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Josko_91

Superhero Updates

May 15th, 2019
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  1. //MercyXP mode, gives players XP if they did not gain any during a round.
  2. // 0 - MercyXP system Disabled.
  3. // 1 - Give any player a set amount of XP which is set with sh_mercyxp.
  4. // 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
  5. // XP given will be the inverse of the amount they would get for killing
  6. // someone at their level, then this is divided by 2 to keep it low.
  7. // So as a players level increases they will get less MercyXP with mode 2.
  8. sh_mercyxpmode 1
  9.  
  10. //If sh_mercyxpmode = 1: How much Mercy XP to give players
  11. //If sh_mercyxpmode = 2: Max level to give MercyXP to players
  12. //Giving 250 MercyXP no matter the player level will help reduce players leaving the server when a higher level kills them all the time because they still get some XP for it
  13. sh_mercyxp 100
  14.  
  15.  
  16. //How many highest level heroes can a person pick.
  17. //If this is set to 2 and a client is at level 9,
  18. //they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
  19. //There is a bunch of complicated math that goes into this system and it limits more than
  20. //just the highest level available to that person, try it and see what I mean.
  21. //Set to 0 to disable this limiting of choices
  22. sh_lvllimit 0
  23.  
  24. shm_buyxpamt 250 //amount of exp given per buy (set to zero to disable)
  25. shm_buyxpcost 16000 //cost per purchase of exp amount
  26.  
  27. //Max number of powers players can pick from, this is also limited by the number of levels you have.
  28. //This will make it alot more balanced and strategic, now you can't pick every hero anymore. You have to choose carefully what hero you want /Josko
  29. sh_maxpowers 10
  30.  
  31. Hero changes:
  32.  
  33. //Flash
  34. flash_level 0
  35. flash_speed 500 //the speed Flash can run
  36.  
  37. //Copperhead
  38. copper_level 0
  39. copper_none 1.25 //Bet multiplier for getting nothing
  40. copper_two 1.5 //Bet multiplier for getting one pair
  41. copper_double 3 //Bet multiplier for getting two pairs
  42. copper_three 4 //Bet multiplier for getting 3 of a kind
  43. copper_straight 6 //Bet multiplier for getting sequential numbers
  44. copper_four 10 //Bet multiplier for getting 4 of a kind
  45. copper_1337 50 //Bet multiplier for getting 1337
  46.  
  47. //Bill Gates
  48. gates_level 0 //What level is he avalible (def=6)
  49. gates_buytime 0 //Obey Buytime (def=1)
  50. gates_buyzone 0 //Obey Buyzone (def=0)
  51. gates_buyteam 0 //Obey Buylimiations of CS (def=0)
  52. gates_buymulti 1 //Buy Mulitiple Weapons (def=0)
  53. gates_buygrenades 0 //Limit to how many He he can buy? (def=UNLIMITED)
  54. gates_money 32000 //How Much Money he has each round (def=32000)
  55.  
  56.  
  57. //Demolition Man
  58. demoman_level 19
  59. demoman_radius 300 // radius of blast
  60. demoman_maxdamage 150 // max damage a mine can cause
  61. demoman_maxmines 20 // max ammount of mines that can be placed at once
  62. demoman_minehealth 50 // health of mines (determines how many shots blow them up)
  63.  
  64. //Alien
  65. alien_level 31
  66. alien_health 100 //Default 125
  67. alien_armor 100 //Default 125
  68. alien_knifemult 0.0 //Damage multiplyer for his Knife
  69. alien_vision 90 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
  70. alien_tint 0 //How dark the green screen tint is (255-no sight, 0-perfect sight)
  71. alien_alpha 10 //Alpha level when invisible (0-invisible, 255-full visibility)
  72. alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
  73.  
  74. //Castor Troy
  75. castor_level 28 //Default 6 Level at which hero can be selected
  76. castor_cooldown 15 //Default 15 Number of seconds between Castor's Face-Offs
  77. castor_dualspeed 500 //Default 300 Speed hero runs at while wielding berettas
  78. castor_dualmult 3 //Default 4 Damage multiplier (castor_dualmult * normal damage)
  79. castor_faceoffs 3 //Default 3 Number of different possible victims of the Face/Off
  80.  
  81. //Billy teh Kid
  82. billy_level 28
  83. billy_health 300
  84. billy_armor 300
  85. billy_speed 300
  86. billy_revspeed 860
  87. billy_dropwpn 1
  88. billy_elitemult 1.0
  89. billy_armorcost 0
  90.  
  91. //Penguin
  92. penguin_level 29
  93. penguin_grenademult 4.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
  94. penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
  95. penguin_cooldown 30.0 //How many seconds until penguin grenade can be used again (def 120.0)
  96. penguin_fuse 6.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
  97. penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
  98.  
  99.  
  100. //Replace Bass with Dr.Doom /josko
  101. //Bass
  102. bass_level 38
  103. bass_health 200 //Default 200
  104. bass_armor 200 //Default 200
  105. bass_speed 200 //Default 200
  106. bass_gravity 0.40 //Default 0.40
  107. bass_laser_ammo 100 //total # of shots given each round, -1 is unlimited (Default 1000)
  108. bass_laser_burndecals 1 //Show the burn decals on the walls
  109. bass_cooldown 0.0 //Cooldown timer between laser use
  110. bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
  111.  
  112. //Dr.Strange is way too powerful for lvl 32 in my opinion, thats why move it to level 36
  113.  
  114. //Dr. Strange
  115. drstrange_level 36
  116. drstrange_bolt_ammo 20 //Total # of shots each round, -1 is unlimited (default 30)
  117.  
  118.  
  119. //Neo Reloaded
  120. neor_level 39
  121. neor_slowmotime 10 //Slow motion time in seconds
  122. neor_cooldown 40 //Cooldown time in seconds
  123. neor_dodge 100 //Chance out of 100 a bullet will be stopped
  124. neor_radius 600 //Bullets stopped at this radius
  125. neor_speed 300 //Speed of neo during slow motion
  126. neor_bulletspeed 475 //Speed of neos bullet during slow motion
  127. neor_nospeed 75 //Speed of non-neos during slow motion
  128. neor_nobulletspeed 250 //Speed of non-neos bullet during slow motion
  129.  
  130. //Arctic Predator
  131. arcticPredator_level 44
  132. arcticPredator_huntmode 10
  133. arcticPredator_cooldown 5
  134. arcticPredator_invisible 20
  135. arcticPredator_explode_radius 600
  136. arcticPredator_explode_maxdamage 250
  137.  
  138. //Batgirl
  139. batgirl_level 21
  140. batgirl_moveacc 750 //How quickly she can move while on the zipline
  141. batgirl_reelspeed 1000 //How fast hook line reels in
  142. batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
  143. batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
  144. batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
  145. batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
  146.  
  147. //T-800
  148. t800_level 46
  149. t800_time 10 //How long is T-800 mode
  150. t800_cooldown 60 //Whats the cooldown of T-800 mode
  151. t800_paramult 4 //how strong is the para
  152.  
  153.  
  154. Make level 0 to 30 XP rate as it was before, I remeber level 25, 26, 27, 28 need 100.000XP for next level, that was good.
  155.  
  156.  
  157. Link to all hero plugins and models: https://www.dropbox.com/sh/sgd19emc03sghvh/AADhV6GJji_0UVFZTXPpNXwka?dl=0
  158.  
  159.  
  160. Here is the new Alien hero, fixed it so alien_vision 90 was possible
  161. So basicly Alien now gives you very nice Invisibility when using Knife with normal vision
  162.  
  163. https://www.dropbox.com/s/q84v2rf1lxtx7ey/sh_alien.amxx?dl=0
  164.  
  165.  
  166. //NEW reworked T800 Hero. Now starts permanently with T800 player and Minigun Model with increased m249 damage, alot of health/armor instead of a short duration and godmode.
  167. https://www.dropbox.com/sh/nvy8zy548qgg0wo/AAB-b-mIdlB3RZdQaE1r3DTda?dl=0
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