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- local rng = player:GetCollectibleRNG(bombBugs)
- local roll = rng:RandomInt(100)
- if roll < 85 then
- Isaac.Spawn(EntityType.ENTITY_FAMILIAR, FamiliarVariant.BLUE_SPIDER, 0, bombs[j].Position, Vector(0,0), player) -- add blue spider if a bomb explodes
- elseif roll < 95 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_TICK
- and player:GetTrinket(1) ~= TrinketType.TRINKET_TICK then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_TICK, player.Position, Vector(0,0), player)
- -- player:ToPlayer():AddTrinket(TrinktType.TRINKET_TICK)
- else
- Isaac.Spawn(EntityType.ENTITY_FAMILIAR, FamiliarVariant.BLUE_SPIDER, 0, bombs[j].Position, Vector(0,0), player)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_SPIDER, 2, 1, bombs[j].Position, Vector(0,0), player) -- spawn a red spider at a 5% chance
- end
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