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TÜRK42091723ROB

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  1. --By ArdaCanbazYT
  2. a,b,c,d=getupvalues or debug.getupvalues,getupvalue or debug.getupvalue,setupvalue or debug.setupvalue,islclosure or is_l_closure local L=game:GetService("Players")local M=L.LocalPlayer or L:GetPropertyChangedSignal("LocalPlayer"):Wait()or L.LocalPlayer local N=game:GetService("VirtualInputManager")local O,P local Q={}local R=Vector3.new()local S=false local T,U,V=Color3.fromRGB(0,222,0),Color3.fromRGB(222,0,0),Color3.fromRGB(222,222,222)local W={enabled=true,jewlAllowCrims=false,preferLongTP=false,bankRadius2=19,preferUnsafeEsc=false,warnSeconds=1.5,respawnForPlane=true}local X=false if readfile then pcall(function()local ic=game:GetService("HttpService"):JSONDecode(readfile("JBAR.txt"))local jc=false for kc,lc in pairs(ic)do if W[kc]==nil then jc=true ic[kc]=nil end end for kc,lc in pairs(W)do if ic[kc]==nil then jc=true ic[kc]=lc end end if jc then X=true writefile("JBAR.txt",game:GetService("HttpService"):JSONEncode(ic))end W=ic end)end local Y=game:GetService("RunService").Stepped local Z={}local ab local bb=function()for ic=1,#Z do Z[ic].CanCollide=false end end local function cb()if not ab then ab=Y:Connect(bb)end end local function db()if ab then ab:Disconnect()ab=nil end end local function eb(ic)if ic then Q=ic:WaitForChild("HumanoidRootPart")P=ic:WaitForChild("Humanoid")wait(0.2)Z={}for jc,kc in ipairs(ic:GetChildren())do if kc:IsA("BasePart")then Z[#Z+1]=kc end end end end eb(M.Character)M.CharacterAdded:Connect(eb)e=function(ic,jc,kc)local lc=Instance.new(ic)for mc,nc in next,kc do lc[mc]=nc end lc.Parent=jc return lc end f=e("ScreenGui",game.CoreGui,{Name="AutoRob",ResetOnSpawn=false,ZIndexBehavior="Sibling"})g=e("Frame",f,{Name="Main",ClipsDescendants=true,Draggable=true,Active=true,Size=UDim2.new(0,333,0,140),Position=UDim2.new(0.1,0,0.3,0),BackgroundColor3=Color3.new(0,0.118,0.239)})h=e("Frame",g,{Name="homeFrame",BackgroundTransparency=1,Size=UDim2.new(1,-30,1,-55),Position=UDim2.new(0,15,0,40)})i=e("TextButton",h,{Name="AbortBtn",Size=UDim2.new(0.48,0,0.3,0),Text="DÜZENLE",Font="SourceSans",Position=UDim2.new(0.52,0,0.25,0),TextSize=23,AutoButtonColor=false,BackgroundColor3=Color3.new(0.502,0.498,0.506)})j=e("Frame",i,{Name="Shade",BackgroundTransparency=0.9,Size=UDim2.new(1,0,0.5,0),Position=UDim2.new(0,0,0.5,0),BackgroundColor3=Color3.new(),Visible=false})k=e("TextLabel",h,{Name="Status",Size=UDim2.new(1,0,0.27,0),Text="Status: Loading...",TextSize=15,TextXAlignment="Left",Font="Code",Position=UDim2.new(0,0,0.73,0),BackgroundColor3=Color3.new(0.765,0.765,0.765)})l=e("TextButton",h,{Name="ToggleBtn",Size=UDim2.new(0.48,0,0.3,0),Text="Baslat-Kapat",Font="SourceSans",Position=UDim2.new(0,0,0.25,0),TextSize=23,BackgroundColor3=W.enabled and T or U})m=e("Frame",l,{Name="Shade",BackgroundTransparency=0.9,Size=UDim2.new(1,0,0.5,0),Position=UDim2.new(0,0,0.5,0),BackgroundColor3=Color3.new()})n=e("Frame",h,{Name="availabels",BackgroundTransparency=1,Size=UDim2.new(1,0,0.23,0),Position=UDim2.new(0,0,-0.12,0),BackgroundColor3=Color3.new(1,1,1)})o=e("TextLabel",n,{Name="jewelryLbl",Size=UDim2.new(0.2,0,1,0),Text=KUYUMCU",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,Position=UDim2.new(0.34,0,0,0),TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1)})p=e("TextLabel",n,{Name="trainLbl",Size=UDim2.new(0.2,0,1,0),Text="TİREN",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,Position=UDim2.new(0.5,0,0,0),TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1)})q=e("TextLabel",n,{Name="bankLbl",Size=UDim2.new(0.2,0,1,0),Text="BANKA",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,Position=UDim2.new(0.65,0,0,0),TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1)})r=e("TextLabel",n,{Name="airdropLbl",Size=UDim2.new(0.2,0,1,0),Text="KASA",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,Position=UDim2.new(0.82,0,0,0),TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1)})s=e("TextLabel",n,{Name="museumLbl",Size=UDim2.new(0.2,0,1,0),Text="MÜZE",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1),Position=UDim2.new(0.15,0,0,0)})t=e("TextLabel",n,{Name="planeLbl",Size=UDim2.new(0.2,0,1,0),Text="UÇAK",TextSize=18,Font="SourceSansLight",BackgroundTransparency=1,TextColor3=Color3.new(1,1,1),BackgroundColor3=Color3.new(1,1,1),Position=UDim2.new(-0.04,0,0,0)})u=e("TextButton",g,{Name="CloseBtn",TextWrapped=true,TextStrokeTransparency=0.7,Size=UDim2.new(0,25,0,25),TextColor3=V,Text="X",BackgroundTransparency=1,Font="GothamBold",Position=UDim2.new(1,-22,0,0),TextScaled=true})v=e("ImageButton",g,{Name="CogBtn",Image="rbxassetid://135740223",Size=UDim2.new(0,25,0,25),Position=UDim2.new(0,0,0,2),BackgroundTransparency=1})w=e("Frame",g,{Name="setsframe",BackgroundTransparency=0.02,Size=UDim2.new(1,-10,0.8,-10),Position=UDim2.new(-1,5,0.2,5),BorderSizePixel=0,BackgroundColor3=Color3.new(1,1,1)})x=e("Frame",w,{BackgroundTransparency=1,Size=UDim2.new(1,0,0.25,0)})y=e("TextBox",x,{Name="BankRadiusBox",TextWrapped=true,Size=UDim2.new(0,40,0,15),Text=W.bankRadius2,Font="GothamSemibold",Position=UDim2.new(0.78,0,0.2,0),TextScaled=true,BackgroundColor3=Color3.new(1,1,1)})z=e("TextLabel",x,{TextWrapped=true,Size=UDim2.new(0.8,0,1,0),Text="Bank Cops Danger Range",TextSize=15,Font="Code",BackgroundTransparency=1})A=e("Frame",w,{BackgroundTransparency=0.93,Size=UDim2.new(1,0,0.25,0),Position=UDim2.new(0,0,0.25,0),BackgroundColor3=Color3.new()})B=e("TextButton",A,{Name="JewlSetBtn",Size=UDim2.new(0,25,0,15),Text=W.respawnForPlane and'X'or'',Font="SourceSansSemibold",Position=UDim2.new(0.8,0,0.2,0),TextSize=20,BackgroundColor3=Color3.new(1,1,1)})C=e("TextLabel",A,{TextWrapped=true,Size=UDim2.new(0.8,0,1,0),Text="Respawn To Speed Up Plane",TextSize=15,Font="Code",BackgroundTransparency=1})D=e("Frame",w,{BackgroundTransparency=1,Size=UDim2.new(1,0,0.25,0),Position=UDim2.new(0,0,0.5,0)})E=e("TextButton",D,{Name="WarnSetBtn",Size=UDim2.new(0,25,0,15),Text=W.warnSeconds>1.51 and'X'or'',Font="SourceSansSemibold",Position=UDim2.new(0.8,0,0.2,0),TextSize=20,BackgroundColor3=Color3.new(0,0,0)})F=e("TextLabel",D,{TextWrapped=true,Size=UDim2.new(0.8,0,1,0),Text="Prefer Longer Warnings",TextSize=15,Font="Code",BackgroundTransparency=1})G=e("Frame",w,{BackgroundTransparency=0.93,Size=UDim2.new(1,0,0.25,0),Position=UDim2.new(0,0,0.75,0),BackgroundColor3=Color3.new()})H=e("TextButton",G,{Name="EscSetBtn",Size=UDim2.new(0,25,0,15),Text=W.preferUnsafeEsc and'X'or'',Font="SourceSansSemibold",Position=UDim2.new(0.8,0,0.2,0),TextSize=20,BackgroundColor3=Color3.new(1,1,1)})I=e("TextLabel",G,{TextWrapped=true,Size=UDim2.new(0.8,0,1,0),Text="Remember Your Position",TextSize=15,Font="Code",BackgroundTransparency=1})J=e("TextLabel",g,{Name="Title",TextWrapped=true,Size=UDim2.new(0.5,0,0,20),Text="Auto-Rob FASTKILL3R",TextSize=18,Font="Highway",BackgroundTransparency=1,Position=UDim2.new(0.24,0,0,3),TextColor3=V,BackgroundColor3=Color3.new(1,1,1)})K=e("TextButton",g,{Name="SaveSetsBtn",Size=UDim2.new(0,60,0,25),Text="Save",Font="SourceSans",Style="RobloxRoundDefaultButton",Position=UDim2.new(0,30,0,-25),TextSize=20})u.MouseButton1Click:Connect(function()f:Destroy()S=true if O then O:Disconnect()end end)u.MouseEnter:Connect(function()u.TextColor3=U end)u.MouseLeave:Connect(function()u.TextColor3=V end)local function fb(ic)i.AutoButtonColor=ic i.BackgroundColor3=ic and Color3.new(0.353,0.557,0.914)or Color3.new(0.502,0.498,0.506)j.Visible=ic S=false end i.MouseButton1Click:Connect(function()if i.AutoButtonColor then if O then O:Disconnect()end fb(false)S=true i.Text="Aborted."wait(2.8)i.Text="ABORT"end end)local function gb(ic)k.Text="Durum: "..ic end local hb=game:GetService("TweenService"):Create(v,TweenInfo.new(0.25),{Rotation=135})local ib=game:GetService("TweenService"):Create(v,TweenInfo.new(0.25),{Rotation=0})local jb=false v.MouseButton1Click:Connect(function()jb=not jb if jb then w:TweenPosition(UDim2.new(0,5,0.2,5),nil,"Quart",0.3,true)h:TweenPosition(UDim2.new(1,15,0,40),nil,"Quart",0.3,true)if writefile then K:TweenPosition(UDim2.new(0,30,0,2),nil,"Quart",0.3,true)end hb:Play()else w:TweenPosition(UDim2.new(-1,5,0.2,5),nil,"Quart",0.3,true)h:TweenPosition(UDim2.new(0,15,0,40),nil,"Quart",0.3,true)K:TweenPosition(UDim2.new(0,30,0,-25),nil,"Quart",0.3,true)ib:Play()end end)local kb=y.Text y:GetPropertyChangedSignal("Text"):Connect(function()y.Text=y.Text:sub(1,4)local ic=tonumber(y.Text)if ic then if ic>99 then y.Text='99'end elseif y.Text~=''then y.Text=kb end kb=y.Text end)y.FocusLost:Connect(function()if tonumber(y.Text)then W.bankRadius2=tonumber(y.Text)end y.Text=tostring(W.bankRadius2)end)B.MouseButton1Click:Connect(function()W.respawnForPlane=not W.respawnForPlane B.Text=W.respawnForPlane and"X"or""end)E.MouseButton1Click:Connect(function()W.warnSeconds=W.warnSeconds>1.51 and 1.5 or 3 E.Text=W.warnSeconds>1.51 and"X"or""end)H.MouseButton1Click:Connect(function()W.preferUnsafeEsc=not W.preferUnsafeEsc H.Text=W.preferUnsafeEsc and"X"or""end)K.MouseButton1Click:Connect(function()if writefile and K.Style.Name=="RobloxRoundDefaultButton"then K.Style="RobloxRoundButton"writefile("JBAR.txt",game:GetService("HttpService"):JSONEncode(W))K.Text="Saved."wait(1)K.Text="Save"K.Style="RobloxRoundDefaultButton"end end)l.MouseButton1Click:Connect(function()W.enabled=not W.enabled l.BackgroundColor3=W.enabled and T or U end)M:WaitForChild("PlayerScripts"):WaitForChild("LocalScript")wait(0.5)wait(5-workspace.DistributedGameTime)local lb,mb,nb,ob,pb if a then local ic=(getreg or debug.getregistry)()for jc=1,#ic do local kc=ic[jc]if type(kc)=="function"and(is_protected_closure==nil or is_protected_closure(kc)==false)and(d==nil or d(kc))then local lc=a(kc)for mc,nc in next,lc do if type(nc)=="table"then if rawget(nc,"Specs")and nc.Frame and#nc==0 then lb=nc.Specs elseif rawget(nc,"IsFlying")and#nc==0 then nc.IsFlying=function()return tostring(getfenv(2).script)=="Falling"end elseif mb==nil and#nc==3 then for oc=1,3 do if type(nc[oc])=="table"and nc[oc].Name=="Punch"then mb=nc[oc]end end end elseif nb==nil and(nc=="Prisoner"or nc=="Police"or nc=="Neutral")and#lc==2 then nb=kc ob=mc elseif pb==nil and type(nc)=="function"and(is_protected_closure==nil or is_protected_closure(nc)==false)and(d==nil or d(nc))then for oc,pc in next,a(nc)do if type(pc)=="table"and rawget(pc,"LastVehicleExit")then pb=nc end end end end end end end for ic,jc in ipairs(workspace.Buildings:GetChildren())do if(jc.Position-Vector3.new(-302.6,30.3,1431.9)).Magnitude<1 then jc.CanCollide=false end end for ic,jc in ipairs(workspace.Jewelrys:GetChildren()[1].Building:GetChildren())do if jc.Name=="Part"and(jc.Position-Vector3.new(157.8,63.4,1336.6)).Magnitude<1 then jc.CanCollide=false end end local qb={{CFrame.new(1053.6,101.7,1245.6),workspace.Museum.MummyCase.Mummy.Head},{CFrame.new(1037.1,116.6,1254.8),workspace.Museum.Reference.Items.Gold},{CFrame.new(1046.8,116.6,1262.7),workspace.Museum.Reference.Items.SpinnerRim},{CFrame.new(1029.4,116.6,1247.7),workspace.Museum.Reference.Items.Cone.Cone},{CFrame.new(1038.8,101.7,1238.7),workspace.Museum.EgyptionCase.Mask},{CFrame.new(1105.3,101.7,1151),workspace.Museum.JewelCase.Jewel}}local rb=workspace.Trains:FindFirstChild("SteamEngine")~=nil local sb=false local tb local ub=tb or{}workspace.Trains.ChildAdded:Connect(function(ic)wait(math.random())if ic.Name=="SteamEngine"then rb=true elseif ic.Name=="BoxCar"and tb==nil and ub.Parent==nil and false then ub=ic wait(24+math.random()*53)if ic.Parent and tb==nil then tb=ic end end p.TextColor3=(tb or rb)and T or Color3.new(1,1,1)end)workspace.Trains.ChildRemoved:Connect(function(ic)if tb==ic then tb=nil elseif ic.Name=="SteamEngine"then rb=false end p.TextColor3=(tb or rb)and T or Color3.new(1,1,1)end)p.TextColor3=(tb or rb)and T or Color3.new(1,1,1)local vb={}local wb=0 local function xb()local ic=workspace.Plane.Crates:GetChildren()for jc=1,#ic do local kc=ic[jc]:FindFirstChild("1")if kc and kc.Transparency<.99 and kc.Position.Y>50 then return kc end end end local function yb(ic)if ic.ClassName=="Model"then if ic.Name=="Drop"then local jc=ic:WaitForChild("Briefcase",2)while jc and jc.Parent and ic:FindFirstChild("Parachute")do ic.ChildRemoved:Wait()wait()end if jc and jc.Parent then vb[#vb+1]=jc r.TextColor3=T end elseif ic.Name=="Plane"and ic:WaitForChild("Crates",2)then wb=tick()+120 while ic.Parent and xb()==nil do wait(0.3)end if ic.Parent then sb=true t.TextColor3=T end end end end for ic,jc in ipairs(workspace:GetChildren())do if jc.ClassName=="Model"then coroutine.wrap(yb)(jc)end end workspace.ChildAdded:Connect(yb)workspace.ChildRemoved:Connect(function(ic)if ic.ClassName=="Model"then if ic.Name=="Drop"then wait()for jc=#vb,1,-1 do if not vb[jc].Parent then table.remove(vb,jc)end end r.TextColor3=#vb>0 and T or Color3.new(1,1,1)elseif ic.Name=="Plane"then sb=false t.TextColor3=Color3.new(1,1,1)wb=tick()end end end)local zb=workspace.Banks:GetChildren()[1].Extra.Sign.Decal local Ab=workspace.Jewelrys:GetChildren()[1].Extra.Sign.Decal local Bb=workspace.Museum.Roof.Hole.Part local Cb=zb.Transparency>0.01 local Db=Ab.Transparency>0.01 local Eb=not Bb.CanCollide local Fb=#workspace.Ringers.Bank:GetChildren()==0 local Gb=#workspace.Ringers.Jewelry:GetChildren()==0 zb:GetPropertyChangedSignal("Transparency"):Connect(function()wait()Cb=zb.Transparency>0.01 q.TextColor3=Cb and T or Color3.new(1,1,1)if not Cb then Fb=true end end)Ab:GetPropertyChangedSignal("Transparency"):Connect(function()wait()Db=Ab.Transparency>0.01 o.TextColor3=Db and T or Color3.new(1,1,1)if not Db then Gb=true end end)Bb:GetPropertyChangedSignal("CanCollide"):Connect(function()wait()Eb=not Bb.CanCollide s.TextColor3=Eb and T or Color3.new(1,1,1)end)q.TextColor3=Cb and T or Color3.new(1,1,1)o.TextColor3=Db and T or Color3.new(1,1,1)s.TextColor3=Eb and T or Color3.new(1,1,1)workspace.Ringers.Bank.ChildAdded:Connect(function()Fb=false end)workspace.Ringers.Jewelry.ChildAdded:Connect(function()Gb=false end)local function Hb(ic,jc)local kc=tick()local lc=0.1 ic=(ic==nil or ic<=0)and 0.001 or ic lc=(lc>ic)and ic or lc while tick()-kc<ic and S==false and(jc==nil or jc(tick()-kc))do wait(lc)end return tick()-kc end local function Ib(ic)N:SendKeyEvent(true,ic,false,game)wait()N:SendKeyEvent(false,ic,false,game)end local function Jb(ic)if P.Sit then P.Jump=true if pb then pb(true)else Ib("Space")end if ic or P:GetStateEnabled("Running")then wait()else wait(3)end end end local function Kb(ic)return tonumber((tostring(ic):gsub("%D","")))end local function Lb()return M.PlayerGui.MainGui.CollectMoney.Visible and Kb(M.PlayerGui.MainGui.CollectMoney.Money.Text)+2>Kb(M.PlayerGui.MainGui.CollectMoney.Maximum.Text)end local function Mb()local ic,jc=M.PlayerGui.MainGui.MuseumBag.TextLabel.Text:match("(.-)/(.+)")return M.PlayerGui.MainGui.MuseumBag.Visible and ic and jc and Kb(ic)>=Kb(jc)end local Nb local function Ob()return(Nb.Door.Closed.CFrame.lookVector-Nb.Door.Hinge.CFrame.lookVector).Magnitude>0.1 end local function Pb(ic)local jc=game:GetService("Teams").Police:GetPlayers()for kc=1,#jc do local lc=jc[kc]if lc.Character and lc.Character:FindFirstChild("HumanoidRootPart")and lc.Character:FindFirstChild("Humanoid")then local mc=lc.Character.HumanoidRootPart.Position if(Nb.Door.Hinge.Position-mc).Magnitude<ic and lc.Character.Humanoid.Health>0 and workspace:FindPartOnRayWithWhitelist(Ray.new(mc,Nb.TriggerDoor.Position-Nb.Door.Hinge.CFrame.lookVector*3-mc),{Nb.Decoration,Nb.Parent.Parent.TopFloor})==nil then return true end end end return false end local function Qb(ic)if S then return end local jc=workspace.CurrentCamera jc.CameraType="Scriptable"jc.CFrame=CFrame.new(jc.CFrame.p,ic.Position)wait()jc.CameraType="Custom"wait()N:SendKeyEvent(true,"E",false,game)end local function Rb(ic)if lb then for jc=1,#lb do if lb[jc].Part==ic then lb[jc]:Callback(true)break end end Hb(1)else local jc=ic.Weld local kc,lc=jc.C0,jc.Part1 jc.C0,jc.Part1=CFrame.new(0,0,9),Q if M.PlayerGui.MainGui.CircleAction.Visible then Q.CFrame=Q.CFrame+Q.CFrame.lookVector*20 end local mc=Ray.new(Q.Position,Q.CFrame.lookVector*11)local nc={Q.Parent}local oc={}while true do local pc=workspace:FindPartOnRayWithIgnoreList(mc,nc)if pc then nc[#nc+1]=pc oc[pc]=pc.CanCollide pc.CanCollide=false else break end end wait()Qb(ic)Hb(0.1)for pc,qc in next,oc do pc.CanCollide=qc end jc.C0,jc.Part1=kc,lc N:SendKeyEvent(false,"E",false,game)Hb(0.9)end return P.Sit end local Sb={}local function Tb(ic)if S then return end if Sb.Parent==nil or Sb.Player.Value or Sb.Position.Y<-10 or Rb(Sb)==false then for jc,kc in ipairs(workspace.Vehicles:GetChildren())do if kc.Name=="Camaro"and kc:FindFirstChild("Engine")and kc:FindFirstChild("Seat")and kc.Seat:FindFirstChild("Weld")and kc.Seat:FindFirstChild("Player")and kc.Seat.Player.Value==false and kc.Seat~=Sb and not S then if Rb(kc.Seat)then Sb=kc.Seat if kc:FindFirstChild("BodyVelocity")==nil then e("BodyVelocity",kc.Engine,{Velocity=R,MaxForce=Vector3.new(1e6,1e6,1e6),P=1000})end break end end end end Sb.Parent:SetPrimaryPartCFrame(CFrame.new(ic.X+7,math.random(200,300),ic.Z))Hb(1)if S then return end Jb(true)delay(3,function()Q.CFrame=Q.CFrame+Vector3.new(0,0.001,0)end)Q:GetPropertyChangedSignal("CFrame"):Wait()Q.CFrame=ic Q.Velocity,Q.RotVelocity=R,R Hb(0.1)Q.CFrame=ic Q.Velocity,Q.RotVelocity=R,R end local function Ub(ic)P:SetStateEnabled("FallingDown",false)local jc=(ic-ic.p)+Q.Position+Vector3.new(0,4,0)local kc=ic.p-Q.Position local lc=workspace.Gravity workspace.Gravity=0 for mc=0,kc.Magnitude,1.8 do if S then break end Q.CFrame=jc+kc.Unit*mc Q.Velocity,Q.RotVelocity=R,R wait()end if not S then Q.CFrame=ic end workspace.Gravity=lc end local Vb=CFrame.new()local function Wb(ic)fb(true)gb(ic.." ready.")local jc=g.BackgroundColor3 local kc=0 while kc<W.warnSeconds do for lc=0,1,1/(30*.25)do g.BackgroundColor3=jc:lerp(U,lc)kc=kc+wait()end for lc=0,1,1/(30*.25)do g.BackgroundColor3=U:lerp(jc,lc)kc=kc+wait()end end g.BackgroundColor3=jc if P==nil or P.Health<1 then wait(5)end if S or not W.enabled then return false end Jb()if M.Team.Name=="Prisoner"then gb("Breaking out...")if workspace.Vehicles:FindFirstChild("Camaro")==nil or workspace.Vehicles:FindFirstChild("Heli")==nil then Ub(CFrame.new(-1022,60,-1533))end Hb(25,function()return M.PlayerGui.MainGui.CellTime.Visible end)Tb(CFrame.new(-298+math.random()*10,18,1430))Hb(3)end Vb=Q.CFrame return W.enabled and not S end local function Xb()S=false gb("Escaping...")if W.preferUnsafeEsc then Tb(Vb)else Tb(CFrame.new(-298+math.random()*10,18,1430))end end local function Yb()local ic=Wb("Jewelry")if ic then gb("TPing to jewelry...")Tb(CFrame.new(89.7,17.88,1302.53)*CFrame.Angles(0,math.pi/-2,0))Ub(CFrame.new(89.7,9,1302.53)*CFrame.Angles(0,math.pi/-2,0))ic=not S gb("Robbery started!")local jc=0 local kc=workspace.Jewelrys:GetChildren()[1].Boxes:GetChildren()table.sort(kc,function(lc,mc)return lc.Position.X+lc.Position.Y*-900>mc.Position.X+mc.Position.Y*-900 end)for lc=1,#kc do if S or Db==false or(jc>3 and Lb())then break end local mc=kc[lc]if mc.Transparency<0.9 then Ub(CFrame.new(mc.Position+mc.CFrame.lookVector*(mc.Position.X<130 and 3 or-3),mc.Position))Hb(0.1)for nc=1,4 do if mb then mb:Callback(true)else Ib("F")end Hb(0.5)if mc.Transparency>0.9 then break end end jc=jc+1 Hb(0.5)end end gb("Selling...")if not S then Q.CFrame=Q.CFrame+Vector3.new(0,150-Q.CFrame.Y,0)wait(0.1)end Ub(CFrame.new(-142,120,1460)*CFrame.Angles(0,math.pi,0))Ub(CFrame.new(-202,34.7,1544)*CFrame.Angles(0,math.pi,0))Hb(3,function()return M.PlayerGui.MainGui.CollectMoney.Visible end)Xb()if ic then Db=false o.TextColor3=Color3.new(1,1,1)gb("Jewelry success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function Zb()local ic=Wb("Bank")if ic then gb("TPing to bank...")Tb(CFrame.new(23.6,20,853.5))Hb(2)ic=not S gb("Opening vault...")Nb=workspace.Banks:GetChildren()[1].Layout:GetChildren()[1]if not S then local jc=Nb.TriggerDoor.CFrame Nb.TriggerDoor.CFrame=Q.CFrame wait()Nb.TriggerDoor.CFrame=jc local kc=Nb.Door.Hinge.CFrame if Nb.Money.Size.Magnitude>25 and(Nb.Money.Position-kc.Position).Magnitude<30 then if Nb.Name=="TheMint"then Tb(kc+kc.lookVector*3+kc.rightVector*13.5)else Tb(kc+kc.lookVector*3+kc.rightVector*-5.5+Vector3.new(0,3,0))end else if Nb:FindFirstChild("Lasers")then for lc,mc in ipairs(Nb.Lasers:GetChildren())do if mc.Name=="LaserTrack"then mc:Destroy()end end end Tb(Nb.Money.CFrame)end end Hb(300,function()return Cb and Ob()==false end)Hb(3,function()return Cb and(not(Ob()and Pb(W.bankRadius2)))end)gb("Robbery started!")Hb(80,function()return Lb()==false and Cb and(not(Ob()and Pb(W.bankRadius2)))end)Q.CFrame=CFrame.new(Q.CFrame.X,20,Q.CFrame.Z)wait(0.5)Xb()if ic then Cb=false q.TextColor3=Color3.new(1,1,1)gb("Bank success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function ac()local ic=Wb("Train")if ic then local jc=tb.Model.Rob.Gold local kc=workspace.Trains.LocomotiveFront.Model.Front gb("TPing to train...")Tb(jc.CFrame+jc.Velocity*2)ic=not S if tb.Parent then if lb and false then O=Y:Connect(function()Q.CFrame=tb.Skeleton.RoofDoorClosed.CFrame+Vector3.new(0,-5,0)Q.Velocity,Q.RotVelocity=R,R end)gb("Bypassing by waiting...")Hb(5)O:Disconnect()local lc,mc for nc=1,#lb do local oc=lb[nc]if lc==nil and oc.Name=="Open Door"and tostring(oc.Part)=="RoofDoorClosed"and tb:IsAncestorOf(oc.Part)then lc=oc elseif mc==nil and oc.Name=="Breach Vault"and tb:IsAncestorOf(oc.Part)then mc=oc end end if lc then lc:Callback(true)end wait()if mc then mc:Callback(true)end else gb("Opening door...")O=Y:Connect(function()Q.CFrame=tb.Skeleton.RoofDoorClosed.CFrame+Vector3.new(0,-5,0)Q.Velocity,Q.RotVelocity=R,R end)Hb(0.45)Qb(tb.Skeleton.RoofDoorClosed)Hb(7,function()return(tb.Skeleton.RoofDoor.Position-tb.Skeleton.RoofDoorClosed.Position).Magnitude<1 end)O:Disconnect()Hb()N:SendKeyEvent(false,"E",false,game)gb("Opening vault...")O=Y:Connect(function()Q.CFrame=jc.CFrame Q.Velocity,Q.RotVelocity=R,R end)Hb(0.45)Qb(tb.Skeleton.Vault.Part)Hb(7,function()return tb.Skeleton.Vault.Part.RotVelocity.Magnitude<.001 end)O:Disconnect()Hb(0.2)N:SendKeyEvent(false,"E",false,game)end gb("Robbery started!")O=Y:Connect(function()Q.CFrame=jc.CFrame Q.Velocity,Q.RotVelocity=R,R end)Hb(65,function()return Lb()==false and kc.Position.X>-1584 end)O:Disconnect()end Xb()if ic then tb=nil p.TextColor3=Color3.new(1,1,1)gb("Train success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function bc()local ic=Wb("Museum")if ic then gb("TPing to museum...")Tb(CFrame.new(1064,107,1194))Hb(1)if S then ic=false else gb("Robbery started!")local jc=M.PlayerGui.MainGui.MuseumBag.TextLabel jc.Text="9"..jc.Text:sub(2)for kc=1,#qb do local lc=qb[kc][1]local mc=qb[kc][2]if mc.Transparency<.99 then if S or Eb==false or jc.Text:sub(1,1)==jc.Text:sub(5,5)then break end Ub(lc)if lb then if kc==1 then mc=mc.Parent.Parent.MummyNode end for nc=1,#lb do if lb[nc].Part==mc then lb[nc]:Callback(true)break end end Hb(0.5)else Qb(mc)Hb(7,function()return mc.Transparency<.99 end)N:SendKeyEvent(false,"E",false,game)Hb()end end end if W.preferUnsafeEsc then Tb(Vb)else Tb(CFrame.new(-298+math.random()*10,18,1430))end gb("Bypassing by waiting...")Hb(9)Jb()Vb=Q.CFrame gb("Selling...")Tb(CFrame.new(1686,50.7,-1844))Hb(4)Ub(CFrame.new(1647,50.7,-1813))Hb(9,function()return M.PlayerGui.MainGui.MuseumBag.Visible end)end Xb()if ic then Eb=false s.TextColor3=Color3.new(1,1,1)gb("Museum success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function cc()local ic=Wb("Steam engine")if ic then gb("Robbery started!")local jc=tick()local kc=workspace.Trains:GetDescendants()for lc=1,#kc do local mc=kc[lc]if mc.Name=="Briefcase"and mc.Parent and mc:FindFirstChild("Weld")then if S or Mb()then break end if lb then for nc=1,#lb do if lb[nc].Part==mc then lb[nc]:Callback(true)break end end Hb(2.5)else mc.Weld.C0=CFrame.new(0,0,5)mc.Weld.Part1=Q Hb()Qb(mc)Hb(3,function()return mc.Parent~=nil end)N:SendKeyEvent(false,"E",false,game)Hb()mc:ClearAllChildren()end end end Hb(1)Tb(CFrame.new(1686,50.7,-1844))gb("Bypassing by waiting...")Hb(10-(tick()-jc))Jb()gb("Selling...")Ub(CFrame.new(1647,50.7,-1813))Hb(9,function()return M.PlayerGui.MainGui.MuseumBag.Visible end)Xb()if ic then rb=false p.TextColor3=Color3.new(1,1,1)gb("Train success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function dc()local ic=Wb("Airdrop")if ic then local jc=vb[1]if jc and jc.Parent then gb("TPing to airdrop...")cb()Tb(jc.CFrame+Vector3.new(0,-3,0))if M.SimulationRadius<300 then M.SimulationRadius=300 end gb("Robbery started!")Hb(0.2)if M.SimulationRadius<300 then M.SimulationRadius=300 end if S then ic=false else Q.Anchored=true if not lb then Qb(jc)Hb()N:SendKeyEvent(true,"E",false,game)end Hb(6.5,function()return jc.Parent~=nil end)if lb then for kc=1,#lb do if lb[kc].Part==jc then lb[kc]:Callback(true)break end end else N:SendKeyEvent(false,"E",false,game)end Hb(1)end Q.Anchored=false db()Xb()end if ic then gb("Airdrop success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function ec()local ic=Wb("Plane")if ic then local jc if workspace:FindFirstChild("Plane")then jc=workspace.Plane:FindFirstChild("Root")end if jc then gb("Waiting for takeoff.")Hb(20,function()return jc.Parent~=nil and jc.Position.Y<300 end)gb("TPing to plane...")Tb(workspace.Plane.Root.CFrame)ic=not S if workspace:FindFirstChild("Plane")then gb("Robbery started!")local kc=workspace.Plane.Crates:GetChildren()for lc=1,#kc do local mc=kc[lc]:FindFirstChild("1")if mc and mc.Parent and mc.Transparency<.99 and not S then local nc=mc.Parent["2"]local oc O=Y:Connect(function()Q.CFrame=nc.CFrame+Vector3.new(0,-9,0)Q.Velocity,Q.RotVelocity=R,R end)if lb then Hb(0.5)for pc=1,#lb do local qc=lb[pc]if lb[pc].Part==mc then lb[pc]:Callback(true)break end end else mc.Anchored=false oc=e("Weld",mc,{Part0=mc,Part1=Q,C0=CFrame.new(0,4.5,0)})Hb(0.5)Qb(mc)Hb(20,function()return mc.Transparency<.99 end)N:SendKeyEvent(false,"E",false,game)mc.CanCollide=true end Hb(0.5)O:Disconnect()if M.PlayerGui.MainGui.CrateCollectMoney.Visible then gb("Bypassing by waiting...")Tb(CFrame.new(-292,36.5,1570))if oc then oc:Destroy()end Hb(9)Jb()gb("Selling...")Ub(CFrame.new(-337,30,1584))Q.Anchored=true Hb(3,function()return M.PlayerGui.MainGui.CrateCollectMoney.Visible end)Q.Anchored=false break elseif oc then oc:Destroy()end end end end Xb()end if ic then sb=false t.TextColor3=Color3.new(1,1,1)gb("Plane success!")end end fb(false)wait(2)if ic then gb("10 second cooldown.")wait(10)end end local function fc()wb=tick()gb("Speeding up the plane...")local ic=Q.CFrame if tostring(M.Team)~="Police"then c(nb,ob,"Police")nb()M.CharacterAdded:Wait()wait(0.5)end for kc=1,#lb do if lb[kc].Name=="Call Cargo Plane"then lb[kc]:Callback(true)break end end local jc jc=game.CoreGui.RobloxGui.NotificationFrame.ChildAdded:Connect(function(kc)jc:Disconnect()local lc=kc:WaitForChild("NotificationText").Text if lc:match("Wait %d")then wb=tick()-(197-tonumber(lc:match("%d+")))end end)wait(0.5)c(nb,ob,"Prisoner")nb()M.CharacterAdded:Wait()wait(3)Tb(ic)if workspace:FindFirstChild("Plane")then game:GetService("StarterGui"):SetCore("SendNotification",{Title="CargoPlane",Text="Arriving shortly!"})end end game:GetService("StarterGui"):SetCore("SendNotification",{Title="Auto-Rob by FASTKILL3R",Text=X and"SETTINGS CHANGED!"or"Improved airdrop speed <3",Duration=20,Button1="ok boomer"})local gc=0 local hc=0 while wait(0.5)and f.Parent do if workspace.Trains:FindFirstChild("LocomotiveFront")then local ic=workspace.Trains.LocomotiveFront.Model.Front.Position if ic.X<-1300 and ic.Z<350 then tb=nil p.TextColor3=Color3.new(1,1,1)end end if(fireclickdetector or click_detector)and workspace.Switches.BranchBack.Rail.Transparency<.9 then(fireclickdetector or click_detector)(workspace.Switches.BranchBack.Lever.Click.ClickDetector,1)end if tick()-hc>60 then hc=tick()game:GetService("VirtualUser"):CaptureController()game:GetService("VirtualUser"):ClickButton2(Vector2.new())end M.PlayerGui.MainGui.CollectMoney.Visible=false if W.enabled then if sb then ec()elseif Eb then bc()elseif Db then Yb()elseif rb then cc()elseif tb then ac()elseif Cb then Zb()elseif nb and W.respawnForPlane and tick()-wb>197 and(#L:GetPlayers()<20 or#game:GetService("Teams").Police:GetPlayers()>1)then fc()elseif#vb>0 then dc()else gb("Wait for stores to open"..string.rep('.',gc%3+1))gc=gc+1 end else gb("Disabled.")end end
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Ledger Nano X - The secure hardware wallet
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