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- INVITATION FOR COLLABORATIVE CAMPAIGN EXPERIMENT
- [The Letter]
- http://pastebin.com/raw/8GPLM5Wn
- [The Off-Character]
- So, I am thinking of running an experimental campaign, with the features of:
- a. Multi DM Multi Player: anyone can be a DM and try to run a session (or campaign arc), and anyone can play at any session (agreement between the players)
- b. Travel and Exploration: we are not running around a home city; we are running around from one [Region] to another [Region]. Each [Region] with their own unique features and missions and themes, unique to respective CGM.
- c. MULTI CGM: two or three CGMs will take turn, each will be active for around 1 (one) month, in establishing the said [Region] (see above). They will be the ones who determine the setting, the environment, the history, the 'available types of missions', or even their own primary arc. Imagine ONE PIECE where we travel from one arc to another, each arc is at the hand of a CGM. Other DMs can perform missions related to the place at the respective CGM.
- d. Multi DM: Oh I said it, but did I say that each DM can represent a Group in the exploration team? This Group might have their own arcs, their own goals in the team, etc. And your PC may be part of this Group. So basically, a player enters with a Group (PC+NPC who *may* know each other).
- What do I need:
- a. Interested CGM: should you are interested to build a region of your own, please inform me through PM about your ideas and plans etc., including prefered level of players during your time, and let me know what are the things that you need or what you want to have in the campaign. (basic limitation: No one knows of other regions; you only know about your region -- maybe legends and lores, but no surviving facts of anything 'beyond').
- b. Interested DMs: should you are interested to DM in a *mobile* group where on each region you will need to recheck with different CGM (thus limiting your epic scale but giving you another challenge to manage), please inform me through PM about your concept of Group, and let me know what are the things that you need or what you want to have in the campaign.
- c. Interested Players: should you are interested to play in the campaign, please inform me through PM about your concept of character (and Group, in case you are interested to DM a few times in the future), and let me know what are the things that you need or what you want to have in the campaign.
- Campaign will be using a variant of 5E (adapted from FUN), with major nerf on spellcasters (especially wizards and utility spells). The books that can be used for CLASSES, RACES, EQUIPMENTS, FEATS, SPELLS, are Players Handbook and Sword Coast Adventurers Guide; the Background will use a custom background, that will be added later. There will be only 3 (Three) deities: The Creator (Chaotic Good), The Nurturer (unaligned), The Balancer (Lawful Evil); depends on the 'cult' you can get any combination of domain (so.. make your own cult for your own PC/NPC).
- Your NPC and your PC *may* came from the same Group, thus the DM Point system will be used to measure your organization's power and influence.
- COSMETICS:
- Feel free to customize the appearance of weapons / armors a bit (but not too far, and always stay true to the game rules; a slashing-looking sword cannot be used to slash if you declared them as rapier, for example). For example, no gunpowder, but there can be 'mystic powder', so if you want to use artwork of early rifle/flintlock guns feel free to do so; just take the crossbow (respective variant).
- Campaign can be started as soon as I have two~three solid CGMs , three~five DMs, and five~ten players, who are not mutually exclusive (you can be CGM and a DM); but still, next week (around June 7th) at the earliest. I am planning to run the campaign for around 4 (four) months, and will prepare a forum for easier communication.
- Should you are interested and need materials of the campaign, let me know ASAP too so I can prepare them and add the details of the setting bit by bit.
- HOUSE RULES:
- - Custom Background (especially the Benefit Part will be changed, but expect similar ones with the PHB)
- - Every race got a Feat (so Variant Human got 2 Feats)
- - Wound system and Rank system will be applied
- - Incoming Banned Spells and Magic Items list, especially the creation and utility
- - Wizards available: Evoker and Abjurer only.
- CAMPAIGN FLOW:
- Start -> First Month, First CGM -> Travel Time towards the new unknown (off the screen) -> Second Month, Second CGM -> travel time towards further unknown -> ... -> End Point, if Any.
- CAMPAIGN THEME:
- Jumps into the Unknown, towards the Promised Land.
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