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- //MercyXP mode, gives players XP if they did not gain any during a round.
- // 0 - MercyXP system Disabled.
- // 1 - Give any player a set amount of XP which is set with sh_mercyxp.
- // 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
- // XP given will be the inverse of the amount they would get for killing
- // someone at their level, then this is divided by 2 to keep it low.
- // So as a players level increases they will get less MercyXP with mode 2.
- sh_mercyxpmode 1
- //If sh_mercyxpmode = 1: How much Mercy XP to give players
- //If sh_mercyxpmode = 2: Max level to give MercyXP to players
- //Giving 250 MercyXP no matter the player level will help reduce players leaving the server when a higher level kills them all the time because they still get some XP for it
- sh_mercyxp 100
- //How many highest level heroes can a person pick.
- //If this is set to 2 and a client is at level 9,
- //they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
- //There is a bunch of complicated math that goes into this system and it limits more than
- //just the highest level available to that person, try it and see what I mean.
- //Set to 0 to disable this limiting of choices
- sh_lvllimit 0
- shm_buyxpamt 250 //amount of exp given per buy (set to zero to disable)
- shm_buyxpcost 16000 //cost per purchase of exp amount
- //Max number of powers players can pick from, this is also limited by the number of levels you have.
- //This will make it alot more balanced and strategic, now you can't pick every hero anymore. You have to choose carefully what hero you want /Josko
- sh_maxpowers 10
- Hero changes:
- //Flash
- flash_level 0
- flash_speed 500 //the speed Flash can run
- //Copperhead
- copper_level 0
- copper_none 1.25 //Bet multiplier for getting nothing
- copper_two 1.5 //Bet multiplier for getting one pair
- copper_double 3 //Bet multiplier for getting two pairs
- copper_three 4 //Bet multiplier for getting 3 of a kind
- copper_straight 6 //Bet multiplier for getting sequential numbers
- copper_four 10 //Bet multiplier for getting 4 of a kind
- copper_1337 50 //Bet multiplier for getting 1337
- //Bill Gates
- gates_level 0 //What level is he avalible (def=6)
- gates_buytime 0 //Obey Buytime (def=1)
- gates_buyzone 0 //Obey Buyzone (def=0)
- gates_buyteam 0 //Obey Buylimiations of CS (def=0)
- gates_buymulti 1 //Buy Mulitiple Weapons (def=0)
- gates_buygrenades 0 //Limit to how many He he can buy? (def=UNLIMITED)
- gates_money 32000 //How Much Money he has each round (def=32000)
- //Demolition Man
- demoman_level 19
- demoman_radius 300 // radius of blast
- demoman_maxdamage 150 // max damage a mine can cause
- demoman_maxmines 20 // max ammount of mines that can be placed at once
- demoman_minehealth 50 // health of mines (determines how many shots blow them up)
- //Alien
- alien_level 31
- alien_health 100 //Default 125
- alien_armor 100 //Default 125
- alien_knifemult 0.0 //Damage multiplyer for his Knife
- alien_vision 90 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
- alien_tint 0 //How dark the green screen tint is (255-no sight, 0-perfect sight)
- alien_alpha 10 //Alpha level when invisible (0-invisible, 255-full visibility)
- alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
- //Castor Troy
- castor_level 28 //Default 6 Level at which hero can be selected
- castor_cooldown 15 //Default 15 Number of seconds between Castor's Face-Offs
- castor_dualspeed 500 //Default 300 Speed hero runs at while wielding berettas
- castor_dualmult 3 //Default 4 Damage multiplier (castor_dualmult * normal damage)
- castor_faceoffs 3 //Default 3 Number of different possible victims of the Face/Off
- //Billy teh Kid
- billy_level 28
- billy_health 300
- billy_armor 300
- billy_speed 300
- billy_revspeed 860
- billy_dropwpn 1
- billy_elitemult 1.0
- billy_armorcost 0
- //Penguin
- penguin_level 29
- penguin_grenademult 4.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
- penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
- penguin_cooldown 30.0 //How many seconds until penguin grenade can be used again (def 120.0)
- penguin_fuse 6.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
- penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
- //Replace Bass with Dr.Doom /josko
- //Bass
- bass_level 38
- bass_health 200 //Default 200
- bass_armor 200 //Default 200
- bass_speed 200 //Default 200
- bass_gravity 0.40 //Default 0.40
- bass_laser_ammo 100 //total # of shots given each round, -1 is unlimited (Default 1000)
- bass_laser_burndecals 1 //Show the burn decals on the walls
- bass_cooldown 0.0 //Cooldown timer between laser use
- bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
- //Dr.Strange is way too powerful for lvl 32 in my opinion, thats why move it to level 36
- //Dr. Strange
- drstrange_level 36
- drstrange_bolt_ammo 20 //Total # of shots each round, -1 is unlimited (default 30)
- //Neo Reloaded
- neor_level 39
- neor_slowmotime 10 //Slow motion time in seconds
- neor_cooldown 40 //Cooldown time in seconds
- neor_dodge 100 //Chance out of 100 a bullet will be stopped
- neor_radius 600 //Bullets stopped at this radius
- neor_speed 300 //Speed of neo during slow motion
- neor_bulletspeed 475 //Speed of neos bullet during slow motion
- neor_nospeed 75 //Speed of non-neos during slow motion
- neor_nobulletspeed 250 //Speed of non-neos bullet during slow motion
- //Arctic Predator
- arcticPredator_level 44
- arcticPredator_huntmode 10
- arcticPredator_cooldown 5
- arcticPredator_invisible 20
- arcticPredator_explode_radius 600
- arcticPredator_explode_maxdamage 250
- //Batgirl
- batgirl_level 21
- batgirl_moveacc 750 //How quickly she can move while on the zipline
- batgirl_reelspeed 1000 //How fast hook line reels in
- batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
- batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
- batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
- batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
- //T-800
- t800_level 46
- t800_time 10 //How long is T-800 mode
- t800_cooldown 60 //Whats the cooldown of T-800 mode
- t800_paramult 4 //how strong is the para
- Make level 0 to 30 XP rate as it was before, I remeber level 25, 26, 27, 28 need 100.000XP for next level, that was good.
- Link to all hero plugins and models: https://www.dropbox.com/sh/sgd19emc03sghvh/AADhV6GJji_0UVFZTXPpNXwka?dl=0
- Here is the new Alien hero, fixed it so alien_vision 90 was possible
- So basicly Alien now gives you very nice Invisibility when using Knife with normal vision
- https://www.dropbox.com/s/q84v2rf1lxtx7ey/sh_alien.amxx?dl=0
- //NEW reworked T800 Hero. Now starts permanently with T800 player and Minigun Model with increased m249 damage, alot of health/armor instead of a short duration and godmode.
- https://www.dropbox.com/sh/nvy8zy548qgg0wo/AAB-b-mIdlB3RZdQaE1r3DTda?dl=0
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