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- Jump #258: Bionicle
- >Ten of Cups (Satiety), reversed: Taking one's good fortune for granted.
- >Location: Metru Nui
- >Identity: Matoran
- >Drawbacks: Symbol Stolen (-200)
- Not being able to use the native special ability is definitely a pain in the ass. I'm going to have to look into rectifying that.
- >Ingenuity (Free, Matoran)
- Never hurts to be able to think outside the box, not that that's really a problem, but hey.
- >Element: Air
- Because gotta go fast. Heightened agility and reflexes are always good.
- >Combine (1000, Matoran)
- Combine with up to five other beings as long as they don't have the same elemental alignment as me? Sounds handy at times, even if it might be restricted to elements from here. Fusion HA. No, not taking those jumps anytime soon, no matter how much I might like them.
- >Extra Ability (400)
- The ability of speed! For maximum Goes Fast.
- >Companion Import: 5 companions (0)
- It's a shame I can't bring in a full eight companions, but if I have to pick five... I'm going to bring in Ceci, the twins, and my clones. The dice were kind; I've got a clone with Earth, a clone with Fire, Ceci with Water, and the twins both have an exotic alignment of my choice. Lightning and psionics to be specific. Nice and themely too considering those are only seen in females.
- You know, there's enough craziness going around in Bionicle that I can interfere in practically everything without feeling like I'm going to derail the plot. I don't feel that things are going to be interesting enough to really go into a lot of details, but having companions that don't actively use powers (unlike, say, the Toa and such) means we have to be much more like Batman than Superman.
- Which, when against the level of villain you've got here., does quite well in terms of being a challenge without being insurmountable.
- Of course, if we uncover an end-of-the-world type stuff, that's when it's time to call in the canon heroes - plenty of those around. Why steal all the glory?
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