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- Vs. Amigasa Hat Chopper [PSY]
- Recommended Characters: [4085, 2940]
- Stage 1:
- Turn 0:
- VS Effect gauge reduction: 5
- Super Switch Effect requirement reduction: 5
- Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- Until using 2 [RCV][SEMLA] slots, Reduce current HP by 30% each turn, ATK 90% Down
- 6 turn(s) Reduce damage taken 90%
- 6 turn(s) Damage over 1000 99% Reduction
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
- Vs. Brook [DEX]
- Recommended Characters: [4068, 4074]
- Stage 1:
- Turn 0:
- Shooter Striker Cerebral class VS Effect gauge reduction: 5
- Shooter Striker Cerebral class Super Switch Effect requirement reduction: 5
- Shooter Striker Cerebral class Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 5 turn(s) Chain Multiplier Growth Rate x 0.6
- 2 turn(s) if chain multiplier is 3.25 or less, 90% ATK Down
- Crewmate Stun of 2 x damage taken
- 6 turn(s) 15000 damage Burn (take damage when performing PERFECT attacks)
- 2 turn(s) Slot Barrier ([BLOCK] Slots 2 time(s))
- 98 turn(s) Immunity
- Vs. Franky & Usopp [STR]
- Recommended Characters: [4080, 4079]
- Stage 1:
- Turn 0:
- Driven Powerhouse Striker class VS Effect gauge reduction: 5
- Driven Powerhouse Striker class Super Switch Effect requirement reduction: 5
- Driven Powerhouse Striker class Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 98 turn(s) Non-Normal Attacks deal 1 damage
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [Unfavorable] Slots
- 6 turn(s) Reduce damage taken 90%
- 6 turn(s) Damage over 1000 99% Reduction
- 98 turn(s) Status Effect Immunity (except Boost Damage Taken )
- On Death:
- Self Heal HP to 10%
- 20000 damage
- 2 turn(s) Slot Barrier ([WANO] Slots 1 time(s))
- For 1 turn(s) Silence
- Vs. Jinbe [PSY]
- Recommended Characters: [4084, 4086, 4087]
- Stage 1:
- Turn 0:
- [INT][PSY][STR] type VS Effect gauge reduction: 5
- [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
- [INT][PSY][STR] type Reduce Special Charge by 5
- Retreat
- Stage 3:
- Turn 0:
- 6 turn(s) Paralysis
- 98 turn(s) Non-Normal Attacks deal 1 damage
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- 9 turn(s) Crewmate Bind
- 1 turn(s) Tap-Timing becomes easier
- 1 turn(s) Nullify Damage
- 1 turn(s) Tap-Timing Barrier (GOOD 2 time(s))
- 98 turn(s) Status Effect Immunity (except Boost Damage Taken /Weakened )
- On Death:
- 100000 damage
- Final Boss Vs. Jewelry Bonney [PSY]
- Recommended Characters: [4082, 4094, 4093, 4092, 4088]
- Stage 1:
- Turn 0:
- [INT][PSY][DEX] type VS Effect gauge reduction: 5
- [INT][PSY][DEX] type Super Switch Effect requirement reduction: 5
- [INT][PSY][DEX] type Reduce Special Charge by 5
- 5 turn(s) [INT] Slots Beneficial Slots
- Retreat
- Stage 2:
- Turn 0:
- 6 turn(s) ATK 99% Down
- Special Reverse 1 turn(s)
- For 3 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier )
- 5 turn(s) DEF x 1000000
- 2 turn(s) Slot Barrier ([INT] Slots 1 time(s))
- 98 turn(s) Non-Normal Attacks deal 1 damage
- On Death:
- Full HP Recovery
- Retreat
- Stage 3:
- Turn 0:
- 12 turn(s) Top-Row Despair
- [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
- 6 turn(s) Chain Multiplier Growth Rate x 0.6
- 2 turn(s) if chain multiplier is 2.2 or less, 90% ATK Down
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
- For 3 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Slot Effect Boost )
- 1 turn(s) Crew's ATK x 1.1
- 6 turn(s) DEF x 1000000
- Special Interupt: Set Chain Multiplier
- Until 1 time(s)
- Remove Beneficial Effects
- 5 turn(s) Slot Bind
- Intrusion Vs. Dr. Vegapunk "Lilith the Evil" [PSY]
- Recommended Characters: [4084, 4094, 4093, 4092, 4088]
- Stage 1:
- Turn 0:
- [INT][PSY][STR] type VS Effect gauge reduction: 5
- [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
- [INT][PSY][STR] type Reduce Special Charge by 5
- Retreat
- Stage 2:
- Turn 0:
- Percentage damage 50% of current HP
- 6 turn(s) Paralysis
- Until using 3 [RCV][SEMLA] slots, Reduce current HP by 30% each turn, ATK 90% Down
- 98 turn(s) Non-Normal Attacks deal 1 damage
- 2 turn(s) [STR][DEX][QCK][PSY][INT] Slots Unfavorable Slots
- 9 turn(s) Top-Row Bind
- On Death:
- Full HP Recovery
- Retreat
- Stage 3:
- Turn 0:
- 10 turn(s) Crewmate Bind
- 5 turn(s) Slot Bind
- 6 turn(s) Resilience
- 5 turn(s) ATK 99% Down
- For 5 turn(s) receive 18000 damage after an action when taking any action besides normal taps
- 98 turn(s) Status Effect Immunity (except Enemy's DEF Down /Boost Damage Taken /Weakened )
- Special Interupt: ATK Boost
- Until 1 time(s)
- Remove Beneficial Effects
- 3 turn(s) Crewmate character swap Captain
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