Advertisement
Guest User

Untitled

a guest
Mar 10th, 2018
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.85 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
  5.  
  6. Valve Software - vbsp.exe (Apr 29 2016)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. Patching WVT material: maps/tp_1/nature/blendcliffgrass001a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 236 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day01_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_day01_01*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Found a displacement edge abutting multiple other edges.
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (1) (403485 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 1912 texinfos to 1077
  43. Reduced 66 texdatas to 54 (1657 bytes to 1203)
  44. Writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
  45. 2 seconds elapsed
  46.  
  47. ** Executing...
  48. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  49. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
  50.  
  51. Valve Software - vvis.exe (May 15 2014)
  52. 4 threads
  53. reading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
  54. reading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.prt
  55. 480 portalclusters
  56. 1261 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
  59. Optimized: 111 visible clusters (0.06%)
  60. Total clusters visible: 196233
  61. Average clusters visible: 408
  62. Building PAS...
  63. Average clusters audible: 479
  64. visdatasize:61158 compressed from 61440
  65. writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
  66. 19 seconds elapsed
  67.  
  68. ** Executing...
  69. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  70. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
  71.  
  72. Valve Software - vrad.exe SSE (May 15 2014)
  73.  
  74. Valve Radiosity Simulator
  75. 4 threads
  76. [Reading texlights from 'lights.rad']
  77. [48 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
  80. Setting up ray-trace acceleration structure... Done (3.92 seconds)
  81. 13473 faces
  82. 8867700 square feet [1276948736.00 square inches]
  83. 693 Displacements
  84. 373893 Square Feet [53840668.00 Square Inches]
  85. 13473 patches before subdivision
  86. 804899 patches after subdivision
  87. 44 direct lights
  88. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
  89. BuildVisLeafs: 0...1...2.
  90. ** Executing...
  91. ** Command: Copy File
  92. ** Parameters: "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\tp_1.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement