Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log uploaded on Friday, November 16, 2018, 5:41:21 PM
- Loaded mods:
- Core: (no assemblies)
- Active Harmony patches:
- Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Harmony versions present: 1.2.0.1: net.marvinkosh.rimworld.mod.combatreadinesscheck, io.github.ratysz.rt_solarflareshield, UnlimitedHugs.HugsLib, io.github.ratysz.madskills; 1.0.9.1: rimworld.jecrell.abilityuser
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Mods config data is from build 1557 while we are at build 2059. Resetting.
- Could not resolve cross-reference to RimWorld.ConceptDef named MaxNumberOfPlayerHomes (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Knowledge data was missing key QueueOrders. Adding it...
- Knowledge data was missing key MaxNumberOfPlayerSettlements. Adding it...
- Could not resolve cross-reference to RimWorld.ConceptDef named MaxNumberOfPlayerHomes (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Knowledge data was missing key QueueOrders. Adding it...
- Knowledge data was missing key MaxNumberOfPlayerSettlements. Adding it...
- Key binding conflict: MainTab_World and MainTab_Wildlife are both bound to F5.
- Key binding conflict: MainTab_History and MainTab_Research are both bound to F6.
- Key binding conflict: MainTab_Wildlife and MainTab_World are both bound to F5. Fixed automatically.
- Key binding conflict: MainTab_Research and MainTab_History are both bound to F6. Fixed automatically.
- Key binding conflict: MainTab_World and MainTab_Factions are both bound to F7. Fixed automatically.
- Couldn't find exact match for backstory TunnelworldIlluminator50, or any close match.
- Couldn't find exact match for backstory GalacticSightseer55, or any close match.
- Couldn't find exact match for backstory DeepSpaceSurveor17, or any close match.
- Translation data for language Korean has 352 errors. Generate translation report for more info.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 139c -> priority: 1
- Thread -> id: 7944 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 24.21.14.1170]
- Renderer: NVIDIA GeForce GTX 1060 3GB
- Vendor: NVIDIA
- VRAM: 2988 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly SWSaber: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'CompActivatableEffect.CompActivatableEffect' from assembly 'CompActivatableEffect, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompSlotLoadable.CompSlotLoadable' from assembly 'CompSlotLoadable, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompDeflector.CompDeflector' from assembly 'CompDeflector, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompSlotLoadable.CompProperties_SlotLoadable' from assembly 'CompSlotLoadable, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompActivatableEffect.CompProperties_ActivatableEffect' from assembly 'CompActivatableEffect, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'SWSaber, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'SWSaber, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly ProjectJedi: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForcePower' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceData' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ProjectJediDefOf' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass23_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass27_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_1' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_2' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'ProjectJedi.Building_ForceMeditationPad+<>c__DisplayClass0_1' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.CompAbilityUser' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.PawnAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.AbilityDef' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.PawnSummoned' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.Projectile_Ability' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass42_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass6_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass8_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly DefensivePositions: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HotkeyMode' from assembly 'DefensivePositions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly Hospitality: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Hospitality.Settings' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass11_0' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- [RuntimeGC] Mod settings loaded.
- [HugsLib] version 6.1.1
- XML error: Could not find parent node named "Base_X2_AIRobotRechargeStation" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_RechargeStation" ParentName="Base_X2_AIRobotRechargeStation" Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation"><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><fillPercent>0.25</fillPercent><costList><Steel>20</Steel><Plasteel>5</Plasteel><RPP_Component>1</RPP_Component></costList><statBases><Mass>13</Mass></statBases><!-- added abstraction for potential future use --></ThingDef>
- XML error: Could not find parent node named "DisabledBase" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Disabled" ParentName="DisabledBase"><thingClass>AIRobot.X2_AIRobot_disabled</thingClass><soundDrop>ChunkRock_Drop</soundDrop><thingCategories><li>CorpsesMechanoid</li></thingCategories></ThingDef>
- XML error: Could not find parent node named "Base_X2_AIRobot" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Bot" ParentName="Base_X2_AIRobot" Class="AIRobot.X2_ThingDef_AIRobot"><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><race><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale><intelligence>ToolUser</intelligence></race><statBases><ComfyTemperatureMin>-110</ComfyTemperatureMin><ComfyTemperatureMax>110</ComfyTemperatureMax><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><MeatAmount>0</MeatAmount><LeatherAmount>0</LeatherAmount></statBases><verbs><li><verbClass>Verb_BeatFire</verbClass></li></verbs><recipes /><allowLearning>false</allowLearning></ThingDef>
- Could not find a type named SimpleSidearms.rimworld.JobDriver_EquipSidearm
- Could not find a type named SimpleSidearms.rimworld.JobDriver_EquipSidearmCombat
- Could not find type named SimpleSidearms.rimworld.JobGiver_RetrieveWeapon from node <thinkRoot Class="SimpleSidearms.rimworld.JobGiver_RetrieveWeapon" />
- Exception loading from System.Xml.XmlElement: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkTreeDef] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_KyloActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_KyloHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_KyloDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find a type named SWSaber.CompLightsaberActivatableEffect
- XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- XML error: <graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
- Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompCrystalSlotLoadable
- XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
- Could not find a type named SWSaber.CompLightsaberDeflection
- Could not find a type named ProjectJedi.CompForceUser
- Could not find a type named ProjectJedi.CompForceUser
- Could not find a type named ProjectJedi.CompForceUser
- Could not find a type named ProjectJedi.Projectile_ForceStorm
- Could not find a type named ProjectJedi.FlyingObject
- Could not find a type named ProjectJedi.FlyingObject_Equipable
- Could not find a type named ProjectJedi.DamageWorker_ForceHeal
- Could not find a type named ProjectJedi.DamageWorker_ForceDrain
- Could not find a type named ProjectJedi.DamageWorker_ForceChoke
- Could not find a type named ProjectJedi.DamageWorker_ForcePull
- Could not find a type named ProjectJedi.DamageWorker_ForcePush
- Could not find a type named ProjectJedi.PawnGhost
- Could not find a type named ProjectJedi.Need_ForcePool
- Could not find a type named ProjectJedi.HediffComp_Shield
- Could not find a type named ProjectJedi.JobDriver_ForceMeditation
- Could not find a type named ProjectJedi.Building_ForceMeditationPad
- Could not find a type named ProjectJedi.Building_ForceMeditationPad
- Could not find type named ProjectJedi.ThinkNode_ModNeedPercentageAbove from node <thinkRoot Class="ProjectJedi.ThinkNode_ModNeedPercentageAbove"><need>PJ_ForcePool</need><threshold>0.9</threshold><invert>true</invert><subNodes><li Class="ProjectJedi.JobGiver_ForceMeditation" /></subNodes></thinkRoot>
- Exception loading from System.Xml.XmlElement: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkTreeDef] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- Could not find type named Hospitality.ThinkNode_InGuestArea from node <li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostDuty</insertTag></li><li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li><li Class="Hospitality.ThinkNode_FilterGuestRooms"><subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PreMain</insertTag></li><li Class="ThinkNode_PrioritySorter"><subNodes><li Class="JobGiver_GetFood" /><li Class="Hospitality.JobGiver_Sleep" /><li Class="Hospitality.JobGiver_Relax" /></subNodes></li><li Class="Hospitality.ThinkNode_ConditionalWantsToHelp"><subNodes><li Class="JobGiver_Work" /></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostMain</insertTag></li><li Class="ThinkNode_ConditionalRandom"><subNodes><li Class="JobGiver_StandAndBeSociallyActive" /></subNodes></li><!-- Wander --><li Class="JobGiver_WanderColony"><maxDanger>None</maxDanger></li></subNodes></li></subNodes>
- Could not find a type named Hospitality.InteractionWorker_GuestDiplomacy
- Could not find a type named Hospitality.InteractionWorker_CharmGuestAttempt
- Could not find a type named Hospitality.JobDriver_CharmGuest
- Could not find a type named Hospitality.JobDriver_GuestImproveRelationship
- Could not find a type named Hospitality.JobDriver_BuyItem
- Could not find a type named Hospitality.JobDriver_BrowseItems
- Could not find a type named Hospitality.JoyGiver_BuyFood
- Could not find a type named Hospitality.JoyGiver_BuyStuff
- Could not find a type named Hospitality.RoomRoleWorker_GuestRoom
- Could not find a type named Hospitality.StatWorker_RelationshipDamage
- Could not find a type named Hospitality.StatWorker_RecruitEffectivity
- Could not find a type named Hospitality.IncidentWorker_VisitorGroup
- Could not find a type named Hospitality.ThoughtWorker_Beds
- Could not find a type named Hospitality.WorkGiver_Recruiter
- Could not find a type named Hospitality.WorkGiver_Diplomat
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThingDefGenerator_Buildings.NewBlueprintDef_Thing (Verse.ThingDef def, Boolean isInstallBlueprint, Verse.ThingDef normalBlueprint) [0x00000] in <filename unknown>:0
- at RimWorld.ThingDefGenerator_Buildings+<ImpliedBlueprintAndFrameDefs>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
- at RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/MassGrave/MassGraveEmpty in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/MassGraveAlt/GraveEmpty, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Items/CrystalXX in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Items/CrystalXX in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/UltPearl in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/UltPearl in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/LSCasing in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/LSInternals in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/LightsaberHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/DookuHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/KyloHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/DoublesaberHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/ObiwanHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/ElectrumHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/AhsokaHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/InquisHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/JGuard_Hilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/Quigon_Hilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/Sabine_Hilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/Yoda_hilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/MaceHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/PikeHilt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceDrain in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceDrain in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceLightningX in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Weapons/Projectiles/Storm in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePush in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForceSpeed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/HealMinor in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForceDefense in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/MindTrick in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at UI/ForceUser/ForceGhost in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Furniture/MedCushion in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Furniture/MedCushionSith in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Hoods/JediHoodx in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Hoods/SithHood in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Hoods/JediHood in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Robes/JediRobe in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Robes/SithRobe in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Robes/JediGarb in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Omni/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/IV/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/IV/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/I/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/II/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/III/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Omni/V/RPP_Bot_Destroyed in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/RPP/RPP_TableRobotics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Component in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_I in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_II in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_III in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_IV in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_V in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/AIRobot/HoverBot_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/AIRobot/CleaningBot_north in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_green in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellowyellow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Mote/Battery_red in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Weapon/Railgun/Railgun in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RT_Buildings/Building_RTMagneticShield in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RT_UI/Building_RTMagneticShield_UI in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Archery/ArcheryStand, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/Archery/ArcheryStand_south in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Archery/Motes/Arrow in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/ShootingRangeTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/ShootingRangeTarget_south in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/MartialArtsTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/MartialArtsTarget_south in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/ED-Embrasures in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_wind_turbine in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_solarpanel in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_geothermal_generator in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_nuclear_power_plant in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MobileMineralSonar in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Building/MenuIcon_MobileMineralSonar in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=RT_Buildings/Building_RTCircuitBreaker, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at RT_Buildings/Building_RTMakeshiftFuse in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBasicProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBionics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableSimpleProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableOrgans, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Things/Item/BodyPart/UnfinishedProsthesis in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Things/MassGrave/MassGraveEmpty in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=Things/MassGraveAlt/GraveEmpty, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Furniture/MedCushion in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Furniture/MedCushionSith in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Couldn't find exact match for backstory TunnelworldIlluminator50, or any close match.
- Couldn't find exact match for backstory GalacticSightseer55, or any close match.
- Couldn't find exact match for backstory DeepSpaceSurveor17, or any close match.
- Translation data for language Korean has 352 errors. Generate translation report for more info.
- [ModMetaDataCleaner] Removed 78 Metadata and cleaned 1 PreviewImage.
- Removed: Korean Mod, Combat Readiness Check, Expanded Prosthetics and Organ Engineering, EdB Prepare Carefully, Xeva's Rimhair, RT Fuse, MiningCo. MMS, Increased Stack, HugsLib, Hospitality, Defensive Positions, Rimsenal - Rimhair, [sd] advanced powergeneration, Moody, ED-Embrasures, Misc. Training, RT Solar Flare Shield, Stack XXL, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, JecsTools, Star Wars - The Force, Star Wars - Fully Functional Lightsabers, Simple sidearms, RuntimeGC, Mass Graves, LT-DoorMat, Efficient Light, Additional Traits w/ Heroes + Gods [B18 Update], Stack Merger, More Furniture (A17), Colony Leadership, Fire Extinguisher - A17, Fences And Floors, Realistic Darkness V4.95 B18, More Vanilla Turrets, Mending, Korean Fast Channel: 한국어, Korean Mod, Combat Readiness Check, Expanded Prosthetics and Organ Engineering, EdB Prepare Carefully, Xeva's Rimhair, RT Fuse, MiningCo. MMS, Increased Stack, HugsLib, Hospitality, Defensive Positions, Rimsenal - Rimhair, [sd] advanced powergeneration, Moody, ED-Embrasures, Misc. Training, RT Solar Flare Shield, Stack XXL, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, JecsTools, Star Wars - The Force, Star Wars - Fully Functional Lightsabers, Simple sidearms, RuntimeGC, Mass Graves, LT-DoorMat, Efficient Light, Additional Traits w/ Heroes + Gods [B18 Update], Stack Merger, More Furniture (A17), Colony Leadership, Fire Extinguisher - A17, Fences And Floors, Realistic Darkness V4.95 B18, More Vanilla Turrets, Mending, Korean Fast Channel: 한국어
- Cleaned: Core
- [LanguageDataCleaner] Removed 25 LoadedLanguages and cleaned 234 DefInjectionPackages.
- Removed Languages: Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
Add Comment
Please, Sign In to add comment