Advertisement
Guest User

log

a guest
Dec 24th, 2018
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.87 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.vmf
  10. Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_tf2_04_hdrbk)
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Patching WVT material: maps/jump_simplicity/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. **** leaked ****
  16. Entity trigger_hurt (-480.00 6047.50 -1233.50) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11462.0 -1371.0)
  19. Leaf 0 contents: CONTENTS_SOLID
  20. Leaf 1 contents:
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11662.0 -1366.5)
  28. Leaf 0 contents: CONTENTS_SOLID
  29. Leaf 1 contents:
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11976.0 -1349.0)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11662.5 -140.5)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11976.0 -140.5)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11468.5 741.0)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents:
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11980.5 723.5)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents:
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 -485.0)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. FixTjuncs...
  93. PruneNodes...
  94. WriteBSP...
  95. done (0)
  96. Creating default LDR cubemaps for env_cubemap using skybox materials:
  97. skybox/sky_hydro_01*.vmt
  98. ! Run buildcubemaps in the engine to get the correct cube maps.
  99. Creating default HDR cubemaps for env_cubemap using skybox materials:
  100. skybox/sky_hydro_01*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Finding displacement neighbors...
  103. Finding lightmap sample positions...
  104. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  105. Building Physics collision data...
  106. done (0) (45992 bytes)
  107. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  108. Compacting texture/material tables...
  109. Reduced 286 texinfos to 197
  110. Reduced 12 texdatas to 11 (294 bytes to 272)
  111. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.bsp
  112. Wrote ZIP buffer, estimated size 106382, actual size 106034
  113. 2 seconds elapsed
  114.  
  115. ** Executing...
  116. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  117. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity"
  118.  
  119. Valve Software - vvis.exe (Aug 2 2018)
  120. 4 threads
  121. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.bsp
  122. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.prt
  123. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.prt
  124.  
  125.  
  126. ** Executing...
  127. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  128. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity"
  129.  
  130. Valve Software - vrad.exe SSE (Jul 18 2018)
  131.  
  132. Valve Radiosity Simulator
  133. 4 threads
  134. [Reading texlights from 'lights.rad']
  135. unknown light specifier type - lights
  136.  
  137. [56 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  142. 998 faces
  143. 3889713 square feet [560118656.00 square inches]
  144. 0 Displacements
  145. 0 Square Feet [0.00 Square Inches]
  146. sun extent from map=0.008727
  147. 2 direct lights
  148. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  149. Build Patch/Sample Hash Table(s).....Done<0.0294 sec>
  150. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  151. FinalLightFace Done
  152. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  153. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  154. Writing leaf ambient...done
  155. Ready to Finish
  156.  
  157. Object names Objects/Maxobjs Memory / Maxmem Fullness
  158. ------------ --------------- --------------- --------
  159. models 33/1024 1584/49152 ( 3.2%)
  160. brushes 104/8192 1248/98304 ( 1.3%)
  161. brushsides 626/65536 5008/524288 ( 1.0%)
  162. planes 846/65536 16920/1310720 ( 1.3%)
  163. vertexes 1803/65536 21636/786432 ( 2.8%)
  164. nodes 647/65536 20704/2097152 ( 1.0%)
  165. texinfos 197/12288 14184/884736 ( 1.6%)
  166. texdata 11/2048 352/65536 ( 0.5%)
  167. dispinfos 0/0 0/0 ( 0.0%)
  168. disp_verts 0/0 0/0 ( 0.0%)
  169. disp_tris 0/0 0/0 ( 0.0%)
  170. disp_lmsamples 0/0 0/0 ( 0.0%)
  171. faces 998/65536 55888/3670016 ( 1.5%)
  172. hdr faces 0/65536 0/3670016 ( 0.0%)
  173. origfaces 376/65536 21056/3670016 ( 0.6%)
  174. leaves 681/65536 21792/2097152 ( 1.0%)
  175. leaffaces 1171/65536 2342/131072 ( 1.8%)
  176. leafbrushes 227/65536 454/131072 ( 0.3%)
  177. areas 7/256 56/2048 ( 2.7%)
  178. surfedges 6004/512000 24016/2048000 ( 1.2%)
  179. edges 3332/256000 13328/1024000 ( 1.3%)
  180. LDR worldlights 2/8192 176/720896 ( 0.0%)
  181. HDR worldlights 0/8192 0/720896 ( 0.0%)
  182. leafwaterdata 0/32768 0/393216 ( 0.0%)
  183. waterstrips 68/32768 680/327680 ( 0.2%)
  184. waterverts 0/65536 0/786432 ( 0.0%)
  185. waterindices 1002/65536 2004/131072 ( 1.5%)
  186. cubemapsamples 0/1024 0/16384 ( 0.0%)
  187. overlays 0/512 0/180224 ( 0.0%)
  188. LDR lightdata [variable] 1448192/0 ( 0.0%)
  189. HDR lightdata [variable] 0/0 ( 0.0%)
  190. visdata [variable] 0/16777216 ( 0.0%)
  191. entdata [variable] 6239/393216 ( 1.6%)
  192. LDR ambient table 681/65536 2724/262144 ( 1.0%)
  193. HDR ambient table 681/65536 2724/262144 ( 1.0%)
  194. LDR leaf ambient 3962/65536 110936/1835008 ( 6.0%)
  195. HDR leaf ambient 681/65536 19068/1835008 ( 1.0%)
  196. occluders 0/0 0/0 ( 0.0%)
  197. occluder polygons 0/0 0/0 ( 0.0%)
  198. occluder vert ind 0/0 0/0 ( 0.0%)
  199. detail props [variable] 1/12 ( 8.3%)
  200. static props [variable] 1/12 ( 8.3%)
  201. pakfile [variable] 106034/0 ( 0.0%)
  202. physics [variable] 45992/4194304 ( 1.1%)
  203. physics terrain [variable] 2/1048576 ( 0.0%)
  204.  
  205. Level flags = 0
  206.  
  207. Total triangle count: 2504
  208. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.bsp
  209. 9 seconds elapsed
  210.  
  211. ** Executing...
  212. ** Command: Copy File
  213. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_simplicity.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_simplicity.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement