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- public static function localToGlobalRotation(displayObject:DisplayObject):Float
- {
- points[0].setTo(0, 0);
- points[1].setTo(1, 0);
- var pointA = displayObject.localToGlobal(points[0]);
- var pointB = displayObject.localToGlobal(points[1]);
- return Math.atan2( -(pointB.y - pointA.y), pointB.x - pointA.x);
- }
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