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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 2000
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 4.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define COLOR_CHANGE_DIRECT
  13. #define DISABLE_DIAGNOSTIC_COMMANDS
  14. #define NO_REPEAT_RANDOM
  15. #define FETT263_TWIST_OFF
  16. #define FETT263_TWIST_ON
  17. #define MOTION_TIMEOUT 60 * 15 * 1000
  18. #define IDLE_OFF_TIME 5 * 60 * 1000
  19. #define FETT263_MULTI_PHASE
  20. #define FETT263_EDIT_MODE_MENU
  21. #define ENABLE_ALL_EDIT_OPTIONS
  22. #define KEEP_SAVEFILES_WHEN_PROGRAMMING
  23. #define FETT263_CLASH_STRENGTH_SOUND
  24. #define FETT263_DUAL_MODE_SOUND
  25. #define DISABLE_BASIC_PARSER_STYLES
  26. #define FETT263_MAX_CLASH 16
  27. #define FETT263_BM_CLASH_DETECT 7
  28. #define FETT263_SAY_BATTERY_PERCENT
  29. #define FETT263_SAY_COLOR_LIST
  30. #define FETT263_SAY_COLOR_LIST_CC
  31. //#define FETT263_SAVE_CHOREOGRAPHY
  32. #endif
  33.  
  34. #ifdef CONFIG_PROP
  35. #include "../props/saber_fett263_buttons.h"
  36. #endif
  37.  
  38. #ifdef CONFIG_PRESETS
  39.  
  40. Preset presets[] = {
  41. { "gflex;common", "common/tracks/JFO1.wav",
  42. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  43. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  44. OS6.6 v3.05
  45. This Style Contains 48 Unique Combinations
  46. Style Options:
  47. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  48. 1: Audio Rotoscope - Single Color (Original Trilogy)
  49. 2: Audio Rotoscope - Two Color (Original Trilogy)
  50. 3: Audio Rotoscope - Single Color (Prequels)
  51.  
  52.  
  53. --Effects Included--
  54. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Glitch On
  55. PowerUp Effect Options: Default (0): Power Surge (Unstable V1), 1: Power Surge (Stable), 2: Power Burst Emitter
  56. Retraction Effect: Standard Retraction
  57. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  58. LightningBlock Effect: Responsive Lightning Block
  59. Drag Effect: Intensity Sparking Drag
  60. Melt Effect: Responsive Melt
  61. Stab Effect: Sparking Stab
  62. Blast Effect (Randomly Selected): Blast Wave (Medium), Blast Wave (Sound Based)
  63. Clash Effect: Real Clash V1
  64. Battery Level: % Blade (Green to Red)
  65. */
  66. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<50,50,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Scale<IsGreaterThan<SwingAcceleration<>,Int<16384>>,Int<0>,Int<2>>,Int<1>>,TrWipeInX<Scale<BladeAngle<>,Int<1000>,Int<100>>>,TrWipeX<Scale<BladeAngle<>,Int<100>,Int<1000>>>,TrWipe<100>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "gflex"},
  67.  
  68. { "arcane;common", "common/tracks/JF01.wav",
  69. /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
  70. https://fett263.com/fett263-proffieOS6-style-library.html#EnergyBlade
  71. OS6.7 v4.014
  72. This Style Contains 4 Unique Combinations
  73. Style Options:
  74. Default (0): Rolling Pulse
  75. 1: Surging Pulse
  76.  
  77. Base Color: Rgb<0,255,255> (Gradient Color Down = Gradient: 22482)
  78.  
  79.  
  80. --Effects Included--
  81. Ignition Effect Options: Default (0): Dual Mode Wipe (Up = Fast), 1: Wipe + Fade
  82. Retraction Effect: Gravity Retraction
  83. PostOff Effect: Emitter Glow (Emitter Size)
  84. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  85. LightningBlock Effect: Responsive Lightning Block
  86. Drag Effect: Intensity Sparking Drag
  87. Melt Effect: Intensity Melt
  88. Stab Effect: Sparking Stab
  89. Blast Effect: Blast Wave (Random)
  90. Clash Effect: Responsive Clash with Wave
  91. Emitter Effect: Unstable Flare
  92. */
  93. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<5000,-1500,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<7710>,Black,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,Mix<Int<6425>,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,White>,Mix<Int<16384>,Black,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>,Stripes<6000,-3000,Mix<Int<16448>,Black,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<7710>,Black,Gradient<RotateColorsX<Int<22482>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2527>,Sum<IntArg<EMITTER_SIZE_ARG,2527>,Int<6000>>>,Int<-6000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrJoinR<TrWipeX<IgnitionTime<300>>,TrSmoothFadeX<IgnitionTime<300>>>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Int<0>,Int<1>>,TrWipeInX<Scale<BladeAngle<>,Int<2000>,Int<100>>>,TrWipeX<Scale<BladeAngle<>,Int<100>,Int<2000>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2527>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),"arcane"},
  94.  
  95. { "kylo;common", "common/tracks/JF01.wav",
  96. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  97. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  98. OS6.7 v4.012
  99. This Style Contains 2 Unique Combinations
  100. Style Options:
  101. Default (0): Kylo Ren Unstable (Supreme Leader)
  102. 1: Kylo Ren Unstable (Film Based)
  103.  
  104. Base Color: Rgb<255,0,0> (0)
  105.  
  106. --Effects Included--
  107. Ignition Effect: SparkTip Ignition
  108. Retraction Effect: SparkTip Retraction
  109. PostOff Effect: Emitter Cool Off (Emitter Size)
  110. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  111. LightningBlock Effect: Responsive Lightning Block
  112. Drag Effect: Intensity Sparking Drag
  113. Melt Effect: Intensity Melt
  114. Stab Effect: Normal Stab
  115. Blast Effect: Blast Wave (Random)
  116. Clash Effect: Real Clash V1
  117. */
  118. 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  119.  
  120.  
  121. { "ronin;common", "common/tracks/JF01.wav",
  122. /* copyright Fett263 Visions (Primary Blade) OS6 Style
  123. https://fett263.com/fett263-proffieOS6-style-library.html#Visions
  124. OS6.7 v4.014
  125. This Style Contains 4 Unique Combinations
  126. Base Style: The Duel: Ronin
  127.  
  128. Base Color: Rgb<255,0,0> (0)
  129.  
  130. --Effects Included--
  131. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
  132. Retraction Effect Options: Default (0): Standard Retraction, 1: Gravity Retraction
  133. PostOff Effect: Emitter Cool Off (Emitter Size)
  134. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  135. LightningBlock Effect: Responsive Lightning Block
  136. Drag Effect: Intensity Sparking Drag
  137. Melt Effect: Intensity Melt
  138. Stab Effect: AudioFlicker Stab
  139. Blast Effect: Blast Wave (Random)
  140. Clash Effect: Responsive Clash with Wave
  141. */
  142. 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  143. },
  144.  
  145.  
  146. { "obiwan;common", "common/tracks/Anakin vs Obi.wav",
  147. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  148. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  149. OS6.6 v3.05
  150. This Style Contains 12 Unique Combinations
  151. Base Style: Hyper Responsive Rotoscope (Prequels)
  152.  
  153.  
  154. --Effects Included--
  155. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Gravity Ignition, 3: Glitch On
  156. PowerUp Effect Options: Default (0): Power Surge (Unstable V1), 1: Power Surge (Stable), 2: Power Burst Emitter
  157. Retraction Effect: Standard Retraction
  158. Lockup Effect: Original Localized Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  159. LightningBlock Effect: Responsive Lightning Block
  160. Drag Effect: Intensity Sparking Drag
  161. Melt Effect: Responsive Melt
  162. Stab Effect: Sparking Stab
  163. Blast Effect (Randomly Selected): Blast Wave (Medium), Blast Wave (Sound Based)
  164. Clash Effect: Real Clash V3
  165. Battery Level: % Blade (Green to Red)
  166. */
  167. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<AlphaMixL<Bump<Sin<Int<12>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<-8000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17421>,Int<8000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Scale<IsGreaterThan<SwingAcceleration<>,Int<16384>>,Int<0>,Int<2>>,Int<1>>,TrWipeInX<Scale<BladeAngle<>,Int<1000>,Int<100>>>,TrWipeX<Scale<BladeAngle<>,Int<100>,Int<1000>>>,TrWipe<100>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),"obiwan"},
  168.  
  169. { "proto;common", "common/tracks/Anakin vs Obi.wav",
  170. StylePtr<Layers<
  171. StripesX<Int<3000>,Int<-3500>,RotateColorsX<Variation,Blue>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,RotateColorsX<Variation,Rgb<0,0,30>>>>,
  172. TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<50>,Int<1000>>>>>,
  173. TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<0,0,60>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,
  174. AlphaL<StrobeL<White,Int<20>,Int<1>>,SwingSpeed<600>>,
  175. // Dim Blade 50% "Power Save" button combo
  176. EffectSequence<EFFECT_POWERSAVE,
  177. AlphaL<Black,Int<16384>>,
  178. AlphaL<Black,Int<0>>>,
  179. // Clash
  180. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Rgb<255,150,50>,Black,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  181. // Stab
  182. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,5000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  183. // Blast
  184. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  185. ResponsiveBlastWaveL<RotateColorsX<Variation,Red>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  186. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  187. BlastL<White,500,350,100000>,
  188. // Lockup
  189. LockupTrL<Layers<
  190. AlphaL<Blinking<Rgb<100,100,200>,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  191. AlphaL<Blinking<BrownNoiseFlicker<White,Black,70>,BrownNoiseFlicker<Yellow,NavajoWhite,80>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  192. TrConcat<TrInstant,
  193. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  194. LockupTrL<TransitionLoopL<TrWaveX<BrownNoiseFlicker<White,Black,100>,Scale<Trigger<EFFECT_LOCKUP_BEGIN,Int<12000>,Int<3000>,Int<2500>>,Int<1000>,Int<200>>,Int<250>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
  195. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  196. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  197. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  198. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  199. // Drag
  200. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  201. // Lightning Block
  202. LockupTrL<AlphaL<Black,RandomBlinkF<Sin<Int<70>,Int<30000>,Int<10000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  203. LockupTrL<AlphaL<Strobe<White,AudioFlicker<White,Blue>,50,1>,LayerFunctions<Bump<Scale<Sin<Int<40>>,Int<3000>,Int<8000>>,Scale<Sin<RandomBlinkF<Int<5000>>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>,Bump<Scale<Sin<Int<25>>,Scale<NoisySoundLevel,Int<26000>,Int<18000>>,Int<8000>>,Scale<NoisySoundLevel,Scale<Sin<Int<20>>,Int<6000>,Int<10000>>,Scale<SlowNoise<Int<1500>>,Int<10000>,Int<14000>>>>,Bump<Scale<Sin<Int<60>,Int<10008>>,Scale<Sin<Int<10>>,Int<20000>,Int<16000>>,Scale<Sin<Int<10>>,Sin<Int<20>>,Int<24000>>>,Scale<Sin<Int<10>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  204. LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  205. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  206. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  207. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
  208. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  209. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  210. // Melt
  211. LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  212. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  213. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  214. // Ignition Effects
  215. TransitionEffectL<TrConcat<TrInstant,Layers<
  216. AlphaL<Stripes<3000,3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16385>,Int<-1>>>,
  217. AlphaL<Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16384>,Int<0>>>>,TrFade<800>>,EFFECT_IGNITION>,
  218. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<16384>,Int<20000>>>,TrSmoothFade<1400>>,EFFECT_IGNITION>,
  219. // Extension / Retraction
  220. InOutTrL<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TrConcat<TrInstant,White,TrFade<200>,Black,TrDelay<100>,HumpFlicker<Rgb<100,100,100>,Rgb<0,0,155>,20>,TrSmoothFade<800>,StrobeL<White,Int<20>,Int<2>>,TrInstant,Black,TrDelay<50>,Black,TrInstant,White,TrDelay<50>,Blue,TrFade<100>>>,
  221. // Cooldown tips fizzle out
  222. TransitionEffectL<TrConcat<
  223. TrFade<450>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
  224. TrDelay<1000>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
  225. TrSmoothFade<1600>,Black,
  226. TrDelay<100>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelay<50>>,EFFECT_RETRACTION>,
  227. // Preon
  228. TransitionEffectL<TrJoin<TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<0>>,TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<32768>>>,EFFECT_PREON>,
  229. TransitionEffectL<TrConcat<
  230. TrInstant,Blinking<AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,Black,50,500>,
  231. TrDelay<200>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<15000>>,Bump<Int<32768>,Int<15000>>>>,
  232. TrBoing<500,3>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrSmoothFade<300>,HumpFlicker<White,Blue,20>,TrFade<325>,White,TrJoin<TrWipeIn<200>,TrWipe<200>>>,EFFECT_PREON>,
  233. // On-Demand Battery Level
  234. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<200>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<2000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  235. >>(),
  236.  
  237. { "rey;common", "common/tracks/Anakin vs Obi.wav",
  238. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  239. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  240. OS6.7 v4.014
  241. This Style Contains 8 Unique Combinations
  242. Style Options:
  243. Default (0): Hyper Responsive Rotoscope (Sequels)
  244. 1: Hyper Responsive Rotoscope (Original Trilogy)
  245.  
  246. Base Color: Rgb<180,130,0> (0)
  247.  
  248. --Effects Included--
  249. Preon Effect: Rey TROS Spark
  250. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
  251. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
  252. PostOff Effect: Emitter Cool Off (Preon Size)
  253. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  254. LightningBlock Effect: Responsive Lightning Block
  255. Drag Effect: Intensity Sparking Drag
  256. Melt Effect: Intensity Melt
  257. Stab Effect: AudioFlicker Stab
  258. Blast Effect: Blast Wave (Random)
  259. Clash Effect: Responsive Clash with Wave
  260. Emitter Effect: Emitter Flare
  261. */
  262. 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  263. },
  264.  
  265. { "malicos;common", "common/tracks/Anakin vs Obi.wav",
  266. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  267. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  268. OS6.6 v3.05
  269. This Style Contains 18 Unique Combinations
  270. Base Style: Fallen Order Ninth Sister
  271.  
  272.  
  273. --Effects Included--
  274. Ignition Effect Options: Default (0): Standard Ignition, 1: Gravity Ignition, 2: SparkTip Ignition
  275. Retraction Effect Options: Default (0): Standard Retraction, 1: Gravity Retraction, 2: Center Out (Twist Position)
  276. CoolDown Effect Options: Default (0): Unstable Cool Down Reverse, 1: Power Burst Forward
  277. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  278. LightningBlock Effect: Responsive Lightning Block
  279. Drag Effect: Intensity Sparking Drag
  280. Melt Effect: Responsive Melt
  281. Stab Effect: AudioFlicker Stab
  282. Blast Effect (Randomly Selected): Blast Wave (Medium), Responsive Blast Wave (Random)
  283. Clash Effect: Real Clash V3
  284. Emitter Effect: Flickering Flare
  285. Emitter Off Effect: Base Color Glow (One-Time Preset Indicator)
  286. */
  287. 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  288.  
  289. { "battle;common", "common/tracks/mars.wav",
  290. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  291. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  292. OS6.7 v4.014
  293. This Style Contains 4 Unique Combinations
  294. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  295.  
  296. Base Color: Rgb<80,50,210> (0)
  297.  
  298. --Effects Included--
  299. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
  300. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
  301. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  302. LightningBlock Effect: Original Lightning Block
  303. Drag Effect: Intensity Sparking Drag
  304. Melt Effect: Intensity Melt
  305. Stab Effect: Sparking Stab
  306. Blast Effect: Blast Wave (Random)
  307. Clash Effect: Real Clash V1
  308. Emitter Effect: Emitter Flare
  309. */
  310. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<80,50,210>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,4439>,Int<-6000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,17933>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,199,119>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,199,119>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,199,119>>,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>>,Black>>>(),"proto"},
  311. };
  312.  
  313.  
  314. BladeConfig blades[] = {
  315. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  316. CONFIGARRAY(presets) },
  317. };
  318. #endif
  319.  
  320. #ifdef CONFIG_BUTTONS
  321. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  322. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  323. #endif
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