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- local Players = game:GetService("Players")
- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local ClientModules = ReplicatedFirst.ClientModules
- local Old = ClientModules.Old
- local framework = Old.framework
- local network = require(framework.network)
- local GetEnemyPlayers = function(...)
- local EnemyPlayers = {}
- for _, Value in ipairs(Players:GetPlayers()) do
- if Value ~= LocalPlayer and Value.Team ~= LocalPlayer.Team then
- table.insert(EnemyPlayers, Value)
- end
- end
- return EnemyPlayers
- end
- RunService.RenderStepped:Connect(function(...)
- network:send("spotplayers", GetEnemyPlayers())
- end)
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