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  1. * Detected CPU: GenuineIntel P3 family, F6/M14/S9, 3792.00 mhz, 24-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. --found external arch mp_military_2.xdb0
  7. FS: 33996 files cached, 6172Kb memory used.
  8. Init FileSystem 0.857650 sec
  9. 'xrCore' build 3116, Aug 15 2007
  10.  
  11. Initializing Engine...
  12. Executing config-script "user.ltx"...
  13. [_appdata_\user.ltx] successfully loaded.
  14. Starting INPUT device...
  15. Loading DLL: xrRender_R2.dll
  16. Loading DLL: xrGame.dll
  17. ! Unable to find InstallUserName entry in registry
  18. * [win32]: free[3975920 K], reserved[91072 K], committed[127248 K]
  19. * [ D3D ]: textures[0 K]
  20. * [x-ray]: crt heap[8901 K], process heap[3947 K], game lua[0 K], engine lua[0 K], render[0 K]
  21. * [x-ray]: economy: strings[1585 K], smem[0 K]
  22. Executing config-script "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
  23. [f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
  24. Executing config-script "user.ltx"...
  25. Executing config-script "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
  26. ! Unknown command: r__dtex_range
  27. ! Unknown command: r__ssa_glod_end
  28. ! Unknown command: r__ssa_glod_start
  29. ! Unknown command: r__wallmark_ttl
  30. ! Unknown command: rs_detail
  31. ! Unknown command: rs_skeleton_update
  32. ! Unknown command: vid_bpp
  33. [f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
  34. Executing config-script "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
  35. [f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
  36. [_appdata_\user.ltx] successfully loaded.
  37. SOUND: OpenAL: enumerate devices...
  38. SOUND: OpenAL: EnumerationExtension Present
  39. devices Generic Hardware
  40. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  41. SOUND: OpenAL: default SndDevice name set to Generic Software
  42. SOUND: OpenAL: All available devices:
  43. 1. Generic Software, Spec Version 1.1 (default)
  44. 2. Generic Software, Spec Version 1.1 (default)
  45. SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
  46. SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
  47. * sound: EAX 2.0 extension: absent
  48. * sound: EAX 2.0 deferred: absent
  49. * sound : cache: 32773 kb, 3805 lines, 8820 bpl
  50. Starting RENDER device...
  51. * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
  52. * GPU driver: 24.21.13.9764
  53. * CREATE: DeviceREF: 1
  54. * Vertex Processor: PURE HARDWARE
  55. * Texture memory: 4076 M
  56. * DDI-level: 9.0
  57. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  58. * GPU vertex cache: unrecognized, 16
  59. * DVB created: 1536K
  60. * DIB created: 512K
  61. ! Version conflict in shader 'def_shaders\def_aref'
  62. ! Version conflict in shader 'def_shaders\def_aref_v'
  63. ! Version conflict in shader 'def_shaders\def_trans'
  64. ! Version conflict in shader 'def_shaders\def_trans_v'
  65. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  66. ! Version conflict in shader 'def_shaders\lod_old'
  67. ! Renderer doesn't support blender 'effects\shadow_world'
  68. ! Version conflict in shader 'effects\watertest-1'
  69. count of .thm files=41
  70. load time=18 ms
  71. * NULLRT supported
  72. * ...and used
  73. * HWDST/PCF supported and used
  74. * NV-DBT supported and used
  75. - r__tf_aniso 16
  76. - r2_tf_mipbias 0.
  77. Starting engine...
  78. [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
  79. [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
  80. [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
  81. [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
  82. [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
  83. [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
  84. [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
  85. [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
  86. [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
  87. [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
  88. [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
  89. [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
  90. [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
  91. [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
  92. [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
  93. [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
  94. [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
  95. [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
  96. [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
  97. [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
  98. [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
  99. [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
  100. [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
  101. [16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
  102. [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml]
  103. [16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml]
  104. [16-9] get_xml_name for[ui_cop_hud.xml] returns [ui_cop_hud_16.xml]
  105. [16-9] get_xml_name for[ui_cop_loot.xml] returns [ui_cop_loot_16.xml]
  106. [16-9] get_xml_name for[ui_cop_loot_other.xml] returns [ui_cop_loot_other.xml]
  107. [16-9] get_xml_name for[ui_cop_trade.xml] returns [ui_cop_trade_16.xml]
  108. [16-9] get_xml_name for[ui_cop_trade_other.xml] returns [ui_cop_trade_other.xml]
  109. [16-9] get_xml_name for[ui_cop_talk.xml] returns [ui_cop_talk_16.xml]
  110. [16-9] get_xml_name for[ui_cop_char_info.xml] returns [ui_cop_char_info.xml]
  111. [16-9] get_xml_name for[ui_faction.xml] returns [ui_faction.xml]
  112. [16-9] get_xml_name for[ui_cop_radblood.xml] returns [ui_cop_radblood_16.xml]
  113. [16-9] get_xml_name for[ui_cop_hud_16.xml] returns [ui_cop_hud_16.xml]
  114. [16-9] get_xml_name for[ui_cop_loot_16.xml] returns [ui_cop_loot_16.xml]
  115. [16-9] get_xml_name for[ui_cop_talk_16.xml] returns [ui_cop_talk_16.xml]
  116. [16-9] get_xml_name for[ui_cop_trade_16.xml] returns [ui_cop_trade_16.xml]
  117. [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
  118. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  119. Loading DLL: xrGameSpy.dll
  120. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  121. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  122. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  123. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  124. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  125. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  126. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  127. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  128. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  129. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  130. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  131. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  132. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  133. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  134. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  135. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  136. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  137. ! Missing ogg-comment, file: f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg
  138. ! Missing ogg-comment, file: f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg
  139. [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
  140. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  141. * DVB created: 1536K
  142. * DIB created: 512K
  143. - r__tf_aniso 16
  144. - r2_tf_mipbias 0.
  145. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  146. * GPU vertex cache: unrecognized, 16
  147. *** RESET [559 ms]
  148. "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -nointro -noprefetch
  149. * phase time: 0 ms
  150. * phase cmem: 69347 K
  151. Prefetching objects...
  152. * phase time: 2466 ms
  153. * phase cmem: 66691 K
  154. SERVER: Starting...
  155. * phase time: 717 ms
  156. * phase cmem: 66902 K
  157. SERVER: Loading alife simulator...
  158. * phase time: 692 ms
  159. * phase cmem: 66902 K
  160. Loading saved game "lorenzo_quicksave.sav"...
  161. * Loading spawn registry...
  162. * 9048 spawn points are successfully loaded
  163. * Loading objects...
  164. * 17466 objects are successfully loaded
  165. [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
  166. [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
  167. [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
  168. [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
  169. [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
  170. [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
  171. [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
  172. [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
  173. [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
  174. [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
  175. [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
  176. [16-9] get_xml_name for[map_spots_artefacts.xml] returns [map_spots_artefacts.xml]
  177. * Game lorenzo_quicksave is successfully loaded from file '_appdata_\savedgames\lorenzo_quicksave.sav' (1.842s)
  178. * phase time: 1841 ms
  179. * phase cmem: 132434 K
  180. SERVER: Connecting...
  181. MaxPlayers = 32
  182. * phase time: 1549 ms
  183. * phase cmem: 132434 K
  184. CLIENT: Connecting to localhost...
  185. Player not found
  186. * client : connection accepted - <>
  187. * phase time: 1558 ms
  188. * phase cmem: 132458 K
  189. Opening stream...
  190. * phase time: 1560 ms
  191. * phase cmem: 132458 K
  192. Loading CFORM...
  193. * phase time: 2860 ms
  194. * phase cmem: 192296 K
  195. Loading shaders...
  196. * phase time: 1893 ms
  197. * phase cmem: 193162 K
  198. Loading geometry...
  199. * [Loading VB] 65532 verts, 2047 Kb
  200. * [Loading VB] 65530 verts, 2047 Kb
  201. * [Loading VB] 65531 verts, 2047 Kb
  202. * [Loading VB] 65532 verts, 2047 Kb
  203. * [Loading VB] 60327 verts, 1885 Kb
  204. * [Loading VB] 65531 verts, 2047 Kb
  205. * [Loading VB] 65534 verts, 2047 Kb
  206. * [Loading VB] 65535 verts, 2047 Kb
  207. * [Loading VB] 65534 verts, 2047 Kb
  208. * [Loading VB] 65534 verts, 2047 Kb
  209. * [Loading VB] 65534 verts, 2047 Kb
  210. * [Loading VB] 46354 verts, 1448 Kb
  211. * [Loading VB] 65533 verts, 2047 Kb
  212. * [Loading VB] 65535 verts, 2047 Kb
  213. * [Loading VB] 65535 verts, 2047 Kb
  214. * [Loading VB] 65530 verts, 2047 Kb
  215. * [Loading VB] 65532 verts, 2047 Kb
  216. * [Loading VB] 65535 verts, 2047 Kb
  217. * [Loading VB] 53153 verts, 1661 Kb
  218. * [Loading IB] 1048575 indices, 2047 Kb
  219. * [Loading IB] 1048575 indices, 2047 Kb
  220. * [Loading IB] 1048575 indices, 2047 Kb
  221. * [Loading IB] 1048575 indices, 2047 Kb
  222. * [Loading IB] 1048575 indices, 2047 Kb
  223. * [Loading IB] 1048575 indices, 2047 Kb
  224. * [Loading IB] 1048575 indices, 2047 Kb
  225. * [Loading IB] 1048575 indices, 2047 Kb
  226. * [Loading IB] 1048575 indices, 2047 Kb
  227. * [Loading IB] 670515 indices, 1309 Kb
  228. * [Loading VB] 65533 verts, 767 Kb
  229. * [Loading VB] 65533 verts, 767 Kb
  230. * [Loading VB] 65535 verts, 767 Kb
  231. * [Loading VB] 65535 verts, 767 Kb
  232. * [Loading VB] 65535 verts, 767 Kb
  233. * [Loading VB] 65534 verts, 767 Kb
  234. * [Loading VB] 65528 verts, 767 Kb
  235. * [Loading VB] 16089 verts, 188 Kb
  236. * [Loading IB] 1048575 indices, 2047 Kb
  237. * [Loading IB] 1048575 indices, 2047 Kb
  238. * [Loading IB] 1048572 indices, 2047 Kb
  239. * [Loading IB] 784818 indices, 1532 Kb
  240. * phase time: 1139 ms
  241. * phase cmem: 193556 K
  242. Loading spatial-DB...
  243. * phase time: 2126 ms
  244. * phase cmem: 197392 K
  245. Loading details...
  246. * [DETAILS] VertexConsts(256), Batch(61)
  247. * [DETAILS] 40687 v(20), 26352 p
  248. * [DETAILS] Batch(61), VB(794K), IB(154K)
  249. * phase time: 1195 ms
  250. * phase cmem: 197403 K
  251. Loading sectors portals...
  252. * Loading HOM: f:\steamlibrary\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l01_escape\level.hom
  253. * phase time: 1294 ms
  254. * phase cmem: 197595 K
  255. Loading AI objects...
  256. - Loading music tracks from 'l01_escape_musics'...
  257. * phase time: 1292 ms
  258. * phase cmem: 197637 K
  259. CLIENT: Spawning...
  260. - Game configuring : Started
  261. - Game configuring : Finished
  262. [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
  263. [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
  264. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  265. [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
  266. [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
  267. [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
  268. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  269. [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
  270. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  271. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  272. [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
  273. [16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
  274. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  275. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  276. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  277. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  278. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  279. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  280. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  281. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  282. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  283. [16-9] get_xml_name for[pda.xml] returns [pda.xml]
  284. [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
  285. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  286. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  287. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  288. [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
  289. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  290. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  291. [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
  292. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  293. [16-9] get_xml_name for[news.xml] returns [news.xml]
  294. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  295. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  296. [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
  297. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  298. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  299. [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
  300. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  301. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  302. [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
  303. [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
  304. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  305. [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
  306. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  307. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  308. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  309. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  310. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  311. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  312. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  313. [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
  314. [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
  315. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  316. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  317. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  318. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  319. [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
  320. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  321. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  322. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  323. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  324. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  325. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  326. [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
  327. [16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
  328. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  329. [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
  330. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  331. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  332. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  333. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  334. [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
  335. [16-9] get_xml_name for[af_params.xml] returns [af_params_16.xml]
  336. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  337. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  338. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  339. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  340. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  341. * phase time: 1359 ms
  342. * phase cmem: 208743 K
  343. Loading textures...
  344. * t-report - base: 1352, 744819 K
  345. * t-report - lmap: 5, 5120 K
  346. * phase time: 2228 ms
  347. * phase cmem: 208743 K
  348. CLIENT: Synchronizing...
  349. * phase time: 1276 ms
  350. * phase cmem: 208743 K
  351. * [win32]: free[2484384 K], reserved[242548 K], committed[1467308 K]
  352. * [ D3D ]: textures[749940 K]
  353. * [x-ray]: crt heap[208743 K], process heap[904378 K], game lua[24623 K], engine lua[194 K], render[0 K]
  354. * [x-ray]: economy: strings[3550 K], smem[0 K]
  355. ! Cannot find saved game ~~~ save file is corrupt
  356. * Log file has been saved successfully!
  357.  
  358. FATAL ERROR
  359.  
  360. [error]Expression : fatal error
  361. [error]Function : CScriptEngine::lua_error
  362. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  363. [error]Line : 73
  364. [error]Description : <no expression>
  365. [error]Arguments : LUA error: ...alker shadow of chernobyl\gamedata\scripts\_g.script:1128: bad argument #2 to 'format' (string expected, got no value)
  366.  
  367.  
  368. stack trace:
  369.  
  370.  
  371. FATAL ERROR
  372.  
  373. [error]Expression : fatal error
  374. [error]Function : CScriptEngine::lua_error
  375. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  376. [error]Line : 73
  377. [error]Description : <no expression>
  378. [error]Arguments : LUA error: ... chernobyl\gamedata\scripts\restriction_stock.script:92: attempt to index field 'actor' (a nil value)
  379.  
  380.  
  381. stack trace:
  382.  
  383.  
  384. FATAL ERROR
  385.  
  386. [error]Expression : fatal error
  387. [error]Function : CScriptEngine::lua_error
  388. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  389. [error]Line : 73
  390. [error]Description : <no expression>
  391. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  392.  
  393.  
  394. stack trace:
  395.  
  396.  
  397. FATAL ERROR
  398.  
  399. [error]Expression : fatal error
  400. [error]Function : CScriptEngine::lua_error
  401. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  402. [error]Line : 73
  403. [error]Description : <no expression>
  404. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  405.  
  406.  
  407. stack trace:
  408.  
  409.  
  410. FATAL ERROR
  411.  
  412. [error]Expression : fatal error
  413. [error]Function : CScriptEngine::lua_error
  414. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  415. [error]Line : 73
  416. [error]Description : <no expression>
  417. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  418.  
  419.  
  420. stack trace:
  421.  
  422.  
  423. FATAL ERROR
  424.  
  425. [error]Expression : fatal error
  426. [error]Function : CScriptEngine::lua_error
  427. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  428. [error]Line : 73
  429. [error]Description : <no expression>
  430. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  431.  
  432.  
  433. stack trace:
  434.  
  435.  
  436. FATAL ERROR
  437.  
  438. [error]Expression : fatal error
  439. [error]Function : CScriptEngine::lua_error
  440. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  441. [error]Line : 73
  442. [error]Description : <no expression>
  443. [error]Arguments : LUA error: ...adow of chernobyl\gamedata\scripts\se_respawn.script:425: attempt to index field 'actor' (a nil value)
  444.  
  445.  
  446. stack trace:
  447.  
  448.  
  449. FATAL ERROR
  450.  
  451. [error]Expression : fatal error
  452. [error]Function : CScriptEngine::lua_error
  453. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  454. [error]Line : 73
  455. [error]Description : <no expression>
  456. [error]Arguments : LUA error: ...adow of chernobyl\gamedata\scripts\se_respawn.script:425: attempt to index field 'actor' (a nil value)
  457.  
  458.  
  459. stack trace:
  460.  
  461.  
  462. FATAL ERROR
  463.  
  464. [error]Expression : fatal error
  465. [error]Function : CScriptEngine::lua_error
  466. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  467. [error]Line : 73
  468. [error]Description : <no expression>
  469. [error]Arguments : LUA error: ...adow of chernobyl\gamedata\scripts\se_respawn.script:425: attempt to index field 'actor' (a nil value)
  470.  
  471.  
  472. stack trace:
  473.  
  474.  
  475. FATAL ERROR
  476.  
  477. [error]Expression : fatal error
  478. [error]Function : CScriptEngine::lua_error
  479. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  480. [error]Line : 73
  481. [error]Description : <no expression>
  482. [error]Arguments : LUA error: ...adow of chernobyl\gamedata\scripts\se_respawn.script:425: attempt to index field 'actor' (a nil value)
  483.  
  484.  
  485. stack trace:
  486.  
  487.  
  488. FATAL ERROR
  489.  
  490. [error]Expression : fatal error
  491. [error]Function : CScriptEngine::lua_error
  492. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  493. [error]Line : 73
  494. [error]Description : <no expression>
  495. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  496.  
  497.  
  498. stack trace:
  499.  
  500.  
  501. FATAL ERROR
  502.  
  503. [error]Expression : fatal error
  504. [error]Function : CScriptEngine::lua_error
  505. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  506. [error]Line : 73
  507. [error]Description : <no expression>
  508. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  509.  
  510.  
  511. stack trace:
  512.  
  513.  
  514. FATAL ERROR
  515.  
  516. [error]Expression : fatal error
  517. [error]Function : CScriptEngine::lua_error
  518. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  519. [error]Line : 73
  520. [error]Description : <no expression>
  521. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  522.  
  523.  
  524. stack trace:
  525.  
  526.  
  527. FATAL ERROR
  528.  
  529. [error]Expression : fatal error
  530. [error]Function : CScriptEngine::lua_error
  531. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  532. [error]Line : 73
  533. [error]Description : <no expression>
  534. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  535.  
  536.  
  537. stack trace:
  538.  
  539.  
  540. FATAL ERROR
  541.  
  542. [error]Expression : fatal error
  543. [error]Function : CScriptEngine::lua_error
  544. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  545. [error]Line : 73
  546. [error]Description : <no expression>
  547. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  548.  
  549.  
  550. stack trace:
  551.  
  552.  
  553. FATAL ERROR
  554.  
  555. [error]Expression : fatal error
  556. [error]Function : CScriptEngine::lua_error
  557. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  558. [error]Line : 73
  559. [error]Description : <no expression>
  560. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  561.  
  562.  
  563. stack trace:
  564.  
  565.  
  566. FATAL ERROR
  567.  
  568. [error]Expression : fatal error
  569. [error]Function : CScriptEngine::lua_error
  570. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  571. [error]Line : 73
  572. [error]Description : <no expression>
  573. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:114: attempt to compare number with nil
  574.  
  575.  
  576. stack trace:
  577.  
  578.  
  579. FATAL ERROR
  580.  
  581. [error]Expression : fatal error
  582. [error]Function : CScriptEngine::lua_error
  583. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  584. [error]Line : 73
  585. [error]Description : <no expression>
  586. [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\blowout_scheme.script:162: attempt to compare number with nil
  587.  
  588.  
  589. stack trace:
  590.  
  591. ! Cannot find saved game ~~~ try_switch_to_another_section(): error in implementation of scheme 'walker': actor is nil
  592. * Log file has been saved successfully!
  593.  
  594. FATAL ERROR
  595.  
  596. [error]Expression : fatal error
  597. [error]Function : CScriptEngine::lua_error
  598. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  599. [error]Line : 73
  600. [error]Description : <no expression>
  601. [error]Arguments : LUA error: ...alker shadow of chernobyl\gamedata\scripts\_g.script:1128: bad argument #2 to 'format' (string expected, got no value)
  602.  
  603.  
  604. stack trace:
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