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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. renderWidth 1920
  8. renderHeight 1080
  9.  
  10. # SMAA1x toggle and quality setting
  11. # 0 = off (best performance, worst IQ)
  12. # 1 = low
  13. # 2 = medium
  14. # 3 = high
  15. # 4 = ultra (worst performance, best IQ)
  16. smaaQuality 4
  17.  
  18. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  19. # 0 = off
  20. # 1 = low
  21. # 2 = medium
  22. # 3 = high
  23. ssaoStrength 3
  24.  
  25. # Enable variable framerate (up to 60)
  26. # NOTE:
  27. # - this requires in-memory modification of game code, and may get you banned from GFWL
  28. # - there may be unintended side-effects in terms of gameplay
  29. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  30. # - in some instances, collision detection may fail. Avoid sliding down ladders
  31. # Use this at your own risk!
  32. # 0 = no changes to game code
  33. # 1 = unlock the frame rate
  34. unlockFPS 0
  35.  
  36. # FPS limit, only used with unlocked framerate
  37. # do not set this much higher than 60, this will lead to various issues with the engine
  38. FPSlimit 60
  39.  
  40. # FPS threshold
  41. # DSfix will dynamically disable SMAA if your framerate drops below this value
  42. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  43. FPSthreshold 45
  44.  
  45. ############# Depth of field
  46.  
  47. # Depth of Field resolution override, possible values:
  48. # 0 = no change from default (DoF pyramid starts at 512x360)
  49. # 540 = DoF pyramid starts at 960x540
  50. # 810 = DoF pyramid starts at 1440x810
  51. # 1080 = DoF pyramid starts at 1920x1080
  52. # 2160 = DoF pyramid starts at 3840x2160
  53. # higher values will decrease performance
  54. # do NOT set this to the same value as your vertical rendering resolution!
  55. dofOverrideResolution 810
  56.  
  57. # Depth of Field scaling override (NOT RECOMMENDED)
  58. # 0 = DoF scaling enabled (default, recommended)
  59. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  60. disableDofScaling 0
  61.  
  62. # Depth of field additional blur
  63. # allows you to use high DoF resolutions and still get the originally intended effect
  64. # suggested values:
  65. # o (off) at default DoF resolution
  66. # 0 or 1 at 540 DoF resolution
  67. # 1 or 2 above that
  68. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  69. dofBlurAmount 1
  70.  
  71. ###############################################################################
  72. # HUD options
  73. ###############################################################################
  74.  
  75. # Enable HUD modifications
  76. # 0 = off (default) - none of the options below will do anything!
  77. # 1 = on
  78. enableHudMod 0
  79.  
  80. # Remove the weapon icons from the HUD
  81. # (you can see which weapons you have equipped from your character model)
  82. enableMinimalHud 1
  83.  
  84. # Scale down HuD, examples:
  85. # 1.0 = original scale
  86. # 0.75 = 75% of the original size
  87. hudScaleFactor 0.75
  88.  
  89. # Set opacity for different elements of the HUD
  90. # 1.0 = fully opaque
  91. # 0.0 = fully transparent
  92. # Top left: health bars, stamina bar, humanity counter, status indicators
  93. hudTopLeftOpacity 0.8f
  94. # Bottom left: item indicators & counts
  95. hudBottomLeftOpacity 0.75f
  96. # Bottom right: soul count
  97. hudBottomRightOpacity 0.0f
  98.  
  99. ###############################################################################
  100. # Window & Mouse Cursor Options
  101. ###############################################################################
  102.  
  103. # borderless fullscreen mode
  104. # make sure to select windowed mode in the game settings for this to work!
  105. # 0 = disable
  106. # 1 = enable
  107. borderlessFullscreen 0
  108.  
  109. # disable cursor at startup
  110. # 0 = no change
  111. # 1 = off at start
  112. disableCursor 1
  113.  
  114. # capture cursor (do not allow it to leave the window)
  115. # 0 = don't capture
  116. # 1 = capture
  117. # (this also works if the cursor is not visible)
  118. captureCursor 0
  119.  
  120. ###############################################################################
  121. # Save Game Backup Options
  122. ###############################################################################
  123.  
  124. # enables save game backups
  125. # 0 = no backups
  126. # 1 = backups enabled
  127. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  128. enableBackups 1
  129.  
  130. # backup interval in seconds (1500 = 25 minutes)
  131. # (minimum setting 600)
  132. backupInterval 600
  133.  
  134. # maximum amount of backups, older ones will be deleted
  135. maxBackups 20
  136.  
  137. ###############################################################################
  138. # Texture Override Options
  139. ###############################################################################
  140.  
  141. # enables texture dumping
  142. # you *only* need this if you want to create your own override textures
  143. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  144. enableTextureDumping 0
  145.  
  146. # enables texture override
  147. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  148. # will cause a small slowdown during texture loading!
  149. enableTextureOverride 1
  150.  
  151. ###############################################################################
  152. # Other Options
  153. ###############################################################################
  154.  
  155. # skip the intro logos
  156. # this should now be slightly more stable, but should still be
  157. # the first thing to disable in case you experience any problems
  158. skipIntro 1
  159.  
  160. # change the screenshot directory
  161. # default: . (current directory)
  162. # example: C:\Users\Peter\Pictures
  163. # directory must exist!
  164. screenshotDir .
  165.  
  166. # override the in-game language
  167. # none = no override
  168. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  169. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  170. # this does not work in Windows XP!
  171. overrideLanguage none
  172.  
  173. # Dinput dll chaining
  174. # if you want to use another dinput8.dll wrapper together
  175. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  176. dinput8dllWrapper dsmfix.dll
  177. # dsmfix.dll
  178.  
  179. # D3D adapter override
  180. # -1 = no override
  181. # N = use adapter N
  182. # this setting is for multiple (non-SLI/crossfire) GPUs
  183. # everyone else should leave it at -1
  184. d3dAdapterOverride -1
  185.  
  186. # Log level - 0 to 11, higher numbers mean more logging
  187. # only enable for debugging
  188. logLevel 0
  189.  
  190. ###############################################################################
  191. # The settings below are not yet ready to use!!
  192. ###############################################################################
  193.  
  194. # texture filtering override (NOT RECOMMENDED)
  195. # 0 = no change
  196. # 1 = enable supersampling by downscaling (use only if you need it!)
  197. # 2 = full AF override (may degrade performance, currently implemented badly, do not enable)
  198. # if in doubt, leave this at 0
  199. # you do not need this this if you override filtering in the driver, which is a better option
  200. filteringOverride 0
  201.  
  202. # You can only set either forceFullscreen or forceWindowed (or neither)
  203. # 0 = off, 1 = on
  204. forceWindowed 0
  205. forceFullscreen 0
  206.  
  207. # The following settings are only functional if either forceFullscreen or forceWindowed is enabled
  208. # The display width/height
  209. presentWidth 1280
  210. presentHeight 720
  211. # turn on/off Vsync
  212. enableVsync 0
  213. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  214. fullscreenHz 60
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