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loc\english\pc\locale.json file :)

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  1. {
  2.     "Abil_AgentCoulsonBestLaidPlans_Desc": "<font size=15>The team's surrounded, but Coulson's cool as can be. Choose %NumTiles Red or Green basic tiles to Charge and swap.\n\n(PASSIVE) When you make a match while you have %APThresh or more Team-Up AP, spend 2 of it to reduce %NumCD random friendly Countdown timer by %DisplayDeltaTurns.</font>",
  3.     "Abil_AgentCoulsonBestLaidPlans_Level2Desc": "<font size=15>The team's surrounded, but Coulson's cool as can be. Choose %NumTiles Red, Green, Black, or Blue basic tiles to Charge and swap.\n\n(PASSIVE) When you make a match while you have %APThresh or more Team-Up AP, spend 2 Team-Up AP to reduce %NumCD random friendly Countdown timer by %DisplayDeltaTurns.</font>",
  4.     "Abil_AgentCoulsonBestLaidPlans_Level3Desc": "<font size=15>The team's surrounded, but Coulson's cool as can be. Choose %NumTiles basic tiles to Charge and swap.\n\n(PASSIVE) When you make a match while you have %APThresh or more Team-Up AP, spend 2 Team-Up AP to reduce %NumCD random friendly Countdown timer by %DisplayDeltaTurns.</font>",
  5.     "Abil_AgentCoulsonBestLaidPlans_Level5Desc": "<font size=15>The team's surrounded, but Coulson's cool as can be. Choose %NumTiles basic tiles to Charge and swap, then deal %Damage damage.\n\n(PASSIVE) When you make a match while you have %APThresh or more Team-Up AP, spend 2 Team-Up AP to reduce %NumCD random friendly Countdown timer by %DisplayDeltaTurns.</font>",
  6.     "Abil_BeastAnimalInside_Desc_New": "Jumping and slashing as he moves through enemies, Hank can barely control his animal side. Deals %EnemyDamage damage to all enemies. If thereРІР‚в„ўs a friendly Blue special tile on the board, Beast smashes up his lab destroying %NumTiles random basic tiles, each dealing %TileDamage damage to all enemies. (Does not deal regular damage or generate AP.)",
  7.     "Abil_BishopForTheFuture_Desc": "<font size=14>Destruction must be prevented! Bishop fights to protect his people, making great sacrifices along the way. Bishop converts %NumEnemyTiles enemy special tiles to strength %ProtectTileStrength friendly Protect tiles.\n\n(PASSIVE) If there are %NumProtectTiles friendly Protect tiles on the board at the start of Bishop's turn, remove them and gain %APGain Blue AP.</font>",
  8.     "Abil_BishopForTheFuture_SingularDesc": "<font size=14>Destruction must be prevented! Bishop fights to protect his people, making great sacrifices along the way. Bishop converts %NumEnemyTiles enemy special tile to a strength %ProtectTileStrength friendly Protect tile.\n\n(PASSIVE) If there are %NumProtectTiles friendly Protect tiles on the board at the start of Bishop's turn, remove them and gain %APGain Blue AP.</font>",
  9.     "Abil_BlackWidowIWLightsOut_Desc": "<font size=15>Natasha uses covert weaponry to ensure no one gets past her stunning blows. Black Widow stuns the target for %NumTurns turn(s) and deals %NumDamage damage. \n\n(PASSIVE) At the start of the turn, if an enemy is Stunned, Black Widow destroys %APDestroy enemy AP in a random color.</font>",
  10.     "Abil_BlackWidowIWLightsOut_Desc_NoDamage": "<font size=15>Natasha uses covert weaponry to ensure no one gets past her stunning blows. Black Widow stuns the target for %NumTurns turn(s).\n\n(PASSIVE) At the start of the turn, if an enemy is Stunned, Black Widow destroys %APDestroy enemy AP in a random color.</font>",
  11.     "Abil_CableVeteranInstincts_BoardDesc": "<font size=15>Years of battle-hardened experience allow Cable to make his team into true soldiers. Create %NumTiles strength %StrikeStrength Yellow Strike tile, plus %AllyTiles additional Strike tile for each of CableРІР‚в„ўs allies still in the fight.\n\n(PASSIVE) When you make a Yellow match, fortify %NumRandom random friendly Countdown or Repeater tile.</font>",
  12.     "Abil_CableVeteranInstincts_BoardDesc2": "<font size=15>Years of battle-hardened experience allow Cable to make his team into true soldiers. Create %NumTiles strength %StrikeStrength Yellow Strike tiles, plus %AllyTiles additional Strike tile for each of CableРІР‚в„ўs allies still in the fight.\n\n(PASSIVE) When you make a Yellow match, fortify %NumRandom random friendly Countdown or Repeater tile.</font>",
  13.     "Abil_CaptainMarvelMCUEventHorizon_Desc": "(PASSIVE) Captain Marvel draws power from within and readies herself for an attack. At the start of her turn, if one does not exist, create a %NumTurn-turn Green Repeater tile that generates %NumGreen Green AP. When Captain Marvel has %NumAP or more Green AP, this power becomes <b>Photonic Rush</b> and Captain MarvelРІР‚в„ўs Event Horizon Repeater tile is removed.",
  14.     "Abil_CaptainMarvelMCUMeanRightHook_Desc": "<font size=14>Captain Marvel soars up swinging, blasting, and bashing in skulls and ships as she rockets through the atmosphere. Creates a %NumTurn-turn Red Repeater tile that deals %NumDamage damage and creates %NumTile Red strength %StrikeStrength Strike tiles.\n\n(PASSIVE) Whenever a friendly Strike tile is destroyed by any means other than a match, gain %NumYellowAP Yellow AP.</font>",
  15.     "Abil_CaptainMarvelMCUPhotonicRush_Desc": "<font size=12>Captain Marvel goes binary, unleashing a massive surge of photonic energy. Captain Marvel creates a %NumTurn-turn Countdown tile that destroys its row and deals %NumDamage damage. If the destroyed row contains friendly special tiles, destroy one additional row for every friendly special tile destroyed. Destroyed tiles deal damage but do not generate AP.\n\n(PASSIVE) When Captain Marvel has less than %NumAP Green AP, this power becomes <b>Event Horizon</b>.</font>",
  16.     "Abil_DazzlerSurvivor_Desc": "<font size=15>(PASSIVE) Disco never dies! When things look rough, Dazzler draws on her teamРІР‚в„ўs strength to summon a song from within and take down the opponent. If Dazzler would take %DamThresh or more damage, for every %NumThresh friendly Strike, Protect, or Attack tiles (up to %NumCap) on the board, remove %NumDestroy enemy Strike, Protect, or Attack tiles and stun the target 1 turn.</font>",
  17.     "Abil_DazzlerSurvivor_Desc2": "<font size=15>(PASSIVE) Disco never dies! When things look rough, Dazzler draws on her teamРІР‚в„ўs strength to summon a song from within and take down the opponent. If Dazzler would take %DamThresh or more damage, for every %NumThresh friendly Strike, Protect, or Attack tiles (up to %NumCap), remove %NumDestroy enemy Strike, Protect, Attack, or Countdown tiles and stun the target 1 turn.</font>",
  18.     "Abil_DoctorOctopusClassicTentacles_New_Desc": "<font size=14>Doc OckРІР‚в„ўs tentacles lash out constantly. Deals %NumDamage damage plus %TentacleDamage damage for each friendly Tentacle tile on the board.\n\n(PASSIVE) Whenever you make a Match-4 or greater, Doc Ock creates a Tentacle tile if he has fewer than 4 on the board. While he has at least 1 Tentacle tile, Doc Ock cannot be Stunned.</font>\t",
  19.     "Abil_GreenGoblinGoblinKing_BoardDesc": "<font size=15>Osborn uses his maniacal genius to manipulate those around him. Reduce up to %NumCD random friendly Countdown tiles by %One turn.\n\n(PASSIVE) At the start of your turn, fortify %NumTiles random friendly Countdown or Repeater tiles. Fortified tiles must be matched twice to remove them.</font>",
  20.     "Abil_HawkeyeHawkguyNoGoodNews_Desc": "Hawkeye gets caught off guard, to say the least. Everything awful, oh god somebody do something. Restore %NumHeal health to Hawkeye and create %NumTiles random strength %NumStrength enemy Protect, Strike or Attack tiles.\n\n(PASSIVE) Whenever you match an enemy special tile, gain %NumBlueAP Blue AP and %NumPurpleAP Purple AP.",
  21.     "Abil_HelaDeathsBestFriend_Desc": "<font size=17>The great wolf Fenris lunges at HelaРІР‚в„ўs foes, snapping and gnawing in frenzy. Deals %NumTargetDamage damage to the target and %NumExtraHits hits of %NumRandDamage damage to random enemies.\n\n(PASSIVE) At the start of your turn, if the enemy team has at least %NumAPThreshold Green AP, deal %NumGuardDogDamage damage to the target and destroy %NumAPDestroyed enemy Green AP.",
  22.     "Abil_HowardTheDuckDuckDuck_Desc": "When Howard gathers local ducks to the scene, itРІР‚в„ўs almost impossible to find him! Is he the one with the longer bill? The one with the green head? The one with the suit and tie? Creates %NumTiles Purple Invisibility tiles targeting Howard. (PASSIVE) At the start of your turn, deal %NumDamage damage for each <b>Duck, Duck, Loose!</b> tile on the board.",
  23.     "Abil_HumanTorchHammondWildfire_Desc": "<font size=16>The Human Torch hurls fire at his enemies, igniting a firestorm! Creates a 1-turn Green Repeater tile that deals %NumDamage damage to a random enemy.\n\n(PASSIVE) At the start of your turn, if there is at least 1 of the Human Torch's Green Repeater tiles on the board, create an additional 1-turn Green Repeater tile (Maximum %NumMaxRepeaters).</font>",
  24.     "Abil_HydroManBOSSFloodAndFlame_Desc": "<font size=14>Hydro-Man calls on his brother in destruction, Molten-Man! The two unite for an explosive attack, flooding the streets with fire and rain. Molten-Man and Hydro-Man deal %NumLargeDamage damage to the enemy with the lowest health. If there are %NumThresh or more Team-Up tiles on the board when this power is fired, Hydro-Man steals %LowNumAP random AP from the enemy team.</font>",
  25.     "Abil_HydroManBOSSHydraulicDefense_Desc": "<font size=13>(PASSIVE) With complete control over his water molecules, Hydro-Man absorbs incoming attacks without flinching. At the start of the battle, Hydro-Man creates an %NumTurns-turn Fortified Countdown tile that deals %NumDamage damage. While this tile is on the board, Hydro-Man generates %NumAP Blue, Yellow, or Green AP whenever a match is made in the enemy teamРІР‚в„ўs strongest color <b>(${StrongestColorAbilityParams})</b>. The first time Hydro-Man has %NumThresh or more Blue AP, create %NumTiles new %NumTurns-turn Fortified Countdown tiles.</font>",
  26.     "Abil_HydroManBOSSTidalWave_Desc": "<font size=13>Hydro-Man sends a wave of water crashing onto the city, flooding the ground beneath who would stand against him. Hydro-Man heals for %NumHeal health and converts %NumTiles Black, Purple, and Red tiles to be Green, Yellow, or Blue. If any converted tiles are enemy special tiles, heal Hydro-Man for %NumHeal per special tile converted.</font>\n\n<font size=13>Hydro-Man cannot be Stunned or sent Airborne.</font>",
  27.     "Abil_InvisibleWomanForceFieldCrush_New_Desc": "Invisible Woman shatters the tiles surrounding %NumTiles random Force Bubbles. Each Force Bubble deals %NumDamage damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates %NumTiles in random locations. (Does not generate AP.)",
  28.     "Abil_IronFistDRCrowd_Desc": "<font size=15>Danny rushes into the fray, making quick work of his enemies. Deals %NumDamage damage. Then, if there is more than 1 enemy remaining, gains %APGain Black AP. Otherwise, Danny refocuses and strikes again to deal %NumExtraDamage damage.\n\nIf <b>Luke Cage</b> is an active ally, this attack ignores all enemy Protect tiles.</font>",
  29.     "Abil_JeanGreyPhoenixPsychicRapport_Desc": "JeanРІР‚в„ўs telepathy creates an intense bond with those she cares about. Convert %NumTiles random basic or Team-Up tiles to Red.\n\n(PASSIVE) On a Match-5, improve %FriendlyTiles random friendly special tiles by %StrengthIncrease and reduce %EnemyTiles random enemy special tile by %DisplayDecrease (to a min. of 1).",
  30.     "Abil_JeanGreyPhoenixPsychicRapport_Plural_Desc": "JeanРІР‚в„ўs telepathy creates an intense bond with those she cares about. Convert %NumTiles random basic or Team-Up tiles to Red.\n\n(PASSIVE) On a Match-5, improve %FriendlyTiles random friendly special tiles by %StrengthIncrease and reduce %EnemyTiles random enemy special tiles by %DisplayDecrease (to a min. of 1).",
  31.     "Abil_KingpinSVTheHarderTheyFall_Board_Desc": "<font size=14>Kingpin undercuts an upstart opponent. Destroys up to %NumAP AP of the opponentРІР‚в„ўs largest AP pool <b>(${EnemyTeamHighestCharge})</b> and creates a Fortified %NumTurns-turn Black Countdown tile. While on the board, this tile reduces all enemy match damage by %PctMatchReduction%, plus an additional %PctAdditionalReduction% for each AP destroyed by this power <b>(${PctPotentialTotalReduction}% total)</b>. This power cannot be fired while a friendly <b>The Harder They Fall</b> tile is already on the board.</font>",
  32.     "Abil_KittyPrydeCircuitBreaker_BoardDesc": "<font size=13>(PASSIVE) Kitty phases through the enemyРІР‚в„ўs defenses, catching them off-guard when their systems fail.\n\nAt the start of the turn, if one does not exist and enemy Strike, Attack, or Protect tiles are on the board, create a %NumTurns-turn Fortified Purple Repeater tile that will replace enemy Strike, Attack, or Protect tiles. If no enemy Strike, Attack, or Protect tiles are on the board, this tile destroys itself and deals %Damage damage.</font>",
  33.     "Abil_KittyPrydeCircuitBreaker_BoardDesc2": "<font size=12>(PASSIVE) Kitty phases through the enemyРІР‚в„ўs defenses, catching them off-guard when their systems fail.\n\nAt the start of the turn, if one does not exist and enemy Strike, Attack, Protect, or Countdown tiles are on the board, create a %NumTurns-turn Fortified Purple Repeater tile that will replace enemy Strike, Attack, Protect, or Countdown tiles. If no enemy Strike, Attack, Protect, or Countdown tiles are on the board, this tile destroys itself and deals %Damage damage.</font>",
  34.     "Abil_KittyPrydeCircuitBreaker_Desc": "<font size=16>(PASSIVE) Kitty phases through the enemyРІР‚в„ўs defenses, catching them off-guard when their systems fail.\n\nAt the start of the turn, if one does not exist and enemy Strike, Attack, or Protect tiles are on the board, create a %NumTurns-turn Fortified Purple Repeater tile that will replace enemy Strike, Attack, or Protect tiles. If no enemy Strike, Attack, or Protect tiles are on the board, this tile destroys itself and deals %Damage damage.</font>",
  35.     "Abil_KittyPrydeCircuitBreaker_Desc2": "<font size=16>(PASSIVE) Kitty phases through the enemyРІР‚в„ўs defenses, catching them off-guard when their systems fail.\n\nAt the start of the turn, if one does not exist and enemy Strike, Attack, Protect, or Countdown tiles are on the board, create a %NumTurns-turn Fortified Purple Repeater tile that will replace enemy Strike, Attack, Protect, or Countdown tiles. If no enemy Strike, Attack, Protect, or Countdown tiles are on the board, this tile destroys itself and deals %Damage damage.</font>",
  36.     "Abil_KittyPrydePhaseAndConquer_BoardDesc": "<font size=14>When the X-Men are in trouble, Kitty leaps into the fray and phases them to safety. Create %NumProtect Yellow Protect tiles with a strength of %NumStrength.\n\n(PASSIVE) At the start of her turn, if there are %NumThresh or more friendly Strike, Attack, or Protect tiles on the board, improve them by %NumImprove (Max %MaxNumImprove tiles). For every member of the X-Men on Kitty's team, this threshold goes down by %NumReduce.</font>",
  37.     "Abil_KittyPrydePhaseAndConquer_Desc": "<font size=18>When the X-Men are in trouble, Kitty leaps into the fray and phases them to safety. Create %NumProtect Yellow Protect tiles with a strength of %NumStrength.\n\n(PASSIVE) At the start of her turn, if there are %NumThresh or more friendly Strike, Attack, or Protect tiles on the board, improve them by %NumImprove (Max %MaxNumImprove tiles). For every member of the X-Men on Kitty's team, this threshold goes down by %NumReduce.</font>",
  38.     "Abil_MagikTheReturn_Desc": "<font size=15>(PASSIVE) Magik returns from Limbo and surprises her opponent with an attack. When MagikРІР‚в„ўs Repeater tile is matched away or destroyed, create %NumStrikeTiles strength %NumStrength Purple Strike tiles.\n\nWhen MagikРІР‚в„ўs Repeater tile is no longer on the board, this power becomes <b>Ruler of Limbo</b>.</font>",
  39.     "Abil_MagikTheReturn_Desc2": "<font size=15>(PASSIVE) Magik returns from Limbo and surprises her opponent with an attack. When MagikРІР‚в„ўs Repeater tile is matched away or destroyed, deal %NumDamage damage and create %NumStrikeTiles strength %NumStrength Purple Strike tiles.\n\nWhen MagikРІР‚в„ўs Repeater tile is no longer on the board, this power becomes <b>Ruler of Limbo</b>.</font>",
  40.     "Abil_MilesMoralesSurprise_Desc": "Spider-Man takes advantage of his foe's confusion and swings into battle! Deal %NumDamage damage, plus an additional %WebDamage damage for each Web tile on the board. Remove any friendly <b>Hide & Seek</b> Invisibility tiles.\n\nThis power becomes <b>Hide & Seek</b>.",
  41.     "Abil_MoltenManBOSSFlameAndFlood_Desc": "<font size=14>Molten-Man calls on his brother in destruction, Hydro-Man! The two unite for an explosive attack, flooding the streets with fire and rain. Molten-Man and Hydro-Man deal %NumLargeDamage damage to the enemy with the lowest health. If there are %NumThresh or more Team-Up tiles on the board when this power is fired, Molten-Man steals a burst of %LowNumHealth health from the enemy team.</font>",
  42.     "Abil_MoltenManBOSSIgneousArmor_Desc": "<font size=13>(PASSIVE) With every crack that appears, Molten-Man emits more lava, building up a hardened shell against his enemyРІР‚в„ўs attacks. At the start of the battle, Molten-Man creates a %NumTurns-turn Fortified Countdown tile that heals for %NumHeal health. While this tile is on the board, Molten-Man takes %PercentReduction% less damage from his enemies. The first time Molten-Man has taken %DamageThreshold damage, create %NumTiles new %NumTurns-turn Fortified Countdown tiles. Molten-Man has taken <b>${IgneousArmor_TotalDamageTaken}</b> damage.</font>",
  43.     "Abil_Li9QvxE8grDeM4q7rVWsohcpFHoAY94xqp": "<font size=13>Molten-Man unleashes his fury, setting off a massive explosion that rains hellfire on the streets below. Molten-Man deals %NumDamage damage and converts %NumTiles Blue, Green, and Purple tiles to be Red, Yellow, or Black. If any converted tiles are enemy special tiles, deal %NumDamage damage to the enemy per special tile converted.</font>\n\n<font size=13>Molten-Man cannot be Stunned or sent Airborne.</font>",
  44.     "Abil_MrFantasticImaginaut_Desc": "Reed Richards emerges from his lab with an incredible device that defies imagination. He places a %NumTurns-turn Black Countdown tile.\n(PASSIVE) While one of these tiles is on the board, whenever a friendly Red, Green, or Yellow match is made, deal %NumDamage damage and increase the duration of these tiles by %NumExtraTurns.",
  45.     "Abil_Li9QvxE8grDeM4q7rVWsohcpFHoAY94xqpc": "<font size=14>(PASSIVE) Mr. Fantastic stands against the impossible in defense of his family and his world. Whenever you match an enemy special tile, give your most damaged ally a burst of %NumHeal health. If itРІР‚в„ўs the 4th enemy special tile youРІР‚в„ўve matched this battle, fire a random friendly power at no cost and reset this counter.\n\n(YouРІР‚в„ўve matched <b>%NumMatch</b> enemy special tiles.)</font>",
  46.     "Abil_MrFantasticMaster_v3BoardDesc": "<font size=14>(PASSIVE) Mr. Fantastic stands against the impossible in defense of his family and his world. Whenever you match an enemy special tile, if itРІР‚в„ўs the 4th enemy special tile youРІР‚в„ўve matched this battle, fire a random friendly power at no cost and reset this counter.\n\n(YouРІР‚в„ўve matched <b>%NumMatch</b> enemy special tiles.)</font>",
  47.     "Abil_NickFuryAvengersAssemble_Upgrade3_Desc": "The world in peril, Director Fury summons EarthРІР‚в„ўs mightiest heroes. Captain America leads the charge with Iron Man, charged and locked on, and Hawkeye, aiming to win.",
  48.     "Abil_NickFuryAvengersAssemble_Upgrade4_Desc": "Director Fury summons EarthРІР‚в„ўs mightiest heroes. Shield in hand, Captain America leads the charge. Other Avengers arrive if you have %MinAPThreshold AP in their color: Iron Man, charged and locked on (Red). Hawkeye, aiming to win (Purple). Black Widow, set up to stun (Blue).",
  49.     "Abil_NickFuryAvengersAssemble_Upgrade5_Desc": "Director Fury summons EarthРІР‚в„ўs mightiest heroes. Shield in hand, Captain America leads the charge. Other Avengers arrive if you have %MinAPThreshold AP in their color: Iron Man, charged and locked on (Red). Hawkeye, aiming to win (Purple). Black Widow, set up to stun (Blue). Hulk, hungry to smash (Green).",
  50.     "Abil_NickFuryDemolition_Desc": "Fury directs his agents to set traps at reported enemy locations. Creates %NumTiles Trap tiles that, when matched by the enemy, detonate in unison dealing %TrapDamage damage each (but not generating AP). If you match a trap, it detonates dealing %MatchDamage damage. Enemies cannot see the trap.",
  51.     "Abil_NightcrawlerBamf_BoardDesc": "With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to %NumTiles basic tiles to the color most present on the board.\n\n(PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for %One turn instead.",
  52.     "Abil_NightcrawlerBamf_v2_BoardDesc": "With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to %NumTiles basic tiles to the color most present on the board (<b>${MostPresentColorTiebreakStrength}</b>).\n\n(PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for %One turn instead.",
  53.     "Abil_PhotonicRush_MaxLevelDesc": "<font size=13>Captain Marvel goes binary, unleashing a massive surge of photonic energy. Captain Marvel destroys a random row and deals %NumDamage damage. If the destroyed row contains friendly special tiles, destroy one additional row for every friendly special tile destroyed. Destroyed tiles deal damage but do not generate AP.\n\n(PASSIVE) When Captain Marvel has less than %NumAP Green AP, this power becomes <b>Event Horizon</b>.</font>",
  54.     "Abil_RescueYourShield_Desc": "<font size=13>Rescue stands her ground between danger and the helpless: your ally, your savior, and your shield. Rescue converts all friendly Strike and Attack tiles into Protect tiles, then improves friendly Protect tiles by %NumImprove. If there are no friendly Strike, Attack, or Protect tiles on the board, create %NumTile strength %NumStrength Protect tiles instead.\n(PASSIVE) At the start of her turn, if there are %NumThresh or more friendly Protect tiles on the board, heal RescueРІР‚в„ўs allies for a burst of %NumHeal health.</font>",
  55.     "Abil_SpiderHamWhenPigsFly_BoardDesc": "<font size=12>Spider-Ham swings through the air like a capicola cannonball, bouncing off his foes. Creates a %NumTurns-turn Blue Countdown tile which deals %NumDamage damage to a random enemy. While this tile is on the board, Spider-Ham is Airborne and this tile continues to tick down (even if Spider-Ham becomes Stunned).\n\nCosts 1 fewer AP for each member of the Sinister Six on the enemy team.</font>",
  56.     "Abil_SpiderHamWhenPigsFly_Fortified_BoardDesc": "<font size=12>Spider-Ham swings through the air like a capicola cannonball, bouncing off his foes. Creates a %NumTurns-turn Fortified Blue Countdown tile which deals %NumDamage damage to a random enemy. While this tile is on the board, Spider-Ham is Airborne and this tile continues to tick down (even if Spider-Ham becomes Stunned).\n\nCosts 1 fewer AP for each member of the Sinister Six on the enemy team.</font>",
  57.     "Abil_SpidermanIWQuickReflexes_Desc": "<font size=14>(PASSIVE) Spider-ManРІР‚в„ўs Spider-Sense lets him anticipate danger and react accordingly. Whenever Spider-Man makes a match, create %NumTiles Web tile. Enemy powers deal %NumPercent% less damage to Spider-Man for each Web tile on the board. Whenever Spider-Man takes damage from an enemy power, remove half of all Web tiles (rounded down).</font>",
  58.     "Abil_SpidermanIWQuickReflexes_Desc2": "<font size=14>(PASSIVE) Spider-ManРІР‚в„ўs Spider-Sense lets him anticipate danger and react accordingly. Whenever Spider-Man makes a match, create %NumTiles Web tiles. Enemy powers deal %NumPercent% less damage to Spider-Man for each Web tile on the board. Whenever Spider-Man takes damage from an enemy power, remove half of all Web tiles (rounded down).</font>",
  59.     "Abil_SpidermanMCUWebShot_BoardDesc": "<font size=14>Spider-Man's drone surveys the battlefield before he launches himself into battle. Deal %NumDamage damage. Then, if there are %LowThreshold or more Web tiles, convert %NumLowTiles of them to a Critical tile. If there are %HighThreshold or more Web tiles, convert %NumMoreTiles more of them to Critical tiles.\n\n(PASSIVE) At the start of the turn, if there are fewer than %PassiveThreshold Web tiles, create %NumTiles.</font>",
  60.     "Abil_SpidermanMCUWebShot_Desc": "<font size=14>Spider-Man's drone surveys the battlefield before he launches himself into battle. Deal %NumDamage damage. Then, if there are %LowThreshold or more Web tiles, convert %NumLowTiles of them to a Critical tile. If there are %HighThreshold or more Web tiles, convert %NumMoreTiles more of them to Critical tiles.\n\n(PASSIVE) At the start of the turn, if there are fewer than %PassiveThreshold Web tiles, create %NumTiles.</font>",
  61.     "Abil_SquirrelGirlFurryFriends_Desc": "Squirrel Girl commands her army of squirrels to swarm her foes and get all up in their business. Places %NumTiles Green %NumTurns-turn Countdown tiles that deal %NumDamage damage.\n\n(PASSIVE) At the beginning of each turn, destroy a random basic tile for each Furry Friends tile.",
  62.     "Abil_StormOMGatheringClouds_Desc": "<font size=13>Storm builds up an atmospheric charge and rains lightning upon her enemies. Destroys all Charged tiles on the board, dealing %numAoeDamage damage to the enemy team for each (up to a max of %maxTotalDamage damage per enemy). \n(Tiles destroyed this way do not deal damage or generate AP.)\n\n(PASSIVE) At the start of the turn, converts %numCharged Black basic tile into a Black Charged tile.</font>",
  63.     "Abil_TalosASkillUnmatched_BoardDesc": "<font size=14>(PASSIVE) Talos uses his tactical prowess to set in motion a silent invasion, leaving his enemies unprepared and helpless to resist his force. For every AP Talos has in the enemy teamРІР‚в„ўs strongest color <b>(${StrongestColorAbilityParams})</b> more than they do, his match damage increases by %NumPercent%. If Talos is shapeshifted, his match damage increases by %NumMorePercent% instead (max %NumPercentMax%). (Currently increased by <b>${TotalNumPercentFinal}</b>%).",
  64.     "Abil_TalosASkillUnmatched_Desc": "(PASSIVE) Talos uses his tactical prowess to set in motion a silent invasion, leaving his enemies unprepared and helpless to resist his force. For every AP Talos has in the enemy teamРІР‚в„ўs strongest color more than they do, his match damage increases by %NumPercent%. If Talos is shapeshifted, his match damage increases by %NumMorePercent% instead (max %NumPercentMax%).",
  65.     "Abil_VenomEddieBrockSymbioticFury_Desc": "Venom crashes through the battlefield, human rage fueling their alien power. Deals %NumDamage damage, then destroys a random tile for each enemy special tile on the board. (Does not generate AP.)\nCosts 1 AP less for each enemy Strike, Attack, or Protect tile (to a min. of %MinAP AP).",
  66.     "Abil_VisionAttack_Desc": "Changes based on VisionРІР‚в„ўs density.\n<b>Solar Beam</b> - Deals %NumSDamage damage and destroys a random <b>+</b> of tiles.\n<b>Light Disruption</b> - Converts up to %NumTiles enemy Strike or Protect tiles to basic. Deals %NumLDamage damage per tile.\n<b>Heavy Strike</b> - Deals %NumHDamage damage to the enemy team.",
  67.     "Abil_WaspMCUCallTheSwarm_Desc": "<font size=14>With the might of the swarm at her will, Wasp deals %NumDamage damage and grows her Swarm tiles, destroying them and three tiles around them. (Does not generate AP.)\n\n(PASSIVE) If any powers are <b>Call the Swarm</b>, Wasp's match damage is increased by %NumPercent% per Swarm tile. If there are less than %NumThreshold Swarm tiles on the board, this power reverts to its previous form.</font>",
  68.     "Abil_WaspMCUPainIndex_Desc": "<font size=14>Wasp blasts her enemy to send them reeling. Steal a burst of %NumHealth health from the target, and an additional %NumAddHealth health per Swarm tile on the board. \n\n(PASSIVE) When the Wasp is healed for %NumHealingThresh or more health, place %NumLock Black Locked Swarm tile(s). When there are at least %NumThreshold Swarm tiles on the board (max 12), all of WaspРІР‚в„ўs powers become <b>Call the Swarm</b>.</font>",
  69.     "Abil_WaspMCUShrinkTactics1_Desc": "<font size=13>Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for %NumTurns turns and places %NumLock Yellow Locked Swarm tile(s). \n\n(PASSIVE) When there are at least %NumThreshold Swarm tiles on the board (max 12), all of WaspРІР‚в„ўs powers become <b>Call the Swarm</b>.</font>",
  70.     "Abil_WaspMCUShrinkTactics_Desc": "<font size=13>Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for %NumTurns turn and places %NumLock Yellow Locked Swarm tile(s). \n\n(PASSIVE) When there are at least %NumThreshold Swarm tiles on the board (max 12), all of WaspРІР‚в„ўs powers become <b>Call the Swarm</b>.</font>",
  71.     "Abil_WaspMCUStingOperation_Desc": "<font size=14>The Wasp uses her influence to take the enemy down from within and expose their plans. Steals %NumAP random colored AP from the enemy and create a %NumTurn-turn Countdown tile that creates %NumLock Blue Locked Swarm tiles. \n\n(PASSIVE) When there are at least %NumThreshold Swarm tiles on the board (max 12), all of WaspРІР‚в„ўs powers become <b>Call the Swarm</b>.</font>",
  72.     "Dialog_FTUE_LevelUpIso_Line003": "Click Train...",
  73.     "Dialog_FTUE_LevelUpIso_Line004": "...now click Raise Level.",
  74.     "Dialog_FTUE_LevelUpIso_Line005": "Click the Raise Level button to increase Iron ManРІР‚в„ўs level!",
  75.     "Dialog_FTUE_Mission_001_Line002": "Click Captain AmericaРІР‚в„ўs icon to fire his power.",
  76.     "Dialog_FTUE_Mission_001_Line003": "Click the glowing tile to throw CapРІР‚в„ўs shield!",
  77.     "Dialog_FTUE_Mission_001_Line005": "LetРІР‚в„ўs bring the thunder! Click on ThorРІР‚в„ўs icon.",
  78.     "Dialog_FTUE_Mission_001_Line006": "Click the glowing tile to fire ThorРІР‚в„ўs power!",
  79.     "Dialog_FTUE_Mission_001_Line009": "Let the big guy loose! Click on HulkРІР‚в„ўs icon.",
  80.     "Dialog_FTUE_Mission_001_Line010": "Click the glowing tile to fire HulkРІР‚в„ўs power!",
  81.     "Dialog_FTUE_Mission_002_Line002": "Click Iron ManРІР‚в„ўs icon.",
  82.     "Dialog_FTUE_Mission_002_Line003": "Click the glowing tile to fire Iron ManРІР‚в„ўs power!",
  83.     "Dialog_FTUE_Mission_003_Line003": "Lightning Strike is charged! Click StormРІР‚в„ўs icon.",
  84.     "Dialog_FTUE_Mission_003_Line004": "Click the glowing tile to fire StormРІР‚в„ўs power!",
  85.     "Dialog_FTUE_Mission_004_Line003": "Click the tile to find out more info about the attack.",
  86.     "Dialog_FTUE_Mission_005_Line004": "Click Doctor Doom to bring him to the front.",
  87.     "Dialog_FTUE_Mission_005_Line004_RotateButton": "Select Doctor Doom to bring him to the front.",
  88.     "Dialog_FTUE_Mission_005_Line006": "Click Doctor Doom to see his powers.",
  89.     "Dialog_FTUE_RecruitHeroes_Line003": "Click Recruit Heroes to add a new hero to your team.",
  90.     "Dialog_FTUE_TrainPowers_Line003": "Click on the Roster button.",
  91.     "Dialog_FTUE_TrainPowers_Line004": "Click here to see your unclaimed covers.",
  92.     "SMP_Targeting_Message": "The enemy in the <b>back</b> has a <b>stronger attack</b>.\n\nTo <b>target</b> him <b>first</b>, click on him.",
  93.     "SV_ALLMOTD_Anniversary2Sale_Body": "<font size=38>It's been an awesome year\nfor <b>Marvel Puzzle Quest</b> and we're celebrating with a\n<b>30% BONUS</b> on Hero Point and Iso-8 bundles!\n\nOur Anniversary events kick off this Thursday, <b>10/8</b>, when Season XIX wraps up!\n\n<p align=center>Read all about it here:\n<font size=36 color=EEF79F><a href='http://d3publisher.helpshift.com/a/marvel-puzzle-quest/?s=news-updated-9-8-15&f=mpq-s-2nd-anniversary-october-8---october-19'><b>2-Year Anniversary Details</b></a></font></p></font>",
  94.     "SupportTutorial_Dialog003": "Click here to see the Supports you can equip to this character.",
  95.     "SupportTutorial_Dialog006": "Click here to see this SupportРІР‚в„ўs list of Perks.",
  96.     "UI_BoxGacha_OpenTxt": "<b>CLICK TO OPEN!</b>",
  97.     "UI_HelpAbilities_Body": "Click on the <b>pulsing ${CharName} icon</b> to fire the <b>special power</b> ${AbilityName}!",
  98.     "UI_HelpActivateAbility_Body": "<font size=\"31\">Click on ${AbilityName} to activate it.</font>",
  99.     "UI_HelpEOAbilities_Body": "Use your environment to your advantage. Click on the glowing Environment tab and activate a special power.",
  100.     "UI_HelpEnemyDamageOverTimeTiles_Body": "<b>Deals damage each turn</b>. Hover over an Attack tile to see more info below the game board.",
  101.     "UI_HelpEnemyProtectTiles_Body": "<b>Shields your enemies from damage</b>. Hover over a Protect tile to see more info below the game board.",
  102.     "UI_HelpEnemyStrikeTiles_Body": "<b>Increases the damage done by all enemy attacks</b>. Hover over a Strike tile to see more info below the game board.",
  103.     "UI_HelpEnemyWebTiles_Body": "The enemy placed a Web tile! Hover over a Web tile to see more info below the game board.",
  104.     "UI_HelpHeroDamageOverTimeTiles_Body": "<b>Deals damage each turn</b>. Hover over an Attack tile to see more info below the game board.",
  105.     "UI_HelpHeroProtectTiles_Body": "<b>Shields your team from damage</b>. Hover over a Protect tile to see more info below the game board.",
  106.     "UI_HelpHeroStrikeTiles_Body": "<b>Increases the damage of your attacks.</b> Hover over a Strike tile to see more info below the game board.",
  107.     "UI_HelpHeroWebTiles_Body": "That power placed a Web tile! Hover over a Web tile to see more info below the game board.",
  108.     "UI_HelpMoreCountdownTiles_Body": "The enemy placed a Countdown tile! Hover over one to see attack info below the board. They'll attack when the countdown reaches <font color=\"#ff0000\">0</font>!",
  109.     "UI_HelpTeamUpAbilities_Body": "Click on the pulsing Team-Up tab to activate the powers you equipped at the start of the battle.",
  110.     "UI_HelpTiles_Body": "<p align=\"center\"><font size=\"31\">Create three in a row to attack.</font>",
  111.     "UI_IAP_PopulateFail_Body": "Couldn't connect to Steam.  Please check that Steam is running and your internet connection is working, and try again.",
  112.     "UI_MainMenu_IntroTxt": "<b>TAP TO CONTINUE!</b>",
  113.     "UI_MainMenu_StartText": "<b>TAP TO CONTINUE!</b>",
  114.     "UI_MetagameMap_FTUE_AdditionalBody": "Click <img src=\"MetagameMapPinIcon\" voffset=\"10\" valign=\"bottom\" height=\"76.23\" hspace=\"0\" vspace=\"0\" width=\"80\"> again for more info.",
  115.     "UI_MetagameMap_FTUE_Continue": "<b>CLICK TO CONTINUE</b>",
  116.     "UI_Li9QvxE8grDeM4q7rVWsohcpFHoAY94xqp": "<font size=28><b>Galactus</b> has arrived to devour Earth, and only your <b>Alliance</b> can stop him!\n\nWork with your Alliance to deal damage to Galactus and drive him back to the cosmos! Meanwhile, stop Earth's villains from taking advantage of Galactus' arrival to cause more chaos!\n\nCheck out the <b>Galactus Hungers</b> vault to add featured characters to your roster!\n\n<font color=B4F5A4><b>POWERED-UP:</b></font>\n${BuffedList}</font>",
  117.     "UI_MetagmeMap_FTUE_Body": "Click on <img src=\"MetagameMapPinIcon\" voffset=\"10\" valign=\"bottom\" height=\"76.23\" hspace=\"0\" vspace=\"0\" width=\"80\"> to select a mission.",
  118.     "UI_PostMatchTip_Generic02": "Click on a tile to get information about it.",
  119.     "UI_PostMatchTip_Generic06": "Click on your characters to see detailed information about their powers and strengths.",
  120.     "UI_PostMatchTip_Generic08": "You can change your target by selecting an enemy in the rear. Choosing which target to take down first can make a big difference.",
  121.     "UI_PostMatchTip_Generic10": "Click on the enemy in front to see detailed information about that character's powers and strengths.",
  122.     "UI_PostMatchTip_MissionS001106": "The H.A.M.M.E.R. Lieutenant in this fight is healing his teammates! Click on him to make him your target and take him out first!",
  123.     "UI_TutorialBoost_Body": "Click on the arrow next to <b>Armored Assault</b> to train this power.",
  124.     "UI_TutorialBoost_Body_Storm": "Click on the arrow next to <b>Hailstorm</b> to train this power.",
  125.     "UI_TutorialHeal_Body": "Click the <b>HEAL</b> button to restore ${CharName} to full health.",
  126.     "UI_TutorialHeal_Body_Revive": "Click the <b>REVIVE</b> button to restore ${CharName} to full health.",
  127.     "UI_TutorialLevelBoost_Body": "Use<img hspace=8 vspace=0 voffset=-5 width=40 height=40 src=ISO8_Icon/><font color=#F4B2FE><b>Iso-8</b></font> to level up by holding down the arrow to the right of the XP bar.",
  128.     "UI_TutorialLevelCharacter_Body": "Click <b>Train</b> to use Iso-8 to improve Iron Man.",
  129.     "UI_TutorialLevelCharacter_Body_Storm": "Click <b>Raise Level</b> to use<img hspace=8 vspace=0 voffset=-5 width=40 height=40 src=ISO8_Icon/><font color=#F4B2FE><b>Iso-8</b> </font>to improve Storm.",
  130.     "UI_TutorialMetagameMapTrain_Body": "Iso-8 can be used to raise your characters' <b>level</b>, increasing their <b>health</b> and <b>damage</b>.\n\nClick <b>\"Train\"</b> to get started.",
  131.     "UI_TutorialOpenComicInfo_Body": "YouРІР‚в„ўve found an <b>Armored Assault</b> cover!\n\nClick <b>\"Train\"</b> to give Iron Man this new power.",
  132.     "UI_TutorialOpenComicInfo_Body_Storm": "You've found a <b>Hailstorm</b> cover!\n\nClick <b>\"Train\"</b> to give Storm this new power.",
  133.     "UI_UpgradeManagement_UpgradeAbility": "TRAIN",
  134.     "game_update_required_message": "Great news! Click \"OK\" to get the latest version of the game."
  135. }
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