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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
- Valve Software - vbsp.exe (Apr 29 2016)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/tp_1/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 236 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (403485 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1912 texinfos to 1077
- Reduced 66 texdatas to 54 (1657 bytes to 1203)
- Writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
- reading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.prt
- 480 portalclusters
- 1261 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Optimized: 111 visible clusters (0.06%)
- Total clusters visible: 196233
- Average clusters visible: 408
- Building PAS...
- Average clusters audible: 479
- visdatasize:61158 compressed from 61440
- writing c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp
- Setting up ray-trace acceleration structure... Done (3.92 seconds)
- 13473 faces
- 8867700 square feet [1276948736.00 square inches]
- 693 Displacements
- 373893 Square Feet [53840668.00 Square Inches]
- 13473 patches before subdivision
- 804899 patches after subdivision
- 44 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
- BuildVisLeafs: 0...1...2.
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\xxcocogxx\desktop\mapsrc\new sourcemod\tp_1.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\tp_1.bsp"
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