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PPF2 Log

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  1. 49:07:441 EmuThread.cpp:75 I[BOOT]: Done.
  2. 49:10:353 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
  3. 49:10:354 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
  4. 49:10:354 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
  5. 49:16:212 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
  6. 49:16:212 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9
  7. 49:16:212 MemArena.cpp:369 I[MM]: Found valid memory base at 07800000 after 27 tries.
  8. 49:16:212 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08020000 (mirror at 0 @ 0F800000, uncached @ 0F800000)
  9. 49:16:238 Loaders.cpp:103 I[LOAD]: Identifying file...
  10. 49:16:238 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
  11. 49:16:239 PSPLoaders.cpp:67 I[LOAD]: ULJM05058 : ぷよぷよフィーバー2【チュー!】
  12. 49:16:239 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
  13. 49:16:239 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
  14. 49:16:239 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
  15. 49:16:239 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\memstick\
  16. 49:16:239 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\memstick\
  17. 49:16:239 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\flash0\
  18. 49:16:240 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\flash0\
  19. 49:16:247 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
  20. 49:16:247 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
  21. 49:16:247 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE
  22. 49:16:247 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE
  23. 49:16:288 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
  24. 49:16:291 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file
  25. 49:16:311 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0DB30020
  26. 49:16:313 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  27. 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  28. 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a20100 size 0021c100 taken=1 tag=ELF
  29. 49:16:313 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a20100 - 0a000000 size 015dff00 taken=0 tag=(untitled)
  30. 49:16:313 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
  31. 49:16:321 HLE\sceKernelModule.cpp:552 I[LOAD]: Module FEVER2: 08920070 088ae6ac 088ae6c4
  32. 49:16:322 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named FEVER2, 2 funcs, 3 vars, resident 088aeae8
  33. 49:16:322 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 08804000
  34. 49:16:374 root         N[BOOT]: EmuScreen.cpp:99 Loading C:\Users\Aggelos\Documents\ppsspp\isos\cvn-ppf2.iso...
  35. 49:16:375 root         I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=088040bc, prio=28, stacksize=262144)
  36. 49:16:375 root         I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
  37. 49:16:375 root         I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
  38. 49:16:377 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 277=sceKernelCreateThread(name=GameTread, entry=08819028, prio=6e, stacksize=32768)
  39. 49:16:377 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
  40. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:359 -----------
  41. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
  42. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a20100 size 0021c100 taken=1 tag=ELF
  43. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a20100 - 09e20100 size 01400000 taken=1 tag=UserSbrk
  44. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e20100 - 09fb7c00 size 00197b00 taken=0 tag=(untitled)
  45. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fb7c00 - 09fbfc00 size 00008000 taken=1 tag=stack/GameTread
  46. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
  47. 49:16:377 GameTread    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
  48. 49:16:380 GameTread    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
  49. 49:16:419 idle0        I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 0
  50. 49:16:438 GameTread    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
  51. 49:16:452 GameTread    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 0
  52. 49:16:454 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1883 282=sceKernelCreateThread(name=DVDUMD_ACTIVATE, entry=0883054c, prio=6d, stacksize=4096)
  53. 49:16:454 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000)
  54. 49:16:455 DVDUMD_ACTIV I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
  55. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
  56. 49:16:455 GameTread    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
  57. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1051 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/audiocodec.prx,flag=00000000,(...))
  58. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
  59. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
  60. 49:16:455 GameTread    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
  61. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1051 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/sc_sascore.prx,flag=00000000,(...))
  62. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
  63. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
  64. 49:16:455 GameTread    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
  65. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1051 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/System/libatrac3plus.prx,flag=00000000,(...))
  66. 49:16:455 GameTread    I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09fbfa8c,00000000): faked (undecryptable module)
  67. 49:16:793 GameTread    I[HLE]: HLE\sceSas.cpp:68 sceSasInit(089e7440, 256, 32, 0, 44100)
  68. 49:16:793 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1883 288=sceKernelCreateThread(name=thread SE, entry=088a7d8c, prio=1f, stacksize=65536)
  69. 49:16:793 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
  70. 49:16:795 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1883 289=sceKernelCreateThread(name=Atrac thread 1, entry=088a9568, prio=20, stacksize=65536)
  71. 49:16:795 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=289, argSize=4, argPtr=09fbfa1c)
  72. 49:16:795 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1883 290=sceKernelCreateThread(name=Atrac thread 2, entry=088a9568, prio=21, stacksize=65536)
  73. 49:16:795 GameTread    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=290, argSize=4, argPtr=09fbfa1c)
  74. 49:17:653 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\ICON0.PNG (/PSP/SAVEDATA/ULJM050580000/ICON0.PNG)
  75. 49:17:654 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  76. 49:17:654 GameTread    I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(089e6d78)
  77. 49:17:654 GameTread    I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 15
  78. 49:17:670 GameTread    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 81920 in ms0:/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT
  79. 49:17:670 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PUYOSYS.DAT (/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT)
  80. 49:17:670 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  81. 49:17:671 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  82. 49:22:176 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 00073ba8)
  83. 49:22:176 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  84. 49:22:177 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(0, -1)
  85. 49:24:671 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00005708)
  86. 49:24:671 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  87. 49:27:337 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(1)
  88. 49:33:546 GameTread    I[COMMON]: SaveState.cpp:227 Loading state from C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
  89. 49:33:546 GameTread    I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:586 ChunkReader: Loading C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
  90. 49:33:615 GameTread    I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 0
  91. 49:33:615 GameTread    I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00044000 : 480 x 272 x 0
  92. 49:33:615 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
  93. 49:33:615 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\jpn0.pgf (/font/jpn0.pgf)
  94. 49:33:616 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  95. 49:33:621 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf
  96. 49:33:621 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes)
  97. 49:33:621 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn0.pgf (/font/ltn0.pgf)
  98. 49:33:621 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  99. 49:33:621 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf
  100. 49:33:621 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes)
  101. 49:33:621 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn1.pgf (/font/ltn1.pgf)
  102. 49:33:622 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  103. 49:33:622 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf
  104. 49:33:622 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes)
  105. 49:33:622 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn2.pgf (/font/ltn2.pgf)
  106. 49:33:622 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  107. 49:33:622 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf
  108. 49:33:623 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes)
  109. 49:33:623 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn3.pgf (/font/ltn3.pgf)
  110. 49:33:623 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  111. 49:33:623 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf
  112. 49:33:623 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes)
  113. 49:33:623 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn4.pgf (/font/ltn4.pgf)
  114. 49:33:623 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  115. 49:33:624 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf
  116. 49:33:624 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes)
  117. 49:33:624 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn5.pgf (/font/ltn5.pgf)
  118. 49:33:624 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  119. 49:33:624 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf
  120. 49:33:624 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes)
  121. 49:33:624 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn6.pgf (/font/ltn6.pgf)
  122. 49:33:624 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  123. 49:33:625 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf
  124. 49:33:625 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes)
  125. 49:33:625 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn7.pgf (/font/ltn7.pgf)
  126. 49:33:625 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  127. 49:33:625 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf
  128. 49:33:625 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes)
  129. 49:33:625 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn8.pgf (/font/ltn8.pgf)
  130. 49:33:625 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  131. 49:33:626 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf
  132. 49:33:626 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes)
  133. 49:33:626 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn9.pgf (/font/ltn9.pgf)
  134. 49:33:626 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  135. 49:33:626 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf
  136. 49:33:626 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes)
  137. 49:33:627 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn10.pgf (/font/ltn10.pgf)
  138. 49:33:627 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  139. 49:33:627 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf
  140. 49:33:627 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes)
  141. 49:33:627 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn11.pgf (/font/ltn11.pgf)
  142. 49:33:627 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  143. 49:33:627 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf
  144. 49:33:628 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes)
  145. 49:33:628 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn12.pgf (/font/ltn12.pgf)
  146. 49:33:628 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  147. 49:33:628 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf
  148. 49:33:628 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes)
  149. 49:33:628 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn13.pgf (/font/ltn13.pgf)
  150. 49:33:628 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  151. 49:33:629 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf
  152. 49:33:629 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes)
  153. 49:33:629 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn14.pgf (/font/ltn14.pgf)
  154. 49:33:629 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  155. 49:33:629 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf
  156. 49:33:629 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes)
  157. 49:33:629 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\ltn15.pgf (/font/ltn15.pgf)
  158. 49:33:629 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  159. 49:33:630 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf
  160. 49:33:630 GameTread    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes)
  161. 49:33:630 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\flash0\font\kr0.pgf (/font/kr0.pgf)
  162. 49:33:630 GameTread    I[HLE]: Font\PGF.cpp:104 Reading 392 bytes of PGF header
  163. 49:33:635 GameTread    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf
  164. 49:33:638 GameTread    I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:658 ChunkReader: Done loading C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\PPSSPP_STATE\ULJM05058_1.01_0.ppst
  165. 49:33:639 GameTread    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 0
  166. 49:33:671 GameTread    I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 0
  167. 49:37:931 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\ICON0.PNG (/PSP/SAVEDATA/ULJM050580000/ICON0.PNG)
  168. 49:37:932 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  169. 49:37:933 GameTread    I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(089e6d78)
  170. 49:37:933 GameTread    I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 15
  171. 49:37:947 GameTread    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 81920 in ms0:/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT
  172. 49:37:947 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PUYOSYS.DAT (/PSP/SAVEDATA/ULJM050580000/PUYOSYS.DAT)
  173. 49:37:947 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  174. 49:37:948 GameTread    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Aggelos\Documents\ppsspp\memstick\PSP\SAVEDATA\ULJM050580000\PARAM.SFO (/PSP/SAVEDATA/ULJM050580000/PARAM.SFO)
  175. 49:37:981 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(3)
  176. 49:41:024 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0011d08c)
  177. 49:41:024 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  178. 49:41:024 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(5, -1)
  179. 49:41:883 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000075e0)
  180. 49:41:883 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  181. 49:42:482 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(6)
  182. 49:42:633 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000030d8)
  183. 49:42:633 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  184. 49:42:831 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(7)
  185. 49:42:981 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00008318)
  186. 49:42:981 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  187. 49:43:164 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(8)
  188. 49:43:265 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000039a8)
  189. 49:43:265 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  190. 49:43:731 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(9)
  191. 49:43:897 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000046e0)
  192. 49:43:897 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  193. 49:44:364 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(10)
  194. 49:44:465 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 00001c48)
  195. 49:44:465 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  196. 49:44:781 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(11)
  197. 49:44:948 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000052a0)
  198. 49:44:948 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  199. 49:45:132 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(12)
  200. 49:45:248 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000052a0)
  201. 49:45:248 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  202. 49:45:714 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(13)
  203. 49:45:864 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000023a0)
  204. 49:45:864 Atrac thread W[HLE]: HLE\sceAtrac.cpp:994 This is an atrac3+ mono audio
  205. 49:46:329 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(14)
  206. 49:49:146 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(5)
  207. 49:49:917 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
  208. 49:49:917 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  209. 49:49:917 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(15, -1)
  210. 50:27:764 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000c863c)
  211. 50:27:764 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  212. 50:27:764 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(16, -1)
  213. 50:48:000 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(16)
  214. 50:48:050 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(15)
  215. 50:48:050 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
  216. 50:48:050 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  217. 50:48:051 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(17, -1)
  218. 50:49:584 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09b5ea80, 000c863c)
  219. 50:49:584 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  220. 50:49:585 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(18, -1)
  221. 51:15:951 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(17)
  222. 51:15:951 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0019a5dc)
  223. 51:15:951 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  224. 51:15:952 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(19, -1)
  225. 51:15:968 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(18)
  226. 51:40:384 Atrac thread I[HLE]: HLE\sceAtrac.cpp:833 sceAtracReleaseAtracID(19)
  227. 51:45:093 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1060 sceAtracSetDataAndGetID(09920ec0, 0012d904)
  228. 51:45:093 Atrac thread W[HLE]: HLE\sceAtrac.cpp:996 This is an atrac3+ stereo audio
  229. 51:45:093 Atrac thread I[HLE]: HLE\sceAtrac.cpp:1102 sceAtracSetLoopNum(20, -1)
  230. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 FramebufPixelFormat: 0
  231. 52:02:099 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  232. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 FramebufPtr: 00000000
  233. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 FramebufWidth: 512
  234. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  235. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a22150 to 08a22214
  236. 52:02:099 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  237. 52:02:099 GameTread    N[HLE]: GPUCommon.cpp:450 Clear mode: 000701 (on, color, alpha/stencil, depth)
  238. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  239. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: through, ABGR 8888 colors, u16 coords
  240. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  241. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a22154 => 08a22154
  242. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: RECTANGLES count: 16 vaddr= 08a22154
  243. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  244. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Clear mode: 000000 (off)
  245. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  246. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 CMD FINISH 000000
  247. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 CMD END
  248. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  249. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  250. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  251. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  252. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0abd40
  253. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  254. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
  255. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  256. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000808, width : 256, height : 256
  257. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  258. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  259. 52:02:100 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  260. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0ab8f0
  261. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  262. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  263. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  264. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  265. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  266. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  267. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  268. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  269. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  270. 52:02:100 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  271. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  272. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  273. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  274. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44198 to 08a441fc
  275. 52:02:101 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  276. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  277. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  278. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a4419c => 08a4419c
  279. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4419c
  280. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  281. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  282. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  283. 52:02:101 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  284. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a7810
  285. 52:02:101 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  286. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  287. 52:02:101 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  288. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000707, width : 128, height : 128
  289. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  290. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  291. 52:02:101 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  292. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a73c0
  293. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  294. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  295. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  296. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  297. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  298. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  299. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  300. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  301. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  302. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  303. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  304. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  305. 52:02:101 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  306. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44264 to 08a442c8
  307. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  308. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  309. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44268 => 08a44268
  310. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44268
  311. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  312. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  313. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  314. 52:02:102 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  315. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
  316. 52:02:102 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  317. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
  318. 52:02:102 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  319. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  320. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  321. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  322. 52:02:102 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  323. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
  324. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  325. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  326. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  327. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  328. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  329. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  330. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  331. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  332. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  333. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  334. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  335. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  336. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  337. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44330 to 08a44394
  338. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  339. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  340. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44334 => 08a44334
  341. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44334
  342. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  343. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  344. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  345. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
  346. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
  347. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  348. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  349. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  350. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
  351. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  352. 52:02:102 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  353. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  354. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  355. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  356. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  357. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  358. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  359. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  360. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  361. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  362. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  363. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  364. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a443fc to 08a44460
  365. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  366. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  367. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44400 => 08a44400
  368. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44400
  369. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  370. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  371. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  372. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
  373. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
  374. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  375. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  376. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  377. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
  378. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  379. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  380. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  381. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  382. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  383. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  384. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  385. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  386. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  387. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  388. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  389. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  390. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  391. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a444c8 to 08a4452c
  392. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  393. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  394. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a444cc => 08a444cc
  395. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a444cc
  396. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  397. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  398. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  399. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
  400. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
  401. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  402. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  403. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  404. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
  405. 52:02:103 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  406. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  407. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  408. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  409. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  410. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  411. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  412. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  413. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  414. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  415. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  416. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  417. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  418. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44594 to 08a445f8
  419. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  420. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  421. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44598 => 08a44598
  422. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44598
  423. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  424. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  425. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  426. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e3900
  427. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900d0
  428. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  429. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  430. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  431. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e34b0
  432. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  433. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  434. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  435. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  436. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  437. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  438. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  439. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  440. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  441. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  442. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  443. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  444. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  445. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44660 to 08a446c4
  446. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  447. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  448. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44664 => 08a44664
  449. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44664
  450. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  451. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  452. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  453. 52:02:104 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  454. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a0e20
  455. 52:02:104 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  456. 52:02:104 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  457. 52:02:105 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  458. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  459. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  460. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  461. 52:02:105 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  462. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a09d0
  463. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  464. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  465. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  466. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  467. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  468. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  469. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  470. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  471. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  472. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  473. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  474. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  475. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  476. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4472c to 08a44790
  477. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  478. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  479. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44730 => 08a44730
  480. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44730
  481. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  482. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  483. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  484. 52:02:105 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  485. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a2350
  486. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  487. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  488. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  489. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  490. 52:02:105 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  491. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a1f00
  492. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  493. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  494. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  495. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  496. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  497. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  498. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  499. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  500. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  501. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  502. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  503. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  504. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  505. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a447f8 to 08a4485c
  506. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  507. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  508. 52:02:105 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a447fc => 08a447fc
  509. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a447fc
  510. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  511. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  512. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  513. 52:02:106 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  514. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a3880
  515. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  516. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  517. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  518. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  519. 52:02:106 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  520. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a3430
  521. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  522. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  523. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  524. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  525. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  526. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  527. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  528. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  529. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  530. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  531. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  532. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  533. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  534. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a448c4 to 08a44928
  535. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  536. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  537. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a448c8 => 08a448c8
  538. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a448c8
  539. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  540. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  541. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  542. 52:02:106 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  543. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a4db0
  544. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  545. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  546. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  547. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  548. 52:02:106 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  549. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a4960
  550. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  551. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  552. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  553. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  554. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  555. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  556. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  557. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  558. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  559. 52:02:106 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  560. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  561. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  562. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  563. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44990 to 08a449f4
  564. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  565. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  566. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44994 => 08a44994
  567. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44994
  568. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  569. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  570. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  571. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  572. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0a62e0
  573. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  574. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  575. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  576. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  577. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  578. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0a5e90
  579. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  580. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  581. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  582. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  583. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  584. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  585. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  586. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  587. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  588. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  589. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  590. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  591. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  592. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44a5c to 08a44ac0
  593. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  594. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  595. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44a60 => 08a44a60
  596. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44a60
  597. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  598. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  599. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  600. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  601. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
  602. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  603. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
  604. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  605. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
  606. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  607. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  608. 52:02:107 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  609. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
  610. 52:02:107 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  611. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  612. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  613. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  614. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  615. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  616. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  617. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  618. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  619. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  620. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  621. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  622. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  623. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44b28 to 08a44b8c
  624. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  625. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  626. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44b2c => 08a44b2c
  627. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44b2c
  628. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  629. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  630. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  631. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
  632. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
  633. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
  634. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  635. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  636. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
  637. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  638. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  639. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  640. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  641. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  642. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  643. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  644. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  645. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  646. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  647. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  648. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  649. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  650. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44bf4 to 08a44c58
  651. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  652. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  653. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44bf8 => 08a44bf8
  654. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44bf8
  655. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  656. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  657. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  658. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e7760
  659. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090020
  660. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000505, width : 32, height : 32
  661. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  662. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  663. 52:02:108 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7310
  664. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  665. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  666. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  667. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  668. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  669. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  670. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  671. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  672. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  673. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  674. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  675. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  676. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  677. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44cc0 to 08a44d24
  678. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  679. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  680. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44cc4 => 08a44cc4
  681. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44cc4
  682. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  683. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  684. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  685. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  686. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  687. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  688. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  689. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  690. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  691. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  692. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  693. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  694. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  695. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  696. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  697. 52:02:109 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  698. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  699. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  700. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  701. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  702. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  703. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  704. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  705. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  706. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  707. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  708. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  709. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44d84 to 08a44de8
  710. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  711. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  712. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44d88 => 08a44d88
  713. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44d88
  714. 52:02:109 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  715. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  716. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  717. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  718. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  719. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44e0c to 08a44e70
  720. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  721. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  722. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44e10 => 08a44e10
  723. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44e10
  724. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  725. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  726. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  727. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  728. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  729. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  730. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  731. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  732. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  733. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  734. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  735. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  736. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  737. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  738. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  739. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  740. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  741. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  742. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  743. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  744. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44ed0 to 08a44f34
  745. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  746. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  747. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44ed4 => 08a44ed4
  748. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44ed4
  749. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  750. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  751. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  752. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  753. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  754. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a44f58 to 08a44fbc
  755. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  756. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  757. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a44f5c => 08a44f5c
  758. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a44f5c
  759. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  760. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  761. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  762. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  763. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  764. 52:02:110 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  765. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  766. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  767. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  768. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  769. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  770. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  771. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  772. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  773. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  774. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  775. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  776. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  777. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  778. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  779. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4501c to 08a45080
  780. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  781. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  782. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45020 => 08a45020
  783. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45020
  784. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  785. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  786. 52:02:111 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  787. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: afd450
  788. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  789. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  790. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  791. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  792. 52:02:111 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  793. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b042a0
  794. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  795. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  796. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  797. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  798. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  799. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  800. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  801. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  802. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  803. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  804. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  805. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  806. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a450e0 to 08a45144
  807. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  808. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  809. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a450e4 => 08a450e4
  810. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a450e4
  811. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  812. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  813. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  814. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  815. 52:02:111 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  816. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45168 to 08a451cc
  817. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  818. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  819. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a4516c => 08a4516c
  820. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4516c
  821. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  822. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  823. 52:02:112 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  824. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  825. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  826. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  827. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  828. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  829. 52:02:112 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  830. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  831. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  832. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  833. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  834. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  835. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  836. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  837. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  838. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  839. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  840. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  841. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  842. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  843. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4522c to 08a45290
  844. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  845. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  846. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45230 => 08a45230
  847. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45230
  848. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  849. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  850. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  851. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  852. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  853. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a452b4 to 08a45318
  854. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  855. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  856. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a452b8 => 08a452b8
  857. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a452b8
  858. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  859. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  860. 52:02:112 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  861. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: afd450
  862. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  863. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  864. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  865. 52:02:112 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  866. 52:02:112 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  867. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b042a0
  868. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  869. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  870. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  871. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  872. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  873. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  874. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  875. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  876. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  877. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  878. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  879. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  880. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45378 to 08a453dc
  881. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  882. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  883. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a4537c => 08a4537c
  884. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4537c
  885. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  886. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  887. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  888. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  889. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  890. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45400 to 08a45464
  891. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  892. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  893. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45404 => 08a45404
  894. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45404
  895. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  896. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  897. 52:02:113 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  898. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  899. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  900. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  901. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  902. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  903. 52:02:113 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  904. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  905. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  906. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  907. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  908. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  909. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  910. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  911. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  912. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  913. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  914. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  915. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  916. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  917. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a454c4 to 08a45528
  918. 52:02:113 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  919. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  920. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a454c8 => 08a454c8
  921. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a454c8
  922. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  923. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  924. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  925. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  926. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  927. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a4554c to 08a455b0
  928. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  929. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  930. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45550 => 08a45550
  931. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45550
  932. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  933. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  934. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  935. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  936. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  937. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0f0e70
  938. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  939. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
  940. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  941. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  942. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  943. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  944. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  945. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0f0a20
  946. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  947. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  948. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  949. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  950. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  951. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  952. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  953. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  954. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  955. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  956. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  957. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  958. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  959. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  960. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  961. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45618 to 08a4567c
  962. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  963. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  964. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a4561c => 08a4561c
  965. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4561c
  966. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  967. 52:02:114 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  968. 52:02:114 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  969. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  970. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: b04360
  971. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  972. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  973. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  974. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  975. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  976. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  977. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  978. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: b0b1b0
  979. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  980. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  981. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  982. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  983. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  984. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  985. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  986. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  987. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  988. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  989. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  990. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  991. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  992. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  993. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a456dc to 08a45740
  994. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  995. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  996. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a456e0 => 08a456e0
  997. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a456e0
  998. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  999. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1000. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1001. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1002. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1003. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45764 to 08a457c8
  1004. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1005. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1006. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45768 => 08a45768
  1007. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45768
  1008. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1009. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1010. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1011. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1012. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1013. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a457ec to 08a45850
  1014. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1015. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1016. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a457f0 => 08a457f0
  1017. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a457f0
  1018. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1019. 52:02:115 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1020. 52:02:115 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1021. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1022. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1023. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0b9790
  1024. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1025. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0901e0
  1026. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1027. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000909, width : 512, height : 512
  1028. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1029. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1030. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1031. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0b9340
  1032. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1033. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1034. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1035. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1036. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1037. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1038. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1039. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1040. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1041. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1042. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1043. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1044. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1045. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1046. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1047. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a458b8 to 08a4591c
  1048. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1049. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1050. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a458bc => 08a458bc
  1051. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a458bc
  1052. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1053. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1054. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1055. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1056. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 1402c0
  1057. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1058. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090110
  1059. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1060. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000609, width : 512, height : 64
  1061. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1062. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1063. 52:02:116 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1064. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 13fe70
  1065. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1066. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1067. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1068. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1069. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1070. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1071. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1072. 52:02:116 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1073. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1074. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1075. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1076. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1077. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1078. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45984 to 08a459e8
  1079. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1080. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1081. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45988 => 08a45988
  1082. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45988
  1083. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1084. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1085. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  1086. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1087. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: a72710
  1088. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1089. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  1090. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1091. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  1092. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1093. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1094. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1095. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: a79560
  1096. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1097. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  1098. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1099. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  1100. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1101. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1102. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1103. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1104. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1105. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1106. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1107. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1108. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1109. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1110. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45a48 to 08a45aac
  1111. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1112. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1113. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45a4c => 08a45a4c
  1114. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45a4c
  1115. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1116. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  1117. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1118. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: a79620
  1119. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  1120. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  1121. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1122. 52:02:117 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1123. 52:02:117 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1124. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: a80470
  1125. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  1126. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  1127. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1128. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1129. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1130. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1131. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1132. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1133. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1134. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1135. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1136. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1137. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45b0c to 08a45b70
  1138. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1139. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1140. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45b10 => 08a45b10
  1141. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45b10
  1142. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1143. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1144. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1145. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1146. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1147. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45b94 to 08a45bf8
  1148. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1149. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1150. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45b98 => 08a45b98
  1151. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45b98
  1152. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1153. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1154. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1155. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1156. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1157. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45c1c to 08a45c80
  1158. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1159. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1160. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45c20 => 08a45c20
  1161. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45c20
  1162. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1163. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1164. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1165. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1166. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1167. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45ca4 to 08a45d08
  1168. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1169. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1170. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45ca8 => 08a45ca8
  1171. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45ca8
  1172. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1173. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  1174. 52:02:118 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1175. 52:02:118 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: a6b800
  1176. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  1177. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  1178. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1179. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1180. 52:02:119 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1181. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: a72650
  1182. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  1183. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  1184. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1185. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1186. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1187. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1188. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1189. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1190. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1191. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1192. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1193. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1194. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45d68 to 08a45dcc
  1195. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1196. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1197. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45d6c => 08a45d6c
  1198. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45d6c
  1199. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1200. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  1201. 52:02:119 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1202. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: a72710
  1203. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  1204. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  1205. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1206. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1207. 52:02:119 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1208. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: a79560
  1209. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  1210. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  1211. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1212. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1213. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1214. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1215. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1216. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1217. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1218. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1219. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1220. 52:02:119 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1221. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45e2c to 08a45e90
  1222. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1223. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1224. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45e30 => 08a45e30
  1225. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45e30
  1226. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1227. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1228. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1229. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1230. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1231. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45eb4 to 08a45f18
  1232. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1233. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1234. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45eb8 => 08a45eb8
  1235. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45eb8
  1236. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1237. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000004 (CLUT4)
  1238. 52:02:120 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1239. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: a79620
  1240. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 080160
  1241. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000809, width : 512, height : 256
  1242. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1243. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1244. 52:02:120 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1245. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: a80470
  1246. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00080000
  1247. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000002
  1248. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1249. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1250. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1251. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1252. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1253. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1254. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1255. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1256. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1257. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1258. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a45f78 to 08a45fdc
  1259. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1260. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1261. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a45f7c => 08a45f7c
  1262. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a45f7c
  1263. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1264. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1265. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1266. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1267. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1268. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46000 to 08a46064
  1269. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1270. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1271. 52:02:120 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a46004 => 08a46004
  1272. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46004
  1273. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1274. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1275. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1276. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1277. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1278. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 15efd0
  1279. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1280. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  1281. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1282. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000807, width : 128, height : 256
  1283. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1284. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1285. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1286. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 15eb80
  1287. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1288. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1289. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1290. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1291. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1292. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1293. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1294. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1295. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1296. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1297. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1298. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1299. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1300. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1301. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1302. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a460cc to 08a46130
  1303. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1304. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1305. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a460d0 => 08a460d0
  1306. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a460d0
  1307. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1308. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1309. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1310. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1311. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0dbfe0
  1312. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1313. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090100
  1314. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1315. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  1316. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1317. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1318. 52:02:121 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1319. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0dbb90
  1320. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1321. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1322. 52:02:121 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1323. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1324. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1325. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1326. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1327. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1328. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1329. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1330. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1331. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1332. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1333. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46198 to 08a461fc
  1334. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1335. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1336. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a4619c => 08a4619c
  1337. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a4619c
  1338. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1339. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1340. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1341. 52:02:122 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1342. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e0ea0
  1343. 52:02:122 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1344. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  1345. 52:02:122 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1346. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  1347. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1348. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1349. 52:02:122 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1350. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e0a50
  1351. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1352. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1353. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1354. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1355. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1356. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1357. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1358. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1359. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1360. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1361. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1362. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1363. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1364. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46264 to 08a462c8
  1365. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1366. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1367. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a46268 => 08a46268
  1368. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46268
  1369. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1370. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1371. 52:02:122 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1372. 52:02:122 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1373. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e8080
  1374. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1375. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 0900a0
  1376. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1377. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000508, width : 256, height : 32
  1378. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1379. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1380. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1381. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e7c30
  1382. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1383. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1384. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1385. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1386. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1387. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1388. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1389. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1390. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1391. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1392. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1393. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1394. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1395. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a46330 to 08a46394
  1396. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1397. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1398. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a46334 => 08a46334
  1399. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46334
  1400. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1401. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1402. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1403. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1404. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0eaee0
  1405. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1406. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  1407. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1408. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  1409. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1410. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1411. 52:02:123 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1412. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0eaa90
  1413. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1414. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1415. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1416. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1417. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1418. 52:02:123 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1419. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1420. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1421. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1422. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1423. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1424. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1425. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1426. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a463fc to 08a46460
  1427. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1428. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1429. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a46400 => 08a46400
  1430. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a46400
  1431. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1432. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexMode 000001 (swizzle, 0 levels, shared clut)
  1433. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFormat 000005 (CLUT8)
  1434. 52:02:124 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1435. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Texture address 0: 0e23d0
  1436. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Texture BUFWIDTHess 0: 090080
  1437. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Texture size 0: 000507, width : 128, height : 32
  1438. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFlush
  1439. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Clut format: 00ff03 (ABGR 8888)
  1440. 52:02:124 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1441. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT base addr: 0e1f80
  1442. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CLUT addr upper 00090000
  1443. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Clut load: 000020
  1444. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Texture map enable: 1
  1445. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFunc 0 RGBA modulate
  1446. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexWrap 000101
  1447. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Tex map mode: 000000
  1448. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Tex shade light sources: 000000
  1449. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 TexFilter min: 1 mag: 1
  1450. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend mode: add src.a, 1.0 - src.a
  1451. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix A: ffffff
  1452. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Blend fix B: ffffff
  1453. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 Alpha blend enable: 1
  1454. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1455. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CMD JUMP - 08a464c8 to 08a4652c
  1456. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 SetVertexType: float UVs, ABGR 8888 colors, float coords
  1457. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 BASE: 080000
  1458. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 VADDR: a464cc => 08a464cc
  1459. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08a464cc
  1460. 52:02:124 GameTread    N[HLE]: GLES\DisplayListInterpreter.cpp:325 ================ FLUSH ================
  1461. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CMD FINISH 000000
  1462. 52:02:124 GameTread    N[HLE]: GPUCommon.cpp:450 CMD END
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