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gabeisdumblol

mooman copy pasta

Aug 16th, 2019
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  1. local allguis = game.Players.LocalPlayer.PlayerGui:GetDescendants()
  2. local function getspeedgui()
  3. for i,v in pairs(allguis) do
  4. if v.ClassName == "TextLabel" and string.find(v.Text,"u/s") then
  5. return(v)
  6. end
  7. end
  8. end
  9. repeat
  10. allguis = game.Players.LocalPlayer.PlayerGui:GetDescendants()
  11. wait(1)
  12. speedgui = getspeedgui()
  13. until speedgui
  14.  
  15.  
  16. local screengui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui.QBox)
  17. text1 = Instance.new("TextLabel",screengui)
  18. text2 = Instance.new("TextLabel",screengui)
  19. text3 = Instance.new("TextLabel",screengui)
  20. text4 = Instance.new("TextLabel",screengui)
  21. text5 = Instance.new("TextLabel",screengui)
  22. text6 = Instance.new("TextLabel",screengui)
  23. text7 = Instance.new("TextLabel",screengui)
  24. for i=1,7,1 do
  25. getfenv()["text"..i].Text = ""
  26. getfenv()["text"..i].TextSize = 15
  27. getfenv()["text"..i].TextColor3 = Color3.new((25*i)/255, 0, 0)
  28. getfenv()["text"..i].BackgroundTransparency = 1
  29. getfenv()["text"..i].TextXAlignment = "Left"
  30. getfenv()["text"..i].TextYAlignment = "Top"
  31. getfenv()["text"..i].Position = UDim2.new(0.754, 0,0.712+(i*0.036), 0)
  32. if i == 1 then
  33. getfenv()["text"..i].Text = "semicolon (;) to toggle\ngui by MooManChicken"
  34. getfenv()["text"..i].Size = UDim2.new(0, 330 , 0, 300)
  35. getfenv()["text"..i].BackgroundTransparency = 0.8
  36. getfenv()["text"..i].BackgroundColor3 = Color3.new(0,0,0)
  37. end
  38. end
  39.  
  40. local function isspectating()
  41. for i,v in pairs(speedgui.Parent.Parent:GetDescendants()) do
  42. if v.ClassName == "TextLabel" then
  43. if game.Players:FindFirstChild(v.Text) or v.Text == "" then
  44. return v
  45. end
  46. end
  47. end
  48. end
  49. local spectating = isspectating()
  50.  
  51. local strafed = 0
  52. local ssj = 0
  53.  
  54. game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
  55. if inputObject.KeyCode == Enum.KeyCode.Space then
  56. for i=1,7,1 do
  57. getfenv()["text"..i].Text = ""
  58. end
  59. if screengui.Enabled and tonumber(speedgui.Text:sub(0,-4)) <= 18 and tonumber(speedgui.Text:sub(0,-4)) > 10 then
  60. strafed = 0
  61. ssj = 0
  62. text1.Text = "[SSJ] Speed First Jump: " .. tostring(speedgui.Text:sub(0,-4))
  63. wait(0.7158)
  64. text2.Text = "[SSJ] Speed Second Jump: " .. tostring(speedgui.Text:sub(0,-4))
  65. wait(0.7158)
  66. text3.Text = "[SSJ] Speed Third Jump: " .. tostring(speedgui.Text:sub(0,-4))
  67. wait(0.7158)
  68. text4.Text = "[SSJ] Speed Fourth Jump: " .. tostring(speedgui.Text:sub(0,-4))
  69. wait(0.7158)
  70. text5.Text = "[SSJ] Speed Fifth Jump: " .. tostring(speedgui.Text:sub(0,-4))
  71. wait(0.7158)
  72. ssj = speedgui.Text:sub(0,-4)
  73. text6.Text = "[SSJ] Speed Sixth Jump: " .. tostring(ssj)
  74. if strafed > 3 then
  75. if spectating then
  76. if not #spectating.Text > 2 then
  77. text7.Text = "SSJ: " .. tostring(ssj)
  78. else
  79. text7.Text = "Spectating why"
  80. end
  81. else
  82. text7.Text = "SSJ: " .. tostring(ssj)
  83. end
  84. else
  85. text7.Text = "Not enough strafes"
  86. end
  87. end
  88. end
  89. if inputObject.KeyCode == Enum.KeyCode.D or inputObject.KeyCode == Enum.KeyCode.A then
  90. strafed = strafed + 1
  91. end
  92. if inputObject.KeyCode == Enum.KeyCode.Semicolon then
  93. screengui.Enabled = not screengui.Enabled
  94. end
  95. end)
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