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ConstantErasing

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May 20th, 2025
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  1. Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
  2. Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
  3. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  4. Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
  5. [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1; jobified=0
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  10. Vendor: NVIDIA
  11. VRAM: 6029 MB
  12. Driver: 32.0.15.6636
  13. Begin MonoManager ReloadAssembly
  14. - Loaded All Assemblies, in 0.135 seconds
  15. - Finished resetting the current domain, in 0.001 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  23. UnloadTime: 0.922400 ms
  24. Loading pred cards...
  25. 190 cards loaded. Loading prey cards...
  26. 190 cards loaded. Loading status conditions...
  27. 84 status conditions loaded. Loading decks...
  28. 34 decks loaded. Loading tooltips...
  29. 26 tooltips loaded. Loading scene descriptors...
  30. 17 descriptors loaded. Loading character weight data...
  31. 5 weight locations loaded. Loading characters...
  32. 39 characters loaded. Ready for use!
  33. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  34. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
  35. Total: 7.891800 ms (FindLiveObjects: 0.557700 ms CreateObjectMapping: 0.294500 ms MarkObjects: 6.874700 ms DeleteObjects: 0.164600 ms)
  36.  
  37. Initializing minigame! Building event bus...
  38. Event bus built. Initializing decks...
  39. Decks initialized. Adding characters...
  40. Firing bus OnGainStatus for character Amanda...
  41. Adding status effect FirmGrip to character Amanda.
  42. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  43. Firing bus OnGainStatus for character Liz...
  44. Adding status effect Focus to character Liz.
  45. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  46. Starting turn...
  47. Queues set up. Calculating prediction limits...
  48. Prediction system set up. Starting character turns and opening for play...
  49. Losing base Restraint of 0.
  50. Firing bus OnLoseRestraint...
  51. ...which becomes 0 Restraint.
  52. Firing bus OnCalcMaxStamina for character Amanda...
  53. Firing bus OnCalcCardDraw for character Amanda...
  54. Firing bus OnTurnStart for character Amanda...
  55. Firing bus OnCalcMaxStamina for character Liz...
  56. Firing bus OnCalcCardDraw for character Liz...
  57. Firing bus OnTurnStart for character Liz...
  58. Firing bus OnCalcStaminaCost for character Liz...
  59. Firing bus OnCalcStaminaCost for character Liz...
  60. Firing bus OnCalcStaminaCost for character Liz...
  61. Firing bus OnCalcStaminaCost for character Liz...
  62. Excess pred capacity: 2
  63. Firing bus OnCalcStaminaCost for character Liz...
  64. Firing bus OnCalcStaminaCost for character Liz...
  65. Firing bus OnCalcStaminaCost for character Liz...
  66. Firing bus OnCalcStaminaCost for character Liz...
  67. Firing bus OnCalcStaminaCost for character Liz...
  68. Firing bus OnCalcStaminaCost for character Liz...
  69. Excess pred capacity: 2
  70. Firing bus OnCalcStaminaCost for character Liz...
  71. Firing bus OnCalcStaminaCost for character Liz...
  72. Processing pred AI
  73. Firing bus OnCalcStaminaCost for character Amanda...
  74. Firing bus OnCalcStaminaCost for character Amanda...
  75. Firing bus OnCalcStaminaCost for character Amanda...
  76. Firing bus OnCalcStaminaCost for character Amanda...
  77. Firing bus OnCalcStaminaCost for character Amanda...
  78. (Card: Flow Belch, Weight: 3.0625) (Card: Advanced Hug, Weight: 3.8625) (Card: Rhythm Belch, Weight: 4.0975) (Card: Displace Air, Weight: 4.3725) (Card: Advanced Tummy Rub, Weight: 4.5725)
  79. Amanda played card Flow Belch!
  80. Firing bus OnCardPlayed for character Amanda...
  81. Firing bus OnCalcStaminaCost for character Amanda...
  82. Firing bus OnStaminaSpent for character Amanda...
  83. Firing bus OnCalcStaminaCost for character Amanda...
  84. Firing bus OnCalcStaminaCost for character Liz...
  85. Firing bus OnCalcStaminaCost for character Liz...
  86. Firing bus OnCalcStaminaCost for character Liz...
  87. Firing bus OnCalcStaminaCost for character Liz...
  88. Excess pred capacity: 2
  89. Firing bus OnCalcStaminaCost for character Liz...
  90. Firing bus OnCalcStaminaCost for character Liz...
  91. Firing bus OnCalcStaminaCost for character Amanda...
  92. Firing bus OnCalcStaminaCost for character Amanda...
  93. Firing bus OnCalcStaminaCost for character Amanda...
  94. Firing bus OnCalcStaminaCost for character Amanda...
  95. Firing bus OnCalcStaminaCost for character Amanda...
  96. Firing bus OnCalcStaminaCost for character Amanda...
  97. (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035) (Card: Displace Air, Weight: 1.31) (Card: Advanced Tummy Rub, Weight: 1.51) (Card: Squeeze 'n Burp, Weight: 3.06)
  98. Amanda played card Squeeze 'n Burp!
  99. Firing bus OnCardPlayed for character Amanda...
  100. Firing bus OnCalcStaminaCost for character Amanda...
  101. Firing bus OnStaminaSpent for character Amanda...
  102. Firing bus OnCalcStaminaCost for character Amanda...
  103. Firing bus OnCalcStaminaCost for character Liz...
  104. Firing bus OnCalcStaminaCost for character Liz...
  105. Firing bus OnCalcStaminaCost for character Liz...
  106. Firing bus OnCalcStaminaCost for character Liz...
  107. Excess pred capacity: 2
  108. Firing bus OnCalcStaminaCost for character Liz...
  109. Firing bus OnCalcStaminaCost for character Liz...
  110. Firing bus OnCalcStaminaCost for character Amanda...
  111. Firing bus OnCalcStaminaCost for character Amanda...
  112. Firing bus OnCalcStaminaCost for character Amanda...
  113. Firing bus OnCalcStaminaCost for character Amanda...
  114. Firing bus OnCalcStaminaCost for character Amanda...
  115. Firing bus OnCalcStaminaCost for character Amanda...
  116. (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035) (Card: Displace Air, Weight: 1.31) (Card: Advanced Tummy Rub, Weight: 1.51)
  117. Amanda played card Advanced Hug!
  118. Firing bus OnCardPlayed for character Amanda...
  119. Firing bus OnCalcStaminaCost for character Amanda...
  120. Firing bus OnStaminaSpent for character Amanda...
  121. Firing bus OnCalcStaminaCost for character Amanda...
  122. Firing bus OnCalcStaminaCost for character Liz...
  123. Firing bus OnCalcStaminaCost for character Liz...
  124. Firing bus OnCalcStaminaCost for character Liz...
  125. Firing bus OnCalcStaminaCost for character Liz...
  126. Excess pred capacity: 2
  127. Firing bus OnCalcStaminaCost for character Liz...
  128. Firing bus OnCalcStaminaCost for character Liz...
  129. Firing bus OnCalcStaminaCost for character Amanda...
  130. Firing bus OnCalcStaminaCost for character Amanda...
  131. Firing bus OnCalcStaminaCost for character Amanda...
  132. Firing bus OnCalcStaminaCost for character Amanda...
  133. Firing bus OnCalcStaminaCost for character Amanda...
  134. Firing bus OnCalcStaminaCost for character Amanda...
  135. (Card: Rhythm Belch, Weight: 0.235) (Card: Displace Air, Weight: 0.51) (Card: Advanced Tummy Rub, Weight: 0.71)
  136. Amanda played card Displace Air!
  137. Firing bus OnCardPlayed for character Amanda...
  138. Firing bus OnCalcStaminaCost for character Amanda...
  139. Firing bus OnStaminaSpent for character Amanda...
  140. Firing bus OnCalcStaminaCost for character Amanda...
  141. Firing bus OnCalcStaminaCost for character Liz...
  142. Firing bus OnCalcStaminaCost for character Liz...
  143. Firing bus OnCalcStaminaCost for character Liz...
  144. Firing bus OnCalcStaminaCost for character Liz...
  145. Excess pred capacity: 2
  146. Firing bus OnCalcStaminaCost for character Liz...
  147. Firing bus OnCalcStaminaCost for character Liz...
  148. Firing bus OnCalcStaminaCost for character Amanda...
  149. Firing bus OnCalcStaminaCost for character Amanda...
  150. Firing bus OnCalcStaminaCost for character Amanda...
  151. Firing bus OnCalcStaminaCost for character Amanda...
  152. Ending play for character Amanda...
  153. Opening for player input...
  154. Clicked card Controlled Panic
  155. Firing bus OnCalcStaminaCost for character Liz...
  156. Liz played card Controlled Panic!
  157. Firing bus OnCardPlayed for character Liz...
  158. Firing bus OnCalcStaminaCost for character Liz...
  159. Firing bus OnStaminaSpent for character Liz...
  160. Firing bus OnCalcStaminaCost for character Liz...
  161. Firing bus OnCalcStaminaCost for character Liz...
  162. Firing bus OnCalcStaminaCost for character Liz...
  163. Excess pred capacity: 2
  164. Firing bus OnCalcStaminaCost for character Liz...
  165. Firing bus OnCalcStaminaCost for character Liz...
  166. Firing bus OnCalcStaminaCost for character Amanda...
  167. Firing bus OnCalcStaminaCost for character Amanda...
  168. Firing bus OnCalcStaminaCost for character Amanda...
  169. Firing bus OnCalcStaminaCost for character Amanda...
  170. Firing bus OnCalcStaminaCost for character Liz...
  171. Clicked card Analyze Stomach
  172. Firing bus OnCalcStaminaCost for character Liz...
  173. Liz played card Analyze Stomach!
  174. Firing bus OnCardPlayed for character Liz...
  175. Firing bus OnCalcStaminaCost for character Liz...
  176. Firing bus OnStaminaSpent for character Liz...
  177. Firing bus OnCalcStaminaCost for character Liz...
  178. Firing bus OnCalcStaminaCost for character Liz...
  179. Firing bus OnCalcStaminaCost for character Liz...
  180. Excess pred capacity: 2
  181. Firing bus OnCalcStaminaCost for character Liz...
  182. Firing bus OnCalcStaminaCost for character Amanda...
  183. Firing bus OnCalcStaminaCost for character Amanda...
  184. Firing bus OnCalcStaminaCost for character Amanda...
  185. Firing bus OnCalcStaminaCost for character Amanda...
  186. Firing bus OnCalcStaminaCost for character Liz...
  187. Firing bus OnCalcStaminaCost for character Liz...
  188. Clicked card Apex Brace
  189. Firing bus OnCalcStaminaCost for character Liz...
  190. Liz played card Apex Brace!
  191. Firing bus OnCardPlayed for character Liz...
  192. Firing bus OnCalcStaminaCost for character Liz...
  193. Firing bus OnStaminaSpent for character Liz...
  194. Firing bus OnCalcStaminaCost for character Liz...
  195. Firing bus OnCalcStaminaCost for character Liz...
  196. Firing bus OnCalcStaminaCost for character Liz...
  197. Firing bus OnCalcStaminaCost for character Amanda...
  198. Firing bus OnCalcStaminaCost for character Amanda...
  199. Firing bus OnCalcStaminaCost for character Amanda...
  200. Firing bus OnCalcStaminaCost for character Amanda...
  201. Firing bus OnCalcStaminaCost for character Liz...
  202. Firing bus OnCalcStaminaCost for character Liz...
  203. Firing bus OnCalcStaminaCost for character Liz...
  204. Excess pred capacity: 2
  205. Ending play for character Liz...
  206. All characters played. Checking if this is a prediction phase or if we should execute moves...
  207. All cards played, for real.
  208. Executing actions...
  209. Character Amanda is executing card Flow Belch...
  210. Firing bus OnCalcStaminaCost for character Amanda...
  211. Firing bus OnCardExecuted for character Amanda...
  212. Processing status Focus
  213. Card offset is 0
  214. Firing bus OnCalcStaminaCost for character Amanda...
  215. Firing bus OnCalcStaminaCost for character Amanda...
  216. Firing bus OnCalcStaminaCost for character Amanda...
  217. Firing bus OnCalcStaminaCost for character Liz...
  218. Firing bus OnCalcStaminaCost for character Liz...
  219. Firing bus OnCalcStaminaCost for character Liz...
  220. Excess pred capacity: 2
  221. Removing base Oxygen of5...
  222. ...which becomes 5 Oxygen.
  223. Firing bus OnBelchOxygen...
  224. Firing bus OnCalcStaminaCost for character Amanda...
  225. Firing bus OnCalcStaminaCost for character Amanda...
  226. Firing bus OnCalcStaminaCost for character Amanda...
  227. Firing bus OnCalcStaminaCost for character Liz...
  228. Firing bus OnCalcStaminaCost for character Liz...
  229. Firing bus OnCalcStaminaCost for character Liz...
  230. Excess pred capacity: 2
  231. Firing bus OnGainStatus for character Amanda...
  232. Processing status Focus
  233. Adding status effect MoreNauseaThisTurn to character Amanda.
  234. Instantiating status icon for status Receive more Nausea this turn.
  235. Firing bus OnCalcStaminaCost for character Amanda...
  236. Firing bus OnCalcStaminaCost for character Amanda...
  237. Firing bus OnCalcStaminaCost for character Amanda...
  238. Firing bus OnCalcStaminaCost for character Liz...
  239. Firing bus OnCalcStaminaCost for character Liz...
  240. Firing bus OnCalcStaminaCost for character Liz...
  241. Excess pred capacity: 2
  242. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  243. Firing bus OnCalcStaminaCost for character Amanda...
  244. Firing bus OnCalcStaminaCost for character Amanda...
  245. Firing bus OnCalcStaminaCost for character Amanda...
  246. Firing bus OnCalcStaminaCost for character Liz...
  247. Firing bus OnCalcStaminaCost for character Liz...
  248. Firing bus OnCalcStaminaCost for character Liz...
  249. Excess pred capacity: 2
  250. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  251. Returning control after text execution
  252. Checking execute state WAIT_PRED
  253. Character Amanda is executing card Squeeze 'n Burp...
  254. Firing bus OnCalcStaminaCost for character Amanda...
  255. Firing bus OnCardExecuted for character Amanda...
  256. Processing status Focus
  257. Card offset is 0
  258. Firing bus OnCalcStaminaCost for character Amanda...
  259. Firing bus OnCalcStaminaCost for character Amanda...
  260. Firing bus OnCalcStaminaCost for character Liz...
  261. Firing bus OnCalcStaminaCost for character Liz...
  262. Firing bus OnCalcStaminaCost for character Liz...
  263. Excess pred capacity: 2
  264. Gaining base Restraint of 2.
  265. Firing bus OnGainRestraint for character Amanda...
  266. ...which becomes 2 Restraint.
  267. Firing bus OnCalcStaminaCost for character Amanda...
  268. Firing bus OnCalcStaminaCost for character Amanda...
  269. Firing bus OnCalcStaminaCost for character Liz...
  270. Firing bus OnCalcStaminaCost for character Liz...
  271. Firing bus OnCalcStaminaCost for character Liz...
  272. Excess pred capacity: 2
  273. Removing base Oxygen of5...
  274. ...which becomes 5 Oxygen.
  275. Firing bus OnBelchOxygen...
  276. Firing bus OnCalcStaminaCost for character Amanda...
  277. Firing bus OnCalcStaminaCost for character Amanda...
  278. Firing bus OnCalcStaminaCost for character Liz...
  279. Firing bus OnCalcStaminaCost for character Liz...
  280. Firing bus OnCalcStaminaCost for character Liz...
  281. Excess pred capacity: 2
  282. Firing bus OnGainStatus for character Amanda...
  283. Processing status Focus
  284. Adding status effect MoreNauseaThisTurn to character Amanda.
  285. Firing bus OnCalcStaminaCost for character Amanda...
  286. Firing bus OnCalcStaminaCost for character Amanda...
  287. Firing bus OnCalcStaminaCost for character Liz...
  288. Firing bus OnCalcStaminaCost for character Liz...
  289. Firing bus OnCalcStaminaCost for character Liz...
  290. Excess pred capacity: 2
  291. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  292. Firing bus OnCalcStaminaCost for character Amanda...
  293. Firing bus OnCalcStaminaCost for character Amanda...
  294. Firing bus OnCalcStaminaCost for character Liz...
  295. Firing bus OnCalcStaminaCost for character Liz...
  296. Firing bus OnCalcStaminaCost for character Liz...
  297. Excess pred capacity: 2
  298. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  299. Returning control after text execution
  300. Checking execute state WAIT_PRED
  301. Character Amanda is executing card Advanced Hug...
  302. Firing bus OnCalcStaminaCost for character Amanda...
  303. Firing bus OnCardExecuted for character Amanda...
  304. Processing status Focus
  305. Card offset is 0
  306. Firing bus OnCalcStaminaCost for character Amanda...
  307. Firing bus OnCalcStaminaCost for character Liz...
  308. Firing bus OnCalcStaminaCost for character Liz...
  309. Firing bus OnCalcStaminaCost for character Liz...
  310. Excess pred capacity: 2
  311. Gaining base Restraint of 3.
  312. Firing bus OnGainRestraint for character Amanda...
  313. ...which becomes 3 Restraint.
  314. Firing bus OnCalcStaminaCost for character Amanda...
  315. Firing bus OnCalcStaminaCost for character Liz...
  316. Firing bus OnCalcStaminaCost for character Liz...
  317. Firing bus OnCalcStaminaCost for character Liz...
  318. Excess pred capacity: 2
  319. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  320. Firing bus OnCalcStaminaCost for character Amanda...
  321. Firing bus OnCalcStaminaCost for character Liz...
  322. Firing bus OnCalcStaminaCost for character Liz...
  323. Firing bus OnCalcStaminaCost for character Liz...
  324. Excess pred capacity: 2
  325. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  326. Returning control after text execution
  327. Checking execute state WAIT_PRED
  328. Character Amanda is executing card Displace Air...
  329. Firing bus OnCalcStaminaCost for character Amanda...
  330. Firing bus OnCardExecuted for character Amanda...
  331. Processing status Focus
  332. Card offset is 0
  333. Firing bus OnCalcStaminaCost for character Liz...
  334. Firing bus OnCalcStaminaCost for character Liz...
  335. Firing bus OnCalcStaminaCost for character Liz...
  336. Excess pred capacity: 2
  337. Gaining 5 Acid.
  338. Firing bus OnCalcStaminaCost for character Liz...
  339. Firing bus OnCalcStaminaCost for character Liz...
  340. Firing bus OnCalcStaminaCost for character Liz...
  341. Excess pred capacity: 2
  342. Removing base Oxygen of5...
  343. ...which becomes 5 Oxygen.
  344. Firing bus OnBelchOxygen...
  345. Firing bus OnCalcStaminaCost for character Liz...
  346. Firing bus OnCalcStaminaCost for character Liz...
  347. Firing bus OnCalcStaminaCost for character Liz...
  348. Excess pred capacity: 2
  349. Firing bus OnGainStatus for character Amanda...
  350. Processing status Focus
  351. Adding status effect MoreNauseaThisTurn to character Amanda.
  352. Firing bus OnCalcStaminaCost for character Liz...
  353. Firing bus OnCalcStaminaCost for character Liz...
  354. Firing bus OnCalcStaminaCost for character Liz...
  355. Excess pred capacity: 2
  356. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  357. Firing bus OnCalcStaminaCost for character Liz...
  358. Firing bus OnCalcStaminaCost for character Liz...
  359. Firing bus OnCalcStaminaCost for character Liz...
  360. Excess pred capacity: 2
  361. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  362. Returning control after text execution
  363. Checking execute state WAIT_PRED
  364. Character Liz is executing card Controlled Panic...
  365. Firing bus OnCalcStaminaCost for character Liz...
  366. Firing bus OnCardExecuted for character Liz...
  367. Processing status Focus
  368. Card offset is 1
  369. Firing bus OnCalcStaminaCost for character Liz...
  370. Firing bus OnCalcStaminaCost for character Liz...
  371. Excess pred capacity: 2
  372. Firing bus OnGainStatus for character Liz...
  373. Processing status Focus
  374. Adding status effect Focus to character Liz.
  375. Firing bus OnCalcStaminaCost for character Liz...
  376. Firing bus OnCalcStaminaCost for character Liz...
  377. Excess pred capacity: 2
  378. Firing bus OnGainStatus for character Liz...
  379. Processing status Focus
  380. Adding status effect FocusEveryTurn to character Liz.
  381. Instantiating status icon for status Gain Focus at the start of each turn.
  382. Firing bus OnCalcStaminaCost for character Liz...
  383. Firing bus OnCalcStaminaCost for character Liz...
  384. Excess pred capacity: 2
  385. Firing bus OnGainStatus for character Liz...
  386. Processing status Focus
  387. Adding status effect PanicIfNoFocus to character Liz.
  388. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  389. Firing bus OnCalcStaminaCost for character Liz...
  390. Firing bus OnCalcStaminaCost for character Liz...
  391. Excess pred capacity: 2
  392. Firing bus OnGainStatus for character Liz...
  393. Processing status Focus
  394. Adding status effect FranticInstincts to character Liz.
  395. Instantiating status icon for status Draw an extra card next turn.
  396. Firing bus OnCalcStaminaCost for character Liz...
  397. Firing bus OnCalcStaminaCost for character Liz...
  398. Excess pred capacity: 2
  399. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  400. Firing bus OnCalcStaminaCost for character Liz...
  401. Firing bus OnCalcStaminaCost for character Liz...
  402. Excess pred capacity: 2
  403. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  404. Returning control after text execution
  405. Checking execute state WAIT_PREY
  406. Character Liz is executing card Analyze Stomach...
  407. Firing bus OnCalcStaminaCost for character Liz...
  408. Firing bus OnCardExecuted for character Liz...
  409. Processing status Focus
  410. Card offset is 3
  411. Firing bus OnCalcStaminaCost for character Liz...
  412. Excess pred capacity: 2
  413. Adding base Nausea of 5...
  414. Losing base Restraint of 5.
  415. Firing bus OnLoseRestraint for character Amanda...
  416. ...which becomes 5 Restraint.
  417. Firing bus OnCalcStaminaCost for character Liz...
  418. Excess pred capacity: 2
  419. 5 was blocked by Restraint.
  420. Firing bus OnInflictNausea for character Liz...
  421. Firing bus OnTakeNausea for character Amanda...
  422. Processing status MoreNauseaThisTurn
  423. ...which becomes 0 Nausea.
  424. Firing bus OnActuallyTakeNausea for character Amanda...
  425. Processing status FirmGrip
  426. Firing bus OnCalcStaminaCost for character Liz...
  427. Excess pred capacity: 2
  428. Firing bus OnGainStatus for character Liz...
  429. Processing status Focus
  430. Adding status effect WeakPoint to character Liz.
  431. Instantiating status icon for status Inflict more Nausea.
  432.  
  433. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  434. Firing bus OnCalcStaminaCost for character Liz...
  435. Excess pred capacity: 2
  436. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  437. Firing bus OnCalcStaminaCost for character Liz...
  438. Excess pred capacity: 2
  439. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  440. Returning control after text execution
  441. Checking execute state WAIT_PREY
  442. Character Liz is executing card Apex Brace...
  443. Firing bus OnCalcStaminaCost for character Liz...
  444. Excess pred capacity: 2
  445. Firing bus OnCardExecuted for character Liz...
  446. Processing status Focus
  447. Processing status WeakPoint
  448. Card offset is 5
  449. Excess pred capacity: 2
  450. Firing bus OnGainStatus for character Liz...
  451. Processing status Focus
  452. Adding status effect PreventHealthLoss to character Liz.
  453. Instantiating status icon for status Lose less Endurance this turn.
  454. Adding base Nausea of 15...
  455. Firing bus OnInflictNausea for character Liz...
  456. Firing bus OnTakeNausea for character Amanda...
  457. Processing status MoreNauseaThisTurn
  458. ...which becomes 54 Nausea.
  459. Firing bus OnActuallyTakeNausea for character Amanda...
  460. Processing status FirmGrip
  461. Firing bus OnGainStatus for character Amanda...
  462. Processing status Focus
  463. Adding status effect GripNextTurn to character Amanda.
  464. Instantiating status icon for status Gain Grip next turn.
  465. Firing bus OnNauseaThreshold for character Liz...
  466. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  467. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  468. Returning control after text execution
  469. Checking execute state WAIT_PREY
  470. Actions executed.
  471. Time to end the damn turn! Firing event bus...
  472. Firing bus OnTurnEnd...
  473. Processing status PanicIfNoFocus
  474. Events handled. Checking for pred vomit...
  475. Pred did not vomit. Applying end-of-turn effects...
  476. Removing base Oxygen of3...
  477. ...which becomes 3 Oxygen.
  478. Gaining 10 Acid.
  479. Inflicting base Endurance damage of 2...
  480. Firing bus OnDamageHealth for character Amanda...
  481. Firing bus OnLoseHealth for character Liz...
  482. Processing status PreventHealthLoss
  483. ...which becomes 0 Endurance.
  484. Firing bus OnActuallyLoseHealth for character Liz...
  485. Effects applied. Checking for all prey unconscious...
  486. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  487. Firing bus OnTurnEndText...
  488. Starting turn...
  489. Queues set up. Calculating prediction limits...
  490. Prediction system set up. Starting character turns and opening for play...
  491. Losing base Restraint of 0.
  492. Firing bus OnLoseRestraint...
  493. ...which becomes 0 Restraint.
  494. Firing bus OnCalcMaxStamina for character Amanda...
  495. Firing bus OnCalcCardDraw for character Amanda...
  496. Processing status FranticInstincts
  497. Firing bus OnTurnStart for character Amanda...
  498. Processing status MoreNauseaThisTurn
  499. Processing status FocusEveryTurn
  500. Processing status FranticInstincts
  501. Processing status PreventHealthLoss
  502. Processing status GripNextTurn
  503. Status effect Receive more Nausea this turn. expires!
  504. Status effect Gain Grip next turn. expires!
  505. Firing bus OnGainStatus for character Amanda...
  506. Processing status Focus
  507. Adding status effect Grip to character Amanda.
  508. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  509. Firing bus OnCalcMaxStamina for character Liz...
  510. Firing bus OnCalcCardDraw for character Liz...
  511. Processing status FranticInstincts
  512. Status effect Draw an extra card next turn. expires!
  513. Firing bus OnTurnStart for character Liz...
  514. Processing status FocusEveryTurn
  515. Processing status PreventHealthLoss
  516. Processing status Grip
  517. Status effect Lose less Endurance this turn. expires!
  518. Firing bus OnGainStatus for character Liz...
  519. Processing status Focus
  520. Adding status effect Focus to character Liz.
  521. Firing bus OnCalcStaminaCost for character Liz...
  522. Firing bus OnCalcStaminaCost for character Liz...
  523. Firing bus OnCalcStaminaCost for character Liz...
  524. Firing bus OnCalcStaminaCost for character Liz...
  525. Firing bus OnCalcStaminaCost for character Liz...
  526. Firing bus OnCalcStaminaCost for character Liz...
  527. Firing bus OnCalcStaminaCost for character Liz...
  528. Firing bus OnCalcStaminaCost for character Liz...
  529. Firing bus OnCalcStaminaCost for character Liz...
  530. Firing bus OnCalcStaminaCost for character Liz...
  531. Firing bus OnCalcStaminaCost for character Liz...
  532. Firing bus OnCalcStaminaCost for character Liz...
  533. Processing pred AI
  534. Firing bus OnCalcStaminaCost for character Amanda...
  535. Firing bus OnCalcStaminaCost for character Amanda...
  536. Firing bus OnCalcStaminaCost for character Amanda...
  537. Firing bus OnCalcStaminaCost for character Amanda...
  538. Firing bus OnCalcStaminaCost for character Amanda...
  539. (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Elite Burp, Weight: 4.35) (Card: Advanced Constrict, Weight: 6.35) (Card: Grope, Weight: 10.35)
  540. Amanda played card Grope!
  541. Firing bus OnCardPlayed for character Amanda...
  542. Firing bus OnCalcStaminaCost for character Amanda...
  543. Firing bus OnStaminaSpent for character Amanda...
  544. Firing bus OnCalcStaminaCost for character Amanda...
  545. Firing bus OnCalcStaminaCost for character Liz...
  546. Firing bus OnCalcStaminaCost for character Liz...
  547. Firing bus OnCalcStaminaCost for character Liz...
  548. Firing bus OnCalcStaminaCost for character Liz...
  549. Firing bus OnCalcStaminaCost for character Liz...
  550. Firing bus OnCalcStaminaCost for character Liz...
  551. Firing bus OnCalcStaminaCost for character Amanda...
  552. Firing bus OnCalcStaminaCost for character Amanda...
  553. Firing bus OnCalcStaminaCost for character Amanda...
  554. Firing bus OnCalcStaminaCost for character Amanda...
  555. Firing bus OnCalcStaminaCost for character Amanda...
  556. (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Elite Burp, Weight: 4.35) (Card: Advanced Constrict, Weight: 6.35)
  557. Amanda played card Elite Burp!
  558. Firing bus OnCardPlayed for character Amanda...
  559. Firing bus OnCalcStaminaCost for character Amanda...
  560. Firing bus OnStaminaSpent for character Amanda...
  561. Firing bus OnCalcStaminaCost for character Amanda...
  562. Firing bus OnCalcStaminaCost for character Liz...
  563. Firing bus OnCalcStaminaCost for character Liz...
  564. Firing bus OnCalcStaminaCost for character Liz...
  565. Firing bus OnCalcStaminaCost for character Liz...
  566. Firing bus OnCalcStaminaCost for character Liz...
  567. Firing bus OnCalcStaminaCost for character Liz...
  568. Firing bus OnCalcStaminaCost for character Amanda...
  569. Firing bus OnCalcStaminaCost for character Amanda...
  570. Firing bus OnCalcStaminaCost for character Amanda...
  571. Firing bus OnCalcStaminaCost for character Amanda...
  572. Firing bus OnCalcStaminaCost for character Amanda...
  573. (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Constrict, Weight: 3.6)
  574. Amanda played card Advanced Constrict!
  575. Firing bus OnCardPlayed for character Amanda...
  576. Firing bus OnCalcStaminaCost for character Amanda...
  577. Firing bus OnStaminaSpent for character Amanda...
  578. Firing bus OnCalcStaminaCost for character Amanda...
  579. Firing bus OnCalcStaminaCost for character Liz...
  580. Firing bus OnCalcStaminaCost for character Liz...
  581. Firing bus OnCalcStaminaCost for character Liz...
  582. Firing bus OnCalcStaminaCost for character Liz...
  583. Firing bus OnCalcStaminaCost for character Liz...
  584. Firing bus OnCalcStaminaCost for character Liz...
  585. Firing bus OnCalcStaminaCost for character Amanda...
  586. Firing bus OnCalcStaminaCost for character Amanda...
  587. Firing bus OnCalcStaminaCost for character Amanda...
  588. Ending play for character Amanda...
  589. Opening for player input...
  590. Clicked card Adrenaline
  591. Firing bus OnCalcStaminaCost for character Liz...
  592. Liz played card Adrenaline!
  593. Firing bus OnCardPlayed for character Liz...
  594. Firing bus OnCalcStaminaCost for character Liz...
  595. Firing bus OnStaminaSpent for character Liz...
  596. Firing bus OnStaminaGained for character Liz...
  597. Firing bus OnCalcStaminaCost for character Liz...
  598. Firing bus OnCalcStaminaCost for character Liz...
  599. Firing bus OnCalcStaminaCost for character Liz...
  600. Firing bus OnCalcStaminaCost for character Liz...
  601. Firing bus OnCalcStaminaCost for character Liz...
  602. Firing bus OnCalcStaminaCost for character Liz...
  603. Firing bus OnCalcStaminaCost for character Amanda...
  604. Firing bus OnCalcStaminaCost for character Amanda...
  605. Firing bus OnCalcStaminaCost for character Amanda...
  606. Firing bus OnCalcStaminaCost for character Liz...
  607. Firing bus OnCalcStaminaCost for character Liz...
  608. Firing bus OnCalcStaminaCost for character Liz...
  609. Firing bus OnCalcStaminaCost for character Liz...
  610. Firing bus OnCalcStaminaCost for character Liz...
  611. Firing bus OnCalcStaminaCost for character Liz...
  612. Firing bus OnCalcStaminaCost for character Liz...
  613. Firing bus OnCalcStaminaCost for character Liz...
  614. Firing bus OnCalcStaminaCost for character Liz...
  615. Firing bus OnCalcStaminaCost for character Amanda...
  616. Firing bus OnCalcStaminaCost for character Amanda...
  617. Firing bus OnCalcStaminaCost for character Amanda...
  618. Firing bus OnCalcStaminaCost for character Liz...
  619. Clicked card Invent Prey Technique
  620. Firing bus OnCalcStaminaCost for character Liz...
  621. Liz played card Invent Prey Technique!
  622. Firing bus OnCardPlayed for character Liz...
  623. Firing bus OnCalcStaminaCost for character Liz...
  624. Firing bus OnStaminaSpent for character Liz...
  625. Firing bus OnCalcStaminaCost for character Liz...
  626. Firing bus OnCalcStaminaCost for character Liz...
  627. Firing bus OnCalcStaminaCost for character Liz...
  628. Firing bus OnCalcStaminaCost for character Liz...
  629. Firing bus OnCalcStaminaCost for character Liz...
  630. Firing bus OnCalcStaminaCost for character Liz...
  631. Firing bus OnCalcStaminaCost for character Amanda...
  632. Firing bus OnCalcStaminaCost for character Amanda...
  633. Firing bus OnCalcStaminaCost for character Amanda...
  634. Firing bus OnCalcStaminaCost for character Liz...
  635. Firing bus OnCalcStaminaCost for character Liz...
  636. Clicked card Controlled Panic
  637. Firing bus OnCalcStaminaCost for character Liz...
  638. Liz played card Controlled Panic!
  639. Firing bus OnCardPlayed for character Liz...
  640. Firing bus OnCalcStaminaCost for character Liz...
  641. Firing bus OnStaminaSpent for character Liz...
  642. Firing bus OnCalcStaminaCost for character Liz...
  643. Firing bus OnCalcStaminaCost for character Liz...
  644. Firing bus OnCalcStaminaCost for character Liz...
  645. Firing bus OnCalcStaminaCost for character Liz...
  646. Firing bus OnCalcStaminaCost for character Liz...
  647. Firing bus OnCalcStaminaCost for character Amanda...
  648. Firing bus OnCalcStaminaCost for character Amanda...
  649. Firing bus OnCalcStaminaCost for character Amanda...
  650. Firing bus OnCalcStaminaCost for character Liz...
  651. Firing bus OnCalcStaminaCost for character Liz...
  652. Firing bus OnCalcStaminaCost for character Liz...
  653. Clicked card Apex Elbow
  654. Firing bus OnCalcStaminaCost for character Liz...
  655. Liz played card Apex Elbow!
  656. Firing bus OnCardPlayed for character Liz...
  657. Firing bus OnCalcStaminaCost for character Liz...
  658. Firing bus OnStaminaSpent for character Liz...
  659. Firing bus OnCalcStaminaCost for character Liz...
  660. Firing bus OnCalcStaminaCost for character Liz...
  661. Firing bus OnCalcStaminaCost for character Liz...
  662. Firing bus OnCalcStaminaCost for character Liz...
  663. Firing bus OnCalcStaminaCost for character Amanda...
  664. Firing bus OnCalcStaminaCost for character Amanda...
  665. Firing bus OnCalcStaminaCost for character Amanda...
  666. Firing bus OnCalcStaminaCost for character Liz...
  667. Firing bus OnCalcStaminaCost for character Liz...
  668. Firing bus OnCalcStaminaCost for character Liz...
  669. Firing bus OnCalcStaminaCost for character Liz...
  670. Ending play for character Liz...
  671. All characters played. Checking if this is a prediction phase or if we should execute moves...
  672. All cards played, for real.
  673. Executing actions...
  674. Character Amanda is executing card Grope...
  675. Firing bus OnCalcStaminaCost for character Amanda...
  676. Firing bus OnCardExecuted for character Amanda...
  677. Processing status Focus
  678. Processing status WeakPoint
  679. Processing status Grip
  680. Card offset is 1
  681. Firing bus OnGainStatus for character Liz...
  682. Processing status Focus
  683. Adding status effect Enraged to character Liz.
  684. Instantiating status icon for status This turn, inflict more Nausea.
  685. Firing bus OnCalcStaminaCost for character Amanda...
  686. Firing bus OnCalcStaminaCost for character Amanda...
  687. Firing bus OnCalcStaminaCost for character Liz...
  688. Firing bus OnCalcStaminaCost for character Liz...
  689. Firing bus OnCalcStaminaCost for character Liz...
  690. Firing bus OnCalcStaminaCost for character Liz...
  691. Firing bus OnCalcStaminaCost for character Amanda...
  692. Firing bus OnCalcStaminaCost for character Amanda...
  693. Firing bus OnCalcStaminaCost for character Liz...
  694. Firing bus OnCalcStaminaCost for character Liz...
  695. Firing bus OnCalcStaminaCost for character Liz...
  696. Firing bus OnCalcStaminaCost for character Liz...
  697. Firing bus OnGainStatus for character Liz...
  698. Processing status Focus
  699. Status Distracted rejected on character Liz!
  700. Firing bus OnCalcStaminaCost for character Amanda...
  701. Firing bus OnCalcStaminaCost for character Amanda...
  702. Firing bus OnCalcStaminaCost for character Liz...
  703. Firing bus OnCalcStaminaCost for character Liz...
  704. Firing bus OnCalcStaminaCost for character Liz...
  705. Firing bus OnCalcStaminaCost for character Liz...
  706. Firing bus OnCalcStaminaCost for character Amanda...
  707. Firing bus OnCalcStaminaCost for character Amanda...
  708. Firing bus OnCalcStaminaCost for character Liz...
  709. Firing bus OnCalcStaminaCost for character Liz...
  710. Firing bus OnCalcStaminaCost for character Liz...
  711. Firing bus OnCalcStaminaCost for character Liz...
  712. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  713. Firing bus OnCalcStaminaCost for character Amanda...
  714. Firing bus OnCalcStaminaCost for character Amanda...
  715. Firing bus OnCalcStaminaCost for character Liz...
  716. Firing bus OnCalcStaminaCost for character Liz...
  717. Firing bus OnCalcStaminaCost for character Liz...
  718. Firing bus OnCalcStaminaCost for character Liz...
  719. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  720. Returning control after text execution
  721. Checking execute state WAIT_PRED
  722. Character Amanda is executing card Elite Burp...
  723. Firing bus OnCalcStaminaCost for character Amanda...
  724. Firing bus OnCardExecuted for character Amanda...
  725. Processing status Focus
  726. Processing status WeakPoint
  727. Processing status Grip
  728. Processing status Enraged
  729. Card offset is 1
  730. Firing bus OnCalcStaminaCost for character Amanda...
  731. Firing bus OnCalcStaminaCost for character Liz...
  732. Firing bus OnCalcStaminaCost for character Liz...
  733. Firing bus OnCalcStaminaCost for character Liz...
  734. Firing bus OnCalcStaminaCost for character Liz...
  735. Removing base Oxygen of9...
  736. ...which becomes 9 Oxygen.
  737. Firing bus OnOxygenThreshold...
  738. Firing bus OnBelchOxygen...
  739. Firing bus OnCalcStaminaCost for character Amanda...
  740. Firing bus OnCalcStaminaCost for character Liz...
  741. Firing bus OnCalcStaminaCost for character Liz...
  742. Firing bus OnCalcStaminaCost for character Liz...
  743. Firing bus OnCalcStaminaCost for character Liz...
  744. Firing bus OnGainStatus for character Amanda...
  745. Processing status Focus
  746. Adding status effect MoreNauseaThisTurn to character Amanda.
  747. Instantiating status icon for status Receive more Nausea this turn.
  748. Firing bus OnCalcStaminaCost for character Amanda...
  749. Firing bus OnCalcStaminaCost for character Liz...
  750. Firing bus OnCalcStaminaCost for character Liz...
  751. Firing bus OnCalcStaminaCost for character Liz...
  752. Firing bus OnCalcStaminaCost for character Liz...
  753. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  754. Firing bus OnCalcStaminaCost for character Amanda...
  755. Firing bus OnCalcStaminaCost for character Liz...
  756. Firing bus OnCalcStaminaCost for character Liz...
  757. Firing bus OnCalcStaminaCost for character Liz...
  758. Firing bus OnCalcStaminaCost for character Liz...
  759. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  760. Returning control after text execution
  761. Checking execute state WAIT_PRED
  762. Character Amanda is executing card Advanced Constrict...
  763. Firing bus OnCalcStaminaCost for character Amanda...
  764. Firing bus OnCardExecuted for character Amanda...
  765. Processing status Focus
  766. Processing status WeakPoint
  767. Processing status Grip
  768. Processing status Enraged
  769. Card offset is 1
  770. Firing bus OnCalcStaminaCost for character Liz...
  771. Firing bus OnCalcStaminaCost for character Liz...
  772. Firing bus OnCalcStaminaCost for character Liz...
  773. Firing bus OnCalcStaminaCost for character Liz...
  774. Gaining base Restraint of 8.
  775. Firing bus OnGainRestraint for character Amanda...
  776. ...which becomes 8 Restraint.
  777. Firing bus OnCalcStaminaCost for character Liz...
  778. Firing bus OnCalcStaminaCost for character Liz...
  779. Firing bus OnCalcStaminaCost for character Liz...
  780. Firing bus OnCalcStaminaCost for character Liz...
  781. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  782. Firing bus OnCalcStaminaCost for character Liz...
  783. Firing bus OnCalcStaminaCost for character Liz...
  784. Firing bus OnCalcStaminaCost for character Liz...
  785. Firing bus OnCalcStaminaCost for character Liz...
  786. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  787. Returning control after text execution
  788. Checking execute state WAIT_PRED
  789. Character Liz is executing card Adrenaline...
  790. Firing bus OnCalcStaminaCost for character Liz...
  791. Firing bus OnCardExecuted for character Liz...
  792. Processing status Focus
  793. Processing status WeakPoint
  794. Processing status Grip
  795. Processing status Enraged
  796. Card offset is 6
  797. Firing bus OnCalcStaminaCost for character Liz...
  798. Firing bus OnCalcStaminaCost for character Liz...
  799. Firing bus OnCalcStaminaCost for character Liz...
  800. Firing bus OnGainStatus for character Liz...
  801. Processing status Focus
  802. Adding status effect FranticInstincts to character Liz.
  803. Instantiating status icon for status Draw an extra card next turn.
  804. Firing bus OnCalcStaminaCost for character Liz...
  805. Firing bus OnCalcStaminaCost for character Liz...
  806. Firing bus OnCalcStaminaCost for character Liz...
  807. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  808. Firing bus OnCalcStaminaCost for character Liz...
  809. Firing bus OnCalcStaminaCost for character Liz...
  810. Firing bus OnCalcStaminaCost for character Liz...
  811. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  812. Returning control after text execution
  813. Checking execute state WAIT_PREY
  814. Character Liz is executing card Invent Prey Technique...
  815. Firing bus OnCalcStaminaCost for character Liz...
  816. Firing bus OnCardExecuted for character Liz...
  817. Processing status Focus
  818. Processing status WeakPoint
  819. Processing status Grip
  820. Processing status Enraged
  821. Card offset is 6
  822. Firing bus OnCalcStaminaCost for character Liz...
  823. Firing bus OnCalcStaminaCost for character Liz...
  824. Firing bus OnGainStatus for character Liz...
  825. Processing status Focus
  826. Adding status effect FranticInstincts to character Liz.
  827. Firing bus OnCalcStaminaCost for character Liz...
  828. Firing bus OnCalcStaminaCost for character Liz...
  829. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  830. Firing bus OnCalcStaminaCost for character Liz...
  831. Firing bus OnCalcStaminaCost for character Liz...
  832. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  833. Clicked card Eye of the Storm
  834. Firing bus OnCalcStaminaCost for character Amanda...
  835. Returning control after text execution
  836. Checking execute state WAIT_PREY
  837. Character Liz is executing card Controlled Panic...
  838. Firing bus OnCalcStaminaCost for character Liz...
  839. Firing bus OnCardExecuted for character Liz...
  840. Processing status Focus
  841. Processing status WeakPoint
  842. Processing status Grip
  843. Processing status Enraged
  844. Card offset is 6
  845. Firing bus OnCalcStaminaCost for character Liz...
  846. Firing bus OnCalcStaminaCost for character Amanda...
  847. Firing bus OnGainStatus for character Liz...
  848. Processing status Focus
  849. Adding status effect Focus to character Liz.
  850. Firing bus OnCalcStaminaCost for character Liz...
  851. Firing bus OnCalcStaminaCost for character Amanda...
  852. Firing bus OnGainStatus for character Liz...
  853. Processing status Focus
  854. Adding status effect FocusEveryTurn to character Liz.
  855. Firing bus OnCalcStaminaCost for character Liz...
  856. Firing bus OnCalcStaminaCost for character Amanda...
  857. Firing bus OnGainStatus for character Liz...
  858. Processing status Focus
  859. Adding status effect PanicIfNoFocus to character Liz.
  860. Firing bus OnCalcStaminaCost for character Liz...
  861. Firing bus OnCalcStaminaCost for character Amanda...
  862. Firing bus OnGainStatus for character Liz...
  863. Processing status Focus
  864. Adding status effect FranticInstincts to character Liz.
  865. Firing bus OnCalcStaminaCost for character Liz...
  866. Firing bus OnCalcStaminaCost for character Amanda...
  867. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  868. Firing bus OnCalcStaminaCost for character Liz...
  869. Firing bus OnCalcStaminaCost for character Amanda...
  870. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  871. Returning control after text execution
  872. Checking execute state WAIT_PREY
  873. Character Liz is executing card Apex Elbow...
  874. Firing bus OnCalcStaminaCost for character Liz...
  875. Firing bus OnCardExecuted for character Liz...
  876. Processing status Focus
  877. Processing status WeakPoint
  878. Processing status Grip
  879. Processing status Enraged
  880. Card offset is 8
  881. Firing bus OnCalcStaminaCost for character Amanda...
  882. Firing bus OnGainStatus for character Liz...
  883. Processing status Focus
  884. Adding status effect Enraged to character Liz.
  885. Firing bus OnCalcStaminaCost for character Amanda...
  886. Adding base Nausea of 12...
  887. Losing base Restraint of 8.
  888. Firing bus OnLoseRestraint for character Amanda...
  889. ...which becomes 8 Restraint.
  890. Firing bus OnCalcStaminaCost for character Amanda...
  891. 8 was blocked by Restraint.
  892. Firing bus OnGainStatus for character Liz...
  893. Processing status Focus
  894. Adding status effect Enraged to character Liz.
  895. Firing bus OnCalcStaminaCost for character Amanda...
  896. Firing bus OnInflictNausea for character Liz...
  897. Firing bus OnTakeNausea for character Amanda...
  898. Processing status MoreNauseaThisTurn
  899. ...which becomes 7 Nausea.
  900. Firing bus OnActuallyTakeNausea for character Amanda...
  901. Processing status FirmGrip
  902. Firing bus OnCalcStaminaCost for character Amanda...
  903. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  904. Firing bus OnCalcStaminaCost for character Amanda...
  905. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  906. Returning control after text execution
  907. Checking execute state WAIT_PREY
  908. Character Liz is executing card Eye of the Storm...
  909. Firing bus OnCalcStaminaCost for character Amanda...
  910. Firing bus OnCardExecuted for character Liz...
  911. Processing status Focus
  912. Processing status WeakPoint
  913. Processing status Grip
  914. Processing status Enraged
  915. Card offset is 11
  916. Firing bus OnGainStatus for character Liz...
  917. Processing status Focus
  918. Adding status effect FocusIfNoShake to character Liz.
  919. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  920. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  921. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  922. Returning control after text execution
  923. Checking execute state WAIT_PREY
  924. Actions executed.
  925. Time to end the damn turn! Firing event bus...
  926. Firing bus OnTurnEnd...
  927. Processing status PanicIfNoFocus
  928. Processing status FocusIfNoShake
  929. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  930. Firing bus OnGainStatus for character Liz...
  931. Processing status Focus
  932. Adding status effect Focus to character Liz.
  933. Events handled. Checking for pred vomit...
  934. Pred did not vomit. Applying end-of-turn effects...
  935. Removing base Oxygen of3...
  936. ...which becomes 3 Oxygen.
  937. Gaining 10 Acid.
  938. Firing bus OnAcidThreshold...
  939. Music samples were at 1322330
  940. Music samples are now at 1322330
  941. Inflicting base Endurance damage of 4...
  942. Firing bus OnDamageHealth for character Amanda...
  943. Firing bus OnLoseHealth for character Liz...
  944. ...which becomes 2 Endurance.
  945. Firing bus OnActuallyLoseHealth for character Liz...
  946. Effects applied. Checking for all prey unconscious...
  947. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  948. Firing bus OnTurnEndText...
  949. Starting turn...
  950. Queues set up. Calculating prediction limits...
  951. Prediction system set up. Starting character turns and opening for play...
  952. Losing base Restraint of 0.
  953. Firing bus OnLoseRestraint...
  954. ...which becomes 0 Restraint.
  955. Firing bus OnCalcMaxStamina for character Amanda...
  956. Firing bus OnCalcCardDraw for character Amanda...
  957. Processing status FranticInstincts
  958. Firing bus OnTurnStart for character Amanda...
  959. Processing status FocusEveryTurn
  960. Processing status Grip
  961. Processing status Enraged
  962. Processing status MoreNauseaThisTurn
  963. Processing status FranticInstincts
  964. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  965. Status effect Receive more Nausea this turn. expires!
  966. Firing bus OnCalcMaxStamina for character Liz...
  967. Firing bus OnCalcCardDraw for character Liz...
  968. Processing status FranticInstincts
  969. Status effect Draw an extra card next turn. expires!
  970. Firing bus OnTurnStart for character Liz...
  971. Processing status FocusEveryTurn
  972. Processing status Enraged
  973. Status effect This turn, inflict more Nausea. expires!
  974. Firing bus OnGainStatus for character Liz...
  975. Processing status Focus
  976. Adding status effect Focus to character Liz.
  977. Firing bus OnCalcStaminaCost for character Liz...
  978. Firing bus OnCalcStaminaCost for character Liz...
  979. Firing bus OnCalcStaminaCost for character Liz...
  980. Excess pred capacity: 2
  981. Firing bus OnCalcStaminaCost for character Liz...
  982. Firing bus OnCalcStaminaCost for character Liz...
  983. Firing bus OnCalcStaminaCost for character Liz...
  984. Firing bus OnCalcStaminaCost for character Liz...
  985. Firing bus OnCalcStaminaCost for character Liz...
  986. Firing bus OnCalcStaminaCost for character Liz...
  987. Excess pred capacity: 2
  988. Firing bus OnCalcStaminaCost for character Liz...
  989. Firing bus OnCalcStaminaCost for character Liz...
  990. Firing bus OnCalcStaminaCost for character Liz...
  991. Processing pred AI
  992. Firing bus OnCalcStaminaCost for character Amanda...
  993. Firing bus OnCalcStaminaCost for character Amanda...
  994. Firing bus OnCalcStaminaCost for character Amanda...
  995. Firing bus OnCalcStaminaCost for character Amanda...
  996. Firing bus OnCalcStaminaCost for character Amanda...
  997. (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75) (Card: Rhythm Belch, Weight: 4.10125) (Card: Advanced Tummy Rub, Weight: 8.10125)
  998. Amanda played card Advanced Tummy Rub!
  999. Firing bus OnCardPlayed for character Amanda...
  1000. Firing bus OnCalcStaminaCost for character Amanda...
  1001. Firing bus OnStaminaSpent for character Amanda...
  1002. Firing bus OnCalcStaminaCost for character Amanda...
  1003. Firing bus OnCalcStaminaCost for character Liz...
  1004. Firing bus OnCalcStaminaCost for character Liz...
  1005. Firing bus OnCalcStaminaCost for character Liz...
  1006. Excess pred capacity: 2
  1007. Firing bus OnCalcStaminaCost for character Liz...
  1008. Firing bus OnCalcStaminaCost for character Liz...
  1009. Firing bus OnCalcStaminaCost for character Liz...
  1010. Firing bus OnCalcStaminaCost for character Amanda...
  1011. Firing bus OnCalcStaminaCost for character Amanda...
  1012. Firing bus OnCalcStaminaCost for character Amanda...
  1013. Firing bus OnCalcStaminaCost for character Amanda...
  1014. Firing bus OnCalcStaminaCost for character Amanda...
  1015. (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75) (Card: Rhythm Belch, Weight: 4.10125)
  1016. Amanda played card Rhythm Belch!
  1017. Firing bus OnCardPlayed for character Amanda...
  1018. Firing bus OnCalcStaminaCost for character Amanda...
  1019. Firing bus OnStaminaSpent for character Amanda...
  1020. Firing bus OnCalcStaminaCost for character Amanda...
  1021. Firing bus OnCalcStaminaCost for character Liz...
  1022. Firing bus OnCalcStaminaCost for character Liz...
  1023. Firing bus OnCalcStaminaCost for character Liz...
  1024. Excess pred capacity: 2
  1025. Firing bus OnCalcStaminaCost for character Liz...
  1026. Firing bus OnCalcStaminaCost for character Liz...
  1027. Firing bus OnCalcStaminaCost for character Liz...
  1028. Firing bus OnCalcStaminaCost for character Amanda...
  1029. Firing bus OnCalcStaminaCost for character Amanda...
  1030. Firing bus OnCalcStaminaCost for character Amanda...
  1031. Firing bus OnCalcStaminaCost for character Amanda...
  1032. Firing bus OnCalcStaminaCost for character Amanda...
  1033. (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75)
  1034. Amanda played card Slick Disorient!
  1035. Firing bus OnCardPlayed for character Amanda...
  1036. Firing bus OnCalcStaminaCost for character Amanda...
  1037. Firing bus OnStaminaSpent for character Amanda...
  1038. Firing bus OnCalcStaminaCost for character Amanda...
  1039. Firing bus OnCalcStaminaCost for character Liz...
  1040. Firing bus OnCalcStaminaCost for character Liz...
  1041. Firing bus OnCalcStaminaCost for character Liz...
  1042. Excess pred capacity: 2
  1043. Firing bus OnCalcStaminaCost for character Liz...
  1044. Firing bus OnCalcStaminaCost for character Liz...
  1045. Firing bus OnCalcStaminaCost for character Liz...
  1046. Firing bus OnCalcStaminaCost for character Amanda...
  1047. Firing bus OnCalcStaminaCost for character Amanda...
  1048. Firing bus OnCalcStaminaCost for character Amanda...
  1049. Ending play for character Amanda...
  1050. Opening for player input...
  1051. Clicked card Pranayama
  1052. Firing bus OnCalcStaminaCost for character Liz...
  1053. Liz played card Pranayama!
  1054. Firing bus OnCardPlayed for character Liz...
  1055. Firing bus OnCalcStaminaCost for character Liz...
  1056. Firing bus OnStaminaSpent for character Liz...
  1057. Firing bus OnCalcStaminaCost for character Liz...
  1058. Firing bus OnCalcStaminaCost for character Liz...
  1059. Excess pred capacity: 2
  1060. Firing bus OnCalcStaminaCost for character Liz...
  1061. Firing bus OnCalcStaminaCost for character Liz...
  1062. Firing bus OnCalcStaminaCost for character Liz...
  1063. Firing bus OnCalcStaminaCost for character Amanda...
  1064. Firing bus OnCalcStaminaCost for character Amanda...
  1065. Firing bus OnCalcStaminaCost for character Amanda...
  1066. Firing bus OnCalcStaminaCost for character Liz...
  1067. Right-clicked card Astasia. HasUpgrades: True
  1068. Showing upgrade track for Astasia
  1069. Clicked card Astasia
  1070. Firing bus OnCalcStaminaCost for character Liz...
  1071. Liz played card Astasia!
  1072. Firing bus OnCardPlayed for character Liz...
  1073. Firing bus OnCalcStaminaCost for character Liz...
  1074. Firing bus OnStaminaSpent for character Liz...
  1075. Firing bus OnCalcStaminaCost for character Liz...
  1076. Excess pred capacity: 2
  1077. Firing bus OnCalcStaminaCost for character Liz...
  1078. Firing bus OnCalcStaminaCost for character Liz...
  1079. Firing bus OnCalcStaminaCost for character Liz...
  1080. Firing bus OnCalcStaminaCost for character Amanda...
  1081. Firing bus OnCalcStaminaCost for character Amanda...
  1082. Firing bus OnCalcStaminaCost for character Amanda...
  1083. Firing bus OnCalcStaminaCost for character Liz...
  1084. Firing bus OnCalcStaminaCost for character Liz...
  1085. Ending play for character Liz...
  1086. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1087. All cards played, for real.
  1088. Executing actions...
  1089. Character Amanda is executing card Advanced Tummy Rub...
  1090. Firing bus OnCalcStaminaCost for character Amanda...
  1091. Firing bus OnCardExecuted for character Amanda...
  1092. Processing status Focus
  1093. Processing status WeakPoint
  1094. Card offset is 0
  1095. Firing bus OnCalcStaminaCost for character Amanda...
  1096. Firing bus OnCalcStaminaCost for character Amanda...
  1097. Firing bus OnCalcStaminaCost for character Liz...
  1098. Firing bus OnCalcStaminaCost for character Liz...
  1099. Healing base Nausea of 4...
  1100. Firing bus OnHealNausea for character Amanda...
  1101. ...which becomes 8 Nausea.
  1102. Firing bus OnCalcStaminaCost for character Amanda...
  1103. Firing bus OnCalcStaminaCost for character Amanda...
  1104. Firing bus OnCalcStaminaCost for character Liz...
  1105. Firing bus OnCalcStaminaCost for character Liz...
  1106. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1107. Firing bus OnCalcStaminaCost for character Amanda...
  1108. Firing bus OnCalcStaminaCost for character Amanda...
  1109. Firing bus OnCalcStaminaCost for character Liz...
  1110. Firing bus OnCalcStaminaCost for character Liz...
  1111. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1112. Returning control after text execution
  1113. Checking execute state WAIT_PRED
  1114. Character Amanda is executing card Rhythm Belch...
  1115. Firing bus OnCalcStaminaCost for character Amanda...
  1116. Firing bus OnCardExecuted for character Amanda...
  1117. Processing status Focus
  1118. Processing status WeakPoint
  1119. Card offset is 0
  1120. Firing bus OnCalcStaminaCost for character Amanda...
  1121. Firing bus OnCalcStaminaCost for character Liz...
  1122. Firing bus OnCalcStaminaCost for character Liz...
  1123. Removing base Oxygen of5...
  1124. ...which becomes 5 Oxygen.
  1125. Firing bus OnBelchOxygen...
  1126. Firing bus OnCalcStaminaCost for character Amanda...
  1127. Firing bus OnCalcStaminaCost for character Liz...
  1128. Firing bus OnCalcStaminaCost for character Liz...
  1129. Firing bus OnGainStatus for character Amanda...
  1130. Processing status Focus
  1131. Adding status effect MoreNauseaThisTurn to character Amanda.
  1132. Instantiating status icon for status Receive more Nausea this turn.
  1133. Firing bus OnCalcStaminaCost for character Amanda...
  1134. Firing bus OnCalcStaminaCost for character Liz...
  1135. Firing bus OnCalcStaminaCost for character Liz...
  1136. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1137. Firing bus OnCalcStaminaCost for character Amanda...
  1138. Firing bus OnCalcStaminaCost for character Liz...
  1139. Firing bus OnCalcStaminaCost for character Liz...
  1140. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1141. Returning control after text execution
  1142. Checking execute state WAIT_PRED
  1143. Character Amanda is executing card Slick Disorient...
  1144. Firing bus OnCalcStaminaCost for character Amanda...
  1145. Firing bus OnCardExecuted for character Amanda...
  1146. Processing status Focus
  1147. Processing status WeakPoint
  1148. Card offset is 0
  1149. Firing bus OnCalcStaminaCost for character Liz...
  1150. Firing bus OnCalcStaminaCost for character Liz...
  1151. Adding base Nausea of 4...
  1152. Firing bus OnInflictNausea for character Amanda...
  1153. Firing bus OnTakeNausea for character Amanda...
  1154. Processing status MoreNauseaThisTurn
  1155. ...which becomes 6 Nausea.
  1156. Firing bus OnActuallyTakeNausea for character Amanda...
  1157. Processing status FirmGrip
  1158. Firing bus OnCalcStaminaCost for character Liz...
  1159. Firing bus OnCalcStaminaCost for character Liz...
  1160. Firing bus OnTryFlip for character Liz...
  1161. Flipping Anunnaki.VVN.CardGamePrey
  1162. Firing bus OnFlip for character Liz...
  1163. Processing status WeakPoint
  1164. Status effect Inflict more Nausea.
  1165.  
  1166. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  1167. Firing bus OnCalcStaminaCost for character Liz...
  1168. Firing bus OnCalcStaminaCost for character Liz...
  1169. Firing bus OnGainStatus for character Liz...
  1170. Processing status Focus
  1171. Status Distracted rejected on character Liz!
  1172. Firing bus OnCalcStaminaCost for character Liz...
  1173. Firing bus OnCalcStaminaCost for character Liz...
  1174. Firing bus OnCalcStaminaCost for character Liz...
  1175. Firing bus OnCalcStaminaCost for character Liz...
  1176. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1177. Firing bus OnCalcStaminaCost for character Liz...
  1178. Firing bus OnCalcStaminaCost for character Liz...
  1179. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1180. Returning control after text execution
  1181. Checking execute state WAIT_PRED
  1182. Character Liz is executing card Pranayama...
  1183. Firing bus OnCalcStaminaCost for character Liz...
  1184. Firing bus OnCardExecuted for character Liz...
  1185. Processing status Focus
  1186. Card offset is 8
  1187. Firing bus OnCalcStaminaCost for character Liz...
  1188. Firing bus OnGainStatus for character Liz...
  1189. Processing status Focus
  1190. Adding status effect Focus to character Liz.
  1191. Firing bus OnCalcStaminaCost for character Liz...
  1192. Removing base Oxygen of8...
  1193. ...which becomes 8 Oxygen.
  1194. Firing bus OnCalcStaminaCost for character Liz...
  1195. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1196. Firing bus OnCalcStaminaCost for character Liz...
  1197. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1198. Returning control after text execution
  1199. Checking execute state WAIT_PREY
  1200. Character Liz is executing card Astasia...
  1201. Firing bus OnCalcStaminaCost for character Liz...
  1202. Firing bus OnCardExecuted for character Liz...
  1203. Processing status Focus
  1204. Card offset is 10
  1205. Firing bus OnGainStatus for character Amanda...
  1206. Processing status Focus
  1207. Adding status effect Unbalance to character Amanda.
  1208. Instantiating status icon for status Gain less Stamina next turn.
  1209. Adding base Nausea of 18...
  1210. Firing bus OnInflictNausea for character Liz...
  1211. Firing bus OnTakeNausea for character Amanda...
  1212. Processing status MoreNauseaThisTurn
  1213. Processing status Unbalance
  1214. Status effect Gain less Stamina next turn. expires!
  1215. Firing bus OnGainStatus for character Amanda...
  1216. Processing status Focus
  1217. Adding status effect Unbalanced to character Amanda.
  1218. Instantiating status icon for status Gain less Stamina next turn.
  1219. ...which becomes 33 Nausea.
  1220. Firing bus OnActuallyTakeNausea for character Amanda...
  1221. Processing status FirmGrip
  1222. Firing bus OnGainStatus for character Amanda...
  1223. Processing status Focus
  1224. Adding status effect GripNextTurn to character Amanda.
  1225. Instantiating status icon for status Gain Grip next turn.
  1226. Firing bus OnNauseaThreshold for character Liz...
  1227. Firing bus OnGainStatus for character Liz...
  1228. Processing status Focus
  1229. Adding status effect FranticInstincts to character Liz.
  1230. Instantiating status icon for status Draw an extra card next turn.
  1231. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1232. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1233. Returning control after text execution
  1234. Checking execute state WAIT_PREY
  1235. Actions executed.
  1236. Executing Shakes...
  1237. Firing bus OnRepeatShakes for character Amanda...
  1238. Firing bus OnRepeatShakes for character Liz...
  1239. Character Amanda is executing card Rhythm Belch...
  1240. Firing bus OnCardExecuted for character Amanda...
  1241. Processing status Focus
  1242. Card offset is 0
  1243. Removing base Oxygen of5...
  1244. ...which becomes 5 Oxygen.
  1245. Firing bus OnBelchOxygen...
  1246. Firing bus OnGainStatus for character Amanda...
  1247. Processing status Focus
  1248. Adding status effect MoreNauseaThisTurn to character Amanda.
  1249. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1250. Character Amanda is executing card Slick Disorient...
  1251. Firing bus OnCardExecuted for character Amanda...
  1252. Processing status Focus
  1253. Card offset is 0
  1254. Adding base Nausea of 4...
  1255. Firing bus OnInflictNausea for character Amanda...
  1256. Firing bus OnTakeNausea for character Amanda...
  1257. Processing status MoreNauseaThisTurn
  1258. ...which becomes 8 Nausea.
  1259. Firing bus OnActuallyTakeNausea for character Amanda...
  1260. Processing status FirmGrip
  1261. Firing bus OnTryFlip for character Liz...
  1262. Flipping Anunnaki.VVN.CardGamePrey
  1263. Firing bus OnFlip for character Liz...
  1264. Firing bus OnGainStatus for character Liz...
  1265. Processing status Focus
  1266. Adding status effect GainStaminaNextTurn to character Liz.
  1267. Instantiating status icon for status Gain Stamina next turn.
  1268. Firing bus OnGainStatus for character Liz...
  1269. Processing status Focus
  1270. Status Distracted rejected on character Liz!
  1271. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1272. Character Liz is executing card Astasia...
  1273. Firing bus OnCardExecuted for character Liz...
  1274. Processing status Focus
  1275. Card offset is 9
  1276. Firing bus OnGainStatus for character Amanda...
  1277. Processing status Focus
  1278. Adding status effect Unbalance to character Amanda.
  1279. Instantiating status icon for status Gain less Stamina next turn.
  1280. Adding base Nausea of 17...
  1281. Firing bus OnInflictNausea for character Liz...
  1282. Firing bus OnTakeNausea for character Amanda...
  1283. Processing status MoreNauseaThisTurn
  1284. Processing status Unbalance
  1285. Status effect Gain less Stamina next turn. expires!
  1286. Firing bus OnGainStatus for character Amanda...
  1287. Processing status Focus
  1288. Adding status effect Unbalanced to character Amanda.
  1289. ...which becomes 42 Nausea.
  1290. Firing bus OnActuallyTakeNausea for character Amanda...
  1291. Processing status FirmGrip
  1292. Firing bus OnGainStatus for character Amanda...
  1293. Processing status Focus
  1294. Adding status effect GripNextTurn to character Amanda.
  1295. Firing bus OnGainStatus for character Liz...
  1296. Processing status Focus
  1297. Adding status effect FranticInstincts to character Liz.
  1298. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1299. Character Liz is executing card Astasia...
  1300. Firing bus OnCardExecuted for character Liz...
  1301. Processing status Focus
  1302. Card offset is 9
  1303. Firing bus OnGainStatus for character Amanda...
  1304. Processing status Focus
  1305. Adding status effect Unbalance to character Amanda.
  1306. Instantiating status icon for status Gain less Stamina next turn.
  1307. Adding base Nausea of 17...
  1308. Firing bus OnInflictNausea for character Liz...
  1309. Firing bus OnTakeNausea for character Amanda...
  1310. Processing status MoreNauseaThisTurn
  1311. Processing status Unbalance
  1312. Status effect Gain less Stamina next turn. expires!
  1313. Firing bus OnGainStatus for character Amanda...
  1314. Processing status Focus
  1315. Adding status effect Unbalanced to character Amanda.
  1316. ...which becomes 42 Nausea.
  1317. Firing bus OnActuallyTakeNausea for character Amanda...
  1318. Processing status FirmGrip
  1319. Firing bus OnGainStatus for character Amanda...
  1320. Processing status Focus
  1321. Adding status effect GripNextTurn to character Amanda.
  1322. Firing bus OnGainStatus for character Liz...
  1323. Processing status Focus
  1324. Adding status effect FranticInstincts to character Liz.
  1325. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1326. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  1327. Returning control after text execution
  1328. Checking execute state WAIT_SHAKE
  1329. Time to end the damn turn! Firing event bus...
  1330. Firing bus OnTurnEnd...
  1331. Processing status PanicIfNoFocus
  1332. Events handled. Checking for pred vomit...
  1333. Prey escaped! Ending scene.
  1334. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1335. Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 19735.
  1336. Total: 15.014400 ms (FindLiveObjects: 1.246200 ms CreateObjectMapping: 0.604000 ms MarkObjects: 13.005000 ms DeleteObjects: 0.158700 ms)
  1337.  
  1338. Endless battle finished
  1339. Clicked card Invent Prey Technique
  1340. Clicked card Rhythm Belch
  1341. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1342. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19834.
  1343. Total: 16.117700 ms (FindLiveObjects: 1.166700 ms CreateObjectMapping: 0.506800 ms MarkObjects: 14.387700 ms DeleteObjects: 0.056200 ms)
  1344.  
  1345. Clicked card Invent Pred Technique
  1346. Clicked card Invent Prey Technique
  1347. Initializing minigame! Building event bus...
  1348. Event bus built. Initializing decks...
  1349. Decks initialized. Adding characters...
  1350. Firing bus OnGainStatus for character Liz...
  1351. Adding status effect Focus to character Liz.
  1352. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  1353. Starting turn...
  1354. Queues set up. Calculating prediction limits...
  1355. Prediction system set up. Starting character turns and opening for play...
  1356. Losing base Restraint of 0.
  1357. Firing bus OnLoseRestraint...
  1358. ...which becomes 0 Restraint.
  1359. Firing bus OnCalcMaxStamina for character Helen...
  1360. Firing bus OnCalcCardDraw for character Helen...
  1361. Firing bus OnTurnStart for character Helen...
  1362. Firing bus OnCalcMaxStamina for character Liz...
  1363. Firing bus OnCalcCardDraw for character Liz...
  1364. Firing bus OnTurnStart for character Liz...
  1365. Firing bus OnCalcStaminaCost for character Liz...
  1366. Firing bus OnCalcStaminaCost for character Liz...
  1367. Firing bus OnCalcStaminaCost for character Liz...
  1368. Firing bus OnCalcStaminaCost for character Liz...
  1369. Firing bus OnCalcStaminaCost for character Liz...
  1370. Firing bus OnCalcStaminaCost for character Liz...
  1371. Firing bus OnCalcMaxStamina for character Sophie...
  1372. Firing bus OnCalcCardDraw for character Sophie...
  1373. Firing bus OnTurnStart for character Sophie...
  1374. Firing bus OnCalcStaminaCost for character Liz...
  1375. Firing bus OnCalcStaminaCost for character Liz...
  1376. Firing bus OnCalcStaminaCost for character Liz...
  1377. Firing bus OnCalcStaminaCost for character Liz...
  1378. Firing bus OnCalcStaminaCost for character Liz...
  1379. Firing bus OnCalcStaminaCost for character Liz...
  1380. Processing pred AI
  1381. Firing bus OnCalcStaminaCost for character Helen...
  1382. Firing bus OnCalcStaminaCost for character Helen...
  1383. Firing bus OnCalcStaminaCost for character Helen...
  1384. Firing bus OnCalcStaminaCost for character Helen...
  1385. Firing bus OnCalcStaminaCost for character Helen...
  1386. Card Dunk was rejected for negative weight
  1387. (Card: Hug, Weight: 1) (Card: Burp, Weight: 3.35) (Card: Deeper Massage, Weight: 3.51) (Card: Advanced Tummy Rub, Weight: 3.61)
  1388. Helen played card Burp!
  1389. Firing bus OnCardPlayed for character Helen...
  1390. Firing bus OnCalcStaminaCost for character Helen...
  1391. Firing bus OnStaminaSpent for character Helen...
  1392. Firing bus OnCalcStaminaCost for character Helen...
  1393. Firing bus OnCalcStaminaCost for character Liz...
  1394. Firing bus OnCalcStaminaCost for character Liz...
  1395. Firing bus OnCalcStaminaCost for character Liz...
  1396. Firing bus OnCalcStaminaCost for character Liz...
  1397. Firing bus OnCalcStaminaCost for character Liz...
  1398. Firing bus OnCalcStaminaCost for character Liz...
  1399. Firing bus OnCalcStaminaCost for character Helen...
  1400. Firing bus OnCalcStaminaCost for character Helen...
  1401. Firing bus OnCalcStaminaCost for character Helen...
  1402. Firing bus OnCalcStaminaCost for character Helen...
  1403. Firing bus OnCalcStaminaCost for character Helen...
  1404. Card Dunk was rejected for negative weight
  1405. (Card: Hug, Weight: 1) (Card: Deeper Massage, Weight: 1.16) (Card: Advanced Tummy Rub, Weight: 1.26)
  1406. Helen played card Hug!
  1407. Firing bus OnCardPlayed for character Helen...
  1408. Firing bus OnCalcStaminaCost for character Helen...
  1409. Firing bus OnStaminaSpent for character Helen...
  1410. Firing bus OnCalcStaminaCost for character Helen...
  1411. Firing bus OnCalcStaminaCost for character Liz...
  1412. Firing bus OnCalcStaminaCost for character Liz...
  1413. Firing bus OnCalcStaminaCost for character Liz...
  1414. Firing bus OnCalcStaminaCost for character Liz...
  1415. Firing bus OnCalcStaminaCost for character Liz...
  1416. Firing bus OnCalcStaminaCost for character Liz...
  1417. Firing bus OnCalcStaminaCost for character Helen...
  1418. Firing bus OnCalcStaminaCost for character Helen...
  1419. Firing bus OnCalcStaminaCost for character Helen...
  1420. Firing bus OnCalcStaminaCost for character Helen...
  1421. Firing bus OnCalcStaminaCost for character Helen...
  1422. Card Dunk was rejected for negative weight
  1423. (Card: Advanced Tummy Rub, Weight: 0.1)
  1424. Helen played card Advanced Tummy Rub!
  1425. Firing bus OnCardPlayed for character Helen...
  1426. Firing bus OnCalcStaminaCost for character Helen...
  1427. Firing bus OnStaminaSpent for character Helen...
  1428. Firing bus OnCalcStaminaCost for character Helen...
  1429. Firing bus OnCalcStaminaCost for character Liz...
  1430. Firing bus OnCalcStaminaCost for character Liz...
  1431. Firing bus OnCalcStaminaCost for character Liz...
  1432. Firing bus OnCalcStaminaCost for character Liz...
  1433. Firing bus OnCalcStaminaCost for character Liz...
  1434. Firing bus OnCalcStaminaCost for character Liz...
  1435. Firing bus OnCalcStaminaCost for character Helen...
  1436. Firing bus OnCalcStaminaCost for character Helen...
  1437. Firing bus OnCalcStaminaCost for character Helen...
  1438. Ending play for character Helen...
  1439. Opening for player input...
  1440. Processing prey AI for character Sophie
  1441. Firing bus OnCalcStaminaCost for character Sophie...
  1442. Firing bus OnCalcStaminaCost for character Sophie...
  1443. Firing bus OnCalcStaminaCost for character Sophie...
  1444. Firing bus OnCalcStaminaCost for character Sophie...
  1445. Firing bus OnCalcStaminaCost for character Sophie...
  1446. (Card: Cannonball!, Weight: 6) (Card: Improvise, Weight: 7) (Card: Advanced Punch, Weight: 8.25) (Card: Advanced Struggle, Weight: 9.5) (Card: Advanced Struggle, Weight: 10.75)
  1447. Sophie played card Cannonball!!
  1448. Firing bus OnCardPlayed for character Sophie...
  1449. Firing bus OnCalcStaminaCost for character Sophie...
  1450. Firing bus OnStaminaSpent for character Sophie...
  1451. Firing bus OnCalcStaminaCost for character Sophie...
  1452. Firing bus OnCalcStaminaCost for character Liz...
  1453. Firing bus OnCalcStaminaCost for character Liz...
  1454. Firing bus OnCalcStaminaCost for character Liz...
  1455. Firing bus OnCalcStaminaCost for character Liz...
  1456. Firing bus OnCalcStaminaCost for character Liz...
  1457. Firing bus OnCalcStaminaCost for character Liz...
  1458. Firing bus OnCalcStaminaCost for character Helen...
  1459. Firing bus OnCalcStaminaCost for character Helen...
  1460. Firing bus OnCalcStaminaCost for character Helen...
  1461. Firing bus OnCalcStaminaCost for character Sophie...
  1462. Ending play for character Sophie...
  1463. Clicked card Controlled Panic
  1464. Firing bus OnCalcStaminaCost for character Liz...
  1465. Liz played card Controlled Panic!
  1466. Firing bus OnCardPlayed for character Liz...
  1467. Firing bus OnCalcStaminaCost for character Liz...
  1468. Firing bus OnStaminaSpent for character Liz...
  1469. Firing bus OnCalcStaminaCost for character Liz...
  1470. Firing bus OnCalcStaminaCost for character Liz...
  1471. Firing bus OnCalcStaminaCost for character Liz...
  1472. Firing bus OnCalcStaminaCost for character Liz...
  1473. Firing bus OnCalcStaminaCost for character Liz...
  1474. Firing bus OnCalcStaminaCost for character Helen...
  1475. Firing bus OnCalcStaminaCost for character Helen...
  1476. Firing bus OnCalcStaminaCost for character Helen...
  1477. Firing bus OnCalcStaminaCost for character Sophie...
  1478. Firing bus OnCalcStaminaCost for character Liz...
  1479. Clicked card Apex Brace
  1480. Firing bus OnCalcStaminaCost for character Liz...
  1481. Liz played card Apex Brace!
  1482. Firing bus OnCardPlayed for character Liz...
  1483. Firing bus OnCalcStaminaCost for character Liz...
  1484. Firing bus OnStaminaSpent for character Liz...
  1485. Firing bus OnCalcStaminaCost for character Liz...
  1486. Firing bus OnCalcStaminaCost for character Liz...
  1487. Firing bus OnCalcStaminaCost for character Liz...
  1488. Firing bus OnCalcStaminaCost for character Liz...
  1489. Firing bus OnCalcStaminaCost for character Helen...
  1490. Firing bus OnCalcStaminaCost for character Helen...
  1491. Firing bus OnCalcStaminaCost for character Helen...
  1492. Firing bus OnCalcStaminaCost for character Sophie...
  1493. Firing bus OnCalcStaminaCost for character Liz...
  1494. Firing bus OnCalcStaminaCost for character Liz...
  1495. Ending play for character Liz...
  1496. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1497. All cards played, for real.
  1498. Executing actions...
  1499. Character Helen is executing card Burp...
  1500. Firing bus OnCalcStaminaCost for character Helen...
  1501. Firing bus OnCardExecuted for character Helen...
  1502. Processing status Focus
  1503. Card offset is 0
  1504. Firing bus OnCalcStaminaCost for character Helen...
  1505. Firing bus OnCalcStaminaCost for character Helen...
  1506. Firing bus OnCalcStaminaCost for character Sophie...
  1507. Firing bus OnCalcStaminaCost for character Liz...
  1508. Firing bus OnCalcStaminaCost for character Liz...
  1509. Removing base Oxygen of5...
  1510. ...which becomes 5 Oxygen.
  1511. Firing bus OnBelchOxygen...
  1512. Firing bus OnCalcStaminaCost for character Helen...
  1513. Firing bus OnCalcStaminaCost for character Helen...
  1514. Firing bus OnCalcStaminaCost for character Sophie...
  1515. Firing bus OnCalcStaminaCost for character Liz...
  1516. Firing bus OnCalcStaminaCost for character Liz...
  1517. Firing bus OnGainStatus for character Helen...
  1518. Processing status Focus
  1519. Adding status effect MoreNauseaThisTurn to character Helen.
  1520. Instantiating status icon for status Receive more Nausea this turn.
  1521. Firing bus OnCalcStaminaCost for character Helen...
  1522. Firing bus OnCalcStaminaCost for character Helen...
  1523. Firing bus OnCalcStaminaCost for character Sophie...
  1524. Firing bus OnCalcStaminaCost for character Liz...
  1525. Firing bus OnCalcStaminaCost for character Liz...
  1526. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1527. Firing bus OnCalcStaminaCost for character Helen...
  1528. Firing bus OnCalcStaminaCost for character Helen...
  1529. Firing bus OnCalcStaminaCost for character Sophie...
  1530. Firing bus OnCalcStaminaCost for character Liz...
  1531. Firing bus OnCalcStaminaCost for character Liz...
  1532. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1533. Returning control after text execution
  1534. Checking execute state WAIT_PRED
  1535. Character Helen is executing card Hug...
  1536. Firing bus OnCalcStaminaCost for character Helen...
  1537. Firing bus OnCardExecuted for character Helen...
  1538. Processing status Focus
  1539. Card offset is 0
  1540. Firing bus OnCalcStaminaCost for character Helen...
  1541. Firing bus OnCalcStaminaCost for character Sophie...
  1542. Firing bus OnCalcStaminaCost for character Liz...
  1543. Firing bus OnCalcStaminaCost for character Liz...
  1544. Gaining base Restraint of 2.
  1545. Firing bus OnGainRestraint for character Helen...
  1546. ...which becomes 2 Restraint.
  1547. Firing bus OnCalcStaminaCost for character Helen...
  1548. Firing bus OnCalcStaminaCost for character Sophie...
  1549. Firing bus OnCalcStaminaCost for character Liz...
  1550. Firing bus OnCalcStaminaCost for character Liz...
  1551. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1552. Firing bus OnCalcStaminaCost for character Helen...
  1553. Firing bus OnCalcStaminaCost for character Sophie...
  1554. Firing bus OnCalcStaminaCost for character Liz...
  1555. Firing bus OnCalcStaminaCost for character Liz...
  1556. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1557. Returning control after text execution
  1558. Checking execute state WAIT_PRED
  1559. Character Helen is executing card Advanced Tummy Rub...
  1560. Firing bus OnCalcStaminaCost for character Helen...
  1561. Firing bus OnCardExecuted for character Helen...
  1562. Processing status Focus
  1563. Card offset is 0
  1564. Firing bus OnCalcStaminaCost for character Sophie...
  1565. Firing bus OnCalcStaminaCost for character Liz...
  1566. Firing bus OnCalcStaminaCost for character Liz...
  1567. Healing base Nausea of 4...
  1568. Firing bus OnHealNausea for character Helen...
  1569. ...which becomes 4 Nausea.
  1570. Gaining 4 Acid.
  1571. Firing bus OnCalcStaminaCost for character Sophie...
  1572. Firing bus OnCalcStaminaCost for character Liz...
  1573. Firing bus OnCalcStaminaCost for character Liz...
  1574. Firing bus OnCalcStaminaCost for character Sophie...
  1575. Firing bus OnCalcStaminaCost for character Liz...
  1576. Firing bus OnCalcStaminaCost for character Liz...
  1577. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1578. Firing bus OnCalcStaminaCost for character Sophie...
  1579. Firing bus OnCalcStaminaCost for character Liz...
  1580. Firing bus OnCalcStaminaCost for character Liz...
  1581. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1582. Returning control after text execution
  1583. Checking execute state WAIT_PRED
  1584. Character Sophie is executing card Cannonball!...
  1585. Firing bus OnCalcStaminaCost for character Sophie...
  1586. Firing bus OnCardExecuted for character Sophie...
  1587. Processing status Focus
  1588. Card offset is 0
  1589. Firing bus OnCalcStaminaCost for character Liz...
  1590. Firing bus OnCalcStaminaCost for character Liz...
  1591. Adding base Nausea of 8...
  1592. Losing base Restraint of 2.
  1593. Firing bus OnLoseRestraint for character Helen...
  1594. ...which becomes 2 Restraint.
  1595. Firing bus OnCalcStaminaCost for character Liz...
  1596. Firing bus OnCalcStaminaCost for character Liz...
  1597. 2 was blocked by Restraint.
  1598. Firing bus OnInflictNausea for character Sophie...
  1599. Firing bus OnTakeNausea for character Helen...
  1600. Processing status MoreNauseaThisTurn
  1601. ...which becomes 9 Nausea.
  1602. Firing bus OnActuallyTakeNausea for character Helen...
  1603. Firing bus OnCalcStaminaCost for character Liz...
  1604. Firing bus OnCalcStaminaCost for character Liz...
  1605. Adding base Nausea of 0...
  1606. Firing bus OnInflictNausea for character Sophie...
  1607. Firing bus OnTakeNausea for character Helen...
  1608. Processing status MoreNauseaThisTurn
  1609. ...which becomes 0 Nausea.
  1610. Firing bus OnActuallyTakeNausea for character Helen...
  1611. Firing bus OnCalcStaminaCost for character Liz...
  1612. Firing bus OnCalcStaminaCost for character Liz...
  1613. Firing bus OnGainStatus for character Sophie...
  1614. Processing status Focus
  1615. Adding status effect LoseMoreHealthThisTurn to character Sophie.
  1616. Instantiating status icon for status Lose more Endurance this turn.
  1617. Firing bus OnCalcStaminaCost for character Liz...
  1618. Firing bus OnCalcStaminaCost for character Liz...
  1619. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1620. Firing bus OnCalcStaminaCost for character Liz...
  1621. Firing bus OnCalcStaminaCost for character Liz...
  1622. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1623. Returning control after text execution
  1624. Checking execute state WAIT_PREY
  1625. Character Liz is executing card Controlled Panic...
  1626. Firing bus OnCalcStaminaCost for character Liz...
  1627. Firing bus OnCardExecuted for character Liz...
  1628. Processing status Focus
  1629. Card offset is 1
  1630. Firing bus OnCalcStaminaCost for character Liz...
  1631. Firing bus OnGainStatus for character Liz...
  1632. Processing status Focus
  1633. Adding status effect Focus to character Liz.
  1634. Firing bus OnCalcStaminaCost for character Liz...
  1635. Firing bus OnGainStatus for character Liz...
  1636. Processing status Focus
  1637. Adding status effect FocusEveryTurn to character Liz.
  1638. Instantiating status icon for status Gain Focus at the start of each turn.
  1639. Firing bus OnCalcStaminaCost for character Liz...
  1640. Firing bus OnGainStatus for character Liz...
  1641. Processing status Focus
  1642. Adding status effect PanicIfNoFocus to character Liz.
  1643. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  1644. Firing bus OnCalcStaminaCost for character Liz...
  1645. Firing bus OnGainStatus for character Liz...
  1646. Processing status Focus
  1647. Adding status effect FranticInstincts to character Liz.
  1648. Instantiating status icon for status Draw an extra card next turn.
  1649. Firing bus OnCalcStaminaCost for character Liz...
  1650. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1651. Firing bus OnCalcStaminaCost for character Liz...
  1652. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1653. Returning control after text execution
  1654. Checking execute state WAIT_PREY
  1655. Character Liz is executing card Apex Brace...
  1656. Firing bus OnCalcStaminaCost for character Liz...
  1657. Firing bus OnCardExecuted for character Liz...
  1658. Processing status Focus
  1659. Card offset is 3
  1660. Firing bus OnGainStatus for character Liz...
  1661. Processing status Focus
  1662. Adding status effect PreventHealthLoss to character Liz.
  1663. Instantiating status icon for status Lose less Endurance this turn.
  1664. Adding base Nausea of 19...
  1665. Firing bus OnInflictNausea for character Liz...
  1666. Firing bus OnTakeNausea for character Helen...
  1667. Processing status MoreNauseaThisTurn
  1668. ...which becomes 28 Nausea.
  1669. Firing bus OnActuallyTakeNausea for character Helen...
  1670. Firing bus OnNauseaThreshold for character Liz...
  1671. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1672. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1673. Returning control after text execution
  1674. Checking execute state WAIT_PREY
  1675. Actions executed.
  1676. Time to end the damn turn! Firing event bus...
  1677. Firing bus OnTurnEnd...
  1678. Processing status PanicIfNoFocus
  1679. Events handled. Checking for pred vomit...
  1680. Pred did not vomit. Applying end-of-turn effects...
  1681. Removing base Oxygen of8...
  1682. ...which becomes 8 Oxygen.
  1683. Gaining 10 Acid.
  1684. Inflicting base Endurance damage of 2...
  1685. Firing bus OnDamageHealth for character Helen...
  1686. Firing bus OnLoseHealth for character Liz...
  1687. Processing status LoseMoreHealthThisTurn
  1688. Processing status PreventHealthLoss
  1689. ...which becomes 0 Endurance.
  1690. Firing bus OnActuallyLoseHealth for character Liz...
  1691. Inflicting base Endurance damage of 2...
  1692. Firing bus OnDamageHealth for character Helen...
  1693. Firing bus OnLoseHealth for character Sophie...
  1694. Processing status LoseMoreHealthThisTurn
  1695. Processing status PreventHealthLoss
  1696. ...which becomes 3 Endurance.
  1697. Firing bus OnActuallyLoseHealth for character Sophie...
  1698. Effects applied. Checking for all prey unconscious...
  1699. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1700. Firing bus OnTurnEndText...
  1701. Starting turn...
  1702. Queues set up. Calculating prediction limits...
  1703. Prediction system set up. Starting character turns and opening for play...
  1704. Losing base Restraint of 0.
  1705. Firing bus OnLoseRestraint...
  1706. ...which becomes 0 Restraint.
  1707. Firing bus OnCalcMaxStamina for character Helen...
  1708. Firing bus OnCalcCardDraw for character Helen...
  1709. Processing status FranticInstincts
  1710. Firing bus OnTurnStart for character Helen...
  1711. Processing status MoreNauseaThisTurn
  1712. Processing status LoseMoreHealthThisTurn
  1713. Processing status FocusEveryTurn
  1714. Processing status FranticInstincts
  1715. Processing status PreventHealthLoss
  1716. Status effect Receive more Nausea this turn. expires!
  1717. Firing bus OnCalcMaxStamina for character Liz...
  1718. Firing bus OnCalcCardDraw for character Liz...
  1719. Processing status FranticInstincts
  1720. Status effect Draw an extra card next turn. expires!
  1721. Firing bus OnTurnStart for character Liz...
  1722. Processing status LoseMoreHealthThisTurn
  1723. Processing status FocusEveryTurn
  1724. Processing status PreventHealthLoss
  1725. Status effect Lose less Endurance this turn. expires!
  1726. Firing bus OnGainStatus for character Liz...
  1727. Processing status Focus
  1728. Adding status effect Focus to character Liz.
  1729. Firing bus OnCalcStaminaCost for character Liz...
  1730. Firing bus OnCalcStaminaCost for character Liz...
  1731. Firing bus OnCalcStaminaCost for character Liz...
  1732. Firing bus OnCalcStaminaCost for character Liz...
  1733. Firing bus OnCalcStaminaCost for character Liz...
  1734. Firing bus OnCalcStaminaCost for character Liz...
  1735. Firing bus OnCalcMaxStamina for character Sophie...
  1736. Firing bus OnCalcCardDraw for character Sophie...
  1737. Firing bus OnTurnStart for character Sophie...
  1738. Processing status LoseMoreHealthThisTurn
  1739. Processing status FocusEveryTurn
  1740. Status effect Lose more Endurance this turn. expires!
  1741. Firing bus OnCalcStaminaCost for character Liz...
  1742. Firing bus OnCalcStaminaCost for character Liz...
  1743. Firing bus OnCalcStaminaCost for character Liz...
  1744. Firing bus OnCalcStaminaCost for character Liz...
  1745. Firing bus OnCalcStaminaCost for character Liz...
  1746. Firing bus OnCalcStaminaCost for character Liz...
  1747. Processing pred AI
  1748. Firing bus OnCalcStaminaCost for character Helen...
  1749. Firing bus OnCalcStaminaCost for character Helen...
  1750. Firing bus OnCalcStaminaCost for character Helen...
  1751. Firing bus OnCalcStaminaCost for character Helen...
  1752. Firing bus OnCalcStaminaCost for character Helen...
  1753. (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Flip And Grip, Weight: 5.7565) (Card: Deep Embrace, Weight: 9.0565) (Card: Advanced Hug, Weight: 10.6565)
  1754. Helen played card Deep Embrace!
  1755. Firing bus OnCardPlayed for character Helen...
  1756. Firing bus OnCalcStaminaCost for character Helen...
  1757. Firing bus OnStaminaSpent for character Helen...
  1758. Firing bus OnCalcStaminaCost for character Helen...
  1759. Firing bus OnCalcStaminaCost for character Liz...
  1760. Firing bus OnCalcStaminaCost for character Liz...
  1761. Firing bus OnCalcStaminaCost for character Liz...
  1762. Firing bus OnCalcStaminaCost for character Liz...
  1763. Firing bus OnCalcStaminaCost for character Liz...
  1764. Firing bus OnCalcStaminaCost for character Liz...
  1765. Firing bus OnCalcStaminaCost for character Helen...
  1766. Firing bus OnCalcStaminaCost for character Helen...
  1767. Firing bus OnCalcStaminaCost for character Helen...
  1768. Firing bus OnCalcStaminaCost for character Helen...
  1769. Firing bus OnCalcStaminaCost for character Helen...
  1770. (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Flip And Grip, Weight: 5.0245) (Card: Advanced Hug, Weight: 6.6245)
  1771. Helen played card Advanced Burp!
  1772. Firing bus OnCardPlayed for character Helen...
  1773. Firing bus OnCalcStaminaCost for character Helen...
  1774. Firing bus OnStaminaSpent for character Helen...
  1775. Firing bus OnCalcStaminaCost for character Helen...
  1776. Firing bus OnCalcStaminaCost for character Liz...
  1777. Firing bus OnCalcStaminaCost for character Liz...
  1778. Firing bus OnCalcStaminaCost for character Liz...
  1779. Firing bus OnCalcStaminaCost for character Liz...
  1780. Firing bus OnCalcStaminaCost for character Liz...
  1781. Firing bus OnCalcStaminaCost for character Liz...
  1782. Firing bus OnCalcStaminaCost for character Helen...
  1783. Firing bus OnCalcStaminaCost for character Helen...
  1784. Ending play for character Helen...
  1785. Opening for player input...
  1786. Processing prey AI for character Sophie
  1787. Firing bus OnCalcStaminaCost for character Sophie...
  1788. Firing bus OnCalcStaminaCost for character Sophie...
  1789. Firing bus OnCalcStaminaCost for character Sophie...
  1790. Firing bus OnCalcStaminaCost for character Sophie...
  1791. Firing bus OnCalcStaminaCost for character Sophie...
  1792. Card Deeper Breath was rejected for negative weight
  1793. (Card: Boost Morale, Weight: 12.25) (Card: Explore Stomach, Weight: 28.25) (Card: One-Two-Three!, Weight: 28.34375) (Card: Frenzy, Weight: 28.34383)
  1794. Sophie played card Explore Stomach!
  1795. Firing bus OnCardPlayed for character Sophie...
  1796. Firing bus OnCalcStaminaCost for character Sophie...
  1797. Firing bus OnStaminaSpent for character Sophie...
  1798. Firing bus OnCalcStaminaCost for character Sophie...
  1799. Firing bus OnCalcStaminaCost for character Liz...
  1800. Firing bus OnCalcStaminaCost for character Liz...
  1801. Firing bus OnCalcStaminaCost for character Liz...
  1802. Firing bus OnCalcStaminaCost for character Liz...
  1803. Firing bus OnCalcStaminaCost for character Liz...
  1804. Firing bus OnCalcStaminaCost for character Liz...
  1805. Firing bus OnCalcStaminaCost for character Helen...
  1806. Firing bus OnCalcStaminaCost for character Helen...
  1807. Firing bus OnCalcStaminaCost for character Sophie...
  1808. Firing bus OnCalcStaminaCost for character Sophie...
  1809. Firing bus OnCalcStaminaCost for character Sophie...
  1810. Firing bus OnCalcStaminaCost for character Sophie...
  1811. Firing bus OnCalcStaminaCost for character Sophie...
  1812. Card Deeper Breath was rejected for negative weight
  1813. (Card: Boost Morale, Weight: 12.25) (Card: One-Two-Three!, Weight: 12.34375)
  1814. Sophie played card Boost Morale!
  1815. Firing bus OnCardPlayed for character Sophie...
  1816. Firing bus OnCalcStaminaCost for character Sophie...
  1817. Firing bus OnStaminaSpent for character Sophie...
  1818. Firing bus OnCalcStaminaCost for character Sophie...
  1819. Firing bus OnCalcStaminaCost for character Liz...
  1820. Firing bus OnCalcStaminaCost for character Liz...
  1821. Firing bus OnCalcStaminaCost for character Liz...
  1822. Firing bus OnCalcStaminaCost for character Liz...
  1823. Firing bus OnCalcStaminaCost for character Liz...
  1824. Firing bus OnCalcStaminaCost for character Liz...
  1825. Firing bus OnCalcStaminaCost for character Helen...
  1826. Firing bus OnCalcStaminaCost for character Helen...
  1827. Firing bus OnCalcStaminaCost for character Sophie...
  1828. Firing bus OnCalcStaminaCost for character Sophie...
  1829. Ending play for character Sophie...
  1830. Clicked card Pranayama
  1831. Firing bus OnCalcStaminaCost for character Liz...
  1832. Liz played card Pranayama!
  1833. Firing bus OnCardPlayed for character Liz...
  1834. Firing bus OnCalcStaminaCost for character Liz...
  1835. Firing bus OnStaminaSpent for character Liz...
  1836. Firing bus OnCalcStaminaCost for character Liz...
  1837. Firing bus OnCalcStaminaCost for character Liz...
  1838. Firing bus OnCalcStaminaCost for character Liz...
  1839. Firing bus OnCalcStaminaCost for character Liz...
  1840. Firing bus OnCalcStaminaCost for character Liz...
  1841. Firing bus OnCalcStaminaCost for character Helen...
  1842. Firing bus OnCalcStaminaCost for character Helen...
  1843. Firing bus OnCalcStaminaCost for character Sophie...
  1844. Firing bus OnCalcStaminaCost for character Sophie...
  1845. Firing bus OnCalcStaminaCost for character Liz...
  1846. Clicked card Controlled Panic
  1847. Firing bus OnCalcStaminaCost for character Liz...
  1848. Liz played card Controlled Panic!
  1849. Firing bus OnCardPlayed for character Liz...
  1850. Firing bus OnCalcStaminaCost for character Liz...
  1851. Firing bus OnStaminaSpent for character Liz...
  1852. Firing bus OnCalcStaminaCost for character Liz...
  1853. Firing bus OnCalcStaminaCost for character Liz...
  1854. Firing bus OnCalcStaminaCost for character Liz...
  1855. Firing bus OnCalcStaminaCost for character Liz...
  1856. Firing bus OnCalcStaminaCost for character Helen...
  1857. Firing bus OnCalcStaminaCost for character Helen...
  1858. Firing bus OnCalcStaminaCost for character Sophie...
  1859. Firing bus OnCalcStaminaCost for character Sophie...
  1860. Firing bus OnCalcStaminaCost for character Liz...
  1861. Firing bus OnCalcStaminaCost for character Liz...
  1862. Ending play for character Liz...
  1863. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1864. All cards played, for real.
  1865. Executing actions...
  1866. Character Helen is executing card Deep Embrace...
  1867. Firing bus OnCalcStaminaCost for character Helen...
  1868. Firing bus OnCardExecuted for character Helen...
  1869. Processing status Focus
  1870. Card offset is 0
  1871. Firing bus OnCalcStaminaCost for character Helen...
  1872. Firing bus OnCalcStaminaCost for character Sophie...
  1873. Firing bus OnCalcStaminaCost for character Sophie...
  1874. Firing bus OnCalcStaminaCost for character Liz...
  1875. Firing bus OnCalcStaminaCost for character Liz...
  1876. Healing base Nausea of 3...
  1877. Firing bus OnHealNausea for character Helen...
  1878. ...which becomes 3 Nausea.
  1879. Firing bus OnCalcStaminaCost for character Helen...
  1880. Firing bus OnCalcStaminaCost for character Sophie...
  1881. Firing bus OnCalcStaminaCost for character Sophie...
  1882. Firing bus OnCalcStaminaCost for character Liz...
  1883. Firing bus OnCalcStaminaCost for character Liz...
  1884. Gaining base Restraint of 4.
  1885. Firing bus OnGainRestraint for character Helen...
  1886. ...which becomes 4 Restraint.
  1887. Firing bus OnCalcStaminaCost for character Helen...
  1888. Firing bus OnCalcStaminaCost for character Sophie...
  1889. Firing bus OnCalcStaminaCost for character Sophie...
  1890. Firing bus OnCalcStaminaCost for character Liz...
  1891. Firing bus OnCalcStaminaCost for character Liz...
  1892. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1893. Firing bus OnCalcStaminaCost for character Helen...
  1894. Firing bus OnCalcStaminaCost for character Sophie...
  1895. Firing bus OnCalcStaminaCost for character Sophie...
  1896. Firing bus OnCalcStaminaCost for character Liz...
  1897. Firing bus OnCalcStaminaCost for character Liz...
  1898. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1899. Returning control after text execution
  1900. Checking execute state WAIT_PRED
  1901. Character Helen is executing card Advanced Burp...
  1902. Firing bus OnCalcStaminaCost for character Helen...
  1903. Firing bus OnCardExecuted for character Helen...
  1904. Processing status Focus
  1905. Card offset is 0
  1906. Firing bus OnCalcStaminaCost for character Sophie...
  1907. Firing bus OnCalcStaminaCost for character Sophie...
  1908. Firing bus OnCalcStaminaCost for character Liz...
  1909. Firing bus OnCalcStaminaCost for character Liz...
  1910. Removing base Oxygen of7...
  1911. ...which becomes 7 Oxygen.
  1912. Firing bus OnBelchOxygen...
  1913. Firing bus OnCalcStaminaCost for character Sophie...
  1914. Firing bus OnCalcStaminaCost for character Sophie...
  1915. Firing bus OnCalcStaminaCost for character Liz...
  1916. Firing bus OnCalcStaminaCost for character Liz...
  1917. Firing bus OnGainStatus for character Helen...
  1918. Processing status Focus
  1919. Adding status effect MoreNauseaThisTurn to character Helen.
  1920. Instantiating status icon for status Receive more Nausea this turn.
  1921. Firing bus OnCalcStaminaCost for character Sophie...
  1922. Firing bus OnCalcStaminaCost for character Sophie...
  1923. Firing bus OnCalcStaminaCost for character Liz...
  1924. Firing bus OnCalcStaminaCost for character Liz...
  1925. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1926. Firing bus OnCalcStaminaCost for character Sophie...
  1927. Firing bus OnCalcStaminaCost for character Sophie...
  1928. Firing bus OnCalcStaminaCost for character Liz...
  1929. Firing bus OnCalcStaminaCost for character Liz...
  1930. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1931. Returning control after text execution
  1932. Checking execute state WAIT_PRED
  1933. Character Sophie is executing card Explore Stomach...
  1934. Firing bus OnCalcStaminaCost for character Sophie...
  1935. Firing bus OnCardExecuted for character Sophie...
  1936. Processing status Focus
  1937. Card offset is 0
  1938. Firing bus OnCalcStaminaCost for character Sophie...
  1939. Firing bus OnCalcStaminaCost for character Liz...
  1940. Firing bus OnCalcStaminaCost for character Liz...
  1941. Firing bus OnGainStatus for character Sophie...
  1942. Processing status Focus
  1943. Adding status effect WeakPoint to character Sophie.
  1944. Instantiating status icon for status Inflict more Nausea.
  1945.  
  1946. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  1947. Firing bus OnCalcStaminaCost for character Sophie...
  1948. Firing bus OnCalcStaminaCost for character Liz...
  1949. Firing bus OnCalcStaminaCost for character Liz...
  1950. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1951. Firing bus OnCalcStaminaCost for character Sophie...
  1952. Firing bus OnCalcStaminaCost for character Liz...
  1953. Firing bus OnCalcStaminaCost for character Liz...
  1954. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1955. Returning control after text execution
  1956. Checking execute state WAIT_PREY
  1957. Character Liz is executing card Pranayama...
  1958. Firing bus OnCalcStaminaCost for character Liz...
  1959. Firing bus OnCardExecuted for character Liz...
  1960. Processing status Focus
  1961. Processing status WeakPoint
  1962. Card offset is 4
  1963. Firing bus OnCalcStaminaCost for character Sophie...
  1964. Firing bus OnCalcStaminaCost for character Liz...
  1965. Firing bus OnGainStatus for character Liz...
  1966. Processing status Focus
  1967. Adding status effect Focus to character Liz.
  1968. Firing bus OnCalcStaminaCost for character Sophie...
  1969. Firing bus OnCalcStaminaCost for character Liz...
  1970. Removing base Oxygen of8...
  1971. ...which becomes 8 Oxygen.
  1972. Firing bus OnOxygenThreshold...
  1973. Firing bus OnCalcStaminaCost for character Sophie...
  1974. Firing bus OnCalcStaminaCost for character Liz...
  1975. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1976. Firing bus OnCalcStaminaCost for character Sophie...
  1977. Firing bus OnCalcStaminaCost for character Liz...
  1978. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1979. Returning control after text execution
  1980. Checking execute state WAIT_PREY
  1981. Character Sophie is executing card Boost Morale...
  1982. Firing bus OnCalcStaminaCost for character Sophie...
  1983. Firing bus OnCardExecuted for character Sophie...
  1984. Processing status Focus
  1985. Processing status WeakPoint
  1986. Card offset is 3
  1987. Firing bus OnCalcStaminaCost for character Liz...
  1988. Firing bus OnGainStatus for character Sophie...
  1989. Processing status Focus
  1990. Adding status effect Focus to character Sophie.
  1991. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  1992. Firing bus OnCalcStaminaCost for character Liz...
  1993. Firing bus OnGainStatus for character Sophie...
  1994. Processing status Focus
  1995. Processing status Focus
  1996. Adding status effect LoseMoreHealthThisTurn to character Sophie.
  1997. Instantiating status icon for status Lose more Endurance this turn.
  1998. Firing bus OnCalcStaminaCost for character Liz...
  1999. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2000. Firing bus OnCalcStaminaCost for character Liz...
  2001. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2002. Returning control after text execution
  2003. Checking execute state WAIT_PREY
  2004. Character Liz is executing card Controlled Panic...
  2005. Firing bus OnCalcStaminaCost for character Liz...
  2006. Firing bus OnCardExecuted for character Liz...
  2007. Processing status Focus
  2008. Processing status WeakPoint
  2009. Processing status Focus
  2010. Card offset is 6
  2011. Firing bus OnGainStatus for character Liz...
  2012. Processing status Focus
  2013. Processing status Focus
  2014. Adding status effect Focus to character Liz.
  2015. Firing bus OnGainStatus for character Liz...
  2016. Processing status Focus
  2017. Processing status Focus
  2018. Adding status effect FocusEveryTurn to character Liz.
  2019. Firing bus OnGainStatus for character Liz...
  2020. Processing status Focus
  2021. Processing status Focus
  2022. Adding status effect PanicIfNoFocus to character Liz.
  2023. Firing bus OnGainStatus for character Liz...
  2024. Processing status Focus
  2025. Processing status Focus
  2026. Adding status effect FranticInstincts to character Liz.
  2027. Instantiating status icon for status Draw an extra card next turn.
  2028. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2029. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2030. Returning control after text execution
  2031. Checking execute state WAIT_PREY
  2032. Actions executed.
  2033. Time to end the damn turn! Firing event bus...
  2034. Firing bus OnTurnEnd...
  2035. Processing status PanicIfNoFocus
  2036. Events handled. Checking for pred vomit...
  2037. Pred did not vomit. Applying end-of-turn effects...
  2038. Removing base Oxygen of8...
  2039. ...which becomes 8 Oxygen.
  2040. Gaining 10 Acid.
  2041. Inflicting base Endurance damage of 3...
  2042. Firing bus OnDamageHealth for character Helen...
  2043. Firing bus OnLoseHealth for character Liz...
  2044. Processing status LoseMoreHealthThisTurn
  2045. ...which becomes 1 Endurance.
  2046. Firing bus OnActuallyLoseHealth for character Liz...
  2047. Inflicting base Endurance damage of 4...
  2048. Firing bus OnDamageHealth for character Helen...
  2049. Firing bus OnLoseHealth for character Sophie...
  2050. Processing status LoseMoreHealthThisTurn
  2051. ...which becomes 6 Endurance.
  2052. Firing bus OnActuallyLoseHealth for character Sophie...
  2053. Effects applied. Checking for all prey unconscious...
  2054. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2055. Firing bus OnTurnEndText...
  2056. Starting turn...
  2057. Queues set up. Calculating prediction limits...
  2058. Prediction system set up. Starting character turns and opening for play...
  2059. Losing base Restraint of 4.
  2060. Firing bus OnLoseRestraint...
  2061. ...which becomes 4 Restraint.
  2062. Firing bus OnCalcMaxStamina for character Helen...
  2063. Firing bus OnCalcCardDraw for character Helen...
  2064. Processing status FranticInstincts
  2065. Firing bus OnTurnStart for character Helen...
  2066. Processing status FocusEveryTurn
  2067. Processing status MoreNauseaThisTurn
  2068. Processing status WeakPoint
  2069. Processing status LoseMoreHealthThisTurn
  2070. Processing status FranticInstincts
  2071. Status effect Receive more Nausea this turn. expires!
  2072. Firing bus OnCalcMaxStamina for character Liz...
  2073. Firing bus OnCalcCardDraw for character Liz...
  2074. Processing status FranticInstincts
  2075. Status effect Draw an extra card next turn. expires!
  2076. Firing bus OnTurnStart for character Liz...
  2077. Processing status FocusEveryTurn
  2078. Processing status WeakPoint
  2079. Processing status LoseMoreHealthThisTurn
  2080. Firing bus OnGainStatus for character Liz...
  2081. Processing status Focus
  2082. Processing status Focus
  2083. Adding status effect Focus to character Liz.
  2084. Firing bus OnCalcStaminaCost for character Liz...
  2085. Firing bus OnCalcStaminaCost for character Liz...
  2086. Firing bus OnCalcStaminaCost for character Liz...
  2087. Firing bus OnCalcStaminaCost for character Liz...
  2088. Firing bus OnCalcStaminaCost for character Liz...
  2089. Firing bus OnCalcStaminaCost for character Liz...
  2090. Firing bus OnCalcMaxStamina for character Sophie...
  2091. Firing bus OnCalcCardDraw for character Sophie...
  2092. Firing bus OnTurnStart for character Sophie...
  2093. Processing status FocusEveryTurn
  2094. Processing status WeakPoint
  2095. Processing status LoseMoreHealthThisTurn
  2096. Status effect Lose more Endurance this turn. expires!
  2097. Firing bus OnCalcStaminaCost for character Liz...
  2098. Firing bus OnCalcStaminaCost for character Liz...
  2099. Firing bus OnCalcStaminaCost for character Liz...
  2100. Firing bus OnCalcStaminaCost for character Liz...
  2101. Firing bus OnCalcStaminaCost for character Liz...
  2102. Firing bus OnCalcStaminaCost for character Liz...
  2103. Processing pred AI
  2104. Firing bus OnCalcStaminaCost for character Helen...
  2105. Firing bus OnCalcStaminaCost for character Helen...
  2106. Firing bus OnCalcStaminaCost for character Helen...
  2107. Firing bus OnCalcStaminaCost for character Helen...
  2108. Firing bus OnCalcStaminaCost for character Helen...
  2109. Card Dunk was rejected for negative weight
  2110. (Card: Deeper Massage, Weight: 3.2) (Card: Burp, Weight: 5.55) (Card: Advanced Tummy Rub, Weight: 7.55) (Card: Deep Embrace, Weight: 10.85)
  2111. Helen played card Deep Embrace!
  2112. Firing bus OnCardPlayed for character Helen...
  2113. Firing bus OnCalcStaminaCost for character Helen...
  2114. Firing bus OnStaminaSpent for character Helen...
  2115. Firing bus OnCalcStaminaCost for character Helen...
  2116. Firing bus OnCalcStaminaCost for character Liz...
  2117. Firing bus OnCalcStaminaCost for character Liz...
  2118. Firing bus OnCalcStaminaCost for character Liz...
  2119. Firing bus OnCalcStaminaCost for character Liz...
  2120. Firing bus OnCalcStaminaCost for character Liz...
  2121. Firing bus OnCalcStaminaCost for character Liz...
  2122. Firing bus OnCalcStaminaCost for character Helen...
  2123. Firing bus OnCalcStaminaCost for character Helen...
  2124. Firing bus OnCalcStaminaCost for character Helen...
  2125. Firing bus OnCalcStaminaCost for character Helen...
  2126. Firing bus OnCalcStaminaCost for character Helen...
  2127. Card Dunk was rejected for negative weight
  2128. (Card: Burp, Weight: 2.35) (Card: Advanced Tummy Rub, Weight: 4.35)
  2129. Helen played card Burp!
  2130. Firing bus OnCardPlayed for character Helen...
  2131. Firing bus OnCalcStaminaCost for character Helen...
  2132. Firing bus OnStaminaSpent for character Helen...
  2133. Firing bus OnCalcStaminaCost for character Helen...
  2134. Firing bus OnCalcStaminaCost for character Liz...
  2135. Firing bus OnCalcStaminaCost for character Liz...
  2136. Firing bus OnCalcStaminaCost for character Liz...
  2137. Firing bus OnCalcStaminaCost for character Liz...
  2138. Firing bus OnCalcStaminaCost for character Liz...
  2139. Firing bus OnCalcStaminaCost for character Liz...
  2140. Firing bus OnCalcStaminaCost for character Helen...
  2141. Firing bus OnCalcStaminaCost for character Helen...
  2142. Ending play for character Helen...
  2143. Opening for player input...
  2144. Processing prey AI for character Sophie
  2145. Firing bus OnCalcStaminaCost for character Sophie...
  2146. Firing bus OnCalcStaminaCost for character Sophie...
  2147. Firing bus OnCalcStaminaCost for character Sophie...
  2148. Firing bus OnCalcStaminaCost for character Sophie...
  2149. Firing bus OnCalcStaminaCost for character Sophie...
  2150. Card Deeper Breath was rejected for negative weight
  2151. (Card: Splits, Weight: 5.625) (Card: Advanced Punch, Weight: 6.875) (Card: Advanced Slosh, Weight: 11.893) (Card: One-Two-Three!, Weight: 11.98675)
  2152. Sophie played card Splits!
  2153. Firing bus OnCardPlayed for character Sophie...
  2154. Firing bus OnCalcStaminaCost for character Sophie...
  2155. Firing bus OnStaminaSpent for character Sophie...
  2156. Firing bus OnCalcStaminaCost for character Sophie...
  2157. Firing bus OnCalcStaminaCost for character Liz...
  2158. Firing bus OnCalcStaminaCost for character Liz...
  2159. Firing bus OnCalcStaminaCost for character Liz...
  2160. Firing bus OnCalcStaminaCost for character Liz...
  2161. Firing bus OnCalcStaminaCost for character Liz...
  2162. Firing bus OnCalcStaminaCost for character Liz...
  2163. Firing bus OnCalcStaminaCost for character Helen...
  2164. Firing bus OnCalcStaminaCost for character Helen...
  2165. Firing bus OnCalcStaminaCost for character Sophie...
  2166. Firing bus OnCalcStaminaCost for character Sophie...
  2167. Firing bus OnCalcStaminaCost for character Sophie...
  2168. Firing bus OnCalcStaminaCost for character Sophie...
  2169. Firing bus OnCalcStaminaCost for character Sophie...
  2170. Card Deeper Breath was rejected for negative weight
  2171. (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Slosh, Weight: 6.268) (Card: One-Two-Three!, Weight: 6.36175)
  2172. Sophie played card Advanced Slosh!
  2173. Firing bus OnCardPlayed for character Sophie...
  2174. Firing bus OnCalcStaminaCost for character Sophie...
  2175. Firing bus OnStaminaSpent for character Sophie...
  2176. Firing bus OnCalcStaminaCost for character Sophie...
  2177. Firing bus OnCalcStaminaCost for character Liz...
  2178. Firing bus OnCalcStaminaCost for character Liz...
  2179. Firing bus OnCalcStaminaCost for character Liz...
  2180. Firing bus OnCalcStaminaCost for character Liz...
  2181. Firing bus OnCalcStaminaCost for character Liz...
  2182. Firing bus OnCalcStaminaCost for character Liz...
  2183. Firing bus OnCalcStaminaCost for character Helen...
  2184. Firing bus OnCalcStaminaCost for character Helen...
  2185. Firing bus OnCalcStaminaCost for character Sophie...
  2186. Firing bus OnCalcStaminaCost for character Sophie...
  2187. Ending play for character Sophie...
  2188. Clicked card Invent Prey Technique
  2189. Firing bus OnCalcStaminaCost for character Liz...
  2190. Liz played card Invent Prey Technique!
  2191. Firing bus OnCardPlayed for character Liz...
  2192. Firing bus OnCalcStaminaCost for character Liz...
  2193. Firing bus OnStaminaSpent for character Liz...
  2194. Firing bus OnCalcStaminaCost for character Liz...
  2195. Firing bus OnCalcStaminaCost for character Liz...
  2196. Firing bus OnCalcStaminaCost for character Liz...
  2197. Firing bus OnCalcStaminaCost for character Liz...
  2198. Firing bus OnCalcStaminaCost for character Liz...
  2199. Firing bus OnCalcStaminaCost for character Helen...
  2200. Firing bus OnCalcStaminaCost for character Helen...
  2201. Firing bus OnCalcStaminaCost for character Sophie...
  2202. Firing bus OnCalcStaminaCost for character Sophie...
  2203. Firing bus OnCalcStaminaCost for character Liz...
  2204. Clicked card Apex Slosh
  2205. Firing bus OnCalcStaminaCost for character Liz...
  2206. Liz played card Apex Slosh!
  2207. Firing bus OnCardPlayed for character Liz...
  2208. Firing bus OnCalcStaminaCost for character Liz...
  2209. Firing bus OnStaminaSpent for character Liz...
  2210. Firing bus OnCalcStaminaCost for character Liz...
  2211. Firing bus OnCalcStaminaCost for character Liz...
  2212. Firing bus OnCalcStaminaCost for character Liz...
  2213. Firing bus OnCalcStaminaCost for character Liz...
  2214. Firing bus OnCalcStaminaCost for character Helen...
  2215. Firing bus OnCalcStaminaCost for character Helen...
  2216. Firing bus OnCalcStaminaCost for character Sophie...
  2217. Firing bus OnCalcStaminaCost for character Sophie...
  2218. Firing bus OnCalcStaminaCost for character Liz...
  2219. Firing bus OnCalcStaminaCost for character Liz...
  2220. Ending play for character Liz...
  2221. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2222. All cards played, for real.
  2223. Executing actions...
  2224. Character Helen is executing card Deep Embrace...
  2225. Firing bus OnCalcStaminaCost for character Helen...
  2226. Firing bus OnCardExecuted for character Helen...
  2227. Processing status Focus
  2228. Processing status WeakPoint
  2229. Processing status Focus
  2230. Card offset is 0
  2231. Firing bus OnCalcStaminaCost for character Helen...
  2232. Firing bus OnCalcStaminaCost for character Sophie...
  2233. Firing bus OnCalcStaminaCost for character Sophie...
  2234. Firing bus OnCalcStaminaCost for character Liz...
  2235. Firing bus OnCalcStaminaCost for character Liz...
  2236. Healing base Nausea of 3...
  2237. Firing bus OnHealNausea for character Helen...
  2238. ...which becomes 3 Nausea.
  2239. Firing bus OnCalcStaminaCost for character Helen...
  2240. Firing bus OnCalcStaminaCost for character Sophie...
  2241. Firing bus OnCalcStaminaCost for character Sophie...
  2242. Firing bus OnCalcStaminaCost for character Liz...
  2243. Firing bus OnCalcStaminaCost for character Liz...
  2244. Gaining base Restraint of 4.
  2245. Firing bus OnGainRestraint for character Helen...
  2246. ...which becomes 4 Restraint.
  2247. Firing bus OnCalcStaminaCost for character Helen...
  2248. Firing bus OnCalcStaminaCost for character Sophie...
  2249. Firing bus OnCalcStaminaCost for character Sophie...
  2250. Firing bus OnCalcStaminaCost for character Liz...
  2251. Firing bus OnCalcStaminaCost for character Liz...
  2252. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2253. Firing bus OnCalcStaminaCost for character Helen...
  2254. Firing bus OnCalcStaminaCost for character Sophie...
  2255. Firing bus OnCalcStaminaCost for character Sophie...
  2256. Firing bus OnCalcStaminaCost for character Liz...
  2257. Firing bus OnCalcStaminaCost for character Liz...
  2258. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2259. Returning control after text execution
  2260. Checking execute state WAIT_PRED
  2261. Character Helen is executing card Burp...
  2262. Firing bus OnCalcStaminaCost for character Helen...
  2263. Firing bus OnCardExecuted for character Helen...
  2264. Processing status Focus
  2265. Processing status WeakPoint
  2266. Processing status Focus
  2267. Card offset is 0
  2268. Firing bus OnCalcStaminaCost for character Sophie...
  2269. Firing bus OnCalcStaminaCost for character Sophie...
  2270. Firing bus OnCalcStaminaCost for character Liz...
  2271. Firing bus OnCalcStaminaCost for character Liz...
  2272. Removing base Oxygen of5...
  2273. ...which becomes 5 Oxygen.
  2274. Firing bus OnBelchOxygen...
  2275. Firing bus OnCalcStaminaCost for character Sophie...
  2276. Firing bus OnCalcStaminaCost for character Sophie...
  2277. Firing bus OnCalcStaminaCost for character Liz...
  2278. Firing bus OnCalcStaminaCost for character Liz...
  2279. Firing bus OnGainStatus for character Helen...
  2280. Processing status Focus
  2281. Processing status Focus
  2282. Adding status effect MoreNauseaThisTurn to character Helen.
  2283. Instantiating status icon for status Receive more Nausea this turn.
  2284. Firing bus OnCalcStaminaCost for character Sophie...
  2285. Firing bus OnCalcStaminaCost for character Sophie...
  2286. Firing bus OnCalcStaminaCost for character Liz...
  2287. Firing bus OnCalcStaminaCost for character Liz...
  2288. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2289. Firing bus OnCalcStaminaCost for character Sophie...
  2290. Firing bus OnCalcStaminaCost for character Sophie...
  2291. Firing bus OnCalcStaminaCost for character Liz...
  2292. Firing bus OnCalcStaminaCost for character Liz...
  2293. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2294. Returning control after text execution
  2295. Checking execute state WAIT_PRED
  2296. Character Sophie is executing card Splits...
  2297. Firing bus OnCalcStaminaCost for character Sophie...
  2298. Firing bus OnCardExecuted for character Sophie...
  2299. Processing status Focus
  2300. Processing status WeakPoint
  2301. Processing status Focus
  2302. Card offset is 4
  2303. Firing bus OnCalcStaminaCost for character Sophie...
  2304. Firing bus OnCalcStaminaCost for character Liz...
  2305. Firing bus OnCalcStaminaCost for character Liz...
  2306. Firing bus OnGainStatus for character Sophie...
  2307. Processing status Focus
  2308. Processing status Focus
  2309. Adding status effect NoFlip to character Sophie.
  2310. Instantiating status icon for status Cancel the next attempt at Flipping this turn.
  2311. Firing bus OnCalcStaminaCost for character Sophie...
  2312. Firing bus OnCalcStaminaCost for character Liz...
  2313. Firing bus OnCalcStaminaCost for character Liz...
  2314. Adding base Nausea of 15...
  2315. Losing base Restraint of 4.
  2316. Firing bus OnLoseRestraint for character Helen...
  2317. ...which becomes 4 Restraint.
  2318. Firing bus OnCalcStaminaCost for character Sophie...
  2319. Firing bus OnCalcStaminaCost for character Liz...
  2320. Firing bus OnCalcStaminaCost for character Liz...
  2321. 4 was blocked by Restraint.
  2322. Firing bus OnInflictNausea for character Sophie...
  2323. Firing bus OnTakeNausea for character Helen...
  2324. Processing status MoreNauseaThisTurn
  2325. ...which becomes 16 Nausea.
  2326. Firing bus OnActuallyTakeNausea for character Helen...
  2327. Firing bus OnCalcStaminaCost for character Sophie...
  2328. Firing bus OnCalcStaminaCost for character Liz...
  2329. Firing bus OnCalcStaminaCost for character Liz...
  2330. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2331. Firing bus OnCalcStaminaCost for character Sophie...
  2332. Firing bus OnCalcStaminaCost for character Liz...
  2333. Firing bus OnCalcStaminaCost for character Liz...
  2334. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2335. Returning control after text execution
  2336. Checking execute state WAIT_PREY
  2337. Character Liz is executing card Invent Prey Technique...
  2338. Firing bus OnCalcStaminaCost for character Liz...
  2339. Firing bus OnCardExecuted for character Liz...
  2340. Processing status Focus
  2341. Processing status WeakPoint
  2342. Processing status Focus
  2343. Card offset is 10
  2344. Firing bus OnCalcStaminaCost for character Sophie...
  2345. Firing bus OnCalcStaminaCost for character Liz...
  2346. Firing bus OnGainStatus for character Liz...
  2347. Processing status Focus
  2348. Processing status Focus
  2349. Adding status effect FranticInstincts to character Liz.
  2350. Instantiating status icon for status Draw an extra card next turn.
  2351. Firing bus OnCalcStaminaCost for character Sophie...
  2352. Firing bus OnCalcStaminaCost for character Liz...
  2353. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2354. Firing bus OnCalcStaminaCost for character Sophie...
  2355. Firing bus OnCalcStaminaCost for character Liz...
  2356. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2357. Clicked card Claws Out
  2358. Firing bus OnCalcStaminaCost for character Helen...
  2359. Returning control after text execution
  2360. Checking execute state WAIT_PREY
  2361. Character Sophie is executing card Advanced Slosh...
  2362. Firing bus OnCalcStaminaCost for character Sophie...
  2363. Firing bus OnCardExecuted for character Sophie...
  2364. Processing status Focus
  2365. Processing status WeakPoint
  2366. Processing status Focus
  2367. Card offset is 4
  2368. Firing bus OnCalcStaminaCost for character Liz...
  2369. Firing bus OnCalcStaminaCost for character Helen...
  2370. Adding base Nausea of 13...
  2371. Firing bus OnInflictNausea for character Sophie...
  2372. Firing bus OnTakeNausea for character Helen...
  2373. Processing status MoreNauseaThisTurn
  2374. ...which becomes 19 Nausea.
  2375. Firing bus OnActuallyTakeNausea for character Helen...
  2376. Firing bus OnNauseaThreshold for character Sophie...
  2377. Firing bus OnCalcStaminaCost for character Liz...
  2378. Firing bus OnCalcStaminaCost for character Helen...
  2379. Firing bus OnGainStatus for character Sophie...
  2380. Processing status Focus
  2381. Processing status Focus
  2382. Adding status effect LoseMoreHealthThisTurn to character Sophie.
  2383. Instantiating status icon for status Lose more Endurance this turn.
  2384. Firing bus OnCalcStaminaCost for character Liz...
  2385. Firing bus OnCalcStaminaCost for character Helen...
  2386. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2387. Firing bus OnCalcStaminaCost for character Liz...
  2388. Firing bus OnCalcStaminaCost for character Helen...
  2389. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2390. Returning control after text execution
  2391. Checking execute state WAIT_PREY
  2392. Character Liz is executing card Apex Slosh...
  2393. Firing bus OnCalcStaminaCost for character Liz...
  2394. Firing bus OnCardExecuted for character Liz...
  2395. Processing status Focus
  2396. Processing status WeakPoint
  2397. Processing status Focus
  2398. Card offset is 10
  2399. Firing bus OnCalcStaminaCost for character Helen...
  2400. Adding base Nausea of 23...
  2401. Firing bus OnInflictNausea for character Liz...
  2402. Firing bus OnTakeNausea for character Helen...
  2403. Processing status MoreNauseaThisTurn
  2404. ...which becomes 34 Nausea.
  2405. Firing bus OnActuallyTakeNausea for character Helen...
  2406. Firing bus OnNauseaThreshold for character Liz...
  2407. Firing bus OnCalcStaminaCost for character Helen...
  2408. Firing bus OnGainStatus for character Liz...
  2409. Processing status Focus
  2410. Processing status Focus
  2411. Adding status effect LoseMoreHealthThisTurn to character Liz.
  2412. Instantiating status icon for status Lose more Endurance this turn.
  2413. Firing bus OnCalcStaminaCost for character Helen...
  2414. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2415. Firing bus OnCalcStaminaCost for character Helen...
  2416. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2417. Returning control after text execution
  2418. Checking execute state WAIT_PREY
  2419. Character Liz is executing card Claws Out...
  2420. Firing bus OnCalcStaminaCost for character Helen...
  2421. Firing bus OnCardExecuted for character Liz...
  2422. Processing status Focus
  2423. Processing status WeakPoint
  2424. Processing status Focus
  2425. Card offset is 10
  2426. Firing bus OnGainStatus for character Liz...
  2427. Processing status Focus
  2428. Processing status Focus
  2429. Adding status effect NauseaIfNotDistracted to character Liz.
  2430. Instantiating status icon for status If you are not Distracted at the end of your turn, inflict Nausea.
  2431. Firing bus OnGainStatus for character Liz...
  2432. Processing status Focus
  2433. Processing status Focus
  2434. Adding status effect FranticInstincts to character Liz.
  2435. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2436. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2437. Returning control after text execution
  2438. Checking execute state WAIT_PREY
  2439. Actions executed.
  2440. Executing Shakes...
  2441. Firing bus OnRepeatShakes for character Sophie...
  2442. Firing bus OnRepeatShakes for character Liz...
  2443. Character Sophie is executing card Advanced Slosh...
  2444. Firing bus OnCardExecuted for character Sophie...
  2445. Processing status Focus
  2446. Processing status WeakPoint
  2447. Processing status Focus
  2448. Card offset is 4
  2449. Adding base Nausea of 13...
  2450. Firing bus OnInflictNausea for character Sophie...
  2451. Firing bus OnTakeNausea for character Helen...
  2452. Processing status MoreNauseaThisTurn
  2453. ...which becomes 19 Nausea.
  2454. Firing bus OnActuallyTakeNausea for character Helen...
  2455. Firing bus OnGainStatus for character Sophie...
  2456. Processing status Focus
  2457. Processing status Focus
  2458. Adding status effect LoseMoreHealthThisTurn to character Sophie.
  2459. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2460. Character Liz is executing card Apex Slosh...
  2461. Firing bus OnCardExecuted for character Liz...
  2462. Processing status Focus
  2463. Processing status WeakPoint
  2464. Processing status Focus
  2465. Card offset is 10
  2466. Adding base Nausea of 23...
  2467. Firing bus OnInflictNausea for character Liz...
  2468. Firing bus OnTakeNausea for character Helen...
  2469. Processing status MoreNauseaThisTurn
  2470. ...which becomes 34 Nausea.
  2471. Firing bus OnActuallyTakeNausea for character Helen...
  2472. Firing bus OnGainStatus for character Liz...
  2473. Processing status Focus
  2474. Processing status Focus
  2475. Adding status effect LoseMoreHealthThisTurn to character Liz.
  2476. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2477. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  2478. Returning control after text execution
  2479. Checking execute state WAIT_SHAKE
  2480. Time to end the damn turn! Firing event bus...
  2481. Firing bus OnTurnEnd...
  2482. Processing status PanicIfNoFocus
  2483. Processing status NauseaIfNotDistracted
  2484. Adding base Nausea of 40...
  2485. Firing bus OnInflictNausea for character Liz...
  2486. Firing bus OnTakeNausea for character Helen...
  2487. Processing status MoreNauseaThisTurn
  2488. ...which becomes 60 Nausea.
  2489. Firing bus OnActuallyTakeNausea for character Helen...
  2490. Status effect If you are not Distracted at the end of your turn, inflict Nausea. expires!
  2491. Events handled. Checking for pred vomit...
  2492. Prey escaped! Ending scene.
  2493. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2494. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 20778.
  2495. Total: 23.152800 ms (FindLiveObjects: 1.070600 ms CreateObjectMapping: 0.543000 ms MarkObjects: 21.341400 ms DeleteObjects: 0.197500 ms)
  2496.  
  2497. Endless battle finished
  2498. Clicked card Invent Prey Technique
  2499. Clicked card Deep Massage
  2500. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2501. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 20883.
  2502. Total: 24.991500 ms (FindLiveObjects: 1.541400 ms CreateObjectMapping: 0.726100 ms MarkObjects: 22.670100 ms DeleteObjects: 0.053700 ms)
  2503.  
  2504. Clicked card Claws Out
  2505. Initializing minigame! Building event bus...
  2506. Event bus built. Initializing decks...
  2507. Decks initialized. Adding characters...
  2508. Firing bus OnGainStatus for character Allison...
  2509. Adding status effect FirmGrip to character Allison.
  2510. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  2511. Firing bus OnGainStatus for character Liz...
  2512. Adding status effect Focus to character Liz.
  2513. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  2514. Starting turn...
  2515. Queues set up. Calculating prediction limits...
  2516. Prediction system set up. Starting character turns and opening for play...
  2517. Losing base Restraint of 0.
  2518. Firing bus OnLoseRestraint...
  2519. ...which becomes 0 Restraint.
  2520. Firing bus OnCalcMaxStamina for character Allison...
  2521. Firing bus OnCalcCardDraw for character Allison...
  2522. Firing bus OnTurnStart for character Allison...
  2523. Firing bus OnCalcMaxStamina for character Liz...
  2524. Firing bus OnCalcCardDraw for character Liz...
  2525. Firing bus OnTurnStart for character Liz...
  2526. Firing bus OnCalcStaminaCost for character Liz...
  2527. Firing bus OnCalcStaminaCost for character Liz...
  2528. Firing bus OnCalcStaminaCost for character Liz...
  2529. Firing bus OnCalcStaminaCost for character Liz...
  2530. Firing bus OnCalcStaminaCost for character Liz...
  2531. Firing bus OnCalcStaminaCost for character Liz...
  2532. Firing bus OnCalcStaminaCost for character Liz...
  2533. Firing bus OnCalcStaminaCost for character Liz...
  2534. Firing bus OnCalcStaminaCost for character Liz...
  2535. Firing bus OnCalcStaminaCost for character Liz...
  2536. Firing bus OnCalcStaminaCost for character Liz...
  2537. Firing bus OnCalcStaminaCost for character Liz...
  2538. Processing pred AI
  2539. Firing bus OnCalcStaminaCost for character Allison...
  2540. Firing bus OnCalcStaminaCost for character Allison...
  2541. Firing bus OnCalcStaminaCost for character Allison...
  2542. Firing bus OnCalcStaminaCost for character Allison...
  2543. Firing bus OnCalcStaminaCost for character Allison...
  2544. (Card: Displace Air, Weight: 0.275) (Card: Belly Dance, Weight: 0.425) (Card: Crush, Weight: 5.425) (Card: Vertigo, Weight: 14.425) (Card: Elite Hug, Weight: 15.525)
  2545. Allison played card Vertigo!
  2546. Firing bus OnCardPlayed for character Allison...
  2547. Firing bus OnCalcStaminaCost for character Allison...
  2548. Firing bus OnStaminaSpent for character Allison...
  2549. Firing bus OnCalcStaminaCost for character Allison...
  2550. Firing bus OnCalcStaminaCost for character Liz...
  2551. Firing bus OnCalcStaminaCost for character Liz...
  2552. Firing bus OnCalcStaminaCost for character Liz...
  2553. Firing bus OnCalcStaminaCost for character Liz...
  2554. Firing bus OnCalcStaminaCost for character Liz...
  2555. Firing bus OnCalcStaminaCost for character Liz...
  2556. Firing bus OnCalcStaminaCost for character Allison...
  2557. Firing bus OnCalcStaminaCost for character Allison...
  2558. Firing bus OnCalcStaminaCost for character Allison...
  2559. Firing bus OnCalcStaminaCost for character Allison...
  2560. Firing bus OnCalcStaminaCost for character Allison...
  2561. (Card: Displace Air, Weight: 0.275) (Card: Belly Dance, Weight: 0.425) (Card: Crush, Weight: 5.425) (Card: Elite Hug, Weight: 6.525)
  2562. Allison played card Crush!
  2563. Firing bus OnCardPlayed for character Allison...
  2564. Firing bus OnCalcStaminaCost for character Allison...
  2565. Firing bus OnStaminaSpent for character Allison...
  2566. Firing bus OnCalcStaminaCost for character Allison...
  2567. Firing bus OnCalcStaminaCost for character Liz...
  2568. Firing bus OnCalcStaminaCost for character Liz...
  2569. Firing bus OnCalcStaminaCost for character Liz...
  2570. Firing bus OnCalcStaminaCost for character Liz...
  2571. Firing bus OnCalcStaminaCost for character Liz...
  2572. Firing bus OnCalcStaminaCost for character Liz...
  2573. Firing bus OnCalcStaminaCost for character Allison...
  2574. Firing bus OnCalcStaminaCost for character Allison...
  2575. Ending play for character Allison...
  2576. Opening for player input...
  2577. Clicked card Controlled Panic
  2578. Firing bus OnCalcStaminaCost for character Liz...
  2579. Liz played card Controlled Panic!
  2580. Firing bus OnCardPlayed for character Liz...
  2581. Firing bus OnCalcStaminaCost for character Liz...
  2582. Firing bus OnStaminaSpent for character Liz...
  2583. Firing bus OnCalcStaminaCost for character Liz...
  2584. Firing bus OnCalcStaminaCost for character Liz...
  2585. Firing bus OnCalcStaminaCost for character Liz...
  2586. Firing bus OnCalcStaminaCost for character Liz...
  2587. Firing bus OnCalcStaminaCost for character Liz...
  2588. Firing bus OnCalcStaminaCost for character Allison...
  2589. Firing bus OnCalcStaminaCost for character Allison...
  2590. Firing bus OnCalcStaminaCost for character Liz...
  2591. Clicked card Controlled Panic
  2592. Firing bus OnCalcStaminaCost for character Liz...
  2593. Liz played card Controlled Panic!
  2594. Firing bus OnCardPlayed for character Liz...
  2595. Firing bus OnCalcStaminaCost for character Liz...
  2596. Firing bus OnStaminaSpent for character Liz...
  2597. Firing bus OnCalcStaminaCost for character Liz...
  2598. Firing bus OnCalcStaminaCost for character Liz...
  2599. Firing bus OnCalcStaminaCost for character Liz...
  2600. Firing bus OnCalcStaminaCost for character Liz...
  2601. Firing bus OnCalcStaminaCost for character Allison...
  2602. Firing bus OnCalcStaminaCost for character Allison...
  2603. Firing bus OnCalcStaminaCost for character Liz...
  2604. Firing bus OnCalcStaminaCost for character Liz...
  2605. Clicked card Eye of the Storm
  2606. Firing bus OnCalcStaminaCost for character Liz...
  2607. Liz played card Eye of the Storm!
  2608. Firing bus OnCardPlayed for character Liz...
  2609. Firing bus OnCalcStaminaCost for character Liz...
  2610. Firing bus OnStaminaSpent for character Liz...
  2611. Firing bus OnCalcStaminaCost for character Liz...
  2612. Firing bus OnCalcStaminaCost for character Liz...
  2613. Firing bus OnCalcStaminaCost for character Liz...
  2614. Firing bus OnCalcStaminaCost for character Allison...
  2615. Firing bus OnCalcStaminaCost for character Allison...
  2616. Firing bus OnCalcStaminaCost for character Liz...
  2617. Firing bus OnCalcStaminaCost for character Liz...
  2618. Firing bus OnCalcStaminaCost for character Liz...
  2619. Clicked card Elbow Storm
  2620. Firing bus OnCalcStaminaCost for character Liz...
  2621. Liz played card Elbow Storm!
  2622. Firing bus OnCardPlayed for character Liz...
  2623. Firing bus OnCalcStaminaCost for character Liz...
  2624. Firing bus OnStaminaSpent for character Liz...
  2625. Firing bus OnCalcStaminaCost for character Liz...
  2626. Firing bus OnCalcStaminaCost for character Liz...
  2627. Firing bus OnCalcStaminaCost for character Allison...
  2628. Firing bus OnCalcStaminaCost for character Allison...
  2629. Firing bus OnCalcStaminaCost for character Liz...
  2630. Firing bus OnCalcStaminaCost for character Liz...
  2631. Firing bus OnCalcStaminaCost for character Liz...
  2632. Firing bus OnCalcStaminaCost for character Liz...
  2633. Ending play for character Liz...
  2634. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2635. All cards played, for real.
  2636. Executing actions...
  2637. Character Allison is executing card Vertigo...
  2638. Firing bus OnCalcStaminaCost for character Allison...
  2639. Firing bus OnCardExecuted for character Allison...
  2640. Processing status Focus
  2641. Card offset is 0
  2642. Firing bus OnGainStatus for character Liz...
  2643. Processing status Focus
  2644. Adding status effect Enraged to character Liz.
  2645. Instantiating status icon for status This turn, inflict more Nausea.
  2646. Firing bus OnCalcStaminaCost for character Allison...
  2647. Firing bus OnCalcStaminaCost for character Liz...
  2648. Firing bus OnCalcStaminaCost for character Liz...
  2649. Firing bus OnCalcStaminaCost for character Liz...
  2650. Firing bus OnCalcStaminaCost for character Liz...
  2651. Firing bus OnCalcStaminaCost for character Allison...
  2652. Firing bus OnCalcStaminaCost for character Liz...
  2653. Firing bus OnCalcStaminaCost for character Liz...
  2654. Firing bus OnCalcStaminaCost for character Liz...
  2655. Firing bus OnCalcStaminaCost for character Liz...
  2656. Firing bus OnGainStatus for character Liz...
  2657. Processing status Focus
  2658. Adding status effect NoDistractExpireOnShake to character Liz.
  2659. Instantiating status icon for status Whenever Shakes are repeated at the end of a turn, Distracted does not expire that turn.
  2660. Firing bus OnCalcStaminaCost for character Allison...
  2661. Firing bus OnCalcStaminaCost for character Liz...
  2662. Firing bus OnCalcStaminaCost for character Liz...
  2663. Firing bus OnCalcStaminaCost for character Liz...
  2664. Firing bus OnCalcStaminaCost for character Liz...
  2665. Firing bus OnCalcStaminaCost for character Allison...
  2666. Firing bus OnCalcStaminaCost for character Liz...
  2667. Firing bus OnCalcStaminaCost for character Liz...
  2668. Firing bus OnCalcStaminaCost for character Liz...
  2669. Firing bus OnCalcStaminaCost for character Liz...
  2670. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2671. Firing bus OnCalcStaminaCost for character Allison...
  2672. Firing bus OnCalcStaminaCost for character Liz...
  2673. Firing bus OnCalcStaminaCost for character Liz...
  2674. Firing bus OnCalcStaminaCost for character Liz...
  2675. Firing bus OnCalcStaminaCost for character Liz...
  2676. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2677. Returning control after text execution
  2678. Checking execute state WAIT_PRED
  2679. Character Allison is executing card Crush...
  2680. Firing bus OnCalcStaminaCost for character Allison...
  2681. Firing bus OnCardExecuted for character Allison...
  2682. Processing status Focus
  2683. Processing status Enraged
  2684. Card offset is 0
  2685. Firing bus OnCalcStaminaCost for character Liz...
  2686. Firing bus OnCalcStaminaCost for character Liz...
  2687. Firing bus OnCalcStaminaCost for character Liz...
  2688. Firing bus OnCalcStaminaCost for character Liz...
  2689. Firing bus OnGainStatus for character Allison...
  2690. Processing status Focus
  2691. Adding status effect MoreNauseaThisTurn to character Allison.
  2692. Instantiating status icon for status Receive more Nausea this turn.
  2693. Firing bus OnCalcStaminaCost for character Liz...
  2694. Firing bus OnCalcStaminaCost for character Liz...
  2695. Firing bus OnCalcStaminaCost for character Liz...
  2696. Firing bus OnCalcStaminaCost for character Liz...
  2697. Gaining base Restraint of 11.
  2698. Firing bus OnGainRestraint for character Allison...
  2699. ...which becomes 11 Restraint.
  2700. Firing bus OnCalcStaminaCost for character Liz...
  2701. Firing bus OnCalcStaminaCost for character Liz...
  2702. Firing bus OnCalcStaminaCost for character Liz...
  2703. Firing bus OnCalcStaminaCost for character Liz...
  2704. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2705. Firing bus OnCalcStaminaCost for character Liz...
  2706. Firing bus OnCalcStaminaCost for character Liz...
  2707. Firing bus OnCalcStaminaCost for character Liz...
  2708. Firing bus OnCalcStaminaCost for character Liz...
  2709. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2710. Returning control after text execution
  2711. Checking execute state WAIT_PRED
  2712. Character Liz is executing card Controlled Panic...
  2713. Firing bus OnCalcStaminaCost for character Liz...
  2714. Firing bus OnCardExecuted for character Liz...
  2715. Processing status Focus
  2716. Processing status Enraged
  2717. Card offset is 2
  2718. Firing bus OnCalcStaminaCost for character Liz...
  2719. Firing bus OnCalcStaminaCost for character Liz...
  2720. Firing bus OnCalcStaminaCost for character Liz...
  2721. Firing bus OnGainStatus for character Liz...
  2722. Processing status Focus
  2723. Adding status effect Focus to character Liz.
  2724. Firing bus OnCalcStaminaCost for character Liz...
  2725. Firing bus OnCalcStaminaCost for character Liz...
  2726. Firing bus OnCalcStaminaCost for character Liz...
  2727. Firing bus OnGainStatus for character Liz...
  2728. Processing status Focus
  2729. Adding status effect FocusEveryTurn to character Liz.
  2730. Instantiating status icon for status Gain Focus at the start of each turn.
  2731. Firing bus OnCalcStaminaCost for character Liz...
  2732. Firing bus OnCalcStaminaCost for character Liz...
  2733. Firing bus OnCalcStaminaCost for character Liz...
  2734. Firing bus OnGainStatus for character Liz...
  2735. Processing status Focus
  2736. Adding status effect PanicIfNoFocus to character Liz.
  2737. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  2738. Firing bus OnCalcStaminaCost for character Liz...
  2739. Firing bus OnCalcStaminaCost for character Liz...
  2740. Firing bus OnCalcStaminaCost for character Liz...
  2741. Firing bus OnGainStatus for character Liz...
  2742. Processing status Focus
  2743. Adding status effect FranticInstincts to character Liz.
  2744. Instantiating status icon for status Draw an extra card next turn.
  2745. Firing bus OnCalcStaminaCost for character Liz...
  2746. Firing bus OnCalcStaminaCost for character Liz...
  2747. Firing bus OnCalcStaminaCost for character Liz...
  2748. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2749. Firing bus OnCalcStaminaCost for character Liz...
  2750. Firing bus OnCalcStaminaCost for character Liz...
  2751. Firing bus OnCalcStaminaCost for character Liz...
  2752. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2753. Returning control after text execution
  2754. Checking execute state WAIT_PREY
  2755. Character Liz is executing card Controlled Panic...
  2756. Firing bus OnCalcStaminaCost for character Liz...
  2757. Firing bus OnCardExecuted for character Liz...
  2758. Processing status Focus
  2759. Processing status Enraged
  2760. Card offset is 4
  2761. Firing bus OnCalcStaminaCost for character Liz...
  2762. Firing bus OnCalcStaminaCost for character Liz...
  2763. Firing bus OnGainStatus for character Liz...
  2764. Processing status Focus
  2765. Adding status effect Focus to character Liz.
  2766. Firing bus OnCalcStaminaCost for character Liz...
  2767. Firing bus OnCalcStaminaCost for character Liz...
  2768. Firing bus OnGainStatus for character Liz...
  2769. Processing status Focus
  2770. Adding status effect FocusEveryTurn to character Liz.
  2771. Firing bus OnCalcStaminaCost for character Liz...
  2772. Firing bus OnCalcStaminaCost for character Liz...
  2773. Firing bus OnGainStatus for character Liz...
  2774. Processing status Focus
  2775. Adding status effect PanicIfNoFocus to character Liz.
  2776. Firing bus OnCalcStaminaCost for character Liz...
  2777. Firing bus OnCalcStaminaCost for character Liz...
  2778. Firing bus OnGainStatus for character Liz...
  2779. Processing status Focus
  2780. Adding status effect FranticInstincts to character Liz.
  2781. Firing bus OnCalcStaminaCost for character Liz...
  2782. Firing bus OnCalcStaminaCost for character Liz...
  2783. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2784. Firing bus OnCalcStaminaCost for character Liz...
  2785. Firing bus OnCalcStaminaCost for character Liz...
  2786. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2787. Returning control after text execution
  2788. Checking execute state WAIT_PREY
  2789. Character Liz is executing card Eye of the Storm...
  2790. Firing bus OnCalcStaminaCost for character Liz...
  2791. Firing bus OnCardExecuted for character Liz...
  2792. Processing status Focus
  2793. Processing status Enraged
  2794. Card offset is 6
  2795. Firing bus OnCalcStaminaCost for character Liz...
  2796. Firing bus OnGainStatus for character Liz...
  2797. Processing status Focus
  2798. Adding status effect FocusIfNoShake to character Liz.
  2799. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  2800. Firing bus OnCalcStaminaCost for character Liz...
  2801. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2802. Firing bus OnCalcStaminaCost for character Liz...
  2803. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2804. Returning control after text execution
  2805. Checking execute state WAIT_PREY
  2806. Character Liz is executing card Elbow Storm...
  2807. Firing bus OnCalcStaminaCost for character Liz...
  2808. Firing bus OnCardExecuted for character Liz...
  2809. Processing status Focus
  2810. Processing status Enraged
  2811. Card offset is 6
  2812. Adding base Nausea of 7...
  2813. Losing base Restraint of 7.
  2814. Firing bus OnLoseRestraint for character Allison...
  2815. ...which becomes 7 Restraint.
  2816. 7 was blocked by Restraint.
  2817. Firing bus OnInflictNausea for character Liz...
  2818. Firing bus OnTakeNausea for character Allison...
  2819. Processing status MoreNauseaThisTurn
  2820. ...which becomes 0 Nausea.
  2821. Firing bus OnActuallyTakeNausea for character Allison...
  2822. Processing status FirmGrip
  2823. Adding base Nausea of 7...
  2824. Losing base Restraint of 4.
  2825. Firing bus OnLoseRestraint for character Allison...
  2826. ...which becomes 4 Restraint.
  2827. 4 was blocked by Restraint.
  2828. Firing bus OnGainStatus for character Liz...
  2829. Processing status Focus
  2830. Adding status effect Enraged to character Liz.
  2831. Firing bus OnInflictNausea for character Liz...
  2832. Firing bus OnTakeNausea for character Allison...
  2833. Processing status MoreNauseaThisTurn
  2834. ...which becomes 6 Nausea.
  2835. Firing bus OnActuallyTakeNausea for character Allison...
  2836. Processing status FirmGrip
  2837. Adding base Nausea of 7...
  2838. Firing bus OnInflictNausea for character Liz...
  2839. Firing bus OnTakeNausea for character Allison...
  2840. Processing status MoreNauseaThisTurn
  2841. ...which becomes 16 Nausea.
  2842. Firing bus OnActuallyTakeNausea for character Allison...
  2843. Processing status FirmGrip
  2844. Firing bus OnGainStatus for character Allison...
  2845. Processing status Focus
  2846. Adding status effect GripNextTurn to character Allison.
  2847. Instantiating status icon for status Gain Grip next turn.
  2848. Adding base Nausea of 7...
  2849. Firing bus OnInflictNausea for character Liz...
  2850. Firing bus OnTakeNausea for character Allison...
  2851. Processing status MoreNauseaThisTurn
  2852. ...which becomes 16 Nausea.
  2853. Firing bus OnActuallyTakeNausea for character Allison...
  2854. Processing status FirmGrip
  2855. Firing bus OnNauseaThreshold for character Liz...
  2856. Adding base Nausea of 7...
  2857. Firing bus OnInflictNausea for character Liz...
  2858. Firing bus OnTakeNausea for character Allison...
  2859. Processing status MoreNauseaThisTurn
  2860. ...which becomes 16 Nausea.
  2861. Firing bus OnActuallyTakeNausea for character Allison...
  2862. Processing status FirmGrip
  2863. Firing bus OnGainStatus for character Allison...
  2864. Processing status Focus
  2865. Adding status effect GripNextTurn to character Allison.
  2866. Firing bus OnNauseaThreshold for character Liz...
  2867. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2868. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2869. Right-clicked card Elbow Storm. HasUpgrades: True
  2870. Showing upgrade track for Elbow Storm
  2871. Returning control after text execution
  2872. Checking execute state WAIT_PREY
  2873. Actions executed.
  2874. Time to end the damn turn! Firing event bus...
  2875. Firing bus OnTurnEnd...
  2876. Processing status PanicIfNoFocus
  2877. Processing status FocusIfNoShake
  2878. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  2879. Firing bus OnGainStatus for character Liz...
  2880. Processing status Focus
  2881. Adding status effect Focus to character Liz.
  2882. Events handled. Checking for pred vomit...
  2883. Pred did not vomit. Applying end-of-turn effects...
  2884. Removing base Oxygen of3...
  2885. ...which becomes 4 Oxygen.
  2886. Gaining 10 Acid.
  2887. Inflicting base Endurance damage of 2...
  2888. Firing bus OnDamageHealth for character Allison...
  2889. Firing bus OnLoseHealth for character Liz...
  2890. ...which becomes 0 Endurance.
  2891. Firing bus OnActuallyLoseHealth for character Liz...
  2892. Effects applied. Checking for all prey unconscious...
  2893. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2894. Firing bus OnTurnEndText...
  2895. Starting turn...
  2896. Queues set up. Calculating prediction limits...
  2897. Prediction system set up. Starting character turns and opening for play...
  2898. Losing base Restraint of 0.
  2899. Firing bus OnLoseRestraint...
  2900. ...which becomes 0 Restraint.
  2901. Firing bus OnCalcMaxStamina for character Allison...
  2902. Firing bus OnCalcCardDraw for character Allison...
  2903. Processing status FranticInstincts
  2904. Firing bus OnTurnStart for character Allison...
  2905. Processing status Enraged
  2906. Processing status MoreNauseaThisTurn
  2907. Processing status FocusEveryTurn
  2908. Processing status FranticInstincts
  2909. Processing status GripNextTurn
  2910. Status effect Receive more Nausea this turn. expires!
  2911. Status effect Gain Grip next turn. expires!
  2912. Firing bus OnGainStatus for character Allison...
  2913. Processing status Focus
  2914. Adding status effect Grip to character Allison.
  2915. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  2916. Firing bus OnCalcMaxStamina for character Liz...
  2917. Firing bus OnCalcCardDraw for character Liz...
  2918. Processing status FranticInstincts
  2919. Status effect Draw an extra card next turn. expires!
  2920. Firing bus OnTurnStart for character Liz...
  2921. Processing status Enraged
  2922. Processing status FocusEveryTurn
  2923. Processing status Grip
  2924. Status effect This turn, inflict more Nausea. expires!
  2925. Firing bus OnGainStatus for character Liz...
  2926. Processing status Focus
  2927. Adding status effect Focus to character Liz.
  2928. Firing bus OnCalcStaminaCost for character Liz...
  2929. Excess pred capacity: 4
  2930. Firing bus OnCalcStaminaCost for character Liz...
  2931. Firing bus OnCalcStaminaCost for character Liz...
  2932. Firing bus OnCalcStaminaCost for character Liz...
  2933. Firing bus OnCalcStaminaCost for character Liz...
  2934. Firing bus OnCalcStaminaCost for character Liz...
  2935. Firing bus OnCalcStaminaCost for character Liz...
  2936. Excess pred capacity: 4
  2937. Firing bus OnCalcStaminaCost for character Liz...
  2938. Firing bus OnCalcStaminaCost for character Liz...
  2939. Firing bus OnCalcStaminaCost for character Liz...
  2940. Firing bus OnCalcStaminaCost for character Liz...
  2941. Firing bus OnCalcStaminaCost for character Liz...
  2942. Processing pred AI
  2943. Firing bus OnCalcStaminaCost for character Allison...
  2944. Firing bus OnCalcStaminaCost for character Allison...
  2945. Firing bus OnCalcStaminaCost for character Allison...
  2946. Firing bus OnCalcStaminaCost for character Allison...
  2947. Firing bus OnCalcStaminaCost for character Allison...
  2948. (Card: Flawless Disorient, Weight: 0.435) (Card: Flow Hug, Weight: 1.435) (Card: Let Two Loose, Weight: 5.065) (Card: Rhythm Grip, Weight: 5.703) (Card: Deny Nausea, Weight: 9.703)
  2949. Allison played card Deny Nausea!
  2950. Firing bus OnCardPlayed for character Allison...
  2951. Firing bus OnCalcStaminaCost for character Allison...
  2952. Firing bus OnStaminaSpent for character Allison...
  2953. Firing bus OnCalcStaminaCost for character Allison...
  2954. Firing bus OnCalcStaminaCost for character Liz...
  2955. Excess pred capacity: 4
  2956. Firing bus OnCalcStaminaCost for character Liz...
  2957. Firing bus OnCalcStaminaCost for character Liz...
  2958. Firing bus OnCalcStaminaCost for character Liz...
  2959. Firing bus OnCalcStaminaCost for character Liz...
  2960. Firing bus OnCalcStaminaCost for character Liz...
  2961. Firing bus OnCalcStaminaCost for character Allison...
  2962. Firing bus OnCalcStaminaCost for character Allison...
  2963. Firing bus OnCalcStaminaCost for character Allison...
  2964. Firing bus OnCalcStaminaCost for character Allison...
  2965. Firing bus OnCalcStaminaCost for character Allison...
  2966. (Card: Flawless Disorient, Weight: 0.435) (Card: Flow Hug, Weight: 1.435) (Card: Rhythm Grip, Weight: 2.073)
  2967. Allison played card Flow Hug!
  2968. Firing bus OnCardPlayed for character Allison...
  2969. Firing bus OnCalcStaminaCost for character Allison...
  2970. Firing bus OnStaminaSpent for character Allison...
  2971. Firing bus OnCalcStaminaCost for character Allison...
  2972. Firing bus OnCalcStaminaCost for character Liz...
  2973. Excess pred capacity: 4
  2974. Firing bus OnCalcStaminaCost for character Liz...
  2975. Firing bus OnCalcStaminaCost for character Liz...
  2976. Firing bus OnCalcStaminaCost for character Liz...
  2977. Firing bus OnCalcStaminaCost for character Liz...
  2978. Firing bus OnCalcStaminaCost for character Liz...
  2979. Firing bus OnCalcStaminaCost for character Allison...
  2980. Firing bus OnCalcStaminaCost for character Allison...
  2981. Firing bus OnCalcStaminaCost for character Allison...
  2982. Firing bus OnCalcStaminaCost for character Allison...
  2983. Firing bus OnCalcStaminaCost for character Allison...
  2984. Firing bus OnCalcStaminaCost for character Allison...
  2985. (Card: Flawless Disorient, Weight: 0.435) (Card: Rhythm Grip, Weight: 1.073)
  2986. Allison played card Rhythm Grip!
  2987. Firing bus OnCardPlayed for character Allison...
  2988. Firing bus OnCalcStaminaCost for character Allison...
  2989. Firing bus OnStaminaSpent for character Allison...
  2990. Firing bus OnCalcStaminaCost for character Allison...
  2991. Firing bus OnCalcStaminaCost for character Liz...
  2992. Excess pred capacity: 4
  2993. Firing bus OnCalcStaminaCost for character Liz...
  2994. Firing bus OnCalcStaminaCost for character Liz...
  2995. Firing bus OnCalcStaminaCost for character Liz...
  2996. Firing bus OnCalcStaminaCost for character Liz...
  2997. Firing bus OnCalcStaminaCost for character Liz...
  2998. Firing bus OnCalcStaminaCost for character Allison...
  2999. Firing bus OnCalcStaminaCost for character Allison...
  3000. Firing bus OnCalcStaminaCost for character Allison...
  3001. Ending play for character Allison...
  3002. Opening for player input...
  3003. Clicked card Adrenaline
  3004. Firing bus OnCalcStaminaCost for character Liz...
  3005. Liz played card Adrenaline!
  3006. Firing bus OnCardPlayed for character Liz...
  3007. Firing bus OnCalcStaminaCost for character Liz...
  3008. Firing bus OnStaminaSpent for character Liz...
  3009. Firing bus OnStaminaGained for character Liz...
  3010. Firing bus OnCalcStaminaCost for character Liz...
  3011. Excess pred capacity: 4
  3012. Firing bus OnCalcStaminaCost for character Liz...
  3013. Firing bus OnCalcStaminaCost for character Liz...
  3014. Firing bus OnCalcStaminaCost for character Liz...
  3015. Firing bus OnCalcStaminaCost for character Liz...
  3016. Firing bus OnCalcStaminaCost for character Liz...
  3017. Firing bus OnCalcStaminaCost for character Allison...
  3018. Firing bus OnCalcStaminaCost for character Allison...
  3019. Firing bus OnCalcStaminaCost for character Allison...
  3020. Firing bus OnCalcStaminaCost for character Liz...
  3021. Firing bus OnCalcStaminaCost for character Liz...
  3022. Firing bus OnCalcStaminaCost for character Liz...
  3023. Excess pred capacity: 4
  3024. Firing bus OnCalcStaminaCost for character Liz...
  3025. Firing bus OnCalcStaminaCost for character Liz...
  3026. Firing bus OnCalcStaminaCost for character Liz...
  3027. Firing bus OnCalcStaminaCost for character Liz...
  3028. Firing bus OnCalcStaminaCost for character Liz...
  3029. Firing bus OnCalcStaminaCost for character Liz...
  3030. Firing bus OnCalcStaminaCost for character Allison...
  3031. Firing bus OnCalcStaminaCost for character Allison...
  3032. Firing bus OnCalcStaminaCost for character Allison...
  3033. Firing bus OnCalcStaminaCost for character Liz...
  3034. Clicked card Pranayama
  3035. Firing bus OnCalcStaminaCost for character Liz...
  3036. Liz played card Pranayama!
  3037. Firing bus OnCardPlayed for character Liz...
  3038. Firing bus OnCalcStaminaCost for character Liz...
  3039. Firing bus OnStaminaSpent for character Liz...
  3040. Firing bus OnCalcStaminaCost for character Liz...
  3041. Excess pred capacity: 4
  3042. Firing bus OnCalcStaminaCost for character Liz...
  3043. Firing bus OnCalcStaminaCost for character Liz...
  3044. Firing bus OnCalcStaminaCost for character Liz...
  3045. Firing bus OnCalcStaminaCost for character Liz...
  3046. Firing bus OnCalcStaminaCost for character Liz...
  3047. Firing bus OnCalcStaminaCost for character Allison...
  3048. Firing bus OnCalcStaminaCost for character Allison...
  3049. Firing bus OnCalcStaminaCost for character Allison...
  3050. Firing bus OnCalcStaminaCost for character Liz...
  3051. Firing bus OnCalcStaminaCost for character Liz...
  3052. Clicked card Apex Brace
  3053. Firing bus OnCalcStaminaCost for character Liz...
  3054. Liz played card Apex Brace!
  3055. Firing bus OnCardPlayed for character Liz...
  3056. Firing bus OnCalcStaminaCost for character Liz...
  3057. Firing bus OnStaminaSpent for character Liz...
  3058. Firing bus OnCalcStaminaCost for character Liz...
  3059. Firing bus OnCalcStaminaCost for character Liz...
  3060. Firing bus OnCalcStaminaCost for character Liz...
  3061. Firing bus OnCalcStaminaCost for character Liz...
  3062. Firing bus OnCalcStaminaCost for character Liz...
  3063. Firing bus OnCalcStaminaCost for character Allison...
  3064. Firing bus OnCalcStaminaCost for character Allison...
  3065. Firing bus OnCalcStaminaCost for character Allison...
  3066. Firing bus OnCalcStaminaCost for character Liz...
  3067. Firing bus OnCalcStaminaCost for character Liz...
  3068. Firing bus OnCalcStaminaCost for character Liz...
  3069. Excess pred capacity: 4
  3070. Ending play for character Liz...
  3071. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3072. All cards played, for real.
  3073. Executing actions...
  3074. Character Allison is executing card Deny Nausea...
  3075. Firing bus OnCalcStaminaCost for character Allison...
  3076. Firing bus OnCardExecuted for character Allison...
  3077. Processing status Focus
  3078. Processing status Grip
  3079. Card offset is 2
  3080. Firing bus OnGainStatus for character Liz...
  3081. Processing status Focus
  3082. Adding status effect Enraged to character Liz.
  3083. Instantiating status icon for status This turn, inflict more Nausea.
  3084. Firing bus OnCalcStaminaCost for character Allison...
  3085. Firing bus OnCalcStaminaCost for character Allison...
  3086. Firing bus OnCalcStaminaCost for character Liz...
  3087. Firing bus OnCalcStaminaCost for character Liz...
  3088. Firing bus OnCalcStaminaCost for character Liz...
  3089. Excess pred capacity: 4
  3090. Firing bus OnCalcStaminaCost for character Allison...
  3091. Firing bus OnCalcStaminaCost for character Allison...
  3092. Firing bus OnCalcStaminaCost for character Liz...
  3093. Firing bus OnCalcStaminaCost for character Liz...
  3094. Firing bus OnCalcStaminaCost for character Liz...
  3095. Excess pred capacity: 4
  3096. Healing base Nausea of 12...
  3097. Firing bus OnHealNausea for character Allison...
  3098. ...which becomes 12 Nausea.
  3099. Firing bus OnCalcStaminaCost for character Allison...
  3100. Firing bus OnCalcStaminaCost for character Allison...
  3101. Firing bus OnCalcStaminaCost for character Liz...
  3102. Firing bus OnCalcStaminaCost for character Liz...
  3103. Firing bus OnCalcStaminaCost for character Liz...
  3104. Excess pred capacity: 4
  3105. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3106. Firing bus OnCalcStaminaCost for character Allison...
  3107. Firing bus OnCalcStaminaCost for character Allison...
  3108. Firing bus OnCalcStaminaCost for character Liz...
  3109. Firing bus OnCalcStaminaCost for character Liz...
  3110. Firing bus OnCalcStaminaCost for character Liz...
  3111. Excess pred capacity: 4
  3112. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3113. Returning control after text execution
  3114. Checking execute state WAIT_PRED
  3115. Character Allison is executing card Flow Hug...
  3116. Firing bus OnCalcStaminaCost for character Allison...
  3117. Firing bus OnCardExecuted for character Allison...
  3118. Processing status Focus
  3119. Processing status Grip
  3120. Processing status Enraged
  3121. Card offset is 2
  3122. Firing bus OnCalcStaminaCost for character Allison...
  3123. Firing bus OnCalcStaminaCost for character Liz...
  3124. Firing bus OnCalcStaminaCost for character Liz...
  3125. Firing bus OnCalcStaminaCost for character Liz...
  3126. Excess pred capacity: 4
  3127. Gaining base Restraint of 5.
  3128. Firing bus OnGainRestraint for character Allison...
  3129. ...which becomes 5 Restraint.
  3130. Firing bus OnCalcStaminaCost for character Allison...
  3131. Firing bus OnCalcStaminaCost for character Liz...
  3132. Firing bus OnCalcStaminaCost for character Liz...
  3133. Firing bus OnCalcStaminaCost for character Liz...
  3134. Excess pred capacity: 4
  3135. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3136. Firing bus OnCalcStaminaCost for character Allison...
  3137. Firing bus OnCalcStaminaCost for character Liz...
  3138. Firing bus OnCalcStaminaCost for character Liz...
  3139. Firing bus OnCalcStaminaCost for character Liz...
  3140. Excess pred capacity: 4
  3141. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3142. Returning control after text execution
  3143. Checking execute state WAIT_PRED
  3144. Character Allison is executing card Rhythm Grip...
  3145. Firing bus OnCalcStaminaCost for character Allison...
  3146. Firing bus OnCardExecuted for character Allison...
  3147. Processing status Focus
  3148. Processing status Grip
  3149. Processing status Enraged
  3150. Card offset is 2
  3151. Firing bus OnCalcStaminaCost for character Liz...
  3152. Firing bus OnCalcStaminaCost for character Liz...
  3153. Firing bus OnCalcStaminaCost for character Liz...
  3154. Excess pred capacity: 4
  3155. Firing bus OnGainStatus for character Allison...
  3156. Processing status Focus
  3157. Adding status effect GripNextTurn to character Allison.
  3158. Instantiating status icon for status Gain Grip next turn.
  3159. Firing bus OnCalcStaminaCost for character Liz...
  3160. Firing bus OnCalcStaminaCost for character Liz...
  3161. Firing bus OnCalcStaminaCost for character Liz...
  3162. Excess pred capacity: 4
  3163. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3164. Firing bus OnCalcStaminaCost for character Liz...
  3165. Firing bus OnCalcStaminaCost for character Liz...
  3166. Firing bus OnCalcStaminaCost for character Liz...
  3167. Excess pred capacity: 4
  3168. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3169. Returning control after text execution
  3170. Checking execute state WAIT_PRED
  3171. Character Liz is executing card Adrenaline...
  3172. Firing bus OnCalcStaminaCost for character Liz...
  3173. Firing bus OnCardExecuted for character Liz...
  3174. Processing status Focus
  3175. Processing status Grip
  3176. Processing status Enraged
  3177. Card offset is 10
  3178. Firing bus OnCalcStaminaCost for character Liz...
  3179. Firing bus OnCalcStaminaCost for character Liz...
  3180. Excess pred capacity: 4
  3181. Firing bus OnGainStatus for character Liz...
  3182. Processing status Focus
  3183. Adding status effect FranticInstincts to character Liz.
  3184. Instantiating status icon for status Draw an extra card next turn.
  3185. Firing bus OnCalcStaminaCost for character Liz...
  3186. Firing bus OnCalcStaminaCost for character Liz...
  3187. Excess pred capacity: 4
  3188. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3189. Firing bus OnCalcStaminaCost for character Liz...
  3190. Firing bus OnCalcStaminaCost for character Liz...
  3191. Excess pred capacity: 4
  3192. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3193. Returning control after text execution
  3194. Checking execute state WAIT_PREY
  3195. Character Liz is executing card Pranayama...
  3196. Firing bus OnCalcStaminaCost for character Liz...
  3197. Firing bus OnCardExecuted for character Liz...
  3198. Processing status Focus
  3199. Processing status Grip
  3200. Processing status Enraged
  3201. Card offset is 10
  3202. Firing bus OnCalcStaminaCost for character Liz...
  3203. Excess pred capacity: 4
  3204. Firing bus OnGainStatus for character Liz...
  3205. Processing status Focus
  3206. Adding status effect Focus to character Liz.
  3207. Firing bus OnCalcStaminaCost for character Liz...
  3208. Excess pred capacity: 4
  3209. Removing base Oxygen of8...
  3210. ...which becomes 9 Oxygen.
  3211. Firing bus OnCalcStaminaCost for character Liz...
  3212. Excess pred capacity: 4
  3213. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3214. Firing bus OnCalcStaminaCost for character Liz...
  3215. Excess pred capacity: 4
  3216. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3217. Returning control after text execution
  3218. Checking execute state WAIT_PREY
  3219. Character Liz is executing card Apex Brace...
  3220. Firing bus OnCalcStaminaCost for character Liz...
  3221. Excess pred capacity: 4
  3222. Firing bus OnCardExecuted for character Liz...
  3223. Processing status Focus
  3224. Processing status Grip
  3225. Processing status Enraged
  3226. Card offset is 12
  3227. Excess pred capacity: 4
  3228. Firing bus OnGainStatus for character Liz...
  3229. Processing status Focus
  3230. Adding status effect PreventHealthLoss to character Liz.
  3231. Instantiating status icon for status Lose less Endurance this turn.
  3232. Adding base Nausea of 20...
  3233. Losing base Restraint of 5.
  3234. Firing bus OnLoseRestraint for character Allison...
  3235. ...which becomes 5 Restraint.
  3236. 5 was blocked by Restraint.
  3237. Firing bus OnGainStatus for character Liz...
  3238. Processing status Focus
  3239. Adding status effect Enraged to character Liz.
  3240. Firing bus OnInflictNausea for character Liz...
  3241. Firing bus OnTakeNausea for character Allison...
  3242. ...which becomes 18 Nausea.
  3243. Firing bus OnActuallyTakeNausea for character Allison...
  3244. Processing status FirmGrip
  3245. Firing bus OnNauseaThreshold for character Liz...
  3246. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3247. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3248. Returning control after text execution
  3249. Checking execute state WAIT_PREY
  3250. Actions executed.
  3251. Time to end the damn turn! Firing event bus...
  3252. Firing bus OnTurnEnd...
  3253. Processing status PanicIfNoFocus
  3254. Events handled. Checking for pred vomit...
  3255. Pred did not vomit. Applying end-of-turn effects...
  3256. Removing base Oxygen of3...
  3257. ...which becomes 4 Oxygen.
  3258. Gaining 10 Acid.
  3259. Inflicting base Endurance damage of 3...
  3260. Firing bus OnDamageHealth for character Allison...
  3261. Firing bus OnLoseHealth for character Liz...
  3262. Processing status PreventHealthLoss
  3263. ...which becomes 0 Endurance.
  3264. Firing bus OnActuallyLoseHealth for character Liz...
  3265. Effects applied. Checking for all prey unconscious...
  3266. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3267. Firing bus OnTurnEndText...
  3268. Starting turn...
  3269. Queues set up. Calculating prediction limits...
  3270. Prediction system set up. Starting character turns and opening for play...
  3271. Losing base Restraint of 0.
  3272. Firing bus OnLoseRestraint...
  3273. ...which becomes 0 Restraint.
  3274. Firing bus OnCalcMaxStamina for character Allison...
  3275. Firing bus OnCalcCardDraw for character Allison...
  3276. Processing status FranticInstincts
  3277. Firing bus OnTurnStart for character Allison...
  3278. Processing status FocusEveryTurn
  3279. Processing status Grip
  3280. Processing status Enraged
  3281. Processing status GripNextTurn
  3282. Processing status FranticInstincts
  3283. Processing status PreventHealthLoss
  3284. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  3285. Status effect Gain Grip next turn. expires!
  3286. Firing bus OnGainStatus for character Allison...
  3287. Processing status Focus
  3288. Adding status effect Grip to character Allison.
  3289. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  3290. Firing bus OnCalcMaxStamina for character Liz...
  3291. Firing bus OnCalcCardDraw for character Liz...
  3292. Processing status FranticInstincts
  3293. Status effect Draw an extra card next turn. expires!
  3294. Firing bus OnTurnStart for character Liz...
  3295. Processing status FocusEveryTurn
  3296. Processing status Enraged
  3297. Processing status PreventHealthLoss
  3298. Processing status Grip
  3299. Status effect This turn, inflict more Nausea. expires!
  3300. Status effect Lose less Endurance this turn. expires!
  3301. Firing bus OnGainStatus for character Liz...
  3302. Processing status Focus
  3303. Adding status effect Focus to character Liz.
  3304. Firing bus OnCalcStaminaCost for character Liz...
  3305. Firing bus OnCalcStaminaCost for character Liz...
  3306. Firing bus OnCalcStaminaCost for character Liz...
  3307. Firing bus OnCalcStaminaCost for character Liz...
  3308. Firing bus OnCalcStaminaCost for character Liz...
  3309. Firing bus OnCalcStaminaCost for character Liz...
  3310. Firing bus OnCalcStaminaCost for character Liz...
  3311. Firing bus OnCalcStaminaCost for character Liz...
  3312. Firing bus OnCalcStaminaCost for character Liz...
  3313. Firing bus OnCalcStaminaCost for character Liz...
  3314. Firing bus OnCalcStaminaCost for character Liz...
  3315. Firing bus OnCalcStaminaCost for character Liz...
  3316. Processing pred AI
  3317. Firing bus OnCalcStaminaCost for character Allison...
  3318. Firing bus OnCalcStaminaCost for character Allison...
  3319. Firing bus OnCalcStaminaCost for character Allison...
  3320. Firing bus OnCalcStaminaCost for character Allison...
  3321. Firing bus OnCalcStaminaCost for character Allison...
  3322. (Card: Squeeze 'n Burp, Weight: 1.55) (Card: Rhythm Belch, Weight: 2.678) (Card: Crush, Weight: 7.678) (Card: Rhythm Grip, Weight: 8.734) (Card: Flawless Disorient, Weight: 9.454)
  3323. Allison played card Crush!
  3324. Firing bus OnCardPlayed for character Allison...
  3325. Firing bus OnCalcStaminaCost for character Allison...
  3326. Firing bus OnStaminaSpent for character Allison...
  3327. Firing bus OnCalcStaminaCost for character Allison...
  3328. Firing bus OnCalcStaminaCost for character Liz...
  3329. Firing bus OnCalcStaminaCost for character Liz...
  3330. Firing bus OnCalcStaminaCost for character Liz...
  3331. Firing bus OnCalcStaminaCost for character Liz...
  3332. Firing bus OnCalcStaminaCost for character Liz...
  3333. Firing bus OnCalcStaminaCost for character Liz...
  3334. Firing bus OnCalcStaminaCost for character Allison...
  3335. Ending play for character Allison...
  3336. Opening for player input...
  3337. Clicked card Astasia
  3338. Firing bus OnCalcStaminaCost for character Liz...
  3339. Liz played card Astasia!
  3340. Firing bus OnCardPlayed for character Liz...
  3341. Firing bus OnCalcStaminaCost for character Liz...
  3342. Firing bus OnStaminaSpent for character Liz...
  3343. Firing bus OnCalcStaminaCost for character Liz...
  3344. Firing bus OnCalcStaminaCost for character Liz...
  3345. Firing bus OnCalcStaminaCost for character Liz...
  3346. Firing bus OnCalcStaminaCost for character Liz...
  3347. Firing bus OnCalcStaminaCost for character Liz...
  3348. Firing bus OnCalcStaminaCost for character Allison...
  3349. Firing bus OnCalcStaminaCost for character Liz...
  3350. Ending play for character Liz...
  3351. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3352. All cards played, for real.
  3353. Executing actions...
  3354. Character Allison is executing card Crush...
  3355. Firing bus OnCalcStaminaCost for character Allison...
  3356. Firing bus OnCardExecuted for character Allison...
  3357. Processing status Focus
  3358. Processing status Grip
  3359. Card offset is 1
  3360. Firing bus OnCalcStaminaCost for character Liz...
  3361. Firing bus OnGainStatus for character Allison...
  3362. Processing status Focus
  3363. Adding status effect MoreNauseaThisTurn to character Allison.
  3364. Instantiating status icon for status Receive more Nausea this turn.
  3365. Firing bus OnCalcStaminaCost for character Liz...
  3366. Gaining base Restraint of 12.
  3367. Firing bus OnGainRestraint for character Allison...
  3368. ...which becomes 12 Restraint.
  3369. Firing bus OnCalcStaminaCost for character Liz...
  3370. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3371. Firing bus OnCalcStaminaCost for character Liz...
  3372. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3373. Returning control after text execution
  3374. Checking execute state WAIT_PRED
  3375. Character Liz is executing card Astasia...
  3376. Firing bus OnCalcStaminaCost for character Liz...
  3377. Firing bus OnCardExecuted for character Liz...
  3378. Processing status Focus
  3379. Processing status Grip
  3380. Card offset is 13
  3381. Firing bus OnGainStatus for character Allison...
  3382. Processing status Focus
  3383. Adding status effect Unbalance to character Allison.
  3384. Instantiating status icon for status Gain less Stamina next turn.
  3385. Adding base Nausea of 21...
  3386. Losing base Restraint of 12.
  3387. Firing bus OnLoseRestraint for character Allison...
  3388. ...which becomes 12 Restraint.
  3389. 12 was blocked by Restraint.
  3390. Firing bus OnGainStatus for character Liz...
  3391. Processing status Focus
  3392. Adding status effect Enraged to character Liz.
  3393. Instantiating status icon for status This turn, inflict more Nausea.
  3394. Firing bus OnInflictNausea for character Liz...
  3395. Firing bus OnTakeNausea for character Allison...
  3396. Processing status MoreNauseaThisTurn
  3397. Processing status Unbalance
  3398. Status effect Gain less Stamina next turn. expires!
  3399. Firing bus OnGainStatus for character Allison...
  3400. Processing status Focus
  3401. Adding status effect Unbalanced to character Allison.
  3402. Instantiating status icon for status Gain less Stamina next turn.
  3403. ...which becomes 22 Nausea.
  3404. Firing bus OnActuallyTakeNausea for character Allison...
  3405. Processing status FirmGrip
  3406. Firing bus OnGainStatus for character Allison...
  3407. Processing status Focus
  3408. Adding status effect GripNextTurn to character Allison.
  3409. Instantiating status icon for status Gain Grip next turn.
  3410. Firing bus OnNauseaThreshold for character Liz...
  3411. Firing bus OnGainStatus for character Liz...
  3412. Processing status Focus
  3413. Adding status effect FranticInstincts to character Liz.
  3414. Instantiating status icon for status Draw an extra card next turn.
  3415. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3416. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3417. Returning control after text execution
  3418. Checking execute state WAIT_PREY
  3419. Actions executed.
  3420. Time to end the damn turn! Firing event bus...
  3421. Firing bus OnTurnEnd...
  3422. Processing status PanicIfNoFocus
  3423. Events handled. Checking for pred vomit...
  3424. Pred did not vomit. Applying end-of-turn effects...
  3425. Removing base Oxygen of3...
  3426. ...which becomes 4 Oxygen.
  3427. Gaining 10 Acid.
  3428. Firing bus OnAcidThreshold...
  3429. Music samples were at 2101312
  3430. Music samples are now at 2101312
  3431. Inflicting base Endurance damage of 6...
  3432. Firing bus OnDamageHealth for character Allison...
  3433. Firing bus OnLoseHealth for character Liz...
  3434. ...which becomes 4 Endurance.
  3435. Firing bus OnActuallyLoseHealth for character Liz...
  3436. Effects applied. Checking for all prey unconscious...
  3437. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3438. Firing bus OnTurnEndText...
  3439. Starting turn...
  3440. Queues set up. Calculating prediction limits...
  3441. Prediction system set up. Starting character turns and opening for play...
  3442. Losing base Restraint of 0.
  3443. Firing bus OnLoseRestraint...
  3444. ...which becomes 0 Restraint.
  3445. Firing bus OnCalcMaxStamina for character Allison...
  3446. Firing bus OnCalcCardDraw for character Allison...
  3447. Processing status FranticInstincts
  3448. Firing bus OnTurnStart for character Allison...
  3449. Processing status FocusEveryTurn
  3450. Processing status Grip
  3451. Processing status MoreNauseaThisTurn
  3452. Processing status Enraged
  3453. Processing status Unbalanced
  3454. Firing bus OnStaminaSpent for character Allison...
  3455. Processing status GripNextTurn
  3456. Processing status FranticInstincts
  3457. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  3458. Status effect Receive more Nausea this turn. expires!
  3459. Status effect Gain less Stamina next turn. expires!
  3460. Status effect Gain Grip next turn. expires!
  3461. Firing bus OnGainStatus for character Allison...
  3462. Processing status Focus
  3463. Adding status effect Grip to character Allison.
  3464. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  3465. Firing bus OnCalcMaxStamina for character Liz...
  3466. Firing bus OnCalcCardDraw for character Liz...
  3467. Processing status FranticInstincts
  3468. Status effect Draw an extra card next turn. expires!
  3469. Firing bus OnTurnStart for character Liz...
  3470. Processing status FocusEveryTurn
  3471. Processing status Enraged
  3472. Processing status Grip
  3473. Status effect This turn, inflict more Nausea. expires!
  3474. Firing bus OnGainStatus for character Liz...
  3475. Processing status Focus
  3476. Adding status effect Focus to character Liz.
  3477. Firing bus OnCalcStaminaCost for character Liz...
  3478. Excess pred capacity: 4
  3479. Firing bus OnCalcStaminaCost for character Liz...
  3480. Firing bus OnCalcStaminaCost for character Liz...
  3481. Firing bus OnCalcStaminaCost for character Liz...
  3482. Firing bus OnCalcStaminaCost for character Liz...
  3483. Firing bus OnCalcStaminaCost for character Liz...
  3484. Firing bus OnCalcStaminaCost for character Liz...
  3485. Excess pred capacity: 4
  3486. Firing bus OnCalcStaminaCost for character Liz...
  3487. Firing bus OnCalcStaminaCost for character Liz...
  3488. Firing bus OnCalcStaminaCost for character Liz...
  3489. Firing bus OnCalcStaminaCost for character Liz...
  3490. Firing bus OnCalcStaminaCost for character Liz...
  3491. Processing pred AI
  3492. Firing bus OnCalcStaminaCost for character Allison...
  3493. Firing bus OnCalcStaminaCost for character Allison...
  3494. Firing bus OnCalcStaminaCost for character Allison...
  3495. Firing bus OnCalcStaminaCost for character Allison...
  3496. Firing bus OnCalcStaminaCost for character Allison...
  3497. (Card: Advanced Constrict, Weight: 2) (Card: Elite Hug, Weight: 3.1) (Card: Displace Air, Weight: 4.9425) (Card: Belly Dance, Weight: 5.9475) (Card: Let Two Loose, Weight: 9.5775)
  3498. Allison played card Let Two Loose!
  3499. Firing bus OnCardPlayed for character Allison...
  3500. Firing bus OnCalcStaminaCost for character Allison...
  3501. Firing bus OnStaminaSpent for character Allison...
  3502. Firing bus OnCalcStaminaCost for character Allison...
  3503. Firing bus OnCalcStaminaCost for character Liz...
  3504. Excess pred capacity: 4
  3505. Firing bus OnCalcStaminaCost for character Liz...
  3506. Firing bus OnCalcStaminaCost for character Liz...
  3507. Firing bus OnCalcStaminaCost for character Liz...
  3508. Firing bus OnCalcStaminaCost for character Liz...
  3509. Firing bus OnCalcStaminaCost for character Liz...
  3510. Firing bus OnCalcStaminaCost for character Allison...
  3511. Ending play for character Allison...
  3512. Opening for player input...
  3513. Clicked card Pranayama
  3514. Firing bus OnCalcStaminaCost for character Liz...
  3515. Liz played card Pranayama!
  3516. Firing bus OnCardPlayed for character Liz...
  3517. Firing bus OnCalcStaminaCost for character Liz...
  3518. Firing bus OnStaminaSpent for character Liz...
  3519. Firing bus OnCalcStaminaCost for character Liz...
  3520. Excess pred capacity: 4
  3521. Firing bus OnCalcStaminaCost for character Liz...
  3522. Firing bus OnCalcStaminaCost for character Liz...
  3523. Firing bus OnCalcStaminaCost for character Liz...
  3524. Firing bus OnCalcStaminaCost for character Liz...
  3525. Firing bus OnCalcStaminaCost for character Allison...
  3526. Firing bus OnCalcStaminaCost for character Liz...
  3527. Clicked card Eye of the Storm
  3528. Firing bus OnCalcStaminaCost for character Liz...
  3529. Liz played card Eye of the Storm!
  3530. Firing bus OnCardPlayed for character Liz...
  3531. Firing bus OnCalcStaminaCost for character Liz...
  3532. Firing bus OnStaminaSpent for character Liz...
  3533. Firing bus OnCalcStaminaCost for character Liz...
  3534. Excess pred capacity: 4
  3535. Firing bus OnCalcStaminaCost for character Liz...
  3536. Firing bus OnCalcStaminaCost for character Liz...
  3537. Firing bus OnCalcStaminaCost for character Liz...
  3538. Firing bus OnCalcStaminaCost for character Allison...
  3539. Firing bus OnCalcStaminaCost for character Liz...
  3540. Firing bus OnCalcStaminaCost for character Liz...
  3541. Clicked card Analyze Stomach
  3542. Firing bus OnCalcStaminaCost for character Liz...
  3543. Liz played card Analyze Stomach!
  3544. Firing bus OnCardPlayed for character Liz...
  3545. Firing bus OnCalcStaminaCost for character Liz...
  3546. Firing bus OnStaminaSpent for character Liz...
  3547. Firing bus OnCalcStaminaCost for character Liz...
  3548. Excess pred capacity: 4
  3549. Firing bus OnCalcStaminaCost for character Liz...
  3550. Firing bus OnCalcStaminaCost for character Liz...
  3551. Firing bus OnCalcStaminaCost for character Allison...
  3552. Firing bus OnCalcStaminaCost for character Liz...
  3553. Firing bus OnCalcStaminaCost for character Liz...
  3554. Firing bus OnCalcStaminaCost for character Liz...
  3555. Clicked card Apex Punch
  3556. Firing bus OnCalcStaminaCost for character Liz...
  3557. Liz played card Apex Punch!
  3558. Firing bus OnCardPlayed for character Liz...
  3559. Firing bus OnCalcStaminaCost for character Liz...
  3560. Firing bus OnStaminaSpent for character Liz...
  3561. Firing bus OnCalcStaminaCost for character Liz...
  3562. Excess pred capacity: 4
  3563. Firing bus OnCalcStaminaCost for character Liz...
  3564. Firing bus OnCalcStaminaCost for character Allison...
  3565. Firing bus OnCalcStaminaCost for character Liz...
  3566. Firing bus OnCalcStaminaCost for character Liz...
  3567. Firing bus OnCalcStaminaCost for character Liz...
  3568. Firing bus OnCalcStaminaCost for character Liz...
  3569. Ending play for character Liz...
  3570. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3571. All cards played, for real.
  3572. Executing actions...
  3573. Character Allison is executing card Let Two Loose...
  3574. Firing bus OnCalcStaminaCost for character Allison...
  3575. Firing bus OnCardExecuted for character Allison...
  3576. Processing status Focus
  3577. Processing status Grip
  3578. Card offset is 1
  3579. Firing bus OnCalcStaminaCost for character Liz...
  3580. Firing bus OnCalcStaminaCost for character Liz...
  3581. Firing bus OnCalcStaminaCost for character Liz...
  3582. Firing bus OnCalcStaminaCost for character Liz...
  3583. Removing base Oxygen of3...
  3584. ...which becomes 7 Oxygen.
  3585. Firing bus OnOxygenThreshold...
  3586. Firing bus OnBelchOxygen...
  3587. Firing bus OnCalcStaminaCost for character Liz...
  3588. Firing bus OnCalcStaminaCost for character Liz...
  3589. Firing bus OnCalcStaminaCost for character Liz...
  3590. Firing bus OnCalcStaminaCost for character Liz...
  3591. Removing base Oxygen of3...
  3592. ...which becomes 7 Oxygen.
  3593. Firing bus OnBelchOxygen...
  3594. Firing bus OnCalcStaminaCost for character Liz...
  3595. Firing bus OnCalcStaminaCost for character Liz...
  3596. Firing bus OnCalcStaminaCost for character Liz...
  3597. Firing bus OnCalcStaminaCost for character Liz...
  3598. Healing base Nausea of 3...
  3599. Firing bus OnHealNausea for character Allison...
  3600. ...which becomes 6 Nausea.
  3601. Firing bus OnCalcStaminaCost for character Liz...
  3602. Firing bus OnCalcStaminaCost for character Liz...
  3603. Firing bus OnCalcStaminaCost for character Liz...
  3604. Firing bus OnCalcStaminaCost for character Liz...
  3605. Healing base Nausea of 3...
  3606. Firing bus OnHealNausea for character Allison...
  3607. ...which becomes 6 Nausea.
  3608. Firing bus OnCalcStaminaCost for character Liz...
  3609. Firing bus OnCalcStaminaCost for character Liz...
  3610. Firing bus OnCalcStaminaCost for character Liz...
  3611. Firing bus OnCalcStaminaCost for character Liz...
  3612. Firing bus OnGainStatus for character Allison...
  3613. Processing status Focus
  3614. Adding status effect MoreNauseaThisTurn to character Allison.
  3615. Instantiating status icon for status Receive more Nausea this turn.
  3616. Firing bus OnCalcStaminaCost for character Liz...
  3617. Firing bus OnCalcStaminaCost for character Liz...
  3618. Firing bus OnCalcStaminaCost for character Liz...
  3619. Firing bus OnCalcStaminaCost for character Liz...
  3620. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3621. Firing bus OnCalcStaminaCost for character Liz...
  3622. Firing bus OnCalcStaminaCost for character Liz...
  3623. Firing bus OnCalcStaminaCost for character Liz...
  3624. Firing bus OnCalcStaminaCost for character Liz...
  3625. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3626. Returning control after text execution
  3627. Checking execute state WAIT_PRED
  3628. Character Liz is executing card Pranayama...
  3629. Firing bus OnCalcStaminaCost for character Liz...
  3630. Firing bus OnCardExecuted for character Liz...
  3631. Processing status Focus
  3632. Processing status Grip
  3633. Card offset is 15
  3634. Firing bus OnCalcStaminaCost for character Liz...
  3635. Firing bus OnCalcStaminaCost for character Liz...
  3636. Firing bus OnCalcStaminaCost for character Liz...
  3637. Firing bus OnGainStatus for character Liz...
  3638. Processing status Focus
  3639. Adding status effect Focus to character Liz.
  3640. Firing bus OnCalcStaminaCost for character Liz...
  3641. Firing bus OnCalcStaminaCost for character Liz...
  3642. Firing bus OnCalcStaminaCost for character Liz...
  3643. Removing base Oxygen of8...
  3644. ...which becomes 9 Oxygen.
  3645. Firing bus OnCalcStaminaCost for character Liz...
  3646. Firing bus OnCalcStaminaCost for character Liz...
  3647. Firing bus OnCalcStaminaCost for character Liz...
  3648. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3649. Firing bus OnCalcStaminaCost for character Liz...
  3650. Firing bus OnCalcStaminaCost for character Liz...
  3651. Firing bus OnCalcStaminaCost for character Liz...
  3652. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3653. Returning control after text execution
  3654. Checking execute state WAIT_PREY
  3655. Character Liz is executing card Eye of the Storm...
  3656. Firing bus OnCalcStaminaCost for character Liz...
  3657. Firing bus OnCardExecuted for character Liz...
  3658. Processing status Focus
  3659. Processing status Grip
  3660. Card offset is 17
  3661. Firing bus OnCalcStaminaCost for character Liz...
  3662. Firing bus OnCalcStaminaCost for character Liz...
  3663. Firing bus OnGainStatus for character Liz...
  3664. Processing status Focus
  3665. Adding status effect FocusIfNoShake to character Liz.
  3666. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  3667. Firing bus OnCalcStaminaCost for character Liz...
  3668. Firing bus OnCalcStaminaCost for character Liz...
  3669. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3670. Firing bus OnCalcStaminaCost for character Liz...
  3671. Firing bus OnCalcStaminaCost for character Liz...
  3672. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3673. Returning control after text execution
  3674. Checking execute state WAIT_PREY
  3675. Character Liz is executing card Analyze Stomach...
  3676. Firing bus OnCalcStaminaCost for character Liz...
  3677. Firing bus OnCardExecuted for character Liz...
  3678. Processing status Focus
  3679. Processing status Grip
  3680. Card offset is 17
  3681. Firing bus OnCalcStaminaCost for character Liz...
  3682. Adding base Nausea of 19...
  3683. Firing bus OnInflictNausea for character Liz...
  3684. Firing bus OnTakeNausea for character Allison...
  3685. Processing status MoreNauseaThisTurn
  3686. ...which becomes 46 Nausea.
  3687. Firing bus OnActuallyTakeNausea for character Allison...
  3688. Processing status FirmGrip
  3689. Firing bus OnGainStatus for character Allison...
  3690. Processing status Focus
  3691. Adding status effect GripNextTurn to character Allison.
  3692. Instantiating status icon for status Gain Grip next turn.
  3693. Firing bus OnCalcStaminaCost for character Liz...
  3694. Firing bus OnNauseaThreshold for character Liz...
  3695. Firing bus OnCalcStaminaCost for character Liz...
  3696. Firing bus OnGainStatus for character Liz...
  3697. Processing status Focus
  3698. Adding status effect WeakPoint to character Liz.
  3699. Instantiating status icon for status Inflict more Nausea.
  3700.  
  3701. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  3702. Firing bus OnCalcStaminaCost for character Liz...
  3703. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3704. Firing bus OnCalcStaminaCost for character Liz...
  3705. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3706. Returning control after text execution
  3707. Checking execute state WAIT_PREY
  3708. Character Liz is executing card Apex Punch...
  3709. Firing bus OnCalcStaminaCost for character Liz...
  3710. Firing bus OnCardExecuted for character Liz...
  3711. Processing status Focus
  3712. Processing status Grip
  3713. Processing status WeakPoint
  3714. Card offset is 19
  3715. Adding base Nausea of 26...
  3716. Firing bus OnInflictNausea for character Liz...
  3717. Firing bus OnTakeNausea for character Allison...
  3718. Processing status MoreNauseaThisTurn
  3719. ...which becomes 130 Nausea.
  3720. Firing bus OnActuallyTakeNausea for character Allison...
  3721. Processing status FirmGrip
  3722. Firing bus OnGainStatus for character Allison...
  3723. Processing status Focus
  3724. Adding status effect GripNextTurn to character Allison.
  3725. Firing bus OnGainStatus for character Liz...
  3726. Processing status Focus
  3727. Adding status effect WeakPoint to character Liz.
  3728. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3729. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3730. Returning control after text execution
  3731. Checking execute state WAIT_PREY
  3732. Actions executed.
  3733. Time to end the damn turn! Firing event bus...
  3734. Firing bus OnTurnEnd...
  3735. Processing status PanicIfNoFocus
  3736. Processing status FocusIfNoShake
  3737. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  3738. Firing bus OnGainStatus for character Liz...
  3739. Processing status Focus
  3740. Adding status effect Focus to character Liz.
  3741. Events handled. Checking for pred vomit...
  3742. Prey escaped! Ending scene.
  3743. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3744. Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 21365.
  3745. Total: 24.368100 ms (FindLiveObjects: 1.144600 ms CreateObjectMapping: 0.535300 ms MarkObjects: 22.498000 ms DeleteObjects: 0.189900 ms)
  3746.  
  3747. Endless battle finished
  3748. Clicked card Invent Prey Technique
  3749. Clicked card Belly Dance
  3750. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3751. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 21388.
  3752. Total: 25.129100 ms (FindLiveObjects: 1.238000 ms CreateObjectMapping: 0.576900 ms MarkObjects: 23.256000 ms DeleteObjects: 0.058000 ms)
  3753.  
  3754. Clicked card Invent Prey Technique
  3755. Clicked card Invent Prey Technique
  3756. Initializing minigame! Building event bus...
  3757. Event bus built. Initializing decks...
  3758. Decks initialized. Adding characters...
  3759. Firing bus OnGainStatus for character Amanda...
  3760. Adding status effect FirmGrip to character Amanda.
  3761. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  3762. Firing bus OnGainStatus for character Liz...
  3763. Adding status effect Focus to character Liz.
  3764. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  3765. Firing bus OnGainStatus for character Liz...
  3766. Processing status Focus
  3767. Adding status effect SpicyFood to character Liz.
  3768. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  3769. Starting turn...
  3770. Queues set up. Calculating prediction limits...
  3771. Prediction system set up. Starting character turns and opening for play...
  3772. Losing base Restraint of 0.
  3773. Firing bus OnLoseRestraint...
  3774. ...which becomes 0 Restraint.
  3775. Firing bus OnCalcMaxStamina for character Amanda...
  3776. Firing bus OnCalcCardDraw for character Amanda...
  3777. Firing bus OnTurnStart for character Amanda...
  3778. Firing bus OnCalcMaxStamina for character Liz...
  3779. Firing bus OnCalcCardDraw for character Liz...
  3780. Firing bus OnTurnStart for character Liz...
  3781. Firing bus OnCalcStaminaCost for character Liz...
  3782. Firing bus OnCalcStaminaCost for character Liz...
  3783. Firing bus OnCalcStaminaCost for character Liz...
  3784. Firing bus OnCalcStaminaCost for character Liz...
  3785. Firing bus OnCalcStaminaCost for character Liz...
  3786. Firing bus OnCalcStaminaCost for character Liz...
  3787. Firing bus OnCalcMaxStamina for character Lavender...
  3788. Firing bus OnCalcCardDraw for character Lavender...
  3789. Firing bus OnTurnStart for character Lavender...
  3790. Firing bus OnCalcStaminaCost for character Liz...
  3791. Firing bus OnCalcStaminaCost for character Liz...
  3792. Firing bus OnCalcStaminaCost for character Liz...
  3793. Firing bus OnCalcStaminaCost for character Liz...
  3794. Firing bus OnCalcStaminaCost for character Liz...
  3795. Firing bus OnCalcStaminaCost for character Liz...
  3796. Processing pred AI
  3797. Firing bus OnCalcStaminaCost for character Amanda...
  3798. Firing bus OnCalcStaminaCost for character Amanda...
  3799. Firing bus OnCalcStaminaCost for character Amanda...
  3800. Firing bus OnCalcStaminaCost for character Amanda...
  3801. Firing bus OnCalcStaminaCost for character Amanda...
  3802. (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Grope, Weight: 7.2) (Card: Flow Belch, Weight: 10.2625) (Card: Displace Air, Weight: 10.5375)
  3803. Amanda played card Grope!
  3804. Firing bus OnCardPlayed for character Amanda...
  3805. Firing bus OnCalcStaminaCost for character Amanda...
  3806. Firing bus OnStaminaSpent for character Amanda...
  3807. Firing bus OnCalcStaminaCost for character Amanda...
  3808. Firing bus OnCalcStaminaCost for character Liz...
  3809. Firing bus OnCalcStaminaCost for character Liz...
  3810. Firing bus OnCalcStaminaCost for character Liz...
  3811. Firing bus OnCalcStaminaCost for character Liz...
  3812. Firing bus OnCalcStaminaCost for character Liz...
  3813. Firing bus OnCalcStaminaCost for character Liz...
  3814. Firing bus OnCalcStaminaCost for character Amanda...
  3815. Firing bus OnCalcStaminaCost for character Amanda...
  3816. Firing bus OnCalcStaminaCost for character Amanda...
  3817. Firing bus OnCalcStaminaCost for character Amanda...
  3818. Firing bus OnCalcStaminaCost for character Amanda...
  3819. (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Flow Belch, Weight: 6.2625) (Card: Displace Air, Weight: 6.5375)
  3820. Amanda played card Flow Belch!
  3821. Firing bus OnCardPlayed for character Amanda...
  3822. Firing bus OnCalcStaminaCost for character Amanda...
  3823. Firing bus OnStaminaSpent for character Amanda...
  3824. Firing bus OnCalcStaminaCost for character Amanda...
  3825. Firing bus OnCalcStaminaCost for character Liz...
  3826. Firing bus OnCalcStaminaCost for character Liz...
  3827. Firing bus OnCalcStaminaCost for character Liz...
  3828. Firing bus OnCalcStaminaCost for character Liz...
  3829. Firing bus OnCalcStaminaCost for character Liz...
  3830. Firing bus OnCalcStaminaCost for character Liz...
  3831. Firing bus OnCalcStaminaCost for character Amanda...
  3832. Firing bus OnCalcStaminaCost for character Amanda...
  3833. Firing bus OnCalcStaminaCost for character Amanda...
  3834. Firing bus OnCalcStaminaCost for character Amanda...
  3835. Firing bus OnCalcStaminaCost for character Amanda...
  3836. Firing bus OnCalcStaminaCost for character Amanda...
  3837. (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Displace Air, Weight: 3.475) (Card: Elite Burp, Weight: 6.225)
  3838. Amanda played card Elite Burp!
  3839. Firing bus OnCardPlayed for character Amanda...
  3840. Firing bus OnCalcStaminaCost for character Amanda...
  3841. Firing bus OnStaminaSpent for character Amanda...
  3842. Firing bus OnCalcStaminaCost for character Amanda...
  3843. Firing bus OnCalcStaminaCost for character Liz...
  3844. Firing bus OnCalcStaminaCost for character Liz...
  3845. Firing bus OnCalcStaminaCost for character Liz...
  3846. Firing bus OnCalcStaminaCost for character Liz...
  3847. Firing bus OnCalcStaminaCost for character Liz...
  3848. Firing bus OnCalcStaminaCost for character Liz...
  3849. Firing bus OnCalcStaminaCost for character Amanda...
  3850. Firing bus OnCalcStaminaCost for character Amanda...
  3851. Firing bus OnCalcStaminaCost for character Amanda...
  3852. Firing bus OnCalcStaminaCost for character Amanda...
  3853. Firing bus OnCalcStaminaCost for character Amanda...
  3854. Firing bus OnCalcStaminaCost for character Amanda...
  3855. (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Displace Air, Weight: 3.475)
  3856. Amanda played card Advanced Hug!
  3857. Firing bus OnCardPlayed for character Amanda...
  3858. Firing bus OnCalcStaminaCost for character Amanda...
  3859. Firing bus OnStaminaSpent for character Amanda...
  3860. Firing bus OnCalcStaminaCost for character Amanda...
  3861. Firing bus OnCalcStaminaCost for character Liz...
  3862. Firing bus OnCalcStaminaCost for character Liz...
  3863. Firing bus OnCalcStaminaCost for character Liz...
  3864. Firing bus OnCalcStaminaCost for character Liz...
  3865. Firing bus OnCalcStaminaCost for character Liz...
  3866. Firing bus OnCalcStaminaCost for character Liz...
  3867. Firing bus OnCalcStaminaCost for character Amanda...
  3868. Firing bus OnCalcStaminaCost for character Amanda...
  3869. Firing bus OnCalcStaminaCost for character Amanda...
  3870. Firing bus OnCalcStaminaCost for character Amanda...
  3871. Firing bus OnCalcStaminaCost for character Amanda...
  3872. Firing bus OnCalcStaminaCost for character Amanda...
  3873. (Card: Advanced Hug, Weight: 1.6) (Card: Displace Air, Weight: 1.875)
  3874. Amanda played card Advanced Hug!
  3875. Firing bus OnCardPlayed for character Amanda...
  3876. Firing bus OnCalcStaminaCost for character Amanda...
  3877. Firing bus OnStaminaSpent for character Amanda...
  3878. Firing bus OnCalcStaminaCost for character Amanda...
  3879. Firing bus OnCalcStaminaCost for character Liz...
  3880. Firing bus OnCalcStaminaCost for character Liz...
  3881. Firing bus OnCalcStaminaCost for character Liz...
  3882. Firing bus OnCalcStaminaCost for character Liz...
  3883. Firing bus OnCalcStaminaCost for character Liz...
  3884. Firing bus OnCalcStaminaCost for character Liz...
  3885. Firing bus OnCalcStaminaCost for character Amanda...
  3886. Firing bus OnCalcStaminaCost for character Amanda...
  3887. Firing bus OnCalcStaminaCost for character Amanda...
  3888. Firing bus OnCalcStaminaCost for character Amanda...
  3889. Firing bus OnCalcStaminaCost for character Amanda...
  3890. Firing bus OnCalcStaminaCost for character Amanda...
  3891. (Card: Displace Air, Weight: 0.275)
  3892. Amanda played card Displace Air!
  3893. Firing bus OnCardPlayed for character Amanda...
  3894. Firing bus OnCalcStaminaCost for character Amanda...
  3895. Firing bus OnStaminaSpent for character Amanda...
  3896. Firing bus OnCalcStaminaCost for character Amanda...
  3897. Firing bus OnCalcStaminaCost for character Liz...
  3898. Firing bus OnCalcStaminaCost for character Liz...
  3899. Firing bus OnCalcStaminaCost for character Liz...
  3900. Firing bus OnCalcStaminaCost for character Liz...
  3901. Firing bus OnCalcStaminaCost for character Liz...
  3902. Firing bus OnCalcStaminaCost for character Liz...
  3903. Firing bus OnCalcStaminaCost for character Amanda...
  3904. Firing bus OnCalcStaminaCost for character Amanda...
  3905. Firing bus OnCalcStaminaCost for character Amanda...
  3906. Firing bus OnCalcStaminaCost for character Amanda...
  3907. Firing bus OnCalcStaminaCost for character Amanda...
  3908. Firing bus OnCalcStaminaCost for character Amanda...
  3909. Ending play for character Amanda...
  3910. Opening for player input...
  3911. Processing prey AI for character Lavender
  3912. Firing bus OnCalcStaminaCost for character Lavender...
  3913. Firing bus OnCalcStaminaCost for character Lavender...
  3914. Firing bus OnCalcStaminaCost for character Lavender...
  3915. Firing bus OnCalcStaminaCost for character Lavender...
  3916. Firing bus OnCalcStaminaCost for character Lavender...
  3917. (Card: Advanced Palm Strike, Weight: 2) (Card: Refocus, Weight: 13) (Card: Key of Life, Weight: 18.5) (Card: Advanced Kick, Weight: 20.75) (Card: Analyze Stomach, Weight: 24.25)
  3918. Lavender played card Refocus!
  3919. Firing bus OnCardPlayed for character Lavender...
  3920. Firing bus OnCalcStaminaCost for character Lavender...
  3921. Firing bus OnStaminaSpent for character Lavender...
  3922. Firing bus OnCalcStaminaCost for character Lavender...
  3923. Firing bus OnCalcStaminaCost for character Liz...
  3924. Firing bus OnCalcStaminaCost for character Liz...
  3925. Firing bus OnCalcStaminaCost for character Liz...
  3926. Firing bus OnCalcStaminaCost for character Liz...
  3927. Firing bus OnCalcStaminaCost for character Liz...
  3928. Firing bus OnCalcStaminaCost for character Liz...
  3929. Firing bus OnCalcStaminaCost for character Amanda...
  3930. Firing bus OnCalcStaminaCost for character Amanda...
  3931. Firing bus OnCalcStaminaCost for character Amanda...
  3932. Firing bus OnCalcStaminaCost for character Amanda...
  3933. Firing bus OnCalcStaminaCost for character Amanda...
  3934. Firing bus OnCalcStaminaCost for character Amanda...
  3935. Firing bus OnCalcStaminaCost for character Lavender...
  3936. Firing bus OnCalcStaminaCost for character Lavender...
  3937. Firing bus OnCalcStaminaCost for character Lavender...
  3938. Firing bus OnCalcStaminaCost for character Lavender...
  3939. Firing bus OnCalcStaminaCost for character Lavender...
  3940. (Card: Advanced Palm Strike, Weight: 2) (Card: Key of Life, Weight: 7.5) (Card: Analyze Stomach, Weight: 11)
  3941. Lavender played card Key of Life!
  3942. Firing bus OnCardPlayed for character Lavender...
  3943. Firing bus OnCalcStaminaCost for character Lavender...
  3944. Firing bus OnStaminaSpent for character Lavender...
  3945. Firing bus OnCalcStaminaCost for character Lavender...
  3946. Firing bus OnCalcStaminaCost for character Liz...
  3947. Firing bus OnCalcStaminaCost for character Liz...
  3948. Firing bus OnCalcStaminaCost for character Liz...
  3949. Firing bus OnCalcStaminaCost for character Liz...
  3950. Firing bus OnCalcStaminaCost for character Liz...
  3951. Firing bus OnCalcStaminaCost for character Liz...
  3952. Firing bus OnCalcStaminaCost for character Amanda...
  3953. Firing bus OnCalcStaminaCost for character Amanda...
  3954. Firing bus OnCalcStaminaCost for character Amanda...
  3955. Firing bus OnCalcStaminaCost for character Amanda...
  3956. Firing bus OnCalcStaminaCost for character Amanda...
  3957. Firing bus OnCalcStaminaCost for character Amanda...
  3958. Firing bus OnCalcStaminaCost for character Lavender...
  3959. Firing bus OnCalcStaminaCost for character Lavender...
  3960. Ending play for character Lavender...
  3961. Clicked card Controlled Panic
  3962. Firing bus OnCalcStaminaCost for character Liz...
  3963. Liz played card Controlled Panic!
  3964. Firing bus OnCardPlayed for character Liz...
  3965. Firing bus OnCalcStaminaCost for character Liz...
  3966. Firing bus OnStaminaSpent for character Liz...
  3967. Firing bus OnCalcStaminaCost for character Liz...
  3968. Firing bus OnCalcStaminaCost for character Liz...
  3969. Firing bus OnCalcStaminaCost for character Liz...
  3970. Firing bus OnCalcStaminaCost for character Liz...
  3971. Firing bus OnCalcStaminaCost for character Liz...
  3972. Firing bus OnCalcStaminaCost for character Amanda...
  3973. Firing bus OnCalcStaminaCost for character Amanda...
  3974. Firing bus OnCalcStaminaCost for character Amanda...
  3975. Firing bus OnCalcStaminaCost for character Amanda...
  3976. Firing bus OnCalcStaminaCost for character Amanda...
  3977. Firing bus OnCalcStaminaCost for character Amanda...
  3978. Firing bus OnCalcStaminaCost for character Lavender...
  3979. Firing bus OnCalcStaminaCost for character Lavender...
  3980. Firing bus OnCalcStaminaCost for character Liz...
  3981. Clicked card Astasia
  3982. Firing bus OnCalcStaminaCost for character Liz...
  3983. Liz played card Astasia!
  3984. Firing bus OnCardPlayed for character Liz...
  3985. Firing bus OnCalcStaminaCost for character Liz...
  3986. Firing bus OnStaminaSpent for character Liz...
  3987. Firing bus OnCalcStaminaCost for character Liz...
  3988. Firing bus OnCalcStaminaCost for character Liz...
  3989. Firing bus OnCalcStaminaCost for character Liz...
  3990. Firing bus OnCalcStaminaCost for character Liz...
  3991. Firing bus OnCalcStaminaCost for character Amanda...
  3992. Firing bus OnCalcStaminaCost for character Amanda...
  3993. Firing bus OnCalcStaminaCost for character Amanda...
  3994. Firing bus OnCalcStaminaCost for character Amanda...
  3995. Firing bus OnCalcStaminaCost for character Amanda...
  3996. Firing bus OnCalcStaminaCost for character Amanda...
  3997. Firing bus OnCalcStaminaCost for character Lavender...
  3998. Firing bus OnCalcStaminaCost for character Lavender...
  3999. Firing bus OnCalcStaminaCost for character Liz...
  4000. Firing bus OnCalcStaminaCost for character Liz...
  4001. Ending play for character Liz...
  4002. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4003. All cards played, for real.
  4004. Executing actions...
  4005. Character Amanda is executing card Grope...
  4006. Firing bus OnCalcStaminaCost for character Amanda...
  4007. Firing bus OnCardExecuted for character Amanda...
  4008. Processing status Focus
  4009. Card offset is 0
  4010. Firing bus OnGainStatus for character Liz...
  4011. Processing status Focus
  4012. Adding status effect Enraged to character Liz.
  4013. Instantiating status icon for status This turn, inflict more Nausea.
  4014. Firing bus OnCalcStaminaCost for character Amanda...
  4015. Firing bus OnCalcStaminaCost for character Amanda...
  4016. Firing bus OnCalcStaminaCost for character Amanda...
  4017. Firing bus OnCalcStaminaCost for character Amanda...
  4018. Firing bus OnCalcStaminaCost for character Amanda...
  4019. Firing bus OnCalcStaminaCost for character Lavender...
  4020. Firing bus OnCalcStaminaCost for character Lavender...
  4021. Firing bus OnCalcStaminaCost for character Liz...
  4022. Firing bus OnCalcStaminaCost for character Liz...
  4023. Firing bus OnCalcStaminaCost for character Amanda...
  4024. Firing bus OnCalcStaminaCost for character Amanda...
  4025. Firing bus OnCalcStaminaCost for character Amanda...
  4026. Firing bus OnCalcStaminaCost for character Amanda...
  4027. Firing bus OnCalcStaminaCost for character Amanda...
  4028. Firing bus OnCalcStaminaCost for character Lavender...
  4029. Firing bus OnCalcStaminaCost for character Lavender...
  4030. Firing bus OnCalcStaminaCost for character Liz...
  4031. Firing bus OnCalcStaminaCost for character Liz...
  4032. Firing bus OnGainStatus for character Liz...
  4033. Processing status Focus
  4034. Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
  4035. Status Distracted rejected on character Liz!
  4036. Firing bus OnCalcStaminaCost for character Amanda...
  4037. Firing bus OnCalcStaminaCost for character Amanda...
  4038. Firing bus OnCalcStaminaCost for character Amanda...
  4039. Firing bus OnCalcStaminaCost for character Amanda...
  4040. Firing bus OnCalcStaminaCost for character Amanda...
  4041. Firing bus OnCalcStaminaCost for character Lavender...
  4042. Firing bus OnCalcStaminaCost for character Lavender...
  4043. Firing bus OnCalcStaminaCost for character Liz...
  4044. Firing bus OnCalcStaminaCost for character Liz...
  4045. Firing bus OnGainStatus for character Lavender...
  4046. Adding status effect Distracted to character Lavender.
  4047. Instantiating status icon for status This turn, inflict less Nausea.
  4048. Firing bus OnCalcStaminaCost for character Amanda...
  4049. Firing bus OnCalcStaminaCost for character Amanda...
  4050. Firing bus OnCalcStaminaCost for character Amanda...
  4051. Firing bus OnCalcStaminaCost for character Amanda...
  4052. Firing bus OnCalcStaminaCost for character Amanda...
  4053. Firing bus OnCalcStaminaCost for character Lavender...
  4054. Firing bus OnCalcStaminaCost for character Lavender...
  4055. Firing bus OnCalcStaminaCost for character Liz...
  4056. Firing bus OnCalcStaminaCost for character Liz...
  4057. Firing bus OnCalcStaminaCost for character Amanda...
  4058. Firing bus OnCalcStaminaCost for character Amanda...
  4059. Firing bus OnCalcStaminaCost for character Amanda...
  4060. Firing bus OnCalcStaminaCost for character Amanda...
  4061. Firing bus OnCalcStaminaCost for character Amanda...
  4062. Firing bus OnCalcStaminaCost for character Lavender...
  4063. Firing bus OnCalcStaminaCost for character Lavender...
  4064. Firing bus OnCalcStaminaCost for character Liz...
  4065. Firing bus OnCalcStaminaCost for character Liz...
  4066. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4067. Firing bus OnCalcStaminaCost for character Amanda...
  4068. Firing bus OnCalcStaminaCost for character Amanda...
  4069. Firing bus OnCalcStaminaCost for character Amanda...
  4070. Firing bus OnCalcStaminaCost for character Amanda...
  4071. Firing bus OnCalcStaminaCost for character Amanda...
  4072. Firing bus OnCalcStaminaCost for character Lavender...
  4073. Firing bus OnCalcStaminaCost for character Lavender...
  4074. Firing bus OnCalcStaminaCost for character Liz...
  4075. Firing bus OnCalcStaminaCost for character Liz...
  4076. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4077. Returning control after text execution
  4078. Checking execute state WAIT_PRED
  4079. Character Amanda is executing card Flow Belch...
  4080. Firing bus OnCalcStaminaCost for character Amanda...
  4081. Firing bus OnCardExecuted for character Amanda...
  4082. Processing status Enraged
  4083. Processing status Distracted
  4084. Card offset is 0
  4085. Firing bus OnCalcStaminaCost for character Amanda...
  4086. Firing bus OnCalcStaminaCost for character Amanda...
  4087. Firing bus OnCalcStaminaCost for character Amanda...
  4088. Firing bus OnCalcStaminaCost for character Amanda...
  4089. Firing bus OnCalcStaminaCost for character Lavender...
  4090. Firing bus OnCalcStaminaCost for character Lavender...
  4091. Firing bus OnCalcStaminaCost for character Liz...
  4092. Firing bus OnCalcStaminaCost for character Liz...
  4093. Removing base Oxygen of5...
  4094. ...which becomes 5 Oxygen.
  4095. Firing bus OnBelchOxygen...
  4096. Firing bus OnCalcStaminaCost for character Amanda...
  4097. Firing bus OnCalcStaminaCost for character Amanda...
  4098. Firing bus OnCalcStaminaCost for character Amanda...
  4099. Firing bus OnCalcStaminaCost for character Amanda...
  4100. Firing bus OnCalcStaminaCost for character Lavender...
  4101. Firing bus OnCalcStaminaCost for character Lavender...
  4102. Firing bus OnCalcStaminaCost for character Liz...
  4103. Firing bus OnCalcStaminaCost for character Liz...
  4104. Firing bus OnGainStatus for character Amanda...
  4105. Processing status Distracted
  4106. Adding status effect MoreNauseaThisTurn to character Amanda.
  4107. Instantiating status icon for status Receive more Nausea this turn.
  4108. Firing bus OnCalcStaminaCost for character Amanda...
  4109. Firing bus OnCalcStaminaCost for character Amanda...
  4110. Firing bus OnCalcStaminaCost for character Amanda...
  4111. Firing bus OnCalcStaminaCost for character Amanda...
  4112. Firing bus OnCalcStaminaCost for character Lavender...
  4113. Firing bus OnCalcStaminaCost for character Lavender...
  4114. Firing bus OnCalcStaminaCost for character Liz...
  4115. Firing bus OnCalcStaminaCost for character Liz...
  4116. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4117. Firing bus OnCalcStaminaCost for character Amanda...
  4118. Firing bus OnCalcStaminaCost for character Amanda...
  4119. Firing bus OnCalcStaminaCost for character Amanda...
  4120. Firing bus OnCalcStaminaCost for character Amanda...
  4121. Firing bus OnCalcStaminaCost for character Lavender...
  4122. Firing bus OnCalcStaminaCost for character Lavender...
  4123. Firing bus OnCalcStaminaCost for character Liz...
  4124. Firing bus OnCalcStaminaCost for character Liz...
  4125. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4126. Returning control after text execution
  4127. Checking execute state WAIT_PRED
  4128. Character Amanda is executing card Elite Burp...
  4129. Firing bus OnCalcStaminaCost for character Amanda...
  4130. Firing bus OnCardExecuted for character Amanda...
  4131. Processing status Enraged
  4132. Processing status Distracted
  4133. Card offset is 0
  4134. Firing bus OnCalcStaminaCost for character Amanda...
  4135. Firing bus OnCalcStaminaCost for character Amanda...
  4136. Firing bus OnCalcStaminaCost for character Amanda...
  4137. Firing bus OnCalcStaminaCost for character Lavender...
  4138. Firing bus OnCalcStaminaCost for character Lavender...
  4139. Firing bus OnCalcStaminaCost for character Liz...
  4140. Firing bus OnCalcStaminaCost for character Liz...
  4141. Removing base Oxygen of9...
  4142. ...which becomes 9 Oxygen.
  4143. Firing bus OnBelchOxygen...
  4144. Firing bus OnCalcStaminaCost for character Amanda...
  4145. Firing bus OnCalcStaminaCost for character Amanda...
  4146. Firing bus OnCalcStaminaCost for character Amanda...
  4147. Firing bus OnCalcStaminaCost for character Lavender...
  4148. Firing bus OnCalcStaminaCost for character Lavender...
  4149. Firing bus OnCalcStaminaCost for character Liz...
  4150. Firing bus OnCalcStaminaCost for character Liz...
  4151. Firing bus OnGainStatus for character Amanda...
  4152. Processing status Distracted
  4153. Adding status effect MoreNauseaThisTurn to character Amanda.
  4154. Firing bus OnCalcStaminaCost for character Amanda...
  4155. Firing bus OnCalcStaminaCost for character Amanda...
  4156. Firing bus OnCalcStaminaCost for character Amanda...
  4157. Firing bus OnCalcStaminaCost for character Lavender...
  4158. Firing bus OnCalcStaminaCost for character Lavender...
  4159. Firing bus OnCalcStaminaCost for character Liz...
  4160. Firing bus OnCalcStaminaCost for character Liz...
  4161. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4162. Firing bus OnCalcStaminaCost for character Amanda...
  4163. Firing bus OnCalcStaminaCost for character Amanda...
  4164. Firing bus OnCalcStaminaCost for character Amanda...
  4165. Firing bus OnCalcStaminaCost for character Lavender...
  4166. Firing bus OnCalcStaminaCost for character Lavender...
  4167. Firing bus OnCalcStaminaCost for character Liz...
  4168. Firing bus OnCalcStaminaCost for character Liz...
  4169. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4170. Returning control after text execution
  4171. Checking execute state WAIT_PRED
  4172. Character Amanda is executing card Advanced Hug...
  4173. Firing bus OnCalcStaminaCost for character Amanda...
  4174. Firing bus OnCardExecuted for character Amanda...
  4175. Processing status Enraged
  4176. Processing status Distracted
  4177. Card offset is 0
  4178. Firing bus OnCalcStaminaCost for character Amanda...
  4179. Firing bus OnCalcStaminaCost for character Amanda...
  4180. Firing bus OnCalcStaminaCost for character Lavender...
  4181. Firing bus OnCalcStaminaCost for character Lavender...
  4182. Firing bus OnCalcStaminaCost for character Liz...
  4183. Firing bus OnCalcStaminaCost for character Liz...
  4184. Gaining base Restraint of 3.
  4185. Firing bus OnGainRestraint for character Amanda...
  4186. ...which becomes 3 Restraint.
  4187. Firing bus OnCalcStaminaCost for character Amanda...
  4188. Firing bus OnCalcStaminaCost for character Amanda...
  4189. Firing bus OnCalcStaminaCost for character Lavender...
  4190. Firing bus OnCalcStaminaCost for character Lavender...
  4191. Firing bus OnCalcStaminaCost for character Liz...
  4192. Firing bus OnCalcStaminaCost for character Liz...
  4193. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4194. Firing bus OnCalcStaminaCost for character Amanda...
  4195. Firing bus OnCalcStaminaCost for character Amanda...
  4196. Firing bus OnCalcStaminaCost for character Lavender...
  4197. Firing bus OnCalcStaminaCost for character Lavender...
  4198. Firing bus OnCalcStaminaCost for character Liz...
  4199. Firing bus OnCalcStaminaCost for character Liz...
  4200. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4201. Returning control after text execution
  4202. Checking execute state WAIT_PRED
  4203. Character Amanda is executing card Advanced Hug...
  4204. Firing bus OnCalcStaminaCost for character Amanda...
  4205. Firing bus OnCardExecuted for character Amanda...
  4206. Processing status Enraged
  4207. Processing status Distracted
  4208. Card offset is 0
  4209. Firing bus OnCalcStaminaCost for character Amanda...
  4210. Firing bus OnCalcStaminaCost for character Lavender...
  4211. Firing bus OnCalcStaminaCost for character Lavender...
  4212. Firing bus OnCalcStaminaCost for character Liz...
  4213. Firing bus OnCalcStaminaCost for character Liz...
  4214. Gaining base Restraint of 3.
  4215. Firing bus OnGainRestraint for character Amanda...
  4216. ...which becomes 3 Restraint.
  4217. Firing bus OnCalcStaminaCost for character Amanda...
  4218. Firing bus OnCalcStaminaCost for character Lavender...
  4219. Firing bus OnCalcStaminaCost for character Lavender...
  4220. Firing bus OnCalcStaminaCost for character Liz...
  4221. Firing bus OnCalcStaminaCost for character Liz...
  4222. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4223. Firing bus OnCalcStaminaCost for character Amanda...
  4224. Firing bus OnCalcStaminaCost for character Lavender...
  4225. Firing bus OnCalcStaminaCost for character Lavender...
  4226. Firing bus OnCalcStaminaCost for character Liz...
  4227. Firing bus OnCalcStaminaCost for character Liz...
  4228. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4229. Returning control after text execution
  4230. Checking execute state WAIT_PRED
  4231. Character Amanda is executing card Displace Air...
  4232. Firing bus OnCalcStaminaCost for character Amanda...
  4233. Firing bus OnCardExecuted for character Amanda...
  4234. Processing status Enraged
  4235. Processing status Distracted
  4236. Card offset is 0
  4237. Firing bus OnCalcStaminaCost for character Lavender...
  4238. Firing bus OnCalcStaminaCost for character Lavender...
  4239. Firing bus OnCalcStaminaCost for character Liz...
  4240. Firing bus OnCalcStaminaCost for character Liz...
  4241. Gaining 5 Acid.
  4242. Firing bus OnCalcStaminaCost for character Lavender...
  4243. Firing bus OnCalcStaminaCost for character Lavender...
  4244. Firing bus OnCalcStaminaCost for character Liz...
  4245. Firing bus OnCalcStaminaCost for character Liz...
  4246. Removing base Oxygen of5...
  4247. ...which becomes 5 Oxygen.
  4248. Firing bus OnBelchOxygen...
  4249. Firing bus OnCalcStaminaCost for character Lavender...
  4250. Firing bus OnCalcStaminaCost for character Lavender...
  4251. Firing bus OnCalcStaminaCost for character Liz...
  4252. Firing bus OnCalcStaminaCost for character Liz...
  4253. Firing bus OnGainStatus for character Amanda...
  4254. Processing status Distracted
  4255. Adding status effect MoreNauseaThisTurn to character Amanda.
  4256. Firing bus OnCalcStaminaCost for character Lavender...
  4257. Firing bus OnCalcStaminaCost for character Lavender...
  4258. Firing bus OnCalcStaminaCost for character Liz...
  4259. Firing bus OnCalcStaminaCost for character Liz...
  4260. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4261. Firing bus OnCalcStaminaCost for character Lavender...
  4262. Firing bus OnCalcStaminaCost for character Lavender...
  4263. Firing bus OnCalcStaminaCost for character Liz...
  4264. Firing bus OnCalcStaminaCost for character Liz...
  4265. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4266. Returning control after text execution
  4267. Checking execute state WAIT_PRED
  4268. Character Lavender is executing card Refocus...
  4269. Firing bus OnCalcStaminaCost for character Lavender...
  4270. Firing bus OnCardExecuted for character Lavender...
  4271. Processing status Enraged
  4272. Processing status Distracted
  4273. Card offset is -1
  4274. Firing bus OnCalcStaminaCost for character Lavender...
  4275. Firing bus OnCalcStaminaCost for character Liz...
  4276. Firing bus OnCalcStaminaCost for character Liz...
  4277. Adding base Nausea of 8...
  4278. Losing base Restraint of 6.
  4279. Firing bus OnLoseRestraint for character Amanda...
  4280. ...which becomes 6 Restraint.
  4281. Firing bus OnCalcStaminaCost for character Lavender...
  4282. Firing bus OnCalcStaminaCost for character Liz...
  4283. Firing bus OnCalcStaminaCost for character Liz...
  4284. 6 was blocked by Restraint.
  4285. Firing bus OnInflictNausea for character Lavender...
  4286. Firing bus OnTakeNausea for character Amanda...
  4287. Processing status MoreNauseaThisTurn
  4288. ...which becomes 6 Nausea.
  4289. Firing bus OnActuallyTakeNausea for character Amanda...
  4290. Processing status FirmGrip
  4291. Firing bus OnCalcStaminaCost for character Lavender...
  4292. Firing bus OnCalcStaminaCost for character Liz...
  4293. Firing bus OnCalcStaminaCost for character Liz...
  4294. Firing bus OnGainStatus for character Liz...
  4295. Processing status Distracted
  4296. Adding status effect Distracted to character Liz.
  4297. Instantiating status icon for status This turn, inflict less Nausea.
  4298. Firing bus OnCalcStaminaCost for character Lavender...
  4299. Firing bus OnCalcStaminaCost for character Liz...
  4300. Firing bus OnCalcStaminaCost for character Liz...
  4301. Firing bus OnGainStatus for character Lavender...
  4302. Processing status Distracted
  4303. Processing status Distracted
  4304. Adding status effect WeakPoint to character Lavender.
  4305. Instantiating status icon for status Inflict more Nausea.
  4306.  
  4307. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  4308. Firing bus OnCalcStaminaCost for character Lavender...
  4309. Firing bus OnCalcStaminaCost for character Liz...
  4310. Firing bus OnCalcStaminaCost for character Liz...
  4311. Firing bus OnGainStatus for character Lavender...
  4312. Processing status Distracted
  4313. Processing status Distracted
  4314. Status effect This turn, inflict less Nausea. expires!
  4315. Status Focus rejected on character Lavender!
  4316. Firing bus OnCalcStaminaCost for character Lavender...
  4317. Firing bus OnCalcStaminaCost for character Liz...
  4318. Firing bus OnCalcStaminaCost for character Liz...
  4319. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4320. Firing bus OnCalcStaminaCost for character Lavender...
  4321. Firing bus OnCalcStaminaCost for character Liz...
  4322. Firing bus OnCalcStaminaCost for character Liz...
  4323. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4324. Returning control after text execution
  4325. Checking execute state WAIT_PREY
  4326. Character Liz is executing card Controlled Panic...
  4327. Firing bus OnCalcStaminaCost for character Liz...
  4328. Firing bus OnCardExecuted for character Liz...
  4329. Processing status Enraged
  4330. Processing status Distracted
  4331. Processing status WeakPoint
  4332. Card offset is 0
  4333. Firing bus OnCalcStaminaCost for character Lavender...
  4334. Firing bus OnCalcStaminaCost for character Liz...
  4335. Firing bus OnGainStatus for character Liz...
  4336. Processing status Distracted
  4337. Status effect This turn, inflict less Nausea. expires!
  4338. Status Focus rejected on character Liz!
  4339. Firing bus OnCalcStaminaCost for character Lavender...
  4340. Firing bus OnCalcStaminaCost for character Liz...
  4341. Firing bus OnGainStatus for character Liz...
  4342. Adding status effect FocusEveryTurn to character Liz.
  4343. Instantiating status icon for status Gain Focus at the start of each turn.
  4344. Firing bus OnCalcStaminaCost for character Lavender...
  4345. Firing bus OnCalcStaminaCost for character Liz...
  4346. Firing bus OnGainStatus for character Liz...
  4347. Adding status effect PanicIfNoFocus to character Liz.
  4348. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  4349. Firing bus OnCalcStaminaCost for character Lavender...
  4350. Firing bus OnCalcStaminaCost for character Liz...
  4351. Firing bus OnGainStatus for character Liz...
  4352. Adding status effect FranticInstincts to character Liz.
  4353. Instantiating status icon for status Draw an extra card next turn.
  4354. Firing bus OnCalcStaminaCost for character Lavender...
  4355. Firing bus OnCalcStaminaCost for character Liz...
  4356. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4357. Firing bus OnCalcStaminaCost for character Lavender...
  4358. Firing bus OnCalcStaminaCost for character Liz...
  4359. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4360. Returning control after text execution
  4361. Checking execute state WAIT_PREY
  4362. Character Lavender is executing card Key of Life...
  4363. Firing bus OnCalcStaminaCost for character Lavender...
  4364. Firing bus OnCardExecuted for character Lavender...
  4365. Processing status Enraged
  4366. Processing status WeakPoint
  4367. Card offset is 1
  4368. Firing bus OnCalcStaminaCost for character Liz...
  4369. Firing bus OnGainStatus for character Amanda...
  4370. Adding status effect PressurePointIfNoShake to character Amanda.
  4371. Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
  4372. Firing bus OnCalcStaminaCost for character Liz...
  4373. Firing bus OnCalcStaminaCost for character Liz...
  4374. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4375. Firing bus OnCalcStaminaCost for character Liz...
  4376. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4377. Returning control after text execution
  4378. Checking execute state WAIT_PREY
  4379. Character Liz is executing card Astasia...
  4380. Firing bus OnCalcStaminaCost for character Liz...
  4381. Firing bus OnCardExecuted for character Liz...
  4382. Processing status Enraged
  4383. Processing status WeakPoint
  4384. Card offset is 1
  4385. Firing bus OnGainStatus for character Amanda...
  4386. Adding status effect Unbalance to character Amanda.
  4387. Instantiating status icon for status Gain less Stamina next turn.
  4388. Adding base Nausea of 9...
  4389. Firing bus OnInflictNausea for character Liz...
  4390. Firing bus OnTakeNausea for character Amanda...
  4391. Processing status MoreNauseaThisTurn
  4392. Processing status Unbalance
  4393. Status effect Gain less Stamina next turn. expires!
  4394. Firing bus OnGainStatus for character Amanda...
  4395. Adding status effect Unbalanced to character Amanda.
  4396. Instantiating status icon for status Gain less Stamina next turn.
  4397. ...which becomes 27 Nausea.
  4398. Firing bus OnActuallyTakeNausea for character Amanda...
  4399. Processing status FirmGrip
  4400. Firing bus OnGainStatus for character Amanda...
  4401. Adding status effect GripNextTurn to character Amanda.
  4402. Instantiating status icon for status Gain Grip next turn.
  4403. Firing bus OnNauseaThreshold for character Liz...
  4404. Firing bus OnGainStatus for character Liz...
  4405. Adding status effect FranticInstincts to character Liz.
  4406. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4407. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4408. Returning control after text execution
  4409. Checking execute state WAIT_PREY
  4410. Actions executed.
  4411. Executing Shakes...
  4412. Firing bus OnRepeatShakes for character Amanda...
  4413. Processing status PressurePointIfNoShake
  4414. Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
  4415. Firing bus OnRepeatShakes for character Lavender...
  4416. Firing bus OnRepeatShakes for character Liz...
  4417. Character Amanda is executing card Displace Air...
  4418. Firing bus OnCardExecuted for character Amanda...
  4419. Processing status Enraged
  4420. Processing status WeakPoint
  4421. Card offset is 0
  4422. Gaining 5 Acid.
  4423. Removing base Oxygen of5...
  4424. ...which becomes 5 Oxygen.
  4425. Firing bus OnBelchOxygen...
  4426. Firing bus OnGainStatus for character Amanda...
  4427. Adding status effect MoreNauseaThisTurn to character Amanda.
  4428. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4429. Character Lavender is executing card Refocus...
  4430. Firing bus OnCardExecuted for character Lavender...
  4431. Processing status Enraged
  4432. Processing status WeakPoint
  4433. Card offset is 1
  4434. Adding base Nausea of 10...
  4435. Firing bus OnInflictNausea for character Lavender...
  4436. Firing bus OnTakeNausea for character Amanda...
  4437. Processing status MoreNauseaThisTurn
  4438. ...which becomes 40 Nausea.
  4439. Firing bus OnActuallyTakeNausea for character Amanda...
  4440. Processing status FirmGrip
  4441. Firing bus OnGainStatus for character Amanda...
  4442. Adding status effect GripNextTurn to character Amanda.
  4443. Firing bus OnNauseaThreshold for character Lavender...
  4444. Firing bus OnGainStatus for character Liz...
  4445. Adding status effect Distracted to character Liz.
  4446. Instantiating status icon for status This turn, inflict less Nausea.
  4447. Firing bus OnGainStatus for character Lavender...
  4448. Processing status Distracted
  4449. Adding status effect WeakPoint to character Lavender.
  4450. Firing bus OnGainStatus for character Lavender...
  4451. Processing status Distracted
  4452. Adding status effect Focus to character Lavender.
  4453. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  4454. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4455. Character Lavender is executing card Key of Life...
  4456. Firing bus OnCardExecuted for character Lavender...
  4457. Processing status Enraged
  4458. Processing status WeakPoint
  4459. Processing status Distracted
  4460. Processing status Focus
  4461. Card offset is 3
  4462. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4463. Character Liz is executing card Astasia...
  4464. Firing bus OnCardExecuted for character Liz...
  4465. Processing status Enraged
  4466. Processing status WeakPoint
  4467. Processing status Distracted
  4468. Processing status Focus
  4469. Card offset is 0
  4470. Firing bus OnGainStatus for character Amanda...
  4471. Processing status Distracted
  4472. Processing status Focus
  4473. Adding status effect Unbalance to character Amanda.
  4474. Instantiating status icon for status Gain less Stamina next turn.
  4475. Adding base Nausea of 8...
  4476. Firing bus OnInflictNausea for character Liz...
  4477. Firing bus OnTakeNausea for character Amanda...
  4478. Processing status MoreNauseaThisTurn
  4479. Processing status Unbalance
  4480. Status effect Gain less Stamina next turn. expires!
  4481. Firing bus OnGainStatus for character Amanda...
  4482. Processing status Distracted
  4483. Processing status Focus
  4484. Adding status effect Unbalanced to character Amanda.
  4485. ...which becomes 32 Nausea.
  4486. Firing bus OnActuallyTakeNausea for character Amanda...
  4487. Processing status FirmGrip
  4488. Firing bus OnGainStatus for character Amanda...
  4489. Processing status Distracted
  4490. Processing status Focus
  4491. Adding status effect GripNextTurn to character Amanda.
  4492. Firing bus OnNauseaThreshold for character Liz...
  4493. Firing bus OnGainStatus for character Liz...
  4494. Processing status Distracted
  4495. Processing status Focus
  4496. Adding status effect FranticInstincts to character Liz.
  4497. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4498. Character Liz is executing card Astasia...
  4499. Firing bus OnCardExecuted for character Liz...
  4500. Processing status Enraged
  4501. Processing status WeakPoint
  4502. Processing status Distracted
  4503. Processing status Focus
  4504. Card offset is 0
  4505. Firing bus OnGainStatus for character Amanda...
  4506. Processing status Distracted
  4507. Processing status Focus
  4508. Adding status effect Unbalance to character Amanda.
  4509. Instantiating status icon for status Gain less Stamina next turn.
  4510. Adding base Nausea of 8...
  4511. Firing bus OnInflictNausea for character Liz...
  4512. Firing bus OnTakeNausea for character Amanda...
  4513. Processing status MoreNauseaThisTurn
  4514. Processing status Unbalance
  4515. Status effect Gain less Stamina next turn. expires!
  4516. Firing bus OnGainStatus for character Amanda...
  4517. Processing status Distracted
  4518. Processing status Focus
  4519. Adding status effect Unbalanced to character Amanda.
  4520. ...which becomes 32 Nausea.
  4521. Firing bus OnActuallyTakeNausea for character Amanda...
  4522. Processing status FirmGrip
  4523. Firing bus OnGainStatus for character Amanda...
  4524. Processing status Distracted
  4525. Processing status Focus
  4526. Adding status effect GripNextTurn to character Amanda.
  4527. Firing bus OnGainStatus for character Liz...
  4528. Processing status Distracted
  4529. Processing status Focus
  4530. Adding status effect FranticInstincts to character Liz.
  4531. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4532. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  4533. Returning control after text execution
  4534. Checking execute state WAIT_SHAKE
  4535. Time to end the damn turn! Firing event bus...
  4536. Firing bus OnTurnEnd...
  4537. Processing status PanicIfNoFocus
  4538. Status effect If you end a turn with no Focus, lose Focusing and gain Panicked. expires!
  4539. Status effect Gain Focus at the start of each turn. expires!
  4540. Firing bus OnGainStatus for character Liz...
  4541. Processing status Distracted
  4542. Processing status Focus
  4543. Adding status effect Panicked to character Liz.
  4544. Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
  4545. Firing bus OnGainStatus for character Liz...
  4546. Processing status Distracted
  4547. Processing status Focus
  4548. Adding status effect Panicked to character Liz.
  4549. Events handled. Checking for pred vomit...
  4550. Prey escaped! Ending scene.
  4551. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  4552. Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 21372.
  4553. Total: 21.586600 ms (FindLiveObjects: 1.266800 ms CreateObjectMapping: 0.576600 ms MarkObjects: 19.551000 ms DeleteObjects: 0.192100 ms)
  4554.  
  4555. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  4556. Endless battle finished
  4557. Clicked card Invent Prey Technique
  4558. Clicked card Advanced Burp
  4559. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  4560. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 21348.
  4561. Total: 22.033200 ms (FindLiveObjects: 1.279300 ms CreateObjectMapping: 0.624500 ms MarkObjects: 20.081300 ms DeleteObjects: 0.047800 ms)
  4562.  
  4563. Clicked card Invent Prey Technique
  4564. Initializing minigame! Building event bus...
  4565. Event bus built. Initializing decks...
  4566. Decks initialized. Adding characters...
  4567. Firing bus OnGainStatus for character Liz...
  4568. Adding status effect Focus to character Liz.
  4569. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  4570. Firing bus OnGainStatus for character Liz...
  4571. Processing status Focus
  4572. Adding status effect SpicyFood to character Liz.
  4573. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  4574. Starting turn...
  4575. Queues set up. Calculating prediction limits...
  4576. Prediction system set up. Starting character turns and opening for play...
  4577. Losing base Restraint of 0.
  4578. Firing bus OnLoseRestraint...
  4579. ...which becomes 0 Restraint.
  4580. Firing bus OnCalcMaxStamina for character Isabel...
  4581. Firing bus OnCalcCardDraw for character Isabel...
  4582. Firing bus OnTurnStart for character Isabel...
  4583. Firing bus OnCalcMaxStamina for character Liz...
  4584. Firing bus OnCalcCardDraw for character Liz...
  4585. Firing bus OnTurnStart for character Liz...
  4586. Firing bus OnCalcStaminaCost for character Liz...
  4587. Excess pred capacity: 1
  4588. Firing bus OnCalcStaminaCost for character Liz...
  4589. Firing bus OnCalcStaminaCost for character Liz...
  4590. Firing bus OnCalcStaminaCost for character Liz...
  4591. Firing bus OnCalcStaminaCost for character Liz...
  4592. Firing bus OnCalcStaminaCost for character Liz...
  4593. Firing bus OnCalcStaminaCost for character Liz...
  4594. Excess pred capacity: 1
  4595. Firing bus OnCalcStaminaCost for character Liz...
  4596. Firing bus OnCalcStaminaCost for character Liz...
  4597. Firing bus OnCalcStaminaCost for character Liz...
  4598. Firing bus OnCalcStaminaCost for character Liz...
  4599. Firing bus OnCalcStaminaCost for character Liz...
  4600. Processing pred AI
  4601. Firing bus OnCalcStaminaCost for character Isabel...
  4602. Firing bus OnCalcStaminaCost for character Isabel...
  4603. Firing bus OnCalcStaminaCost for character Isabel...
  4604. Firing bus OnCalcStaminaCost for character Isabel...
  4605. Firing bus OnCalcStaminaCost for character Isabel...
  4606. Firing bus OnCalcStaminaCost for character Isabel...
  4607. (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Momentum, Weight: 9.83625) (Card: Flawless Disorient, Weight: 10.12875) (Card: Apex Tummy Rub, Weight: 10.32875) (Card: Anaconda's Coils, Weight: 20.56875)
  4608. Isabel played card Anaconda's Coils!
  4609. Firing bus OnCardPlayed for character Isabel...
  4610. Firing bus OnCalcStaminaCost for character Isabel...
  4611. Firing bus OnStaminaSpent for character Isabel...
  4612. Firing bus OnCalcStaminaCost for character Isabel...
  4613. Firing bus OnCalcStaminaCost for character Liz...
  4614. Excess pred capacity: 1
  4615. Firing bus OnCalcStaminaCost for character Liz...
  4616. Firing bus OnCalcStaminaCost for character Liz...
  4617. Firing bus OnCalcStaminaCost for character Liz...
  4618. Firing bus OnCalcStaminaCost for character Liz...
  4619. Firing bus OnCalcStaminaCost for character Liz...
  4620. Firing bus OnCalcStaminaCost for character Isabel...
  4621. Firing bus OnCalcStaminaCost for character Isabel...
  4622. Firing bus OnCalcStaminaCost for character Isabel...
  4623. Firing bus OnCalcStaminaCost for character Isabel...
  4624. Firing bus OnCalcStaminaCost for character Isabel...
  4625. Firing bus OnCalcStaminaCost for character Isabel...
  4626. (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Momentum, Weight: 9.83625) (Card: Flawless Disorient, Weight: 10.12875) (Card: Apex Tummy Rub, Weight: 10.32875)
  4627. Isabel played card Momentum!
  4628. Firing bus OnCardPlayed for character Isabel...
  4629. Firing bus OnCalcStaminaCost for character Isabel...
  4630. Firing bus OnStaminaSpent for character Isabel...
  4631. Firing bus OnCalcStaminaCost for character Isabel...
  4632. Firing bus OnCalcStaminaCost for character Liz...
  4633. Excess pred capacity: 1
  4634. Firing bus OnCalcStaminaCost for character Liz...
  4635. Firing bus OnCalcStaminaCost for character Liz...
  4636. Firing bus OnCalcStaminaCost for character Liz...
  4637. Firing bus OnCalcStaminaCost for character Liz...
  4638. Firing bus OnCalcStaminaCost for character Liz...
  4639. Firing bus OnCalcStaminaCost for character Isabel...
  4640. Firing bus OnCalcStaminaCost for character Isabel...
  4641. Firing bus OnCalcStaminaCost for character Isabel...
  4642. Firing bus OnCalcStaminaCost for character Isabel...
  4643. Firing bus OnCalcStaminaCost for character Isabel...
  4644. Firing bus OnCalcStaminaCost for character Isabel...
  4645. (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Flawless Disorient, Weight: 1.12875) (Card: Apex Tummy Rub, Weight: 1.32875)
  4646. Isabel played card Displace Air!
  4647. Firing bus OnCardPlayed for character Isabel...
  4648. Firing bus OnCalcStaminaCost for character Isabel...
  4649. Firing bus OnStaminaSpent for character Isabel...
  4650. Firing bus OnCalcStaminaCost for character Isabel...
  4651. Firing bus OnCalcStaminaCost for character Liz...
  4652. Excess pred capacity: 1
  4653. Firing bus OnCalcStaminaCost for character Liz...
  4654. Firing bus OnCalcStaminaCost for character Liz...
  4655. Firing bus OnCalcStaminaCost for character Liz...
  4656. Firing bus OnCalcStaminaCost for character Liz...
  4657. Firing bus OnCalcStaminaCost for character Liz...
  4658. Firing bus OnCalcStaminaCost for character Isabel...
  4659. Firing bus OnCalcStaminaCost for character Isabel...
  4660. Firing bus OnCalcStaminaCost for character Isabel...
  4661. Firing bus OnCalcStaminaCost for character Isabel...
  4662. Firing bus OnCalcStaminaCost for character Isabel...
  4663. Firing bus OnCalcStaminaCost for character Isabel...
  4664. (Card: Tac-Tickle, Weight: 0.3) (Card: Flawless Disorient, Weight: 0.5925) (Card: Apex Tummy Rub, Weight: 0.7925)
  4665. Isabel played card Tac-Tickle!
  4666. Firing bus OnCardPlayed for character Isabel...
  4667. Firing bus OnCalcStaminaCost for character Isabel...
  4668. Firing bus OnStaminaSpent for character Isabel...
  4669. Firing bus OnCalcStaminaCost for character Isabel...
  4670. Firing bus OnCalcStaminaCost for character Liz...
  4671. Excess pred capacity: 1
  4672. Firing bus OnCalcStaminaCost for character Liz...
  4673. Firing bus OnCalcStaminaCost for character Liz...
  4674. Firing bus OnCalcStaminaCost for character Liz...
  4675. Firing bus OnCalcStaminaCost for character Liz...
  4676. Firing bus OnCalcStaminaCost for character Liz...
  4677. Firing bus OnCalcStaminaCost for character Isabel...
  4678. Firing bus OnCalcStaminaCost for character Isabel...
  4679. Firing bus OnCalcStaminaCost for character Isabel...
  4680. Firing bus OnCalcStaminaCost for character Isabel...
  4681. Ending play for character Isabel...
  4682. Opening for player input...
  4683. Clicked card Adrenaline
  4684. Firing bus OnCalcStaminaCost for character Liz...
  4685. Liz played card Adrenaline!
  4686. Firing bus OnCardPlayed for character Liz...
  4687. Firing bus OnCalcStaminaCost for character Liz...
  4688. Firing bus OnStaminaSpent for character Liz...
  4689. Firing bus OnStaminaGained for character Liz...
  4690. Firing bus OnCalcStaminaCost for character Liz...
  4691. Excess pred capacity: 1
  4692. Firing bus OnCalcStaminaCost for character Liz...
  4693. Firing bus OnCalcStaminaCost for character Liz...
  4694. Firing bus OnCalcStaminaCost for character Liz...
  4695. Firing bus OnCalcStaminaCost for character Liz...
  4696. Firing bus OnCalcStaminaCost for character Liz...
  4697. Firing bus OnCalcStaminaCost for character Isabel...
  4698. Firing bus OnCalcStaminaCost for character Isabel...
  4699. Firing bus OnCalcStaminaCost for character Isabel...
  4700. Firing bus OnCalcStaminaCost for character Isabel...
  4701. Firing bus OnCalcStaminaCost for character Liz...
  4702. Firing bus OnCalcStaminaCost for character Liz...
  4703. Firing bus OnCalcStaminaCost for character Liz...
  4704. Excess pred capacity: 1
  4705. Firing bus OnCalcStaminaCost for character Liz...
  4706. Firing bus OnCalcStaminaCost for character Liz...
  4707. Firing bus OnCalcStaminaCost for character Liz...
  4708. Firing bus OnCalcStaminaCost for character Liz...
  4709. Firing bus OnCalcStaminaCost for character Liz...
  4710. Firing bus OnCalcStaminaCost for character Liz...
  4711. Firing bus OnCalcStaminaCost for character Isabel...
  4712. Firing bus OnCalcStaminaCost for character Isabel...
  4713. Firing bus OnCalcStaminaCost for character Isabel...
  4714. Firing bus OnCalcStaminaCost for character Isabel...
  4715. Firing bus OnCalcStaminaCost for character Liz...
  4716. Clicked card Invent Prey Technique
  4717. Firing bus OnCalcStaminaCost for character Liz...
  4718. Liz played card Invent Prey Technique!
  4719. Firing bus OnCardPlayed for character Liz...
  4720. Firing bus OnCalcStaminaCost for character Liz...
  4721. Firing bus OnStaminaSpent for character Liz...
  4722. Firing bus OnCalcStaminaCost for character Liz...
  4723. Excess pred capacity: 1
  4724. Firing bus OnCalcStaminaCost for character Liz...
  4725. Firing bus OnCalcStaminaCost for character Liz...
  4726. Firing bus OnCalcStaminaCost for character Liz...
  4727. Firing bus OnCalcStaminaCost for character Liz...
  4728. Firing bus OnCalcStaminaCost for character Liz...
  4729. Firing bus OnCalcStaminaCost for character Isabel...
  4730. Firing bus OnCalcStaminaCost for character Isabel...
  4731. Firing bus OnCalcStaminaCost for character Isabel...
  4732. Firing bus OnCalcStaminaCost for character Isabel...
  4733. Firing bus OnCalcStaminaCost for character Liz...
  4734. Firing bus OnCalcStaminaCost for character Liz...
  4735. Clicked card Invent Prey Technique
  4736. Firing bus OnCalcStaminaCost for character Liz...
  4737. Liz played card Invent Prey Technique!
  4738. Firing bus OnCardPlayed for character Liz...
  4739. Firing bus OnCalcStaminaCost for character Liz...
  4740. Firing bus OnStaminaSpent for character Liz...
  4741. Firing bus OnCalcStaminaCost for character Liz...
  4742. Excess pred capacity: 1
  4743. Firing bus OnCalcStaminaCost for character Liz...
  4744. Firing bus OnCalcStaminaCost for character Liz...
  4745. Firing bus OnCalcStaminaCost for character Liz...
  4746. Firing bus OnCalcStaminaCost for character Liz...
  4747. Firing bus OnCalcStaminaCost for character Isabel...
  4748. Firing bus OnCalcStaminaCost for character Isabel...
  4749. Firing bus OnCalcStaminaCost for character Isabel...
  4750. Firing bus OnCalcStaminaCost for character Isabel...
  4751. Firing bus OnCalcStaminaCost for character Liz...
  4752. Firing bus OnCalcStaminaCost for character Liz...
  4753. Firing bus OnCalcStaminaCost for character Liz...
  4754. Clicked card Apex Elbow
  4755. Firing bus OnCalcStaminaCost for character Liz...
  4756. Liz played card Apex Elbow!
  4757. Firing bus OnCardPlayed for character Liz...
  4758. Firing bus OnCalcStaminaCost for character Liz...
  4759. Firing bus OnStaminaSpent for character Liz...
  4760. Firing bus OnCalcStaminaCost for character Liz...
  4761. Excess pred capacity: 1
  4762. Firing bus OnCalcStaminaCost for character Liz...
  4763. Firing bus OnCalcStaminaCost for character Liz...
  4764. Firing bus OnCalcStaminaCost for character Liz...
  4765. Firing bus OnCalcStaminaCost for character Isabel...
  4766. Firing bus OnCalcStaminaCost for character Isabel...
  4767. Firing bus OnCalcStaminaCost for character Isabel...
  4768. Firing bus OnCalcStaminaCost for character Isabel...
  4769. Firing bus OnCalcStaminaCost for character Liz...
  4770. Firing bus OnCalcStaminaCost for character Liz...
  4771. Firing bus OnCalcStaminaCost for character Liz...
  4772. Firing bus OnCalcStaminaCost for character Liz...
  4773. Clicked card Apex Punch
  4774. Firing bus OnCalcStaminaCost for character Liz...
  4775. Liz played card Apex Punch!
  4776. Firing bus OnCardPlayed for character Liz...
  4777. Firing bus OnCalcStaminaCost for character Liz...
  4778. Firing bus OnStaminaSpent for character Liz...
  4779. Firing bus OnCalcStaminaCost for character Liz...
  4780. Excess pred capacity: 1
  4781. Firing bus OnCalcStaminaCost for character Liz...
  4782. Firing bus OnCalcStaminaCost for character Liz...
  4783. Firing bus OnCalcStaminaCost for character Isabel...
  4784. Firing bus OnCalcStaminaCost for character Isabel...
  4785. Firing bus OnCalcStaminaCost for character Isabel...
  4786. Firing bus OnCalcStaminaCost for character Isabel...
  4787. Firing bus OnCalcStaminaCost for character Liz...
  4788. Firing bus OnCalcStaminaCost for character Liz...
  4789. Firing bus OnCalcStaminaCost for character Liz...
  4790. Firing bus OnCalcStaminaCost for character Liz...
  4791. Firing bus OnCalcStaminaCost for character Liz...
  4792. Clicked card Apex Brace
  4793. Firing bus OnCalcStaminaCost for character Liz...
  4794. Liz played card Apex Brace!
  4795. Firing bus OnCardPlayed for character Liz...
  4796. Firing bus OnCalcStaminaCost for character Liz...
  4797. Firing bus OnStaminaSpent for character Liz...
  4798. Firing bus OnCalcStaminaCost for character Liz...
  4799. Firing bus OnCalcStaminaCost for character Liz...
  4800. Firing bus OnCalcStaminaCost for character Isabel...
  4801. Firing bus OnCalcStaminaCost for character Isabel...
  4802. Firing bus OnCalcStaminaCost for character Isabel...
  4803. Firing bus OnCalcStaminaCost for character Isabel...
  4804. Firing bus OnCalcStaminaCost for character Liz...
  4805. Firing bus OnCalcStaminaCost for character Liz...
  4806. Firing bus OnCalcStaminaCost for character Liz...
  4807. Firing bus OnCalcStaminaCost for character Liz...
  4808. Firing bus OnCalcStaminaCost for character Liz...
  4809. Firing bus OnCalcStaminaCost for character Liz...
  4810. Excess pred capacity: 1
  4811. Ending play for character Liz...
  4812. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4813. All cards played, for real.
  4814. Executing actions...
  4815. Character Isabel is executing card Anaconda's Coils...
  4816. Firing bus OnCalcStaminaCost for character Isabel...
  4817. Firing bus OnCardExecuted for character Isabel...
  4818. Processing status Focus
  4819. Card offset is 0
  4820. Firing bus OnGainStatus for character Liz...
  4821. Processing status Focus
  4822. Adding status effect Enraged to character Liz.
  4823. Instantiating status icon for status This turn, inflict more Nausea.
  4824. Firing bus OnCalcStaminaCost for character Isabel...
  4825. Firing bus OnCalcStaminaCost for character Isabel...
  4826. Firing bus OnCalcStaminaCost for character Isabel...
  4827. Firing bus OnCalcStaminaCost for character Liz...
  4828. Firing bus OnCalcStaminaCost for character Liz...
  4829. Firing bus OnCalcStaminaCost for character Liz...
  4830. Firing bus OnCalcStaminaCost for character Liz...
  4831. Firing bus OnCalcStaminaCost for character Liz...
  4832. Firing bus OnCalcStaminaCost for character Liz...
  4833. Excess pred capacity: 1
  4834. Firing bus OnCalcStaminaCost for character Isabel...
  4835. Firing bus OnCalcStaminaCost for character Isabel...
  4836. Firing bus OnCalcStaminaCost for character Isabel...
  4837. Firing bus OnCalcStaminaCost for character Liz...
  4838. Firing bus OnCalcStaminaCost for character Liz...
  4839. Firing bus OnCalcStaminaCost for character Liz...
  4840. Firing bus OnCalcStaminaCost for character Liz...
  4841. Firing bus OnCalcStaminaCost for character Liz...
  4842. Firing bus OnCalcStaminaCost for character Liz...
  4843. Excess pred capacity: 1
  4844. Firing bus OnGainStatus for character Isabel...
  4845. Processing status Focus
  4846. Adding status effect GripEveryTurn to character Isabel.
  4847. Instantiating status icon for status Gain Grip every turn.
  4848. Firing bus OnCalcStaminaCost for character Isabel...
  4849. Firing bus OnCalcStaminaCost for character Isabel...
  4850. Firing bus OnCalcStaminaCost for character Isabel...
  4851. Firing bus OnCalcStaminaCost for character Liz...
  4852. Firing bus OnCalcStaminaCost for character Liz...
  4853. Firing bus OnCalcStaminaCost for character Liz...
  4854. Firing bus OnCalcStaminaCost for character Liz...
  4855. Firing bus OnCalcStaminaCost for character Liz...
  4856. Firing bus OnCalcStaminaCost for character Liz...
  4857. Excess pred capacity: 1
  4858. Firing bus OnGainStatus for character Isabel...
  4859. Processing status Focus
  4860. Adding status effect CreativePredator to character Isabel.
  4861. Instantiating status icon for status Draw an extra card next turn.
  4862. Firing bus OnCalcStaminaCost for character Isabel...
  4863. Firing bus OnCalcStaminaCost for character Isabel...
  4864. Firing bus OnCalcStaminaCost for character Isabel...
  4865. Firing bus OnCalcStaminaCost for character Liz...
  4866. Firing bus OnCalcStaminaCost for character Liz...
  4867. Firing bus OnCalcStaminaCost for character Liz...
  4868. Firing bus OnCalcStaminaCost for character Liz...
  4869. Firing bus OnCalcStaminaCost for character Liz...
  4870. Firing bus OnCalcStaminaCost for character Liz...
  4871. Excess pred capacity: 1
  4872. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4873. Firing bus OnCalcStaminaCost for character Isabel...
  4874. Firing bus OnCalcStaminaCost for character Isabel...
  4875. Firing bus OnCalcStaminaCost for character Isabel...
  4876. Firing bus OnCalcStaminaCost for character Liz...
  4877. Firing bus OnCalcStaminaCost for character Liz...
  4878. Firing bus OnCalcStaminaCost for character Liz...
  4879. Firing bus OnCalcStaminaCost for character Liz...
  4880. Firing bus OnCalcStaminaCost for character Liz...
  4881. Firing bus OnCalcStaminaCost for character Liz...
  4882. Excess pred capacity: 1
  4883. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4884. Returning control after text execution
  4885. Checking execute state WAIT_PRED
  4886. Character Isabel is executing card Momentum...
  4887. Firing bus OnCalcStaminaCost for character Isabel...
  4888. Firing bus OnCardExecuted for character Isabel...
  4889. Processing status Focus
  4890. Processing status Enraged
  4891. Card offset is 0
  4892. Firing bus OnGainStatus for character Liz...
  4893. Processing status Focus
  4894. Adding status effect Enraged to character Liz.
  4895. Firing bus OnCalcStaminaCost for character Isabel...
  4896. Firing bus OnCalcStaminaCost for character Isabel...
  4897. Firing bus OnCalcStaminaCost for character Liz...
  4898. Firing bus OnCalcStaminaCost for character Liz...
  4899. Firing bus OnCalcStaminaCost for character Liz...
  4900. Firing bus OnCalcStaminaCost for character Liz...
  4901. Firing bus OnCalcStaminaCost for character Liz...
  4902. Firing bus OnCalcStaminaCost for character Liz...
  4903. Excess pred capacity: 1
  4904. Firing bus OnCalcStaminaCost for character Isabel...
  4905. Firing bus OnCalcStaminaCost for character Isabel...
  4906. Firing bus OnCalcStaminaCost for character Liz...
  4907. Firing bus OnCalcStaminaCost for character Liz...
  4908. Firing bus OnCalcStaminaCost for character Liz...
  4909. Firing bus OnCalcStaminaCost for character Liz...
  4910. Firing bus OnCalcStaminaCost for character Liz...
  4911. Firing bus OnCalcStaminaCost for character Liz...
  4912. Excess pred capacity: 1
  4913. Firing bus OnGainStatus for character Isabel...
  4914. Processing status Focus
  4915. Adding status effect StaminaNextTurnOnShake to character Isabel.
  4916. Instantiating status icon for status Whenever Shakes are repeated, gain Stamina next turn.
  4917. Firing bus OnCalcStaminaCost for character Isabel...
  4918. Firing bus OnCalcStaminaCost for character Isabel...
  4919. Firing bus OnCalcStaminaCost for character Liz...
  4920. Firing bus OnCalcStaminaCost for character Liz...
  4921. Firing bus OnCalcStaminaCost for character Liz...
  4922. Firing bus OnCalcStaminaCost for character Liz...
  4923. Firing bus OnCalcStaminaCost for character Liz...
  4924. Firing bus OnCalcStaminaCost for character Liz...
  4925. Excess pred capacity: 1
  4926. Firing bus OnGainStatus for character Isabel...
  4927. Processing status Focus
  4928. Adding status effect CreativePredator to character Isabel.
  4929. Firing bus OnCalcStaminaCost for character Isabel...
  4930. Firing bus OnCalcStaminaCost for character Isabel...
  4931. Firing bus OnCalcStaminaCost for character Liz...
  4932. Firing bus OnCalcStaminaCost for character Liz...
  4933. Firing bus OnCalcStaminaCost for character Liz...
  4934. Firing bus OnCalcStaminaCost for character Liz...
  4935. Firing bus OnCalcStaminaCost for character Liz...
  4936. Firing bus OnCalcStaminaCost for character Liz...
  4937. Excess pred capacity: 1
  4938. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4939. Firing bus OnCalcStaminaCost for character Isabel...
  4940. Firing bus OnCalcStaminaCost for character Isabel...
  4941. Firing bus OnCalcStaminaCost for character Liz...
  4942. Firing bus OnCalcStaminaCost for character Liz...
  4943. Firing bus OnCalcStaminaCost for character Liz...
  4944. Firing bus OnCalcStaminaCost for character Liz...
  4945. Firing bus OnCalcStaminaCost for character Liz...
  4946. Firing bus OnCalcStaminaCost for character Liz...
  4947. Excess pred capacity: 1
  4948. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4949. Returning control after text execution
  4950. Checking execute state WAIT_PRED
  4951. Character Isabel is executing card Displace Air...
  4952. Firing bus OnCalcStaminaCost for character Isabel...
  4953. Firing bus OnCardExecuted for character Isabel...
  4954. Processing status Focus
  4955. Processing status Enraged
  4956. Card offset is 0
  4957. Firing bus OnCalcStaminaCost for character Isabel...
  4958. Firing bus OnCalcStaminaCost for character Liz...
  4959. Firing bus OnCalcStaminaCost for character Liz...
  4960. Firing bus OnCalcStaminaCost for character Liz...
  4961. Firing bus OnCalcStaminaCost for character Liz...
  4962. Firing bus OnCalcStaminaCost for character Liz...
  4963. Firing bus OnCalcStaminaCost for character Liz...
  4964. Excess pred capacity: 1
  4965. Gaining 5 Acid.
  4966. Firing bus OnCalcStaminaCost for character Isabel...
  4967. Firing bus OnCalcStaminaCost for character Liz...
  4968. Firing bus OnCalcStaminaCost for character Liz...
  4969. Firing bus OnCalcStaminaCost for character Liz...
  4970. Firing bus OnCalcStaminaCost for character Liz...
  4971. Firing bus OnCalcStaminaCost for character Liz...
  4972. Firing bus OnCalcStaminaCost for character Liz...
  4973. Excess pred capacity: 1
  4974. Removing base Oxygen of5...
  4975. ...which becomes 5 Oxygen.
  4976. Firing bus OnBelchOxygen...
  4977. Firing bus OnCalcStaminaCost for character Isabel...
  4978. Firing bus OnCalcStaminaCost for character Liz...
  4979. Firing bus OnCalcStaminaCost for character Liz...
  4980. Firing bus OnCalcStaminaCost for character Liz...
  4981. Firing bus OnCalcStaminaCost for character Liz...
  4982. Firing bus OnCalcStaminaCost for character Liz...
  4983. Firing bus OnCalcStaminaCost for character Liz...
  4984. Excess pred capacity: 1
  4985. Firing bus OnGainStatus for character Isabel...
  4986. Processing status Focus
  4987. Adding status effect MoreNauseaThisTurn to character Isabel.
  4988. Instantiating status icon for status Receive more Nausea this turn.
  4989. Firing bus OnCalcStaminaCost for character Isabel...
  4990. Firing bus OnCalcStaminaCost for character Liz...
  4991. Firing bus OnCalcStaminaCost for character Liz...
  4992. Firing bus OnCalcStaminaCost for character Liz...
  4993. Firing bus OnCalcStaminaCost for character Liz...
  4994. Firing bus OnCalcStaminaCost for character Liz...
  4995. Firing bus OnCalcStaminaCost for character Liz...
  4996. Excess pred capacity: 1
  4997. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4998. Firing bus OnCalcStaminaCost for character Isabel...
  4999. Firing bus OnCalcStaminaCost for character Liz...
  5000. Firing bus OnCalcStaminaCost for character Liz...
  5001. Firing bus OnCalcStaminaCost for character Liz...
  5002. Firing bus OnCalcStaminaCost for character Liz...
  5003. Firing bus OnCalcStaminaCost for character Liz...
  5004. Firing bus OnCalcStaminaCost for character Liz...
  5005. Excess pred capacity: 1
  5006. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5007. Returning control after text execution
  5008. Checking execute state WAIT_PRED
  5009. Character Isabel is executing card Tac-Tickle...
  5010. Firing bus OnCalcStaminaCost for character Isabel...
  5011. Firing bus OnCardExecuted for character Isabel...
  5012. Processing status Focus
  5013. Processing status Enraged
  5014. Card offset is 0
  5015. Firing bus OnCalcStaminaCost for character Liz...
  5016. Firing bus OnCalcStaminaCost for character Liz...
  5017. Firing bus OnCalcStaminaCost for character Liz...
  5018. Firing bus OnCalcStaminaCost for character Liz...
  5019. Firing bus OnCalcStaminaCost for character Liz...
  5020. Firing bus OnCalcStaminaCost for character Liz...
  5021. Excess pred capacity: 1
  5022. Firing bus OnGainStatus for character Liz...
  5023. Processing status Focus
  5024. Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
  5025. Status Distracted rejected on character Liz!
  5026. Firing bus OnCalcStaminaCost for character Liz...
  5027. Firing bus OnCalcStaminaCost for character Liz...
  5028. Firing bus OnCalcStaminaCost for character Liz...
  5029. Firing bus OnCalcStaminaCost for character Liz...
  5030. Firing bus OnCalcStaminaCost for character Liz...
  5031. Firing bus OnCalcStaminaCost for character Liz...
  5032. Excess pred capacity: 1
  5033. Firing bus OnCalcStaminaCost for character Liz...
  5034. Firing bus OnCalcStaminaCost for character Liz...
  5035. Firing bus OnCalcStaminaCost for character Liz...
  5036. Firing bus OnCalcStaminaCost for character Liz...
  5037. Firing bus OnCalcStaminaCost for character Liz...
  5038. Firing bus OnCalcStaminaCost for character Liz...
  5039. Excess pred capacity: 1
  5040. Healing base Nausea of 2...
  5041. Firing bus OnHealNausea for character Isabel...
  5042. ...which becomes 4 Nausea.
  5043. Gaining 4 Acid.
  5044. Firing bus OnCalcStaminaCost for character Liz...
  5045. Firing bus OnCalcStaminaCost for character Liz...
  5046. Firing bus OnCalcStaminaCost for character Liz...
  5047. Firing bus OnCalcStaminaCost for character Liz...
  5048. Firing bus OnCalcStaminaCost for character Liz...
  5049. Firing bus OnCalcStaminaCost for character Liz...
  5050. Excess pred capacity: 1
  5051. Firing bus OnCalcStaminaCost for character Liz...
  5052. Firing bus OnCalcStaminaCost for character Liz...
  5053. Firing bus OnCalcStaminaCost for character Liz...
  5054. Firing bus OnCalcStaminaCost for character Liz...
  5055. Firing bus OnCalcStaminaCost for character Liz...
  5056. Firing bus OnCalcStaminaCost for character Liz...
  5057. Excess pred capacity: 1
  5058. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5059. Firing bus OnCalcStaminaCost for character Liz...
  5060. Firing bus OnCalcStaminaCost for character Liz...
  5061. Firing bus OnCalcStaminaCost for character Liz...
  5062. Firing bus OnCalcStaminaCost for character Liz...
  5063. Firing bus OnCalcStaminaCost for character Liz...
  5064. Firing bus OnCalcStaminaCost for character Liz...
  5065. Excess pred capacity: 1
  5066. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5067. Returning control after text execution
  5068. Checking execute state WAIT_PRED
  5069. Character Liz is executing card Adrenaline...
  5070. Firing bus OnCalcStaminaCost for character Liz...
  5071. Firing bus OnCardExecuted for character Liz...
  5072. Processing status Enraged
  5073. Card offset is 2
  5074. Firing bus OnCalcStaminaCost for character Liz...
  5075. Firing bus OnCalcStaminaCost for character Liz...
  5076. Firing bus OnCalcStaminaCost for character Liz...
  5077. Firing bus OnCalcStaminaCost for character Liz...
  5078. Firing bus OnCalcStaminaCost for character Liz...
  5079. Excess pred capacity: 1
  5080. Firing bus OnGainStatus for character Liz...
  5081. Adding status effect FranticInstincts to character Liz.
  5082. Instantiating status icon for status Draw an extra card next turn.
  5083. Firing bus OnCalcStaminaCost for character Liz...
  5084. Firing bus OnCalcStaminaCost for character Liz...
  5085. Firing bus OnCalcStaminaCost for character Liz...
  5086. Firing bus OnCalcStaminaCost for character Liz...
  5087. Firing bus OnCalcStaminaCost for character Liz...
  5088. Excess pred capacity: 1
  5089. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5090. Firing bus OnCalcStaminaCost for character Liz...
  5091. Firing bus OnCalcStaminaCost for character Liz...
  5092. Firing bus OnCalcStaminaCost for character Liz...
  5093. Firing bus OnCalcStaminaCost for character Liz...
  5094. Firing bus OnCalcStaminaCost for character Liz...
  5095. Excess pred capacity: 1
  5096. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5097. Returning control after text execution
  5098. Checking execute state WAIT_PREY
  5099. Character Liz is executing card Invent Prey Technique...
  5100. Firing bus OnCalcStaminaCost for character Liz...
  5101. Firing bus OnCardExecuted for character Liz...
  5102. Processing status Enraged
  5103. Card offset is 2
  5104. Firing bus OnCalcStaminaCost for character Liz...
  5105. Firing bus OnCalcStaminaCost for character Liz...
  5106. Firing bus OnCalcStaminaCost for character Liz...
  5107. Firing bus OnCalcStaminaCost for character Liz...
  5108. Excess pred capacity: 1
  5109. Firing bus OnGainStatus for character Liz...
  5110. Adding status effect FranticInstincts to character Liz.
  5111. Firing bus OnCalcStaminaCost for character Liz...
  5112. Firing bus OnCalcStaminaCost for character Liz...
  5113. Firing bus OnCalcStaminaCost for character Liz...
  5114. Firing bus OnCalcStaminaCost for character Liz...
  5115. Excess pred capacity: 1
  5116. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5117. Firing bus OnCalcStaminaCost for character Liz...
  5118. Firing bus OnCalcStaminaCost for character Liz...
  5119. Firing bus OnCalcStaminaCost for character Liz...
  5120. Firing bus OnCalcStaminaCost for character Liz...
  5121. Excess pred capacity: 1
  5122. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5123. Clicked card This is Fine
  5124. Firing bus OnCalcStaminaCost for character Isabel...
  5125. Returning control after text execution
  5126. Checking execute state WAIT_PREY
  5127. Character Liz is executing card Invent Prey Technique...
  5128. Firing bus OnCalcStaminaCost for character Liz...
  5129. Firing bus OnCardExecuted for character Liz...
  5130. Processing status Enraged
  5131. Card offset is 2
  5132. Firing bus OnCalcStaminaCost for character Liz...
  5133. Firing bus OnCalcStaminaCost for character Liz...
  5134. Firing bus OnCalcStaminaCost for character Liz...
  5135. Excess pred capacity: 1
  5136. Firing bus OnCalcStaminaCost for character Isabel...
  5137. Firing bus OnGainStatus for character Liz...
  5138. Adding status effect FranticInstincts to character Liz.
  5139. Firing bus OnCalcStaminaCost for character Liz...
  5140. Firing bus OnCalcStaminaCost for character Liz...
  5141. Firing bus OnCalcStaminaCost for character Liz...
  5142. Excess pred capacity: 1
  5143. Firing bus OnCalcStaminaCost for character Isabel...
  5144. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5145. Firing bus OnCalcStaminaCost for character Liz...
  5146. Firing bus OnCalcStaminaCost for character Liz...
  5147. Firing bus OnCalcStaminaCost for character Liz...
  5148. Excess pred capacity: 1
  5149. Firing bus OnCalcStaminaCost for character Isabel...
  5150. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5151. Clicked card Berserk
  5152. Firing bus OnCalcStaminaCost for character Isabel...
  5153. Returning control after text execution
  5154. Checking execute state WAIT_PREY
  5155. Character Liz is executing card Apex Elbow...
  5156. Firing bus OnCalcStaminaCost for character Liz...
  5157. Firing bus OnCardExecuted for character Liz...
  5158. Processing status Enraged
  5159. Card offset is 2
  5160. Firing bus OnCalcStaminaCost for character Liz...
  5161. Firing bus OnCalcStaminaCost for character Liz...
  5162. Excess pred capacity: 1
  5163. Firing bus OnCalcStaminaCost for character Isabel...
  5164. Firing bus OnCalcStaminaCost for character Isabel...
  5165. Firing bus OnGainStatus for character Liz...
  5166. Adding status effect Enraged to character Liz.
  5167. Firing bus OnCalcStaminaCost for character Liz...
  5168. Firing bus OnCalcStaminaCost for character Liz...
  5169. Excess pred capacity: 1
  5170. Firing bus OnCalcStaminaCost for character Isabel...
  5171. Firing bus OnCalcStaminaCost for character Isabel...
  5172. Adding base Nausea of 6...
  5173. Firing bus OnInflictNausea for character Liz...
  5174. Firing bus OnTakeNausea for character Isabel...
  5175. Processing status MoreNauseaThisTurn
  5176. ...which becomes 14 Nausea.
  5177. Firing bus OnActuallyTakeNausea for character Isabel...
  5178. Firing bus OnCalcStaminaCost for character Liz...
  5179. Firing bus OnCalcStaminaCost for character Liz...
  5180. Excess pred capacity: 1
  5181. Firing bus OnCalcStaminaCost for character Isabel...
  5182. Firing bus OnCalcStaminaCost for character Isabel...
  5183. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5184. Firing bus OnCalcStaminaCost for character Liz...
  5185. Firing bus OnCalcStaminaCost for character Liz...
  5186. Excess pred capacity: 1
  5187. Firing bus OnCalcStaminaCost for character Isabel...
  5188. Firing bus OnCalcStaminaCost for character Isabel...
  5189. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5190. Returning control after text execution
  5191. Checking execute state WAIT_PREY
  5192. Character Liz is executing card Apex Punch...
  5193. Firing bus OnCalcStaminaCost for character Liz...
  5194. Firing bus OnCardExecuted for character Liz...
  5195. Processing status Enraged
  5196. Card offset is 3
  5197. Firing bus OnCalcStaminaCost for character Liz...
  5198. Excess pred capacity: 1
  5199. Firing bus OnCalcStaminaCost for character Isabel...
  5200. Firing bus OnCalcStaminaCost for character Isabel...
  5201. Adding base Nausea of 10...
  5202. Firing bus OnInflictNausea for character Liz...
  5203. Firing bus OnTakeNausea for character Isabel...
  5204. Processing status MoreNauseaThisTurn
  5205. ...which becomes 50 Nausea.
  5206. Firing bus OnActuallyTakeNausea for character Isabel...
  5207. Firing bus OnNauseaThreshold for character Liz...
  5208. Firing bus OnCalcStaminaCost for character Liz...
  5209. Excess pred capacity: 1
  5210. Firing bus OnCalcStaminaCost for character Isabel...
  5211. Firing bus OnCalcStaminaCost for character Isabel...
  5212. Firing bus OnGainStatus for character Liz...
  5213. Adding status effect WeakPoint to character Liz.
  5214. Instantiating status icon for status Inflict more Nausea.
  5215.  
  5216. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  5217. Firing bus OnCalcStaminaCost for character Liz...
  5218. Excess pred capacity: 1
  5219. Firing bus OnCalcStaminaCost for character Isabel...
  5220. Firing bus OnCalcStaminaCost for character Isabel...
  5221. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5222. Firing bus OnCalcStaminaCost for character Liz...
  5223. Excess pred capacity: 1
  5224. Firing bus OnCalcStaminaCost for character Isabel...
  5225. Firing bus OnCalcStaminaCost for character Isabel...
  5226. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5227. Returning control after text execution
  5228. Checking execute state WAIT_PREY
  5229. Character Liz is executing card Apex Brace...
  5230. Firing bus OnCalcStaminaCost for character Liz...
  5231. Excess pred capacity: 1
  5232. Firing bus OnCardExecuted for character Liz...
  5233. Processing status Enraged
  5234. Processing status WeakPoint
  5235. Card offset is 5
  5236. Firing bus OnCalcStaminaCost for character Isabel...
  5237. Firing bus OnCalcStaminaCost for character Isabel...
  5238. Excess pred capacity: 1
  5239. Firing bus OnGainStatus for character Liz...
  5240. Adding status effect PreventHealthLoss to character Liz.
  5241. Instantiating status icon for status Lose less Endurance this turn.
  5242. Firing bus OnCalcStaminaCost for character Isabel...
  5243. Firing bus OnCalcStaminaCost for character Isabel...
  5244. Adding base Nausea of 16...
  5245. Firing bus OnInflictNausea for character Liz...
  5246. Firing bus OnTakeNausea for character Isabel...
  5247. Processing status MoreNauseaThisTurn
  5248. ...which becomes 40 Nausea.
  5249. Firing bus OnActuallyTakeNausea for character Isabel...
  5250. Firing bus OnNauseaThreshold for character Liz...
  5251. Firing bus OnCalcStaminaCost for character Isabel...
  5252. Firing bus OnCalcStaminaCost for character Isabel...
  5253. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5254. Firing bus OnCalcStaminaCost for character Isabel...
  5255. Firing bus OnCalcStaminaCost for character Isabel...
  5256. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5257. Returning control after text execution
  5258. Checking execute state WAIT_PREY
  5259. Character Liz is executing card This is Fine...
  5260. Firing bus OnCalcStaminaCost for character Isabel...
  5261. Firing bus OnCardExecuted for character Liz...
  5262. Processing status Enraged
  5263. Processing status WeakPoint
  5264. Card offset is 5
  5265. Firing bus OnCalcStaminaCost for character Isabel...
  5266. Firing bus OnGainStatus for character Liz...
  5267. Adding status effect Focus to character Liz.
  5268. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  5269. Firing bus OnCalcStaminaCost for character Isabel...
  5270. Firing bus OnGainStatus for character Liz...
  5271. Processing status Focus
  5272. Adding status effect FocusAfterEnduranceLoss to character Liz.
  5273. Instantiating status icon for status After losing this much Endurance, gain 1 Focus.
  5274. Firing bus OnCalcStaminaCost for character Isabel...
  5275. Firing bus OnGainStatus for character Liz...
  5276. Processing status Focus
  5277. Adding status effect FranticInstincts to character Liz.
  5278. Firing bus OnCalcStaminaCost for character Isabel...
  5279. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5280. Firing bus OnCalcStaminaCost for character Isabel...
  5281. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5282. Returning control after text execution
  5283. Checking execute state WAIT_PREY
  5284. Character Liz is executing card Berserk...
  5285. Firing bus OnCalcStaminaCost for character Isabel...
  5286. Firing bus OnCardExecuted for character Liz...
  5287. Processing status Enraged
  5288. Processing status WeakPoint
  5289. Processing status Focus
  5290. Card offset is 6
  5291. Firing bus OnGainStatus for character Liz...
  5292. Processing status Focus
  5293. Adding status effect Berserk to character Liz.
  5294. Instantiating status icon for status Gain 1 Maximum Stamina; suffer 1 Distracted at the start of every turn.
  5295. Firing bus OnGainStatus for character Liz...
  5296. Processing status Focus
  5297. Adding status effect FranticInstincts to character Liz.
  5298. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5299. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5300. Returning control after text execution
  5301. Checking execute state WAIT_PREY
  5302. Actions executed.
  5303. Time to end the damn turn! Firing event bus...
  5304. Firing bus OnTurnEnd...
  5305. Events handled. Checking for pred vomit...
  5306. Pred did not vomit. Applying end-of-turn effects...
  5307. Removing base Oxygen of3...
  5308. ...which becomes 3 Oxygen.
  5309. Gaining 10 Acid.
  5310. Inflicting base Endurance damage of 5...
  5311. Firing bus OnDamageHealth for character Isabel...
  5312. Firing bus OnLoseHealth for character Liz...
  5313. Processing status PreventHealthLoss
  5314. ...which becomes 0 Endurance.
  5315. Firing bus OnActuallyLoseHealth for character Liz...
  5316. Processing status SpicyFood
  5317. Processing status FocusAfterEnduranceLoss
  5318. Effects applied. Checking for all prey unconscious...
  5319. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5320. Firing bus OnTurnEndText...
  5321. Starting turn...
  5322. Queues set up. Calculating prediction limits...
  5323. Prediction system set up. Starting character turns and opening for play...
  5324. Losing base Restraint of 0.
  5325. Firing bus OnLoseRestraint...
  5326. ...which becomes 0 Restraint.
  5327. Firing bus OnCalcMaxStamina for character Isabel...
  5328. Processing status Berserk
  5329. Firing bus OnCalcCardDraw for character Isabel...
  5330. Processing status CreativePredator
  5331. Processing status FranticInstincts
  5332. Status effect Draw an extra card next turn. expires!
  5333. Firing bus OnTurnStart for character Isabel...
  5334. Processing status Enraged
  5335. Processing status GripEveryTurn
  5336. Processing status MoreNauseaThisTurn
  5337. Processing status FranticInstincts
  5338. Processing status PreventHealthLoss
  5339. Processing status Berserk
  5340. Status effect Receive more Nausea this turn. expires!
  5341. Firing bus OnGainStatus for character Isabel...
  5342. Processing status Focus
  5343. Adding status effect Grip to character Isabel.
  5344. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  5345. Firing bus OnCalcMaxStamina for character Liz...
  5346. Processing status Berserk
  5347. Firing bus OnCalcCardDraw for character Liz...
  5348. Processing status FranticInstincts
  5349. Status effect Draw an extra card next turn. expires!
  5350. Firing bus OnTurnStart for character Liz...
  5351. Processing status Enraged
  5352. Processing status GripEveryTurn
  5353. Processing status PreventHealthLoss
  5354. Processing status Berserk
  5355. Processing status Grip
  5356. Status effect This turn, inflict more Nausea. expires!
  5357. Status effect Lose less Endurance this turn. expires!
  5358. Firing bus OnGainStatus for character Liz...
  5359. Processing status Focus
  5360. Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
  5361. Status Distracted rejected on character Liz!
  5362. Firing bus OnCalcStaminaCost for character Liz...
  5363. Firing bus OnCalcStaminaCost for character Liz...
  5364. Firing bus OnCalcStaminaCost for character Liz...
  5365. Firing bus OnCalcStaminaCost for character Liz...
  5366. Firing bus OnCalcStaminaCost for character Liz...
  5367. Firing bus OnCalcStaminaCost for character Liz...
  5368. Firing bus OnCalcStaminaCost for character Liz...
  5369. Firing bus OnCalcStaminaCost for character Liz...
  5370. Firing bus OnCalcStaminaCost for character Liz...
  5371. Firing bus OnCalcStaminaCost for character Liz...
  5372. Firing bus OnCalcStaminaCost for character Liz...
  5373. Firing bus OnCalcStaminaCost for character Liz...
  5374. Processing pred AI
  5375. Firing bus OnCalcStaminaCost for character Isabel...
  5376. Firing bus OnCalcStaminaCost for character Isabel...
  5377. Firing bus OnCalcStaminaCost for character Isabel...
  5378. Firing bus OnCalcStaminaCost for character Isabel...
  5379. Firing bus OnCalcStaminaCost for character Isabel...
  5380. Firing bus OnCalcStaminaCost for character Isabel...
  5381. (Card: Deepest Massage, Weight: 8.8) (Card: Rhythm Gurgle, Weight: 9.495) (Card: Contingency Plan, Weight: 10.495) (Card: Elite Hug, Weight: 11.595) (Card: Limit Options, Weight: 16.095) (Card: Elite Constrict, Weight: 18.095)
  5382. Isabel played card Deepest Massage!
  5383. Firing bus OnCardPlayed for character Isabel...
  5384. Firing bus OnCalcStaminaCost for character Isabel...
  5385. Firing bus OnStaminaSpent for character Isabel...
  5386. Firing bus OnCalcStaminaCost for character Isabel...
  5387. Firing bus OnCalcStaminaCost for character Liz...
  5388. Firing bus OnCalcStaminaCost for character Liz...
  5389. Firing bus OnCalcStaminaCost for character Liz...
  5390. Firing bus OnCalcStaminaCost for character Liz...
  5391. Firing bus OnCalcStaminaCost for character Liz...
  5392. Firing bus OnCalcStaminaCost for character Liz...
  5393. Firing bus OnCalcStaminaCost for character Isabel...
  5394. Firing bus OnCalcStaminaCost for character Isabel...
  5395. Firing bus OnCalcStaminaCost for character Isabel...
  5396. Firing bus OnCalcStaminaCost for character Isabel...
  5397. Firing bus OnCalcStaminaCost for character Isabel...
  5398. Firing bus OnCalcStaminaCost for character Isabel...
  5399. (Card: Rhythm Gurgle, Weight: 0.695) (Card: Contingency Plan, Weight: 1.695) (Card: Elite Hug, Weight: 2.795)
  5400. Isabel played card Elite Hug!
  5401. Firing bus OnCardPlayed for character Isabel...
  5402. Firing bus OnCalcStaminaCost for character Isabel...
  5403. Firing bus OnStaminaSpent for character Isabel...
  5404. Firing bus OnCalcStaminaCost for character Isabel...
  5405. Firing bus OnCalcStaminaCost for character Liz...
  5406. Firing bus OnCalcStaminaCost for character Liz...
  5407. Firing bus OnCalcStaminaCost for character Liz...
  5408. Firing bus OnCalcStaminaCost for character Liz...
  5409. Firing bus OnCalcStaminaCost for character Liz...
  5410. Firing bus OnCalcStaminaCost for character Liz...
  5411. Firing bus OnCalcStaminaCost for character Isabel...
  5412. Firing bus OnCalcStaminaCost for character Isabel...
  5413. Ending play for character Isabel...
  5414. Opening for player input...
  5415. Clicked card Controlled Panic
  5416. Firing bus OnCalcStaminaCost for character Liz...
  5417. Liz played card Controlled Panic!
  5418. Firing bus OnCardPlayed for character Liz...
  5419. Firing bus OnCalcStaminaCost for character Liz...
  5420. Firing bus OnStaminaSpent for character Liz...
  5421. Firing bus OnCalcStaminaCost for character Liz...
  5422. Firing bus OnCalcStaminaCost for character Liz...
  5423. Firing bus OnCalcStaminaCost for character Liz...
  5424. Firing bus OnCalcStaminaCost for character Liz...
  5425. Firing bus OnCalcStaminaCost for character Liz...
  5426. Firing bus OnCalcStaminaCost for character Isabel...
  5427. Firing bus OnCalcStaminaCost for character Isabel...
  5428. Firing bus OnCalcStaminaCost for character Liz...
  5429. Clicked card Controlled Panic
  5430. Firing bus OnCalcStaminaCost for character Liz...
  5431. Liz played card Controlled Panic!
  5432. Firing bus OnCardPlayed for character Liz...
  5433. Firing bus OnCalcStaminaCost for character Liz...
  5434. Firing bus OnStaminaSpent for character Liz...
  5435. Firing bus OnCalcStaminaCost for character Liz...
  5436. Firing bus OnCalcStaminaCost for character Liz...
  5437. Firing bus OnCalcStaminaCost for character Liz...
  5438. Firing bus OnCalcStaminaCost for character Liz...
  5439. Firing bus OnCalcStaminaCost for character Isabel...
  5440. Firing bus OnCalcStaminaCost for character Isabel...
  5441. Firing bus OnCalcStaminaCost for character Liz...
  5442. Firing bus OnCalcStaminaCost for character Liz...
  5443. Clicked card Pranayama
  5444. Firing bus OnCalcStaminaCost for character Liz...
  5445. Liz played card Pranayama!
  5446. Firing bus OnCardPlayed for character Liz...
  5447. Firing bus OnCalcStaminaCost for character Liz...
  5448. Firing bus OnStaminaSpent for character Liz...
  5449. Firing bus OnCalcStaminaCost for character Liz...
  5450. Firing bus OnCalcStaminaCost for character Liz...
  5451. Firing bus OnCalcStaminaCost for character Liz...
  5452. Firing bus OnCalcStaminaCost for character Isabel...
  5453. Firing bus OnCalcStaminaCost for character Isabel...
  5454. Firing bus OnCalcStaminaCost for character Liz...
  5455. Firing bus OnCalcStaminaCost for character Liz...
  5456. Firing bus OnCalcStaminaCost for character Liz...
  5457. Clicked card Eye of the Storm
  5458. Firing bus OnCalcStaminaCost for character Liz...
  5459. Liz played card Eye of the Storm!
  5460. Firing bus OnCardPlayed for character Liz...
  5461. Firing bus OnCalcStaminaCost for character Liz...
  5462. Firing bus OnStaminaSpent for character Liz...
  5463. Firing bus OnCalcStaminaCost for character Liz...
  5464. Firing bus OnCalcStaminaCost for character Liz...
  5465. Firing bus OnCalcStaminaCost for character Isabel...
  5466. Firing bus OnCalcStaminaCost for character Isabel...
  5467. Firing bus OnCalcStaminaCost for character Liz...
  5468. Firing bus OnCalcStaminaCost for character Liz...
  5469. Firing bus OnCalcStaminaCost for character Liz...
  5470. Firing bus OnCalcStaminaCost for character Liz...
  5471. Ending play for character Liz...
  5472. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5473. All cards played, for real.
  5474. Executing actions...
  5475. Character Isabel is executing card Deepest Massage...
  5476. Firing bus OnCalcStaminaCost for character Isabel...
  5477. Firing bus OnCardExecuted for character Isabel...
  5478. Processing status WeakPoint
  5479. Processing status Grip
  5480. Card offset is 1
  5481. Firing bus OnCalcStaminaCost for character Isabel...
  5482. Firing bus OnCalcStaminaCost for character Liz...
  5483. Firing bus OnCalcStaminaCost for character Liz...
  5484. Firing bus OnCalcStaminaCost for character Liz...
  5485. Firing bus OnCalcStaminaCost for character Liz...
  5486. Gaining base Restraint of 5.
  5487. Firing bus OnGainRestraint for character Isabel...
  5488. ...which becomes 10 Restraint.
  5489. Firing bus OnCalcStaminaCost for character Isabel...
  5490. Firing bus OnCalcStaminaCost for character Liz...
  5491. Firing bus OnCalcStaminaCost for character Liz...
  5492. Firing bus OnCalcStaminaCost for character Liz...
  5493. Firing bus OnCalcStaminaCost for character Liz...
  5494. Healing base Nausea of 6...
  5495. Firing bus OnHealNausea for character Isabel...
  5496. ...which becomes 12 Nausea.
  5497. Firing bus OnCalcStaminaCost for character Isabel...
  5498. Firing bus OnCalcStaminaCost for character Liz...
  5499. Firing bus OnCalcStaminaCost for character Liz...
  5500. Firing bus OnCalcStaminaCost for character Liz...
  5501. Firing bus OnCalcStaminaCost for character Liz...
  5502. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5503. Firing bus OnCalcStaminaCost for character Isabel...
  5504. Firing bus OnCalcStaminaCost for character Liz...
  5505. Firing bus OnCalcStaminaCost for character Liz...
  5506. Firing bus OnCalcStaminaCost for character Liz...
  5507. Firing bus OnCalcStaminaCost for character Liz...
  5508. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5509. Returning control after text execution
  5510. Checking execute state WAIT_PRED
  5511. Character Isabel is executing card Elite Hug...
  5512. Firing bus OnCalcStaminaCost for character Isabel...
  5513. Firing bus OnCardExecuted for character Isabel...
  5514. Processing status WeakPoint
  5515. Processing status Grip
  5516. Card offset is 1
  5517. Firing bus OnCalcStaminaCost for character Liz...
  5518. Firing bus OnCalcStaminaCost for character Liz...
  5519. Firing bus OnCalcStaminaCost for character Liz...
  5520. Firing bus OnCalcStaminaCost for character Liz...
  5521. Gaining base Restraint of 5.
  5522. Firing bus OnGainRestraint for character Isabel...
  5523. ...which becomes 5 Restraint.
  5524. Firing bus OnCalcStaminaCost for character Liz...
  5525. Firing bus OnCalcStaminaCost for character Liz...
  5526. Firing bus OnCalcStaminaCost for character Liz...
  5527. Firing bus OnCalcStaminaCost for character Liz...
  5528. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5529. Firing bus OnCalcStaminaCost for character Liz...
  5530. Firing bus OnCalcStaminaCost for character Liz...
  5531. Firing bus OnCalcStaminaCost for character Liz...
  5532. Firing bus OnCalcStaminaCost for character Liz...
  5533. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5534. Returning control after text execution
  5535. Checking execute state WAIT_PRED
  5536. Character Liz is executing card Controlled Panic...
  5537. Firing bus OnCalcStaminaCost for character Liz...
  5538. Firing bus OnCardExecuted for character Liz...
  5539. Processing status WeakPoint
  5540. Processing status Grip
  5541. Card offset is 2
  5542. Firing bus OnCalcStaminaCost for character Liz...
  5543. Firing bus OnCalcStaminaCost for character Liz...
  5544. Firing bus OnCalcStaminaCost for character Liz...
  5545. Firing bus OnGainStatus for character Liz...
  5546. Adding status effect Focus to character Liz.
  5547. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  5548. Firing bus OnCalcStaminaCost for character Liz...
  5549. Firing bus OnCalcStaminaCost for character Liz...
  5550. Firing bus OnCalcStaminaCost for character Liz...
  5551. Firing bus OnGainStatus for character Liz...
  5552. Processing status Focus
  5553. Adding status effect FocusEveryTurn to character Liz.
  5554. Instantiating status icon for status Gain Focus at the start of each turn.
  5555. Firing bus OnCalcStaminaCost for character Liz...
  5556. Firing bus OnCalcStaminaCost for character Liz...
  5557. Firing bus OnCalcStaminaCost for character Liz...
  5558. Firing bus OnGainStatus for character Liz...
  5559. Processing status Focus
  5560. Adding status effect PanicIfNoFocus to character Liz.
  5561. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  5562. Firing bus OnCalcStaminaCost for character Liz...
  5563. Firing bus OnCalcStaminaCost for character Liz...
  5564. Firing bus OnCalcStaminaCost for character Liz...
  5565. Firing bus OnGainStatus for character Liz...
  5566. Processing status Focus
  5567. Adding status effect FranticInstincts to character Liz.
  5568. Instantiating status icon for status Draw an extra card next turn.
  5569. Firing bus OnCalcStaminaCost for character Liz...
  5570. Firing bus OnCalcStaminaCost for character Liz...
  5571. Firing bus OnCalcStaminaCost for character Liz...
  5572. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5573. Firing bus OnCalcStaminaCost for character Liz...
  5574. Firing bus OnCalcStaminaCost for character Liz...
  5575. Firing bus OnCalcStaminaCost for character Liz...
  5576. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5577. Returning control after text execution
  5578. Checking execute state WAIT_PREY
  5579. Character Liz is executing card Controlled Panic...
  5580. Firing bus OnCalcStaminaCost for character Liz...
  5581. Firing bus OnCardExecuted for character Liz...
  5582. Processing status WeakPoint
  5583. Processing status Grip
  5584. Processing status Focus
  5585. Card offset is 4
  5586. Firing bus OnCalcStaminaCost for character Liz...
  5587. Firing bus OnCalcStaminaCost for character Liz...
  5588. Firing bus OnGainStatus for character Liz...
  5589. Processing status Focus
  5590. Adding status effect Focus to character Liz.
  5591. Firing bus OnCalcStaminaCost for character Liz...
  5592. Firing bus OnCalcStaminaCost for character Liz...
  5593. Firing bus OnGainStatus for character Liz...
  5594. Processing status Focus
  5595. Adding status effect FocusEveryTurn to character Liz.
  5596. Firing bus OnCalcStaminaCost for character Liz...
  5597. Firing bus OnCalcStaminaCost for character Liz...
  5598. Firing bus OnGainStatus for character Liz...
  5599. Processing status Focus
  5600. Adding status effect PanicIfNoFocus to character Liz.
  5601. Firing bus OnCalcStaminaCost for character Liz...
  5602. Firing bus OnCalcStaminaCost for character Liz...
  5603. Firing bus OnGainStatus for character Liz...
  5604. Processing status Focus
  5605. Adding status effect FranticInstincts to character Liz.
  5606. Firing bus OnCalcStaminaCost for character Liz...
  5607. Firing bus OnCalcStaminaCost for character Liz...
  5608. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5609. Firing bus OnCalcStaminaCost for character Liz...
  5610. Firing bus OnCalcStaminaCost for character Liz...
  5611. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5612. Returning control after text execution
  5613. Checking execute state WAIT_PREY
  5614. Character Liz is executing card Pranayama...
  5615. Firing bus OnCalcStaminaCost for character Liz...
  5616. Firing bus OnCardExecuted for character Liz...
  5617. Processing status WeakPoint
  5618. Processing status Grip
  5619. Processing status Focus
  5620. Card offset is 6
  5621. Firing bus OnCalcStaminaCost for character Liz...
  5622. Firing bus OnGainStatus for character Liz...
  5623. Processing status Focus
  5624. Adding status effect Focus to character Liz.
  5625. Firing bus OnCalcStaminaCost for character Liz...
  5626. Removing base Oxygen of8...
  5627. ...which becomes 8 Oxygen.
  5628. Firing bus OnCalcStaminaCost for character Liz...
  5629. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5630. Firing bus OnCalcStaminaCost for character Liz...
  5631. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5632. Returning control after text execution
  5633. Checking execute state WAIT_PREY
  5634. Character Liz is executing card Eye of the Storm...
  5635. Firing bus OnCalcStaminaCost for character Liz...
  5636. Firing bus OnCardExecuted for character Liz...
  5637. Processing status WeakPoint
  5638. Processing status Grip
  5639. Processing status Focus
  5640. Card offset is 8
  5641. Firing bus OnGainStatus for character Liz...
  5642. Processing status Focus
  5643. Adding status effect FocusIfNoShake to character Liz.
  5644. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  5645. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5646. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5647. Returning control after text execution
  5648. Checking execute state WAIT_PREY
  5649. Actions executed.
  5650. Time to end the damn turn! Firing event bus...
  5651. Firing bus OnTurnEnd...
  5652. Processing status PanicIfNoFocus
  5653. Processing status FocusIfNoShake
  5654. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  5655. Firing bus OnGainStatus for character Liz...
  5656. Processing status Focus
  5657. Adding status effect Focus to character Liz.
  5658. Events handled. Checking for pred vomit...
  5659. Pred did not vomit. Applying end-of-turn effects...
  5660. Removing base Oxygen of3...
  5661. ...which becomes 3 Oxygen.
  5662. Gaining 10 Acid.
  5663. Firing bus OnAcidThreshold...
  5664. Music samples were at 3845990
  5665. Music samples are now at 3845990
  5666. Inflicting base Endurance damage of 7...
  5667. Firing bus OnDamageHealth for character Isabel...
  5668. Firing bus OnLoseHealth for character Liz...
  5669. ...which becomes 6 Endurance.
  5670. Firing bus OnActuallyLoseHealth for character Liz...
  5671. Processing status SpicyFood
  5672. Processing status FocusAfterEnduranceLoss
  5673. Effects applied. Checking for all prey unconscious...
  5674. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5675. Firing bus OnTurnEndText...
  5676. Starting turn...
  5677. Queues set up. Calculating prediction limits...
  5678. Prediction system set up. Starting character turns and opening for play...
  5679. Losing base Restraint of 13.
  5680. Firing bus OnLoseRestraint...
  5681. ...which becomes 13 Restraint.
  5682. Firing bus OnCalcMaxStamina for character Isabel...
  5683. Processing status Berserk
  5684. Firing bus OnCalcCardDraw for character Isabel...
  5685. Processing status FranticInstincts
  5686. Firing bus OnTurnStart for character Isabel...
  5687. Processing status GripEveryTurn
  5688. Processing status Berserk
  5689. Processing status Grip
  5690. Processing status FocusEveryTurn
  5691. Processing status FranticInstincts
  5692. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  5693. Firing bus OnGainStatus for character Isabel...
  5694. Processing status Focus
  5695. Adding status effect Grip to character Isabel.
  5696. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  5697. Firing bus OnCalcMaxStamina for character Liz...
  5698. Processing status Berserk
  5699. Firing bus OnCalcCardDraw for character Liz...
  5700. Processing status FranticInstincts
  5701. Status effect Draw an extra card next turn. expires!
  5702. Firing bus OnTurnStart for character Liz...
  5703. Processing status GripEveryTurn
  5704. Processing status Berserk
  5705. Processing status FocusEveryTurn
  5706. Processing status Grip
  5707. Firing bus OnGainStatus for character Liz...
  5708. Processing status Focus
  5709. Status Distracted rejected on character Liz!
  5710. Firing bus OnGainStatus for character Liz...
  5711. Processing status Focus
  5712. Adding status effect Focus to character Liz.
  5713. Firing bus OnCalcStaminaCost for character Liz...
  5714. Firing bus OnCalcStaminaCost for character Liz...
  5715. Firing bus OnCalcStaminaCost for character Liz...
  5716. Firing bus OnCalcStaminaCost for character Liz...
  5717. Firing bus OnCalcStaminaCost for character Liz...
  5718. Firing bus OnCalcStaminaCost for character Liz...
  5719. Firing bus OnCalcStaminaCost for character Liz...
  5720. Firing bus OnCalcStaminaCost for character Liz...
  5721. Firing bus OnCalcStaminaCost for character Liz...
  5722. Firing bus OnCalcStaminaCost for character Liz...
  5723. Firing bus OnCalcStaminaCost for character Liz...
  5724. Firing bus OnCalcStaminaCost for character Liz...
  5725. Processing pred AI
  5726. Firing bus OnCalcStaminaCost for character Isabel...
  5727. Firing bus OnCalcStaminaCost for character Isabel...
  5728. Firing bus OnCalcStaminaCost for character Isabel...
  5729. Firing bus OnCalcStaminaCost for character Isabel...
  5730. Firing bus OnCalcStaminaCost for character Isabel...
  5731. (Card: Flawless Disorient, Weight: 1.119) (Card: Contingency Plan, Weight: 2.119) (Card: Limit Options, Weight: 6.619) (Card: Apex Tummy Rub, Weight: 10.619) (Card: Tac-Tickle, Weight: 13.619)
  5732. Isabel played card Limit Options!
  5733. Firing bus OnCardPlayed for character Isabel...
  5734. Firing bus OnCalcStaminaCost for character Isabel...
  5735. Firing bus OnStaminaSpent for character Isabel...
  5736. Firing bus OnCalcStaminaCost for character Isabel...
  5737. Firing bus OnCalcStaminaCost for character Liz...
  5738. Firing bus OnCalcStaminaCost for character Liz...
  5739. Firing bus OnCalcStaminaCost for character Liz...
  5740. Firing bus OnCalcStaminaCost for character Liz...
  5741. Firing bus OnCalcStaminaCost for character Liz...
  5742. Firing bus OnCalcStaminaCost for character Liz...
  5743. Firing bus OnCalcStaminaCost for character Isabel...
  5744. Firing bus OnCalcStaminaCost for character Isabel...
  5745. Firing bus OnCalcStaminaCost for character Isabel...
  5746. Firing bus OnCalcStaminaCost for character Isabel...
  5747. Firing bus OnCalcStaminaCost for character Isabel...
  5748. (Card: Flawless Disorient, Weight: 1.119) (Card: Contingency Plan, Weight: 2.119) (Card: Apex Tummy Rub, Weight: 6.119) (Card: Tac-Tickle, Weight: 9.118999)
  5749. Isabel played card Apex Tummy Rub!
  5750. Firing bus OnCardPlayed for character Isabel...
  5751. Firing bus OnCalcStaminaCost for character Isabel...
  5752. Firing bus OnStaminaSpent for character Isabel...
  5753. Firing bus OnCalcStaminaCost for character Isabel...
  5754. Firing bus OnCalcStaminaCost for character Liz...
  5755. Firing bus OnCalcStaminaCost for character Liz...
  5756. Firing bus OnCalcStaminaCost for character Liz...
  5757. Firing bus OnCalcStaminaCost for character Liz...
  5758. Firing bus OnCalcStaminaCost for character Liz...
  5759. Firing bus OnCalcStaminaCost for character Liz...
  5760. Firing bus OnCalcStaminaCost for character Isabel...
  5761. Firing bus OnCalcStaminaCost for character Isabel...
  5762. Ending play for character Isabel...
  5763. Opening for player input...
  5764. Clicked card Invent Prey Technique
  5765. Firing bus OnCalcStaminaCost for character Liz...
  5766. Liz played card Invent Prey Technique!
  5767. Firing bus OnCardPlayed for character Liz...
  5768. Firing bus OnCalcStaminaCost for character Liz...
  5769. Firing bus OnStaminaSpent for character Liz...
  5770. Firing bus OnCalcStaminaCost for character Liz...
  5771. Firing bus OnCalcStaminaCost for character Liz...
  5772. Firing bus OnCalcStaminaCost for character Liz...
  5773. Firing bus OnCalcStaminaCost for character Liz...
  5774. Firing bus OnCalcStaminaCost for character Liz...
  5775. Firing bus OnCalcStaminaCost for character Isabel...
  5776. Firing bus OnCalcStaminaCost for character Isabel...
  5777. Firing bus OnCalcStaminaCost for character Liz...
  5778. Clicked card Analyze Stomach
  5779. Firing bus OnCalcStaminaCost for character Liz...
  5780. Liz played card Analyze Stomach!
  5781. Firing bus OnCardPlayed for character Liz...
  5782. Firing bus OnCalcStaminaCost for character Liz...
  5783. Firing bus OnStaminaSpent for character Liz...
  5784. Firing bus OnCalcStaminaCost for character Liz...
  5785. Firing bus OnCalcStaminaCost for character Liz...
  5786. Firing bus OnCalcStaminaCost for character Liz...
  5787. Firing bus OnCalcStaminaCost for character Liz...
  5788. Firing bus OnCalcStaminaCost for character Isabel...
  5789. Firing bus OnCalcStaminaCost for character Isabel...
  5790. Firing bus OnCalcStaminaCost for character Liz...
  5791. Firing bus OnCalcStaminaCost for character Liz...
  5792. Clicked card Elite Jab
  5793. Firing bus OnCalcStaminaCost for character Liz...
  5794. Liz played card Elite Jab!
  5795. Firing bus OnCardPlayed for character Liz...
  5796. Firing bus OnCalcStaminaCost for character Liz...
  5797. Firing bus OnStaminaSpent for character Liz...
  5798. Firing bus OnCalcStaminaCost for character Liz...
  5799. Firing bus OnCalcStaminaCost for character Liz...
  5800. Firing bus OnCalcStaminaCost for character Liz...
  5801. Firing bus OnCalcStaminaCost for character Isabel...
  5802. Firing bus OnCalcStaminaCost for character Isabel...
  5803. Firing bus OnCalcStaminaCost for character Liz...
  5804. Firing bus OnCalcStaminaCost for character Liz...
  5805. Firing bus OnCalcStaminaCost for character Liz...
  5806. Clicked card Apex Slosh
  5807. Firing bus OnCalcStaminaCost for character Liz...
  5808. Liz played card Apex Slosh!
  5809. Firing bus OnCardPlayed for character Liz...
  5810. Firing bus OnCalcStaminaCost for character Liz...
  5811. Firing bus OnStaminaSpent for character Liz...
  5812. Firing bus OnCalcStaminaCost for character Liz...
  5813. Firing bus OnCalcStaminaCost for character Liz...
  5814. Firing bus OnCalcStaminaCost for character Isabel...
  5815. Firing bus OnCalcStaminaCost for character Isabel...
  5816. Firing bus OnCalcStaminaCost for character Liz...
  5817. Firing bus OnCalcStaminaCost for character Liz...
  5818. Firing bus OnCalcStaminaCost for character Liz...
  5819. Firing bus OnCalcStaminaCost for character Liz...
  5820. Clicked card Elbow Storm
  5821. Firing bus OnCalcStaminaCost for character Liz...
  5822. Liz played card Elbow Storm!
  5823. Firing bus OnCardPlayed for character Liz...
  5824. Firing bus OnCalcStaminaCost for character Liz...
  5825. Firing bus OnStaminaSpent for character Liz...
  5826. Firing bus OnCalcStaminaCost for character Liz...
  5827. Firing bus OnCalcStaminaCost for character Isabel...
  5828. Firing bus OnCalcStaminaCost for character Isabel...
  5829. Firing bus OnCalcStaminaCost for character Liz...
  5830. Firing bus OnCalcStaminaCost for character Liz...
  5831. Firing bus OnCalcStaminaCost for character Liz...
  5832. Firing bus OnCalcStaminaCost for character Liz...
  5833. Firing bus OnCalcStaminaCost for character Liz...
  5834. Ending play for character Liz...
  5835. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5836. All cards played, for real.
  5837. Executing actions...
  5838. Character Isabel is executing card Limit Options...
  5839. Firing bus OnCalcStaminaCost for character Isabel...
  5840. Firing bus OnCardExecuted for character Isabel...
  5841. Processing status WeakPoint
  5842. Processing status Focus
  5843. Processing status Grip
  5844. Card offset is 1
  5845. Firing bus OnCalcStaminaCost for character Isabel...
  5846. Firing bus OnCalcStaminaCost for character Liz...
  5847. Firing bus OnCalcStaminaCost for character Liz...
  5848. Firing bus OnCalcStaminaCost for character Liz...
  5849. Firing bus OnCalcStaminaCost for character Liz...
  5850. Firing bus OnCalcStaminaCost for character Liz...
  5851. Firing bus OnGainStatus for character Liz...
  5852. Processing status Focus
  5853. Adding status effect DrawFewerCards to character Liz.
  5854. Instantiating status icon for status Draw fewer cards next turn.
  5855. Firing bus OnCalcStaminaCost for character Isabel...
  5856. Firing bus OnCalcStaminaCost for character Liz...
  5857. Firing bus OnCalcStaminaCost for character Liz...
  5858. Firing bus OnCalcStaminaCost for character Liz...
  5859. Firing bus OnCalcStaminaCost for character Liz...
  5860. Firing bus OnCalcStaminaCost for character Liz...
  5861. Firing bus OnCalcStaminaCost for character Isabel...
  5862. Firing bus OnCalcStaminaCost for character Liz...
  5863. Firing bus OnCalcStaminaCost for character Liz...
  5864. Firing bus OnCalcStaminaCost for character Liz...
  5865. Firing bus OnCalcStaminaCost for character Liz...
  5866. Firing bus OnCalcStaminaCost for character Liz...
  5867. Healing base Nausea of 4...
  5868. Firing bus OnHealNausea for character Isabel...
  5869. ...which becomes 12 Nausea.
  5870. Firing bus OnCalcStaminaCost for character Isabel...
  5871. Firing bus OnCalcStaminaCost for character Liz...
  5872. Firing bus OnCalcStaminaCost for character Liz...
  5873. Firing bus OnCalcStaminaCost for character Liz...
  5874. Firing bus OnCalcStaminaCost for character Liz...
  5875. Firing bus OnCalcStaminaCost for character Liz...
  5876. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5877. Firing bus OnCalcStaminaCost for character Isabel...
  5878. Firing bus OnCalcStaminaCost for character Liz...
  5879. Firing bus OnCalcStaminaCost for character Liz...
  5880. Firing bus OnCalcStaminaCost for character Liz...
  5881. Firing bus OnCalcStaminaCost for character Liz...
  5882. Firing bus OnCalcStaminaCost for character Liz...
  5883. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5884. Right-clicked card Limit Options. HasUpgrades: False
  5885. Right-clicked card Limit Options. HasUpgrades: False
  5886. Returning control after text execution
  5887. Checking execute state WAIT_PRED
  5888. Character Isabel is executing card Apex Tummy Rub...
  5889. Firing bus OnCalcStaminaCost for character Isabel...
  5890. Firing bus OnCardExecuted for character Isabel...
  5891. Processing status WeakPoint
  5892. Processing status Focus
  5893. Processing status Grip
  5894. Card offset is 1
  5895. Firing bus OnCalcStaminaCost for character Liz...
  5896. Firing bus OnCalcStaminaCost for character Liz...
  5897. Firing bus OnCalcStaminaCost for character Liz...
  5898. Firing bus OnCalcStaminaCost for character Liz...
  5899. Firing bus OnCalcStaminaCost for character Liz...
  5900. Healing base Nausea of 7...
  5901. Firing bus OnHealNausea for character Isabel...
  5902. ...which becomes 21 Nausea.
  5903. Firing bus OnCalcStaminaCost for character Liz...
  5904. Firing bus OnCalcStaminaCost for character Liz...
  5905. Firing bus OnCalcStaminaCost for character Liz...
  5906. Firing bus OnCalcStaminaCost for character Liz...
  5907. Firing bus OnCalcStaminaCost for character Liz...
  5908. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5909. Firing bus OnCalcStaminaCost for character Liz...
  5910. Firing bus OnCalcStaminaCost for character Liz...
  5911. Firing bus OnCalcStaminaCost for character Liz...
  5912. Firing bus OnCalcStaminaCost for character Liz...
  5913. Firing bus OnCalcStaminaCost for character Liz...
  5914. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5915. Returning control after text execution
  5916. Checking execute state WAIT_PRED
  5917. Character Liz is executing card Invent Prey Technique...
  5918. Firing bus OnCalcStaminaCost for character Liz...
  5919. Firing bus OnCardExecuted for character Liz...
  5920. Processing status WeakPoint
  5921. Processing status Focus
  5922. Processing status Grip
  5923. Card offset is 11
  5924. Firing bus OnCalcStaminaCost for character Liz...
  5925. Firing bus OnCalcStaminaCost for character Liz...
  5926. Firing bus OnCalcStaminaCost for character Liz...
  5927. Firing bus OnCalcStaminaCost for character Liz...
  5928. Firing bus OnGainStatus for character Liz...
  5929. Processing status Focus
  5930. Adding status effect FranticInstincts to character Liz.
  5931. Instantiating status icon for status Draw an extra card next turn.
  5932. Firing bus OnCalcStaminaCost for character Liz...
  5933. Firing bus OnCalcStaminaCost for character Liz...
  5934. Firing bus OnCalcStaminaCost for character Liz...
  5935. Firing bus OnCalcStaminaCost for character Liz...
  5936. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5937. Firing bus OnCalcStaminaCost for character Liz...
  5938. Firing bus OnCalcStaminaCost for character Liz...
  5939. Firing bus OnCalcStaminaCost for character Liz...
  5940. Firing bus OnCalcStaminaCost for character Liz...
  5941. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5942. Clicked card Frenzy
  5943. Firing bus OnCalcStaminaCost for character Isabel...
  5944. Returning control after text execution
  5945. Checking execute state WAIT_PREY
  5946. Character Liz is executing card Analyze Stomach...
  5947. Firing bus OnCalcStaminaCost for character Liz...
  5948. Firing bus OnCardExecuted for character Liz...
  5949. Processing status WeakPoint
  5950. Processing status Focus
  5951. Processing status Grip
  5952. Card offset is 11
  5953. Firing bus OnCalcStaminaCost for character Liz...
  5954. Firing bus OnCalcStaminaCost for character Liz...
  5955. Firing bus OnCalcStaminaCost for character Liz...
  5956. Firing bus OnCalcStaminaCost for character Isabel...
  5957. Adding base Nausea of 13...
  5958. Losing base Restraint of 2.
  5959. Firing bus OnLoseRestraint for character Isabel...
  5960. ...which becomes 2 Restraint.
  5961. Firing bus OnCalcStaminaCost for character Liz...
  5962. Firing bus OnCalcStaminaCost for character Liz...
  5963. Firing bus OnCalcStaminaCost for character Liz...
  5964. Firing bus OnCalcStaminaCost for character Isabel...
  5965. 2 was blocked by Restraint.
  5966. Firing bus OnGainStatus for character Liz...
  5967. Processing status Focus
  5968. Adding status effect Enraged to character Liz.
  5969. Instantiating status icon for status This turn, inflict more Nausea.
  5970. Firing bus OnCalcStaminaCost for character Liz...
  5971. Firing bus OnCalcStaminaCost for character Liz...
  5972. Firing bus OnCalcStaminaCost for character Liz...
  5973. Firing bus OnCalcStaminaCost for character Isabel...
  5974. Firing bus OnInflictNausea for character Liz...
  5975. Firing bus OnTakeNausea for character Isabel...
  5976. ...which becomes 13 Nausea.
  5977. Firing bus OnActuallyTakeNausea for character Isabel...
  5978. Firing bus OnCalcStaminaCost for character Liz...
  5979. Firing bus OnCalcStaminaCost for character Liz...
  5980. Firing bus OnCalcStaminaCost for character Liz...
  5981. Firing bus OnCalcStaminaCost for character Isabel...
  5982. Firing bus OnGainStatus for character Liz...
  5983. Processing status Focus
  5984. Adding status effect WeakPoint to character Liz.
  5985. Firing bus OnCalcStaminaCost for character Liz...
  5986. Firing bus OnCalcStaminaCost for character Liz...
  5987. Firing bus OnCalcStaminaCost for character Liz...
  5988. Firing bus OnCalcStaminaCost for character Isabel...
  5989. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5990. Firing bus OnCalcStaminaCost for character Liz...
  5991. Firing bus OnCalcStaminaCost for character Liz...
  5992. Firing bus OnCalcStaminaCost for character Liz...
  5993. Firing bus OnCalcStaminaCost for character Isabel...
  5994. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5995. Returning control after text execution
  5996. Checking execute state WAIT_PREY
  5997. Character Liz is executing card Elite Jab...
  5998. Firing bus OnCalcStaminaCost for character Liz...
  5999. Firing bus OnCardExecuted for character Liz...
  6000. Processing status WeakPoint
  6001. Processing status Focus
  6002. Processing status Grip
  6003. Processing status Enraged
  6004. Card offset is 15
  6005. Firing bus OnCalcStaminaCost for character Liz...
  6006. Firing bus OnCalcStaminaCost for character Liz...
  6007. Firing bus OnCalcStaminaCost for character Isabel...
  6008. Adding base Nausea of 19...
  6009. Firing bus OnInflictNausea for character Liz...
  6010. Firing bus OnTakeNausea for character Isabel...
  6011. ...which becomes 47 Nausea.
  6012. Firing bus OnActuallyTakeNausea for character Isabel...
  6013. Firing bus OnNauseaThreshold for character Liz...
  6014. Firing bus OnCalcStaminaCost for character Liz...
  6015. Firing bus OnCalcStaminaCost for character Liz...
  6016. Firing bus OnCalcStaminaCost for character Isabel...
  6017. Firing bus OnGainStatus for character Isabel...
  6018. Processing status Focus
  6019. Adding status effect PressurePoint to character Isabel.
  6020. Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
  6021. Firing bus OnCalcStaminaCost for character Liz...
  6022. Firing bus OnCalcStaminaCost for character Liz...
  6023. Firing bus OnCalcStaminaCost for character Isabel...
  6024. Firing bus OnCalcStaminaCost for character Liz...
  6025. Firing bus OnCalcStaminaCost for character Liz...
  6026. Firing bus OnCalcStaminaCost for character Isabel...
  6027. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6028. Firing bus OnCalcStaminaCost for character Liz...
  6029. Firing bus OnCalcStaminaCost for character Liz...
  6030. Firing bus OnCalcStaminaCost for character Isabel...
  6031. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6032. Returning control after text execution
  6033. Checking execute state WAIT_PREY
  6034. Character Liz is executing card Apex Slosh...
  6035. Firing bus OnCalcStaminaCost for character Liz...
  6036. Firing bus OnCardExecuted for character Liz...
  6037. Processing status WeakPoint
  6038. Processing status Focus
  6039. Processing status Grip
  6040. Processing status Enraged
  6041. Card offset is 15
  6042. Firing bus OnCalcStaminaCost for character Liz...
  6043. Firing bus OnCalcStaminaCost for character Isabel...
  6044. Adding base Nausea of 28...
  6045. Firing bus OnInflictNausea for character Liz...
  6046. Firing bus OnTakeNausea for character Isabel...
  6047. ...which becomes 35 Nausea.
  6048. Firing bus OnActuallyTakeNausea for character Isabel...
  6049. Firing bus OnCalcStaminaCost for character Liz...
  6050. Firing bus OnCalcStaminaCost for character Isabel...
  6051. Firing bus OnGainStatus for character Liz...
  6052. Processing status Focus
  6053. Adding status effect LoseMoreHealthThisTurn to character Liz.
  6054. Instantiating status icon for status Lose more Endurance this turn.
  6055. Firing bus OnCalcStaminaCost for character Liz...
  6056. Firing bus OnCalcStaminaCost for character Isabel...
  6057. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6058. Firing bus OnCalcStaminaCost for character Liz...
  6059. Firing bus OnCalcStaminaCost for character Isabel...
  6060. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6061. Returning control after text execution
  6062. Checking execute state WAIT_PREY
  6063. Character Liz is executing card Elbow Storm...
  6064. Firing bus OnCalcStaminaCost for character Liz...
  6065. Firing bus OnCardExecuted for character Liz...
  6066. Processing status WeakPoint
  6067. Processing status Focus
  6068. Processing status Grip
  6069. Processing status Enraged
  6070. Card offset is 15
  6071. Firing bus OnCalcStaminaCost for character Isabel...
  6072. Adding base Nausea of 16...
  6073. Firing bus OnInflictNausea for character Liz...
  6074. Firing bus OnTakeNausea for character Isabel...
  6075. ...which becomes 20 Nausea.
  6076. Firing bus OnActuallyTakeNausea for character Isabel...
  6077. Firing bus OnCalcStaminaCost for character Isabel...
  6078. Adding base Nausea of 16...
  6079. Firing bus OnInflictNausea for character Liz...
  6080. Firing bus OnTakeNausea for character Isabel...
  6081. ...which becomes 20 Nausea.
  6082. Firing bus OnActuallyTakeNausea for character Isabel...
  6083. Firing bus OnCalcStaminaCost for character Isabel...
  6084. Adding base Nausea of 16...
  6085. Firing bus OnInflictNausea for character Liz...
  6086. Firing bus OnTakeNausea for character Isabel...
  6087. ...which becomes 20 Nausea.
  6088. Firing bus OnActuallyTakeNausea for character Isabel...
  6089. Firing bus OnCalcStaminaCost for character Isabel...
  6090. Adding base Nausea of 16...
  6091. Firing bus OnInflictNausea for character Liz...
  6092. Firing bus OnTakeNausea for character Isabel...
  6093. ...which becomes 20 Nausea.
  6094. Firing bus OnActuallyTakeNausea for character Isabel...
  6095. Firing bus OnCalcStaminaCost for character Isabel...
  6096. Adding base Nausea of 16...
  6097. Firing bus OnInflictNausea for character Liz...
  6098. Firing bus OnTakeNausea for character Isabel...
  6099. ...which becomes 20 Nausea.
  6100. Firing bus OnActuallyTakeNausea for character Isabel...
  6101. Firing bus OnCalcStaminaCost for character Isabel...
  6102. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6103. Firing bus OnCalcStaminaCost for character Isabel...
  6104. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6105. Returning control after text execution
  6106. Checking execute state WAIT_PREY
  6107. Character Liz is executing card Frenzy...
  6108. Firing bus OnCalcStaminaCost for character Isabel...
  6109. Firing bus OnCardExecuted for character Liz...
  6110. Processing status WeakPoint
  6111. Processing status Focus
  6112. Processing status Grip
  6113. Processing status Enraged
  6114. Card offset is 15
  6115. Adding base Nausea of 16...
  6116. Firing bus OnInflictNausea for character Liz...
  6117. Firing bus OnTakeNausea for character Isabel...
  6118. ...which becomes 20 Nausea.
  6119. Firing bus OnActuallyTakeNausea for character Isabel...
  6120. Adding base Nausea of 16...
  6121. Firing bus OnInflictNausea for character Liz...
  6122. Firing bus OnTakeNausea for character Isabel...
  6123. ...which becomes 20 Nausea.
  6124. Firing bus OnActuallyTakeNausea for character Isabel...
  6125. Adding base Nausea of 16...
  6126. Firing bus OnInflictNausea for character Liz...
  6127. Firing bus OnTakeNausea for character Isabel...
  6128. ...which becomes 20 Nausea.
  6129. Firing bus OnActuallyTakeNausea for character Isabel...
  6130. Adding base Nausea of 16...
  6131. Firing bus OnInflictNausea for character Liz...
  6132. Firing bus OnTakeNausea for character Isabel...
  6133. ...which becomes 20 Nausea.
  6134. Firing bus OnActuallyTakeNausea for character Isabel...
  6135. Adding base Nausea of 16...
  6136. Firing bus OnInflictNausea for character Liz...
  6137. Firing bus OnTakeNausea for character Isabel...
  6138. ...which becomes 20 Nausea.
  6139. Firing bus OnActuallyTakeNausea for character Isabel...
  6140. Adding base Nausea of 16...
  6141. Firing bus OnInflictNausea for character Liz...
  6142. Firing bus OnTakeNausea for character Isabel...
  6143. ...which becomes 20 Nausea.
  6144. Firing bus OnActuallyTakeNausea for character Isabel...
  6145. Removing base Oxygen of5...
  6146. ...which becomes 5 Oxygen.
  6147. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6148. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6149. Returning control after text execution
  6150. Checking execute state WAIT_PREY
  6151. Actions executed.
  6152. Time to end the damn turn! Firing event bus...
  6153. Firing bus OnTurnEnd...
  6154. Processing status PanicIfNoFocus
  6155. Processing status PressurePoint
  6156. Adding base Nausea of 4...
  6157. Firing bus OnInflictNausea for character Isabel...
  6158. Firing bus OnTakeNausea for character Isabel...
  6159. ...which becomes 4 Nausea.
  6160. Firing bus OnActuallyTakeNausea for character Isabel...
  6161. Events handled. Checking for pred vomit...
  6162. Prey escaped! Ending scene.
  6163. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6164. Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 21468.
  6165. Total: 26.888400 ms (FindLiveObjects: 1.205900 ms CreateObjectMapping: 0.577700 ms MarkObjects: 24.851200 ms DeleteObjects: 0.253200 ms)
  6166.  
  6167. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6168. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 20344.
  6169. Total: 28.996800 ms (FindLiveObjects: 1.336500 ms CreateObjectMapping: 0.739300 ms MarkObjects: 26.772700 ms DeleteObjects: 0.148000 ms)
  6170.  
  6171. <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 16 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  6172. - 16 missing target or field errors
  6173. Memory Statistics:
  6174. [ALLOC_TEMP_TLS] TLS Allocator
  6175. StackAllocators :
  6176. [ALLOC_TEMP_MAIN]
  6177. Peak usage frame count: [1.0 KB-2.0 KB]: 7 frames, [2.0 KB-4.0 KB]: 19911 frames, [4.0 KB-8.0 KB]: 10957 frames, [8.0 KB-16.0 KB]: 3851 frames, [16.0 KB-32.0 KB]: 352 frames, [32.0 KB-64.0 KB]: 15497 frames, [64.0 KB-128.0 KB]: 2374 frames, [128.0 KB-256.0 KB]: 6 frames, [256.0 KB-0.5 MB]: 27 frames, [0.5 MB-1.0 MB]: 30 frames, [1.0 MB-2.0 MB]: 11 frames, [2.0 MB-4.0 MB]: 1 frames
  6178. Initial Block Size 4.0 MB
  6179. Current Block Size 4.0 MB
  6180. Peak Allocated Bytes 2.1 MB
  6181. Overflow Count 0
  6182. [ALLOC_TEMP_Loading.AsyncRead]
  6183. Initial Block Size 64.0 KB
  6184. Current Block Size 64.0 KB
  6185. Peak Allocated Bytes 324 B
  6186. Overflow Count 0
  6187. [ALLOC_TEMP_Loading.PreloadManager]
  6188. Initial Block Size 256.0 KB
  6189. Current Block Size 0.5 MB
  6190. Peak Allocated Bytes 510.9 KB
  6191. Overflow Count 97
  6192. [ALLOC_TEMP_Background Job.Worker 8]
  6193. Initial Block Size 32.0 KB
  6194. Current Block Size 32.0 KB
  6195. Peak Allocated Bytes 54 B
  6196. Overflow Count 0
  6197. [ALLOC_TEMP_Background Job.Worker 9]
  6198. Initial Block Size 32.0 KB
  6199. Current Block Size 32.0 KB
  6200. Peak Allocated Bytes 54 B
  6201. Overflow Count 0
  6202. [ALLOC_TEMP_Job.Worker 0]
  6203. Initial Block Size 256.0 KB
  6204. Current Block Size 0.5 MB
  6205. Peak Allocated Bytes 283.7 KB
  6206. Overflow Count 7272
  6207. [ALLOC_TEMP_Background Job.Worker 10]
  6208. Initial Block Size 32.0 KB
  6209. Current Block Size 32.0 KB
  6210. Peak Allocated Bytes 54 B
  6211. Overflow Count 0
  6212. [ALLOC_TEMP_Background Job.Worker 14]
  6213. Initial Block Size 32.0 KB
  6214. Current Block Size 32.0 KB
  6215. Peak Allocated Bytes 54 B
  6216. Overflow Count 0
  6217. [ALLOC_TEMP_Background Job.Worker 6]
  6218. Initial Block Size 32.0 KB
  6219. Current Block Size 32.0 KB
  6220. Peak Allocated Bytes 54 B
  6221. Overflow Count 0
  6222. [ALLOC_TEMP_Job.Worker 4]
  6223. Initial Block Size 256.0 KB
  6224. Current Block Size 0.5 MB
  6225. Peak Allocated Bytes 284.3 KB
  6226. Overflow Count 14165
  6227. [ALLOC_TEMP_Job.Worker 3]
  6228. Initial Block Size 256.0 KB
  6229. Current Block Size 0.5 MB
  6230. Peak Allocated Bytes 283.7 KB
  6231. Overflow Count 18400
  6232. [ALLOC_TEMP_Background Job.Worker 12]
  6233. Initial Block Size 32.0 KB
  6234. Current Block Size 32.0 KB
  6235. Peak Allocated Bytes 54 B
  6236. Overflow Count 0
  6237. [ALLOC_TEMP_EnlightenWorker] x 3
  6238. Initial Block Size 64.0 KB
  6239. Current Block Size 64.0 KB
  6240. Peak Allocated Bytes 54 B
  6241. Overflow Count 0
  6242. [ALLOC_TEMP_Background Job.Worker 15]
  6243. Initial Block Size 32.0 KB
  6244. Current Block Size 32.0 KB
  6245. Peak Allocated Bytes 54 B
  6246. Overflow Count 0
  6247. [ALLOC_TEMP_Background Job.Worker 1]
  6248. Initial Block Size 32.0 KB
  6249. Current Block Size 32.0 KB
  6250. Peak Allocated Bytes 54 B
  6251. Overflow Count 0
  6252. [ALLOC_TEMP_Background Job.Worker 2]
  6253. Initial Block Size 32.0 KB
  6254. Current Block Size 32.0 KB
  6255. Peak Allocated Bytes 54 B
  6256. Overflow Count 0
  6257. [ALLOC_TEMP_Background Job.Worker 7]
  6258. Initial Block Size 32.0 KB
  6259. Current Block Size 32.0 KB
  6260. Peak Allocated Bytes 54 B
  6261. Overflow Count 0
  6262. [ALLOC_TEMP_UnityGfxDeviceWorker]
  6263. Initial Block Size 256.0 KB
  6264. Current Block Size 256.0 KB
  6265. Peak Allocated Bytes 7.3 KB
  6266. Overflow Count 0
  6267. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  6268. Initial Block Size 64.0 KB
  6269. Current Block Size 64.0 KB
  6270. Peak Allocated Bytes 138 B
  6271. Overflow Count 0
  6272. [ALLOC_TEMP_Background Job.Worker 5]
  6273. Initial Block Size 32.0 KB
  6274. Current Block Size 32.0 KB
  6275. Peak Allocated Bytes 54 B
  6276. Overflow Count 0
  6277. [ALLOC_TEMP_Background Job.Worker 13]
  6278. Initial Block Size 32.0 KB
  6279. Current Block Size 32.0 KB
  6280. Peak Allocated Bytes 54 B
  6281. Overflow Count 0
  6282. [ALLOC_TEMP_Job.Worker 1]
  6283. Initial Block Size 256.0 KB
  6284. Current Block Size 0.5 MB
  6285. Peak Allocated Bytes 284.2 KB
  6286. Overflow Count 14464
  6287. [ALLOC_TEMP_Job.Worker 2]
  6288. Initial Block Size 256.0 KB
  6289. Current Block Size 0.5 MB
  6290. Peak Allocated Bytes 284.9 KB
  6291. Overflow Count 26725
  6292. [ALLOC_TEMP_Background Job.Worker 3]
  6293. Initial Block Size 32.0 KB
  6294. Current Block Size 32.0 KB
  6295. Peak Allocated Bytes 54 B
  6296. Overflow Count 0
  6297. [ALLOC_TEMP_Background Job.Worker 11]
  6298. Initial Block Size 32.0 KB
  6299. Current Block Size 32.0 KB
  6300. Peak Allocated Bytes 54 B
  6301. Overflow Count 0
  6302. [ALLOC_TEMP_Background Job.Worker 0]
  6303. Initial Block Size 32.0 KB
  6304. Current Block Size 32.0 KB
  6305. Peak Allocated Bytes 54 B
  6306. Overflow Count 0
  6307. [ALLOC_TEMP_Background Job.Worker 4]
  6308. Initial Block Size 32.0 KB
  6309. Current Block Size 32.0 KB
  6310. Peak Allocated Bytes 54 B
  6311. Overflow Count 0
  6312. [ALLOC_TEMP_BatchDeleteObjects]
  6313. Initial Block Size 64.0 KB
  6314. Current Block Size 64.0 KB
  6315. Peak Allocated Bytes 54 B
  6316. Overflow Count 0
  6317. [ALLOC_DEFAULT] Dual Thread Allocator
  6318. Peak main deferred allocation count 7656
  6319. [ALLOC_BUCKET]
  6320. Large Block size 4.0 MB
  6321. Used Block count 1
  6322. Peak Allocated bytes 3.6 MB
  6323. Failed Allocations. Bucket layout:
  6324. 16B: 17 Subsections = 17408 buckets. Failed count: 16209
  6325. 32B: 20 Subsections = 10240 buckets. Failed count: 6685
  6326. 48B: 65 Subsections = 22186 buckets. Failed count: 414345
  6327. 64B: 28 Subsections = 7168 buckets. Failed count: 8596
  6328. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  6329. 96B: 8 Subsections = 1365 buckets. Failed count: 4587
  6330. 112B: 7 Subsections = 1024 buckets. Failed count: 245
  6331. 128B: 66 Subsections = 8448 buckets. Failed count: 158492
  6332. [ALLOC_DEFAULT_MAIN]
  6333. Peak usage frame count: [16.0 MB-32.0 MB]: 550 frames, [32.0 MB-64.0 MB]: 52474 frames
  6334. Requested Block Size 16.0 MB
  6335. Peak Block count 4
  6336. Peak Allocated memory 62.3 MB
  6337. Peak Large allocation bytes 8.0 MB
  6338. [ALLOC_DEFAULT_THREAD]
  6339. Peak usage frame count: [128.0 MB-256.0 MB]: 53024 frames
  6340. Requested Block Size 16.0 MB
  6341. Peak Block count 2
  6342. Peak Allocated memory 234.7 MB
  6343. Peak Large allocation bytes 218.5 MB
  6344. [ALLOC_TEMP_JOB_1_FRAME]
  6345. Initial Block Size 2.0 MB
  6346. Used Block Count 0
  6347. Overflow Count (too large) 0
  6348. Overflow Count (full) 0
  6349. [ALLOC_TEMP_JOB_2_FRAMES]
  6350. Initial Block Size 2.0 MB
  6351. Used Block Count 0
  6352. Overflow Count (too large) 0
  6353. Overflow Count (full) 0
  6354. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  6355. Initial Block Size 2.0 MB
  6356. Used Block Count 1
  6357. Overflow Count (too large) 0
  6358. Overflow Count (full) 0
  6359. [ALLOC_TEMP_JOB_ASYNC (Background)]
  6360. Initial Block Size 1.0 MB
  6361. Used Block Count 1
  6362. Overflow Count (too large) 0
  6363. Overflow Count (full) 0
  6364. [ALLOC_GFX] Dual Thread Allocator
  6365. Peak main deferred allocation count 18
  6366. [ALLOC_BUCKET]
  6367. Large Block size 4.0 MB
  6368. Used Block count 1
  6369. Peak Allocated bytes 3.6 MB
  6370. Failed Allocations. Bucket layout:
  6371. 16B: 17 Subsections = 17408 buckets. Failed count: 16209
  6372. 32B: 20 Subsections = 10240 buckets. Failed count: 6685
  6373. 48B: 65 Subsections = 22186 buckets. Failed count: 414345
  6374. 64B: 28 Subsections = 7168 buckets. Failed count: 8596
  6375. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  6376. 96B: 8 Subsections = 1365 buckets. Failed count: 4587
  6377. 112B: 7 Subsections = 1024 buckets. Failed count: 245
  6378. 128B: 66 Subsections = 8448 buckets. Failed count: 158492
  6379. [ALLOC_GFX_MAIN]
  6380. Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 15193 frames, [4.0 MB-8.0 MB]: 37815 frames, [8.0 MB-16.0 MB]: 1 frames
  6381. Requested Block Size 16.0 MB
  6382. Peak Block count 1
  6383. Peak Allocated memory 8.8 MB
  6384. Peak Large allocation bytes 0 B
  6385. [ALLOC_GFX_THREAD]
  6386. Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 53013 frames
  6387. Requested Block Size 16.0 MB
  6388. Peak Block count 1
  6389. Peak Allocated memory 1.2 MB
  6390. Peak Large allocation bytes 0 B
  6391. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  6392. Peak main deferred allocation count 158
  6393. [ALLOC_BUCKET]
  6394. Large Block size 4.0 MB
  6395. Used Block count 1
  6396. Peak Allocated bytes 3.6 MB
  6397. Failed Allocations. Bucket layout:
  6398. 16B: 17 Subsections = 17408 buckets. Failed count: 16209
  6399. 32B: 20 Subsections = 10240 buckets. Failed count: 6685
  6400. 48B: 65 Subsections = 22186 buckets. Failed count: 414345
  6401. 64B: 28 Subsections = 7168 buckets. Failed count: 8596
  6402. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  6403. 96B: 8 Subsections = 1365 buckets. Failed count: 4587
  6404. 112B: 7 Subsections = 1024 buckets. Failed count: 245
  6405. 128B: 66 Subsections = 8448 buckets. Failed count: 158492
  6406. [ALLOC_CACHEOBJECTS_MAIN]
  6407. Peak usage frame count: [2.0 MB-4.0 MB]: 53010 frames, [4.0 MB-8.0 MB]: 14 frames
  6408. Requested Block Size 4.0 MB
  6409. Peak Block count 2
  6410. Peak Allocated memory 4.7 MB
  6411. Peak Large allocation bytes 0 B
  6412. [ALLOC_CACHEOBJECTS_THREAD]
  6413. Peak usage frame count: [2.0 MB-4.0 MB]: 278 frames, [4.0 MB-8.0 MB]: 52746 frames
  6414. Requested Block Size 4.0 MB
  6415. Peak Block count 2
  6416. Peak Allocated memory 4.6 MB
  6417. Peak Large allocation bytes 0 B
  6418. [ALLOC_TYPETREE] Dual Thread Allocator
  6419. Peak main deferred allocation count 0
  6420. [ALLOC_BUCKET]
  6421. Large Block size 4.0 MB
  6422. Used Block count 1
  6423. Peak Allocated bytes 3.6 MB
  6424. Failed Allocations. Bucket layout:
  6425. 16B: 17 Subsections = 17408 buckets. Failed count: 16209
  6426. 32B: 20 Subsections = 10240 buckets. Failed count: 6685
  6427. 48B: 65 Subsections = 22186 buckets. Failed count: 414345
  6428. 64B: 28 Subsections = 7168 buckets. Failed count: 8596
  6429. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  6430. 96B: 8 Subsections = 1365 buckets. Failed count: 4587
  6431. 112B: 7 Subsections = 1024 buckets. Failed count: 245
  6432. 128B: 66 Subsections = 8448 buckets. Failed count: 158492
  6433. [ALLOC_TYPETREE_MAIN]
  6434. Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 53009 frames
  6435. Requested Block Size 2.0 MB
  6436. Peak Block count 1
  6437. Peak Allocated memory 20.0 KB
  6438. Peak Large allocation bytes 0 B
  6439. [ALLOC_TYPETREE_THREAD]
  6440. Peak usage frame count: [8.0 KB-16.0 KB]: 53024 frames
  6441. Requested Block Size 2.0 MB
  6442. Peak Block count 1
  6443. Peak Allocated memory 11.2 KB
  6444. Peak Large allocation bytes 0 B
  6445.  
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