Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "stdafx.h"
- #include <Windows.h>
- #include "DXMenu.h"
- BOOL APIENTRY DllMain(HINSTANCE hInst /* Library instance handle. */,
- DWORD reason /* Reason this function is being called. */,
- LPVOID reserved /* Not used. */)
- {
- DllModuleHandle = hInst;
- inj_hModule = hInst;
- inj_hModule2 = hInst;
- switch (reason)
- {
- case DLL_PROCESS_ATTACH:
- AllocConsole();
- freopen("CONOUT$", "wt", stdout);
- CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)DXmain, 0, 0, 0);
- break;
- case DLL_PROCESS_DETACH:
- break;
- case DLL_THREAD_ATTACH:
- break;
- case DLL_THREAD_DETACH:
- break;
- }
- return TRUE;
- }
- /// "DXMenu.h"
- #pragma once
- // ImGui - standalone example application for DirectX 11
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- #include "imgui.h"
- #include "imgui_internal.h"
- #include "ImGuiDX11.h"
- #include <d3d11.h>
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- #include <tchar.h>
- #include <dwmapi.h>
- #pragma comment (lib, "dwmapi.lib")
- // Data
- HINSTANCE inj_hModule2; //Injected Modules Handle
- static ID3D11Device* g_pd3dDevice = NULL;
- static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
- static IDXGISwapChain* g_pSwapChain = NULL;
- static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
- void CreateRenderTarget()
- {
- DXGI_SWAP_CHAIN_DESC sd;
- g_pSwapChain->GetDesc(&sd);
- // Create the render target
- ID3D11Texture2D* pBackBuffer;
- D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
- ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
- render_target_view_desc.Format = sd.BufferDesc.Format;
- render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
- g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
- g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
- pBackBuffer->Release();
- }
- void CleanupRenderTarget()
- {
- if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
- }
- HRESULT CreateDeviceD3D(HWND hWnd)
- {
- // Setup swap chain
- DXGI_SWAP_CHAIN_DESC sd;
- {
- ZeroMemory(&sd, sizeof(sd));
- sd.BufferCount = 2;
- sd.BufferDesc.Width = 0;
- sd.BufferDesc.Height = 0;
- sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- sd.BufferDesc.RefreshRate.Numerator = 60;
- sd.BufferDesc.RefreshRate.Denominator = 1;
- sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- sd.OutputWindow = hWnd;
- sd.SampleDesc.Count = 1;
- sd.SampleDesc.Quality = 0;
- sd.Windowed = TRUE;
- sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- }
- UINT createDeviceFlags = 0;
- //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
- D3D_FEATURE_LEVEL featureLevel;
- const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, };
- if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
- return E_FAIL;
- CreateRenderTarget();
- return S_OK;
- }
- void CleanupDeviceD3D()
- {
- CleanupRenderTarget();
- if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
- if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
- if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
- }
- extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
- {
- if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
- return true;
- switch (msg)
- {
- case WM_SIZE:
- if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
- {
- ImGui_ImplDX11_InvalidateDeviceObjects();
- CleanupRenderTarget();
- g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
- CreateRenderTarget();
- ImGui_ImplDX11_CreateDeviceObjects();
- }
- return 0;
- case WM_SYSCOMMAND:
- if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
- return 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hWnd, msg, wParam, lParam);
- }
- wchar_t *cW(const char* charArray)
- {
- wchar_t* wString = new wchar_t[4096];
- MultiByteToWideChar(CP_ACP, 0, charArray, -1, wString, 4096);
- return wString;
- }
- static int DXmain()
- {
- // Create application window
- WNDCLASSEX wc;
- wc.hInstance = inj_hModule2;
- wc.lpszClassName = "InjectedDLLWindowMenu";
- wc.lpfnWndProc = WndProc;
- wc.style = ACS_TRANSPARENT;
- wc.cbSize = sizeof(WNDCLASSEX);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.lpszMenuName = NULL;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hbrBackground = (HBRUSH)0;
- RegisterClassEx(&wc);
- //HWND hwnd = CreateWindow(, _T("ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
- HWND hwnd = CreateWindowExW(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_NOACTIVATE, cW("InjectedDLLWindowMenu"),
- cW("Menu"), WS_POPUP, 100, 100, 1280, 800, 0, 0, wc.hInstance, 0);;
- std::cout << "CreateWindowExW okay" << std::endl;
- SetLayeredWindowAttributes(hwnd, 0, 1.0f, LWA_ALPHA);
- SetLayeredWindowAttributes(hwnd, 0, RGB(0, 0, 0), LWA_COLORKEY);
- MARGINS margins = { -1 };
- DwmExtendFrameIntoClientArea(hwnd, &margins);
- // Initialize Direct3D
- if (CreateDeviceD3D(hwnd) < 0)
- {
- CleanupDeviceD3D();
- UnregisterClass(_T("ImGui Example"), wc.hInstance);
- std::cout << "CreateDeviceD3D failed" << std::endl;
- return 0 ;
- }
- std::cout << "CreateDeviceD3D okay" << std::endl;
- // Show the window
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
- /*long style = GetWindowLong(hwnd, GWL_EXSTYLE);
- style |= WS_EX_LAYERED;
- SetWindowLong(hwnd, GWL_EXSTYLE, style);
- //windowstate = 0;*/
- // Setup ImGui binding
- InitImGUI(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
- std::cout << "ImGui_ImplDX11_Init okay" << std::endl;
- // Load Fonts
- // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
- //ImGuiIO& io = ImGui::GetIO();
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- bool show_test_window = true;
- bool show_another_window = false;
- ImVec4 clear_col = ImColor(114, 144, 154);
- // Main loop
- MSG msg;
- ZeroMemory(&msg, sizeof(msg));
- while (msg.message != WM_QUIT)
- {
- if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- continue;
- }
- ImGui_ImplDX11_NewFrame();
- // 1. Show a simple window
- // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
- {
- static float f = 0.0f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::ColorEdit3("clear color", (float*)&clear_col);
- if (ImGui::Button("Test Window")) show_test_window ^= 1;
- if (ImGui::Button("Another Window")) show_another_window ^= 1;
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- }
- // 2. Show another simple window, this time using an explicit Begin/End pair
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window);
- ImGui::Text("Hello from another window!");
- ImGui::End();
- }
- // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
- if (show_test_window)
- {
- ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
- ImGui::ShowTestWindow(&show_test_window);
- }
- /*long style = GetWindowLong(hwnd, GWL_EXSTYLE);
- if (ImGui::IsItemHovered())
- {
- style &= ~WS_EX_LAYERED;
- SetWindowLong(hwnd, GWL_EXSTYLE, style);
- SetForegroundWindow(hwnd);
- }
- else
- {
- style |= WS_EX_LAYERED;
- SetWindowLong(hwnd, GWL_EXSTYLE, style);
- }*/
- // Rendering
- float clearColor[4] = { 0.0f,0.0f,0.0f,0.0f };
- g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clearColor);
- ImGui::Render();
- g_pSwapChain->Present(1, 0); // Present with vsync
- //g_pSwapChain->Present(0, 0); // Present without vsync
- }
- ImGui_ImplDX11_Shutdown();
- CleanupDeviceD3D();
- UnregisterClass(_T("ImGui Example"), wc.hInstance);
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement