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JeffersonHardy

Mapp Lugar Aleatorio.

Jun 5th, 2017
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Pawn 128.81 KB | None | 0 0
  1. RemoveBuildingForPlayer(playerid, 3778, 289.226, -1875.000, 3.203, 0.250);
  2.     RemoveBuildingForPlayer(playerid, 3615, 289.226, -1875.000, 3.203, 0.250);
  3.  
  4.    
  5.    
  6.     new Lugar_Aleatorio;
  7.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.517211, -1892.644042, 0.045200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  8.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  9.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892608, -1900.572143, 3.872200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  10.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  11.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.862701, -1892.644042, 0.045200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  12.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  13.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.338012, -1900.564941, 5.039400, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  14.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  15.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  16.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.338012, -1900.564941, 3.239398, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  17.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  18.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  19.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 280.097076, -1900.589599, -2.026798, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  20.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  21.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.528015, -1900.562133, 6.045400, 90.000000, -90.000000, 0.000000, 300.00, 300.00);
  22.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  23.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  24.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.528015, -1900.588134, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  25.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  26.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  27.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.002990, -1900.588867, 5.039400, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  28.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  29.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  30.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.002990, -1900.562866, 3.249398, 0.000000, 180.000000, 90.000000, 300.00, 300.00);
  31.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  32.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  33.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892608, -1901.422729, 3.870079, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  34.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  35.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.850708, -1901.859741, 5.129398, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  36.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  37.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  38.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.850708, -1901.859375, 3.249398, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  39.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  40.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  41.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825408, -1901.974487, 6.235400, -90.000000, 90.000000, 90.000000, 300.00, 300.00);
  42.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  43.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  44.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 281.888610, -1900.568115, 6.663300, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  45.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  46.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.851013, -1901.974487, 2.769398, 90.000000, 90.000000, 90.000000, 300.00, 300.00);
  47.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  48.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  49.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.997985, -1900.564086, 5.851398, -90.000000, -90.000000, 0.000000, 300.00, 300.00);
  50.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  51.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  52.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.997985, -1900.564086, 3.335400, -90.000000, -90.000000, 0.000000, 300.00, 300.00);
  53.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  54.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  55.     Lugar_Aleatorio = CreateDynamicObjectEx(2161, 281.348693, -1901.072998, 1.464300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  56.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 14584, "ab_abbatoir01", "carpet5kb", 0x00000000);
  57.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 282.628387, -1900.564086, 6.233398, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  58.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  59.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  60.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.823791, -1902.552246, 5.039400, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  61.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  62.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  63.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 282.628387, -1900.588134, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  64.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  65.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  66.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.849792, -1902.554443, 3.512398, 0.000000, 180.000000, 0.000000, 300.00, 300.00);
  67.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  68.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  69.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 282.868896, -1900.568115, 2.327198, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  70.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  71.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 282.850891, -1900.562133, 1.479200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  72.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey", 0x00000000);
  73.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.894592, -1902.818603, 2.327198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  74.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  75.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.894592, -1902.818603, 1.479200, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  76.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  77.     Lugar_Aleatorio = CreateDynamicObjectEx(2161, 282.678680, -1901.072998, 1.464300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  78.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 14584, "ab_abbatoir01", "carpet5kb", 0x00000000);
  79.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 283.660400, -1900.564086, 5.851398, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  80.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  81.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  82.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 283.660400, -1900.544067, 3.335400, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  83.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  84.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  85.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 283.767700, -1900.568115, 6.663300, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  86.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  87.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825408, -1904.116455, 6.235400, -90.000000, 90.000000, 90.000000, 300.00, 300.00);
  88.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  89.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  90.     Lugar_Aleatorio = CreateDynamicObjectEx(2161, 284.008636, -1901.072998, 1.464300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  91.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 14584, "ab_abbatoir01", "carpet5kb", 0x00000000);
  92.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.837005, -1900.588867, 5.039400, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  93.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  94.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  95.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.860992, -1900.588134, 6.045400, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  96.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  97.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  98.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.837005, -1900.562866, 3.249398, 0.000000, 180.000000, 90.000000, 300.00, 300.00);
  99.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  100.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  101.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.851013, -1904.116455, 2.769398, 90.000000, 90.000000, 90.000000, 300.00, 300.00);
  102.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  103.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  104.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.860992, -1900.588134, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  105.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  106.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  107.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 285.320007, -1900.588867, 5.039400, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  108.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  109.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  110.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 285.320007, -1900.588867, 3.239398, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  111.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  112.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  113.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1898.137084, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  114.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  115.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.767211, -1900.572143, 3.872200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  116.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  117.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.776489, -1900.589599, -2.014800, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  118.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  119.     Lugar_Aleatorio = CreateDynamicObjectEx(2198, 282.212738, -1903.540893, 1.464300, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  120.     SetDynamicObjectMaterial(Lugar_Aleatorio, 4, 14584, "ab_abbatoir01", "carpet5kb", 0x00000000);
  121.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.651306, -1917.910400, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  122.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  123.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 255.066604, -1921.057250, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  124.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  125.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 255.066604, -1921.043334, -4.943799, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  126.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  127.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825408, -1906.300537, 6.235400, -90.000000, 90.000000, 90.000000, 300.00, 300.00);
  128.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  129.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  130.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.851013, -1906.300537, 2.769398, 90.000000, 90.000000, 90.000000, 300.00, 300.00);
  131.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  132.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  133.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 281.828613, -1905.047485, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  134.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  135.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1901.641479, -1.769199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  136.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  137.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 281.888610, -1905.454833, 6.663300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  138.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  139.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 281.827606, -1905.469848, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  140.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  141.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.442687, -1917.910400, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  142.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  143.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 283.759704, -1905.046508, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  144.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  145.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.894592, -1907.819824, 2.327198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  146.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  147.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.894592, -1907.819824, 1.479200, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  148.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  149.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825805, -1908.182983, 5.039400, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  150.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  151.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  152.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 283.767700, -1905.468750, 6.661300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  153.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  154.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.849792, -1908.183471, 3.512398, 0.000000, 180.000000, 0.000000, 300.00, 300.00);
  155.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  156.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  157.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 283.759704, -1905.468750, 0.964299, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  158.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  159.     Lugar_Aleatorio = CreateDynamicObjectEx(19997, 281.135253, -1907.435058, 1.464300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  160.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
  161.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825408, -1908.524536, 6.235400, -90.000000, 90.000000, 90.000000, 300.00, 300.00);
  162.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  163.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  164.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.850982, -1908.526489, 2.769398, 90.000000, 90.000000, 90.000000, 300.00, 300.00);
  165.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  166.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  167.     Lugar_Aleatorio = CreateDynamicObjectEx(2894, 281.149993, -1907.698120, 2.304300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  168.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 8035, "vgsshospshop", "hosp_sign01b", 0x00000000);
  169.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825805, -1908.686401, 5.089398, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  170.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  171.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  172.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 279.825805, -1908.686645, 3.249398, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  173.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  174.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  175.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892608, -1909.122802, 3.850860, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  176.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  177.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1901.641479, -1.769199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  178.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  179.     Lugar_Aleatorio = CreateDynamicObjectEx(19997, 282.976104, -1907.436523, 1.464300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  180.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
  181.     Lugar_Aleatorio = CreateDynamicObjectEx(2894, 282.979888, -1907.698120, 2.304300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  182.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 8035, "vgsshospshop", "hosp_sign01b", 0x00000000);
  183.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892608, -1909.946166, 3.872200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  184.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  185.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 255.066604, -1925.515014, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  186.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  187.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.338012, -1909.936889, 5.039400, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  188.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  189.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  190.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.338012, -1909.936889, 3.239398, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  191.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  192.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  193.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 280.097106, -1909.920166, -2.014800, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  194.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  195.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.528015, -1909.934448, 6.235400, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  196.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  197.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  198.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 255.066604, -1925.503051, -4.943799, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  199.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  200.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.528015, -1909.959106, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  201.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  202.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  203.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.815002, -1909.936889, 5.039400, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  204.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  205.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  206.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 280.815002, -1909.962890, 3.512398, 0.000000, 180.000000, -90.000000, 300.00, 300.00);
  207.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  208.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  209.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 261.505706, -1922.357666, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  210.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  211.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 260.072906, -1923.317382, 0.961300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  212.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  213.     Lugar_Aleatorio = CreateDynamicObjectEx(19997, 284.859588, -1907.436523, 1.464300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  214.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
  215.     Lugar_Aleatorio = CreateDynamicObjectEx(2894, 284.819915, -1907.628051, 2.304300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  216.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 8035, "vgsshospshop", "hosp_sign01b", 0x00000000);
  217.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.513305, -1921.557006, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  218.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  219.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.997985, -1909.962402, 5.851398, -90.000000, -90.000000, 0.000000, 300.00, 300.00);
  220.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  221.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  222.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 281.997985, -1909.964355, 3.335400, -90.000000, -90.000000, 0.000000, 300.00, 300.00);
  223.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  224.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  225.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.513305, -1921.557006, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  226.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  227.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 261.259002, -1923.318359, 0.962300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  228.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  229.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 282.636413, -1909.934448, 6.235400, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  230.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  231.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  232.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 282.628387, -1909.960449, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  233.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  234.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  235.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 282.868896, -1909.944213, 2.327198, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  236.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  237.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 282.868896, -1909.944213, 1.479200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  238.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey", 0x00000000);
  239.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.423492, -1917.910400, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  240.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  241.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 283.660400, -1909.938354, 5.851398, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  242.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  243.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  244.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 283.660400, -1909.938354, 3.335400, -90.000000, 90.000000, 0.000000, 300.00, 300.00);
  245.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  246.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  247.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 261.506713, -1924.293457, 0.960300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  248.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  249.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.837005, -1909.960937, 5.039400, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  250.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  251.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  252.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.860992, -1909.960083, 6.045400, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  253.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  254.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  255.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.837005, -1909.936889, 3.239398, 0.000000, 180.000000, 90.000000, 300.00, 300.00);
  256.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  257.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  258.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 284.860992, -1909.960083, 2.769398, 90.000000, 90.000000, 0.000000, 300.00, 300.00);
  259.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  260.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  261.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 285.320007, -1909.960937, 5.039400, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  262.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  263.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  264.     Lugar_Aleatorio = CreateDynamicObjectEx(1897, 285.320007, -1909.960937, 3.239398, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  265.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  266.     SetDynamicObjectMaterial(Lugar_Aleatorio, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  267.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.767211, -1909.946166, 3.872200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  268.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 18646, "matcolours", "grey-50-percent", 0x00000000);
  269.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.776489, -1909.920166, -2.014800, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  270.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  271.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1908.136352, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  272.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  273.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.513305, -1925.069213, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  274.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  275.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.321197, -1917.910400, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  276.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  277.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.513305, -1925.069213, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  278.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  279.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.982513, -1921.290161, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  280.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  281.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.651306, -1928.749511, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  282.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  283.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.982513, -1921.290161, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  284.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  285.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.651306, -1928.749511, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  286.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  287.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 293.754486, -1907.453735, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  288.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  289.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 271.256195, -1923.318359, 0.962300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  290.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  291.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 273.389404, -1922.357666, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  292.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  293.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.406494, -1928.749511, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  294.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  295.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 263.406494, -1928.749511, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  296.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  297.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1913.641479, -1.867200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  298.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  299.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 293.754486, -1908.451171, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  300.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  301.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 293.754486, -1909.451049, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  302.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  303.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.982513, -1925.069213, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  304.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  305.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 273.388397, -1924.293457, 0.960300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  306.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  307.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 293.754486, -1909.962524, 0.963199, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  308.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  309.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.982513, -1925.069213, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  310.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  311.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.694000, -1907.470825, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  312.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  313.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1913.641479, -1.867200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  314.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  315.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.754791, -1907.453735, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  316.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  317.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892700, -1921.529174, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  318.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  319.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892700, -1921.529174, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  320.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  321.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.754791, -1908.451171, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  322.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  323.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.694000, -1909.924804, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  324.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  325.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.422485, -1928.749511, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  326.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  327.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.754791, -1909.451049, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  328.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  329.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 271.422485, -1928.749511, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  330.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  331.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.754791, -1909.962524, 0.963199, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  332.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  333.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 281.256011, -1923.318359, 0.962300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  334.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  335.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1918.133666, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  336.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  337.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892700, -1925.069213, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  338.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  339.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 303.753509, -1907.453735, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  340.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  341.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 279.892700, -1925.069213, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  342.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  343.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.784301, -1921.529174, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  344.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  345.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.250793, -1928.749511, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  346.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  347.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.784301, -1921.515258, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  348.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  349.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.250793, -1928.749511, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  350.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  351.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 303.753509, -1908.451171, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  352.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  353.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 305.153015, -1907.470825, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  354.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  355.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.658599, -1912.961914, 0.963199, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  356.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  357.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 303.753509, -1909.451049, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  358.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  359.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 299.655090, -1912.961914, 0.963199, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  360.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  361.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 303.753509, -1909.962524, 0.963199, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  362.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  363.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 300.651794, -1912.961914, 0.963199, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  364.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  365.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 248.167892, -1946.827880, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  366.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  367.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 301.153808, -1912.960937, 0.962198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  368.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  369.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 248.167892, -1946.813842, -4.945798, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  370.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  371.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 305.153015, -1909.924804, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  372.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  373.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.784301, -1925.069213, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  374.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  375.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 308.751892, -1907.453735, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  376.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  377.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 256.132629, -1943.630615, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  378.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  379.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 256.132598, -1943.630615, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  380.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  381.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 308.751892, -1908.451171, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  382.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  383.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1926.141479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  384.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  385.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 308.751892, -1909.451049, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  386.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  387.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1926.129516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  388.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  389.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 308.751892, -1909.962524, 0.963199, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  390.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  391.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.921203, -1943.630615, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  392.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  393.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.921203, -1943.630615, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  394.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  395.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.242004, -1907.470825, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  396.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  397.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 248.167892, -1951.283813, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  398.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  399.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 313.750701, -1907.453735, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  400.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  401.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 248.169906, -1951.269775, -4.943799, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  402.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  403.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 253.184204, -1949.030151, 0.960300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  404.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  405.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1926.141479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  406.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  407.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 257.704010, -1947.173950, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  408.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  409.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1926.129516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  410.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  411.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 257.704010, -1947.173950, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  412.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  413.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1928.131958, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  414.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  415.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 313.750701, -1908.451171, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  416.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  417.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 258.030609, -1948.070922, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  418.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  419.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.242004, -1909.924804, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  420.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  421.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 313.750701, -1909.451049, 0.964200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  422.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  423.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 316.466400, -1907.453735, 0.965200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  424.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  425.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 313.750701, -1909.962524, 0.963199, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  426.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  427.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 316.466400, -1908.451171, 0.965200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  428.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  429.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 258.031585, -1950.002929, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  430.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  431.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.332305, -1907.470825, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  432.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  433.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.519897, -1912.960937, 0.962198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  434.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  435.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 261.257507, -1949.030151, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  436.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  437.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 316.465393, -1909.451049, 0.965200, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  438.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  439.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 257.704010, -1950.912597, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  440.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  441.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 257.704010, -1950.912597, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  442.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  443.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 316.466400, -1909.962524, 0.962198, 0.143000, 90.000000, 0.000000, 300.00, 300.00);
  444.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  445.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 313.519989, -1912.960937, 0.962198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  446.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  447.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.518310, -1912.960937, 0.962198, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  448.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  449.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 267.415405, -1947.173950, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  450.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  451.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 315.025299, -1912.961914, 0.963199, 0.143000, 90.000000, 90.000000, 300.00, 300.00);
  452.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  453.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.332305, -1909.924804, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  454.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  455.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 267.415405, -1947.173950, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  456.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  457.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 274.852508, -1943.630615, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  458.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  459.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 256.070098, -1954.468505, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  460.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  461.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 274.852508, -1943.630615, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  462.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  463.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 256.070098, -1954.468505, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  464.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  465.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.994537, -1954.468505, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  466.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  467.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 259.994506, -1954.468505, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  468.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  469.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 278.775604, -1943.630615, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  470.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  471.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 267.415405, -1950.912597, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  472.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  473.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 278.775604, -1943.630615, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  474.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  475.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.797912, -1935.212158, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  476.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  477.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 267.415405, -1950.912597, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  478.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  479.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 271.256805, -1949.030151, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  480.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  481.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.797912, -1935.212158, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  482.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  483.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1938.132080, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  484.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  485.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1939.641479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  486.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  487.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1939.629516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  488.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  489.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.125610, -1947.173950, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  490.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  491.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.125610, -1947.173950, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  492.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  493.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 276.849304, -1948.070922, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  494.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  495.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1939.641479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  496.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  497.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.797912, -1939.022827, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  498.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  499.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1939.629516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  500.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  501.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.797912, -1939.022827, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  502.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  503.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.581909, -1935.212158, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  504.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  505.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.128387, -1931.754028, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  506.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  507.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.581909, -1935.212158, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  508.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  509.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.128387, -1931.754028, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  510.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  511.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 276.848297, -1950.002929, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  512.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  513.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 296.253112, -1937.130126, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  514.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  515.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.125610, -1950.912597, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  516.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  517.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.125610, -1950.912597, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  518.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  519.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 281.256011, -1949.030151, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  520.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  521.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.082611, -1931.754028, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  522.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  523.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.082611, -1931.754028, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  524.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  525.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.763397, -1947.173950, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  526.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  527.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 274.937805, -1954.468505, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  528.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  529.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.763397, -1947.173950, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  530.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  531.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.581909, -1939.022827, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  532.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  533.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 274.937805, -1954.468505, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  534.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  535.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 297.581909, -1939.022827, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  536.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  537.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 304.125610, -1936.207275, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  538.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  539.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 278.813598, -1954.468505, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  540.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  541.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1948.131225, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  542.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  543.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 278.813598, -1954.468505, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  544.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  545.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.170593, -1935.212158, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  546.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  547.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.170593, -1935.212158, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  548.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  549.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.763397, -1950.912597, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  550.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  551.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.763397, -1950.912597, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  552.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  553.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 304.124603, -1938.085205, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  554.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  555.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 306.253509, -1937.130126, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  556.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  557.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.069702, -1931.754028, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  558.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  559.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.170593, -1939.022827, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  560.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  561.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.170593, -1939.022827, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  562.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  563.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.128387, -1942.554565, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  564.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  565.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.128387, -1942.554565, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  566.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  567.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1955.641479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  568.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  569.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.967956, -1931.754028, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  570.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  571.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1955.629516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  572.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  573.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.650695, -1935.212158, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  574.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  575.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.062896, -1942.554565, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  576.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  577.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 306.062896, -1942.554565, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  578.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  579.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 315.997009, -1936.207275, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  580.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  581.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1955.641479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  582.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  583.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1955.629516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  584.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  585.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 316.252014, -1937.130126, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  586.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  587.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1958.131835, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  588.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  589.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.650695, -1939.022827, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  590.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  591.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 315.997985, -1938.085205, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  592.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  593.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.650695, -1939.022827, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  594.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  595.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 317.434600, -1937.181518, 0.964299, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  596.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  597.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 322.449096, -1934.932250, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  598.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  599.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 322.449096, -1934.920288, -4.945798, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  600.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  601.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.063903, -1942.554565, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  602.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  603.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 314.063903, -1942.554565, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  604.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  605.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.754302, -1960.999145, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  606.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  607.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.754302, -1960.999145, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  608.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  609.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.670989, -1957.432006, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  610.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  611.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.670989, -1957.432006, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  612.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  613.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.956512, -1942.554565, -1.933200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  614.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  615.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.956512, -1942.554565, -6.931200, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  616.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  617.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 322.449096, -1939.358886, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  618.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  619.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 322.449096, -1939.344848, -4.935800, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  620.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  621.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.754302, -1964.697753, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  622.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  623.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.754302, -1964.697753, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  624.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  625.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.648193, -1957.432006, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  626.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  627.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.648193, -1957.432006, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  628.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  629.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 296.253112, -1962.859008, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  630.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  631.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.756011, -1968.131347, 0.963298, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  632.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  633.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1982.866455, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  634.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  635.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1970.141479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  636.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  637.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 300.301391, -1960.999145, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  638.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  639.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1982.866455, -4.942200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  640.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  641.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1970.129516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  642.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  643.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 300.301391, -1960.999145, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  644.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  645.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1982.866455, -9.932200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  646.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  647.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 300.665313, -1961.905639, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  648.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  649.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1970.141479, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  650.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  651.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1970.129516, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  652.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  653.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 300.664306, -1963.818847, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  654.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  655.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 300.301391, -1964.697753, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  656.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  657.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 300.301391, -1964.697753, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  658.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  659.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1987.323242, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  660.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  661.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1987.323242, -4.942200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  662.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  663.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 270.024414, -1985.131958, 0.962300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  664.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  665.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 265.003295, -1987.323242, -9.932200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  666.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  667.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 306.253509, -1962.859008, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  668.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  669.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.670989, -1968.294311, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  670.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  671.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.223297, -1983.264892, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  672.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  673.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 298.670989, -1968.294311, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  674.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  675.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.223297, -1983.264892, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  676.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  677.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.223297, -1983.264892, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  678.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  679.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 309.624511, -1960.999145, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  680.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  681.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 309.624511, -1960.999145, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  682.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  683.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.755004, -1977.633300, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  684.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  685.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.634185, -1968.294311, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  686.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  687.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.634185, -1968.294311, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  688.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  689.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.500885, -1957.432006, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  690.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  691.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.500885, -1957.432006, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  692.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  693.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.223297, -1987.097656, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  694.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  695.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 278.904602, -1985.130859, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  696.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  697.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 309.624511, -1964.697753, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  698.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  699.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.223297, -1987.097656, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  700.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  701.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 309.624511, -1964.697753, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  702.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  703.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 275.225311, -1987.083740, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  704.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  705.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1981.577514, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  706.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  707.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 286.802612, -1981.565551, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  708.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  709.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1983.264892, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  710.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  711.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 321.444305, -1957.432006, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  712.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  713.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1983.264892, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  714.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  715.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 321.444305, -1957.432006, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  716.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  717.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1983.264892, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  718.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  719.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 316.252014, -1962.859008, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  720.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  721.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.761199, -1960.999145, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  722.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  723.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1981.557739, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  724.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  725.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.761199, -1960.999145, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  726.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  727.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 290.723602, -1981.565551, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  728.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  729.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 315.272094, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  730.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  731.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 319.518218, -1961.921020, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  732.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  733.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 288.902709, -1985.130859, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  734.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  735.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1983.264892, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  736.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  737.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1987.097656, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  738.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  739.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1983.264892, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  740.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  741.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1987.097656, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  742.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  743.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1983.264892, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  744.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  745.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 319.477203, -1963.818847, 0.961300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  746.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  747.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 285.796997, -1987.097656, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  748.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  749.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.761199, -1964.697753, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  750.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  751.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 318.761199, -1964.697753, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  752.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  753.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 279.540985, -1992.624145, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  754.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  755.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.528594, -1968.294311, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  756.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  757.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 324.371612, -1962.859008, 0.960300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  758.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  759.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 317.528594, -1968.294311, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  760.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  761.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1987.097656, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  762.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  763.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1987.097656, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  764.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  765.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 291.729309, -1987.097656, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  766.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  767.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.555297, -1997.087768, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  768.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  769.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.555297, -1997.087768, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  770.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  771.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 329.382598, -1960.609375, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  772.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  773.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 329.382598, -1960.595458, -4.943799, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  774.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  775.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 277.555297, -1997.087768, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  776.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  777.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 298.900787, -1985.130859, 0.963298, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  778.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  779.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 321.458099, -1968.294311, -1.933200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  780.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  781.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 321.458099, -1968.294311, -6.931200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  782.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  783.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1983.264892, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  784.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  785.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1983.264892, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  786.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  787.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1983.264892, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  788.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  789.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 281.519897, -1997.087768, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  790.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  791.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 281.519897, -1997.087768, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  792.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  793.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 281.519897, -1997.087768, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  794.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  795.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 329.382598, -1965.059082, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  796.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  797.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 329.382598, -1965.047119, -4.941800, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  798.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  799.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1987.097656, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  800.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  801.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1987.097656, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  802.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  803.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 302.315490, -1987.097656, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  804.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  805.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 307.522796, -1985.131958, 0.962300, 90.000000, 0.000000, 0.000000, 300.00, 300.00);
  806.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  807.     Lugar_Aleatorio = CreateDynamicObjectEx(18766, 297.249603, -1992.624145, 0.962300, 90.000000, 0.000000, 90.000000, 300.00, 300.00);
  808.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 14651, "ab_trukstpd", "Bow_bar_flooring", 0x00000000);
  809.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1982.866455, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  810.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  811.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1982.866455, -4.942200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  812.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  813.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1982.866455, -9.932200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  814.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  815.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 295.298187, -1997.087768, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  816.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  817.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 295.298187, -1997.087768, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  818.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  819.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 295.298187, -1997.087768, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  820.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  821.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1987.323242, 0.052200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  822.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  823.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1987.323242, -4.942200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  824.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  825.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 312.517486, -1987.323242, -9.932200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  826.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  827.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 299.214294, -1997.087768, -1.994199, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  828.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  829.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 299.214294, -1997.087768, -6.980198, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  830.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  831.     Lugar_Aleatorio = CreateDynamicObjectEx(18762, 299.214294, -1997.087768, -11.976200, 0.143000, 0.000000, 0.000000, 300.00, 300.00);
  832.     SetDynamicObjectMaterial(Lugar_Aleatorio, 0, 4552, "ammu_lan2", "sl_lavicdtwall1", 0x00000000);
  833.     /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  834.     /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  835.     /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  836.     Lugar_Aleatorio = CreateDynamicObjectEx(14395, 286.929809, -1890.136596, -0.699000, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  837.     Lugar_Aleatorio = CreateDynamicObjectEx(19441, 287.102386, -1892.343017, -0.289299, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  838.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1894.874023, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  839.     Lugar_Aleatorio = CreateDynamicObjectEx(19441, 290.275207, -1892.343017, -0.289299, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  840.     Lugar_Aleatorio = CreateDynamicObjectEx(19325, 282.849304, -1900.572265, 4.163300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  841.     Lugar_Aleatorio = CreateDynamicObjectEx(2252, 282.116607, -1901.300170, 3.024300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  842.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1898.332641, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  843.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1894.874023, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  844.     Lugar_Aleatorio = CreateDynamicObjectEx(2252, 283.806640, -1901.300170, 3.024300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  845.     Lugar_Aleatorio = CreateDynamicObjectEx(1714, 280.692840, -1903.915039, 1.464300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  846.     Lugar_Aleatorio = CreateDynamicObjectEx(19325, 279.829345, -1905.262329, 4.163300, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  847.     Lugar_Aleatorio = CreateDynamicObjectEx(2002, 285.749176, -1901.554687, 1.464300, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  848.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 259.023986, -1919.108276, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  849.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1898.332641, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  850.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 257.297485, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  851.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 258.653991, -1920.984252, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  852.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 255.084899, -1923.290039, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  853.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 255.765274, -1923.264038, 2.121900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  854.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 263.982299, -1919.108276, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  855.     Lugar_Aleatorio = CreateDynamicObjectEx(2310, 281.118988, -1909.035522, 1.904299, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  856.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1901.791870, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  857.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 264.402709, -1920.984252, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  858.     Lugar_Aleatorio = CreateDynamicObjectEx(2310, 282.918914, -1909.035522, 1.904299, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  859.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 265.717895, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  860.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 257.297485, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  861.     Lugar_Aleatorio = CreateDynamicObjectEx(19325, 282.809265, -1909.953369, 4.163300, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  862.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 258.665985, -1925.669799, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  863.     Lugar_Aleatorio = CreateDynamicObjectEx(2310, 284.799377, -1909.035522, 1.904299, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  864.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 270.904388, -1919.108886, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  865.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 267.524993, -1921.423461, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  866.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1905.252197, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  867.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 269.178497, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  868.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 259.023986, -1927.556640, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  869.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 270.572296, -1920.984252, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  870.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1910.688964, 1.373100, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  871.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 264.318908, -1925.669799, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  872.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.986785, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  873.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 275.879608, -1919.108886, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  874.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1912.182373, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  875.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 265.717895, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  876.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 267.524993, -1925.253784, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  877.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 263.982299, -1927.556640, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  878.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 276.253509, -1920.984252, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  879.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 269.178497, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  880.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.581848, -1910.313354, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  881.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 277.614013, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  882.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.450012, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  883.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 270.589599, -1925.669799, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  884.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.986785, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  885.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1915.645751, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  886.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1912.176757, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  887.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 294.727996, -1909.941162, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  888.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 279.325103, -1921.423461, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  889.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 270.904388, -1927.556640, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  890.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 281.076995, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  891.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 299.910491, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  892.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.450012, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  893.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 276.193511, -1925.669799, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  894.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 282.805206, -1921.423461, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  895.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1919.110351, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  896.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 297.860198, -1910.313354, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  897.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1915.639526, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  898.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.540008, -1920.835693, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  899.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 277.614013, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  900.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.371093, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  901.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 279.325103, -1925.253784, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  902.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 275.879608, -1927.556640, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  903.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1920.494628, 1.373100, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  904.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 281.076995, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  905.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 301.945190, -1910.313354, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  906.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1919.101440, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  907.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 282.805236, -1925.253784, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  908.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.834991, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  909.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.371093, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  910.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 305.147003, -1909.941162, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  911.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.540008, -1925.808715, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  912.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 250.353103, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  913.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 310.296600, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  914.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 255.541503, -1944.813720, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  915.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1922.563110, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  916.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.834991, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  917.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1926.175292, 1.461099, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  918.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 248.195404, -1949.063842, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  919.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 253.815307, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  920.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 248.917098, -1949.098510, 2.121900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  921.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 308.654998, -1909.941162, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  922.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1927.542846, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  923.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 255.251922, -1946.661010, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  924.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 313.759613, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  925.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 260.512908, -1944.813720, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  926.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 310.296600, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  927.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1926.025634, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  928.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 250.353103, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  929.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 311.700897, -1910.313354, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  930.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 260.858703, -1946.661010, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  931.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1931.004028, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  932.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 262.247894, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  933.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 253.815307, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  934.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 317.220611, -1906.978881, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  935.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 255.194702, -1951.360839, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  936.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1929.487670, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  937.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 265.710906, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  938.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 315.779510, -1910.313354, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  939.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 265.633697, -1947.054443, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  940.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1934.465820, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  941.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 255.541503, -1953.258544, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  942.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 318.947387, -1908.713500, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  943.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 317.220611, -1910.442382, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  944.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 269.173095, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  945.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 260.765594, -1951.360839, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  946.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 269.146697, -1947.054443, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  947.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1932.948364, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  948.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 262.247894, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  949.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 274.361389, -1944.813720, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  950.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 260.512908, -1953.258544, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  951.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.055389, -1934.352539, 1.373100, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  952.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 272.634094, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  953.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 265.633697, -1951.021606, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  954.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1937.926757, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  955.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 265.710906, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  956.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 274.098388, -1946.661010, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  957.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.985992, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  958.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 269.146697, -1951.021606, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  959.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 279.341796, -1944.813720, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  960.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 269.173095, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  961.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 294.705993, -1935.137817, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  962.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1941.388549, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  963.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.446411, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  964.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 279.667114, -1946.661010, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  965.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 272.634094, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  966.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 281.076995, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  967.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.055389, -1939.981079, 1.373100, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  968.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 273.997985, -1951.360839, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  969.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 298.147705, -1935.137817, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  970.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 301.634704, -1932.948120, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  971.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.985992, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  972.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 299.908813, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  973.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 282.793273, -1947.054443, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  974.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1941.354492, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  975.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1944.813842, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  976.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 294.705993, -1939.122314, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  977.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.540008, -1946.541259, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  978.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 274.361389, -1953.258544, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  979.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 301.308013, -1934.807617, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  980.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1946.199218, 1.461099, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  981.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.446411, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  982.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 279.654144, -1951.360839, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  983.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 298.147705, -1939.104370, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  984.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 281.076995, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  985.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.614013, -1932.948120, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  986.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1944.813842, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  987.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 279.341796, -1953.258544, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  988.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 282.793304, -1951.021606, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  989.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 299.908813, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  990.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 306.965911, -1934.807617, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  991.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.540008, -1951.523925, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  992.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 301.350646, -1939.488647, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  993.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 308.348114, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  994.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1948.274047, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  995.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1951.882690, 1.461099, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  996.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 301.634704, -1941.354858, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  997.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 310.015686, -1935.137817, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  998.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1953.258300, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  999.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 313.536499, -1932.948120, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1000.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 311.809295, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1001.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 306.906402, -1939.488647, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1002.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 313.222686, -1934.807617, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1003.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1951.735839, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1004.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 308.348114, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1005.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.614013, -1941.354858, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1006.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 310.015686, -1939.122314, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1007.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1956.721069, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1008.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 318.490905, -1932.948120, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1009.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 311.809295, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1010.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1955.194946, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1011.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 313.162109, -1939.488647, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1012.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 318.826599, -1934.807617, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1013.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1960.184570, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1014.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 320.225799, -1934.676147, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1015.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 313.536499, -1941.354858, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1016.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1958.652954, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1017.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.055389, -1960.065917, 1.373100, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1018.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1963.646240, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1019.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 318.833404, -1939.488647, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1020.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 321.936553, -1937.183227, 2.121900, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1021.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.985992, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1022.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 322.429412, -1937.159301, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1023.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 320.225799, -1939.620361, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1024.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 318.490905, -1941.354858, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1025.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 294.737823, -1960.883666, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1026.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 298.176208, -1958.653564, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1027.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1967.084594, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1028.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.448486, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1029.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 297.876434, -1960.522949, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1030.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.055389, -1965.713500, 1.373100, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1031.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.985992, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1032.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.151611, -1958.653564, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1033.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1967.084594, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1034.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 294.737792, -1964.908081, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1035.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1970.546264, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1036.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 267.234191, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1037.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.448486, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1038.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 303.501495, -1960.522949, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1039.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 265.030487, -1985.103027, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1040.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 297.835601, -1965.209594, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1041.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 304.887084, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1042.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 270.696990, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1043.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1970.546264, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1044.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1974.007446, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1045.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 270.980987, -1983.340087, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1046.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 298.176208, -1967.083984, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1047.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 274.156707, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1048.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 308.348999, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1049.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 308.339904, -1960.883666, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1050.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 267.234191, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1051.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 303.530700, -1965.209594, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1052.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1974.007446, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1053.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 277.619293, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1054.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1977.468017, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1055.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 270.694244, -1986.850341, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1056.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 304.887084, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1057.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 311.812500, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1058.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.151611, -1967.083984, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1059.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 270.696289, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1060.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 311.861389, -1960.883666, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1061.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 279.346801, -1983.340087, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1062.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 281.077911, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1063.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 308.339904, -1964.908081, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1064.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 308.348999, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1065.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 274.156585, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1066.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 317.000213, -1958.653564, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1067.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1977.468017, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1068.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 315.272094, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1069.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 286.267395, -1980.927001, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1070.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 275.577087, -1987.443969, 1.461099, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1071.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.540008, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1072.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 316.701690, -1960.522949, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1073.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 286.416992, -1982.292480, 1.461099, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1074.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 311.861389, -1964.908081, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1075.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 311.812500, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1076.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.250610, -1980.927001, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1077.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 321.961090, -1958.653564, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1078.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 291.055389, -1982.315063, 1.373100, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1079.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 283.338012, -1987.443969, 1.461099, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1080.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 322.341796, -1960.522949, 1.373100, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1081.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 316.683807, -1965.209594, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1082.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 284.746398, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1083.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 292.985809, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1084.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 323.696289, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1085.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 288.156890, -1986.850341, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1086.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 317.000213, -1967.083984, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1087.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 288.208099, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1088.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 296.447387, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1089.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 327.158996, -1960.380126, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1090.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 322.267364, -1965.209594, 1.373100, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1091.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 298.119903, -1983.340087, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1092.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 291.668487, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1093.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 299.908813, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1094.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 293.055114, -1987.443969, 1.461099, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1095.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 323.696289, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1096.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 321.961090, -1967.083984, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1097.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 328.577667, -1962.809814, 2.121900, 0.000000, 0.000000, -90.000000, 300.00, 300.00);
  1098.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.370391, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1099.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 329.359100, -1962.841796, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1100.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 327.158996, -1965.349853, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1101.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 305.160888, -1983.340087, 2.121900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1102.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.832214, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1103.     Lugar_Aleatorio = CreateDynamicObjectEx(1223, 301.975189, -1987.443969, 1.461099, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1104.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 310.295013, -1982.653076, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1105.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 303.374694, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1106.     Lugar_Aleatorio = CreateDynamicObjectEx(1368, 306.841400, -1986.850341, 2.121900, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1107.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 306.834594, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1108.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 312.517791, -1985.103027, 1.992900, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1109.     Lugar_Aleatorio = CreateDynamicObjectEx(3850, 310.295013, -1987.625244, 1.992900, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1110.     Lugar_Aleatorio = CreateDynamicObjectEx(4245, 272.484375, -2012.195312, -15.476558, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1111.  
  1112.  
  1113. //Jefferson Andres Hardy.
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