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a62e0
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a5e90
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44a5c to 08a44ac0
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44a60 => 08a44a60
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44a60
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:107 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
- 52:02:107 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44b28 to 08a44b8c
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44b2c => 08a44b2c
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44b2c
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44bf4 to 08a44c58
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44bf8 => 08a44bf8
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44bf8
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:108 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44cc0 to 08a44d24
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44cc4 => 08a44cc4
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44cc4
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:109 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44d84 to 08a44de8
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44d88 => 08a44d88
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44d88
- 52:02:109 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44e0c to 08a44e70
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44e10 => 08a44e10
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44e10
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44ed0 to 08a44f34
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44ed4 => 08a44ed4
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44ed4
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44f58 to 08a44fbc
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a44f5c => 08a44f5c
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44f5c
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:110 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4501c to 08a45080
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45020 => 08a45020
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45020
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:111 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: afd450
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:111 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b042a0
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a450e0 to 08a45144
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a450e4 => 08a450e4
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a450e4
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:111 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45168 to 08a451cc
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a4516c => 08a4516c
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4516c
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:112 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:112 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4522c to 08a45290
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45230 => 08a45230
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45230
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a452b4 to 08a45318
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a452b8 => 08a452b8
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a452b8
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:112 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: afd450
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:112 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:112 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b042a0
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45378 to 08a453dc
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a4537c => 08a4537c
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4537c
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45400 to 08a45464
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45404 => 08a45404
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45404
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:113 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:113 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a454c4 to 08a45528
- 52:02:113 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a454c8 => 08a454c8
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a454c8
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4554c to 08a455b0
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45550 => 08a45550
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45550
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0f0e70
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0f0a20
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45618 to 08a4567c
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a4561c => 08a4561c
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4561c
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:114 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:114 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a456dc to 08a45740
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a456e0 => 08a456e0
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a456e0
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45764 to 08a457c8
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45768 => 08a45768
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45768
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a457ec to 08a45850
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a457f0 => 08a457f0
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a457f0
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:115 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:115 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0b9790
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0901e0
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000909, width : 512, height : 512
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0b9340
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a458b8 to 08a4591c
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a458bc => 08a458bc
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a458bc
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 1402c0
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090110
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000609, width : 512, height : 64
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:116 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 13fe70
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:116 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45984 to 08a459e8
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45988 => 08a45988
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45988
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: a72710
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: a79560
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45a48 to 08a45aac
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45a4c => 08a45a4c
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45a4c
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: a79620
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:117 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:117 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: a80470
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45b0c to 08a45b70
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45b10 => 08a45b10
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45b10
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45b94 to 08a45bf8
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45b98 => 08a45b98
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45b98
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45c1c to 08a45c80
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45c20 => 08a45c20
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45c20
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45ca4 to 08a45d08
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45ca8 => 08a45ca8
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45ca8
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:118 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:118 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: a6b800
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:119 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: a72650
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45d68 to 08a45dcc
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45d6c => 08a45d6c
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45d6c
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:119 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: a72710
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:119 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: a79560
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:119 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45e2c to 08a45e90
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45e30 => 08a45e30
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45e30
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45eb4 to 08a45f18
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45eb8 => 08a45eb8
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45eb8
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
- 52:02:120 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: a79620
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:120 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: a80470
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000002
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45f78 to 08a45fdc
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a45f7c => 08a45f7c
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45f7c
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46000 to 08a46064
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:120 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a46004 => 08a46004
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46004
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 15efd0
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000807, width : 128, height : 256
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 15eb80
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a460cc to 08a46130
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a460d0 => 08a460d0
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a460d0
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0dbfe0
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:121 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0dbb90
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:121 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46198 to 08a461fc
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a4619c => 08a4619c
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4619c
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:122 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e0ea0
- 52:02:122 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:122 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:122 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e0a50
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46264 to 08a462c8
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a46268 => 08a46268
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46268
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:122 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:122 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e8080
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900a0
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7c30
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46330 to 08a46394
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a46334 => 08a46334
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46334
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0eaee0
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:123 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0eaa90
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:123 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a463fc to 08a46460
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a46400 => 08a46400
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46400
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
- 52:02:124 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e23d0
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFlush
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
- 52:02:124 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e1f80
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Clut load: 000020
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexWrap 000101
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a464c8 to 08a4652c
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 BASE: 080000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 VADDR: a464cc => 08a464cc
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a464cc
- 52:02:124 GameTread N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CMD FINISH 000000
- 52:02:124 GameTread N[HLE]: GPUCommon.cpp:450 CMD END
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