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- Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
- Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
- [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6029 MB
- Driver: 32.0.15.6636
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.135 seconds
- - Finished resetting the current domain, in 0.001 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- UnloadTime: 0.922400 ms
- Loading pred cards...
- 190 cards loaded. Loading prey cards...
- 190 cards loaded. Loading status conditions...
- 84 status conditions loaded. Loading decks...
- 34 decks loaded. Loading tooltips...
- 26 tooltips loaded. Loading scene descriptors...
- 17 descriptors loaded. Loading character weight data...
- 5 weight locations loaded. Loading characters...
- 39 characters loaded. Ready for use!
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
- Total: 7.891800 ms (FindLiveObjects: 0.557700 ms CreateObjectMapping: 0.294500 ms MarkObjects: 6.874700 ms DeleteObjects: 0.164600 ms)
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect FirmGrip to character Amanda.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Firing bus OnTurnStart for character Amanda...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Flow Belch, Weight: 3.0625) (Card: Advanced Hug, Weight: 3.8625) (Card: Rhythm Belch, Weight: 4.0975) (Card: Displace Air, Weight: 4.3725) (Card: Advanced Tummy Rub, Weight: 4.5725)
- Amanda played card Flow Belch!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035) (Card: Displace Air, Weight: 1.31) (Card: Advanced Tummy Rub, Weight: 1.51) (Card: Squeeze 'n Burp, Weight: 3.06)
- Amanda played card Squeeze 'n Burp!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035) (Card: Displace Air, Weight: 1.31) (Card: Advanced Tummy Rub, Weight: 1.51)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Rhythm Belch, Weight: 0.235) (Card: Displace Air, Weight: 0.51) (Card: Advanced Tummy Rub, Weight: 0.71)
- Amanda played card Displace Air!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Analyze Stomach
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Analyze Stomach!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Brace
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Brace!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Flow Belch...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Squeeze 'n Burp...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Gaining base Restraint of 2.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 2 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Gaining base Restraint of 3.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Displace Air...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Gaining 5 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Analyze Stomach...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Adding base Nausea of 5...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Amanda...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Brace...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 5
- Excess pred capacity: 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PreventHealthLoss to character Liz.
- Instantiating status icon for status Lose less Endurance this turn.
- Adding base Nausea of 15...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 54 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Amanda...
- Firing bus OnLoseHealth for character Liz...
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status FocusEveryTurn
- Processing status FranticInstincts
- Processing status PreventHealthLoss
- Processing status GripNextTurn
- Status effect Receive more Nausea this turn. expires!
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Grip to character Amanda.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status FocusEveryTurn
- Processing status PreventHealthLoss
- Processing status Grip
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Elite Burp, Weight: 4.35) (Card: Advanced Constrict, Weight: 6.35) (Card: Grope, Weight: 10.35)
- Amanda played card Grope!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Elite Burp, Weight: 4.35) (Card: Advanced Constrict, Weight: 6.35)
- Amanda played card Elite Burp!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Constrict, Weight: 3.6)
- Amanda played card Advanced Constrict!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Grope...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Card offset is 1
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of9...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Constrict...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 8.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 8 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Amanda...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Amanda...
- Adding base Nausea of 12...
- Losing base Restraint of 8.
- Firing bus OnLoseRestraint for character Amanda...
- ...which becomes 8 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- 8 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnCalcStaminaCost for character Amanda...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 11
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1322330
- Music samples are now at 1322330
- Inflicting base Endurance damage of 4...
- Firing bus OnDamageHealth for character Amanda...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 2 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Amanda...
- Processing status FocusEveryTurn
- Processing status Grip
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status FranticInstincts
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status FocusEveryTurn
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75) (Card: Rhythm Belch, Weight: 4.10125) (Card: Advanced Tummy Rub, Weight: 8.10125)
- Amanda played card Advanced Tummy Rub!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75) (Card: Rhythm Belch, Weight: 4.10125)
- Amanda played card Rhythm Belch!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 1.15) (Card: Advanced Hug, Weight: 1.95) (Card: Advanced Hug, Weight: 2.75)
- Amanda played card Slick Disorient!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Right-clicked card Astasia. HasUpgrades: True
- Showing upgrade track for Astasia
- Clicked card Astasia
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Astasia!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Advanced Tummy Rub...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 4...
- Firing bus OnHealNausea for character Amanda...
- ...which becomes 8 Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Rhythm Belch...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Amanda...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnTryFlip for character Liz...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Liz...
- Processing status WeakPoint
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Astasia...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 10
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 18...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 33 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Amanda...
- Firing bus OnRepeatShakes for character Liz...
- Character Amanda is executing card Rhythm Belch...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Amanda is executing card Slick Disorient...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Amanda...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnTryFlip for character Liz...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect GainStaminaNextTurn to character Liz.
- Instantiating status icon for status Gain Stamina next turn.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Astasia...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 9
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- ...which becomes 42 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Astasia...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 9
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- ...which becomes 42 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 19735.
- Total: 15.014400 ms (FindLiveObjects: 1.246200 ms CreateObjectMapping: 0.604000 ms MarkObjects: 13.005000 ms DeleteObjects: 0.158700 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Rhythm Belch
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19834.
- Total: 16.117700 ms (FindLiveObjects: 1.166700 ms CreateObjectMapping: 0.506800 ms MarkObjects: 14.387700 ms DeleteObjects: 0.056200 ms)
- Clicked card Invent Pred Technique
- Clicked card Invent Prey Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Dunk was rejected for negative weight
- (Card: Hug, Weight: 1) (Card: Burp, Weight: 3.35) (Card: Deeper Massage, Weight: 3.51) (Card: Advanced Tummy Rub, Weight: 3.61)
- Helen played card Burp!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Dunk was rejected for negative weight
- (Card: Hug, Weight: 1) (Card: Deeper Massage, Weight: 1.16) (Card: Advanced Tummy Rub, Weight: 1.26)
- Helen played card Hug!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Dunk was rejected for negative weight
- (Card: Advanced Tummy Rub, Weight: 0.1)
- Helen played card Advanced Tummy Rub!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Cannonball!, Weight: 6) (Card: Improvise, Weight: 7) (Card: Advanced Punch, Weight: 8.25) (Card: Advanced Struggle, Weight: 9.5) (Card: Advanced Struggle, Weight: 10.75)
- Sophie played card Cannonball!!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Brace
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Brace!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Helen is executing card Burp...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Helen...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Helen.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Hug...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 2.
- Firing bus OnGainRestraint for character Helen...
- ...which becomes 2 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced Tummy Rub...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 4...
- Firing bus OnHealNausea for character Helen...
- ...which becomes 4 Nausea.
- Gaining 4 Acid.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Cannonball!...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 8...
- Losing base Restraint of 2.
- Firing bus OnLoseRestraint for character Helen...
- ...which becomes 2 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 2 was blocked by Restraint.
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 9 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Sophie.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Brace...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 3
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PreventHealthLoss to character Liz.
- Instantiating status icon for status Lose less Endurance this turn.
- Adding base Nausea of 19...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 28 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnNauseaThreshold for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Helen...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Helen...
- Firing bus OnLoseHealth for character Sophie...
- Processing status LoseMoreHealthThisTurn
- Processing status PreventHealthLoss
- ...which becomes 3 Endurance.
- Firing bus OnActuallyLoseHealth for character Sophie...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Helen...
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Processing status FocusEveryTurn
- Processing status FranticInstincts
- Processing status PreventHealthLoss
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status LoseMoreHealthThisTurn
- Processing status FocusEveryTurn
- Processing status PreventHealthLoss
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status LoseMoreHealthThisTurn
- Processing status FocusEveryTurn
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Flip And Grip, Weight: 5.7565) (Card: Deep Embrace, Weight: 9.0565) (Card: Advanced Hug, Weight: 10.6565)
- Helen played card Deep Embrace!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Flip And Grip, Weight: 5.0245) (Card: Advanced Hug, Weight: 6.6245)
- Helen played card Advanced Burp!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card Deeper Breath was rejected for negative weight
- (Card: Boost Morale, Weight: 12.25) (Card: Explore Stomach, Weight: 28.25) (Card: One-Two-Three!, Weight: 28.34375) (Card: Frenzy, Weight: 28.34383)
- Sophie played card Explore Stomach!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card Deeper Breath was rejected for negative weight
- (Card: Boost Morale, Weight: 12.25) (Card: One-Two-Three!, Weight: 12.34375)
- Sophie played card Boost Morale!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Helen is executing card Deep Embrace...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Helen...
- ...which becomes 3 Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 4.
- Firing bus OnGainRestraint for character Helen...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Helen...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Helen.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Explore Stomach...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Adding status effect WeakPoint to character Sophie.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnOxygenThreshold...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Boost Morale...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Adding status effect Focus to character Sophie.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Sophie.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 6
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 3...
- Firing bus OnDamageHealth for character Helen...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 1 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Inflicting base Endurance damage of 4...
- Firing bus OnDamageHealth for character Helen...
- Firing bus OnLoseHealth for character Sophie...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 6 Endurance.
- Firing bus OnActuallyLoseHealth for character Sophie...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint...
- ...which becomes 4 Restraint.
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Helen...
- Processing status FocusEveryTurn
- Processing status MoreNauseaThisTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status FranticInstincts
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status FocusEveryTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status FocusEveryTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Dunk was rejected for negative weight
- (Card: Deeper Massage, Weight: 3.2) (Card: Burp, Weight: 5.55) (Card: Advanced Tummy Rub, Weight: 7.55) (Card: Deep Embrace, Weight: 10.85)
- Helen played card Deep Embrace!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Dunk was rejected for negative weight
- (Card: Burp, Weight: 2.35) (Card: Advanced Tummy Rub, Weight: 4.35)
- Helen played card Burp!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card Deeper Breath was rejected for negative weight
- (Card: Splits, Weight: 5.625) (Card: Advanced Punch, Weight: 6.875) (Card: Advanced Slosh, Weight: 11.893) (Card: One-Two-Three!, Weight: 11.98675)
- Sophie played card Splits!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Slosh, Weight: 6.268) (Card: One-Two-Three!, Weight: 6.36175)
- Sophie played card Advanced Slosh!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Slosh
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Slosh!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Helen is executing card Deep Embrace...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Helen...
- ...which becomes 3 Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 4.
- Firing bus OnGainRestraint for character Helen...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Burp...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Helen...
- Processing status Focus
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Helen.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Splits...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Processing status Focus
- Adding status effect NoFlip to character Sophie.
- Instantiating status icon for status Cancel the next attempt at Flipping this turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 15...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Helen...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 4 was blocked by Restraint.
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 16 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card Claws Out
- Firing bus OnCalcStaminaCost for character Helen...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Slosh...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Adding base Nausea of 13...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 19 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnNauseaThreshold for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Sophie.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Slosh...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Helen...
- Adding base Nausea of 23...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 34 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Liz.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Claws Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 10
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect NauseaIfNotDistracted to character Liz.
- Instantiating status icon for status If you are not Distracted at the end of your turn, inflict Nausea.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Sophie...
- Firing bus OnRepeatShakes for character Liz...
- Character Sophie is executing card Advanced Slosh...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 4
- Adding base Nausea of 13...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 19 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnGainStatus for character Sophie...
- Processing status Focus
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Sophie.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Apex Slosh...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Focus
- Card offset is 10
- Adding base Nausea of 23...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 34 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status NauseaIfNotDistracted
- Adding base Nausea of 40...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Helen...
- Processing status MoreNauseaThisTurn
- ...which becomes 60 Nausea.
- Firing bus OnActuallyTakeNausea for character Helen...
- Status effect If you are not Distracted at the end of your turn, inflict Nausea. expires!
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 20778.
- Total: 23.152800 ms (FindLiveObjects: 1.070600 ms CreateObjectMapping: 0.543000 ms MarkObjects: 21.341400 ms DeleteObjects: 0.197500 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Deep Massage
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 20883.
- Total: 24.991500 ms (FindLiveObjects: 1.541400 ms CreateObjectMapping: 0.726100 ms MarkObjects: 22.670100 ms DeleteObjects: 0.053700 ms)
- Clicked card Claws Out
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Allison...
- Adding status effect FirmGrip to character Allison.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Allison...
- Firing bus OnCalcCardDraw for character Allison...
- Firing bus OnTurnStart for character Allison...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Displace Air, Weight: 0.275) (Card: Belly Dance, Weight: 0.425) (Card: Crush, Weight: 5.425) (Card: Vertigo, Weight: 14.425) (Card: Elite Hug, Weight: 15.525)
- Allison played card Vertigo!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Displace Air, Weight: 0.275) (Card: Belly Dance, Weight: 0.425) (Card: Crush, Weight: 5.425) (Card: Elite Hug, Weight: 6.525)
- Allison played card Crush!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Ending play for character Allison...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Allison is executing card Vertigo...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect NoDistractExpireOnShake to character Liz.
- Instantiating status icon for status Whenever Shakes are repeated at the end of a turn, Distracted does not expire that turn.
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Allison is executing card Crush...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Allison.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 11.
- Firing bus OnGainRestraint for character Allison...
- ...which becomes 11 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Adding base Nausea of 7...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint for character Allison...
- ...which becomes 7 Restraint.
- 7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Adding base Nausea of 7...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Allison...
- ...which becomes 4 Restraint.
- 4 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 16 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Instantiating status icon for status Gain Grip next turn.
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 16 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnNauseaThreshold for character Liz...
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 16 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Firing bus OnNauseaThreshold for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Right-clicked card Elbow Storm. HasUpgrades: True
- Showing upgrade track for Elbow Storm
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Allison...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Allison...
- Firing bus OnCalcCardDraw for character Allison...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Allison...
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status FocusEveryTurn
- Processing status FranticInstincts
- Processing status GripNextTurn
- Status effect Receive more Nausea this turn. expires!
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect Grip to character Allison.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Enraged
- Processing status FocusEveryTurn
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Flawless Disorient, Weight: 0.435) (Card: Flow Hug, Weight: 1.435) (Card: Let Two Loose, Weight: 5.065) (Card: Rhythm Grip, Weight: 5.703) (Card: Deny Nausea, Weight: 9.703)
- Allison played card Deny Nausea!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Flawless Disorient, Weight: 0.435) (Card: Flow Hug, Weight: 1.435) (Card: Rhythm Grip, Weight: 2.073)
- Allison played card Flow Hug!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Flawless Disorient, Weight: 0.435) (Card: Rhythm Grip, Weight: 1.073)
- Allison played card Rhythm Grip!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Ending play for character Allison...
- Opening for player input...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Brace
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Brace!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Allison is executing card Deny Nausea...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Grip
- Card offset is 2
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Healing base Nausea of 12...
- Firing bus OnHealNausea for character Allison...
- ...which becomes 12 Nausea.
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Allison is executing card Flow Hug...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Allison...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Allison is executing card Rhythm Grip...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Brace...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 12
- Excess pred capacity: 4
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PreventHealthLoss to character Liz.
- Instantiating status icon for status Lose less Endurance this turn.
- Adding base Nausea of 20...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Allison...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- ...which becomes 18 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnNauseaThreshold for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 3...
- Firing bus OnDamageHealth for character Allison...
- Firing bus OnLoseHealth for character Liz...
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Allison...
- Firing bus OnCalcCardDraw for character Allison...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Allison...
- Processing status FocusEveryTurn
- Processing status Grip
- Processing status Enraged
- Processing status GripNextTurn
- Processing status FranticInstincts
- Processing status PreventHealthLoss
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect Grip to character Allison.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status PreventHealthLoss
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Squeeze 'n Burp, Weight: 1.55) (Card: Rhythm Belch, Weight: 2.678) (Card: Crush, Weight: 7.678) (Card: Rhythm Grip, Weight: 8.734) (Card: Flawless Disorient, Weight: 9.454)
- Allison played card Crush!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Ending play for character Allison...
- Opening for player input...
- Clicked card Astasia
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Astasia!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Allison is executing card Crush...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Allison.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 12.
- Firing bus OnGainRestraint for character Allison...
- ...which becomes 12 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Astasia...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Card offset is 13
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect Unbalance to character Allison.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 21...
- Losing base Restraint of 12.
- Firing bus OnLoseRestraint for character Allison...
- ...which becomes 12 Restraint.
- 12 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect Unbalanced to character Allison.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 22 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 2101312
- Music samples are now at 2101312
- Inflicting base Endurance damage of 6...
- Firing bus OnDamageHealth for character Allison...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 4 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Allison...
- Firing bus OnCalcCardDraw for character Allison...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Allison...
- Processing status FocusEveryTurn
- Processing status Grip
- Processing status MoreNauseaThisTurn
- Processing status Enraged
- Processing status Unbalanced
- Firing bus OnStaminaSpent for character Allison...
- Processing status GripNextTurn
- Processing status FranticInstincts
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Status effect Receive more Nausea this turn. expires!
- Status effect Gain less Stamina next turn. expires!
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect Grip to character Allison.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- (Card: Advanced Constrict, Weight: 2) (Card: Elite Hug, Weight: 3.1) (Card: Displace Air, Weight: 4.9425) (Card: Belly Dance, Weight: 5.9475) (Card: Let Two Loose, Weight: 9.5775)
- Allison played card Let Two Loose!
- Firing bus OnCardPlayed for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnStaminaSpent for character Allison...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Ending play for character Allison...
- Opening for player input...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Analyze Stomach
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Analyze Stomach!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Punch
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Punch!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Allison is executing card Let Two Loose...
- Firing bus OnCalcStaminaCost for character Allison...
- Firing bus OnCardExecuted for character Allison...
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of3...
- ...which becomes 7 Oxygen.
- Firing bus OnOxygenThreshold...
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of3...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Allison...
- ...which becomes 6 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Allison...
- ...which becomes 6 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Allison.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Card offset is 15
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Card offset is 17
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Analyze Stomach...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Card offset is 17
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 19...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 46 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Punch...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status WeakPoint
- Card offset is 19
- Adding base Nausea of 26...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Allison...
- Processing status MoreNauseaThisTurn
- ...which becomes 130 Nausea.
- Firing bus OnActuallyTakeNausea for character Allison...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Allison...
- Processing status Focus
- Adding status effect GripNextTurn to character Allison.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 21365.
- Total: 24.368100 ms (FindLiveObjects: 1.144600 ms CreateObjectMapping: 0.535300 ms MarkObjects: 22.498000 ms DeleteObjects: 0.189900 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Belly Dance
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 21388.
- Total: 25.129100 ms (FindLiveObjects: 1.238000 ms CreateObjectMapping: 0.576900 ms MarkObjects: 23.256000 ms DeleteObjects: 0.058000 ms)
- Clicked card Invent Prey Technique
- Clicked card Invent Prey Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect FirmGrip to character Amanda.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect SpicyFood to character Liz.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Firing bus OnTurnStart for character Amanda...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Grope, Weight: 7.2) (Card: Flow Belch, Weight: 10.2625) (Card: Displace Air, Weight: 10.5375)
- Amanda played card Grope!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Flow Belch, Weight: 6.2625) (Card: Displace Air, Weight: 6.5375)
- Amanda played card Flow Belch!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Displace Air, Weight: 3.475) (Card: Elite Burp, Weight: 6.225)
- Amanda played card Elite Burp!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Hug, Weight: 3.2) (Card: Displace Air, Weight: 3.475)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 1.6) (Card: Displace Air, Weight: 1.875)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275)
- Amanda played card Displace Air!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Advanced Palm Strike, Weight: 2) (Card: Refocus, Weight: 13) (Card: Key of Life, Weight: 18.5) (Card: Advanced Kick, Weight: 20.75) (Card: Analyze Stomach, Weight: 24.25)
- Lavender played card Refocus!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Advanced Palm Strike, Weight: 2) (Card: Key of Life, Weight: 7.5) (Card: Analyze Stomach, Weight: 11)
- Lavender played card Key of Life!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Astasia
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Astasia!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Grope...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Flow Belch...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of9...
- ...which becomes 9 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 3.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 3.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Displace Air...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining 5 Acid.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Lavender is executing card Refocus...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Enraged
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 8...
- Losing base Restraint of 6.
- Firing bus OnLoseRestraint for character Amanda...
- ...which becomes 6 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 6 was blocked by Restraint.
- Firing bus OnInflictNausea for character Lavender...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Distracted to character Liz.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Lavender.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Status Focus rejected on character Lavender!
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status Distracted
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Status Focus rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Key of Life...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect PressurePointIfNoShake to character Amanda.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Astasia...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 1
- Firing bus OnGainStatus for character Amanda...
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 9...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Adding status effect Unbalanced to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 27 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Adding status effect GripNextTurn to character Amanda.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Amanda...
- Processing status PressurePointIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
- Firing bus OnRepeatShakes for character Lavender...
- Firing bus OnRepeatShakes for character Liz...
- Character Amanda is executing card Displace Air...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 0
- Gaining 5 Acid.
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Refocus...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 1
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Lavender...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnNauseaThreshold for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Distracted to character Liz.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect WeakPoint to character Lavender.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Focus to character Lavender.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Key of Life...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Enraged
- Processing status WeakPoint
- Processing status Distracted
- Processing status Focus
- Card offset is 3
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Astasia...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Processing status Distracted
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- ...which becomes 32 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Astasia...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Processing status Distracted
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- ...which becomes 32 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Distracted
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Status effect If you end a turn with no Focus, lose Focusing and gain Panicked. expires!
- Status effect Gain Focus at the start of each turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Focus
- Adding status effect Panicked to character Liz.
- Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Focus
- Adding status effect Panicked to character Liz.
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 21372.
- Total: 21.586600 ms (FindLiveObjects: 1.266800 ms CreateObjectMapping: 0.576600 ms MarkObjects: 19.551000 ms DeleteObjects: 0.192100 ms)
- Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Advanced Burp
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 21348.
- Total: 22.033200 ms (FindLiveObjects: 1.279300 ms CreateObjectMapping: 0.624500 ms MarkObjects: 20.081300 ms DeleteObjects: 0.047800 ms)
- Clicked card Invent Prey Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect SpicyFood to character Liz.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Isabel...
- Firing bus OnCalcCardDraw for character Isabel...
- Firing bus OnTurnStart for character Isabel...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Momentum, Weight: 9.83625) (Card: Flawless Disorient, Weight: 10.12875) (Card: Apex Tummy Rub, Weight: 10.32875) (Card: Anaconda's Coils, Weight: 20.56875)
- Isabel played card Anaconda's Coils!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Momentum, Weight: 9.83625) (Card: Flawless Disorient, Weight: 10.12875) (Card: Apex Tummy Rub, Weight: 10.32875)
- Isabel played card Momentum!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Displace Air, Weight: 0.53625) (Card: Tac-Tickle, Weight: 0.83625) (Card: Flawless Disorient, Weight: 1.12875) (Card: Apex Tummy Rub, Weight: 1.32875)
- Isabel played card Displace Air!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Tac-Tickle, Weight: 0.3) (Card: Flawless Disorient, Weight: 0.5925) (Card: Apex Tummy Rub, Weight: 0.7925)
- Isabel played card Tac-Tickle!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Ending play for character Isabel...
- Opening for player input...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Punch
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Punch!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Brace
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Brace!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Isabel is executing card Anaconda's Coils...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect GripEveryTurn to character Isabel.
- Instantiating status icon for status Gain Grip every turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect CreativePredator to character Isabel.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Isabel is executing card Momentum...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect StaminaNextTurnOnShake to character Isabel.
- Instantiating status icon for status Whenever Shakes are repeated, gain Stamina next turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect CreativePredator to character Isabel.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Isabel is executing card Displace Air...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Gaining 5 Acid.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Isabel.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Isabel is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Healing base Nausea of 2...
- Firing bus OnHealNausea for character Isabel...
- ...which becomes 4 Nausea.
- Gaining 4 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Liz...
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Liz...
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card This is Fine
- Firing bus OnCalcStaminaCost for character Isabel...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card Berserk
- Firing bus OnCalcStaminaCost for character Isabel...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 6...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- Processing status MoreNauseaThisTurn
- ...which becomes 14 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Punch...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- Processing status MoreNauseaThisTurn
- ...which becomes 50 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Brace...
- Firing bus OnCalcStaminaCost for character Liz...
- Excess pred capacity: 1
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 5
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Excess pred capacity: 1
- Firing bus OnGainStatus for character Liz...
- Adding status effect PreventHealthLoss to character Liz.
- Instantiating status icon for status Lose less Endurance this turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card This is Fine...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 5
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusAfterEnduranceLoss to character Liz.
- Instantiating status icon for status After losing this much Endurance, gain 1 Focus.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Berserk...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Processing status Focus
- Card offset is 6
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Berserk to character Liz.
- Instantiating status icon for status Gain 1 Maximum Stamina; suffer 1 Distracted at the start of every turn.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 5...
- Firing bus OnDamageHealth for character Isabel...
- Firing bus OnLoseHealth for character Liz...
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status FocusAfterEnduranceLoss
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Isabel...
- Processing status Berserk
- Firing bus OnCalcCardDraw for character Isabel...
- Processing status CreativePredator
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Isabel...
- Processing status Enraged
- Processing status GripEveryTurn
- Processing status MoreNauseaThisTurn
- Processing status FranticInstincts
- Processing status PreventHealthLoss
- Processing status Berserk
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect Grip to character Isabel.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Berserk
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Enraged
- Processing status GripEveryTurn
- Processing status PreventHealthLoss
- Processing status Berserk
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Deepest Massage, Weight: 8.8) (Card: Rhythm Gurgle, Weight: 9.495) (Card: Contingency Plan, Weight: 10.495) (Card: Elite Hug, Weight: 11.595) (Card: Limit Options, Weight: 16.095) (Card: Elite Constrict, Weight: 18.095)
- Isabel played card Deepest Massage!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Rhythm Gurgle, Weight: 0.695) (Card: Contingency Plan, Weight: 1.695) (Card: Elite Hug, Weight: 2.795)
- Isabel played card Elite Hug!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Ending play for character Isabel...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Isabel is executing card Deepest Massage...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status WeakPoint
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Isabel...
- ...which becomes 10 Restraint.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 6...
- Firing bus OnHealNausea for character Isabel...
- ...which becomes 12 Nausea.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Isabel is executing card Elite Hug...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status WeakPoint
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Isabel...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Grip
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Grip
- Processing status Focus
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Grip
- Processing status Focus
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Grip
- Processing status Focus
- Card offset is 8
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3845990
- Music samples are now at 3845990
- Inflicting base Endurance damage of 7...
- Firing bus OnDamageHealth for character Isabel...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 6 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status FocusAfterEnduranceLoss
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 13.
- Firing bus OnLoseRestraint...
- ...which becomes 13 Restraint.
- Firing bus OnCalcMaxStamina for character Isabel...
- Processing status Berserk
- Firing bus OnCalcCardDraw for character Isabel...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Isabel...
- Processing status GripEveryTurn
- Processing status Berserk
- Processing status Grip
- Processing status FocusEveryTurn
- Processing status FranticInstincts
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect Grip to character Isabel.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Berserk
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status GripEveryTurn
- Processing status Berserk
- Processing status FocusEveryTurn
- Processing status Grip
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Flawless Disorient, Weight: 1.119) (Card: Contingency Plan, Weight: 2.119) (Card: Limit Options, Weight: 6.619) (Card: Apex Tummy Rub, Weight: 10.619) (Card: Tac-Tickle, Weight: 13.619)
- Isabel played card Limit Options!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- (Card: Flawless Disorient, Weight: 1.119) (Card: Contingency Plan, Weight: 2.119) (Card: Apex Tummy Rub, Weight: 6.119) (Card: Tac-Tickle, Weight: 9.118999)
- Isabel played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnStaminaSpent for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Ending play for character Isabel...
- Opening for player input...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Analyze Stomach
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Analyze Stomach!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite Jab
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Jab!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Slosh
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Slosh!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Isabel is executing card Limit Options...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect DrawFewerCards to character Liz.
- Instantiating status icon for status Draw fewer cards next turn.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 4...
- Firing bus OnHealNausea for character Isabel...
- ...which becomes 12 Nausea.
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Right-clicked card Limit Options. HasUpgrades: False
- Right-clicked card Limit Options. HasUpgrades: False
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Isabel is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Isabel...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 7...
- Firing bus OnHealNausea for character Isabel...
- ...which becomes 21 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Card offset is 11
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card Frenzy
- Firing bus OnCalcStaminaCost for character Isabel...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Analyze Stomach...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Card offset is 11
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 13...
- Losing base Restraint of 2.
- Firing bus OnLoseRestraint for character Isabel...
- ...which becomes 2 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- 2 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 13 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite Jab...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 19...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 47 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Isabel...
- Processing status Focus
- Adding status effect PressurePoint to character Isabel.
- Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Slosh...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 28...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 35 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Liz.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Firing bus OnCalcStaminaCost for character Isabel...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Isabel...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Frenzy...
- Firing bus OnCalcStaminaCost for character Isabel...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status PressurePoint
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Isabel...
- Firing bus OnTakeNausea for character Isabel...
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Isabel...
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 21468.
- Total: 26.888400 ms (FindLiveObjects: 1.205900 ms CreateObjectMapping: 0.577700 ms MarkObjects: 24.851200 ms DeleteObjects: 0.253200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 20344.
- Total: 28.996800 ms (FindLiveObjects: 1.336500 ms CreateObjectMapping: 0.739300 ms MarkObjects: 26.772700 ms DeleteObjects: 0.148000 ms)
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 16 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 16 missing target or field errors
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [1.0 KB-2.0 KB]: 7 frames, [2.0 KB-4.0 KB]: 19911 frames, [4.0 KB-8.0 KB]: 10957 frames, [8.0 KB-16.0 KB]: 3851 frames, [16.0 KB-32.0 KB]: 352 frames, [32.0 KB-64.0 KB]: 15497 frames, [64.0 KB-128.0 KB]: 2374 frames, [128.0 KB-256.0 KB]: 6 frames, [256.0 KB-0.5 MB]: 27 frames, [0.5 MB-1.0 MB]: 30 frames, [1.0 MB-2.0 MB]: 11 frames, [2.0 MB-4.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.1 MB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 324 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 510.9 KB
- Overflow Count 97
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 283.7 KB
- Overflow Count 7272
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 284.3 KB
- Overflow Count 14165
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 283.7 KB
- Overflow Count 18400
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 7.3 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 138 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 284.2 KB
- Overflow Count 14464
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 284.9 KB
- Overflow Count 26725
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 7656
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 16209
- 32B: 20 Subsections = 10240 buckets. Failed count: 6685
- 48B: 65 Subsections = 22186 buckets. Failed count: 414345
- 64B: 28 Subsections = 7168 buckets. Failed count: 8596
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 4587
- 112B: 7 Subsections = 1024 buckets. Failed count: 245
- 128B: 66 Subsections = 8448 buckets. Failed count: 158492
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 550 frames, [32.0 MB-64.0 MB]: 52474 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 62.3 MB
- Peak Large allocation bytes 8.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [128.0 MB-256.0 MB]: 53024 frames
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 234.7 MB
- Peak Large allocation bytes 218.5 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 18
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 16209
- 32B: 20 Subsections = 10240 buckets. Failed count: 6685
- 48B: 65 Subsections = 22186 buckets. Failed count: 414345
- 64B: 28 Subsections = 7168 buckets. Failed count: 8596
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 4587
- 112B: 7 Subsections = 1024 buckets. Failed count: 245
- 128B: 66 Subsections = 8448 buckets. Failed count: 158492
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 15193 frames, [4.0 MB-8.0 MB]: 37815 frames, [8.0 MB-16.0 MB]: 1 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 8.8 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 53013 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 1.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 158
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 16209
- 32B: 20 Subsections = 10240 buckets. Failed count: 6685
- 48B: 65 Subsections = 22186 buckets. Failed count: 414345
- 64B: 28 Subsections = 7168 buckets. Failed count: 8596
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 4587
- 112B: 7 Subsections = 1024 buckets. Failed count: 245
- 128B: 66 Subsections = 8448 buckets. Failed count: 158492
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [2.0 MB-4.0 MB]: 53010 frames, [4.0 MB-8.0 MB]: 14 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.7 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [2.0 MB-4.0 MB]: 278 frames, [4.0 MB-8.0 MB]: 52746 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 16209
- 32B: 20 Subsections = 10240 buckets. Failed count: 6685
- 48B: 65 Subsections = 22186 buckets. Failed count: 414345
- 64B: 28 Subsections = 7168 buckets. Failed count: 8596
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 4587
- 112B: 7 Subsections = 1024 buckets. Failed count: 245
- 128B: 66 Subsections = 8448 buckets. Failed count: 158492
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 53009 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 20.0 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [8.0 KB-16.0 KB]: 53024 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 11.2 KB
- Peak Large allocation bytes 0 B
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