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- // Fight ==> getGE => Afficher les étoiles dans le tableau.
- // Remplacer : Packet.append("GE").append(time).append("|").append(initGUID).append("|").append(type).append("|");
- // Par
- Packet.append("GE").append( time );
- if(_type == Constants.FIGHT_TYPE_PVM)
- Packet.append(';').append(_mobGroup.getStarBonus());
- Packet.append('|').append(initGUID).append('|').append(type).append('|');
- // SocketManager => Message officiel de la guilde pour percepteur
- /*
- type :
- 'A' : attacked
- 'S' : survived
- 'D' : died
- */
- public static void GAME_SEND_PERCO_INFOS(Percepteur perco,Personnage perso, String type)
- {
- StringBuilder packet = new StringBuilder();
- Carte map = World.getCarte(perco.get_mapID());
- packet.append("gA").append(type).append(perco.get_N1()).append(',').append(perco.get_N2()).append('|').append(-1).append('|').append(map.getX()).append('|').append(map.getY());
- send(perso,packet.toString());
- }
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