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  1. Log uploaded on Friday, November 16, 2018, 5:41:21 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4.  
  5. Active Harmony patches:
  6. Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
  7. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  8. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  9. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  10. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  11. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  12. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  13. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  14. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  15. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  16. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  17. Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
  18. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  19. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  20. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  21. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  22. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  23. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  24. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  25. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  26. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  27. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  28. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  29. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  30. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  31. StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
  32. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  33. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  34. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  35. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  36. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  37. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  38. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  39. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  40. Harmony versions present: 1.2.0.1: net.marvinkosh.rimworld.mod.combatreadinesscheck, io.github.ratysz.rt_solarflareshield, UnlimitedHugs.HugsLib, io.github.ratysz.madskills; 1.0.9.1: rimworld.jecrell.abilityuser
  41.  
  42. Platform information: (hidden, hold Shift while publishing to include)
  43.  
  44. Log file contents:
  45. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  46. GfxDevice: [Renderer information redacted]
  47. Begin MonoManager ReloadAssembly
  48. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  49. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  50. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  54. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  55. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  56. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  57. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  58. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  59. RimWorld 1.0.2059 rev1005
  60.  
  61. Mods config data is from build 1557 while we are at build 2059. Resetting.
  62.  
  63. Could not resolve cross-reference to RimWorld.ConceptDef named MaxNumberOfPlayerHomes (wanter=knowledge)
  64.  
  65. Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
  66.  
  67. Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
  68.  
  69. Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
  70.  
  71. Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
  72.  
  73. Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
  74.  
  75. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
  76.  
  77. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
  78.  
  79. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
  80.  
  81. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
  82.  
  83. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
  84.  
  85. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
  86.  
  87. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
  88.  
  89. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
  90.  
  91. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
  92.  
  93. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
  94.  
  95. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
  96.  
  97. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
  98.  
  99. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
  100.  
  101. Failed to load key/value pair: , 0
  102.  
  103. Failed to load key/value pair: , 1
  104.  
  105. Failed to load key/value pair: , 1
  106.  
  107. Failed to load key/value pair: , 1
  108.  
  109. Failed to load key/value pair: , 0
  110.  
  111. Failed to load key/value pair: , 1
  112.  
  113. Failed to load key/value pair: , 1
  114.  
  115. Failed to load key/value pair: , 1
  116.  
  117. Failed to load key/value pair: , 1
  118.  
  119. Failed to load key/value pair: , 1
  120.  
  121. Failed to load key/value pair: , 0
  122.  
  123. Failed to load key/value pair: , 0
  124.  
  125. Failed to load key/value pair: , 1
  126.  
  127. Failed to load key/value pair: , 1
  128.  
  129. Failed to load key/value pair: , 1
  130.  
  131. Failed to load key/value pair: , 1
  132.  
  133. Failed to load key/value pair: , 1
  134.  
  135. Failed to load key/value pair: , 1
  136.  
  137. Failed to load key/value pair: , 0
  138.  
  139. Knowledge data was missing key QueueOrders. Adding it...
  140.  
  141. Knowledge data was missing key MaxNumberOfPlayerSettlements. Adding it...
  142.  
  143. Could not resolve cross-reference to RimWorld.ConceptDef named MaxNumberOfPlayerHomes (wanter=knowledge)
  144.  
  145. Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
  146.  
  147. Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
  148.  
  149. Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
  150.  
  151. Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
  152.  
  153. Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
  154.  
  155. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
  156.  
  157. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
  158.  
  159. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
  160.  
  161. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
  162.  
  163. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
  164.  
  165. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
  166.  
  167. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
  168.  
  169. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
  170.  
  171. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
  172.  
  173. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
  174.  
  175. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
  176.  
  177. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
  178.  
  179. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
  180.  
  181. Failed to load key/value pair: , 0
  182.  
  183. Failed to load key/value pair: , 1
  184.  
  185. Failed to load key/value pair: , 1
  186.  
  187. Failed to load key/value pair: , 1
  188.  
  189. Failed to load key/value pair: , 0
  190.  
  191. Failed to load key/value pair: , 1
  192.  
  193. Failed to load key/value pair: , 1
  194.  
  195. Failed to load key/value pair: , 1
  196.  
  197. Failed to load key/value pair: , 1
  198.  
  199. Failed to load key/value pair: , 1
  200.  
  201. Failed to load key/value pair: , 0
  202.  
  203. Failed to load key/value pair: , 0
  204.  
  205. Failed to load key/value pair: , 1
  206.  
  207. Failed to load key/value pair: , 1
  208.  
  209. Failed to load key/value pair: , 1
  210.  
  211. Failed to load key/value pair: , 1
  212.  
  213. Failed to load key/value pair: , 1
  214.  
  215. Failed to load key/value pair: , 1
  216.  
  217. Failed to load key/value pair: , 0
  218.  
  219. Knowledge data was missing key QueueOrders. Adding it...
  220.  
  221. Knowledge data was missing key MaxNumberOfPlayerSettlements. Adding it...
  222.  
  223. Key binding conflict: MainTab_World and MainTab_Wildlife are both bound to F5.
  224.  
  225. Key binding conflict: MainTab_History and MainTab_Research are both bound to F6.
  226.  
  227. Key binding conflict: MainTab_Wildlife and MainTab_World are both bound to F5. Fixed automatically.
  228.  
  229. Key binding conflict: MainTab_Research and MainTab_History are both bound to F6. Fixed automatically.
  230.  
  231. Key binding conflict: MainTab_World and MainTab_Factions are both bound to F7. Fixed automatically.
  232.  
  233. Couldn't find exact match for backstory TunnelworldIlluminator50, or any close match.
  234.  
  235. Couldn't find exact match for backstory GalacticSightseer55, or any close match.
  236.  
  237. Couldn't find exact match for backstory DeepSpaceSurveor17, or any close match.
  238.  
  239. Translation data for language Korean has 352 errors. Generate translation report for more info.
  240.  
  241. Setting up 2 worker threads for Enlighten.
  242. Thread -> id: 139c -> priority: 1
  243. Thread -> id: 7944 -> priority: 1
  244. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  245. GfxDevice: creating device client; threaded=1
  246. Direct3D:
  247. Version: Direct3D 9.0c [nvldumdx.dll 24.21.14.1170]
  248. Renderer: NVIDIA GeForce GTX 1060 3GB
  249. Vendor: NVIDIA
  250. VRAM: 2988 MB (via DXGI)
  251. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  252. Begin MonoManager ReloadAssembly
  253. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  254. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  255. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  256. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  257. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  258. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  259. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  260. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  261. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  262. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  263. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  264. RimWorld 1.0.2059 rev1005
  265.  
  266. ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  267. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  268. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  269. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  270.  
  271. Loader exceptions:
  272. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  273. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  274. => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  275. => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  276. => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  277. => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  278.  
  279.  
  280. ReflectionTypeLoadException getting types in assembly SWSaber: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  281. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  282. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  283. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  284.  
  285. Loader exceptions:
  286. => System.TypeLoadException: Could not load type 'CompActivatableEffect.CompActivatableEffect' from assembly 'CompActivatableEffect, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  287. => System.TypeLoadException: Could not load type 'CompSlotLoadable.CompSlotLoadable' from assembly 'CompSlotLoadable, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  288. => System.TypeLoadException: Could not load type 'CompDeflector.CompDeflector' from assembly 'CompDeflector, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  289. => System.TypeLoadException: Could not load type 'CompSlotLoadable.CompProperties_SlotLoadable' from assembly 'CompSlotLoadable, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  290. => System.TypeLoadException: Could not load type 'CompActivatableEffect.CompProperties_ActivatableEffect' from assembly 'CompActivatableEffect, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  291. => System.TypeLoadException: Could not load type '<>c' from assembly 'SWSaber, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
  292. => System.TypeLoadException: Could not load type '<>c' from assembly 'SWSaber, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
  293.  
  294.  
  295. ReflectionTypeLoadException getting types in assembly ProjectJedi: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  296. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  297. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  298. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  299.  
  300. Loader exceptions:
  301. => System.TypeLoadException: Could not load type 'ProjectJedi.ForcePower' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  302. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceData' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  303. => System.TypeLoadException: Could not load type 'ProjectJedi.ProjectJediDefOf' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  304. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass23_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  305. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass27_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  306. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  307. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_1' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  308. => System.TypeLoadException: Could not load type 'ProjectJedi.ForceCardUtility+<>c__DisplayClass29_2' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  309. => System.TypeLoadException: Could not load type 'ProjectJedi.Building_ForceMeditationPad+<>c__DisplayClass0_1' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  310. => System.TypeLoadException: Could not load type 'AbilityUser.CompAbilityUser' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  311. => System.TypeLoadException: Could not load type 'AbilityUser.PawnAbility' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  312. => System.TypeLoadException: Could not load type 'AbilityUser.AbilityDef' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  313. => System.TypeLoadException: Could not load type 'AbilityUser.PawnSummoned' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  314. => System.TypeLoadException: Could not load type 'AbilityUser.Projectile_Ability' from assembly 'AbilityUser, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null'.
  315. => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  316. => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  317. => System.TypeLoadException: Could not load type '<>c__DisplayClass42_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  318. => System.TypeLoadException: Could not load type '<>c__DisplayClass6_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  319. => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  320. => System.TypeLoadException: Could not load type '<>c__DisplayClass8_0' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  321. => System.TypeLoadException: Could not load type '<>c' from assembly 'ProjectJedi, Version=1.18.0.1, Culture=neutral, PublicKeyToken=null'.
  322.  
  323.  
  324. ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  325. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  326. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  327. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  328.  
  329. Loader exceptions:
  330. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  331. => System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  332.  
  333.  
  334. ReflectionTypeLoadException getting types in assembly DefensivePositions: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  335. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  336. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  337. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  338.  
  339. Loader exceptions:
  340. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  341. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  342. => System.TypeLoadException: Could not load type 'HotkeyMode' from assembly 'DefensivePositions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'.
  343.  
  344.  
  345. ReflectionTypeLoadException getting types in assembly Hospitality: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  346. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  347. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  348. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  349.  
  350. Loader exceptions:
  351. => System.TypeLoadException: Could not load type 'Hospitality.Settings' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
  352. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  353. => System.TypeLoadException: Could not load type '<>c' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
  354. => System.TypeLoadException: Could not load type '<>c__DisplayClass11_0' from assembly 'Hospitality, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null'.
  355.  
  356.  
  357. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  358.  
  359. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  360.  
  361. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  362.  
  363. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  364.  
  365. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  366.  
  367. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  368.  
  369. [RuntimeGC] Mod settings loaded.
  370.  
  371. [HugsLib] version 6.1.1
  372.  
  373. XML error: Could not find parent node named "Base_X2_AIRobotRechargeStation" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_RechargeStation" ParentName="Base_X2_AIRobotRechargeStation" Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation"><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><fillPercent>0.25</fillPercent><costList><Steel>20</Steel><Plasteel>5</Plasteel><RPP_Component>1</RPP_Component></costList><statBases><Mass>13</Mass></statBases><!-- added abstraction for potential future use --></ThingDef>
  374.  
  375. XML error: Could not find parent node named "DisabledBase" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Disabled" ParentName="DisabledBase"><thingClass>AIRobot.X2_AIRobot_disabled</thingClass><soundDrop>ChunkRock_Drop</soundDrop><thingCategories><li>CorpsesMechanoid</li></thingCategories></ThingDef>
  376.  
  377. XML error: Could not find parent node named "Base_X2_AIRobot" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Bot" ParentName="Base_X2_AIRobot" Class="AIRobot.X2_ThingDef_AIRobot"><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><race><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale><intelligence>ToolUser</intelligence></race><statBases><ComfyTemperatureMin>-110</ComfyTemperatureMin><ComfyTemperatureMax>110</ComfyTemperatureMax><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><MeatAmount>0</MeatAmount><LeatherAmount>0</LeatherAmount></statBases><verbs><li><verbClass>Verb_BeatFire</verbClass></li></verbs><recipes /><allowLearning>false</allowLearning></ThingDef>
  378.  
  379. Could not find a type named SimpleSidearms.rimworld.JobDriver_EquipSidearm
  380.  
  381. Could not find a type named SimpleSidearms.rimworld.JobDriver_EquipSidearmCombat
  382.  
  383. Could not find type named SimpleSidearms.rimworld.JobGiver_RetrieveWeapon from node <thinkRoot Class="SimpleSidearms.rimworld.JobGiver_RetrieveWeapon" />
  384.  
  385. Exception loading from System.Xml.XmlElement: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  386. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  387. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  388. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  389. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  390. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  391. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  392. --- End of inner exception stack trace ---
  393. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  394. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  395. at Verse.DirectXmlToObject.ObjectFromXml[ThinkTreeDef] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  396.  
  397. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  398.  
  399. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  400.  
  401. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  402.  
  403. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  404.  
  405. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  406.  
  407. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  408.  
  409. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  410.  
  411. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  412.  
  413. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  414.  
  415. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  416.  
  417. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  418.  
  419. XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  420.  
  421. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  422.  
  423. Could not find a type named SWSaber.CompCrystalSlotLoadable
  424.  
  425. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  426.  
  427. Could not find a type named SWSaber.CompLightsaberDeflection
  428.  
  429. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  430.  
  431. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  432.  
  433. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  434.  
  435. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  436.  
  437. XML error: <uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  438.  
  439. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  440.  
  441. XML error: <uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  442.  
  443. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  444.  
  445. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  446.  
  447. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  448.  
  449. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  450.  
  451. XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/CurActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/CurDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  452.  
  453. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  454.  
  455. Could not find a type named SWSaber.CompCrystalSlotLoadable
  456.  
  457. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  458.  
  459. Could not find a type named SWSaber.CompLightsaberDeflection
  460.  
  461. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  462.  
  463. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  464.  
  465. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  466.  
  467. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  468.  
  469. XML error: <uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  470.  
  471. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  472.  
  473. XML error: <uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  474.  
  475. XML error: <activateSound>PJ_KyloActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  476.  
  477. XML error: <sustainerSound>PJ_KyloHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  478.  
  479. XML error: <deactivateSound>PJ_KyloDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  480.  
  481. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  482.  
  483. XML error: <graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/KyloActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/KyloDeactivate</uiIconPathDeactivate><activateSound>PJ_KyloActivate</activateSound><sustainerSound>PJ_KyloHum</sustainerSound><deactivateSound>PJ_KyloDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/KyloBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  484.  
  485. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  486.  
  487. Could not find a type named SWSaber.CompCrystalSlotLoadable
  488.  
  489. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  490.  
  491. Could not find a type named SWSaber.CompLightsaberDeflection
  492.  
  493. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  494.  
  495. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  496.  
  497. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  498.  
  499. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  500.  
  501. XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  502.  
  503. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  504.  
  505. XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  506.  
  507. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  508.  
  509. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  510.  
  511. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  512.  
  513. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  514.  
  515. XML error: <graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/DoublesaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  516.  
  517. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  518.  
  519. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  520.  
  521. Could not find a type named SWSaber.CompLightsaberDeflection
  522.  
  523. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  524.  
  525. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  526.  
  527. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  528.  
  529. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  530.  
  531. XML error: <uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  532.  
  533. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  534.  
  535. XML error: <uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  536.  
  537. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  538.  
  539. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  540.  
  541. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  542.  
  543. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  544.  
  545. XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ObiActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/ObiDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  546.  
  547. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  548.  
  549. Could not find a type named SWSaber.CompCrystalSlotLoadable
  550.  
  551. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  552.  
  553. Could not find a type named SWSaber.CompLightsaberDeflection
  554.  
  555. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  556.  
  557. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  558.  
  559. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  560.  
  561. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  562.  
  563. XML error: <uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  564.  
  565. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  566.  
  567. XML error: <uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  568.  
  569. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  570.  
  571. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  572.  
  573. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  574.  
  575. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  576.  
  577. XML error: <graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/EleActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/EleDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/LightsaberBlade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  578.  
  579. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  580.  
  581. Could not find a type named SWSaber.CompCrystalSlotLoadable
  582.  
  583. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  584.  
  585. Could not find a type named SWSaber.CompLightsaberDeflection
  586.  
  587. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  588.  
  589. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  590.  
  591. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  592.  
  593. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  594.  
  595. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  596.  
  597. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  598.  
  599. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  600.  
  601. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  602.  
  603. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  604.  
  605. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  606.  
  607. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  608.  
  609. XML error: <graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/AhsokaHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  610.  
  611. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  612.  
  613. Could not find a type named SWSaber.CompCrystalSlotLoadable
  614.  
  615. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  616.  
  617. Could not find a type named SWSaber.CompLightsaberDeflection
  618.  
  619. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  620.  
  621. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  622.  
  623. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  624.  
  625. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  626.  
  627. XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  628.  
  629. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  630.  
  631. XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  632.  
  633. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  634.  
  635. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  636.  
  637. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  638.  
  639. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  640.  
  641. XML error: <graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/InquisHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  642.  
  643. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  644.  
  645. Could not find a type named SWSaber.CompCrystalSlotLoadable
  646.  
  647. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  648.  
  649. Could not find a type named SWSaber.CompLightsaberDeflection
  650.  
  651. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  652.  
  653. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  654.  
  655. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  656.  
  657. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  658.  
  659. XML error: <uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  660.  
  661. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  662.  
  663. XML error: <uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  664.  
  665. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  666.  
  667. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  668.  
  669. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  670.  
  671. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  672.  
  673. XML error: <graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/DubActivate</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DubDeactivate</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/JGuard_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  674.  
  675. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  676.  
  677. Could not find a type named SWSaber.CompCrystalSlotLoadable
  678.  
  679. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  680.  
  681. Could not find a type named SWSaber.CompLightsaberDeflection
  682.  
  683. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  684.  
  685. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  686.  
  687. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  688.  
  689. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  690.  
  691. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  692.  
  693. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  694.  
  695. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  696.  
  697. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  698.  
  699. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  700.  
  701. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  702.  
  703. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  704.  
  705. XML error: <graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Quigon_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  706.  
  707. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  708.  
  709. Could not find a type named SWSaber.CompCrystalSlotLoadable
  710.  
  711. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  712.  
  713. Could not find a type named SWSaber.CompLightsaberDeflection
  714.  
  715. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  716.  
  717. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  718.  
  719. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  720.  
  721. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  722.  
  723. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  724.  
  725. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  726.  
  727. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  728.  
  729. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  730.  
  731. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  732.  
  733. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  734.  
  735. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  736.  
  737. XML error: <graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Sabine_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  738.  
  739. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  740.  
  741. Could not find a type named SWSaber.CompCrystalSlotLoadable
  742.  
  743. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  744.  
  745. Could not find a type named SWSaber.CompLightsaberDeflection
  746.  
  747. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  748.  
  749. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  750.  
  751. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  752.  
  753. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  754.  
  755. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  756.  
  757. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  758.  
  759. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  760.  
  761. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  762.  
  763. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  764.  
  765. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  766.  
  767. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  768.  
  769. XML error: <graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Yoda_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  770.  
  771. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  772.  
  773. Could not find a type named SWSaber.CompCrystalSlotLoadable
  774.  
  775. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  776.  
  777. Could not find a type named SWSaber.CompLightsaberDeflection
  778.  
  779. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  780.  
  781. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  782.  
  783. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  784.  
  785. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  786.  
  787. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  788.  
  789. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  790.  
  791. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  792.  
  793. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  794.  
  795. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  796.  
  797. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  798.  
  799. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  800.  
  801. XML error: <graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/Mace_blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  802.  
  803. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  804.  
  805. Could not find a type named SWSaber.CompCrystalSlotLoadable
  806.  
  807. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  808.  
  809. Could not find a type named SWSaber.CompLightsaberDeflection
  810.  
  811. Could not find type named SWSaber.CompProperties_LightsaberActivatableEffect from node <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  812.  
  813. Could not find a type named SWSaber.CompLightsaberActivatableEffect
  814.  
  815. XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  816.  
  817. XML error: <ActivateLabel>Activate</ActivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  818.  
  819. XML error: <uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  820.  
  821. XML error: <DeactivateLabel>Deactivate</DeactivateLabel> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  822.  
  823. XML error: <uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  824.  
  825. XML error: <activateSound>PJ_LightsaberActivate</activateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  826.  
  827. XML error: <sustainerSound>PJ_LightsaberHum</sustainerSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  828.  
  829. XML error: <deactivateSound>PJ_LightsaberDeactivate</deactivateSound> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  830.  
  831. XML error: <gizmosOnEquip>true</gizmosOnEquip> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  832.  
  833. XML error: <graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_LightsaberActivatableEffect"><compClass>SWSaber.CompLightsaberActivatableEffect</compClass><altitudeLayer>MoteOverhead</altitudeLayer><ActivateLabel>Activate</ActivateLabel><uiIconPathActivate>UI/Lightsaber/ActivateSaber</uiIconPathActivate><DeactivateLabel>Deactivate</DeactivateLabel><uiIconPathDeactivate>UI/Lightsaber/DeactivateSaber</uiIconPathDeactivate><activateSound>PJ_LightsaberActivate</activateSound><sustainerSound>PJ_LightsaberHum</sustainerSound><deactivateSound>PJ_LightsaberDeactivate</deactivateSound><gizmosOnEquip>true</gizmosOnEquip><graphicData><texPath>Weapons/PikeHilt_Blade</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType></graphicData></li>
  834.  
  835. Could not find type named SWSaber.CompProperties_CrystalSlotLoadable from node <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  836.  
  837. Could not find a type named SWSaber.CompCrystalSlotLoadable
  838.  
  839. XML error: <slots><li>PJ_KyberCrystalSlot</li></slots> doesn't correspond to any field in type CompProperties. Context: <li Class="SWSaber.CompProperties_CrystalSlotLoadable"><compClass>SWSaber.CompCrystalSlotLoadable</compClass><slots><li>PJ_KyberCrystalSlot</li></slots></li>
  840.  
  841. Could not find a type named SWSaber.CompLightsaberDeflection
  842.  
  843. Could not find a type named ProjectJedi.CompForceUser
  844.  
  845. Could not find a type named ProjectJedi.CompForceUser
  846.  
  847. Could not find a type named ProjectJedi.CompForceUser
  848.  
  849. Could not find a type named ProjectJedi.Projectile_ForceStorm
  850.  
  851. Could not find a type named ProjectJedi.FlyingObject
  852.  
  853. Could not find a type named ProjectJedi.FlyingObject_Equipable
  854.  
  855. Could not find a type named ProjectJedi.DamageWorker_ForceHeal
  856.  
  857. Could not find a type named ProjectJedi.DamageWorker_ForceDrain
  858.  
  859. Could not find a type named ProjectJedi.DamageWorker_ForceChoke
  860.  
  861. Could not find a type named ProjectJedi.DamageWorker_ForcePull
  862.  
  863. Could not find a type named ProjectJedi.DamageWorker_ForcePush
  864.  
  865. Could not find a type named ProjectJedi.PawnGhost
  866.  
  867. Could not find a type named ProjectJedi.Need_ForcePool
  868.  
  869. Could not find a type named ProjectJedi.HediffComp_Shield
  870.  
  871. Could not find a type named ProjectJedi.JobDriver_ForceMeditation
  872.  
  873. Could not find a type named ProjectJedi.Building_ForceMeditationPad
  874.  
  875. Could not find a type named ProjectJedi.Building_ForceMeditationPad
  876.  
  877. Could not find type named ProjectJedi.ThinkNode_ModNeedPercentageAbove from node <thinkRoot Class="ProjectJedi.ThinkNode_ModNeedPercentageAbove"><need>PJ_ForcePool</need><threshold>0.9</threshold><invert>true</invert><subNodes><li Class="ProjectJedi.JobGiver_ForceMeditation" /></subNodes></thinkRoot>
  878.  
  879. Exception loading from System.Xml.XmlElement: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  880. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  881. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  882. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  883. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  884. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  885. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  886. --- End of inner exception stack trace ---
  887. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  888. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  889. at Verse.DirectXmlToObject.ObjectFromXml[ThinkTreeDef] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  890.  
  891. Could not find type named Hospitality.ThinkNode_InGuestArea from node <li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li>
  892.  
  893. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  894. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  895. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  896. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  897. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  898. at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  899. XML:
  900. <subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostDuty</insertTag></li><li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li><li Class="Hospitality.ThinkNode_FilterGuestRooms"><subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PreMain</insertTag></li><li Class="ThinkNode_PrioritySorter"><subNodes><li Class="JobGiver_GetFood" /><li Class="Hospitality.JobGiver_Sleep" /><li Class="Hospitality.JobGiver_Relax" /></subNodes></li><li Class="Hospitality.ThinkNode_ConditionalWantsToHelp"><subNodes><li Class="JobGiver_Work" /></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostMain</insertTag></li><li Class="ThinkNode_ConditionalRandom"><subNodes><li Class="JobGiver_StandAndBeSociallyActive" /></subNodes></li><!-- Wander --><li Class="JobGiver_WanderColony"><maxDanger>None</maxDanger></li></subNodes></li></subNodes>
  901.  
  902. Could not find a type named Hospitality.InteractionWorker_GuestDiplomacy
  903.  
  904. Could not find a type named Hospitality.InteractionWorker_CharmGuestAttempt
  905.  
  906. Could not find a type named Hospitality.JobDriver_CharmGuest
  907.  
  908. Could not find a type named Hospitality.JobDriver_GuestImproveRelationship
  909.  
  910. Could not find a type named Hospitality.JobDriver_BuyItem
  911.  
  912. Could not find a type named Hospitality.JobDriver_BrowseItems
  913.  
  914. Could not find a type named Hospitality.JoyGiver_BuyFood
  915.  
  916. Could not find a type named Hospitality.JoyGiver_BuyStuff
  917.  
  918. Could not find a type named Hospitality.RoomRoleWorker_GuestRoom
  919.  
  920. Could not find a type named Hospitality.StatWorker_RelationshipDamage
  921.  
  922. Could not find a type named Hospitality.StatWorker_RecruitEffectivity
  923.  
  924. Could not find a type named Hospitality.IncidentWorker_VisitorGroup
  925.  
  926. Could not find a type named Hospitality.ThoughtWorker_Beds
  927.  
  928. Could not find a type named Hospitality.WorkGiver_Recruiter
  929.  
  930. Could not find a type named Hospitality.WorkGiver_Diplomat
  931.  
  932. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  933. The exception was: System.NullReferenceException: Object reference not set to an instance of an object
  934. at RimWorld.ThingDefGenerator_Buildings.NewBlueprintDef_Thing (Verse.ThingDef def, Boolean isInstallBlueprint, Verse.ThingDef normalBlueprint) [0x00000] in <filename unknown>:0
  935. at RimWorld.ThingDefGenerator_Buildings+<ImpliedBlueprintAndFrameDefs>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  936. at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
  937. at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
  938. at RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve () [0x00000] in <filename unknown>:0
  939. at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  940. at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  941.  
  942. Successfully recovered from errors and loaded play data.
  943.  
  944. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  945. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  946. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  947. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  948. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  949. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  950.  
  951. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  952. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  953. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  954. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  955. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  956. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  957.  
  958. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  959. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  960. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  961. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  962. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  963. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  964.  
  965. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  966. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  967. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  968. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  969. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  970. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  971.  
  972. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  973. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  974. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  975. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  976. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  977. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  978.  
  979. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  980. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  981. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  982. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  983. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  984. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  985.  
  986. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  987. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  988. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  989. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  990. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  991. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  992.  
  993. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  994. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  995. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  996. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  997. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  998. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  999.  
  1000. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1001. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1002. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1003. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1004. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1005. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1006.  
  1007. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1008. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1009. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1010. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1011. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1012. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1013.  
  1014. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1015. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1016. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1017. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1018. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1019. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1020.  
  1021. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1022. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1023. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1024. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1025. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1026. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1027.  
  1028. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1029. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1030. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1031. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1032. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1033. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1034.  
  1035. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1036. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1037. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1038. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1039. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1040. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1041.  
  1042. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1043. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1044. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1045. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1046. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1047. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1048.  
  1049. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1050. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1051. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1052. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1053. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1054. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1055.  
  1056. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1057. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1058. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1059. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1060. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1061. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1062.  
  1063. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1064. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1065. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1066. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1067. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1068. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1069.  
  1070. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1071. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1072. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1073. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1074. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1075. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1076.  
  1077. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1078. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1079. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1080. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1081. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1082. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1083.  
  1084. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1085. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1086. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1087. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1088. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1089. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1090.  
  1091. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1092. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1093. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1094. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1095. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1096. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1097.  
  1098. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1099. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1100. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1101. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1102. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1103. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1104.  
  1105. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1106. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1107. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1108. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1109. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1110. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1111.  
  1112. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1113. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1114. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1115. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1116. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1117. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1118.  
  1119. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1120. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1121. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1122. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1123. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1124. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1125.  
  1126. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1127. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1128. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1129. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1130. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1131. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1132.  
  1133. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1134. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1135. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1136. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1137. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1138. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1139.  
  1140. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1141. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1142. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1143. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1144. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1145. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1146.  
  1147. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1148. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1149. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1150. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1151. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1152. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1153.  
  1154. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1155. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1156. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1157. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1158. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1159. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1160.  
  1161. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1162. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1163. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1164. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1165. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1166. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1167.  
  1168. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1169. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1170. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1171. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1172. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1173. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1174.  
  1175. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1176. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1177. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1178. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1179. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1180. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1181.  
  1182. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1183. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1184. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1185. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1186. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1187. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1188.  
  1189. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1190. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1191. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1192. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1193. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1194. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1195.  
  1196. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1197. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1198. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1199. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1200. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1201. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1202.  
  1203. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1204. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1205. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1206. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1207. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1208. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1209.  
  1210. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1211. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1212. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1213. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1214. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1215. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1216.  
  1217. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1218. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1219. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1220. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1221. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1222. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1223.  
  1224. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1225. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1226. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1227. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1228. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1229. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1230.  
  1231. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1232. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1233. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1234. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1235. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1236. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1237.  
  1238. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1239. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1240. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1241. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1242. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1243. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1244.  
  1245. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1246. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1247. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1248. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1249. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1250. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1251.  
  1252. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1253. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1254. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1255. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1256. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1257. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1258.  
  1259. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1260. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1261. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1262. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1263. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1264. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1265.  
  1266. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1267. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1268. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1269. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1270. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1271. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1272.  
  1273. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1274. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1275. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1276. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1277. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1278. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1279.  
  1280. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1281. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1282. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1283. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1284. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1285. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1286.  
  1287. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1288. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1289. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1290. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1291. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1292. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1293.  
  1294. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1295. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1296. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1297. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1298. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1299. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1300.  
  1301. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1302. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1303. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1304. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1305. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1306. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1307.  
  1308. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1309. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1310. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1311. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1312. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1313. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1314.  
  1315. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1316. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1317. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1318. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1319. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1320. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1321.  
  1322. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1323. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1324. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1325. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1326. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1327. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1328.  
  1329. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1330. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1331. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1332. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1333. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1334. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1335.  
  1336. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1337. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1338. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1339. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1340. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1341. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1342.  
  1343. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1344. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1345. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1346. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1347. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1348. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1349.  
  1350. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1351. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1352. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1353. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1354. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1355. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1356.  
  1357. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1358. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1359. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1360. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1361. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1362. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1363.  
  1364. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1365. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1366. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1367. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1368. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1369. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1370.  
  1371. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1372. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1373. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1374. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1375. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1376. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1377.  
  1378. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1379. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1380. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1381. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1382. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1383. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1384.  
  1385. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1386. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1387. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1388. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1389. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1390. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1391.  
  1392. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1393. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1394. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1395. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1396. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1397. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1398.  
  1399. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1400. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1401. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1402. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1403. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1404. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1405.  
  1406. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1407. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1408. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1409. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1410. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1411. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1412.  
  1413. Could not load UnityEngine.Texture2D at Things/MassGrave/MassGraveEmpty in any active mod or in base resources.
  1414.  
  1415. MatFrom with null sourceTex.
  1416.  
  1417. Failed to find any texture while constructing Multi(initPath=Things/MassGraveAlt/GraveEmpty, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1418.  
  1419. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1420. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1421. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1422. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1423. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1424.  
  1425. Could not load UnityEngine.Texture2D at Items/CrystalXX in any active mod or in base resources.
  1426.  
  1427. MatFrom with null sourceTex.
  1428.  
  1429. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1430. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1431. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1432. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1433. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1434. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1435.  
  1436. Could not load UnityEngine.Texture2D at Items/CrystalXX in any active mod or in base resources.
  1437.  
  1438. MatFrom with null sourceTex.
  1439.  
  1440. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1441. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1442. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1443. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1444. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1445. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1446.  
  1447. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1448.  
  1449. MatFrom with null sourceTex.
  1450.  
  1451. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1452.  
  1453. MatFrom with null sourceTex.
  1454.  
  1455. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1456.  
  1457. MatFrom with null sourceTex.
  1458.  
  1459. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1460.  
  1461. MatFrom with null sourceTex.
  1462.  
  1463. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1464.  
  1465. MatFrom with null sourceTex.
  1466.  
  1467. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1468.  
  1469. MatFrom with null sourceTex.
  1470.  
  1471. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1472.  
  1473. MatFrom with null sourceTex.
  1474.  
  1475. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1476.  
  1477. MatFrom with null sourceTex.
  1478.  
  1479. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1480.  
  1481. MatFrom with null sourceTex.
  1482.  
  1483. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1484.  
  1485. MatFrom with null sourceTex.
  1486.  
  1487. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1488.  
  1489. MatFrom with null sourceTex.
  1490.  
  1491. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1492.  
  1493. MatFrom with null sourceTex.
  1494.  
  1495. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1496.  
  1497. MatFrom with null sourceTex.
  1498.  
  1499. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1500.  
  1501. MatFrom with null sourceTex.
  1502.  
  1503. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1504.  
  1505. MatFrom with null sourceTex.
  1506.  
  1507. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1508.  
  1509. MatFrom with null sourceTex.
  1510.  
  1511. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1512.  
  1513. MatFrom with null sourceTex.
  1514.  
  1515. Could not load UnityEngine.Texture2D at Items/UltPearl in any active mod or in base resources.
  1516.  
  1517. MatFrom with null sourceTex.
  1518.  
  1519. Could not load UnityEngine.Texture2D at Items/UltPearl in any active mod or in base resources.
  1520.  
  1521. MatFrom with null sourceTex.
  1522.  
  1523. Could not load UnityEngine.Texture2D at Items/KyberCrystal in any active mod or in base resources.
  1524.  
  1525. MatFrom with null sourceTex.
  1526.  
  1527. Could not load UnityEngine.Texture2D at Items/LSCasing in any active mod or in base resources.
  1528.  
  1529. MatFrom with null sourceTex.
  1530.  
  1531. Could not load UnityEngine.Texture2D at Items/LSInternals in any active mod or in base resources.
  1532.  
  1533. MatFrom with null sourceTex.
  1534.  
  1535. Could not load UnityEngine.Texture2D at Weapons/LightsaberHilt in any active mod or in base resources.
  1536.  
  1537. MatFrom with null sourceTex.
  1538.  
  1539. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1540. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1541. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1542. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1543. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1544. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1545.  
  1546. Could not load UnityEngine.Texture2D at Weapons/DookuHilt in any active mod or in base resources.
  1547.  
  1548. MatFrom with null sourceTex.
  1549.  
  1550. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1551. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1552. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1553. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1554. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1555. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1556.  
  1557. Could not load UnityEngine.Texture2D at Weapons/KyloHilt in any active mod or in base resources.
  1558.  
  1559. MatFrom with null sourceTex.
  1560.  
  1561. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1562. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1563. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1564. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1565. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1566. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1567.  
  1568. Could not load UnityEngine.Texture2D at Weapons/DoublesaberHilt in any active mod or in base resources.
  1569.  
  1570. MatFrom with null sourceTex.
  1571.  
  1572. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1573. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1574. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1575. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1576. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1577. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1578.  
  1579. Could not load UnityEngine.Texture2D at Weapons/ObiwanHilt in any active mod or in base resources.
  1580.  
  1581. MatFrom with null sourceTex.
  1582.  
  1583. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1584. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1585. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1586. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1587. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1588. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1589.  
  1590. Could not load UnityEngine.Texture2D at Weapons/ElectrumHilt in any active mod or in base resources.
  1591.  
  1592. MatFrom with null sourceTex.
  1593.  
  1594. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1595. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1596. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1597. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1598. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1599. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1600.  
  1601. Could not load UnityEngine.Texture2D at Weapons/AhsokaHilt in any active mod or in base resources.
  1602.  
  1603. MatFrom with null sourceTex.
  1604.  
  1605. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1606. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1607. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1608. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1609. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1610. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1611.  
  1612. Could not load UnityEngine.Texture2D at Weapons/InquisHilt in any active mod or in base resources.
  1613.  
  1614. MatFrom with null sourceTex.
  1615.  
  1616. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1617. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1618. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1619. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1620. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1621. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1622.  
  1623. Could not load UnityEngine.Texture2D at Weapons/JGuard_Hilt in any active mod or in base resources.
  1624.  
  1625. MatFrom with null sourceTex.
  1626.  
  1627. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1628. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1629. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1630. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1631. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1632. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1633.  
  1634. Could not load UnityEngine.Texture2D at Weapons/Quigon_Hilt in any active mod or in base resources.
  1635.  
  1636. MatFrom with null sourceTex.
  1637.  
  1638. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1639. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1640. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1641. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1642. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1643. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1644.  
  1645. Could not load UnityEngine.Texture2D at Weapons/Sabine_Hilt in any active mod or in base resources.
  1646.  
  1647. MatFrom with null sourceTex.
  1648.  
  1649. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1650. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1651. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1652. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1653. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1654. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1655.  
  1656. Could not load UnityEngine.Texture2D at Weapons/Yoda_hilt in any active mod or in base resources.
  1657.  
  1658. MatFrom with null sourceTex.
  1659.  
  1660. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1661. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1662. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1663. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1664. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1665. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1666.  
  1667. Could not load UnityEngine.Texture2D at Weapons/MaceHilt in any active mod or in base resources.
  1668.  
  1669. MatFrom with null sourceTex.
  1670.  
  1671. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1672. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1673. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1674. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1675. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1676. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1677.  
  1678. Could not load UnityEngine.Texture2D at Weapons/PikeHilt in any active mod or in base resources.
  1679.  
  1680. MatFrom with null sourceTex.
  1681.  
  1682. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1683. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1684. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1685. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1686. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1687. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1688.  
  1689. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceDrain in any active mod or in base resources.
  1690.  
  1691. MatFrom with null sourceTex.
  1692.  
  1693. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
  1694.  
  1695. MatFrom with null sourceTex.
  1696.  
  1697. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
  1698.  
  1699. MatFrom with null sourceTex.
  1700.  
  1701. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ChokeP in any active mod or in base resources.
  1702.  
  1703. MatFrom with null sourceTex.
  1704.  
  1705. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceDrain in any active mod or in base resources.
  1706.  
  1707. MatFrom with null sourceTex.
  1708.  
  1709. Could not load UnityEngine.Texture2D at Weapons/Projectiles/ForceLightningX in any active mod or in base resources.
  1710.  
  1711. MatFrom with null sourceTex.
  1712.  
  1713. Could not load UnityEngine.Texture2D at Weapons/Projectiles/Storm in any active mod or in base resources.
  1714.  
  1715. MatFrom with null sourceTex.
  1716.  
  1717. Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
  1718.  
  1719. MatFrom with null sourceTex.
  1720.  
  1721. Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
  1722.  
  1723. MatFrom with null sourceTex.
  1724.  
  1725. Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePull in any active mod or in base resources.
  1726.  
  1727. MatFrom with null sourceTex.
  1728.  
  1729. Could not load UnityEngine.Texture2D at UI/ForceUser/ForcePush in any active mod or in base resources.
  1730.  
  1731. MatFrom with null sourceTex.
  1732.  
  1733. Could not load UnityEngine.Texture2D at UI/ForceUser/ForceSpeed in any active mod or in base resources.
  1734.  
  1735. MatFrom with null sourceTex.
  1736.  
  1737. Could not load UnityEngine.Texture2D at UI/ForceUser/HealMinor in any active mod or in base resources.
  1738.  
  1739. MatFrom with null sourceTex.
  1740.  
  1741. Could not load UnityEngine.Texture2D at UI/ForceUser/ForceDefense in any active mod or in base resources.
  1742.  
  1743. MatFrom with null sourceTex.
  1744.  
  1745. Could not load UnityEngine.Texture2D at UI/ForceUser/MindTrick in any active mod or in base resources.
  1746.  
  1747. MatFrom with null sourceTex.
  1748.  
  1749. Could not load UnityEngine.Texture2D at UI/ForceUser/ForceGhost in any active mod or in base resources.
  1750.  
  1751. MatFrom with null sourceTex.
  1752.  
  1753. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1754. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1755. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1756. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1757. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1758. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1759.  
  1760. Could not load UnityEngine.Texture2D at Furniture/MedCushion in any active mod or in base resources.
  1761.  
  1762. MatFrom with null sourceTex.
  1763.  
  1764. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1765. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1766. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1767. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1768. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1769. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1770.  
  1771. Could not load UnityEngine.Texture2D at Furniture/MedCushionSith in any active mod or in base resources.
  1772.  
  1773. MatFrom with null sourceTex.
  1774.  
  1775. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1776. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1777. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1778. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1779. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1780. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1781.  
  1782. Could not load UnityEngine.Texture2D at Hoods/JediHoodx in any active mod or in base resources.
  1783.  
  1784. MatFrom with null sourceTex.
  1785.  
  1786. Could not load UnityEngine.Texture2D at Hoods/SithHood in any active mod or in base resources.
  1787.  
  1788. MatFrom with null sourceTex.
  1789.  
  1790. Could not load UnityEngine.Texture2D at Hoods/JediHood in any active mod or in base resources.
  1791.  
  1792. MatFrom with null sourceTex.
  1793.  
  1794. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1795. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1796. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1797. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1798. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1799. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1800.  
  1801. Could not load UnityEngine.Texture2D at Robes/JediRobe in any active mod or in base resources.
  1802.  
  1803. MatFrom with null sourceTex.
  1804.  
  1805. Could not load UnityEngine.Texture2D at Robes/SithRobe in any active mod or in base resources.
  1806.  
  1807. MatFrom with null sourceTex.
  1808.  
  1809. Could not load UnityEngine.Texture2D at Robes/JediGarb in any active mod or in base resources.
  1810.  
  1811. MatFrom with null sourceTex.
  1812.  
  1813. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1814. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1815. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1816. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1817. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1818. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1819.  
  1820. Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
  1821.  
  1822. MatFrom with null sourceTex.
  1823.  
  1824. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1825.  
  1826. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1827. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1828. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1829. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1830. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1831.  
  1832. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1833.  
  1834. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1835. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1836. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1837. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1838. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1839.  
  1840. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1841.  
  1842. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1843. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1844. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1845. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1846. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1847.  
  1848. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1849.  
  1850. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1851. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1852. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1853. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1854. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1855.  
  1856. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Hauler/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1857.  
  1858. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1859. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1860. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1861. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1862. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1863.  
  1864. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1865.  
  1866. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1867. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1868. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1869. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1870. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1871.  
  1872. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1873.  
  1874. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1875. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1876. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1877. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1878. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1879.  
  1880. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1881.  
  1882. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1883. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1884. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1885. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1886. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1887.  
  1888. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1889.  
  1890. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1891. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1892. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1893. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1894. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1895.  
  1896. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Cleaner/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1897.  
  1898. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1899. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1900. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1901. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1902. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1903.  
  1904. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1905.  
  1906. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1907. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1908. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1909. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1910. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1911.  
  1912. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1913.  
  1914. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1915. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1916. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1917. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1918. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1919.  
  1920. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1921.  
  1922. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1923. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1924. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1925. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1926. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1927.  
  1928. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1929.  
  1930. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1931. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1932. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1933. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1934. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1935.  
  1936. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Builder/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1937.  
  1938. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1939. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1940. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1941. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1942. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1943.  
  1944. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1945.  
  1946. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1947. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1948. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1949. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1950. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1951.  
  1952. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1953.  
  1954. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1955. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1956. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1957. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1958. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1959.  
  1960. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1961.  
  1962. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1963. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1964. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1965. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1966. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1967.  
  1968. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1969.  
  1970. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1971. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1972. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1973. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1974. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1975.  
  1976. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Crafter/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1977.  
  1978. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1979. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1980. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1981. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1982. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1983.  
  1984. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1985.  
  1986. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1987. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1988. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1989. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1990. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1991.  
  1992. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1993.  
  1994. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1995. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1996. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1997. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1998. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1999.  
  2000. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2001.  
  2002. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2003. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2004. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2005. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2006. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2007.  
  2008. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2009.  
  2010. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2011. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2012. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2013. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2014. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2015.  
  2016. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/ER/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2017.  
  2018. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2019. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2020. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2021. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2022. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2023.  
  2024. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/I/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2025.  
  2026. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2027. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2028. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2029. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2030. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2031.  
  2032. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/II/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2033.  
  2034. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2035. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2036. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2037. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2038. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2039.  
  2040. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/III/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2041.  
  2042. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2043. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2044. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2045. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2046. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2047.  
  2048. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/IV/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2049.  
  2050. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2051. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2052. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2053. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2054. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2055.  
  2056. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Kitchen/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2057.  
  2058. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2059. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2060. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2061. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2062. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2063.  
  2064. Failed to find any texture while constructing Multi(initPath=Things/AIRobot/RPP/Omni/V/RPP_Station, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2065.  
  2066. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2067. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2068. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2069. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2070. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2071.  
  2072. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2073.  
  2074. MatFrom with null sourceTex.
  2075.  
  2076. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2077.  
  2078. MatFrom with null sourceTex.
  2079.  
  2080. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2081.  
  2082. MatFrom with null sourceTex.
  2083.  
  2084. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/IV/RPP_Bot_Destroyed in any active mod or in base resources.
  2085.  
  2086. MatFrom with null sourceTex.
  2087.  
  2088. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Hauler/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2089.  
  2090. MatFrom with null sourceTex.
  2091.  
  2092. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2093.  
  2094. MatFrom with null sourceTex.
  2095.  
  2096. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2097.  
  2098. MatFrom with null sourceTex.
  2099.  
  2100. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2101.  
  2102. MatFrom with null sourceTex.
  2103.  
  2104. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/IV/RPP_Bot_Destroyed in any active mod or in base resources.
  2105.  
  2106. MatFrom with null sourceTex.
  2107.  
  2108. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Cleaner/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2109.  
  2110. MatFrom with null sourceTex.
  2111.  
  2112. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2113.  
  2114. MatFrom with null sourceTex.
  2115.  
  2116. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2117.  
  2118. MatFrom with null sourceTex.
  2119.  
  2120. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2121.  
  2122. MatFrom with null sourceTex.
  2123.  
  2124. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2125.  
  2126. MatFrom with null sourceTex.
  2127.  
  2128. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Builder/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2129.  
  2130. MatFrom with null sourceTex.
  2131.  
  2132. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2133.  
  2134. MatFrom with null sourceTex.
  2135.  
  2136. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2137.  
  2138. MatFrom with null sourceTex.
  2139.  
  2140. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2141.  
  2142. MatFrom with null sourceTex.
  2143.  
  2144. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2145.  
  2146. MatFrom with null sourceTex.
  2147.  
  2148. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Crafter/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2149.  
  2150. MatFrom with null sourceTex.
  2151.  
  2152. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2153.  
  2154. MatFrom with null sourceTex.
  2155.  
  2156. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2157.  
  2158. MatFrom with null sourceTex.
  2159.  
  2160. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2161.  
  2162. MatFrom with null sourceTex.
  2163.  
  2164. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2165.  
  2166. MatFrom with null sourceTex.
  2167.  
  2168. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/ER/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2169.  
  2170. MatFrom with null sourceTex.
  2171.  
  2172. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/I/RPP_Bot_Destroyed in any active mod or in base resources.
  2173.  
  2174. MatFrom with null sourceTex.
  2175.  
  2176. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/II/RPP_Bot_Destroyed in any active mod or in base resources.
  2177.  
  2178. MatFrom with null sourceTex.
  2179.  
  2180. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2181.  
  2182. MatFrom with null sourceTex.
  2183.  
  2184. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/III/RPP_Bot_Destroyed in any active mod or in base resources.
  2185.  
  2186. MatFrom with null sourceTex.
  2187.  
  2188. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Kitchen/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2189.  
  2190. MatFrom with null sourceTex.
  2191.  
  2192. Could not load UnityEngine.Texture2D at Things/AIRobot/RPP/Omni/V/RPP_Bot_Destroyed in any active mod or in base resources.
  2193.  
  2194. MatFrom with null sourceTex.
  2195.  
  2196. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/RPP/RPP_TableRobotics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2197.  
  2198. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2199. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2200. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2201. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2202. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2203.  
  2204. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Component in any active mod or in base resources.
  2205.  
  2206. MatFrom with null sourceTex.
  2207.  
  2208. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_I in any active mod or in base resources.
  2209.  
  2210. MatFrom with null sourceTex.
  2211.  
  2212. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_II in any active mod or in base resources.
  2213.  
  2214. MatFrom with null sourceTex.
  2215.  
  2216. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_III in any active mod or in base resources.
  2217.  
  2218. MatFrom with null sourceTex.
  2219.  
  2220. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_IV in any active mod or in base resources.
  2221.  
  2222. MatFrom with null sourceTex.
  2223.  
  2224. Could not load UnityEngine.Texture2D at Things/Item/RPP/RPP_Matrix_V in any active mod or in base resources.
  2225.  
  2226. MatFrom with null sourceTex.
  2227.  
  2228. Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_HBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2229.  
  2230. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2231. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2232. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2233. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2234. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2235.  
  2236. Failed to find any texture while constructing Multi(initPath=Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_CBot, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2237.  
  2238. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2239. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2240. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2241. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2242. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2243.  
  2244. Could not load UnityEngine.Texture2D at Things/AIRobot/HoverBot_north in any active mod or in base resources.
  2245.  
  2246. MatFrom with null sourceTex.
  2247.  
  2248. Could not load UnityEngine.Texture2D at Things/AIRobot/CleaningBot_north in any active mod or in base resources.
  2249.  
  2250. MatFrom with null sourceTex.
  2251.  
  2252. Could not load UnityEngine.Texture2D at Things/Mote/Battery_green in any active mod or in base resources.
  2253.  
  2254. MatFrom with null sourceTex.
  2255.  
  2256. Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellow in any active mod or in base resources.
  2257.  
  2258. MatFrom with null sourceTex.
  2259.  
  2260. Could not load UnityEngine.Texture2D at Things/Mote/Battery_yellowyellow in any active mod or in base resources.
  2261.  
  2262. MatFrom with null sourceTex.
  2263.  
  2264. Could not load UnityEngine.Texture2D at Things/Mote/Battery_red in any active mod or in base resources.
  2265.  
  2266. MatFrom with null sourceTex.
  2267.  
  2268. Could not load UnityEngine.Texture2D at Things/Weapon/Railgun/Railgun in any active mod or in base resources.
  2269.  
  2270. MatFrom with null sourceTex.
  2271.  
  2272. Could not load UnityEngine.Texture2D at RT_Buildings/Building_RTMagneticShield in any active mod or in base resources.
  2273.  
  2274. MatFrom with null sourceTex.
  2275.  
  2276. Could not load UnityEngine.Texture2D at RT_UI/Building_RTMagneticShield_UI in any active mod or in base resources.
  2277.  
  2278. Failed to find any texture while constructing Multi(initPath=Things/Building/Archery/ArcheryStand, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2279.  
  2280. Could not load UnityEngine.Texture2D at Things/Building/Archery/ArcheryStand_south in any active mod or in base resources.
  2281.  
  2282. Could not load UnityEngine.Texture2D at Things/Building/Archery/Motes/Arrow in any active mod or in base resources.
  2283.  
  2284. MatFrom with null sourceTex.
  2285.  
  2286. Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/ShootingRangeTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2287.  
  2288. Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/ShootingRangeTarget_south in any active mod or in base resources.
  2289.  
  2290. Failed to find any texture while constructing Multi(initPath=Things/Building/TrainingFacility/MartialArtsTarget, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2291.  
  2292. Could not load UnityEngine.Texture2D at Things/Building/TrainingFacility/MartialArtsTarget_south in any active mod or in base resources.
  2293.  
  2294. Could not load UnityEngine.Texture2D at UI/ED-Embrasures in any active mod or in base resources.
  2295.  
  2296. Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_wind_turbine in any active mod or in base resources.
  2297.  
  2298. MatFrom with null sourceTex.
  2299.  
  2300. Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_solarpanel in any active mod or in base resources.
  2301.  
  2302. MatFrom with null sourceTex.
  2303.  
  2304. Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_adv_geothermal_generator in any active mod or in base resources.
  2305.  
  2306. MatFrom with null sourceTex.
  2307.  
  2308. Could not load UnityEngine.Texture2D at sd_adv_powergen/sd_adv_powergen_nuclear_power_plant in any active mod or in base resources.
  2309.  
  2310. MatFrom with null sourceTex.
  2311.  
  2312. Could not load UnityEngine.Texture2D at Things/Building/MobileMineralSonar in any active mod or in base resources.
  2313.  
  2314. MatFrom with null sourceTex.
  2315.  
  2316. Could not load UnityEngine.Texture2D at Things/Building/MenuIcon_MobileMineralSonar in any active mod or in base resources.
  2317.  
  2318. Failed to find any texture while constructing Multi(initPath=RT_Buildings/Building_RTCircuitBreaker, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2319.  
  2320. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2321. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2322. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2323. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2324. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2325.  
  2326. Could not load UnityEngine.Texture2D at RT_Buildings/Building_RTMakeshiftFuse in any active mod or in base resources.
  2327.  
  2328. MatFrom with null sourceTex.
  2329.  
  2330. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBasicProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2331.  
  2332. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2333. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2334. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2335. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2336. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2337.  
  2338. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBionics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2339.  
  2340. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2341. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2342. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2343. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2344. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2345.  
  2346. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableSimpleProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2347.  
  2348. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2349. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2350. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2351. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2352. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2353.  
  2354. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableOrgans, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2355.  
  2356. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2357. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2358. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2359. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2360. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2361.  
  2362. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2363.  
  2364. MatFrom with null sourceTex.
  2365.  
  2366. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2367.  
  2368. MatFrom with null sourceTex.
  2369.  
  2370. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2371.  
  2372. MatFrom with null sourceTex.
  2373.  
  2374. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2375.  
  2376. MatFrom with null sourceTex.
  2377.  
  2378. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2379.  
  2380. MatFrom with null sourceTex.
  2381.  
  2382. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2383.  
  2384. MatFrom with null sourceTex.
  2385.  
  2386. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2387.  
  2388. MatFrom with null sourceTex.
  2389.  
  2390. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2391.  
  2392. MatFrom with null sourceTex.
  2393.  
  2394. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2395.  
  2396. MatFrom with null sourceTex.
  2397.  
  2398. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  2399.  
  2400. MatFrom with null sourceTex.
  2401.  
  2402. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2403.  
  2404. MatFrom with null sourceTex.
  2405.  
  2406. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2407.  
  2408. MatFrom with null sourceTex.
  2409.  
  2410. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2411.  
  2412. MatFrom with null sourceTex.
  2413.  
  2414. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2415.  
  2416. MatFrom with null sourceTex.
  2417.  
  2418. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2419.  
  2420. MatFrom with null sourceTex.
  2421.  
  2422. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2423.  
  2424. MatFrom with null sourceTex.
  2425.  
  2426. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  2427.  
  2428. MatFrom with null sourceTex.
  2429.  
  2430. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2431.  
  2432. MatFrom with null sourceTex.
  2433.  
  2434. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2435.  
  2436. MatFrom with null sourceTex.
  2437.  
  2438. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2439.  
  2440. MatFrom with null sourceTex.
  2441.  
  2442. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2443.  
  2444. MatFrom with null sourceTex.
  2445.  
  2446. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2447.  
  2448. MatFrom with null sourceTex.
  2449.  
  2450. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2451.  
  2452. MatFrom with null sourceTex.
  2453.  
  2454. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2455.  
  2456. MatFrom with null sourceTex.
  2457.  
  2458. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2459.  
  2460. MatFrom with null sourceTex.
  2461.  
  2462. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2463.  
  2464. MatFrom with null sourceTex.
  2465.  
  2466. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2467.  
  2468. MatFrom with null sourceTex.
  2469.  
  2470. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2471.  
  2472. MatFrom with null sourceTex.
  2473.  
  2474. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2475.  
  2476. MatFrom with null sourceTex.
  2477.  
  2478. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2479.  
  2480. MatFrom with null sourceTex.
  2481.  
  2482. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2483.  
  2484. MatFrom with null sourceTex.
  2485.  
  2486. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2487.  
  2488. MatFrom with null sourceTex.
  2489.  
  2490. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  2491.  
  2492. MatFrom with null sourceTex.
  2493.  
  2494. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2495.  
  2496. MatFrom with null sourceTex.
  2497.  
  2498. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2499.  
  2500. MatFrom with null sourceTex.
  2501.  
  2502. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2503.  
  2504. MatFrom with null sourceTex.
  2505.  
  2506. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2507.  
  2508. MatFrom with null sourceTex.
  2509.  
  2510. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2511.  
  2512. MatFrom with null sourceTex.
  2513.  
  2514. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2515.  
  2516. MatFrom with null sourceTex.
  2517.  
  2518. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  2519.  
  2520. MatFrom with null sourceTex.
  2521.  
  2522. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2523.  
  2524. MatFrom with null sourceTex.
  2525.  
  2526. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2527.  
  2528. MatFrom with null sourceTex.
  2529.  
  2530. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2531.  
  2532. MatFrom with null sourceTex.
  2533.  
  2534. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2535.  
  2536. MatFrom with null sourceTex.
  2537.  
  2538. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2539.  
  2540. MatFrom with null sourceTex.
  2541.  
  2542. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2543.  
  2544. MatFrom with null sourceTex.
  2545.  
  2546. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2547.  
  2548. MatFrom with null sourceTex.
  2549.  
  2550. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2551.  
  2552. MatFrom with null sourceTex.
  2553.  
  2554. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2555.  
  2556. MatFrom with null sourceTex.
  2557.  
  2558. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2559.  
  2560. MatFrom with null sourceTex.
  2561.  
  2562. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2563.  
  2564. MatFrom with null sourceTex.
  2565.  
  2566. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2567.  
  2568. MatFrom with null sourceTex.
  2569.  
  2570. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2571.  
  2572. MatFrom with null sourceTex.
  2573.  
  2574. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2575.  
  2576. MatFrom with null sourceTex.
  2577.  
  2578. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2579.  
  2580. MatFrom with null sourceTex.
  2581.  
  2582. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2583.  
  2584. MatFrom with null sourceTex.
  2585.  
  2586. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2587.  
  2588. MatFrom with null sourceTex.
  2589.  
  2590. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2591.  
  2592. MatFrom with null sourceTex.
  2593.  
  2594. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2595.  
  2596. MatFrom with null sourceTex.
  2597.  
  2598. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2599.  
  2600. MatFrom with null sourceTex.
  2601.  
  2602. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2603.  
  2604. MatFrom with null sourceTex.
  2605.  
  2606. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2607.  
  2608. MatFrom with null sourceTex.
  2609.  
  2610. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2611.  
  2612. MatFrom with null sourceTex.
  2613.  
  2614. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2615.  
  2616. MatFrom with null sourceTex.
  2617.  
  2618. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2619.  
  2620. MatFrom with null sourceTex.
  2621.  
  2622. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/UnfinishedProsthesis in any active mod or in base resources.
  2623.  
  2624. MatFrom with null sourceTex.
  2625.  
  2626. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2627. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2628. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2629. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2630. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2631. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2632.  
  2633. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2634. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2635. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2636. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2637. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2638. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2639.  
  2640. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2641. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2642. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2643. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2644. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2645. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2646.  
  2647. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2648. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2649. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2650. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2651. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2652. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2653.  
  2654. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2655. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2656. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2657. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2658. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2659. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2660.  
  2661. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2662. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2663. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2664. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2665. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2666. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2667.  
  2668. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2669. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2670. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2671. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2672. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2673. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2674.  
  2675. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2676. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2677. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2678. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2679. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2680. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2681.  
  2682. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2683. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2684. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2685. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2686. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2687. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2688.  
  2689. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2690. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2691. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2692. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2693. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2694. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2695.  
  2696. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2697. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2698. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2699. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2700. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2701. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2702.  
  2703. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2704. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2705. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2706. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2707. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2708. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2709.  
  2710. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2711. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2712. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2713. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2714. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2715. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2716.  
  2717. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2718. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2719. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2720. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2721. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2722. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2723.  
  2724. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2725. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2726. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2727. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2728. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2729. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2730.  
  2731. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2732. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2733. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2734. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2735. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2736. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2737.  
  2738. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2739. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2740. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2741. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2742. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2743. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2744.  
  2745. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2746. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2747. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2748. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2749. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2750. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2751.  
  2752. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2753. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2754. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2755. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2756. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2757. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2758.  
  2759. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2760. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2761. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2762. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2763. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2764. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2765.  
  2766. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2767. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2768. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2769. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2770. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2771. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2772.  
  2773. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2774. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2775. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2776. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2777. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2778. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2779.  
  2780. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2781. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2782. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2783. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2784. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2785. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2786.  
  2787. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2788. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2789. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2790. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2791. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2792. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2793.  
  2794. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2795. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2796. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2797. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2798. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2799. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2800.  
  2801. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2802. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2803. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2804. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2805. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2806. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2807.  
  2808. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2809. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2810. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2811. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2812. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2813. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2814.  
  2815. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2816. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2817. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2818. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2819. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2820. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2821.  
  2822. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2823. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2824. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2825. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2826. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2827. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2828.  
  2829. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2830. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2831. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2832. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2833. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2834. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2835.  
  2836. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2837. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2838. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2839. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2840. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2841. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2842.  
  2843. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2844. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2845. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2846. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2847. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2848. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2849.  
  2850. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2851. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2852. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2853. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2854. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2855. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2856.  
  2857. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2858. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2859. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2860. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2861. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2862. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2863.  
  2864. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2865. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2866. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2867. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2868. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2869. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2870.  
  2871. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2872. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2873. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2874. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2875. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2876. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2877.  
  2878. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2879. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2880. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2881. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2882. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2883. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2884.  
  2885. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2886. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2887. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2888. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2889. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2890. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2891.  
  2892. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2893. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2894. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2895. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2896. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2897. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2898.  
  2899. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2900. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2901. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2902. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2903. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2904. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2905.  
  2906. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2907. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2908. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2909. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2910. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2911. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2912.  
  2913. Could not load UnityEngine.Texture2D at Things/MassGrave/MassGraveEmpty in any active mod or in base resources.
  2914.  
  2915. MatFrom with null sourceTex.
  2916.  
  2917. Failed to find any texture while constructing Multi(initPath=Things/MassGraveAlt/GraveEmpty, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2918.  
  2919. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2920. at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2921. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2922. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2923. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2924.  
  2925. Could not load UnityEngine.Texture2D at Furniture/MedCushion in any active mod or in base resources.
  2926.  
  2927. MatFrom with null sourceTex.
  2928.  
  2929. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2930. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2931. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2932. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2933. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2934. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2935.  
  2936. Could not load UnityEngine.Texture2D at Furniture/MedCushionSith in any active mod or in base resources.
  2937.  
  2938. MatFrom with null sourceTex.
  2939.  
  2940. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2941. at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2942. at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2943. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2944. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2945. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2946.  
  2947. Couldn't find exact match for backstory TunnelworldIlluminator50, or any close match.
  2948.  
  2949. Couldn't find exact match for backstory GalacticSightseer55, or any close match.
  2950.  
  2951. Couldn't find exact match for backstory DeepSpaceSurveor17, or any close match.
  2952.  
  2953. Translation data for language Korean has 352 errors. Generate translation report for more info.
  2954.  
  2955. [ModMetaDataCleaner] Removed 78 Metadata and cleaned 1 PreviewImage.
  2956. Removed: Korean Mod, Combat Readiness Check, Expanded Prosthetics and Organ Engineering, EdB Prepare Carefully, Xeva's Rimhair, RT Fuse, MiningCo. MMS, Increased Stack, HugsLib, Hospitality, Defensive Positions, Rimsenal - Rimhair, [sd] advanced powergeneration, Moody, ED-Embrasures, Misc. Training, RT Solar Flare Shield, Stack XXL, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, JecsTools, Star Wars - The Force, Star Wars - Fully Functional Lightsabers, Simple sidearms, RuntimeGC, Mass Graves, LT-DoorMat, Efficient Light, Additional Traits w/ Heroes + Gods [B18 Update], Stack Merger, More Furniture (A17), Colony Leadership, Fire Extinguisher - A17, Fences And Floors, Realistic Darkness V4.95 B18, More Vanilla Turrets, Mending, Korean Fast Channel: 한국어, Korean Mod, Combat Readiness Check, Expanded Prosthetics and Organ Engineering, EdB Prepare Carefully, Xeva's Rimhair, RT Fuse, MiningCo. MMS, Increased Stack, HugsLib, Hospitality, Defensive Positions, Rimsenal - Rimhair, [sd] advanced powergeneration, Moody, ED-Embrasures, Misc. Training, RT Solar Flare Shield, Stack XXL, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, JecsTools, Star Wars - The Force, Star Wars - Fully Functional Lightsabers, Simple sidearms, RuntimeGC, Mass Graves, LT-DoorMat, Efficient Light, Additional Traits w/ Heroes + Gods [B18 Update], Stack Merger, More Furniture (A17), Colony Leadership, Fire Extinguisher - A17, Fences And Floors, Realistic Darkness V4.95 B18, More Vanilla Turrets, Mending, Korean Fast Channel: 한국어
  2957. Cleaned: Core
  2958.  
  2959. [LanguageDataCleaner] Removed 25 LoadedLanguages and cleaned 234 DefInjectionPackages.
  2960. Removed Languages: Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  2961.  
  2962. [RuntimeGC] Detour completed: MuteGC
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