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Mar 11th, 2020
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  1. FormatException: The value could not be parsed.
  2. System.Numerics.BigNumber.ParseBigInteger (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  3. System.Numerics.BigNumber.ParseBigInteger (System.String value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  4. System.Numerics.BigInteger.Parse (System.String value, System.Globalization.NumberStyles style, System.IFormatProvider provider) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  5. System.Numerics.BigInteger.Parse (System.String value, System.Globalization.NumberStyles style) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  6. System.Numerics.BigInteger.Parse (System.String value) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  7. System.Numerics.BigFloat.Parse (System.String value) (at Assets/Scripts/Libs/BigFloat/BigFloat.cs:193)
  8. Balance.ActorData.get_CycleCapacityNum () (at Assets/Scripts/Balance/ActorData.cs:60)
  9. OfficeRiot.Gameplay.ActorModel`2[TBalance,TSave].CapacityPerCycle (System.Int32 levelDelta) (at Assets/Scripts/Gameplay/ActorModel.cs:26)
  10. OfficeRiot.StatsManagement.ActorStat`3[TModel,TBalance,TSave].GetSlotProductivity (System.Int32 levelDelta, System.Boolean ignoreAuto) (at Assets/Scripts/Management/StatsManagement/ActorStat.cs:60)
  11. OfficeRiot.Windows.ActorInfo.StatsLayout.UpdateSlotStats (System.Boolean skipPrice) (at Assets/Scripts/Windows/ActorInfoWindow/StatsLayout.cs:241)
  12. OfficeRiot.Windows.ActorInfo.StatsLayout.UpdateLayout (System.Boolean skipPrice) (at Assets/Scripts/Windows/ActorInfoWindow/StatsLayout.cs:123)
  13. OfficeRiot.Windows.ActorInfo.StatsLayout.OnShow () (at Assets/Scripts/Windows/ActorInfoWindow/StatsLayout.cs:104)
  14. OfficeRiot.Windows.ActorInfoWindow.ShowStats () (at Assets/Scripts/Windows/ActorInfoWindow/ActorInfoWindow.cs:50)
  15. OfficeRiot.Windows.ActorInfoWindow.OnShow () (at Assets/Scripts/Windows/ActorInfoWindow/ActorInfoWindow.cs:37)
  16. OfficeRiot.WindowsManagement.BaseWindow.Show (System.Boolean force) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:29)
  17. OfficeRiot.Gameplay.Floor.FloorController.ShowActorInfo (OfficeRiot.Gameplay.ActorController actor) (at Assets/Scripts/Gameplay/Floor/FloorController.cs:304)
  18. OfficeRiot.Gameplay.ActorController`4[TModel,TBalance,TSave,TView].ShowUpgradeWindow () (at Assets/Scripts/Gameplay/ActorController.cs:108)
  19. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  20. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  21. OfficeRiot.UITools.SpriteButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/SpriteButton.cs:60)
  22. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  23. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  24. UnityEngine.EventSystems.EventSystem:Update()
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