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- on spawn:
- set name of the event-entity to "&a%event-entity% &8[&b%event-entity's health%&8/&7%event-entity's max health%&8]"
- on damage:
- wait 2 ticks
- set name of the victim to "&a%victim% &8[&b%victim's health%&8/&7%victim's max health%&8]"
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