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- ===========================================================
- MAGIC: THE GATHERING
- Version 1.25
- Readme File
- 3 July 1997
- ===========================================================
- Note: Changes made in this update have rendered all older
- save game formats obsolete. Once you update your copy of Magic:
- The Gathering to version 1.25, you will not be able to load
- old save games for either Shandalar or for the stand-alone Duel
- from any previous version of Magic: The Gathering. MicroProse
- will be making every effort, however, to ensure that save
- games will be compatible in future updates. We apologize for
- this inconvenience.
- How to Update If You Downloaded the Update Files
- ================================================
- 1. Copy the update files to your Windows desktop.
- 2. Double-click on the first update file labeled "MTGV125A.EXE."
- 3. Follow the directions on the pop-up dialog box.
- 4. After the files have been extracted, click on the "Close"
- button.
- 5. Now double-click on the second update file labeled
- "MTGV125B.EXE."
- 6. Follow the directions on the pop-up dialog box.
- 7. After the files have been extracted, click on the "Close"
- button.
- 8. Now double-click on the third update file labeled
- "MTGV125C.EXE."
- 9. Follow the directions on the pop-up dialog box.
- 10. All the update files have been correctly installed, and your
- copy of Magic: The Gathering is now updated to version 1.25.
- General Changes for Version 1.25
- ================================
- * The AI now considers even more possibilities in a shorter
- time. This allows it to find better card combinations and
- generally improves its play throughout the game.
- * The computer now plays faster because it runs through the
- turn sequence more quickly.
- * The problem in version 1.1 with the names of some of the
- artists on the cards has been corrected.
- Shandalar Changes for Version 1.25
- ==================================
- * The crash in Shandalar caused by Living Lands or Kormus Bell
- has been fixed.
- * The infrequent lockup when starting a new game in Shandalar
- has been fixed.
- * Your win/loss record in the Status screen now continues
- past 100 entries.
- * If you are playing in 16-bit color mode (High Color graphics),
- the palette is no longer corrupted when a creature reveals
- the location of a World Magic.
- * If you are playing in 256-color mode, the palette is no
- longer corrupted in dungeons and castles.
- AI Enhancements for Version 1.25
- ================================
- * The AI no longer takes as much mana burn as before. For
- example, the AI will no longer try to cast Magical Hack
- without a target or tap a Mana Vault without using the
- available mana.
- * The combat AI has been improved. The AI is now smarter in
- deciding which creatures should attack, how to use creatures
- that trample, etc.
- * The AI no longer plays as many beneficial enchantments on
- your side as before. In addition, the AI no longer plays
- as many detrimental enchantments on its own side as before.
- For example, the AI will not cast Immolation on its own
- creature unless it can survive the +2/-2 effect.
- * The AI will not cast redundant enchantments on creatures
- already possessing that same ability (such as casting
- Firebreathing on a Shivan Dragon).
- * The AI will not tap a negatively enchanted land (such as
- a land enchanted with Psychic Venom) unless it has to.
- * The AI no longer declines to play a land from its hand.
- * Blue Elemental Blast: The logic for this card is now
- implemented.
- * Circles of Protection: The AI will now use a Circle of
- Protection to prevent damage to itself from more than one
- creature. In addition, the AI will not attack you if you
- have the appropriate Circle of Protection.
- * Control Magic: The AI has better logic about which
- creature to target and will no longer discard Control
- Magic unnecessarily.
- * Drain Life: The AI has improved logic for how much to cast
- Drain Life for, instead of just 1 point.
- * Fireball: The AI will now cast Fireball on multiple
- targets, such as the player and the player's creature.
- * Hurr Jackal: The AI will not try to use Hurr Jackal's
- special ability against non-regenerating creatures or its
- own creatures.
- * Instill Energy: The AI now uses a creature enchanted with
- Instill Energy more consistently.
- * Magical Hack: The AI has better logic about which land
- type to pick.
- * Mishra's Factory: The AI will no longer attack you with 1/1
- creatures if you have a Mishra's Factory available that can
- be turned into an Assembly Worker.
- * Morale, Piety and Righteousness: The AI will not cast these
- instants to the player's benefit.
- * Radjan Spirit: The AI will not try to use Radjan Spirit's
- special ability against non-flying creatures.
- * Spirit Link: The AI will not attack with a creature enchanted
- by Spirit Link.
- * Steal Artifact: The AI has better logic about which artifact
- to target with Steal Artifact and will no longer discard
- Steal Artifact unnecessarily.
- * Urza's Avenger: The AI will not activate its special ability
- more than necessary.
- Card-Specific Fixes for Version 1.25
- ====================================
- * Aladdin's Lamp: The casting cost is now 10 generic mana
- instead of the 1 generic mana in version 1.1.
- * Armaggedon Clock: You can now pay 4 generic mana during any
- upkeep to remove a counter from the Armaggedon Clock.
- * Backfire and Naf's Asp: A Naf's Asp enchanted with Backfire
- no longer crashes the game.
- * Cave People's power and toughness are now correctly updated
- when it attacks.
- * Circles of Protection: You can now select which damage packet
- you wish to prevent using your Circle of Protection. In earlier
- versions, the program would stop asking you if you wished to
- prevent damage once you answered "no" to the first damage packet.
- * Flood: The text to prompt you (on the Situation Bar) is now
- correct.
- * Giant Tortoise: The Giant Tortoise's power and toughness are
- now correctly updated when it attacks even when a Castle is
- in play.
- * Howling Mines: If one side had three or more Howling Mines,
- the game used to crash. This problem has been fixed.
- * Mana Vault: In previous versions, if one side had two or more
- Mana Vaults in play, the game would sometimes crash.
- * Mishra's Factory no longer turns into an Assembly Worker when
- tapped for mana.
- * Mishra's Factory can no longer be used to generate infinite mana.
- * Spirit Shackle: The effect of Spirit Shackle on a creature is
- now updated immediately.
- * Tetravus: You can no longer illegally generate Tetravite tokens.
- * Time Elemental: You now only take 5 points of damage when your
- Time Elemental is declared as an attacker or blocker.
- * Titania's Song: Zero casting cost artifacts (such as the Black
- Lotus or Moxes) now die and go to the graveyard when Titania's
- Song is successfully cast (since creatures die if their
- toughness is equal to zero).
- * Visions: The crash caused by this card is now fixed.
- * Volcanic Eruption: The crash caused by this card is now fixed.
- General Changes for Version 1.1
- ===============================
- * The AI now considers more possibilities in a shorter time.
- This allows it to find better card combinations and generally
- improves its play throughout the game.
- * Several memory-related lockups have been found and fixed.
- Lockups in general should be far less frequent on machines
- without compatibility problems.
- * New coin flip animation files have been added to fix lockups
- that occurred during the coin flip animations.
- * The game now handles long filenames correctly.
- * The font used for card names has been improved so that names
- fit better.
- Shandalar Changes for Version 1.1
- =================================
- Enhancements
- ------------
- * You can now play in Shandalar without a sound card.
- * The crash problem caused by more than 500 cards in your deck
- has been fixed. 500 is now a limit, and warnings will appear
- as you get closer to this total number.
- * The Help file now works in the Duel while in Shandalar.
- * Lockups associated with quests to duel a creature have been fixed.
- * Crashes when entering the Wizard Status screen have been fixed.
- * In the Deck Builder, attempting to sell more cards than you have
- of a given type no longer has an adverse effect.
- * You can now save the game in a town by right-clicking on the
- town screen. (Note that you cannot save if you are talking to
- the Wise Man, buying cards or using the Deck Builder.)
- * The number of wandering creatures has been reduced.
- * Bronze Tablet no longer causes multiple cards to appear in
- players' decks after use in a duel.
- * Your win/loss record in the Status screen now includes creatures
- quested against, but not creatures you defeated in dungeons or
- castles.
- * After you defeat one of the five major Wizards, you must pick
- three different cards as rewards instead of being allowed to
- pick multiples of the same card.
- * If you lose in a duel to free a beseiged city, all ante cards
- are now taken from you.
- * There is now a sound effect associated with blocking.
- * The text for Wise Man hints have been corrected.
- * You no longer hear a faint sound in the background while in
- the main map of Shandalar.
- Dungeon
- -------
- * Draws against creatures in a dungeon will no longer kick you
- out of the dungeon.
- * Riddles in dungeons work properly.
- * Crashes caused by random treasures in dungeons have been fixed.
- * Free cards in play in dungeons no longer show up as ante.
- Lairs
- -----
- * Intermittent lockups when collecting a riddle scroll in lairs
- have been fixed.
- * Spectral Arena encounters now work correctly.
- AI Enhancements for Version 1.1
- ===============================
- * The AI will avoid casting second enchantments on the same target
- when they repeat the same effect (such as Flight, etc.).
- * The AI will not use Sylvan Library, Greed or other life-spending
- cards to kill or nearly kill itself.
- * The AI has better logic for using Mind Twist and Twiddle.
- * The AI will use Fellwar Stones more intelligently.
- * The AI will now activate Island Sanctuary even if the player
- doesn't have a wall in play.
- * The AI will now use Land Tax correctly.
- * The AI will not use Oasis to attempt to prevent damage to itself.
- * The AI will use better judgment when paying costs for Power Leak.
- * The AI will cast Web on Walls when appropriate.
- Card-Specific Fixes for Version 1.1
- ===================================
- * Preventing damage now prevents side effects of damage (such as
- Drain Life, Hypnotic Specter, etc.).
- * Triggered effects on casting (such as for Ivory Cup, other lucky
- charms and Verduran Enchantress) now resolve before the resolution
- of the spell triggering them as they should.
- * The combination of Mana Vault, Animated Artifact and Giant
- Strength no longer locks the game.
- * Smoke or Winter Orb no longer allows illegal cards to be untapped
- (such as creatures under a Meekstone, etc.).
- * Swords to Plowshares and Ashes to Ashes no longer trigger graveyard
- effects (such as for Personal Incarnation).
- * Brothers of Fire no longer untap when their ability is used.
- * Candelabra of Tawnos now shows the proper "X" value when activated.
- * Carrion Ants: The problem caused by the infinite loop of the Carrion
- Ants pumping and then cancelling is now fixed.
- * Cave People now correctly reflects Magical Hack in its effect card.
- * Counterspell now works consistently for Eye for an Eye, Fireball
- and Armageddon.
- * Crumble now buries targets correctly.
- * Fellwar Stone: Lockups associated with Fellwar Stone have been fixed.
- * Fireball: The AI can no longer target the same target twice with
- Fireball.
- * Gaseous Form is now implemented so that creatures neither deal
- nor receive damage.
- * Instill Energy can now be used even if the enchanted creature is
- untapped.
- * Island Sanctuary can now only be activated once per draw phase.
- * Island Sanctuary now correctly reflects Sleight of Mind in its
- effect card.
- * Lord of the Pit: The crash occuring when the AI had to sacrifice a
- creature to its Lord of the Pit has been fixed.
- * Lord of the Pit: The AI will no longer be able to sacrifice a Lord
- of the Pit to itself.
- * Manabarbs will no longer do damage while it is being cast.
- * Manaflare and Manabarbs only trigger for lands now.
- * Mishra's Factory: Strip Mining a Mishra's Factory no longer leaves
- an invincible Mishra's Factory in play.
- * Mishra's Factory: Enchant Creature cards on an Assembly Worker are
- now buried when the Assembly Worker reverts to a Mishra's Factory
- at the end of the turn. No effects of the enchantments linger once
- they are gone.
- * Mishra's Factory: Disenchanting an Assembly Worker now destroys it
- properly.
- * Mishra's Factory: The Assembly Worker effect card now has name text.
- * The Necropolis of Azaar now has "Husk" counters as the text on the
- card indicates instead of "Corpse" counters.
- * Power Sink doesn't draw mana from Mishra's Workshop anymore.
- * Primal Clay now selects its shape at proper time.
- * Psychic Venom now has a targeting prompt.
- * Regeneration: The intermittent problem of not being able to use the
- Regeneration card has been fixed.
- * Reverse Damage no longer counts damage from previous turns.
- * Simulacrum is now available during the damage prevention step and
- will redirect all damage done to the caster during the current
- turn.
- * Soul Net no longer allows life gain for counterspelled summon
- cards.
- * Spirit Shackle: The counters for Spirit Shackle now appear at
- the correct time.
- * Sunglasses of Urza now handles red mana sources as if they were
- white, in addition to handling red mana in the pool this way.
- * Sylvan Library: The prompt for Sylvan Library now correctly says
- "Pay 4 Life" instead of "Lose 4 Life."
- * Tetravus: Only one counter is now removed from a Tetravus per
- activation.
- * Time Elemental now always damages its controller when assigned as
- a blocker.
- * Time Walk: If the AI has a Time Walk in its hand, the game no
- longer puts "skip turn" hash marks on the Phase Bar.
- * Uncle Istvan is no longer invulnerable to some types of non-combat
- damage.
- * Verduran Enchantress no longer triggers on non-enchantments.
- Duel Changes for Version 1.1
- ============================
- * Add Card and Scan Card errors have been largely eliminated.
- * Conceding a duel will no longer causes page faults.
- * Lockups in the Pre-Combat phase in which the AI ended up in a
- thinking loop have been addressed.
- * You can no longer tap the AI's lands during its upkeep.
- * Creatures statistics refresh correctly in the Main Pre-Combat
- phase (such as playing a Castle before the Combat phase).
- * The "Assign X damage" prompt in the Advanced layout now displays the
- correct damage.
- Deck Builder Changes for Version 1.1
- ====================================
- * You can no longer make decks with token cards in them (such as
- Wasps).
- * The Statistics screen now counts Birds of Paradise and the Moxes
- as correct Mana Types.
- * The given rarity information for Amulet of Kroog and Abomination
- has been corrected.
- * Right shift-clicking to move cards in the Deck Builder is now fixed.
- * The Deck Builder now considers basic lands as having the same color
- as the color of mana they produce for the purpose of deck stats. (For
- example, 5 Islands count as 5 Blue cards.)
- Gauntlet Changes for Version 1.1
- ================================
- * The Next Opponent screen displays the correct name for the next
- opponent.
- * The typo in the Next Draw screen has been fixed.
- * The random selection of opponents in the Gauntlet is now fixed.
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