aqzsxw2013

you know to mush

Apr 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ------------------------------------------------------------------------
  88. -- ☌ _ _ --
  89. -- (_) (_) ⎳ --
  90. -- _ _____ __ _ __ _ ___ _ __ ___ --
  91. -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ --
  92. -- ⏦ | |/ /| | (_| | (_| | __/ | | | | | --
  93. -- |_/___|_|\__, |\__,_|\___|_| |_| |_| --
  94. -- __/ | --
  95. -- |___/ ℶℷ --
  96. -- ⌬ --
  97. -- ██████ ▄████▄ ██▀███ ██▓ ██▓███ ▄▄▄█████▓ --
  98. -- ██ ▒ ▒██▀ ▀█ ▓██ ▒ ██▒▓██▒▓██░ ██▒▓ ██▒ ▓▒ --
  99. -- ▓██▄ ▒▓█ ▄ ▓██ ░▄█ ▒▒██▒▓██░ ██▓▒▒ ▓██░ ▒░ --
  100. -- ▒ ██▒▒▓▓▄ ▄██▒▒██▀▀█▄ ░██░▒██▄█▓▒ ▒░ ▓██▓ ░ --
  101. -- ██████▒▒▒ ▓███▀ ░░██▓ ▒██▒░██░▒██▒ ░ ░ ▒██▒ ░ --
  102. -- ▒▓▒ ▒ ░░ ░▒ ▒ ░░ ▒▓ ░▒▓░░▓ ▒▓▒░ ░ ░ ▒ ░░ --
  103. -- ♾ ░ ░▒ ░ ░ ░ ▒ ░▒ ░ ▒░ ▒ ░░▒ ░ ░ --
  104. -- ░ ░ ░ ░ ░░ ░ ▒ ░░░ ░ --
  105. -- ░ ░ ░ ░ ░ ⎲ --
  106. -- ░ --
  107. ------------------------------------------------------------------------
  108. -- ¸,ø¤º°`°º¤ø,¸¸,ø¤º° 𝕰𝖝𝖎𝖙𝖎𝖚𝖒, 𝖙𝖍𝖊 𝕯𝖊𝖘𝖙𝖗𝖚𝖈𝖙𝖎𝖔𝖓 °º¤ø,¸¸,ø¤º°`°º¤ø,¸ --
  109. ------------------------------------------------------------------------
  110.  
  111. wait(0.2)
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. RootPart = Character.HumanoidRootPart
  119. Torso = Character.Torso
  120. Head = Character.Head
  121. RightArm = Character["Right Arm"]
  122. LeftArm = Character["Left Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LeftLeg = Character["Left Leg"]
  125. RootJoint = RootPart.RootJoint
  126. Neck = Torso.Neck
  127. RightShoulder = Torso["Right Shoulder"]
  128. LeftShoulder = Torso["Left Shoulder"]
  129. RightHip = Torso["Right Hip"]
  130. LeftHip = Torso["Left Hip"]
  131. local sick = Instance.new("Sound", Torso)
  132. sick.SoundId = "rbxassetid://158353213"
  133. sick.Looped = true
  134. sick.Pitch = 1
  135. sick.Volume = 5
  136. sick.Playing = true
  137. IT = Instance.new
  138. CF = CFrame.new
  139. VT = Vector3.new
  140. RAD = math.rad
  141. C3 = Color3.new
  142. UD2 = UDim2.new
  143. BRICKC = BrickColor.new
  144. ANGLES = CFrame.Angles
  145. EULER = CFrame.fromEulerAnglesXYZ
  146. COS = math.cos
  147. ACOS = math.acos
  148. SIN = math.sin
  149. ASIN = math.asin
  150. ABS = math.abs
  151. MRANDOM = math.random
  152. FLOOR = math.floor
  153. Animation_Speed = 3
  154. Frame_Speed = 0.016666666666666666
  155. local Speed = 30
  156. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  159. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  160. local DAMAGEMULTIPLIER = 1.0E298
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local Rooted = false
  167. local SINE = 0
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local POWERLEVEL = 10
  174. local Player_Size = 1
  175. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  176. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  177. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  178. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "Weapon GUI"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local ANIMATOR = Humanoid.Animator
  189. local ANIMATE = Character.Animate
  190. local SIZE = 1
  191. local ATTACKEDTAUNTS = {
  192. "907332040",
  193. "907332525",
  194. "907330011"
  195. }
  196. local ATTACKTAUNTS = {
  197. "907329893",
  198. "907329532",
  199. "907333294",
  200. "907332856"
  201. }
  202. local ULTTAUNTS = {
  203. "907332997",
  204. "907332670",
  205. "907330103"
  206. }
  207. local UNANCHOR = true
  208. local RWINGS = {}
  209. local LWINGS = {}
  210. local EYE, PUPIL
  211. local BLINKLOOP = 0
  212. local FINISHEDINTRO = false
  213. local INTROING = false
  214. local INSTANT = true
  215. local EYES = {}
  216. local Sine = 0
  217. local DemonForm = true
  218. local ChaosForm = true
  219. RightArm.Transparency = 1
  220. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  221. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  222. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  223. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  224. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  225. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "ArtificialHB"
  228. script:WaitForChild("ArtificialHB")
  229. frame = Frame_Speed
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233. lastframe = tick()
  234. script.ArtificialHB:Fire()
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236. tf = tf + s
  237. if tf >= frame then
  238. if allowframeloss then
  239. script.ArtificialHB:Fire()
  240. lastframe = tick()
  241. else
  242. for i = 1, math.floor(tf / frame) do
  243. script.ArtificialHB:Fire()
  244. end
  245. lastframe = tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf / frame)
  251. end
  252. end
  253. end)
  254. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  255. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  256. end
  257. function PositiveAngle(NUMBER)
  258. if NUMBER >= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263. function NegativeAngle(NUMBER)
  264. if NUMBER <= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269. function Swait(NUMBER)
  270. if NUMBER == 0 or NUMBER == nil then
  271. ArtificialHB.Event:wait()
  272. else
  273. for i = 1, NUMBER do
  274. ArtificialHB.Event:wait()
  275. end
  276. end
  277. end
  278. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  279. local NEWMESH = IT(MESH)
  280. if MESH == "SpecialMesh" then
  281. NEWMESH.MeshType = MESHTYPE
  282. if MESHID ~= "nil" and MESHID ~= "" then
  283. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  284. end
  285. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  286. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  287. end
  288. end
  289. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  290. NEWMESH.Scale = SCALE
  291. NEWMESH.Parent = PARENT
  292. return NEWMESH
  293. end
  294. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  295. local NEWPART = IT("Part")
  296. NEWPART.formFactor = FORMFACTOR
  297. NEWPART.Reflectance = REFLECTANCE
  298. NEWPART.Transparency = TRANSPARENCY
  299. NEWPART.CanCollide = false
  300. NEWPART.Locked = true
  301. NEWPART.Anchored = true
  302. if ANCHOR == false then
  303. NEWPART.Anchored = false
  304. end
  305. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  306. NEWPART.Name = NAME
  307. NEWPART.Size = SIZE
  308. NEWPART.Position = Torso.Position
  309. NEWPART.Material = MATERIAL
  310. NEWPART:BreakJoints()
  311. NEWPART.Parent = PARENT
  312. return NEWPART
  313. end
  314.  
  315. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  316. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  317. local mesh = IT("SpecialMesh",wave)
  318. mesh.MeshType = "Sphere"
  319. mesh.Scale = SIZE
  320. mesh.Offset = VT(0,0,0)
  321. wave.CFrame = CFRAME
  322. coroutine.resume(coroutine.create(function(PART)
  323. for i = 1, WAIT do
  324. Swait()
  325. mesh.Scale = mesh.Scale + GROW
  326. wave.Transparency = wave.Transparency + (1/WAIT)
  327. if wave.Transparency > 0.99 then
  328. wave:remove()
  329. end
  330. end
  331. end))
  332. end
  333.  
  334. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  335. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  336. local mesh = IT("SpecialMesh",wave)
  337. mesh.MeshType = "FileMesh"
  338. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  339. mesh.Scale = SIZE
  340. mesh.Offset = VT(0,0,0)
  341. wave.CFrame = CFRAME
  342. coroutine.resume(coroutine.create(function(PART)
  343. for i = 1, WAIT do
  344. Swait()
  345. mesh.Scale = mesh.Scale + GROW
  346. if DOESROT == true then
  347. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  348. end
  349. wave.Transparency = wave.Transparency + (0.5/WAIT)
  350. if wave.Transparency > 0.99 then
  351. wave:remove()
  352. end
  353. end
  354. end))
  355. end
  356.  
  357. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  358. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  359. local mesh = IT("SpecialMesh",wave)
  360. mesh.MeshType = "FileMesh"
  361. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  362. mesh.Scale = SIZE
  363. mesh.Offset = VT(0,0,0)
  364. wave.CFrame = CFRAME
  365. coroutine.resume(coroutine.create(function(PART)
  366. for i = 1, WAIT do
  367. Swait()
  368. mesh.Scale = mesh.Scale + GROW
  369. if DOESROT == true then
  370. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  371. end
  372. wave.Transparency = wave.Transparency + (0.5/WAIT)
  373. if wave.Transparency > 0.99 then
  374. wave:remove()
  375. end
  376. end
  377. end))
  378. end
  379.  
  380. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  381. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  382. local mesh = IT("SpecialMesh",wave)
  383. mesh.MeshType = "Sphere"
  384. mesh.Scale = SIZE
  385. mesh.Offset = VT(0,0,0)
  386. wave.CFrame = CFRAME
  387. coroutine.resume(coroutine.create(function(PART)
  388. for i = 1, WAIT do
  389. Swait()
  390. mesh.Scale = mesh.Scale + GROW
  391. wave.Transparency = wave.Transparency + (1/WAIT)
  392. if wave.Transparency > 0.99 then
  393. wave:remove()
  394. end
  395. end
  396. end))
  397. end
  398.  
  399. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  400. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  401. local mesh = IT("SpecialMesh",wave)
  402. mesh.MeshType = "FileMesh"
  403. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  404. mesh.Scale = SIZE
  405. mesh.Offset = VT(0,0,-SIZE.X/8)
  406. wave.CFrame = CFRAME
  407. coroutine.resume(coroutine.create(function(PART)
  408. for i = 1, WAIT do
  409. Swait()
  410. mesh.Scale = mesh.Scale + GROW
  411. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  412. if DOESROT == true then
  413. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  414. end
  415. wave.Transparency = wave.Transparency + (0.5/WAIT)
  416. if wave.Transparency > 0.99 then
  417. wave:remove()
  418. end
  419. end
  420. end))
  421. end
  422.  
  423. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  424. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  425. local mesh = IT("SpecialMesh",wave)
  426. mesh.MeshType = "FileMesh"
  427. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  428. mesh.Scale = VT(size,size,size)
  429. mesh.Offset = VT(0,0,-size/8)
  430. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  431. coroutine.resume(coroutine.create(function(PART)
  432. for i = 1, waitt do
  433. Swait()
  434. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  435. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  436. if doesrotate == true then
  437. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  438. end
  439. wave.Transparency = wave.Transparency + (0.5/waitt)
  440. if wave.Transparency > 0.99 then
  441. wave:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  449. local mesh = IT("SpecialMesh",wave)
  450. mesh.MeshType = "FileMesh"
  451. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  452. mesh.Scale = SIZE
  453. wave.CFrame = CFRAME
  454. coroutine.resume(coroutine.create(function(PART)
  455. for i = 1, WAIT do
  456. Swait()
  457. mesh.Scale = mesh.Scale + GROW
  458. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  459. if DOESROT == true then
  460. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  461. end
  462. wave.Transparency = wave.Transparency + (0.5/WAIT)
  463. if wave.Transparency > 0.99 then
  464. wave:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. local weldBetween = function(a, b)
  471. local weldd = Instance.new("ManualWeld")
  472. weldd.Part0 = a
  473. weldd.Part1 = b
  474. weldd.C0 = CFrame.new()
  475. weldd.C1 = b.CFrame:inverse() * a.CFrame
  476. weldd.Parent = a
  477. return weldd
  478. end
  479. function QuaternionFromCFrame(cf)
  480. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  481. local trace = m00 + m11 + m22
  482. if trace > 0 then
  483. local s = math.sqrt(1 + trace)
  484. local recip = 0.5 / s
  485. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  486. else
  487. local i = 0
  488. if m00 < m11 then
  489. i = 1
  490. end
  491. if m22 > (i == 0 and m00 or m11) then
  492. i = 2
  493. end
  494. if i == 0 then
  495. local s = math.sqrt(m00 - m11 - m22 + 1)
  496. local recip = 0.5 / s
  497. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  498. elseif i == 1 then
  499. local s = math.sqrt(m11 - m22 - m00 + 1)
  500. local recip = 0.5 / s
  501. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  502. elseif i == 2 then
  503. local s = math.sqrt(m22 - m00 - m11 + 1)
  504. local recip = 0.5 / s
  505. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  506. end
  507. end
  508. end
  509. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  510. local xs, ys, zs = x + x, y + y, z + z
  511. local wx, wy, wz = w * xs, w * ys, w * zs
  512. local xx = x * xs
  513. local xy = x * ys
  514. local xz = x * zs
  515. local yy = y * ys
  516. local yz = y * zs
  517. local zz = z * zs
  518. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  519. end
  520. function QuaternionSlerp(a, b, t)
  521. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  522. local startInterp, finishInterp
  523. if cosTheta >= 1.0E-4 then
  524. if 1 - cosTheta > 1.0E-4 then
  525. local theta = ACOS(cosTheta)
  526. local invSinTheta = 1 / SIN(theta)
  527. startInterp = SIN((1 - t) * theta) * invSinTheta
  528. finishInterp = SIN(t * theta) * invSinTheta
  529. else
  530. startInterp = 1 - t
  531. finishInterp = t
  532. end
  533. elseif 1 + cosTheta > 1.0E-4 then
  534. local theta = ACOS(-cosTheta)
  535. local invSinTheta = 1 / SIN(theta)
  536. startInterp = SIN((t - 1) * theta) * invSinTheta
  537. finishInterp = SIN(t * theta) * invSinTheta
  538. else
  539. startInterp = t - 1
  540. finishInterp = t
  541. end
  542. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  543. end
  544. function Clerp(a, b, t)
  545. local qa = {
  546. QuaternionFromCFrame(a)
  547. }
  548. local qb = {
  549. QuaternionFromCFrame(b)
  550. }
  551. local ax, ay, az = a.x, a.y, a.z
  552. local bx, by, bz = b.x, b.y, b.z
  553. local _t = 1 - t
  554. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  555. end
  556.  
  557. function clerp(startCF,endCF,alpha)
  558. return startCF:lerp(endCF, alpha)
  559. end
  560.  
  561.  
  562. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  563. local frame = IT("Frame")
  564. frame.BackgroundTransparency = TRANSPARENCY
  565. frame.BorderSizePixel = BORDERSIZEPIXEL
  566. frame.Position = POSITION
  567. frame.Size = SIZE
  568. frame.BackgroundColor3 = COLOR
  569. frame.BorderColor3 = BORDERCOLOR
  570. frame.Name = NAME
  571. frame.Parent = PARENT
  572. return frame
  573. end
  574. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  575. local label = IT("TextLabel")
  576. label.BackgroundTransparency = 1
  577. label.Size = UD2(1, 0, 1, 0)
  578. label.Position = UD2(0, 0, 0, 0)
  579. label.TextColor3 = TEXTCOLOR
  580. label.TextStrokeTransparency = STROKETRANSPARENCY
  581. label.TextTransparency = TRANSPARENCY
  582. label.FontSize = TEXTFONTSIZE
  583. label.Font = TEXTFONT
  584. label.BorderSizePixel = BORDERSIZEPIXEL
  585. label.TextScaled = false
  586. label.Text = TEXT
  587. label.Name = NAME
  588. label.Parent = PARENT
  589. return label
  590. end
  591. function NoOutlines(PART)
  592. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  593. end
  594. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  595. local NEWWELD = IT(TYPE)
  596. NEWWELD.Part0 = PART0
  597. NEWWELD.Part1 = PART1
  598. NEWWELD.C0 = C0
  599. NEWWELD.C1 = C1
  600. NEWWELD.Parent = PARENT
  601. return NEWWELD
  602. end
  603. local S = IT("Sound")
  604. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  605. local NEWSOUND
  606. coroutine.resume(coroutine.create(function()
  607. NEWSOUND = S:Clone()
  608. NEWSOUND.Parent = PARENT
  609. NEWSOUND.Volume = VOLUME
  610. NEWSOUND.Pitch = PITCH
  611. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  612. NEWSOUND:play()
  613. if DOESLOOP == true then
  614. NEWSOUND.Looped = true
  615. else
  616. repeat
  617. Swait()
  618. until NEWSOUND.Playing == false
  619. NEWSOUND:remove()
  620. end
  621. end))
  622. return NEWSOUND
  623. end
  624. function CFrameFromTopBack(at, top, back)
  625. local right = top:Cross(back)
  626. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  627. end
  628.  
  629. function WACKYEFFECT(Table)
  630. local TYPE = Table.EffectType or "Sphere"
  631. local SIZE = Table.Size or VT(1, 1, 1)
  632. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  633. local TRANSPARENCY = Table.Transparency or 0
  634. local ENDTRANSPARENCY = Table.Transparency2 or 1
  635. local CFRAME = Table.CFrame or Torso.CFrame
  636. local MOVEDIRECTION = Table.MoveToPos or nil
  637. local ROTATION1 = Table.RotationX or 0
  638. local ROTATION2 = Table.RotationY or 0
  639. local ROTATION3 = Table.RotationZ or 0
  640. local MATERIAL = Table.Material or "Neon"
  641. local COLOR = Table.Color or C3(1, 1, 1)
  642. local TIME = Table.Time or 45
  643. local SOUNDID = Table.SoundID or nil
  644. local SOUNDPITCH = Table.SoundPitch or nil
  645. local SOUNDVOLUME = Table.SoundVolume or nil
  646. coroutine.resume(coroutine.create(function()
  647. local PLAYSSOUND = false
  648. local SOUND
  649. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  650. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  651. PLAYSSOUND = true
  652. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  653. end
  654. EFFECT.Color = COLOR
  655. local MSH
  656. if TYPE == "Sphere" then
  657. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  658. elseif TYPE == "Block" then
  659. MSH = IT("BlockMesh", EFFECT)
  660. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  661. elseif TYPE == "Wave" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  663. elseif TYPE == "Ring" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  665. elseif TYPE == "Slash" then
  666. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  667. elseif TYPE == "Round Slash" then
  668. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  669. elseif TYPE == "Swirl" then
  670. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  671. elseif TYPE == "Skull" then
  672. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  673. elseif TYPE == "Crystal" then
  674. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  675. end
  676. if MSH ~= nil then
  677. local MOVESPEED
  678. if MOVEDIRECTION ~= nil then
  679. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  680. end
  681. local GROWTH = SIZE - ENDSIZE
  682. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  683. if TYPE == "Block" then
  684. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  685. else
  686. EFFECT.CFrame = CFRAME
  687. end
  688. for LOOP = 1, TIME do
  689. Swait()
  690. MSH.Scale = MSH.Scale - GROWTH / TIME
  691. if TYPE == "Wave" then
  692. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  693. end
  694. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  695. if TYPE == "Block" then
  696. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  697. else
  698. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  699. end
  700. if MOVEDIRECTION ~= nil then
  701. local ORI = EFFECT.Orientation
  702. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  703. EFFECT.Orientation = ORI
  704. end
  705. end
  706. if PLAYSSOUND == false then
  707. EFFECT:remove()
  708. else
  709. repeat
  710. Swait()
  711. until SOUND.Playing == false
  712. EFFECT:remove()
  713. end
  714. elseif PLAYSSOUND == false then
  715. EFFECT:remove()
  716. else
  717. repeat
  718. Swait()
  719. until SOUND.Playing == false
  720. EFFECT:remove()
  721. end
  722. end))
  723. end
  724. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  725. if FLOOR ~= nil then
  726. coroutine.resume(coroutine.create(function()
  727. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  728. PART.CFrame = CF(POSITION)
  729. for i = 1, 45 do
  730. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  731. RingPiece.Material = FLOOR.Material
  732. RingPiece.Color = FLOOR.Color
  733. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  734. Debris:AddItem(RingPiece, SWAIT)
  735. end
  736. PART:remove()
  737. end))
  738. end
  739. end
  740. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  741. if FLOOR ~= nil then
  742. for i = 1, AMOUNT do
  743. do
  744. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  745. DEBREE.Material = FLOOR.Material
  746. DEBREE.Color = FLOOR.Color
  747. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  748. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  749. coroutine.resume(coroutine.create(function()
  750. Swait(15)
  751. DEBREE.Parent = workspace
  752. DEBREE.CanCollide = true
  753. Debris:AddItem(DEBREE, SWAIT)
  754. end))
  755. end
  756. end
  757. end
  758. end
  759.  
  760. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  761. for _, c in pairs(PARENT:GetChildren()) do
  762. if c.ClassName == "Model" then
  763. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  764. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  765. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  766. if DIST > (TORSO.Position - FROM).Magnitude then
  767. table.insert(TABLE, c)
  768. end
  769. AddChildrenToTable(FROM, c, DIST, TABLE)
  770. elseif c.ClassName == "Folder" then
  771. AddChildrenToTable(FROM, c, DIST, TABLE)
  772. end
  773. end
  774. end
  775. end
  776.  
  777. function MakeForm(PART, TYPE)
  778. if TYPE == "Cyl" then
  779. local MSH = IT("CylinderMesh", PART)
  780. elseif TYPE == "Ball" then
  781. local MSH = IT("SpecialMesh", PART)
  782. MSH.MeshType = "Sphere"
  783. elseif TYPE == "Wedge" then
  784. local MSH = IT("SpecialMesh", PART)
  785. MSH.MeshType = "Wedge"
  786. end
  787. end
  788.  
  789. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  790. if DoesCourontine == false then
  791. local Direction = CF(Part.Position, ToLocation)
  792. local Distance = (Part.Position - ToLocation).magnitude
  793. for i = 1, AmountOfTime do
  794. Swait()
  795. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  796. Direction = Part.CFrame
  797. end
  798. Part:remove()
  799. elseif DoesCourontine == true then
  800. coroutine.resume(coroutine.create(function()
  801. local Direction = CF(Part.Position, ToLocation)
  802. local Distance = (Part.Position - ToLocation).magnitude
  803. for i = 1, AmountOfTime do
  804. Swait()
  805. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  806. Direction = Part.CFrame
  807. end
  808. Part:remove()
  809. end))
  810. end
  811. end
  812.  
  813. function CheckTableForString(Table, String)
  814. for i, v in pairs(Table) do
  815. if string.find(string.lower(String), string.lower(v)) then
  816. return true
  817. end
  818. end
  819. return false
  820. end
  821. function CheckIntangible(Hit)
  822. local ProjectileNames = {
  823. "Water",
  824. "Arrow",
  825. "Projectile",
  826. "Effect",
  827. "Rail",
  828. "Lightning",
  829. "Bullet"
  830. }
  831. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  832. return true
  833. end
  834. return false
  835. end
  836. Debris = game:GetService("Debris")
  837. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  838. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  839. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  840. if RayHit and CheckIntangible(RayHit) then
  841. if DelayIfHit then
  842. wait()
  843. end
  844. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  845. end
  846. return RayHit, RayPos, RayNormal
  847. end
  848.  
  849. NewInstance = function(instance,parent,properties)
  850. local inst = Instance.new(instance,parent)
  851. if(properties)then
  852. for i,v in next, properties do
  853. pcall(function() inst[i] = v end)
  854. end
  855. end
  856. return inst;
  857. end
  858.  
  859. local plr = owner
  860. local char2 = plr.Character
  861. local hum2 = char2.Humanoid
  862. local ra = char2["Right Arm"]
  863. local la= char2["Left Arm"]
  864. local rl= char2["Right Leg"]
  865. local ll = char2["Left Leg"]
  866. local hed = char2.Head
  867.  
  868. ff = Instance.new("ForceField",char2)
  869. ff.Visible = false
  870. hum2.Name = "Base"
  871. hum2.MaxHealth = 1.0E298
  872. hum2.Health = 1.0E298
  873. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  874. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  875. hum2.MaxHealth = 1.0E298
  876. hum2.Health = 1.0E298
  877. end
  878. end)
  879.  
  880. local asd = Instance.new("ParticleEmitter")
  881. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  882. asd.LightEmission = .1
  883. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  884. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  885. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  886. asd.Transparency = bbb
  887. asd.Size = aaa
  888. asd.ZOffset = .9
  889. asd.Acceleration = Vector3.new(0, -15, 0)
  890. asd.LockedToPart = false
  891. asd.EmissionDirection = "Back"
  892. asd.Lifetime = NumberRange.new(1, 2)
  893. asd.Rotation = NumberRange.new(-100, 100)
  894. asd.RotSpeed = NumberRange.new(-100, 100)
  895. asd.Speed = NumberRange.new(10)
  896. asd.Enabled = false
  897. asd.VelocitySpread = 999
  898.  
  899. local Particle = IT("ParticleEmitter",nil)
  900. Particle.Enabled = false
  901. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  902. Particle.LightEmission = 0.5
  903. Particle.Rate = 150
  904. Particle.ZOffset = 1
  905. Particle.Rotation = NumberRange.new(-180, 180)
  906. Particle.RotSpeed = NumberRange.new(-180, 180)
  907. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  908. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  909.  
  910. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  911. function ParticleEmitter(Table)
  912. local PRTCL = Particle:Clone()
  913. local Speed = Table.Speed or 5
  914. local Drag = Table.Drag or 0
  915. local Size1 = Table.Size1 or 1
  916. local Size2 = Table.Size2 or 5
  917. local Lifetime1 = Table.Lifetime1 or 1
  918. local Lifetime2 = Table.Lifetime2 or 1.5
  919. local Parent = Table.Parent or Torso
  920. local Emit = Table.Emit or 100
  921. local Offset = Table.Offset or 360
  922. local Acel = Table.Acel or VT(0,0,0)
  923. local Enabled = Table.Enabled or false
  924. PRTCL.Parent = Parent
  925. PRTCL.Size = NumberSequence.new(Size1,Size2)
  926. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  927. PRTCL.Speed = NumberRange.new(Speed)
  928. PRTCL.VelocitySpread = Offset
  929. PRTCL.Drag = Drag
  930. PRTCL.Acceleration = Acel
  931. if Enabled == false then
  932. PRTCL:Emit(Emit)
  933. Debris:AddItem(PRTCL,Lifetime2)
  934. else
  935. PRTCL.Enabled = true
  936. end
  937. return PRTCL
  938. end
  939.  
  940. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  941. local DIRECTION = CF(StartPos, EndPos).lookVector
  942. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  943. end
  944. function turnto(position)
  945. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  946. end
  947. BaseLightning = IT("Part")
  948. BaseLightning.Anchored = true
  949. BaseLightning.CanCollide = false
  950. BaseLightning.Material = "Neon"
  951. local LightningBolts = {}
  952. function Zap(Table)
  953. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  954. local Duration = Table.Duration or 2
  955. local Offset = Table.Offset or 2
  956. local Individualize = Table.Individualize or false
  957. local MaxRange = Table.MaxRange or 200
  958. local SegmentLength = Table.SegmentLength or 5
  959. local Transparency = Table.Transparency or 0
  960. local Ignore = Table.Ignore or {}
  961. local SIZE = Table.SIZE or 0.3
  962. if not (StartPos and TargetPos) or not Character then
  963. return
  964. end
  965. local LightningModel = IT("Folder", Effects)
  966. LightningModel.Name = "ZAPP"
  967. for i, v in pairs({Character, LightningModel}) do
  968. table.insert(Ignore, v)
  969. end
  970. local LastPos = StartPos
  971. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  972. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  973. local RayLength = (StartPos - RayPos).Magnitude
  974. local Struck = false
  975. local TotalSegments = math.ceil(RayLength / SegmentLength)
  976. Direction = CFrame.new(StartPos, RayPos).lookVector
  977. local LightningBolt = IT("Model", Effects)
  978. LightningBolt.Name = "Lightning"
  979. LastBolt = LightningBolt
  980. Debris:AddItem(LightningBolt, Duration)
  981. LightningBolt.Parent = LightningModel
  982. for i = 1, TotalSegments do
  983. if not Struck then
  984. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  985. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  986. local SegmentVec = NewPos - LastPos
  987. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  988. local RayVec = LastPos - RayPos
  989. local LightningPart = BaseLightning:Clone()
  990. LightningPart.BrickColor = BrickColor.new(Color)
  991. LightningPart.Transparency = Transparency
  992. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  993. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  994. local CylinderMesh = IT("CylinderMesh", LightningPart)
  995. local OrigCF = LightningPart.CFrame
  996. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  997. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  998. LightningPart.Parent = LightningBolt
  999. LastPos = NewPos
  1000. end
  1001. end
  1002. return {
  1003. RayHit = RayHit,
  1004. RayPos = RayPos,
  1005. RayNormal = RayNormal,
  1006. LightningModel = LightningModel
  1007. }
  1008. end
  1009.  
  1010. function Blink()
  1011. coroutine.resume(coroutine.create(function()
  1012. if EYE ~= nil and PUPIL ~= nil then
  1013. for i = 1, 5 do
  1014. Swait()
  1015. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  1016. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  1017. end
  1018. for i = 1, 7 do
  1019. Swait()
  1020. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  1021. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  1022. end
  1023. EYE.Mesh.Scale = VT(1, 1, 1)
  1024. PUPIL.Mesh.Scale = VT(1, 1, 1)
  1025. end
  1026. end))
  1027. end
  1028.  
  1029. local BODY = {}
  1030. function Face()
  1031. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  1032. MakeForm(EYE, "Ball")
  1033. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  1034. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  1035. PUPIL.Color = C3(0, 0, 0)
  1036. MakeForm(PUPIL, "Ball")
  1037. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  1038. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  1039. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1040. MakeForm(Part,"Wedge")
  1041.  
  1042. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1043. PRT.Color = C3(0,0,0)
  1044. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1045. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1046.  
  1047. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1048. PRT.Color = C3(0,0,0)
  1049. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1050. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1051.  
  1052. RightArm.Transparency = 1
  1053. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1054. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1055. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1056. MakeForm(Sphere,"Ball")
  1057. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1058. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  1059. MakeForm(LaserPart,"Ball")
  1060. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1061. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1062. MakeForm(Bump,"Ball")
  1063. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  1065. MakeForm(BottomLaser,"Cyl")
  1066. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1067. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1068. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1069. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1070. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1071. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1072. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1073. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1074. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1075. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1076. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1077. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1078. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1079. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1080. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1081. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1082. MakeForm(Part,"Cyl")
  1083. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1084. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1085. MakeForm(Part,"Cyl")
  1086. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1087. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1088. MakeForm(Sphere,"Ball")
  1089. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1090.  
  1091. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  1092. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1093. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1094. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1095. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1096. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1097. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  1098. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1100. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1101.  
  1102. New = function(Object, Parent, Name, Data)
  1103. local Object = Instance.new(Object)
  1104. for Index, Value in pairs(Data or {}) do
  1105. Object[Index] = Value
  1106. end
  1107. Object.Parent = Parent
  1108. Object.Name = Name
  1109. return Object
  1110. end
  1111.  
  1112. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1113. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1114. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1115. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1116.  
  1117. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1118. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1119. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1120. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1121. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1122. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1123. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1124. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1125. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1126. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1127. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1128. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1129. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1130. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1131. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1132. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1133.  
  1134. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1135. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1136.  
  1137. local LASTPART = Head
  1138. for i = 1, 30 do
  1139. local MATH = 1 - i / 40
  1140. if LASTPART == Head then
  1141. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1142. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1143. LASTPART = Horn
  1144. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1145. local Aura = Instance.new('ParticleEmitter')
  1146. Aura.Name = "Aura"
  1147. Aura.Texture = "rbxassetid://242997264"
  1148. Aura.Parent = Horn
  1149. Aura.LightEmission = 0.8
  1150. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1151. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1152. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1153. Aura.LockedToPart = true
  1154. Aura.Lifetime = NumberRange.new(2)
  1155. Aura.Rate = 25
  1156. Aura.Speed = NumberRange.new(0.1)
  1157. Aura.EmissionDirection = "Top"
  1158. else
  1159. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1160. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1161. LASTPART = Horn
  1162. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1163. local Aura = Instance.new('ParticleEmitter')
  1164. Aura.Name = "Aura"
  1165. Aura.Texture = "rbxassetid://242997264"
  1166. Aura.Parent = Horn
  1167. Aura.LightEmission = 0.8
  1168. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1169. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1170. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1171. Aura.LockedToPart = true
  1172. Aura.Lifetime = NumberRange.new(2)
  1173. Aura.Rate = 25
  1174. Aura.Speed = NumberRange.new(0.1)
  1175. Aura.EmissionDirection = "Top"
  1176. end
  1177. end
  1178. local LASTPART = Head
  1179. for i = 1, 30 do
  1180. local MATH = 1 - i / 40
  1181. if LASTPART == Head then
  1182. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1183. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1184. LASTPART = Horn
  1185. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1186. local Aura = Instance.new('ParticleEmitter')
  1187. Aura.Name = "Aura"
  1188. Aura.Texture = "rbxassetid://242997264"
  1189. Aura.Parent = Horn
  1190. Aura.LightEmission = 0.8
  1191. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1192. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1193. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1194. Aura.LockedToPart = true
  1195. Aura.Lifetime = NumberRange.new(2)
  1196. Aura.Rate = 25
  1197. Aura.Speed = NumberRange.new(0.1)
  1198. Aura.EmissionDirection = "Top"
  1199. else
  1200. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1201. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1202. LASTPART = Horn
  1203. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1204. local Aura = Instance.new('ParticleEmitter')
  1205. Aura.Name = "Aura"
  1206. Aura.Texture = "rbxassetid://242997264"
  1207. Aura.Parent = Horn
  1208. Aura.LightEmission = 0.8
  1209. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1210. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1211. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1212. Aura.LockedToPart = true
  1213. Aura.Lifetime = NumberRange.new(2)
  1214. Aura.Rate = 25
  1215. Aura.Speed = NumberRange.new(0.1)
  1216. Aura.EmissionDirection = "Top"
  1217. end
  1218. end
  1219. BODY = {}
  1220. for _, c in pairs(Character:GetDescendants()) do
  1221. if c:IsA("BasePart") then
  1222. table.insert(BODY, {
  1223. c,
  1224. c.Parent,
  1225. c.Material,
  1226. c.Color
  1227. })
  1228. elseif c:IsA("JointInstance") then
  1229. table.insert(BODY, {
  1230. c,
  1231. c.Parent,
  1232. nil,
  1233. nil
  1234. })
  1235. end
  1236. end
  1237. end
  1238.  
  1239. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1240. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1241. PRT.LockedToPart = true
  1242. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1243. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1244. PRT.LockedToPart = true
  1245. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1246. Torso, Emit = 100, Offset = 360, Enabled = true})
  1247. PRT.LockedToPart = true
  1248. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1249. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1250. PRT.LockedToPart = true
  1251. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1252. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1253. PRT.LockedToPart = true
  1254. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1255. Head, Emit = 100, Offset = 360, Enabled = true})
  1256. PRT.LockedToPart = true
  1257.  
  1258. function RightWing()
  1259. for i = 1, 2 do
  1260. local PART
  1261. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1262. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1263. table.insert(RWINGS, WingWeld)
  1264. PART = Wing
  1265. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1266. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1267. PART = Wing
  1268. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1269. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1270. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1271. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1272. PART = Wing
  1273. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1274. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1276. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1277. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1278. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1279. PART = Wing
  1280. table.insert(RWINGS, WingWeld)
  1281. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1282. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1283. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1284. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1285. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1286. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1287. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1288. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1289. PART = Wing
  1290. table.insert(RWINGS, WingWeld)
  1291. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1292. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1293. PART = Wing
  1294. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1295. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1296. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1297. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1298. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1299. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1300. PART = Wing
  1301. table.insert(RWINGS, WingWeld)
  1302. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1303. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1304. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1305. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1307. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1308. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1309. table.insert(EYES, Wing1)
  1310. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1311. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1312. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1313. PART = Wing
  1314. table.insert(RWINGS, WingWeld)
  1315. end
  1316. BODY = {}
  1317. for _, c in pairs(Character:GetDescendants()) do
  1318. if c:IsA("BasePart") then
  1319. table.insert(BODY, {
  1320. c,
  1321. c.Parent,
  1322. c.Material,
  1323. c.Color
  1324. })
  1325. elseif c:IsA("JointInstance") then
  1326. table.insert(BODY, {
  1327. c,
  1328. c.Parent,
  1329. nil,
  1330. nil
  1331. })
  1332. end
  1333. end
  1334. end
  1335. function LeftWing()
  1336. for i = 1, 2 do
  1337. local PART
  1338. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1339. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1340. table.insert(LWINGS, WingWeld)
  1341. PART = Wing
  1342. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1343. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1344. PART = Wing
  1345. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1346. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1348. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1349. PART = Wing
  1350. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1351. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1352. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1353. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1355. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1356. PART = Wing
  1357. table.insert(LWINGS, WingWeld)
  1358. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1359. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1360. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1361. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1362. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1363. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1364. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1365. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1366. PART = Wing
  1367. table.insert(LWINGS, WingWeld)
  1368. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1369. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1370. PART = Wing
  1371. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1372. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1373. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1374. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1375. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1376. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1377. PART = Wing
  1378. table.insert(LWINGS, WingWeld)
  1379. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1380. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1381. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1382. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1383. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1384. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1385. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1386. table.insert(EYES, Wing1)
  1387. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1388. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1389. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1390. PART = Wing
  1391. table.insert(LWINGS, WingWeld)
  1392. end
  1393. BODY = {}
  1394. for _, c in pairs(Character:GetDescendants()) do
  1395. if c:IsA("BasePart") then
  1396. table.insert(BODY, {
  1397. c,
  1398. c.Parent,
  1399. c.Material,
  1400. c.Color
  1401. })
  1402. elseif c:IsA("JointInstance") then
  1403. table.insert(BODY, {
  1404. c,
  1405. c.Parent,
  1406. nil,
  1407. nil
  1408. })
  1409. end
  1410. end
  1411. end
  1412. for _, c in pairs(Weapon:GetChildren()) do
  1413. if c.ClassName == "Part" then
  1414. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1415. end
  1416. end
  1417. for _, c in pairs(Character:GetDescendants()) do
  1418. if c:IsA("BasePart") then
  1419. table.insert(BODY, {
  1420. c,
  1421. c.Parent,
  1422. c.Material,
  1423. c.Color
  1424. })
  1425. elseif c:IsA("JointInstance") then
  1426. table.insert(BODY, {
  1427. c,
  1428. c.Parent,
  1429. nil,
  1430. nil
  1431. })
  1432. end
  1433. end
  1434. for e = 1, #BODY do
  1435. if BODY[e] ~= nil then
  1436. do
  1437. local STUFF = BODY[e]
  1438. local PART = STUFF[1]
  1439. local PARENT = STUFF[2]
  1440. local MATERIAL = STUFF[3]
  1441. local COLOR = STUFF[4]
  1442. PART.AncestryChanged:Connect(function()
  1443. if PART.ClassName == "Part" then
  1444. PART.Material = MATERIAL
  1445. PART.Color = COLOR
  1446. end
  1447. PART.Parent = PARENT
  1448. end)
  1449. end
  1450. end
  1451. end
  1452. function refit()
  1453. Weapon.Parent = Character
  1454. Character.Parent = workspace
  1455. for e = 1, #BODY do
  1456. if BODY[e] ~= nil then
  1457. local STUFF = BODY[e]
  1458. local PART = STUFF[1]
  1459. local PARENT = STUFF[2]
  1460. local MATERIAL = STUFF[3]
  1461. local COLOR = STUFF[4]
  1462. if PART.Parent ~= PARENT then
  1463. Humanoid:remove()
  1464. if PART.ClassName == "Part" then
  1465. PART.Material = MATERIAL
  1466. PART.Color = COLOR
  1467. end
  1468. PART.Parent = PARENT
  1469. Humanoid = IT("Humanoid", Character)
  1470. end
  1471. end
  1472. end
  1473. end
  1474.  
  1475. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1476. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1477. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1478. local SKILLFONT = "Antique"
  1479. local SKILLTEXTSIZE = 8
  1480. Weapon.Parent = Character
  1481. Humanoid.Died:connect(function()
  1482. refit()
  1483. chatfunc("Futile.")
  1484. end)
  1485.  
  1486. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1487. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1488. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1489. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1490. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1491. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1492. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1493. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1494.  
  1495. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1496. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1497. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1498. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1499. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1500. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1501. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1502. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1503.  
  1504. function StatLabel(CFRAME, TEXT, COLOR)
  1505. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1506. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1507. local BODYGYRO = IT("BodyGyro", STATPART)
  1508. game:GetService("Debris"):AddItem(STATPART, 5)
  1509. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1510. BILLBOARDGUI.Adornee = STATPART
  1511. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1512. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1513. BILLBOARDGUI.AlwaysOnTop = false
  1514. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1515. TEXTLABEL.BackgroundTransparency = 1
  1516. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1517. TEXTLABEL.Text = TEXT
  1518. TEXTLABEL.Font = SKILLFONT
  1519. TEXTLABEL.FontSize = "Size42"
  1520. TEXTLABEL.TextColor3 = COLOR
  1521. TEXTLABEL.TextStrokeTransparency = 0
  1522. TEXTLABEL.TextScaled = true
  1523. TEXTLABEL.TextWrapped = true
  1524. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1525. for i = 1, 50 do
  1526. Swait()
  1527. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1528. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1529. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1530. end
  1531. THEPART.Parent = nil
  1532. end), STATPART, TEXTLABEL)
  1533. end
  1534.  
  1535. --//=================================\\
  1536. --|| text above head lel
  1537. --\\=================================//
  1538.  
  1539. function chatfunc(text)
  1540. local chat = coroutine.wrap(function()
  1541. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1542. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1543. end
  1544. local Bill = Instance.new("BillboardGui",Character)
  1545. Bill.Size = UDim2.new(0,125,0,50)
  1546. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1547. Bill.Adornee = Character.Head
  1548. Bill.Name = "TalkingBillBoard"
  1549. local Hehe = Instance.new("TextLabel",Bill)
  1550. Hehe.BackgroundTransparency = 1
  1551. Hehe.BorderSizePixel = 0
  1552. Hehe.Text = ""
  1553. Hehe.Font = "Antique"
  1554. Hehe.TextSize = 50
  1555. Hehe.TextStrokeTransparency = 0
  1556. Hehe.Size = UDim2.new(1,0,0.5,0)
  1557. coroutine.resume(coroutine.create(function()
  1558. while Hehe ~= nil do
  1559. Swait()
  1560. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1561. Hehe.Rotation = math.random(-5,5)
  1562. Hehe.TextColor3 = Color3.new(0,0,0)
  1563. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1564. end
  1565. end))
  1566. for i = 1,string.len(text),1 do
  1567. Swait()
  1568. Hehe.Text = string.sub(text,1,i)
  1569. end
  1570. Swait(90)--Re[math.random(1, 93)]
  1571. for i = 0, 1, .025 do
  1572. Swait()
  1573. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1574. Hehe.TextStrokeTransparency = i
  1575. Hehe.TextTransparency = i
  1576. end
  1577. Bill:Destroy()
  1578. end)
  1579. chat()
  1580. end
  1581.  
  1582. function onChatted(msg)
  1583. chatfunc(msg)
  1584. end
  1585.  
  1586. Player.Chatted:connect(onChatted)
  1587.  
  1588. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1589. local svch = Character2
  1590. Character2:BreakJoints()
  1591. local hum = Character2:findFirstChild("Humanoid")
  1592. local q = Character2:GetChildren()
  1593. local CLONE = IT("Model", Effects)
  1594. for i = 1, #q do
  1595. if q[i].ClassName == "Accessory" and Headless == true then
  1596. q[i]:remove()
  1597. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1598. q[i].Parent = CLONE
  1599. elseif q[i].ClassName ~= "Humanoid" then
  1600. q[i]:remove()
  1601. end
  1602. end
  1603. local chrclone = CLONE
  1604. local ch = chrclone:GetChildren()
  1605. local i
  1606. for i = 1, #ch do
  1607. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1608. ch[i]:remove()
  1609. end
  1610. end
  1611. local function Scan(ch)
  1612. local e
  1613. for e = 1, #ch do
  1614. Scan(ch[e]:GetChildren())
  1615. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1616. ch[e]:remove()
  1617. end
  1618. end
  1619. end
  1620. Character2:remove()
  1621. local NEWHUM = IT("Humanoid")
  1622. NEWHUM.Name = "Corpse"
  1623. NEWHUM.Health = 0
  1624. NEWHUM.MaxHealth = 0
  1625. NEWHUM.PlatformStand = true
  1626. NEWHUM.Parent = CLONE
  1627. NEWHUM.DisplayDistanceType = "None"
  1628. Scan(chrclone:GetChildren())
  1629. local ch = Character2:GetChildren()
  1630. local i
  1631. for i = 1, #ch do
  1632. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1633. ch[i]:remove()
  1634. end
  1635. end
  1636. local ch = Character2:GetChildren()
  1637. local i
  1638. for i = 1, #ch do
  1639. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1640. ch[i]:remove()
  1641. end
  1642. end
  1643. Character2 = chrclone
  1644. local Torso2 = Character2.Torso
  1645. local movevector = Vector3.new()
  1646. if Torso2 then
  1647. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1648. local Head = Character2:FindFirstChild("Head")
  1649. if Head then
  1650. local Neck = Instance.new("Weld")
  1651. Neck.Name = "Neck"
  1652. Neck.Part0 = Torso2
  1653. Neck.Part1 = Head
  1654. Neck.C0 = CFrame.new(0, 1.5, 0)
  1655. Neck.C1 = CFrame.new()
  1656. Neck.Parent = Torso2
  1657. if Headless == true then
  1658. Head.Transparency = 1
  1659. Head:ClearAllChildren()
  1660. end
  1661. end
  1662. local Limb = Character2:FindFirstChild("Right Arm")
  1663. if Limb then
  1664. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1665. local Joint = Instance.new("Glue")
  1666. Joint.Name = "RightShoulder"
  1667. Joint.Part0 = Torso2
  1668. Joint.Part1 = Limb
  1669. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1670. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1671. Joint.Parent = Torso2
  1672. local B = Instance.new("Part")
  1673. B.TopSurface = 0
  1674. B.BottomSurface = 0
  1675. B.formFactor = "Symmetric"
  1676. B.Size = Vector3.new(1, 1, 1)
  1677. B.Transparency = 1
  1678. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1679. B.Parent = Character2
  1680. local W = Instance.new("Weld")
  1681. W.Part0 = Limb
  1682. W.Part1 = B
  1683. W.C0 = CFrame.new(0, -0.5, 0)
  1684. W.Parent = Limb
  1685. end
  1686. local Limb = Character2:FindFirstChild("Left Arm")
  1687. if Limb then
  1688. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1689. local Joint = Instance.new("Glue")
  1690. Joint.Name = "LeftShoulder"
  1691. Joint.Part0 = Torso2
  1692. Joint.Part1 = Limb
  1693. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1694. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1695. Joint.Parent = Torso2
  1696. local B = Instance.new("Part")
  1697. B.TopSurface = 0
  1698. B.BottomSurface = 0
  1699. B.formFactor = "Symmetric"
  1700. B.Size = Vector3.new(1, 1, 1)
  1701. B.Transparency = 1
  1702. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1703. B.Parent = Character2
  1704. local W = Instance.new("Weld")
  1705. W.Part0 = Limb
  1706. W.Part1 = B
  1707. W.C0 = CFrame.new(0, -0.5, 0)
  1708. W.Parent = Limb
  1709. end
  1710. local Limb = Character2:FindFirstChild("Right Leg")
  1711. if Limb then
  1712. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1713. local Joint = Instance.new("Glue")
  1714. Joint.Name = "RightHip"
  1715. Joint.Part0 = Torso2
  1716. Joint.Part1 = Limb
  1717. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1718. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1719. Joint.Parent = Torso2
  1720. local B = Instance.new("Part")
  1721. B.TopSurface = 0
  1722. B.BottomSurface = 0
  1723. B.formFactor = "Symmetric"
  1724. B.Size = Vector3.new(1, 1, 1)
  1725. B.Transparency = 1
  1726. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1727. B.Parent = Character2
  1728. local W = Instance.new("Weld")
  1729. W.Part0 = Limb
  1730. W.Part1 = B
  1731. W.C0 = CFrame.new(0, -0.5, 0)
  1732. W.Parent = Limb
  1733. end
  1734. local Limb = Character2:FindFirstChild("Left Leg")
  1735. if Limb then
  1736. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1737. local Joint = Instance.new("Glue")
  1738. Joint.Name = "LeftHip"
  1739. Joint.Part0 = Torso2
  1740. Joint.Part1 = Limb
  1741. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1742. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1743. Joint.Parent = Torso2
  1744. local B = Instance.new("Part")
  1745. B.TopSurface = 0
  1746. B.BottomSurface = 0
  1747. B.formFactor = "Symmetric"
  1748. B.Size = Vector3.new(1, 1, 1)
  1749. B.Transparency = 1
  1750. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1751. B.Parent = Character2
  1752. local W = Instance.new("Weld")
  1753. W.Part0 = Limb
  1754. W.Part1 = B
  1755. W.C0 = CFrame.new(0, -0.5, 0)
  1756. W.Parent = Limb
  1757. end
  1758. local Bar = Instance.new("Part")
  1759. Bar.TopSurface = 0
  1760. Bar.BottomSurface = 0
  1761. Bar.formFactor = "Symmetric"
  1762. Bar.Size = Vector3.new(1, 1, 1)
  1763. Bar.Transparency = 1
  1764. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1765. Bar.Parent = Character2
  1766. local Weld = Instance.new("Weld")
  1767. Weld.Part0 = Torso2
  1768. Weld.Part1 = Bar
  1769. Weld.C0 = CFrame.new(0, 0.5, 0)
  1770. Weld.Parent = Torso2
  1771. end
  1772. Character2.Parent = Weapon
  1773. if movevector ~= Vector3.new() then
  1774. for i = 1, 10 do
  1775. Torso2.Velocity = movevector * Velocity
  1776. end
  1777. end
  1778. Character2.Name = "Corpse"
  1779. return Character2, Torso2
  1780. end
  1781. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1782. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1783. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1784. if HITFLOOR.Name == "BloodPuddle" then
  1785. local DIST = (Position - HITFLOOR.Position).Magnitude
  1786. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1787. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1788. end
  1789. elseif HITFLOOR.Anchored == true then
  1790. do
  1791. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1792. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1793. MakeForm(BLOOD, "Cyl")
  1794. coroutine.resume(coroutine.create(function()
  1795. Swait(75)
  1796. while true do
  1797. Swait()
  1798. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1799. if BLOOD.Size.Z < 0.051 then
  1800. BLOOD:remove()
  1801. break
  1802. end
  1803. end
  1804. end))
  1805. end
  1806. end
  1807. end
  1808. end
  1809. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1810. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1811. BLOOD.CFrame = CF(POSITION)
  1812. MakeForm(BLOOD, "Ball")
  1813. local bv = Instance.new("BodyVelocity", BLOOD)
  1814. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1815. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1816. bv.Name = "MOVE"
  1817. Debris:AddItem(bv, 0.05)
  1818. coroutine.resume(coroutine.create(function()
  1819. local HASTOUCHEDGROUND = false
  1820. local HIT = BLOOD.Touched:Connect(function(hit)
  1821. if hit.Anchored == true then
  1822. HASTOUCHEDGROUND = true
  1823. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1824. end
  1825. end)
  1826. wait(5)
  1827. if HASTOUCHEDGROUND == false then
  1828. BLOOD:remove()
  1829. end
  1830. end))
  1831. end
  1832. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1833. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1834. defence.Name = "HitBy" .. Player.Name
  1835. game:GetService("Debris"):AddItem(defence, 0.001)
  1836. Damage = Damage * DAMAGEMULTIPLIER
  1837. if Humanoid.Health ~= 0 then
  1838. local CritChance = MRANDOM(1, 100)
  1839. if Damage > Humanoid.Health then
  1840. Damage = math.ceil(Humanoid.Health)
  1841. if Damage == 0 then
  1842. Damage = 0.1
  1843. end
  1844. end
  1845. Humanoid.Health = Humanoid.Health - Damage
  1846. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1847. end
  1848. end
  1849.  
  1850. function Petrify(Foe)
  1851. local STONEMODEL = IT("Model", Effects)
  1852. local CHILDREN = Foe:GetDescendants()
  1853. for index, CHILD in pairs(CHILDREN) do
  1854. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1855. CHILD.Parent = STONEMODEL
  1856. CHILD.Material = "Slate"
  1857. CHILD.Color = C3(1, 0, 0)
  1858. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1859. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1860. mesh.TextureId = ""
  1861. end
  1862. if CHILD:FindFirstChildOfClass("Decal") then
  1863. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1864. mesh:remove()
  1865. end
  1866. if CHILD.ClassName == "MeshPart" then
  1867. CHILD.TextureID = ""
  1868. end
  1869. if CHILD.ClassName == "UnionOperation" then
  1870. CHILD.UsePartColor = true
  1871. end
  1872. CHILD.CanCollide = true
  1873. end
  1874. end
  1875. Debris:AddItem(STONEMODEL, 5)
  1876. end
  1877.  
  1878. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1879. local CHILDREN = workspace:GetDescendants()
  1880. for index, CHILD in pairs(CHILDREN) do
  1881. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1882. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1883. if HUM then
  1884. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1885. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1886. if INSTAKILL == true then
  1887. Petrify(CHILD)
  1888. else
  1889. local DMG = MRANDOM(MINDMG, MAXDMG)
  1890. ApplyDamage(HUM, DMG, TORSO)
  1891. end
  1892. if FLING > 0 then
  1893. for _, c in pairs(CHILD:GetChildren()) do
  1894. if c:IsA("BasePart") then
  1895. local bv = Instance.new("BodyVelocity")
  1896. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1897. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1898. bv.Parent = c
  1899. Debris:AddItem(bv, 0.05)
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908.  
  1909. function Intro()
  1910. coroutine.resume(coroutine.create(function()
  1911. INTROING = true
  1912. Rooted = true
  1913. FINISHEDINTRO = true
  1914. Head.Transparency = 1
  1915. Torso.Transparency = 1
  1916. LeftArm.Transparency = 1
  1917. RightArm.Transparency = 1
  1918. LeftLeg.Transparency = 1
  1919. RightLeg.Transparency = 1
  1920. repeat
  1921. Swait()
  1922. until sick.TimePosition > 1
  1923. for i = 1, 5 do
  1924. WACKYEFFECT({
  1925. EffectType = "Sphere",
  1926. Size = VT(3, 3, 3),
  1927. Size2 = VT(0, 5, 0),
  1928. Transparency = 0.5,
  1929. Transparency2 = 1,
  1930. CFrame = Torso.CFrame,
  1931. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1932. RotationX = MRANDOM(-5, 5),
  1933. RotationY = MRANDOM(-5, 5),
  1934. RotationZ = MRANDOM(-5, 5),
  1935. Material = "Neon",
  1936. Color = C3(1, 0, 0),
  1937. SoundID = nil,
  1938. SoundPitch = nil,
  1939. SoundVolume = nil
  1940. })
  1941. end
  1942. RightWing()
  1943. repeat
  1944. Swait()
  1945. until sick.TimePosition > 1.8
  1946. for i = 1, 5 do
  1947. WACKYEFFECT({
  1948. EffectType = "Sphere",
  1949. Size = VT(3, 3, 3),
  1950. Size2 = VT(0, 5, 0),
  1951. Transparency = 0.5,
  1952. Transparency2 = 1,
  1953. CFrame = Torso.CFrame,
  1954. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1955. RotationX = MRANDOM(-5, 5),
  1956. RotationY = MRANDOM(-5, 5),
  1957. RotationZ = MRANDOM(-5, 5),
  1958. Material = "Neon",
  1959. Color = C3(1, 0, 0),
  1960. SoundID = nil,
  1961. SoundPitch = nil,
  1962. SoundVolume = nil
  1963. })
  1964. end
  1965. LeftWing()
  1966. repeat
  1967. Swait()
  1968. until sick.TimePosition > 3.5
  1969. for i = 1, 6 do
  1970. WACKYEFFECT({
  1971. EffectType = "Sphere",
  1972. Size = VT(1.5, 1.5, 1.5),
  1973. Size2 = VT(4, 4, 4) * i,
  1974. Transparency = 0,
  1975. Transparency2 = 1,
  1976. CFrame = Head.CFrame,
  1977. MoveToPos = nil,
  1978. RotationX = 0,
  1979. RotationY = 0,
  1980. RotationZ = 0,
  1981. Material = "Neon",
  1982. Color = C3(1, 0, 0),
  1983. SoundID = nil,
  1984. SoundPitch = nil,
  1985. SoundVolume = nil
  1986. })
  1987. end
  1988. Head.Transparency = 0
  1989. Face()
  1990. wait(0.5)
  1991. for i = 1, 100 do
  1992. Swait()
  1993. Torso.Transparency = 1 - i / 100
  1994. LeftArm.Transparency = 1 - i / 100
  1995. RightArm.Transparency = 1 - i / 100
  1996. LeftLeg.Transparency = 1 - i / 100
  1997. RightLeg.Transparency = 1 - i / 100
  1998. Humanoid.DisplayDistanceType = "None"
  1999. local naeeym2 = IT("BillboardGui",Character)
  2000. naeeym2.AlwaysOnTop = true
  2001. naeeym2.Size = UDim2.new(7,50,4,25)
  2002. naeeym2.StudsOffset = Vector3.new(0,4,0)
  2003. naeeym2.MaxDistance = 200
  2004. naeeym2.Adornee = Character.Head
  2005. naeeym2.Name = "Name"
  2006. local tecks2 = IT("TextLabel",naeeym2)
  2007. tecks2.BackgroundTransparency = 1
  2008. tecks2.TextScaled = true
  2009. tecks2.BorderSizePixel = 0
  2010. tecks2.Text = Character.Name
  2011. tecks2.Font = "Antique"
  2012. tecks2.TextSize = 50
  2013. tecks2.TextStrokeTransparency = 0
  2014. tecks2.TextColor3 = BRICKC"Maroon".Color
  2015. tecks2.TextStrokeColor3 = C3(0,0,0)
  2016. tecks2.Size = UDim2.new(1,0,0.5,0)
  2017. tecks2.Parent = naeeym2
  2018.  
  2019. Humanoid.DisplayDistanceType = "None"
  2020. local naeeym3 = IT("BillboardGui",Character)
  2021. naeeym3.AlwaysOnTop = true
  2022. naeeym3.Size = UDim2.new(5,30,2,15)
  2023. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  2024. naeeym3.MaxDistance = 200
  2025. naeeym3.Adornee = Character.Head
  2026. naeeym3.Name = "Name"
  2027. local tecks3 = IT("TextLabel",naeeym3)
  2028. tecks3.BackgroundTransparency = 1
  2029. tecks3.TextScaled = true
  2030. tecks3.BorderSizePixel = 0
  2031. tecks3.Text = "God of Destruction"
  2032. tecks3.Font = "Fantasy"
  2033. tecks3.TextSize = 50
  2034. tecks3.TextStrokeTransparency = 1
  2035. tecks3.TextColor3 = Color3.new(0,0,0)
  2036. tecks3.Size = UDim2.new(1,0,0.5,0)
  2037. tecks3.Parent = naeeym3
  2038. end
  2039. FINISHEDINTRO = true
  2040. Rooted = false
  2041. end))
  2042. end
  2043.  
  2044. function Warp()
  2045. ATTACK = true
  2046. Rooted = false
  2047. for i=0, 0.5, 0.1 / Animation_Speed do
  2048. Swait()
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2051. end
  2052. for e = 1, #BODY do
  2053. if BODY[e] ~= nil then
  2054. local STUFF = BODY[e]
  2055. local PART = STUFF[1]
  2056. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2057. local PRT = PART:Clone()
  2058. PRT.Anchored = true
  2059. PRT.CanCollide = false
  2060. PRT.Material = "Neon"
  2061. PRT.Color = C3(1,0,0)
  2062. PRT.Name = "WarpEffect"
  2063. PRT.Parent = Effects
  2064. PRT.CFrame = PART.CFrame
  2065. PRT:BreakJoints()
  2066. if PRT:FindFirstChildOfClass("Sound") then
  2067. PRT:FindFirstChildOfClass("Sound"):remove()
  2068. end
  2069. if PRT:FindFirstChildOfClass("Decal") then
  2070. PRT:FindFirstChildOfClass("Decal"):remove()
  2071. end
  2072. coroutine.resume(coroutine.create(function()
  2073. for i = 1, 100 do
  2074. Swait()
  2075. PRT.Transparency = PRT.Transparency + 1/100
  2076. end
  2077. PRT:remove()
  2078. end))
  2079. end
  2080. end
  2081. end
  2082. local POS = RootPart.Orientation
  2083. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2084. RootPart.Orientation = POS
  2085. RootJoint.Parent = RootPart
  2086. for i=0, 0.5, 0.1 / Animation_Speed do
  2087. Swait()
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2090. end
  2091. for i=0, 0.1, 0.1 / Animation_Speed do
  2092. Swait()
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2094. end
  2095. ATTACK = false
  2096. Rooted = false
  2097. end
  2098.  
  2099. function Neck_Snap()
  2100. ATTACK = true
  2101. Rooted = false
  2102. local TARGET, HUM, WLD
  2103. local HIT = RightArm.Touched:Connect(function(hit)
  2104. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2105. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2106. if H.Health > 0 then
  2107. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2108. if TORSO then
  2109. HUM = H
  2110. TARGET = TORSO
  2111. H.PlatformStand = true
  2112. CreateSound("260411131", TORSO, 10, 1)
  2113. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2114. end
  2115. end
  2116. end
  2117. end)
  2118. for i = 0, 1, 0.1 / Animation_Speed do
  2119. Swait()
  2120. if TARGET ~= nil then
  2121. break
  2122. end
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2127. if ANIM == "Idle" then
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2130. elseif ANIM == "Walk" then
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. elseif ANIM == "Jump" or ANIM == "Fall" then
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2136. end
  2137. end
  2138. HIT:disconnect()
  2139. if TARGET ~= nil then
  2140. if TARGET.Name == "Torso" then
  2141. for i = 0, 2, 0.1 / Animation_Speed do
  2142. Swait()
  2143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2147. if ANIM == "Idle" then
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150. elseif ANIM == "Walk" then
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153. elseif ANIM == "Jump" or ANIM == "Fall" then
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2156. end
  2157. end
  2158. WLD:remove()
  2159. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2160. if HEAD then
  2161. UNANCHOR = false
  2162. RootPart.Anchored = true
  2163. local HD = HEAD:Clone()
  2164. HD.Name = "FakeHead"
  2165. for i = 1, 7 do
  2166. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2167. end
  2168. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2169. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2170. HD.Parent = RAGDOLL
  2171. CreateSound("264486467", RAGTORSO, 10, 1)
  2172. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2173. for i = 0, 2, 0.1 / Animation_Speed do
  2174. Swait()
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2179. if ANIM == "Idle" then
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2182. elseif ANIM == "Walk" then
  2183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. elseif ANIM == "Jump" or ANIM == "Fall" then
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2188. end
  2189. end
  2190. HEADWELD:remove()
  2191. for i = 0, 0.5, 0.1 / Animation_Speed do
  2192. Swait()
  2193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2197. if ANIM == "Idle" then
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2200. elseif ANIM == "Walk" then
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. elseif ANIM == "Jump" or ANIM == "Fall" then
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2206. end
  2207. end
  2208. CreateSound("907333406", Torso, 10, 1)
  2209. for i = 0, 0.25, 0.1 / Animation_Speed do
  2210. Swait()
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2215. if ANIM == "Idle" then
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2218. elseif ANIM == "Walk" then
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. elseif ANIM == "Jump" or ANIM == "Fall" then
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2224. end
  2225. end
  2226. RAGWELD:remove()
  2227. local bv = Instance.new("BodyVelocity")
  2228. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2229. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2230. bv.Parent = RAGTORSO
  2231. Debris:AddItem(bv, 0.05)
  2232. Debris:AddItem(RAGDOLL, 5)
  2233. for i = 0, 0.15, 0.1 / Animation_Speed do
  2234. Swait()
  2235. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2239. if ANIM == "Idle" then
  2240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2242. elseif ANIM == "Walk" then
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. elseif ANIM == "Jump" or ANIM == "Fall" then
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2248. end
  2249. end
  2250. UNANCHOR = true
  2251. RootPart.Anchored = false
  2252. end
  2253. else
  2254. UNANCHOR = false
  2255. RootPart.Anchored = true
  2256. for i = 0, 0.5, 0.1 / Animation_Speed do
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2262. if ANIM == "Idle" then
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2265. elseif ANIM == "Walk" then
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. elseif ANIM == "Jump" or ANIM == "Fall" then
  2269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2271. end
  2272. end
  2273. for i = 0, 0.25, 0.1 / Animation_Speed do
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2279. if ANIM == "Idle" then
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2282. elseif ANIM == "Walk" then
  2283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. elseif ANIM == "Jump" or ANIM == "Fall" then
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2288. end
  2289. end
  2290. WLD:remove()
  2291. TARGET.Parent:BreakJoints()
  2292. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2293. if c:IsA("BasePart") then
  2294. local bv = Instance.new("BodyVelocity")
  2295. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2296. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2297. bv.Parent = c
  2298. Debris:AddItem(bv, 0.05)
  2299. end
  2300. end
  2301. for i = 0, 0.15, 0.1 / Animation_Speed do
  2302. Swait()
  2303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2307. if ANIM == "Idle" then
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2310. elseif ANIM == "Walk" then
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2313. elseif ANIM == "Jump" or ANIM == "Fall" then
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2316. end
  2317. end
  2318. UNANCHOR = true
  2319. RootPart.Anchored = false
  2320. end
  2321. end
  2322. ATTACK = false
  2323. Rooted = false
  2324. end
  2325.  
  2326. function Taunt()
  2327. ATTACK = true
  2328. Rooted = true
  2329. CreateSound("865772398", Character, 10, 1)
  2330. chatfunc("Foolish Decision..")
  2331. for i=0, 1, 0.1 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2339. end
  2340. for i=0, 2, 0.1 / Animation_Speed do
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2348. end
  2349. ATTACK = false
  2350. Rooted = false
  2351. end
  2352.  
  2353. function Taunt2()
  2354. CreateSound(907331307, Torso, 50, 0.9, false)
  2355. chatfunc("You have failed.")
  2356. for i=0, 1, 0.1 / Animation_Speed do
  2357. Swait()
  2358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2364. end
  2365. for i=0, 2, 0.1 / Animation_Speed do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2373. end
  2374. end
  2375.  
  2376. function Imperfect_Command()
  2377. ATTACK = true
  2378. Rooted = true
  2379. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2380. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2381. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2382. if TORSO then
  2383. local GYRO = IT("BodyGyro", RootPart)
  2384. GYRO.D = 750
  2385. GYRO.P = 2000
  2386. GYRO.MaxTorque = VT(0, 40000, 0)
  2387. CreateSound("907330103", Torso, 10, 1)
  2388. for i = 0, 1.6, 0.1 / Animation_Speed do
  2389. Swait()
  2390. WACKYEFFECT({
  2391. Time = 5,
  2392. EffectType = "Round Slash",
  2393. Size = VT(0, 0, 0),
  2394. Size2 = VT(0.01, 0, 0.01),
  2395. Transparency = 0.5,
  2396. Transparency2 = 1,
  2397. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2398. MoveToPos = nil,
  2399. RotationX = MRANDOM(-50, 50) / 10,
  2400. RotationY = MRANDOM(-50, 50) / 10,
  2401. RotationZ = MRANDOM(-50, 50) / 10,
  2402. Material = "Neon",
  2403. Color = C3(1, 0, 0),
  2404. SoundID = nil,
  2405. SoundPitch = nil,
  2406. SoundVolume = nil
  2407. })
  2408. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. if ANIM == "Idle" then
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2416. elseif ANIM == "Walk" then
  2417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. elseif ANIM == "Jump" or ANIM == "Fall" then
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2422. end
  2423. end
  2424. GYRO:remove()
  2425. for i = 1, 15 do
  2426. WACKYEFFECT({
  2427. Time = MRANDOM(15, 85),
  2428. EffectType = "Round Slash",
  2429. Size = VT(0, 0, 0),
  2430. Size2 = VT(0.3, 0, 0.3),
  2431. Transparency = 0.5,
  2432. Transparency2 = 1,
  2433. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2434. MoveToPos = nil,
  2435. RotationX = MRANDOM(-50, 50) / 10,
  2436. RotationY = MRANDOM(-50, 50) / 10,
  2437. RotationZ = MRANDOM(-50, 50) / 10,
  2438. Material = "Neon",
  2439. Color = C3(1, 0, 0),
  2440. SoundID = nil,
  2441. SoundPitch = nil,
  2442. SoundVolume = nil
  2443. })
  2444. end
  2445. local bv = Instance.new("BodyVelocity")
  2446. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2447. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2448. bv.Parent = TORSO
  2449. Debris:AddItem(bv, 0.05)
  2450. CreateSound("1222405264", TORSO, 10, 1)
  2451. Petrify(HUM.Parent)
  2452. for i = 0, 0.5, 0.1 / Animation_Speed do
  2453. Swait()
  2454. WACKYEFFECT({
  2455. Time = 5,
  2456. EffectType = "Round Slash",
  2457. Size = VT(0, 0, 0),
  2458. Size2 = VT(0.01, 0, 0.01),
  2459. Transparency = 0.5,
  2460. Transparency2 = 1,
  2461. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2462. MoveToPos = nil,
  2463. RotationX = MRANDOM(-50, 50) / 10,
  2464. RotationY = MRANDOM(-50, 50) / 10,
  2465. RotationZ = MRANDOM(-50, 50) / 10,
  2466. Material = "Neon",
  2467. Color = C3(1, 0, 0),
  2468. SoundID = nil,
  2469. SoundPitch = nil,
  2470. SoundVolume = nil
  2471. })
  2472. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2473. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2477. if ANIM == "Idle" then
  2478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2480. elseif ANIM == "Walk" then
  2481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. elseif ANIM == "Jump" or ANIM == "Fall" then
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2486. end
  2487. end
  2488. end
  2489. end
  2490. ATTACK = false
  2491. Rooted = false
  2492. end
  2493.  
  2494. function Perfect_Command()
  2495. ATTACK = true
  2496. Rooted = true
  2497. chatfunc("Weaklings...")
  2498. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2499. CreateSound("1368605755", Effects, 10, 1)
  2500. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2501. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2502. ATTACK = false
  2503. Rooted = false
  2504. end
  2505.  
  2506. function killnearest2(position,range,maxstrength)
  2507. for i,v in ipairs(workspace:GetChildren()) do
  2508. if v.ClassName == "Model" then
  2509. local body = v:GetChildren()
  2510. for part = 1, #body do
  2511. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2512. if(body[part].Position - position).Magnitude < range then
  2513. if v.ClassName == "Model" then
  2514. v:BreakJoints()
  2515. end
  2516. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2517. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2518. end
  2519. end
  2520. end
  2521. end
  2522. end
  2523. end
  2524.  
  2525. function killnearest(position,range,maxstrength,direction)
  2526. for i,v in ipairs(workspace:GetChildren()) do
  2527. local body = v:GetChildren()
  2528. for part = 1, #body do
  2529. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2530. if(body[part].Position - position).Magnitude < range then
  2531. if v.ClassName == "Model" then
  2532. --v:BreakJoints()
  2533. end
  2534. local POS = position
  2535. coroutine.resume(coroutine.create(function()
  2536. body[part].Anchored = true
  2537. body[part].Parent = Effects
  2538. body[part].CanCollide = true
  2539. local SIZE = body[part].Size
  2540. body[part].Material = "Neon"
  2541. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2542. for i = 1, 75 do
  2543. Swait()
  2544. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2545. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2546. end
  2547. coroutine.resume(coroutine.create(function()
  2548. while true do
  2549. Swait()
  2550. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2551. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2552. end
  2553. end))
  2554. body[part].Anchored = false
  2555. body[part].Velocity = direction.lookVector*maxstrength
  2556. end))
  2557. end
  2558. end
  2559. end
  2560. if v.ClassName == "Part" then
  2561. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2562. local POS = position
  2563. coroutine.resume(coroutine.create(function()
  2564. v.Anchored = true
  2565. v.Parent = Effects
  2566. local SIZE = v.Size
  2567. v.Material = "Neon"
  2568. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2569. for i = 1, 75 do
  2570. Swait()
  2571. v.Color = Color3.fromRGB(cR,cG,cB)
  2572. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2573. end
  2574. coroutine.resume(coroutine.create(function()
  2575. while true do
  2576. Swait()
  2577. v.Color = Color3.fromRGB(cR,cG,cB)
  2578. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2579. end
  2580. end))
  2581. v.Anchored = false
  2582. v.Velocity = direction.lookVector*maxstrength
  2583. end))
  2584. end
  2585. end
  2586. end
  2587. end
  2588.  
  2589. function VanishPlayer()
  2590. tecks2.TextTransparency = 1
  2591. tecks2.TextStrokeTransparency = 1
  2592. for _, c in pairs(Character:GetChildren()) do
  2593. if c.ClassName == "Part" then
  2594. c.Transparency = 0
  2595. if c:FindFirstChildOfClass("Decal") then
  2596. c:FindFirstChildOfClass("Decal").Transparency = 1
  2597. end
  2598. if c:FindFirstChildOfClass("ParticleEmitter") then
  2599. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2600. end
  2601. elseif c.ClassName == "Accessory" then
  2602. c.Handle.Transparency = 0
  2603. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2604. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2605. end
  2606. end
  2607. end
  2608. end
  2609.  
  2610. function Reappear()
  2611. tecks2.TextTransparency = 0
  2612. tecks2.TextStrokeTransparency = 0
  2613. for _, c in pairs(Character:GetChildren()) do
  2614. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2615. c.Transparency = 0
  2616. if c:FindFirstChildOfClass("Decal") then
  2617. c:FindFirstChildOfClass("Decal").Transparency = 0
  2618. end
  2619. if c:FindFirstChildOfClass("ParticleEmitter") then
  2620. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2621. end
  2622. elseif c.ClassName == "Accessory" then
  2623. c.Handle.Transparency = 0
  2624. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2625. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2626. end
  2627. end
  2628. end
  2629. end
  2630.  
  2631. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2632. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2633. local mesh
  2634. if KIND == "Base" then
  2635. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2636. elseif KIND == "Thin" then
  2637. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2638. elseif KIND == "Round" then
  2639. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2640. end
  2641. wave.CFrame = CFRAME
  2642. coroutine.resume(coroutine.create(function(PART)
  2643. for i = 1, WAIT do
  2644. Swait()
  2645. mesh.Scale = mesh.Scale + GROW / 10
  2646. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2647. if wave.Transparency > 0.99 then
  2648. wave:remove()
  2649. end
  2650. end
  2651. end))
  2652. end
  2653.  
  2654. function Orb()
  2655. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2656. if HITFLOOR ~= nil then
  2657. do
  2658. local HITBODIES = {}
  2659. ATTACK = true
  2660. Rooted = true
  2661. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2662. MakeForm(ABSOLUTE, "Ball")
  2663. CreateSound("416200578", RootPart, 10, 0.7)
  2664. for i = 0, 8, 0.1 / Animation_Speed do
  2665. Swait()
  2666. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2667. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2668. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2669. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2670. MakeForm(CHARGE, "Ball")
  2671. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2672. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. end
  2680. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2681. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2682. for i = 1, 45 do
  2683. Swait()
  2684. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. end
  2691. coroutine.resume(coroutine.create(function()
  2692. local IMPACT = false
  2693. local BULLET = ABSOLUTE
  2694. MakeForm(BULLET, "Ball")
  2695. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2696. for i = 1, 500 do
  2697. Swait()
  2698. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2699. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2700. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2701. if HIT ~= nil then
  2702. IMPACT = true
  2703. break
  2704. end
  2705. end
  2706. if IMPACT == false then
  2707. for i = 1, 40 do
  2708. Swait()
  2709. BULLET.Size = BULLET.Size * 0.9
  2710. end
  2711. BULLET:remove()
  2712. else
  2713. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2714. for i = 1, 175 do
  2715. Swait()
  2716. BULLET.Size = BULLET.Size * 0.99
  2717. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2718. end
  2719. CreateSound("438666001", BULLET, 10, 3)
  2720. Swait(35)
  2721. BULLET.Transparency = 1
  2722. for i = 1, 20 do
  2723. for e = 1, 5 do
  2724. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2725. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2726. end
  2727. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2728. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2729. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2730. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2731. Swait(5)
  2732. for e = 1, #HITBODIES do
  2733. if HITBODIES[e] ~= nil then
  2734. local BOD = HITBODIES[e]
  2735. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2736. if TORS then
  2737. BOD:BreakJoints()
  2738. Petrify(HUM.Parent)
  2739. C3(193,223,240)
  2740. for _, c in pairs(BOD:GetChildren()) do
  2741. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2742. local bv = Instance.new("BodyVelocity")
  2743. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2744. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2745. bv.Parent = c
  2746. Debris:AddItem(bv, 0.2)
  2747. end
  2748. end
  2749. end
  2750. end
  2751. end
  2752. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2753. end
  2754. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2755. Debris:AddItem(BULLET, 10)
  2756. end
  2757. end))
  2758. ATTACK = false
  2759. Rooted = false
  2760. end
  2761. end
  2762. end
  2763.  
  2764. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2765. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2766. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2767. wave.CFrame = CFRAME
  2768. coroutine.resume(coroutine.create(function(PART)
  2769. for i = 1, WAIT do
  2770. Swait()
  2771. mesh.Scale = mesh.Scale * GROW
  2772. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2773. if wave.Transparency > 0.99 then
  2774. wave:remove()
  2775. end
  2776. end
  2777. end))
  2778. end
  2779.  
  2780. function swait(num)
  2781. if num == 0 or num == nil then
  2782. ArtificialHB.Event:wait()
  2783. else
  2784. for i = 0, num do
  2785. ArtificialHB.Event:wait()
  2786. end
  2787. end
  2788. end
  2789.  
  2790. function ChaosWorld()
  2791. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2792. CHOICE = 6
  2793.  
  2794. chatfunc("I am bored...")
  2795. for i = 0, 12, .1 do
  2796. swait(0.35)
  2797. end
  2798.  
  2799. chatfunc("Time to cause some chaos!")
  2800. for i = 0, 16, .1 do
  2801. end
  2802. swait(0.15)
  2803. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2804. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2805. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2806. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2807. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2808. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2809. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2810. CreateSound("1368605755", Effects, 10, 1)
  2811.  
  2812. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2813. ChaosForm = true
  2814. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2815. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2816. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2817. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2818. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2819. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2820. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2821. sillsky2.StarCount = 0
  2822. sillsky2.SunAngularSize = 0
  2823. sillsky2.MoonAngularSize = 0
  2824. sillsky2.MoonTextureId = ""
  2825. sillsky2.CelestialBodiesShown = false
  2826. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2827. game.Lighting.FogEnd = 1400
  2828. end
  2829.  
  2830. function DemonWorld()
  2831. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2832. CHOICE = 6
  2833.  
  2834. chatfunc("All of these fools...")
  2835. for i = 0, 12, .1 do
  2836. swait(0.35)
  2837. end
  2838.  
  2839. chatfunc("Its time to p e r i s h.")
  2840. for i = 0, 16, .1 do
  2841. end
  2842. swait(0.15)
  2843. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2844. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2845. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2846. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2847. CreateSound("1368605755", Effects, 10, 1)
  2848. CreateSound("265201042", Effects, 10, 0.5)
  2849.  
  2850. back = CreateSound(1192655599, Character, 9999, 1, true)
  2851. DemonForm = true
  2852. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2853. sillsky.SkyboxBk = "rbxassetid://157712259"
  2854. sillsky.SkyboxDn = "rbxassetid://157712247"
  2855. sillsky.SkyboxFt = "rbxassetid://157712266"
  2856. sillsky.SkyboxLf = "rbxassetid://157712240"
  2857. sillsky.SkyboxRt = "rbxassetid://157712254"
  2858. sillsky.SkyboxUp = "rbxassetid://157712276"
  2859. sillsky.StarCount = 0
  2860. sillsky.SunAngularSize = 0
  2861. sillsky.MoonAngularSize = 0
  2862. sillsky.MoonTextureId = ""
  2863. sillsky.CelestialBodiesShown = false
  2864. game.Lighting.FogColor = Color3.new(1,0,0)
  2865. game.Lighting.FogEnd = 1400
  2866. end
  2867.  
  2868. function Eliminate()
  2869. chatfunc("Come here!")
  2870. ATTACK = true
  2871. Rooted = false
  2872. local HASGRABBED = false
  2873. local WELD = nil
  2874. local TORS = nil
  2875. local hitting = RightArm.Touched:Connect(function(hit)
  2876. if hit.Parent:FindFirstChild("Humanoid") then
  2877. if hit.Parent.Humanoid.Health ~= 0 then
  2878. UNANCHOR = false
  2879. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2880. TORS.Anchored = true
  2881. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2882. WELD = weldBetween(RightArm,TORS)
  2883. HASGRABBED = true
  2884. chatfunc("Time to die.")
  2885. Rooted = true
  2886. end
  2887. end
  2888. end)
  2889. for i=0, 1, 0.1 / Animation_Speed do
  2890. Swait()
  2891. if HASGRABBED == true then
  2892. break
  2893. end
  2894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2900. end
  2901. hitting:disconnect()
  2902. if HASGRABBED == true then
  2903. TORS.Anchored = false
  2904. RootPart.Anchored = true
  2905. for i=0, 2, 0.1 / Animation_Speed do
  2906. Swait()
  2907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2913. end
  2914. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2915. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2916. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2917. SOUNDPART.CFrame = RootPart.CFrame
  2918. Debris:AddItem(SOUNDPART,5)
  2919. CreateSound("260411131", SOUNDPART, 2, 1)
  2920. for i = 1, 15 do
  2921. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2922. end
  2923. for i=0, 2, 0.1 / Animation_Speed do
  2924. Swait()
  2925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2931. end
  2932. for i=0, 0.25, 0.1 / Animation_Speed do
  2933. Swait()
  2934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2940. end
  2941. if HITFLOOR ~= nil then
  2942. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2943. end
  2944. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2945. WELD:remove()
  2946. for i = 1, 25 do
  2947. Swait()
  2948. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2949. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2950. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2951. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2952. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2953. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2954. end
  2955. end
  2956. UNANCHOR = true
  2957. ATTACK = false
  2958. Rooted = false
  2959. end
  2960.  
  2961. function Fire_At_Will()
  2962. ATTACK = true
  2963. Rooted = false
  2964. local GYRO = IT("BodyGyro", RootPart)
  2965. GYRO.D = 750
  2966. GYRO.P = 2000
  2967. GYRO.MaxTorque = VT(0, 40000, 0)
  2968. for i = 0, 0.2, 0.1 / Animation_Speed do
  2969. Swait()
  2970. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2975. if ANIM == "Idle" then
  2976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2978. elseif ANIM == "Walk" then
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981. elseif ANIM == "Jump" or ANIM == "Fall" then
  2982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2984. end
  2985. end
  2986. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2987. MakeForm(BOMB, "Ball")
  2988. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2989. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2990. for i = 0, 1.5, 0.1 / Animation_Speed do
  2991. Swait()
  2992. if MRANDOM(1, 2) == 1 then
  2993. for E = 1, #EYES do
  2994. if EYES[E] ~= nil then
  2995. local EY = EYES[E]
  2996. local LIGHTNING = Zap({
  2997. StartPosition = EY.Position,
  2998. TargetPosition = BOMB.Position,
  2999. Character = Character,
  3000. Color = "Really red",
  3001. Individual = false,
  3002. MaxRange = 7,
  3003. SegmentLength = 1,
  3004. Offset = 0.3,
  3005. SIZE = 0.05
  3006. })
  3007. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  3008. end
  3009. end
  3010. end
  3011. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  3012. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3017. if ANIM == "Idle" then
  3018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3020. elseif ANIM == "Walk" then
  3021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3023. elseif ANIM == "Jump" or ANIM == "Fall" then
  3024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3026. end
  3027. end
  3028. WACKYEFFECT({
  3029. Time = 25,
  3030. EffectType = "Ring",
  3031. Size = VT(0, 0, 0),
  3032. Size2 = VT(18.75, 18.75, 0),
  3033. Transparency = 0.7,
  3034. Transparency2 = 1,
  3035. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3036. MoveToPos = nil,
  3037. RotationX = 0,
  3038. RotationY = 0,
  3039. RotationZ = 0,
  3040. Material = "Neon",
  3041. Color = BOMB.Color,
  3042. SoundID = nil,
  3043. SoundPitch = nil,
  3044. SoundVolume = nil
  3045. })
  3046. WACKYEFFECT({
  3047. Time = 50,
  3048. EffectType = "Ring",
  3049. Size = VT(0, 0, 0),
  3050. Size2 = VT(75, 75, 0),
  3051. Transparency = 0.7,
  3052. Transparency2 = 1,
  3053. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3054. MoveToPos = nil,
  3055. RotationX = 0,
  3056. RotationY = 0,
  3057. RotationZ = 0,
  3058. Material = "Neon",
  3059. Color = BOMB.Color,
  3060. SoundID = nil,
  3061. SoundPitch = nil,
  3062. SoundVolume = nil
  3063. })
  3064. BOMB.Anchored = true
  3065. WELD:remove()
  3066. GYRO:remove()
  3067. coroutine.resume(coroutine.create(function()
  3068. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  3069. for i = 1, 500 do
  3070. Swait()
  3071. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  3072. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  3073. if HITFLOOR ~= nil then
  3074. break
  3075. end
  3076. end
  3077. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  3078. for i = 1, 5 do
  3079. WACKYEFFECT({
  3080. Time = 50,
  3081. EffectType = "Sphere",
  3082. Size = BOMB.Mesh.Scale,
  3083. Size2 = VT(125, 125, 125) * i,
  3084. Transparency = 0.5,
  3085. Transparency2 = 1,
  3086. CFrame = BOMB.CFrame,
  3087. MoveToPos = nil,
  3088. RotationX = 0,
  3089. RotationY = 0,
  3090. RotationZ = 0,
  3091. Material = "Neon",
  3092. Color = BOMB.Color,
  3093. SoundID = 1222405264,
  3094. SoundPitch = 1,
  3095. SoundVolume = 10
  3096. })
  3097. end
  3098. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3099. if HITFLOOR then
  3100. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3101. end
  3102. BOMB.Transparency = 1
  3103. for i = 1, 35 do
  3104. Swait()
  3105. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3106. end
  3107. BOMB:remove()
  3108. end))
  3109. ATTACK = false
  3110. Rooted = false
  3111. end
  3112.  
  3113.  
  3114.  
  3115. function Imperfect_Storm()
  3116. ATTACK = true
  3117. Rooted = false
  3118. for i = 0, 1, 0.1 / Animation_Speed do
  3119. Swait()
  3120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3124. if ANIM == "Idle" then
  3125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3127. elseif ANIM == "Walk" then
  3128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3130. elseif ANIM == "Jump" or ANIM == "Fall" then
  3131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3133. end
  3134. end
  3135. ATTACK = false
  3136. Rooted = false
  3137. end
  3138.  
  3139. function MouseDown(Mouse)
  3140. if ATTACK == false then
  3141. end
  3142. end
  3143. function MouseUp(Mouse)
  3144. HOLD = false
  3145. end
  3146.  
  3147. function KeyDown(Key)
  3148. KEYHOLD = true
  3149. if DemonForm == false then
  3150. if Key == "z" and ATTACK == false then
  3151. Neck_Snap()
  3152. end
  3153.  
  3154. if Key == "b" and ATTACK == false then
  3155. Imperfect_Command()
  3156. end
  3157.  
  3158. if Key == "c" and ATTACK == false then
  3159. Fire_At_Will()
  3160. end
  3161.  
  3162. if Key == "e" and ATTACK == false then
  3163. Warp()
  3164. end
  3165.  
  3166. if Key == "f" and ATTACK == false then
  3167. Eliminate()
  3168. end
  3169.  
  3170. if Key == "t" and ATTACK == false then
  3171. Taunt()
  3172. end
  3173.  
  3174. if Key == "q" and ATTACK == false then
  3175. Orb()
  3176. end
  3177.  
  3178. if Key == "p" and ATTACK == false then
  3179. DemonWorld()
  3180. SKILL2TEXT:remove()
  3181. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3182. SKILL3TEXT:remove()
  3183. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3184. SKILL7TEXT:remove()
  3185. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3186. end
  3187.  
  3188. else
  3189.  
  3190. if Key == "z" and ATTACK == false then
  3191. Neck_Snap()
  3192. end
  3193. if Key == "b" and ATTACK == false then
  3194. Perfect_Command()
  3195. end
  3196. if Key == "c" and ATTACK == false then
  3197. end
  3198. if Key == "e" and ATTACK == false then
  3199. Warp()
  3200. end
  3201. if Key == "f" and ATTACK == false then
  3202. Eliminate()
  3203. end
  3204.  
  3205. if Key == "q" and ATTACK == false then
  3206. Orb()
  3207. end
  3208.  
  3209. if Key == "t" and ATTACK == false then
  3210. Taunt2()
  3211. end
  3212.  
  3213. if Key == "p" and ATTACK == false then
  3214. DemonForm = false
  3215. SKILL2TEXT:remove()
  3216. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3217. SKILL3TEXT:remove()
  3218. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3219. SKILL7TEXT:remove()
  3220. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3221. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3222. sillsky:remove()
  3223. back:remove()
  3224. game.Lighting.FogEnd = 90000000
  3225. CreateSound(464600985, Character, 99999, 0.8, false)
  3226. end
  3227. end
  3228. end
  3229.  
  3230. function KeyDown2(Key)
  3231. KEYHOLD = true
  3232. if ChaosForm == false then
  3233. if Key == "l" and ATTACK == false then
  3234. ChaosWorld()
  3235. SKILL8TEXT:remove()
  3236. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3237. end
  3238. else
  3239. if Key == "l" and ATTACK == false then
  3240. ChaosForm = false
  3241. SKILL8TEXT:remove()
  3242. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3243. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3244. sillsky2:remove()
  3245. back2:remove()
  3246. game.Lighting.FogEnd = 90000000
  3247. CreateSound(464600985, Character, 99999, 0.8, false)
  3248. end
  3249. end
  3250. end
  3251.  
  3252. function KeyUp(Key)
  3253. KEYHOLD = false
  3254. end
  3255. Mouse.Button1Down:connect(function(NEWKEY)
  3256. MouseDown(NEWKEY)
  3257. end)
  3258. Mouse.Button1Up:connect(function(NEWKEY)
  3259. MouseUp(NEWKEY)
  3260. end)
  3261. Mouse.KeyDown:connect(function(NEWKEY)
  3262. KeyDown(NEWKEY)
  3263. end)
  3264. Mouse.KeyDown:connect(function(NEWKEY)
  3265. KeyDown2(NEWKEY)
  3266. end)
  3267. Mouse.KeyUp:connect(function(NEWKEY)
  3268. KeyUp(NEWKEY)
  3269. end)
  3270. function unanchor()
  3271. if UNANCHOR == true then
  3272. RootPart.Anchored = false
  3273. end
  3274. local CHILDREN = Character:GetDescendants()
  3275. for index, CHILD in pairs(CHILDREN) do
  3276. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3277. CHILD.Anchored = false
  3278. end
  3279. end
  3280. end
  3281. Humanoid.Changed:connect(function(Jump)
  3282. if Jump == "Jump" and Disable_Jump == true then
  3283. Humanoid.Jump = false
  3284. end
  3285. end)
  3286. while true do
  3287. Swait()
  3288. script.Parent = WEAPONGUI
  3289. ANIMATE.Parent = nil
  3290. if Humanoid then
  3291. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3292. IDLEANIMATION:Play()
  3293. end
  3294. for RW = 1, #RWINGS do
  3295. if RWINGS[RW] ~= nil then
  3296. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3297. end
  3298. end
  3299. for LW = 1, #LWINGS do
  3300. if LWINGS[LW] ~= nil then
  3301. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3302. end
  3303. end
  3304. SINE = SINE + CHANGE
  3305. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3306. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3307. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3308. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3309. if FINISHEDINTRO == true then
  3310. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3311. ANIM = "Jump"
  3312. if ATTACK == false then
  3313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3319. end
  3320. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3321. ANIM = "Fall"
  3322. if ATTACK == false then
  3323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3329. end
  3330. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3331. ANIM = "Idle"
  3332. if ATTACK == false then
  3333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3339. end
  3340. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3341. ANIM = "Walk"
  3342. if ATTACK == false then
  3343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. end
  3350. end
  3351. if TORSOVELOCITY > 1 then
  3352. Humanoid.HipHeight = 1
  3353. else
  3354. Humanoid.HipHeight = 0
  3355. end
  3356. elseif FINISHEDINTRO == false then
  3357. Humanoid.HipHeight = 0
  3358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3364. end
  3365. unanchor()
  3366. Humanoid.MaxHealth = 1.0E298
  3367. Humanoid.Health = 1.0E298
  3368. if Rooted == false then
  3369. Disable_Jump = false
  3370. Humanoid.WalkSpeed = Speed
  3371. elseif Rooted == true then
  3372. Disable_Jump = true
  3373. Humanoid.WalkSpeed = 0
  3374. end
  3375. if DemonForm == false then
  3376. sick.Parent = Torso
  3377. sick.Playing = true
  3378. sick.Volume = 5
  3379. sick.Pitch = 1
  3380. else
  3381. sick.Parent = Torso
  3382. sick.Playing = false
  3383. sick.Volume = 0
  3384. sick.Pitch = 1
  3385. end
  3386.  
  3387. if ChaosForm == false then
  3388. sick.Parent = Torso
  3389. sick.Playing = true
  3390. sick.Volume = 5
  3391. sick.Pitch = 1
  3392. else
  3393. sick.Parent = Torso
  3394. sick.Playing = false
  3395. sick.Volume = 0
  3396. sick.Pitch = 1
  3397. end
  3398. BLINKLOOP = BLINKLOOP + 1
  3399. if BLINKLOOP >= 325 then
  3400. BLINKLOOP = 0
  3401. Blink()
  3402. end
  3403. if Character:FindFirstChildOfClass("Accessory") then
  3404. Character:FindFirstChildOfClass("Accessory"):remove()
  3405. end
  3406. if Character:FindFirstChildOfClass("Shirt") then
  3407. Character:FindFirstChildOfClass("Shirt"):remove()
  3408. end
  3409. if Character:FindFirstChildOfClass("Pants") then
  3410. Character:FindFirstChildOfClass("Pants"):remove()
  3411. end
  3412. if Character:FindFirstChildOfClass("Cloth") then
  3413. Character:FindFirstChildOfClass("Cloth"):remove()
  3414. end
  3415. if Head:FindFirstChildOfClass("Sound") then
  3416. Head:FindFirstChildOfClass("Sound"):remove()
  3417. end
  3418. if INTROING == false and FINISHEDINTRO == false then
  3419. if INSTANT == false then
  3420. Intro()
  3421. else
  3422. FINISHEDINTRO = true
  3423. Face()
  3424. RightWing()
  3425. LeftWing()
  3426. end
  3427. end
  3428. if Head:FindFirstChild("face") then
  3429. Head.face:remove()
  3430. end
  3431. refit()
  3432. Humanoid.PlatformStand = false
  3433. end
  3434.  
  3435. if Humanoid.Health < 1.0E298 then
  3436. refit()
  3437. chatfunc("Futile.")
  3438. Humanoid.MaxHealth = 1.0E298
  3439. Humanoid.Health = Humanoid.Health + 1.0E298
  3440. end
  3441.  
  3442. --//====================================================\\--
  3443. --|| END OF SCRIPT ||--
  3444. --\\====================================================//--
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