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jlalt

w

Oct 1st, 2017
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Pawn 0.22 KB | None | 0 0
  1.     for(new x = 0; x < MAX_OSLOTS; x++)
  2.     {
  3.         printf("This toy status: %d",Player[playerid][toyStatus][x]);
  4.         if(Player[playerid][toyStatus][x])
  5.         {
  6.             printf("Isvalid? : %d",IsPlayerAttachedObjectSlotUsed(playerid, x));
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