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hannamori

Fantasy-Dream Nightmare

Jun 29th, 2019
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  1. Esper
  2. 0. Nara, Explorer of Dream World
  3. [During your turn, once per turn] Weaken a dream and a nightmare spirit you control: draw a card
  4. [5 or more Orbs] If you control same number of dream and non-dream nightmare spirit, dream and nightmare spirit you control gains +1/+1
  5. [15 or less deck left] pay FF: reveal your top deck, if it's a dream or nightmare spirit, you may play it this turn. at the end of turn discard a card.
  6.  
  7. 1. Sheep of Lullaby
  8. Spirit
  9. Fantasy
  10. Dream
  11. Cost: F
  12. Atk: 3
  13. Def: 3
  14.  
  15. Weaken and Sacrifice this card: in next draw step, you may search for a Dream or Nightmare spirit instead of your draw.
  16.  
  17. 2. Adventuring Dream Friend
  18. Spirit
  19. Fantasy
  20. Dream
  21. Cost: FF
  22. atk: 6
  23. def: 6
  24.  
  25. enter->draw a card
  26.  
  27. 3. Aera, the Visitor of Dreams
  28. Spirit
  29. Fantasy
  30. Dream
  31. Cost: FFF
  32. Atk: 7
  33. Def: 7
  34. [Hand]Whenever a Dream Spirit enter your field-> you may reveal this card and pay FF, put this card into your field
  35.  
  36. At the end of turn -> if you don't control another dream or nightmare, return this card to your hand
  37.  
  38. Enter-> target dream or nightmare gains +1/+1 until end of turn
  39.  
  40. 4. Dream World Gatekeeper
  41. Spirit
  42. Fantasy
  43. Dream/Nightmare
  44. Cost: FFFF
  45. Atk: 10
  46. Def: 10
  47.  
  48. Choose one, once per turn, during your turn:
  49. - Target other Dream you control: return it to your deck, if you do search your deck for a nightmare with same cost or less than the returned spirit, put it into your field in same position. Shuffle Your Deck
  50. - Target other Nightmare you control: return it to your deck, if you do search your deck for a dream with same cost or less than the returned spirit, put it into your field in same position. Shuffle Your Deck
  51.  
  52. 5. Pitfall Nightmare
  53. Spirit
  54. Fantasy
  55. Nightmare
  56. Cost: FFFF
  57. Atk: 9
  58. Def: 9
  59.  
  60. Enter, target an exhausted spirit -> you may put it into owner's bottom deck if that spirit cost X or less, where X is the number of dream and nightmare you control.
  61.  
  62. 6. Strength Sucker Nightmare
  63. Spirit
  64. Fantasy
  65. Nightmare
  66. Cost: FFF
  67. Atk: 6
  68. Def: 7
  69.  
  70. Enter, target an exhausted spirit -> you may change it to 2/2 if that spirit cost X or less, where X is the number of dream and nightmare you control.
  71.  
  72. 7. Chaser Nightmare
  73. Spirit
  74. Fantasy
  75. Nightmare
  76. Cost: FF
  77. Atk: 5
  78. Def: 5
  79.  
  80. [Hand]Whenever there is a spirit in Gate put by your opponent-> this card gains Interrupt
  81.  
  82. Enter-> Draw a card. Then If it's your turn discard a card
  83.  
  84. (CHANGED)
  85. 8. Tif, Nightmare Caller
  86. Spirit
  87. Fantasy
  88. Nightmare
  89. Cost: F
  90. Atk: 3
  91. Def: 3
  92.  
  93. Enter-> You may discard a Dream Spirit from your hand, if you do search your deck for a nightmare with lower cost than the card discarded this way.
  94.  
  95. 9. Mirya, Recaller of Dream
  96. Spirit
  97. Fantasy
  98. Dream
  99. Cost: FFF
  100. Atk: 6
  101. Def: 8
  102.  
  103. Enter, target a dream or nightmare spirit in your Elisyum-> Search your deck for a dream or nightmare spirit with the same cost, add it into your hand. Shuffle Your deck.
  104.  
  105. Spirit Link<ESPER LOCKED>: X
  106.  
  107. 9.1 Mirya, of Dreams
  108. Linked Spirit
  109. Fantasy
  110. Dream/Nightmare
  111. Cost: FFFFFF
  112. Atk: 8
  113. Def: 10
  114.  
  115. Enter-> Put a Dream or Nightmare Spirit from your hand into your field with cost X+1, then this card gains +X/+X.
  116.  
  117. 10. Feasting Dream Friend
  118. Spirit
  119. Fantasy
  120. Dream
  121. Cost: FF
  122. Atk: 5
  123. Def: 7
  124.  
  125. Enter-> put a Dreamy Cotton Candy into your hand
  126.  
  127. 10.1 Dreamy Cotton Candy
  128. Spirit/Token
  129. Fantasy
  130. Dream
  131. Cost: F
  132. Atk: 2
  133. Def: 2
  134.  
  135. 11. Return to Reality
  136. Spell
  137. Fantasy
  138. Cost: F
  139. [Interrupt]
  140. Return target spirit with cost 3 or less to their owner's hand
  141.  
  142. 12. Summon Mirage
  143. Spell
  144. Fantasy
  145. Cost: FFF
  146.  
  147. If the number of spirit you control is less than your opponent's summon a Mirage token spirit. Repeat until you and your opponent have control same number of spirit.
  148.  
  149. 12.1 Mirage
  150. Spirit/Token
  151. Fantasy
  152. Mirage
  153. Cost: F
  154. Atk: 2
  155. Def: 2
  156.  
  157. 13. Imagination Break
  158. Spell
  159. Fantasy
  160. Cost: FFFFFF
  161.  
  162. Return all spirit to their owner's bottom deck
  163.  
  164. 14. Imaginary Dragon
  165. Spirit
  166. Fantasy
  167. Dragon/Mirage
  168. Cost: FFFF
  169. Atk: 10
  170. Def: 8
  171.  
  172. Enter-> Return target Resonator to their owner's hand, draw a card.
  173.  
  174. Spirit Link<Fantasy Esper>: FFFF
  175.  
  176. 14.1 Shapeless Disaster Dragon
  177. Spirit
  178. Fantasy
  179. Dragon/Mirage
  180. Atk: 11
  181. Def: 10
  182.  
  183. Enter-> Destroy Target spirit, draw a card.
  184.  
  185. 15. Unending Illusion
  186. Ritual
  187. Fantasy
  188. Seal: 6
  189. Cost: FF
  190.  
  191. Enter-> If you control another "Unending Illusion" draw a card.
  192.  
  193. Whenever a spirit you control is sent to Elysium-> you may puyt it into your bottom deck instead. Decrease 1 seal from this card.
  194.  
  195. When this card seal become 0-> draw a card. destroy this card
  196.  
  197. 16. Protection Bubble
  198. Spell
  199. Fantasy
  200. Cost: FF
  201. Interrupt
  202. Target Spirit Gains "If this card would be sent to Elysium return it to owner's hand instead" until end of turn.
  203.  
  204. 17. Supportive Doppleganger
  205. Spell
  206. Fantasy
  207. Cost: FFFF
  208.  
  209. Target two spirit with same name. Double theit atk and def
  210. (kalau op mungkin jadi buff 6/6 atau 4/4)
  211.  
  212. 18. Fictional Hero Sword
  213. Ritual
  214. Fantasy
  215. Cost: FF
  216.  
  217. Enter-> Target a fantasy Spirit, Assign this card to that spirit.
  218.  
  219. Assigned spirit gains +2/+2 and Hero to their trait.
  220.  
  221. Pay 2, target a fantasy spitit-> assign this card to that spirit.( play only if this card not assigned to a spirit)
  222.  
  223. 19. Clash of Dreams
  224. Spell
  225. Fantasy
  226. Cost: FF
  227. Choose one, if you control a Dream spirit and another Nightmare spirit, you mau choose 2:
  228. -return target spirit with cost 3 or less to their owner's hand
  229. -draw a card
  230.  
  231. 20. Twist of story
  232. Spell
  233. Fantasy
  234. Cost: FFFF
  235. Interrupt
  236. Put target spirit to their owner's bottom deck
  237.  
  238. Override FF: Then you may search for a fantasy spirit with cost lower than spirit returned this way
  239. (Awakening)
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