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Apr 25th, 2016
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  1. void setup() {
  2. size (800, 600);
  3. background = loadImage("Background.jpg");
  4. Ballimage=loadImage("ball.png");
  5. }
  6. PImage background;
  7. PImage Ballimage;
  8. float time;
  9. float interval;
  10. int last=0;
  11.  
  12.  
  13.  
  14. class Bubble {
  15. float ballsize;
  16. PImage Ballimage;
  17. float randomx =random(width);
  18. float randomy=random(height);
  19. float timestart;
  20. }
  21.  
  22. ArrayList<Bubble>bubbles= new ArrayList(10);
  23.  
  24.  
  25. ArrayList<Bubble>toRemove=new ArrayList();
  26.  
  27. void draw() {
  28. background(0);
  29. image (background, 0, 0, width, height);
  30. time=time+1;
  31. for (Bubble bub : bubbles) {
  32. bub.ballsize=50-(50*sin(((0.5)*(bub.timestart-time))/7)+50);
  33. //above is just a function that controlss the size of the bubbles appearing on screen
  34. image(Ballimage, bub.randomx-bub.ballsize/2, bub.randomy-bub.ballsize/2, bub.ballsize, bub.ballsize);
  35. if (bub.ballsize<1) {
  36. toRemove.add (bub);
  37. }
  38. }
  39. bubbles.removeAll(toRemove);
  40. toRemove.clear();
  41.  
  42.  
  43. if (millis() - last > 1000) {
  44. last=millis();
  45. while (true) {
  46. Bubble bub = new Bubble();
  47. bub.timestart=time;
  48. boolean clash = false;
  49. if (bub.randomx<50 || bub.randomx>width-50||bub.randomy<50||bub.randomy>height-50) {
  50. clash=true;
  51. }
  52. for (Bubble b : bubbles) {
  53. if (100>dist(b.randomx, b.randomy, bub.randomx, bub.randomy)) {
  54. clash = true;
  55. }
  56. }
  57. if (!clash) {
  58. if (bubbles.size()<10) {
  59. bubbles.add(bub);
  60. return;
  61. }
  62. }
  63. }
  64. }
  65. }
  66. void mouseClicked() {
  67. Bubble b = null;
  68. float minDist = Float.MAX_VALUE;
  69. for (Bubble b2 : bubbles) {
  70. float d = dist(b2.randomx, b2.randomy, mouseX, mouseY);
  71. if (d < minDist) {
  72. minDist = d;
  73. b = b2;
  74. }
  75. }
  76. if (b == null) {
  77. return;
  78. }
  79. if (minDist<b.ballsize/2) {
  80. toRemove.add (b);
  81. } else {
  82. println(b.ballsize, mouseX, mouseY);
  83. }
  84.  
  85. bubbles.removeAll(toRemove);
  86. toRemove.clear();
  87. }
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