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- Esper
- 0. Nara, Explorer of Dream World
- [During your turn, once per turn] Weaken a dream and a nightmare spirit you control: draw a card
- [5 or more Orbs] If you control same number of dream and non-dream nightmare spirit, dream and nightmare spirit you control gains +1/+1
- [15 or less deck left] pay FF: reveal your top deck, if it's a dream or nightmare spirit, you may play it this turn. at the end of turn discard a card.
- 1. Sheep of Lullaby
- Spirit
- Fantasy
- Dream
- Cost: F
- Atk: 3
- Def: 3
- Weaken and Sacrifice this card: in next draw step, you may search for a Dream or Nightmare spirit instead of your draw.
- 2. Adventuring Dream Friend
- Spirit
- Fantasy
- Dream
- Cost: FF
- atk: 6
- def: 6
- enter->draw a card
- 3. Aera, the Visitor of Dreams
- Spirit
- Fantasy
- Dream
- Cost: FFF
- Atk: 7
- Def: 7
- [Hand]Whenever a Dream Spirit enter your field-> you may reveal this card and pay FF, put this card into your field
- At the end of turn -> if you don't control another dream or nightmare, return this card to your hand
- Enter-> target dream or nightmare gains +1/+1 until end of turn
- 4. Dream World Gatekeeper
- Spirit
- Fantasy
- Dream/Nightmare
- Cost: FFFF
- Atk: 10
- Def: 10
- Choose one, once per turn, during your turn:
- - Target other Dream you control: return it to your deck, if you do search your deck for a nightmare with same cost or less than the returned spirit, put it into your field in same position. Shuffle Your Deck
- - Target other Nightmare you control: return it to your deck, if you do search your deck for a dream with same cost or less than the returned spirit, put it into your field in same position. Shuffle Your Deck
- 5. Pitfall Nightmare
- Spirit
- Fantasy
- Nightmare
- Cost: FFFF
- Atk: 9
- Def: 9
- Enter, target an exhausted spirit -> you may put it into owner's bottom deck if that spirit cost X or less, where X is the number of dream and nightmare you control.
- 6. Strength Sucker Nightmare
- Spirit
- Fantasy
- Nightmare
- Cost: FFF
- Atk: 6
- Def: 7
- Enter, target an exhausted spirit -> you may change it to 2/2 if that spirit cost X or less, where X is the number of dream and nightmare you control.
- 7. Chaser Nightmare
- Spirit
- Fantasy
- Nightmare
- Cost: FF
- Atk: 5
- Def: 5
- [Hand]Whenever there is a spirit in Gate put by your opponent-> this card gains Interrupt
- Enter-> Draw a card. Then If it's your turn discard a card
- (CHANGED)
- 8. Tif, Nightmare Caller
- Spirit
- Fantasy
- Nightmare
- Cost: F
- Atk: 3
- Def: 3
- Enter-> You may discard a Dream Spirit from your hand, if you do search your deck for a nightmare with lower cost than the card discarded this way.
- 9. Mirya, Recaller of Dream
- Spirit
- Fantasy
- Dream
- Cost: FFF
- Atk: 6
- Def: 8
- Enter, target a dream or nightmare spirit in your Elisyum-> Search your deck for a dream or nightmare spirit with the same cost, add it into your hand. Shuffle Your deck.
- Spirit Link<ESPER LOCKED>: X
- 9.1 Mirya, of Dreams
- Linked Spirit
- Fantasy
- Dream/Nightmare
- Cost: FFFFFF
- Atk: 8
- Def: 10
- Enter-> Put a Dream or Nightmare Spirit from your hand into your field with cost X+1, then this card gains +X/+X.
- 10. Feasting Dream Friend
- Spirit
- Fantasy
- Dream
- Cost: FF
- Atk: 5
- Def: 7
- Enter-> put a Dreamy Cotton Candy into your hand
- 10.1 Dreamy Cotton Candy
- Spirit/Token
- Fantasy
- Dream
- Cost: F
- Atk: 2
- Def: 2
- 11. Return to Reality
- Spell
- Fantasy
- Cost: F
- [Interrupt]
- Return target spirit with cost 3 or less to their owner's hand
- 12. Summon Mirage
- Spell
- Fantasy
- Cost: FFF
- If the number of spirit you control is less than your opponent's summon a Mirage token spirit. Repeat until you and your opponent have control same number of spirit.
- 12.1 Mirage
- Spirit/Token
- Fantasy
- Mirage
- Cost: F
- Atk: 2
- Def: 2
- 13. Imagination Break
- Spell
- Fantasy
- Cost: FFFFFF
- Return all spirit to their owner's bottom deck
- 14. Imaginary Dragon
- Spirit
- Fantasy
- Dragon/Mirage
- Cost: FFFF
- Atk: 10
- Def: 8
- Enter-> Return target Resonator to their owner's hand, draw a card.
- Spirit Link<Fantasy Esper>: FFFF
- 14.1 Shapeless Disaster Dragon
- Spirit
- Fantasy
- Dragon/Mirage
- Atk: 11
- Def: 10
- Enter-> Destroy Target spirit, draw a card.
- 15. Unending Illusion
- Ritual
- Fantasy
- Seal: 6
- Cost: FF
- Enter-> If you control another "Unending Illusion" draw a card.
- Whenever a spirit you control is sent to Elysium-> you may puyt it into your bottom deck instead. Decrease 1 seal from this card.
- When this card seal become 0-> draw a card. destroy this card
- 16. Protection Bubble
- Spell
- Fantasy
- Cost: FF
- Interrupt
- Target Spirit Gains "If this card would be sent to Elysium return it to owner's hand instead" until end of turn.
- 17. Supportive Doppleganger
- Spell
- Fantasy
- Cost: FFFF
- Target two spirit with same name. Double theit atk and def
- (kalau op mungkin jadi buff 6/6 atau 4/4)
- 18. Fictional Hero Sword
- Ritual
- Fantasy
- Cost: FF
- Enter-> Target a fantasy Spirit, Assign this card to that spirit.
- Assigned spirit gains +2/+2 and Hero to their trait.
- Pay 2, target a fantasy spitit-> assign this card to that spirit.( play only if this card not assigned to a spirit)
- 19. Clash of Dreams
- Spell
- Fantasy
- Cost: FF
- Choose one, if you control a Dream spirit and another Nightmare spirit, you mau choose 2:
- -return target spirit with cost 3 or less to their owner's hand
- -draw a card
- 20. Twist of story
- Spell
- Fantasy
- Cost: FFFF
- Interrupt
- Put target spirit to their owner's bottom deck
- Override FF: Then you may search for a fantasy spirit with cost lower than spirit returned this way
- (Awakening)
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