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  1. All races have the same total sum of starting bonuses.
  2. Attribute bonuses are based on skill affinities to
  3. stealth (stamina), combat (health), and magic (magicka).
  4.  
  5.  
  6. Starting Attributes
  7. Race flat +/- bonuses. - means no change.
  8. Skill % how much more quickly it will gain XP
  9.  
  10.  
  11.  
  12. Stam Health Mag
  13. Argonian +20 -15 -5
  14. Pickpocket 4%
  15. Sneak 4%
  16. Alchemy 4%
  17. Alteration 4%
  18. Illusion 4%
  19. Light Armor 8%
  20. Lockpicking 8%
  21.  
  22. Stam Health Mag
  23. Breton -5 -15 +20
  24. Alchemy 4%
  25. Speech 4%
  26. Illusion 4%
  27. Alteration 8%
  28. Conjuration 8%
  29. Restoration 8%
  30.  
  31. Stam Health Mag
  32. Dark Elf -5 - +5
  33. Archery 4%
  34. Light Armor 4%
  35. Sneak 4%
  36. Illusion 4%
  37. Enchanting 4%
  38. One-Handed 8%
  39. Destruction 8%
  40.  
  41. Stam Health Mag
  42. High Elf -15 -15 +30
  43. Alteration 4%
  44. Conjuration 4%
  45. Restoration 4%
  46. Enchanting 8%
  47. Destruction 8%
  48. Illusion 8%
  49.  
  50. Stam Health Mag
  51. Imperial - +5 -5
  52. Restoration 4%
  53. Enchanting 4%
  54. One-Handed 4%
  55. Block 4%
  56. Heavy Armor 8%
  57. Speech 12%
  58.  
  59. Stam Health Mag
  60. Khajiit +30 -15 -15
  61. Light Armor 8%
  62. Pickpocket 8%
  63. Lockpicking 8%
  64. Sneak 12%
  65.  
  66. Stam Health Mag
  67. Nord -10 +25 -15
  68. One-Handed 4%
  69. Smithing 4%
  70. Speech 4%
  71. Heavy Armor 8%
  72. Two-Handed 8%
  73. Block 8%
  74.  
  75. Stam Health Mag
  76. Orc -15 +30 -15
  77. One-Handed 4%
  78. Two-Handed 4%
  79. Block 8%
  80. Smithing 8%
  81. Heavy Armor 12%
  82.  
  83. Stam Health Mag
  84. Redguard -10 +25 -15
  85. Archery 4%
  86. Block 4%
  87. Smithing 4%
  88. Light Armor 4%
  89. Two-Handed 8%
  90. One-Handed 12%
  91.  
  92. Stam Health Mag
  93. Wood Elf +15 - -15
  94. Lockpicking 4%
  95. Sneak 4%
  96. Alchemy 8%
  97. Light Armor 8%
  98. Archery 12%
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