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vyse_

insurgency cfg

Jul 22nd, 2018
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  1. mat_phong 0
  2. cl_threaded_bone_setup 0
  3. r_threaded_particles 1
  4. r_queued_decals 0
  5. r_queued_post_processing 0
  6.  
  7. //128 Tick Rates
  8. //cl_updaterate 128
  9. //cl_interp_ratio 1
  10. //cl_cmdrate "128"
  11. //rate 128000
  12.  
  13. cl_cmdrate 128
  14. cl_interp 0.0152
  15. cl_interp_ratio 1
  16. cl_lagcompensation 1
  17. cl_pred_optimize 2
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 128
  21. rate 128000
  22.  
  23. cl_smooth 0
  24. cl_show_splashes 0
  25. cl_ejectbrass 1
  26. cl_blurTapSize 0
  27. cl_forcepreload 1
  28. cl_ragdoll_maxcount 0
  29. cl_show_splashes 0
  30. cl_retire_low_priority_lights 1
  31.  
  32. mat_clipz 0
  33. mat_hbao 0
  34. mat_compressedtextures 1
  35. mat_queue_mode 2
  36. mat_mipmaptextures 1
  37. mat_picmip 2
  38. mat_bumpmap 0
  39. //mat_fastnobump 0, is a cheat, unused
  40. mat_parallaxmap 0
  41. mat_reduceparticles 1
  42. mat_reducefillrate 1
  43. mat_specular 0
  44. mat_colcorrection_disableentities 1
  45. mat_motion_blur_enabled 0
  46. mat_forceaniso 0
  47. mat_hdr_enabled 0
  48. mat_hdr_level 0
  49. mat_max_worldmesh_vertices 512 //if you get crashes, delete this
  50. mat_phong 0
  51. mat_scope_fancy 0
  52. mat_disable_fancy_blending 1
  53. mat_triplebuffered 0
  54. mat_filtertextures 1
  55. mat_filterlightmaps 0
  56. mat_monitorgamma 1.6
  57. mat_forcehardwaresync 0
  58. mat_bufferprimitives 1
  59. mat_blur_b 0
  60. mat_blur_g 0
  61. mat_blur_r 0
  62. mat_dof_enabled 0
  63. mat_fastspecular 1
  64. mat_forcehardwaresync 1
  65. mat_gbuffer_mode 2
  66. mat_lensfx 0
  67. mat_postprocess_x 0
  68. mat_postprocess_y 0
  69. mat_softwarelighting 0
  70. //mat_tessellationlevel 0 is a cheat, unused
  71.  
  72. muzzleflash_light 0
  73. cl_impacteffects 0
  74. snd_obstruction_Enable 0
  75. r_ambientfactor 0
  76. r_ambientboost 0
  77. r_drawflecks 0
  78. r_dynamic 0
  79. r_decals 0
  80. r_drawmodeldecals 0
  81. //r_drawdetailprops 0 doesnt exist
  82. r_forcewaterleaf 1
  83. r_fastzreject 0
  84. r_propsmaxdist 1
  85. r_threadeddetailprops 1
  86. //r_threaded_renderables 1 doesnt exist, cant be used in insurgency
  87. r_threaded_particles 1
  88. r_threaded_shadow_clip 1
  89. r_WaterDrawReflection 0
  90. r_WaterDrawRefraction 0
  91. r_waterforceexpensive 0
  92. r_worldlights 0
  93. r_maxmodeldecal 0
  94. r_maxdlights 0
  95. //r_staticprop_lod 5 is a cheat, unused
  96. //r_ssao 0 not recognized
  97. r_shadowrendertotexture 0
  98. r_shadowmaxrendered 0
  99. r_shadowfromworldlights 0
  100. r_shadowlod 2
  101. r_shadows 0
  102. r_eyes 1
  103. r_flex 0
  104. r_lod 2
  105. r_rootlod 2
  106. r_teeth 0
  107. r_renderoverlayfragment 0
  108. rope_smooth 0
  109. ragdoll_sleepaftertime 1
  110. gl_clear 0
  111. csm_quality_level 0
  112. tracer_extra 0
  113. snd_mix_async 1
  114. //if you have a sound mod, press the "home" key in game before starting a game session to reset the custom sounds.
  115.  
  116. r_worldlights 0 //sometimes this value like to reset to "2", you may have to manually input this again in the console back to 0 once the game starts. I always type this in console on Station especially
  117.  
  118. // optional ideal mouse settings for no accel
  119. sensitivity 1.7
  120. m_rawinput 1
  121. m_customaccel_exponent 0
  122. m_customaccel_max 0
  123. m_customaccel_scale 0
  124. m_filter 0
  125. m_forward 1
  126. m_mouseaccel1 0
  127. m_mouseaccel2 0
  128. m_mousespeed 1
  129. m_customaccel 0
  130.  
  131. echo "CONFIG LOADED! CONFIG LOADED! CONFIG LOADED! CONFIG LOADED! CONFIG LOADED!"
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