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Feb 10th, 2020
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  1. local Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.EventOn:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. wait(0.2)
  63.  
  64. PlayerGui = Player.PlayerGui
  65. Cam = workspace.CurrentCamera
  66. Backpack = Player.Backpack
  67. Character = Player.Character
  68. Humanoid = Character.Humanoid
  69. RootPart = Character["HumanoidRootPart"]
  70. Torso = Character["Torso"]
  71. Head = Character["Head"]
  72. RightArm = Character["Right Arm"]
  73. LeftArm = Character["Left Arm"]
  74. RightLeg = Character["Right Leg"]
  75. LeftLeg = Character["Left Leg"]
  76. RootJoint = RootPart["RootJoint"]
  77. Neck = Torso["Neck"]
  78. RightShoulder = Torso["Right Shoulder"]
  79. LeftShoulder = Torso["Left Shoulder"]
  80. RightHip = Torso["Right Hip"]
  81. LeftHip = Torso["Left Hip"]
  82. local sick = Instance.new("Sound",Character)
  83. sick.SoundId = "rbxassetid://414534237"
  84. sick.Looped = true
  85. sick.Pitch = 1
  86. sick.Volume = 2
  87. sick:Play()
  88.  
  89. IT = Instance.new
  90. CF = CFrame.new
  91. VT = Vector3.new
  92. RAD = math.rad
  93. C3 = Color3.new
  94. UD2 = UDim2.new
  95. BRICKC = BrickColor.new
  96. ANGLES = CFrame.Angles
  97. EULER = CFrame.fromEulerAnglesXYZ
  98. COS = math.cos
  99. ACOS = math.acos
  100. SIN = math.sin
  101. ASIN = math.asin
  102. ABS = math.abs
  103. MRANDOM = math.random
  104. FLOOR = math.floor
  105.  
  106. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  107. local NEWMESH = IT(MESH)
  108. if MESH == "SpecialMesh" then
  109. NEWMESH.MeshType = MESHTYPE
  110. if MESHID ~= "nil" and MESHID ~= "" then
  111. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  112. end
  113. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  114. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  115. end
  116. end
  117. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  118. NEWMESH.Scale = SCALE
  119. NEWMESH.Parent = PARENT
  120. return NEWMESH
  121. end
  122.  
  123. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  124. local NEWPART = IT("Part")
  125. NEWPART.formFactor = FORMFACTOR
  126. NEWPART.Reflectance = REFLECTANCE
  127. NEWPART.Transparency = TRANSPARENCY
  128. NEWPART.CanCollide = false
  129. NEWPART.Locked = true
  130. NEWPART.Anchored = true
  131. if ANCHOR == false then
  132. NEWPART.Anchored = false
  133. end
  134. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  135. NEWPART.Name = NAME
  136. NEWPART.Size = SIZE
  137. NEWPART.Position = Torso.Position
  138. NEWPART.Material = MATERIAL
  139. NEWPART:BreakJoints()
  140. NEWPART.Parent = PARENT
  141. return NEWPART
  142. end
  143.  
  144. Class_Name = "Void Face"
  145. Weapon_Name = "Add-ons"
  146.  
  147. Player_Size = 1 --Size of the player.
  148. Animation_Speed = 3
  149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  150. local COMBO = 1
  151.  
  152. local Speed = 16
  153. local Effects2 = {}
  154.  
  155. local function weldBetween(a, b)
  156. local weldd = Instance.new("ManualWeld")
  157. weldd.Part0 = a
  158. weldd.Part1 = b
  159. weldd.C0 = CFrame.new()
  160. weldd.C1 = b.CFrame:inverse() * a.CFrame
  161. weldd.Parent = a
  162. return weldd
  163. end
  164.  
  165. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  166. local acs = Instance.new("Part")
  167. acs.CanCollide = false
  168. acs.Anchored = false
  169. acs.Size = Vector3.new(0,0,0)
  170. acs.CFrame = attachmentpart.CFrame
  171. acs.Parent = Character
  172. acs.BrickColor = color
  173. local meshs = Instance.new("SpecialMesh")
  174. meshs.MeshId = mesh
  175. meshs.TextureId = texture
  176. meshs.Parent = acs
  177. meshs.Scale = scale
  178. meshs.Offset = offset
  179. weldBetween(attachmentpart,acs)
  180. end
  181.  
  182. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  183. if TYPE == "Gem" then
  184. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  189. weldBetween(PART,acs)
  190. elseif TYPE == "Skull" then
  191. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  192. acs.Anchored = false
  193. acs.CanCollide = false
  194. acs.CFrame = PART.CFrame
  195. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  196. weldBetween(PART,acs)
  197. elseif TYPE == "Eye" then
  198. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  199. acs.Anchored = false
  200. acs.CanCollide = false
  201. acs.CFrame = PART.CFrame
  202. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  203. weldBetween(PART,acs)
  204. end
  205. end
  206.  
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local CHANGEDEFENSE = 0
  212. local CHANGEDAMAGE = 0
  213. local CHANGEMOVEMENT = 0
  214. local ANIM = "Idle"
  215. local ATTACK = false
  216. local EQUIPPED = false
  217. local HITFLOOR = nil
  218. local HITPOS = nil
  219. local HOLD = false
  220. local COMBO = 1
  221. local Rooted = false
  222. local SINE = 0
  223. local KEYHOLD = false
  224. local CHANGE = 2 / Animation_Speed
  225. local WALKINGANIM = false
  226. local WALK = 0
  227. local VALUE1 = false
  228. local EXTRATRANS = 0
  229. local VALUE2 = false
  230. local ROBLOXIDLEANIMATION = IT("Animation")
  231. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  232. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  233. --ROBLOXIDLEANIMATION.Parent = Humanoid
  234. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  235. WEAPONGUI.Name = "Weapon GUI"
  236. local Weapon = IT("Model")
  237. Weapon.Name = Weapon_Name
  238. local Effects = IT("Folder", Weapon)
  239. Effects.Name = "Effects"
  240. local ANIMATOR = Humanoid.Animator
  241. local ANIMATE = Character.Animate
  242. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  243. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  244. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  245. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  246. local TAUNTS = {"368794227","368794903","368794985"}
  247. local UNANCHOR = true
  248. local REGENRATE = 1
  249. local FULLREGEN = false
  250. local POSEIDON = false
  251. local EXPLOSIONSMALLSOUND = 439342426
  252. local EXPLOSIONMEDIUMSOUND = 605005842
  253. local EXPLOSIONLARGESOUND = 565538688
  254. local CHARGE = 278641993
  255. local POSEIDONSOUND = 374289727
  256. local FIREBALLSOUND = 414517770
  257. local BURNSOUND = 565777213
  258. local FIREFIELD = false
  259. local SEARING = false
  260. local BODYPOS = nil
  261. local GYRO = nil
  262. local DIRECTTURN = false
  263. local APPLYGYRO = true
  264. local eyemode = "nil"
  265.  
  266. ArtificialHB = Instance.new("BindableEvent", script)
  267. ArtificialHB.Name = "ArtificialHB"
  268.  
  269. script:WaitForChild("ArtificialHB")
  270.  
  271. frame = Frame_Speed
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275. lastframe = tick()
  276. script.ArtificialHB:Fire()
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279. tf = tf + s
  280. if tf >= frame then
  281. if allowframeloss then
  282. script.ArtificialHB:Fire()
  283. lastframe = tick()
  284. else
  285. for i = 1, math.floor(tf / frame) do
  286. script.ArtificialHB:Fire()
  287. end
  288. lastframe = tick()
  289. end
  290. if tossremainder then
  291. tf = 0
  292. else
  293. tf = tf - frame * math.floor(tf / frame)
  294. end
  295. end
  296. end)
  297.  
  298. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  299. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  300. end
  301.  
  302. function PositiveAngle(NUMBER)
  303. if NUMBER >= 0 then
  304. NUMBER = 0
  305. end
  306. return NUMBER
  307. end
  308.  
  309. function NegativeAngle(NUMBER)
  310. if NUMBER <= 0 then
  311. NUMBER = 0
  312. end
  313. return NUMBER
  314. end
  315.  
  316. function Swait(NUMBER)
  317. if NUMBER == 0 or NUMBER == nil then
  318. ArtificialHB.Event:wait()
  319. else
  320. for i = 1, NUMBER do
  321. ArtificialHB.Event:wait()
  322. end
  323. end
  324. end
  325.  
  326. function QuaternionFromCFrame(cf)
  327. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  328. local trace = m00 + m11 + m22
  329. if trace > 0 then
  330. local s = math.sqrt(1 + trace)
  331. local recip = 0.5 / s
  332. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  333. else
  334. local i = 0
  335. if m11 > m00 then
  336. i = 1
  337. end
  338. if m22 > (i == 0 and m00 or m11) then
  339. i = 2
  340. end
  341. if i == 0 then
  342. local s = math.sqrt(m00 - m11 - m22 + 1)
  343. local recip = 0.5 / s
  344. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  345. elseif i == 1 then
  346. local s = math.sqrt(m11 - m22 - m00 + 1)
  347. local recip = 0.5 / s
  348. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  349. elseif i == 2 then
  350. local s = math.sqrt(m22 - m00 - m11 + 1)
  351. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  352. end
  353. end
  354. end
  355.  
  356. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  357. local xs, ys, zs = x + x, y + y, z + z
  358. local wx, wy, wz = w * xs, w * ys, w * zs
  359. local xx = x * xs
  360. local xy = x * ys
  361. local xz = x * zs
  362. local yy = y * ys
  363. local yz = y * zs
  364. local zz = z * zs
  365. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  366. end
  367.  
  368. function QuaternionSlerp(a, b, t)
  369. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  370. local startInterp, finishInterp;
  371. if cosTheta >= 0.0001 then
  372. if (1 - cosTheta) > 0.0001 then
  373. local theta = ACOS(cosTheta)
  374. local invSinTheta = 1 / SIN(theta)
  375. startInterp = SIN((1 - t) * theta) * invSinTheta
  376. finishInterp = SIN(t * theta) * invSinTheta
  377. else
  378. startInterp = 1 - t
  379. finishInterp = t
  380. end
  381. else
  382. if (1 + cosTheta) > 0.0001 then
  383. local theta = ACOS(-cosTheta)
  384. local invSinTheta = 1 / SIN(theta)
  385. startInterp = SIN((t - 1) * theta) * invSinTheta
  386. finishInterp = SIN(t * theta) * invSinTheta
  387. else
  388. startInterp = t - 1
  389. finishInterp = t
  390. end
  391. end
  392. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  393. end
  394.  
  395. function Clerp(a, b, t)
  396. local qa = {QuaternionFromCFrame(a)}
  397. local qb = {QuaternionFromCFrame(b)}
  398. local ax, ay, az = a.x, a.y, a.z
  399. local bx, by, bz = b.x, b.y, b.z
  400. local _t = 1 - t
  401. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403.  
  404. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  405. local frame = IT("Frame")
  406. frame.BackgroundTransparency = TRANSPARENCY
  407. frame.BorderSizePixel = BORDERSIZEPIXEL
  408. frame.Position = POSITION
  409. frame.Size = SIZE
  410. frame.BackgroundColor3 = COLOR
  411. frame.BorderColor3 = BORDERCOLOR
  412. frame.Name = NAME
  413. frame.Parent = PARENT
  414. return frame
  415. end
  416.  
  417. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  418. local label = IT("TextLabel")
  419. label.BackgroundTransparency = 1
  420. label.Size = UD2(1, 0, 1, 0)
  421. label.Position = UD2(0, 0, 0, 0)
  422. label.TextColor3 = TEXTCOLOR
  423. label.TextStrokeTransparency = STROKETRANSPARENCY
  424. label.TextTransparency = TRANSPARENCY
  425. label.FontSize = TEXTFONTSIZE
  426. label.Font = TEXTFONT
  427. label.BorderSizePixel = BORDERSIZEPIXEL
  428. label.TextScaled = false
  429. label.Text = TEXT
  430. label.Name = NAME
  431. label.Parent = PARENT
  432. return label
  433. end
  434.  
  435. function NoOutlines(PART)
  436. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  437. end
  438.  
  439.  
  440. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  441. local NEWWELD = IT(TYPE)
  442. NEWWELD.Part0 = PART0
  443. NEWWELD.Part1 = PART1
  444. NEWWELD.C0 = C0
  445. NEWWELD.C1 = C1
  446. NEWWELD.Parent = PARENT
  447. return NEWWELD
  448. end
  449.  
  450. local sound = IT("Sound",nil)
  451.  
  452. function CreateSound(ID, PARENT, VOLUME, PITCH)
  453. local NEWSOUND = nil
  454. coroutine.resume(coroutine.create(function()
  455. NEWSOUND = sound:Clone()
  456. NEWSOUND.Parent = PARENT
  457. NEWSOUND.Volume = VOLUME
  458. NEWSOUND.Pitch = PITCH
  459. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  460. Swait()
  461. NEWSOUND:play()
  462. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  463. end))
  464. return NEWSOUND
  465. end
  466.  
  467. function CFrameFromTopBack(at, top, back)
  468. local right = top:Cross(back)
  469. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  470. end
  471.  
  472. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  473. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  474. local mesh = IT("SpecialMesh",wave)
  475. mesh.MeshType = "FileMesh"
  476. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  477. mesh.Scale = SIZE
  478. mesh.Offset = VT(0,0,-SIZE.X/8)
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  485. if DOESROT == true then
  486. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  487. end
  488. wave.Transparency = wave.Transparency + (0.5/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  498. local mesh = IT("SpecialMesh",wave)
  499. mesh.MeshType = "FileMesh"
  500. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  501. mesh.Scale = SIZE
  502. mesh.Offset = VT(0,0,-SIZE.X/8)
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  509. if DOESROT == true then
  510. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  511. end
  512. wave.Transparency = wave.Transparency + (0.5/WAIT)
  513. if wave.Transparency > 0.99 then
  514. wave:remove()
  515. end
  516. end
  517. end))
  518. end
  519.  
  520. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  522. local mesh = IT("SpecialMesh",wave)
  523. mesh.MeshType = "FileMesh"
  524. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  525. mesh.Scale = SIZE
  526. mesh.Offset = VT(0,0,-SIZE.X/8)
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale + GROW
  532. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  533. if DOESROT == true then
  534. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  535. end
  536. wave.Transparency = wave.Transparency + (0.5/WAIT)
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  546. local mesh = IT("SpecialMesh",wave)
  547. mesh.MeshType = "FileMesh"
  548. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  549. mesh.Scale = SIZE
  550. mesh.Offset = VT(0,0,-SIZE.X/8)
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  570. local mesh = IT("SpecialMesh",wave)
  571. mesh.MeshType = "FileMesh"
  572. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  573. mesh.Scale = SIZE
  574. wave.CFrame = CFRAME
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, WAIT do
  577. Swait()
  578. mesh.Scale = mesh.Scale + GROW
  579. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  580. if DOESROT == true then
  581. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  582. end
  583. wave.Transparency = wave.Transparency + (0.5/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  593. local mesh = IT("SpecialMesh",wave)
  594. mesh.MeshType = "FileMesh"
  595. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  596. mesh.Scale = SIZE
  597. wave.CFrame = CFRAME
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, WAIT do
  600. Swait()
  601. mesh.Scale = mesh.Scale + GROW
  602. if DOESROT == true then
  603. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  604. end
  605. wave.Transparency = wave.Transparency + (0.5/WAIT)
  606. if wave.Transparency > 0.99 then
  607. wave:remove()
  608. end
  609. end
  610. end))
  611. end
  612.  
  613. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  614. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  615. local mesh = IT("SpecialMesh",wave)
  616. mesh.MeshType = "FileMesh"
  617. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  618. mesh.Scale = SIZE
  619. mesh.Offset = VT(0,0,0)
  620. wave.CFrame = CFRAME
  621. coroutine.resume(coroutine.create(function(PART)
  622. for i = 1, WAIT do
  623. Swait()
  624. mesh.Scale = mesh.Scale + GROW
  625. if DOESROT == true then
  626. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  627. end
  628. wave.Transparency = wave.Transparency + (0.5/WAIT)
  629. if wave.Transparency > 0.99 then
  630. wave:remove()
  631. end
  632. end
  633. end))
  634. end
  635.  
  636. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  637. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  638. local mesh = IT("SpecialMesh",wave)
  639. mesh.MeshType = "Sphere"
  640. mesh.Scale = SIZE
  641. mesh.Offset = VT(0,0,0)
  642. wave.CFrame = CFRAME
  643. coroutine.resume(coroutine.create(function(PART)
  644. for i = 1, WAIT do
  645. Swait()
  646. mesh.Scale = mesh.Scale + GROW
  647. wave.Transparency = wave.Transparency + (1/WAIT)
  648. if wave.Transparency > 0.99 then
  649. wave:remove()
  650. end
  651. end
  652. end))
  653. end
  654.  
  655. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  656. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  657. local mesh = IT("BlockMesh",wave)
  658. wave.CFrame = CFRAME
  659. coroutine.resume(coroutine.create(function(PART)
  660. for i = 1, WAIT do
  661. Swait()
  662. mesh.Scale = mesh.Scale + GROW
  663. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  664. wave.Transparency = wave.Transparency + (1/WAIT)
  665. if wave.Transparency > 0.99 then
  666. wave:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function MakeForm(PART,TYPE)
  673. if TYPE == "Cyl" then
  674. local MSH = IT("CylinderMesh",PART)
  675. elseif TYPE == "Ball" then
  676. local MSH = IT("SpecialMesh",PART)
  677. MSH.MeshType = "Sphere"
  678. elseif TYPE == "Wedge" then
  679. local MSH = IT("SpecialMesh",PART)
  680. MSH.MeshType = "Wedge"
  681. elseif TYPE == "Head" then
  682. local MSH = IT("SpecialMesh",PART)
  683. MSH.Scale = VT(1.25,1.25,1.25)
  684. end
  685. end
  686.  
  687. function CheckTableForString(Table, String)
  688. for i, v in pairs(Table) do
  689. if string.find(string.lower(String), string.lower(v)) then
  690. return true
  691. end
  692. end
  693. return false
  694. end
  695.  
  696. function CheckIntangible(Hit)
  697. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  698. if Hit and Hit.Parent then
  699. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  700. return true
  701. end
  702. end
  703. return false
  704. end
  705.  
  706. Debris = game:GetService("Debris")
  707.  
  708. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  709. local Direction = CFrame.new(StartPos, Vec).lookVector
  710. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  711. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  712. if RayHit and CheckIntangible(RayHit) then
  713. if DelayIfHit then
  714. wait()
  715. end
  716. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  717. end
  718. return RayHit, RayPos, RayNormal
  719. end
  720.  
  721. function CreateMagicCircle()
  722. local sinkhole = IT("Part")
  723. sinkhole.Name = "sinkhole"
  724. sinkhole.Size = VT(0,0,0)
  725. sinkhole.Parent = Effects
  726. sinkhole.Material = "Neon"
  727. sinkhole.Color = C3(0,0,0)
  728. sinkhole.Anchored = true
  729. sinkhole.CanCollide = false
  730. sinkhole.Transparency = 1
  731. local decal = IT("Decal",sinkhole)
  732. decal.Face = "Top"
  733. decal.Name = "decal"
  734. decal.Texture = "http://www.roblox.com/asset/?id=2167866515"
  735. local decal2 = IT("Decal",sinkhole)
  736. decal2.Face = "Bottom"
  737. decal2.Texture = "http://www.roblox.com/asset/?id=2167866515"
  738. decal2.Name = "decal2"
  739. return sinkhole
  740. end
  741.  
  742. function CreateGUICircle(TARGET)
  743. local GUI = Instance.new("BillboardGui",Character)
  744. GUI.Size = UDim2.new(0,0,0,0)
  745. GUI.Adornee = TARGET
  746. local GUI2 = IT("ImageLabel",GUI)
  747. GUI2.BackgroundTransparency = 1
  748. GUI2.BorderSizePixel = 0
  749. GUI2.Size = UDim2.new(1,0,1,0)
  750. GUI2.SizeConstraint = "RelativeYY"
  751. GUI.AlwaysOnTop = true
  752. GUI2.Image = "http://www.roblox.com/asset/?id=2167866515"
  753. return GUI,GUI2
  754. end
  755.  
  756. function CastWarpOutlines(TARGET)
  757. coroutine.resume(coroutine.create(function()
  758. local T = TARGET:GetChildren()
  759. for i = 1, # T do
  760. local child = T[i]
  761. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  762. local clone = child:Clone()
  763. clone.Parent = Effects
  764. clone.Anchored = true
  765. clone.CanCollide = false
  766. clone:ClearAllChildren()
  767. clone.CFrame = child.CFrame
  768. if clone.Name == "Head" then
  769. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  770. end
  771. if clone.ClassName == "MeshPart" then
  772. clone.TextureID = ""
  773. end
  774. clone.BrickColor = BRICKC"Black"
  775. clone.Material = "Neon"
  776. coroutine.resume(coroutine.create(function()
  777. for i = 1, 200 do
  778. Swait()
  779. clone.Transparency = clone.Transparency + 0.005
  780. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  781. end
  782. clone:remove()
  783. end))
  784. end
  785. end
  786. end))
  787. end
  788.  
  789. function turnto(position)
  790. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  791. end
  792.  
  793. local Gun = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
  794. local GunWeld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  795. CreateMesh("SpecialMesh", Gun, "FileMesh", "430286482", "430287175", VT(1,1,1)/20, VT(0,0,0))
  796.  
  797. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
  798. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  799. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "430287175", VT(1,1,1)/20, VT(0,0,0))
  800.  
  801. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  802. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. MakeForm(face,"Head")
  804. local VoidEye = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Eye", VT(0.4,0.25,0.2),false)
  805. local weld = CreateWeldOrSnapOrMotor("Weld", VoidEye, Head, VoidEye, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  806. MakeForm(VoidEye,"Ball")
  807.  
  808. local DeadEye1 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  809. MakeForm(DeadEye1,"Ball")
  810. CreateWeldOrSnapOrMotor("Weld", DeadEye1, Head, DeadEye1, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  811. local DeadEye2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  812. MakeForm(DeadEye2,"Ball")
  813. CreateWeldOrSnapOrMotor("Weld", DeadEye2, Head, DeadEye2, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  814.  
  815.  
  816. local WARDENEYE1 = CreatePart(3, Character, "Neon", 0, 1, "Lime green", "FaceGradient", VT(0.15,0.15,0.15),false)
  817. MakeForm(WARDENEYE1,"Ball")
  818. CreateWeldOrSnapOrMotor("Weld", Head, Head, WARDENEYE1, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  819. local WARDENEYE2 = CreatePart(3, Character, "Neon", 0, 1, "Lime green", "FaceGradient", VT(0.05,0.14,0.05),false)
  820. WARDENEYE2.Color = C3(0,0,0)
  821. MakeForm(WARDENEYE2,"Ball")
  822. CreateWeldOrSnapOrMotor("Weld", Head, Head, WARDENEYE2, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  823.  
  824. local ABYSSEYE = CreatePart(3, Character, "Neon", 0, 1, BRICKC("Lime green"), "AbyssEye", VT(0.16,0.16,0.16), true)
  825. MakeForm(ABYSSEYE,"Ball")
  826. CreateWeldOrSnapOrMotor("Weld", Head, Head, ABYSSEYE, CF(0.15,0.22,-0.55) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827.  
  828. local GRIMEYE = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  829. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GRIMEYE, Head, GRIMEYE, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  830. MakeForm(GRIMEYE,"Ball")
  831.  
  832. local naeeym2 = IT("BillboardGui", Character)
  833. naeeym2.AlwaysOnTop = true
  834. naeeym2.Size = UDim2.new(5,35,2,15)
  835. naeeym2.StudsOffset = Vector3.new(0,3,0)
  836. naeeym2.MaxDistance = 75
  837. naeeym2.Adornee = Character.Head
  838. naeeym2.Name = "Name"
  839. local tecks2 = IT("TextLabel", naeeym2)
  840. tecks2.BackgroundTransparency = 1
  841. tecks2.TextScaled = true
  842. tecks2.BorderSizePixel = 0
  843. tecks2.Text = "Copycat"
  844. tecks2.Font = "Code"
  845. tecks2.TextSize = 30
  846. tecks2.TextStrokeTransparency = 0.5
  847. tecks2.TextColor3 = Color3.fromRGB(255, 255 ,255)
  848. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  849. tecks2.Size = UDim2.new(1,0,0.5,0)
  850. tecks2.Parent = naeeym2
  851.  
  852. for _, c in pairs(Weapon:GetChildren()) do
  853. if c.ClassName == "Part" then
  854. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  855. end
  856. end
  857.  
  858. Weapon.Parent = Character
  859.  
  860. local REGENSOUND = 487215897
  861. for _, c in pairs(Character:GetDescendants()) do
  862. if c and c.Parent then
  863. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  864. local ACCESSORY = c.Parent
  865. c.Parent = Character
  866. if c then
  867. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  868. weldBetween(Head,c)
  869. else
  870. weldBetween(Torso,c)
  871. end
  872. end
  873. ACCESSORY:remove()
  874. end
  875. end
  876. end
  877. wait()
  878. local BODY = {}
  879. for _, c in pairs(Character:GetDescendants()) do
  880. if c:IsA("BasePart") then
  881. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  882. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  883. end
  884. local REGENVALUE = IT("BoolValue",c)
  885. REGENVALUE.Name = "IsRegening"
  886. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  887. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  888. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  889. end
  890. end
  891. function FullBodyRegen()
  892. if FULLREGEN == false then
  893. FULLREGEN = true
  894. Character.Parent = workspace
  895. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  896. UNANCHOR = false
  897. for e = 1, #BODY do
  898. if BODY[e] ~= nil then
  899. local STUFF = BODY[e]
  900. local PART = STUFF[1]
  901. local PARENT = STUFF[2]
  902. local MATERIAL = STUFF[3]
  903. local COLOR = STUFF[4]
  904. local TRANSPARENCY = STUFF[5]
  905. --local SIZE = STUFF[6]
  906. local NAME = STUFF[7]
  907. local VALUE = STUFF[8]
  908. PART.Parent = PARENT
  909. Humanoid.MaxHealth = "inf"
  910. Humanoid.Health = "inf"
  911. Humanoid.Parent = nil
  912. Humanoid = IT("Humanoid",Character)
  913. Humanoid.Died:Connect(FullBodyRegen)
  914. PART.Parent = PARENT
  915. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  916. VALUE.Value = true
  917. coroutine.resume(coroutine.create(function()
  918. PART.Transparency = 1
  919. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  920. local REGEN = script.Regen:Clone()
  921. REGEN.Parent = PART
  922. REGEN.Speed = NumberRange.new(30)
  923. REGEN:Emit(100)
  924. local REGENING = script.Regen2:Clone()
  925. REGENING.Parent = PART
  926. REGENING.Enabled = true
  927. REGENING.Speed = NumberRange.new(35)
  928. wait()
  929. local RANGE = 35
  930. for i = 1, math.ceil(REGENRATE*25) do
  931. wait()
  932. REGENING.Speed = NumberRange.new(RANGE)
  933. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  934. end
  935. REGEN.Speed = NumberRange.new(6)
  936. REGEN:Emit(60)
  937. wait(REGENRATE/3)
  938. RootPart.Velocity = VT(0,0,0)
  939. UNANCHOR = true
  940. PART.Transparency = 0
  941. REGEN.Rate = 50
  942. REGEN.Enabled = true
  943. REGENING.Enabled = false
  944. wait(REGENRATE/1.5)
  945. VALUE.Value = false
  946. Debris:AddItem(REGENING,5)
  947. FULLREGEN = false
  948. REGEN.Enabled = false
  949. Debris:AddItem(REGEN,5)
  950. end))
  951. end
  952. end
  953. end
  954. end
  955. end
  956. function Regen()
  957. Character.Parent = workspace
  958. for e = 1, #BODY do
  959. if BODY[e] ~= nil then
  960. local STUFF = BODY[e]
  961. local PART = STUFF[1]
  962. local PARENT = STUFF[2]
  963. local MATERIAL = STUFF[3]
  964. local COLOR = STUFF[4]
  965. local TRANSPARENCY = STUFF[5]
  966. --local SIZE = STUFF[6]
  967. local NAME = STUFF[7]
  968. local VALUE = STUFF[8]
  969. if PART.ClassName == "Part" and PART ~= RootPart then
  970. PART.Material = MATERIAL
  971. PART.Name = NAME
  972. end
  973. if PART.Parent ~= PARENT then
  974. PART.Parent = PARENT
  975. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  976. if VALUE.Value == false then
  977. VALUE.Value = true
  978. coroutine.resume(coroutine.create(function()
  979. PART.Transparency = 1
  980. wait(REGENRATE)
  981. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  982. local REGENING = script.Regen:Clone()
  983. REGENING.Parent = PART
  984. REGENING.Enabled = true
  985. for i = 1, math.ceil(REGENRATE*10) do
  986. wait()
  987. ApplyAoE(PART.Position,6,1,1,0,false)
  988. end
  989. wait(REGENRATE)
  990. PART.Transparency = 0
  991. wait(REGENRATE/5)
  992. REGENING.Enabled = false
  993. VALUE.Value = false
  994. Debris:AddItem(REGENING,5)
  995. end))
  996. end
  997. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  998. local VALUE = PARENT.IsRegening
  999. if VALUE == false then
  1000. VALUE.Value = true
  1001. local PART = PART.Part1
  1002. coroutine.resume(coroutine.create(function()
  1003. PART.Transparency = 1
  1004. wait(REGENRATE)
  1005. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1006. local REGENING = script.Regen:Clone()
  1007. REGENING.Parent = PART
  1008. REGENING.Enabled = true
  1009. for i = 1, math.ceil(REGENRATE*10) do
  1010. wait()
  1011. ApplyAoE(PART.Position,6,1,1,0,false)
  1012. end
  1013. wait(REGENRATE)
  1014. PART.Transparency = 0
  1015. wait(REGENRATE/5)
  1016. REGENING.Enabled = false
  1017. VALUE.Value = false
  1018. end))
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026. for i, v in pairs(Character:GetChildren()) do
  1027. if v:IsA("CharacterMesh") then
  1028. v:Remove()
  1029. end
  1030. end
  1031.  
  1032. Humanoid.Died:Connect(FullBodyRegen)
  1033.  
  1034. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1035. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1036. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1037. local BODYGYRO = IT("BodyGyro", STATPART)
  1038. local BODYPOSITION = IT("BodyPosition", STATPART)
  1039. BODYPOSITION.P = 2000
  1040. BODYPOSITION.D = 100
  1041. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1042. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1043. game:GetService("Debris"):AddItem(STATPART ,5)
  1044. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1045. BILLBOARDGUI.Adornee = STATPART
  1046. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1047. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1048. BILLBOARDGUI.AlwaysOnTop = false
  1049. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1050. TEXTLABEL.BackgroundTransparency = 1
  1051. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1052. TEXTLABEL.Text = TEXT
  1053. TEXTLABEL.Font = "SciFi"
  1054. TEXTLABEL.FontSize="Size42"
  1055. TEXTLABEL.TextColor3 = COLOR
  1056. TEXTLABEL.TextStrokeTransparency = 1
  1057. TEXTLABEL.TextScaled = true
  1058. TEXTLABEL.TextWrapped = true
  1059. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1060. if LABELTYPE == "Normal" then
  1061. for i = 1, 20 do
  1062. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1063. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1064. end
  1065. elseif LABELTYPE == "Debuff" then
  1066. for i = 1, 20 do
  1067. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1068. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1069. end
  1070. elseif LABELTYPE == "Shock" then
  1071. local ORIGIN = STATPART.Position
  1072. for i = 1, 20 do
  1073. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1074. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1075. end
  1076. end
  1077. THEPART.Parent = nil
  1078. end),STATPART, BODYPOSITION, TEXTLABEL)
  1079. end
  1080.  
  1081. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  1082. local dmg = math.random(min,max)
  1083. for i,v in ipairs(workspace:GetChildren()) do
  1084. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1085. local body = v:GetChildren()
  1086. for part = 1, #body do
  1087. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1088. if(body[part].Position - position).Magnitude < radius then
  1089. if v.ClassName == "Model" then
  1090. if v:FindFirstChildOfClass("Humanoid") then
  1091. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  1092. if HUMAN.Health ~= 0 then
  1093. if HasChain == true then
  1094. local defence = Instance.new("BoolValue",v)
  1095. defence.Name = ("HitBy"..Player.Name)
  1096. game:GetService("Debris"):AddItem(defence, 1)
  1097. coroutine.resume(coroutine.create(function()
  1098. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1099. if TORSO then
  1100. --print("Found "..v.Name.."'s Torso")
  1101. local PART = IT("Part",Effects)
  1102. PART.Anchored = true
  1103. PART.CanCollide = false
  1104. PART.Transparency = 1
  1105. PART.CFrame = CF(position)
  1106. Debris:AddItem(PART,15)
  1107. local A = IT("Attachment",PART)
  1108. --TORSO.Anchored = true
  1109. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1110. --print("Chain start")
  1111. Front.CFrame = CF(position)
  1112. Front.CanCollide = true
  1113. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1114. local B = IT("Attachment",Front)
  1115. local ChainLink = IT("Beam",Effects)
  1116. ChainLink.Texture = "rbxassetid://2167867381"
  1117. ChainLink.TextureSpeed = 0
  1118. ChainLink.FaceCamera = true
  1119. ChainLink.Width0 = 3
  1120. ChainLink.Attachment0 = A
  1121. ChainLink.Attachment1 = B
  1122. ChainLink.TextureMode = "Static"
  1123. local bv = Instance.new("BodyVelocity")
  1124. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1125. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  1126. bv.Parent = Front
  1127. bv.Name = "MOVE"
  1128. --print("Chain made")
  1129. coroutine.resume(coroutine.create(function()
  1130. Swait(30)
  1131. bv:remove()
  1132. local POS = Front.Position
  1133. Front.CanCollide = false
  1134. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  1135. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  1136. for i = 0, 1, 0.07 do
  1137. Swait()
  1138. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  1139. end
  1140. Front:remove()
  1141. ChainLink:remove()
  1142. end))
  1143. local harm = Front.Touched:Connect(function(hit)
  1144. impale(Front,hit)
  1145. end)
  1146. end
  1147. end))
  1148. elseif DoesWarp == true then
  1149. local defence = Instance.new("BoolValue",v)
  1150. defence.Name = ("HitBy"..Player.Name)
  1151. game:GetService("Debris"):AddItem(defence, 0.001)
  1152. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1153. Warp(TORSO,Instakill)
  1154. else
  1155. if CanBeDodgedByJumping == true then
  1156. if body[part].Position.Y < position.Y+5 then
  1157. if math.random(1,100) < critrate+1 then
  1158. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1159. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, Color3.fromRGB(0, 255, 0))
  1160. else
  1161. HUMAN.Health = HUMAN.Health - dmg
  1162. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1163. end
  1164. local defence = Instance.new("BoolValue",v)
  1165. defence.Name = ("HitBy"..Player.Name)
  1166. game:GetService("Debris"):AddItem(defence, 0.01)
  1167. end
  1168. else
  1169. if beserk == true then
  1170. HUMAN.Health = 0
  1171. end
  1172. if math.random(1,100) < critrate+1 then
  1173. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1174. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, Color3.fromRGB(0, 255, 0))
  1175. else
  1176. HUMAN.Health = HUMAN.Health - dmg
  1177. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1178. end
  1179. local defence = Instance.new("BoolValue",v)
  1180. defence.Name = ("HitBy"..Player.Name)
  1181. game:GetService("Debris"):AddItem(defence, 0.01)
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1188. end
  1189. end
  1190. end
  1191. if v.ClassName == "Part" then
  1192. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1193. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199.  
  1200. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1201. if Humanoid ~= nil then
  1202. Damage = Damage * 1
  1203. if Humanoid.Health ~= 0 then
  1204. local CritChance = MRANDOM(1,100)
  1205. if Damage > Humanoid.Health then
  1206. Damage = math.ceil(Humanoid.Health)
  1207. if Damage == 0 then
  1208. Damage = 0.1
  1209. end
  1210. end
  1211. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
  1212. Humanoid.Health = Humanoid.Health - Damage
  1213. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
  1214. end
  1215. end
  1216. end
  1217.  
  1218. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1219. local CHILDREN = workspace:GetDescendants()
  1220. for index, CHILD in pairs(CHILDREN) do
  1221. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1222. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1223. if HUM then
  1224. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1225. if TORSO then
  1226. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1227. if INSTAKILL == true then
  1228. CHILD:BreakJoints()
  1229. else
  1230. local DMG = MRANDOM(MINDMG,MAXDMG)
  1231. ApplyDamage(HUM,DMG,TORSO)
  1232. end
  1233. if FLING > 0 then
  1234. for _, c in pairs(CHILD:GetChildren()) do
  1235. if c:IsA("BasePart") then
  1236. local bv = Instance.new("BodyVelocity")
  1237. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1238. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1239. bv.Parent = c
  1240. Debris:AddItem(bv,0.05)
  1241. end
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
  1250.  
  1251. function Warp(Victim,WarpToVoid)
  1252. print("Warping "..Victim.Name.."...")
  1253. Victim.Anchored = true
  1254. coroutine.resume(coroutine.create(function()
  1255. local GUI,GUI2 = CreateGUICircle(Victim)
  1256. CreateSound("1208650519", Victim, 10, 1)
  1257. for i = 1, 100 do
  1258. Swait()
  1259. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1260. GUI2.Rotation = GUI2.Rotation + 4
  1261. end
  1262. CastWarpOutlines(Victim.Parent)
  1263. if WarpToVoid == false then
  1264. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1265. CreateSound("1177785010", Victim, 10, 1)
  1266. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1267. if HUMANOID ~= nil then
  1268. local dmg = MRANDOM(75,95)
  1269. HUMANOID.Health = HUMANOID.Health - dmg
  1270. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1271. end
  1272. for i = 1, 50 do
  1273. Swait()
  1274. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1275. GUI2.Rotation = GUI2.Rotation - 8
  1276. end
  1277. Victim.Anchored = false
  1278. GUI:remove()
  1279. elseif WarpToVoid == true then
  1280. CastWarpOutlines(Victim.Parent)
  1281. q = Victim.Parent:GetChildren()
  1282. for i = 1, #q do
  1283. if q[i] ~= Victim then
  1284. q[i]:remove()
  1285. end
  1286. end
  1287. CreateSound("1177785010", Victim, 10, 1)
  1288. Victim.Transparency = 1
  1289. for i = 1, 50 do
  1290. Swait()
  1291. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1292. GUI2.Rotation = GUI2.Rotation - 8
  1293. end
  1294. Victim.Parent:remove()
  1295. end
  1296. end))
  1297. end
  1298.  
  1299. function killnearest(position,range,maxstrength)
  1300. for i,v in ipairs(workspace:GetChildren()) do
  1301. local body = v:GetChildren()
  1302. for part = 1, #body do
  1303. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1304. if(body[part].Position - position).Magnitude < range then
  1305. if v.ClassName == "Model" then
  1306. v:BreakJoints()
  1307. end
  1308. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1309. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1310. end
  1311. end
  1312. end
  1313. if v.ClassName == "Part" then
  1314. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1315. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1316. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1317. end
  1318. end
  1319. end
  1320. end
  1321.  
  1322. function AttackTemplate()
  1323. ATTACK = true
  1324. Rooted = false
  1325. for i=0, 1, 0.1 / Animation_Speed do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. end
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337.  
  1338. function VoidWarp()
  1339. ATTACK = true
  1340. Rooted = false
  1341. eyemode = "Void Eye"
  1342. for i=0, 0.3, 0.1 / Animation_Speed do
  1343. Swait()
  1344. if ANIM == "Walk" then
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. else
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1348. end
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1352. if HITFLOOR then
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. elseif HITFLOOR == nil then
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1358. end
  1359. end
  1360. for i=0, 0.1, 0.1 do
  1361. Swait()
  1362. if ANIM == "Walk" then
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1364. else
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1366. end
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. if HITFLOOR then
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1373. elseif HITFLOOR == nil then
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1376. end
  1377. end
  1378. local FakeGun = Gun:Clone()
  1379. FakeGun.Parent = Effects
  1380. FakeGun.CanCollide = true
  1381. Debris:AddItem(FakeGun,5)
  1382. local FakeGun1 = Gun1:Clone()
  1383. FakeGun1.Parent = Effects
  1384. FakeGun1.CanCollide = true
  1385. Debris:AddItem(FakeGun1,5)
  1386. local bv = Instance.new("BodyVelocity")
  1387. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1388. bv.velocity = CF(Torso.Position,FakeGun.Position).lookVector*25
  1389. bv.Parent = FakeGun
  1390. Debris:AddItem(bv,0.05)
  1391. local bv = Instance.new("BodyVelocity")
  1392. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1393. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1394. bv.Parent = FakeGun1
  1395. Debris:AddItem(bv,0.05)
  1396. Gun.Transparency = 1
  1397. Gun1.Transparency = 1
  1398. CreateSound(1112042117, FakeGun, 10, 1, false)
  1399. CreateSound(1112042117, FakeGun1, 10, 1, false)
  1400. FakeGun.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1401. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1402. for i=0, 0.2, 0.1 / Animation_Speed do
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1410. end
  1411. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1412. CreateSound("1208650519", Torso, 10, 2.5)
  1413. local GUI,GUI2 = CreateGUICircle(Torso)
  1414. for i = 1, 50 do
  1415. Swait()
  1416. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1417. GUI2.Rotation = GUI2.Rotation + i/10
  1418. end
  1419. CastWarpOutlines(Character)
  1420. local POS = Torso.Position
  1421. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1422. Swait()
  1423. CreateSound("1177785010", Torso, 10, 1)
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 1, 50 do
  1426. Swait()
  1427. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1428. GUI2.Rotation = GUI2.Rotation - i/10
  1429. end
  1430. end))
  1431. Gun.Transparency = 0
  1432. Gun1.Transparency = 0
  1433. ATTACK = false
  1434. Rooted = false
  1435. end
  1436.  
  1437. local asd = Instance.new("ParticleEmitter")
  1438. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1439. asd.LightEmission = .1
  1440. asd.Size = NumberSequence.new(0.2)
  1441. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1442. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1443. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1444. asd.Transparency = bbb
  1445. asd.Size = aaa
  1446. asd.ZOffset = .9
  1447. asd.Acceleration = Vector3.new(0, -15, 0)
  1448. asd.LockedToPart = false
  1449. asd.EmissionDirection = "Back"
  1450. asd.Lifetime = NumberRange.new(1, 2)
  1451. asd.Rotation = NumberRange.new(-100, 100)
  1452. asd.RotSpeed = NumberRange.new(-100, 100)
  1453. asd.Speed = NumberRange.new(25,35)
  1454. asd.Enabled = false
  1455. asd.VelocitySpread = 5
  1456.  
  1457. function getbloody(victim,amount)
  1458. local PART = IT("Part",Effects)
  1459. PART.Transparency = 1
  1460. PART.Size = victim.Size
  1461. PART.Anchored = true
  1462. PART.CanCollide = false
  1463. PART.CFrame = CF(victim.Position,Torso.Position)
  1464. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1465. Debris:AddItem(PART,5)
  1466. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1467. local prtcl = asd:Clone()
  1468. prtcl.Parent = PART
  1469. prtcl:Emit(amount*10)
  1470. end
  1471.  
  1472. function impale(chain,hit)
  1473. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1474. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1475. if humanoid.Health ~= 0 then
  1476. hit.Parent:BreakJoints()
  1477. getbloody(hit,15)
  1478. local prtcl = asd:Clone()
  1479. prtcl.Parent = chain
  1480. prtcl.Enabled = true
  1481. prtcl.Speed = NumberRange.new(0)
  1482. prtcl.Size = NumberSequence.new(0.2)
  1483. end
  1484. end
  1485. end
  1486.  
  1487. function clerp(a, b, t)
  1488. return a:lerp(b, t)
  1489. end
  1490.  
  1491. function newBezier(startpos, pos2, pos3, endpos, t)
  1492. local A = clerp(startpos, pos2, t)
  1493. local B = clerp(pos2, pos3, t)
  1494. local C = clerp(pos3, endpos, t)
  1495. local lerp1 = clerp(A, B, t)
  1496. local lerp2 = clerp(B, C, t)
  1497. local cubic = clerp(lerp1, lerp2, t)
  1498. return cubic
  1499. end
  1500.  
  1501. function ChainBullet()
  1502. ATTACK = true
  1503. Rooted = true
  1504. repeat
  1505. eyemode = "Abyss Eye"
  1506. if COMBO == 1 then
  1507. COMBO = 2
  1508. for i = 0, 0.3, 0.1 / Animation_Speed do
  1509. Swait()
  1510. turnto(Mouse.Hit.p)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1515. if HITFLOOR == true then
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. elseif HITFLOOR == false then
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1521. end
  1522. end
  1523. elseif COMBO == 2 then
  1524. COMBO = 1
  1525. for i=0, 0.3, 0.1 / Animation_Speed do
  1526. Swait()
  1527. turnto(Mouse.Hit.p)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1532. if HITFLOOR == true then
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1535. elseif HITFLOOR == false then
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1538. end
  1539. end
  1540. end
  1541. CreateSound("904051531", RightArm, 10, 0.8)
  1542. local RING = IT("Part")
  1543. RING.Name = "sinkhole"
  1544. RING.Size = VT(0,0,0)
  1545. RING.Parent = Effects
  1546. RING.Material = "Neon"
  1547. RING.Color = C3(0,0,0)
  1548. RING.Anchored = true
  1549. RING.CanCollide = false
  1550. RING.Transparency = 1
  1551. local decal = IT("Decal",RING)
  1552. decal.Face = "Top"
  1553. decal.Name = "decal"
  1554. decal.Texture = "http://www.roblox.com/asset/?id=2167866515"
  1555. decal.Transparency = 1
  1556. local decal2 = IT("Decal",RING)
  1557. decal2.Face = "Bottom"
  1558. decal2.Texture = "http://www.roblox.com/asset/?id=2167866515"
  1559. decal2.Name = "decal2"
  1560. decal2.Transparency = 1
  1561. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1562. for i = 1, 5 do
  1563. turnto(Mouse.Hit.p)
  1564. Swait()
  1565. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1566. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  1567. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1568. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1569. RING.Size = RING.Size + VT(1,0,1)
  1570. end
  1571. coroutine.resume(coroutine.create(function()
  1572. local POS = Mouse.Hit.p
  1573. local A = IT("Attachment",RING)
  1574. for i = 1, 1 do
  1575. Swait(MRANDOM(0,5))
  1576. coroutine.resume(coroutine.create(function()
  1577. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1578. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1579. Front.CanCollide = true
  1580. local B = IT("Attachment",Front)
  1581. local ChainLink = IT("Beam",RING)
  1582. ChainLink.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  1583. ChainLink.FaceCamera = true
  1584. ChainLink.Width0 = 3
  1585. ChainLink.Attachment0 = A
  1586. ChainLink.Attachment1 = B
  1587. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1588. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1589. local bv = Instance.new("BodyVelocity")
  1590. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1591. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1592. bv.Parent = Front
  1593. bv.Name = "MOVE"
  1594. coroutine.resume(coroutine.create(function()
  1595. Swait(50)
  1596. bv:remove()
  1597. local POS = Front.Position
  1598. Front.CanCollide = false
  1599. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1600. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1601. for i = 0, 1, 0.07 do
  1602. Swait()
  1603. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1604. end
  1605. Front:remove()
  1606. ChainLink:remove()
  1607. end))
  1608. local harm = Front.Touched:Connect(function(hit)
  1609. impale(Front,hit)
  1610. end)
  1611. end))
  1612. end
  1613. Swait(60)
  1614. for i = 1, 5 do
  1615. Swait()
  1616. RING.Size = RING.Size - VT(1,0,1)
  1617. end
  1618. RING:remove()
  1619. end))
  1620. until KEYHOLD == false
  1621. ATTACK = false
  1622. Rooted = false
  1623. end
  1624.  
  1625. function VoidChain()
  1626. ATTACK = true
  1627. Rooted = false
  1628. eyemode = "Warden Eye"
  1629. for i=0, 0.3, 0.1 / Animation_Speed do
  1630. Swait()
  1631. if ANIM == "Walk" then
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1633. else
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1635. end
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1639. if HITFLOOR then
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1642. elseif HITFLOOR == nil then
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1645. end
  1646. end
  1647. for i=0, 0.1, 0.1 / Animation_Speed do
  1648. Swait()
  1649. if ANIM == "Walk" then
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1651. else
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. end
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1657. if HITFLOOR then
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1660. elseif HITFLOOR == nil then
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1663. end
  1664. end
  1665. local FakeGun = Gun:Clone()
  1666. FakeGun.Parent = Effects
  1667. FakeGun.CanCollide = true
  1668. Debris:AddItem(FakeGun,5)
  1669. local FakeGun1 = Gun1:Clone()
  1670. FakeGun1.Parent = Effects
  1671. FakeGun1.CanCollide = true
  1672. Debris:AddItem(FakeGun1,5)
  1673. local bv = Instance.new("BodyVelocity")
  1674. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1675. bv.velocity = CF(Torso.Position,FakeGun.Position).lookVector*25
  1676. bv.Parent = FakeGun
  1677. Debris:AddItem(bv,0.05)
  1678. local bv = Instance.new("BodyVelocity")
  1679. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1680. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1681. bv.Parent = FakeGun1
  1682. Debris:AddItem(bv,0.05)
  1683. Gun.Transparency = 1
  1684. Gun1.Transparency = 1
  1685. CreateSound(1112042117, FakeGun, 10, 1, false)
  1686. CreateSound(1112042117, FakeGun1, 10, 1, false)
  1687. FakeGun.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1688. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1689. for i=0, 2, 0.1 / Animation_Speed do
  1690. turnto(Mouse.Hit.p)
  1691. Swait()
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. end
  1699. CreateSound("1208650519", RightArm, 10, 2)
  1700. local RING = CreateMagicCircle()
  1701. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1702. for i = 1, 5 do
  1703. turnto(Mouse.Hit.p)
  1704. Swait()
  1705. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1706. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  1707. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1708. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1709. RING.Size = RING.Size + VT(1,0,1)
  1710. end
  1711. coroutine.resume(coroutine.create(function()
  1712. local POS = Mouse.Hit.p
  1713. local A = IT("Attachment",RING)
  1714. for i = 1, 15 do
  1715. Swait(MRANDOM(0,5))
  1716. coroutine.resume(coroutine.create(function()
  1717. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1718. --print("Chain start")
  1719. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1720. Front.CanCollide = true
  1721. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1722. local B = IT("Attachment",Front)
  1723. local ChainLink = IT("Beam",RING)
  1724. ChainLink.Texture = "rbxassetid://2167867381"
  1725. ChainLink.TextureSpeed = 0
  1726. ChainLink.FaceCamera = true
  1727. ChainLink.Width0 = 3
  1728. ChainLink.Attachment0 = A
  1729. ChainLink.Attachment1 = B
  1730. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1731. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1732. ChainLink.TextureMode = "Static"
  1733. local bv = Instance.new("BodyVelocity")
  1734. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1735. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1736. bv.Parent = Front
  1737. bv.Name = "MOVE"
  1738. --print("Chain made")
  1739. coroutine.resume(coroutine.create(function()
  1740. Swait(50)
  1741. bv:remove()
  1742. local POS = Front.Position
  1743. Front.CanCollide = false
  1744. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1745. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1746. for i = 0, 1, 0.07 do
  1747. Swait()
  1748. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1749. end
  1750. Front:remove()
  1751. ChainLink:remove()
  1752. end))
  1753. local harm = Front.Touched:Connect(function(hit)
  1754. impale(Front,hit)
  1755. end)
  1756. end))
  1757. end
  1758. Swait(60)
  1759. for i = 1, 5 do
  1760. Swait()
  1761. RING.Size = RING.Size - VT(1,0,1)
  1762. end
  1763. RING:remove()
  1764. end))
  1765. Gun.Transparency = 0
  1766. Gun1.Transparency = 0
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770.  
  1771. function VortexLeash()
  1772. ATTACK = true
  1773. Rooted = true
  1774. eyemode = "Warden Eye"
  1775. for i=0, 0.3, 0.1 / Animation_Speed do
  1776. Swait()
  1777. if ANIM == "Walk" then
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1779. else
  1780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1781. end
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1785. if HITFLOOR then
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1788. elseif HITFLOOR == nil then
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1791. end
  1792. end
  1793. for i=0, 0.1, 0.1 / Animation_Speed do
  1794. Swait()
  1795. if ANIM == "Walk" then
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1797. else
  1798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1799. end
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1803. if HITFLOOR then
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1806. elseif HITFLOOR == nil then
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1809. end
  1810. end
  1811. local FakeGun = Gun:Clone()
  1812. FakeGun.Parent = Effects
  1813. FakeGun.CanCollide = true
  1814. Debris:AddItem(FakeGun,5)
  1815. local FakeGun1 = Gun1:Clone()
  1816. FakeGun1.Parent = Effects
  1817. FakeGun1.CanCollide = true
  1818. Debris:AddItem(FakeGun1,5)
  1819. local bv = Instance.new("BodyVelocity")
  1820. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1821. bv.velocity = CF(Torso.Position,FakeGun.Position).lookVector*25
  1822. bv.Parent = FakeGun
  1823. Debris:AddItem(bv,0.05)
  1824. local bv = Instance.new("BodyVelocity")
  1825. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1826. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1827. bv.Parent = FakeGun1
  1828. Debris:AddItem(bv,0.05)
  1829. Gun.Transparency = 1
  1830. Gun1.Transparency = 1
  1831. CreateSound(1112042117, FakeGun, 10, 1, false)
  1832. CreateSound(1112042117, FakeGun1, 10, 1, false)
  1833. FakeGun.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1834. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1835. for i=0, 1, 0.1 / Animation_Speed do
  1836. Swait()
  1837. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1843. end
  1844. local RING = CreateMagicCircle()
  1845. CreateSound("1208650519", RING, 10, 1.5)
  1846. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1847. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1848. for i = 1, 75 do
  1849. Swait()
  1850. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1851. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  1852. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1853. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1854. RING.Size = RING.Size + VT(1,0,1)
  1855. end
  1856. coroutine.resume(coroutine.create(function()
  1857. for i = 1, 450 do
  1858. Swait(2)
  1859. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1860. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  1861. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1862. MagicSphere(VT(0,0,0),10,RING.CFrame,"Lime green",VT(2,4,2))
  1863. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1864. local A = IT("Attachment",RING)
  1865. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1866. coroutine.resume(coroutine.create(function()
  1867. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1868. --print("Chain start")
  1869. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1870. Front.CanCollide = false
  1871. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1872. local B = IT("Attachment",Front)
  1873. local ChainLink = IT("Beam",RING)
  1874. ChainLink.Texture = "rbxassetid://2167867381"
  1875. ChainLink.TextureSpeed = 0
  1876. ChainLink.FaceCamera = true
  1877. ChainLink.Width0 = 3
  1878. ChainLink.Attachment0 = A
  1879. ChainLink.Attachment1 = B
  1880. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1881. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1882. ChainLink.TextureMode = "Static"
  1883. local bv = Instance.new("BodyVelocity")
  1884. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1885. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1886. bv.Parent = Front
  1887. bv.Name = "MOVE"
  1888. --print("Chain made")
  1889. coroutine.resume(coroutine.create(function()
  1890. Swait(50)
  1891. bv:remove()
  1892. local POS = Front.Position
  1893. Front.CanCollide = false
  1894. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1895. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1896. for i = 0, 1, 0.07 do
  1897. Swait()
  1898. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1899. end
  1900. Front:remove()
  1901. ChainLink:remove()
  1902. end))
  1903. local harm = Front.Touched:Connect(function(hit)
  1904. impale(Front,hit)
  1905. end)
  1906. end))
  1907. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1908. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1909. end
  1910. Swait(65)
  1911. for i = 1, 75 do
  1912. Swait()
  1913. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1914. RING.Size = RING.Size - VT(1,0,1)
  1915. end
  1916. RING:remove()
  1917. end))
  1918. Gun.Transparency = 0
  1919. Gun1.Transparency = 0
  1920. ATTACK = false
  1921. Rooted = false
  1922. end
  1923.  
  1924. function VortexBarrier()
  1925. ATTACK = true
  1926. Rooted = true
  1927. eyemode = "Void Eye"
  1928. for i=0, 0.3, 0.1 / Animation_Speed do
  1929. Swait()
  1930. if ANIM == "Walk" then
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1932. else
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1934. end
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1938. if HITFLOOR then
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1941. elseif HITFLOOR == nil then
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1944. end
  1945. end
  1946. for i=0, 0.1, 0.1 / Animation_Speed do
  1947. Swait()
  1948. if ANIM == "Walk" then
  1949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1950. else
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1952. end
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1956. if HITFLOOR then
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1959. elseif HITFLOOR == nil then
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1962. end
  1963. end
  1964. local FakeGun = Gun:Clone()
  1965. FakeGun.Parent = Effects
  1966. FakeGun.CanCollide = true
  1967. Debris:AddItem(FakeGun,5)
  1968. local FakeGun1 = Gun1:Clone()
  1969. FakeGun1.Parent = Effects
  1970. FakeGun1.CanCollide = true
  1971. Debris:AddItem(FakeGun1,5)
  1972. local bv = Instance.new("BodyVelocity")
  1973. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1974. bv.velocity = CF(Torso.Position,FakeGun.Position).lookVector*25
  1975. bv.Parent = FakeGun
  1976. Debris:AddItem(bv,0.05)
  1977. local bv = Instance.new("BodyVelocity")
  1978. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1979. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1980. bv.Parent = FakeGun1
  1981. Debris:AddItem(bv,0.05)
  1982. Gun.Transparency = 1
  1983. Gun1.Transparency = 1
  1984. CreateSound(1112042117, FakeGun, 10, 1, false)
  1985. CreateSound(1112042117, FakeGun1, 10, 1, false)
  1986. FakeGun.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1987. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1988. for i=0, 2, 0.1 / Animation_Speed do
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. end
  1997. for i=0, 0.5, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2005. end
  2006. CreateSound("1208650519", Effects, 10, 1)
  2007. local GUI,GUI2 = CreateGUICircle(Torso)
  2008. local GUI3,GUI4 = CreateGUICircle(Torso)
  2009. for i = 1, 200 do
  2010. Swait()
  2011. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  2012. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  2013. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2014. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  2015. MagicSphere(VT(0,0,5),25,FRAME,"Lime green",VT(0.2,0.2,0))
  2016. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2017. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  2018. GUI2.Rotation = GUI2.Rotation + i/10
  2019. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  2020. GUI4.Rotation = GUI4.Rotation - i/10
  2021. end
  2022. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  2023. Swait(25)
  2024. for i = 1, 100 do
  2025. Swait()
  2026. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  2027. GUI2.Rotation = GUI2.Rotation - i/5
  2028. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  2029. GUI4.Rotation = GUI4.Rotation + i/5
  2030. end
  2031. Gun.Transparency = 0
  2032. Gun1.Transparency = 0
  2033. GUI:remove()
  2034. GUI3:remove()
  2035. ATTACK = false
  2036. Rooted = false
  2037. end
  2038.  
  2039. function Taunt()
  2040. ATTACK = true
  2041. Rooted = true
  2042. eyemode = "Grim Eye"
  2043. for i=0, 0.3, 0.1 / Animation_Speed do
  2044. Swait()
  2045. if ANIM == "Walk" then
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2047. else
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2049. end
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2053. if HITFLOOR then
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2056. elseif HITFLOOR == nil then
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2059. end
  2060. end
  2061. for i=0, 0.1, 0.1 / Animation_Speed do
  2062. Swait()
  2063. if ANIM == "Walk" then
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065. else
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2067. end
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2071. if HITFLOOR then
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2074. elseif HITFLOOR == nil then
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2077. end
  2078. end
  2079. local FakeGun = Gun:Clone()
  2080. FakeGun.Parent = Effects
  2081. FakeGun.CanCollide = true
  2082. Debris:AddItem(FakeGun,5)
  2083. local FakeGun1 = Gun1:Clone()
  2084. FakeGun1.Parent = Effects
  2085. FakeGun1.CanCollide = true
  2086. Debris:AddItem(FakeGun1,5)
  2087. local bv = Instance.new("BodyVelocity")
  2088. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2089. bv.velocity = CF(Torso.Position,FakeGun.Position).lookVector*25
  2090. bv.Parent = FakeGun
  2091. Debris:AddItem(bv,0.05)
  2092. local bv = Instance.new("BodyVelocity")
  2093. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2094. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  2095. bv.Parent = FakeGun1
  2096. Debris:AddItem(bv,0.05)
  2097. Gun.Transparency = 1
  2098. Gun1.Transparency = 1
  2099. CreateSound(1112042117, FakeGun, 10, 1, false)
  2100. CreateSound(1112042117, FakeGun1, 10, 1, false)
  2101. FakeGun.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  2102. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  2103. local TAUNT = CreateSound(907329893,Torso,10,1,false)
  2104. coroutine.resume(coroutine.create(function()
  2105. repeat
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2113. until ATTACK == false
  2114. end))
  2115. repeat wait() until TAUNT.Playing == false
  2116. Gun.Transparency = 0
  2117. Gun1.Transparency = 0
  2118. ATTACK = false
  2119. Rooted = false
  2120. end
  2121.  
  2122. function MouseDown(Mouse)
  2123. if ATTACK == false then
  2124. end
  2125. end
  2126.  
  2127. function MouseUp(Mouse)
  2128. HOLD = false
  2129. end
  2130.  
  2131. function KeyDown(Key)
  2132. KEYHOLD = true
  2133. if Key == "z" and ATTACK == false then
  2134. ChainBullet()
  2135. end
  2136.  
  2137. if Key == "b" and ATTACK == false then
  2138. VoidChain()
  2139. end
  2140.  
  2141. if Key == "c" and ATTACK == false then
  2142. VortexLeash()
  2143. end
  2144.  
  2145. if Key == "v" and ATTACK == false then
  2146. VortexBarrier()
  2147. end
  2148.  
  2149. if Key == "x" and ATTACK == false then
  2150. VoidWarp()
  2151. end
  2152.  
  2153. if Key == "t" and ATTACK == false then
  2154. Taunt()
  2155. end
  2156. end
  2157.  
  2158. function KeyUp(Key)
  2159. KEYHOLD = false
  2160. end
  2161.  
  2162. Mouse.Button1Down:connect(function(NEWKEY)
  2163. MouseDown(NEWKEY)
  2164. end)
  2165. Mouse.Button1Up:connect(function(NEWKEY)
  2166. MouseUp(NEWKEY)
  2167. end)
  2168. Mouse.KeyDown:connect(function(NEWKEY)
  2169. KeyDown(NEWKEY)
  2170. end)
  2171. Mouse.KeyUp:connect(function(NEWKEY)
  2172. KeyUp(NEWKEY)
  2173. end)
  2174.  
  2175. function unanchor()
  2176. if UNANCHOR == true then
  2177. local g = Character:GetChildren()
  2178. for i = 1, #g do
  2179. if g[i].ClassName == "Part" then
  2180. g[i].Anchored = false
  2181. end
  2182. end
  2183. end
  2184. end
  2185.  
  2186. local FF = IT("ForceField",Character)
  2187. FF.Visible = false
  2188.  
  2189. Humanoid.Changed:connect(function(Jump)
  2190. if Jump == "Jump" and (Disable_Jump == true) then
  2191. Humanoid.Jump = false
  2192. end
  2193. end)
  2194.  
  2195. Speed = 45
  2196.  
  2197. coroutine.resume(coroutine.create(function()
  2198. while wait(.3) do
  2199. if eyemode == "Void Eye" then
  2200. DeadEye1.Transparency = 1
  2201. DeadEye2.Transparency = 1
  2202. WARDENEYE1.Transparency = 1
  2203. WARDENEYE2.Transparency = 1
  2204. VoidEye.Transparency = 0
  2205. ABYSSEYE.Transparency = 1
  2206. GRIMEYE.Transparency = 1
  2207. elseif eyemode == "Dead Eye" then
  2208. DeadEye1.Transparency = 0
  2209. DeadEye2.Transparency = 0
  2210. WARDENEYE1.Transparency = 1
  2211. WARDENEYE2.Transparency = 1
  2212. VoidEye.Transparency = 1
  2213. ABYSSEYE.Transparency = 1
  2214. GRIMEYE.Transparency = 1
  2215. elseif eyemode == "Warden Eye" then
  2216. DeadEye1.Transparency = 1
  2217. DeadEye2.Transparency = 1
  2218. WARDENEYE1.Transparency = 0
  2219. WARDENEYE2.Transparency = 0
  2220. VoidEye.Transparency = 1
  2221. ABYSSEYE.Transparency = 1
  2222. GRIMEYE.Transparency = 1
  2223. elseif eyemode == "Abyss Eye" then
  2224. DeadEye1.Transparency = 1
  2225. DeadEye2.Transparency = 1
  2226. WARDENEYE1.Transparency = 1
  2227. WARDENEYE2.Transparency = 1
  2228. VoidEye.Transparency = 1
  2229. ABYSSEYE.Transparency = 0
  2230. GRIMEYE.Transparency = 1
  2231. elseif eyemode == "Grim Eye" then
  2232. DeadEye1.Transparency = 1
  2233. DeadEye2.Transparency = 1
  2234. WARDENEYE1.Transparency = 1
  2235. WARDENEYE2.Transparency = 1
  2236. VoidEye.Transparency = 1
  2237. ABYSSEYE.Transparency = 1
  2238. GRIMEYE.Transparency = 0
  2239. end
  2240. end
  2241. end))
  2242.  
  2243. while true do
  2244. Swait()
  2245. ANIMATE.Parent = nil
  2246. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2247. IDLEANIMATION:Play()
  2248. SINE = SINE + CHANGE
  2249. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2250. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2251. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2252. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2253. local WALKSPEEDVALUE = 3
  2254. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2255. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  2256. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  2257. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2258. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2259. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2260. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2261. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2262. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2263. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2264. end
  2265. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2266. if ANIM ~= "Jump" then
  2267. LOOP = 0
  2268. end
  2269. ANIM = "Jump"
  2270. if DOUBLEJUMP == false then
  2271. if ATTACK == false then
  2272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2278. end
  2279. elseif DOUBLEJUMP == true then
  2280. if ATTACK == false then
  2281. LOOP = LOOP + 1
  2282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2288. end
  2289. end
  2290. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2291. ANIM = "Fall"
  2292. if ATTACK == false then
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2299. end
  2300. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2301. ANIM = "Idle"
  2302. if DOUBLEJUMP == true then
  2303. DOUBLEJUMP = false
  2304. end
  2305. if READYTODOUBLE == true then
  2306. READYTODOUBLE = false
  2307. end
  2308. if ATTACK == false then
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2315. end
  2316. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2317. ANIM = "Walk"
  2318. if DOUBLEJUMP == true then
  2319. DOUBLEJUMP = false
  2320. end
  2321. if READYTODOUBLE == true then
  2322. READYTODOUBLE = false
  2323. end
  2324. if ATTACK == false then
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2331. end
  2332. end
  2333. if #Effects2>0 then
  2334. for e=1,#Effects2 do
  2335. if Effects2[e]~=nil then
  2336. local Thing=Effects2[e]
  2337. if Thing~=nil then
  2338. local Part=Thing[1]
  2339. local Mode=Thing[2]
  2340. local Delay=Thing[3]
  2341. local IncX=Thing[4]
  2342. local IncY=Thing[5]
  2343. local IncZ=Thing[6]
  2344. local Part2=Thing[8]
  2345. if Thing[1].Transparency<=1 then
  2346. if Thing[2]=="Block1" then
  2347. Thing[1].CFrame=Thing[1].CFrame
  2348. Mesh=Thing[1].Mesh
  2349. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2350. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2351. elseif Thing[2]=="Cylinder" then
  2352. Mesh=Thing[1].Mesh
  2353. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2354. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2355. elseif Thing[2]=="Blood" then
  2356. Mesh=Thing[7]
  2357. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2358. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2359. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2360. elseif Thing[2]=="Elec" then
  2361. Mesh=Thing[1].Mesh
  2362. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2363. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2364. elseif Thing[2]=="Disappear" then
  2365. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2366. end
  2367. else
  2368. Part.Parent=nil
  2369. table.remove(Effects2,e)
  2370. end
  2371. end
  2372. end
  2373. end
  2374. end
  2375. tecks2.TextColor3 = BrickColor.Random().Color
  2376. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2377. local EYEZ = {"Void Eye", "Dead Eye", "Warden Eye", "Abyss Eye", "Grim Eye"}
  2378. if ATTACK == false then
  2379. eyemode = EYEZ[MRANDOM(1, #EYEZ)]
  2380. end
  2381. unanchor()
  2382. Humanoid.MaxHealth = "inf"
  2383. Humanoid.Health = "inf"
  2384. if Rooted == false then
  2385. Disable_Jump = false
  2386. Humanoid.WalkSpeed = Speed
  2387. elseif Rooted == true then
  2388. Disable_Jump = true
  2389. Humanoid.WalkSpeed = 0
  2390. end
  2391. q = Character:GetChildren()
  2392. for u = 1, #q do
  2393. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2394. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  2395. q[u].Handle.Transparency = 1
  2396. end
  2397. end
  2398. end
  2399. local MATHS = {"0","1"}
  2400. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2401. Humanoid.PlatformStand = false
  2402. end
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