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Tamer id 63496

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Jan 23rd, 2020
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  1. Mono path[0] = 'E:/Program Files/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Program Files/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182)
  8. Vendor:
  9. VRAM: 5991 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.230 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.896800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:08:53 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library E:/Program Files/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 4 worker threads for Enlighten.
  34. Thread -> id: 8e8 -> priority: 1
  35. Thread -> id: 21d0 -> priority: 1
  36. Thread -> id: 32e4 -> priority: 1
  37. Thread -> id: 3374 -> priority: 1
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174330.
  41. Total: 333.331300 ms (FindLiveObjects: 8.866800 ms CreateObjectMapping: 17.146000 ms MarkObjects: 306.853900 ms DeleteObjects: 0.464100 ms)
  42.  
  43. Tamer ID: 63496
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175136.
  50. Total: 317.377500 ms (FindLiveObjects: 8.655700 ms CreateObjectMapping: 17.410900 ms MarkObjects: 291.024400 ms DeleteObjects: 0.286100 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 177718.
  55. Total: 324.770600 ms (FindLiveObjects: 10.174300 ms CreateObjectMapping: 17.622500 ms MarkObjects: 296.579200 ms DeleteObjects: 0.394300 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 177736.
  60. Total: 317.813800 ms (FindLiveObjects: 9.074100 ms CreateObjectMapping: 17.648600 ms MarkObjects: 290.782800 ms DeleteObjects: 0.307900 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177736.
  65. Total: 318.980800 ms (FindLiveObjects: 8.759300 ms CreateObjectMapping: 17.782500 ms MarkObjects: 292.177300 ms DeleteObjects: 0.261400 ms)
  66.  
  67. Joystick disconnected ("Controller (XBOX 360 For Windows)").
  68.  
  69. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1329)
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