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- -- Define fling force
- local flingForce = Vector3.new(0, 500, 0)
- -- Create fling tool
- local flingTool = Instance.new("Tool")
- flingTool.Name = "Fling Tool"
- flingTool.RequiresHandle = false
- flingTool.Activated:Connect(function()
- -- Apply fling force to player's character
- local character = game:GetService("Players").LocalPlayer.Character
- if character then
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- humanoid:ChangeState(Enum.HumanoidStateType.Physics)
- humanoid:ApplyImpulse(flingForce)
- end
- end
- -- Play feedback effect
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://SOUND_ID_HERE" -- Replace with your sound ID
- sound.Parent = character.Head
- sound:Play()
- end)
- flingTool.Parent = game:GetService("Players").LocalPlayer.Backpack
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