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Baronhaynes

BaronAHIT yaml

Apr 29th, 2024
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  1. # Q. What is this file?
  2. # A. This file contains options which allow you to configure your multiworld experience while allowing
  3. # others to play how they want as well.
  4. #
  5. # Q. How do I use it?
  6. # A. The options in this file are weighted. This means the higher number you assign to a value, the
  7. # more chances you have for that option to be chosen. For example, an option like this:
  8. #
  9. # map_shuffle:
  10. # on: 5
  11. # off: 15
  12. #
  13. # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
  14. # off.
  15. #
  16. # Q. I've never seen a file like this before. What characters am I allowed to use?
  17. # A. This is a .yaml file. You are allowed to use most characters.
  18. # To test if your yaml is valid or not, you can use this website:
  19. # http://www.yamllint.com/
  20. # You can also verify that your Archipelago options are valid at this site:
  21. # https://archipelago.gg/check
  22.  
  23. # Your name in-game, limited to 16 characters.
  24. # {player} will be replaced with the player's slot number.
  25. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
  26. # {number} will be replaced with the counter value of the name.
  27. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
  28. name: BaronAHIT
  29.  
  30. # Used to describe your yaml. Useful if you have multiple files.
  31. description: Default A Hat in Time Template
  32.  
  33. game: A Hat in Time
  34. requires:
  35. version: 0.4.6 # Version of Archipelago required for this yaml to work as expected.
  36.  
  37. A Hat in Time:
  38. progression_balancing:
  39. # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
  40. # A lower setting means more getting stuck. A higher setting means less getting stuck.
  41. #
  42. # You can define additional values between the minimum and maximum values.
  43. # Minimum value is 0
  44. # Maximum value is 99
  45. random: 0
  46. random-low: 0
  47. random-high: 0
  48. disabled: 0 # equivalent to 0
  49. normal: 50 # equivalent to 50
  50. extreme: 0 # equivalent to 99
  51.  
  52. accessibility:
  53. # Set rules for reachability of your items/locations.
  54. # Locations: ensure everything can be reached and acquired.
  55. # Items: ensure all logically relevant items can be acquired.
  56. # Minimal: ensure what is needed to reach your goal can be acquired.
  57. locations: 0
  58. items: 50
  59. minimal: 0
  60.  
  61. local_items:
  62. # Forces these items to be in their native world.
  63. []
  64.  
  65. non_local_items:
  66. # Forces these items to be outside their native world.
  67. []
  68.  
  69. start_inventory:
  70. # Start with these items.
  71. {}
  72.  
  73. start_hints:
  74. # Start with these item's locations prefilled into the !hint command.
  75. []
  76.  
  77. start_location_hints:
  78. # Start with these locations and their item prefilled into the !hint command
  79. []
  80.  
  81. exclude_locations:
  82. # Prevent these locations from having an important item
  83. []
  84.  
  85. priority_locations:
  86. # Prevent these locations from having an unimportant item
  87. []
  88.  
  89. item_links:
  90. # Share part of your item pool with other players.
  91. []
  92.  
  93. EndGoal:
  94. # The end goal required to beat the game.
  95. # Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location.
  96. #
  97. # Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7
  98. # will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels.
  99. # Requires DLC2 content to be enabled.
  100. #
  101. # Seal the Deal: Reach and complete the Seal the Deal death wish main objective.
  102. # Requires Death Wish content to be enabled.
  103. finale: 50
  104. rush_hour: 0
  105. seal_the_deal: 0
  106.  
  107. ActRandomizer:
  108. # If enabled, shuffle the game's Acts between each other.
  109. # Light will cause Time Rifts to only be shuffled amongst each other,
  110. # and Blue Time Rifts and Purple Time Rifts to be shuffled separately.
  111. false: 50
  112. light: 0
  113. insanity: 0
  114.  
  115. ActPlando:
  116. # Plando acts onto other acts. For example, "Train Rush": "Alpine Free Roam"
  117. {}
  118.  
  119. ShuffleAlpineZiplines:
  120. # If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.
  121. false: 50
  122. true: 0
  123.  
  124. FinaleShuffle:
  125. # If enabled, chapter finales will only be shuffled amongst each other in act shuffle.
  126. false: 50
  127. true: 0
  128.  
  129. LogicDifficulty:
  130. # Choose the difficulty setting for logic.
  131. normal: 50
  132. moderate: 0
  133. hard: 0
  134. expert: 0
  135.  
  136. YarnBalancePercent:
  137. # How much (in percentage) of the yarn in the pool that will be progression balanced.
  138. #
  139. # You can define additional values between the minimum and maximum values.
  140. # Minimum value is 0
  141. # Maximum value is 100
  142. 20: 50
  143. random: 0
  144. random-low: 0
  145. random-high: 0
  146.  
  147. TimePieceBalancePercent:
  148. # How much (in percentage) of time pieces in the pool that will be progression balanced.
  149. #
  150. # You can define additional values between the minimum and maximum values.
  151. # Minimum value is 0
  152. # Maximum value is 100
  153. 35: 50
  154. random: 0
  155. random-low: 0
  156. random-high: 0
  157.  
  158. RandomizeHatOrder:
  159. # Randomize the order that hats are stitched in.
  160. # Time Stop Last will force Time Stop to be the last hat in the sequence.
  161. false: 0
  162. true: 50
  163. time_stop_last: 0
  164.  
  165. UmbrellaLogic:
  166. # Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful
  167. false: 50
  168. true: 0
  169.  
  170. StartWithCompassBadge:
  171. # If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world
  172. # (instead of just Relics). Recommended if you're not familiar with where item locations are.
  173. false: 0
  174. true: 50
  175.  
  176. CompassBadgeMode:
  177. # closest - Compass Badge points to the closest item regardless of classification
  178. # important_only - Compass Badge points to progression/useful items only
  179. # important_first - Compass Badge points to progression/useful items first, then it will point to junk items
  180. closest: 50
  181. important_only: 0
  182. important_first: 0
  183.  
  184. ShuffleStorybookPages:
  185. # If enabled, each storybook page in the purple Time Rifts is an item check.
  186. # The Compass Badge can track these down for you.
  187. false: 0
  188. true: 50
  189.  
  190. ShuffleActContracts:
  191. # If enabled, shuffle Snatcher's act contracts into the pool as items
  192. false: 0
  193. true: 50
  194.  
  195. ShuffleSubconPaintings:
  196. # If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings.
  197. # These items are progressive, with the order of Village-Swamp-Courtyard.
  198. false: 50
  199. true: 0
  200.  
  201. NoPaintingSkips:
  202. # If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.
  203. false: 50
  204. true: 0
  205.  
  206. StartingChapter:
  207. # Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.
  208. 1: 50
  209. 2: 0
  210. 3: 0
  211. 4: 0
  212.  
  213. CTRLogic:
  214. # Choose how you want to logically clear Cheating the Race.
  215. time_stop_only: 50
  216. scooter: 0
  217. sprint: 0
  218. nothing: 0
  219.  
  220. EnableDLC1:
  221. # Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift.
  222. # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
  223. false: 0
  224. true: 50
  225.  
  226. Tasksanity:
  227. # If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.
  228. false: 50
  229. true: 0
  230.  
  231. TasksanityTaskStep:
  232. # How many tasks the player must complete in Tasksanity to send a check.
  233. #
  234. # You can define additional values between the minimum and maximum values.
  235. # Minimum value is 1
  236. # Maximum value is 3
  237. 1: 50
  238. random: 0
  239. random-low: 0
  240. random-high: 0
  241.  
  242. TasksanityCheckCount:
  243. # How many Tasksanity checks there will be in total.
  244. #
  245. # You can define additional values between the minimum and maximum values.
  246. # Minimum value is 5
  247. # Maximum value is 30
  248. 18: 50
  249. random: 0
  250. random-low: 0
  251. random-high: 0
  252.  
  253. ExcludeTour:
  254. # Removes the Tour time rift from the game. This option is recommended if you don't want to deal with
  255. # important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages
  256. # when your goal is Time's End.
  257. false: 0
  258. true: 50
  259.  
  260. ShipShapeCustomTaskGoal:
  261. # Change the amount of tasks required to complete Ship Shape. This will not affect Cruisin' for a Bruisin'.
  262. #
  263. # You can define additional values between the minimum and maximum values.
  264. # Minimum value is 1
  265. # Maximum value is 30
  266. 18: 50
  267. random: 0
  268. random-low: 0
  269. random-high: 0
  270.  
  271. EnableDeathWish:
  272. # Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion.
  273. # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
  274. false: 50
  275. true: 0
  276.  
  277. DWShuffle:
  278. # An alternative mode for Death Wish where each contract is unlocked one by one, in a random order.
  279. # Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence.
  280. # If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence.
  281. # Disabling candles is highly recommended.
  282. false: 50
  283. true: 0
  284.  
  285. DWShuffleCountMin:
  286. # The minimum number of Death Wishes that can be in the Death Wish shuffle sequence.
  287. # The final result is clamped at the number of non-excluded Death Wishes.
  288. #
  289. # You can define additional values between the minimum and maximum values.
  290. # Minimum value is 5
  291. # Maximum value is 38
  292. 18: 50
  293. random: 0
  294. random-low: 0
  295. random-high: 0
  296.  
  297. DWShuffleCountMax:
  298. # The maximum number of Death Wishes that can be in the Death Wish shuffle sequence.
  299. # The final result is clamped at the number of non-excluded Death Wishes.
  300. #
  301. # You can define additional values between the minimum and maximum values.
  302. # Minimum value is 5
  303. # Maximum value is 38
  304. 25: 50
  305. random: 0
  306. random-low: 0
  307. random-high: 0
  308.  
  309. DeathWishOnly:
  310. # An alternative gameplay mode that allows you to exclusively play Death Wish in a seed.
  311. # This has the following effects:
  312. # - Death Wish is instantly unlocked from the start
  313. # - All hats and other progression items are instantly given to you
  314. # - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start
  315. # - All chapters and their levels are unlocked, act shuffle is forced off
  316. # - Any checks other than Death Wish contracts are completely removed
  317. # - All Pons in the item pool are replaced with Health Pons or random cosmetics
  318. # - The EndGoal option is forced to complete Seal the Deal
  319. false: 50
  320. true: 0
  321.  
  322. DWEnableBonus:
  323. # In Death Wish, allow the full completion of contracts to reward items.
  324. # WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS!
  325. # ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld!
  326. # Using Peace and Tranquility to auto-complete the bonuses will NOT count!
  327. false: 50
  328. true: 0
  329.  
  330. DWAutoCompleteBonuses:
  331. # If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish.
  332. # This option will have no effect if bonus checks (DWEnableBonus) are turned on.
  333. false: 0
  334. true: 50
  335.  
  336. DWExcludeAnnoyingContracts:
  337. # Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear.
  338. # Excluded Death Wishes are automatically completed as soon as they are unlocked.
  339. # This option currently excludes the following contracts:
  340. # - Vault Codes in the Wind
  341. # - Boss Rush
  342. # - Camera Tourist
  343. # - The Mustache Gauntlet
  344. # - Rift Collapse: Deep Sea
  345. # - Cruisin' for a Bruisin'
  346. # - Seal the Deal (non-excluded if goal, but the checks are still excluded)
  347. false: 0
  348. true: 50
  349.  
  350. DWExcludeAnnoyingBonuses:
  351. # If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool.
  352. # Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective.
  353. # This option currently excludes the following bonuses:
  354. # - So You're Back From Outer Space
  355. # - Encore! Encore!
  356. # - Snatcher's Hit List
  357. # - 10 Seconds until Self-Destruct
  358. # - Killing Two Birds
  359. # - Zero Jumps
  360. # - Bird Sanctuary
  361. # - Wound-Up Windmill
  362. # - Vault Codes in the Wind
  363. # - Boss Rush
  364. # - Camera Tourist
  365. # - The Mustache Gauntlet
  366. # - Rift Collapse: Deep Sea
  367. # - Cruisin' for a Bruisin'
  368. # - Seal the Deal
  369. false: 0
  370. true: 50
  371.  
  372. DWExcludeCandles:
  373. # If enabled, exclude all candle Death Wishes.
  374. false: 0
  375. true: 50
  376.  
  377. DWTimePieceRequirement:
  378. # How many Time Pieces that will be required to unlock Death Wish.
  379. #
  380. # You can define additional values between the minimum and maximum values.
  381. # Minimum value is 0
  382. # Maximum value is 35
  383. 15: 50
  384. random: 0
  385. random-low: 0
  386. random-high: 0
  387.  
  388. EnableDLC2:
  389. # Shuffle content from Nyakuza Metro (Chapter 7) into the game.
  390. # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!
  391. false: 0
  392. true: 50
  393.  
  394. BaseballBat:
  395. # Replace the Umbrella with the baseball bat from Nyakuza Metro.
  396. # DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.
  397. false: 50
  398. true: 0
  399.  
  400. MetroMinPonCost:
  401. # The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.
  402. #
  403. # You can define additional values between the minimum and maximum values.
  404. # Minimum value is 10
  405. # Maximum value is 800
  406. 50: 50
  407. random: 0
  408. random-low: 0
  409. random-high: 0
  410.  
  411. MetroMaxPonCost:
  412. # The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.
  413. #
  414. # You can define additional values between the minimum and maximum values.
  415. # Minimum value is 10
  416. # Maximum value is 800
  417. 200: 50
  418. random: 0
  419. random-low: 0
  420. random-high: 0
  421.  
  422. NyakuzaThugMinShopItems:
  423. # The smallest amount of items that the thugs in Nyakuza Metro can have for sale.
  424. #
  425. # You can define additional values between the minimum and maximum values.
  426. # Minimum value is 0
  427. # Maximum value is 5
  428. 2: 50
  429. random: 0
  430. random-low: 0
  431. random-high: 0
  432.  
  433. NyakuzaThugMaxShopItems:
  434. # The largest amount of items that the thugs in Nyakuza Metro can have for sale.
  435. #
  436. # You can define additional values between the minimum and maximum values.
  437. # Minimum value is 0
  438. # Maximum value is 5
  439. 4: 50
  440. random: 0
  441. random-low: 0
  442. random-high: 0
  443.  
  444. NoTicketSkips:
  445. # Prevent metro gate skips from being in logic on higher difficulties.
  446. # Rush Hour option will only consider the ticket skips for Rush Hour in logic.
  447. false: 50
  448. true: 0
  449. rush_hour: 0
  450.  
  451. LowestChapterCost:
  452. # Value determining the lowest possible cost for a chapter.
  453. # Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
  454. #
  455. # You can define additional values between the minimum and maximum values.
  456. # Minimum value is 0
  457. # Maximum value is 10
  458. 5: 50
  459. random: 0
  460. random-low: 0
  461. random-high: 0
  462.  
  463. HighestChapterCost:
  464. # Value determining the highest possible cost for a chapter.
  465. # Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
  466. #
  467. # You can define additional values between the minimum and maximum values.
  468. # Minimum value is 15
  469. # Maximum value is 45
  470. 25: 50
  471. random: 0
  472. random-low: 0
  473. random-high: 0
  474.  
  475. ChapterCostIncrement:
  476. # Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.
  477. #
  478. # You can define additional values between the minimum and maximum values.
  479. # Minimum value is 1
  480. # Maximum value is 8
  481. 4: 50
  482. random: 0
  483. random-low: 0
  484. random-high: 0
  485.  
  486. ChapterCostMinDifference:
  487. # The minimum difference between chapter costs.
  488. #
  489. # You can define additional values between the minimum and maximum values.
  490. # Minimum value is 1
  491. # Maximum value is 8
  492. 4: 50
  493. random: 0
  494. random-low: 0
  495. random-high: 0
  496.  
  497. MaxExtraTimePieces:
  498. # Maximum amount of extra Time Pieces from the DLCs.
  499. # Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.
  500. #
  501. # You can define additional values between the minimum and maximum values.
  502. # Minimum value is 0
  503. # Maximum value is 16
  504. 16: 50
  505. random: 0
  506. random-low: 0
  507. random-high: 0
  508.  
  509. FinalChapterMinCost:
  510. # Minimum Time Pieces required to enter the final chapter. This is part of your goal.
  511. #
  512. # You can define additional values between the minimum and maximum values.
  513. # Minimum value is 0
  514. # Maximum value is 50
  515. 35: 50
  516. random: 0
  517. random-low: 0
  518. random-high: 0
  519.  
  520. FinalChapterMaxCost:
  521. # Maximum Time Pieces required to enter the final chapter. This is part of your goal.
  522. #
  523. # You can define additional values between the minimum and maximum values.
  524. # Minimum value is 0
  525. # Maximum value is 50
  526. 45: 50
  527. random: 0
  528. random-low: 0
  529. random-high: 0
  530.  
  531. YarnCostMin:
  532. # The minimum possible yarn needed to stitch a hat.
  533. #
  534. # You can define additional values between the minimum and maximum values.
  535. # Minimum value is 1
  536. # Maximum value is 12
  537. 4: 50
  538. random: 0
  539. random-low: 0
  540. random-high: 0
  541.  
  542. YarnCostMax:
  543. # The maximum possible yarn needed to stitch a hat.
  544. #
  545. # You can define additional values between the minimum and maximum values.
  546. # Minimum value is 1
  547. # Maximum value is 12
  548. 8: 50
  549. random: 0
  550. random-low: 0
  551. random-high: 0
  552.  
  553. YarnAvailable:
  554. # How much yarn is available to collect in the item pool.
  555. #
  556. # You can define additional values between the minimum and maximum values.
  557. # Minimum value is 30
  558. # Maximum value is 80
  559. 50: 50
  560. random: 0
  561. random-low: 0
  562. random-high: 0
  563.  
  564. MinExtraYarn:
  565. # The minimum amount of extra yarn in the item pool.
  566. # There must be at least this much more yarn over the total amount of yarn needed to craft all hats.
  567. # For example, if this option's value is 10, and the total yarn needed to craft all hats is 40,
  568. # there must be at least 50 yarn in the pool.
  569. #
  570. # You can define additional values between the minimum and maximum values.
  571. # Minimum value is 5
  572. # Maximum value is 15
  573. 10: 50
  574. random: 0
  575. random-low: 0
  576. random-high: 0
  577.  
  578. HatItems:
  579. # Removes all yarn from the pool and turns the hats into individual items instead.
  580. false: 50
  581. true: 0
  582.  
  583. MinPonCost:
  584. # The minimum amount of Pons that any shop item can cost.
  585. #
  586. # You can define additional values between the minimum and maximum values.
  587. # Minimum value is 10
  588. # Maximum value is 800
  589. 75: 50
  590. random: 0
  591. random-low: 0
  592. random-high: 0
  593.  
  594. MaxPonCost:
  595. # The maximum amount of Pons that any shop item can cost.
  596. #
  597. # You can define additional values between the minimum and maximum values.
  598. # Minimum value is 10
  599. # Maximum value is 800
  600. 300: 50
  601. random: 0
  602. random-low: 0
  603. random-high: 0
  604.  
  605. BadgeSellerMinItems:
  606. # The smallest amount of items that the Badge Seller can have for sale.
  607. #
  608. # You can define additional values between the minimum and maximum values.
  609. # Minimum value is 0
  610. # Maximum value is 10
  611. 4: 50
  612. random: 0
  613. random-low: 0
  614. random-high: 0
  615.  
  616. BadgeSellerMaxItems:
  617. # The largest amount of items that the Badge Seller can have for sale.
  618. #
  619. # You can define additional values between the minimum and maximum values.
  620. # Minimum value is 0
  621. # Maximum value is 10
  622. 8: 50
  623. random: 0
  624. random-low: 0
  625. random-high: 0
  626.  
  627. TrapChance:
  628. # The chance for any junk item in the pool to be replaced by a trap.
  629. #
  630. # You can define additional values between the minimum and maximum values.
  631. # Minimum value is 0
  632. # Maximum value is 100
  633. 0: 50
  634. random: 0
  635. random-low: 0
  636. random-high: 0
  637.  
  638. BabyTrapWeight:
  639. # The weight of Baby Traps in the trap pool.
  640. # Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.
  641. #
  642. # You can define additional values between the minimum and maximum values.
  643. # Minimum value is 0
  644. # Maximum value is 100
  645. 40: 50
  646. random: 0
  647. random-low: 0
  648. random-high: 0
  649.  
  650. LaserTrapWeight:
  651. # The weight of Laser Traps in the trap pool.
  652. # Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.
  653. #
  654. # You can define additional values between the minimum and maximum values.
  655. # Minimum value is 0
  656. # Maximum value is 100
  657. 40: 50
  658. random: 0
  659. random-low: 0
  660. random-high: 0
  661.  
  662. ParadeTrapWeight:
  663. # The weight of Parade Traps in the trap pool.
  664. # Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.
  665. #
  666. # You can define additional values between the minimum and maximum values.
  667. # Minimum value is 0
  668. # Maximum value is 100
  669. 20: 50
  670. random: 0
  671. random-low: 0
  672. random-high: 0
  673.  
  674. death_link:
  675. # When you die, everyone dies. Of course the reverse is true too.
  676. false: 50
  677. true: 0
  678.  
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