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- RUN THIS IN MENU
- CODE:
- local getrawmetatable = getrawmetatable or debug.getmetatable
- local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
- make_writeable(getrawmetatable(game), false)
- local backup = getrawmetatable(game).__namecall
- getrawmetatable(game).__namecall = function(u, ...)
- local m = ({...})[select('#', ...)]
- local packed = {...}
- local a = {}
- for i = 1, #packed - 1 do
- a[i] = packed[i]
- end
- RUN THIS WHEN DEPLOYED:
- Code:
- local Move = game.Workspace.Map
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- local mouse = Players.LocalPlayer:GetMouse()
- local a = false
- mouse.KeyDown:Connect(function(key)
- if key == "e" then
- if a == false then
- Move.Parent = ReplicatedStorage
- Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- PRESS E AFTER YOU SPAWN AND RAN THE SCRIPT ABOVE! (Toggle)
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