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  1. // SourceMod Configuration File
  2. // This file is automatically executed by SourceMod every mapchange.
  3.  
  4.  
  5. // Specifies how admin activity should be relayed to users.  Add up the values
  6. // below to get the functionality you want.
  7. // 1: Show admin activity to non-admins anonymously.
  8. // 2: If 1 is specified, admin names will be shown.
  9. // 4: Show admin activity to admins anonymously.
  10. // 8: If 4 is specified, admin names will be shown.
  11. // 16: Always show admin names to root users.
  12. // --
  13. // Default: 13 (1+4+8)
  14. sm_show_activity 13
  15.  
  16. // Specifies whether menu sounds are enabled for menus created by SourceMod.
  17. // Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
  18. // --
  19. // Default: 1
  20. sm_menu_sounds 1
  21.  
  22. // Specifies how long of a delay, in seconds, should be used in between votes
  23. // that are "public" or can be spammed.  Whether or not this delay is obeyed
  24. // is dependent on the menu/command.
  25. // --
  26. // Default: 30
  27. sm_vote_delay 30
  28.  
  29. // Default datetime formatting rules when displaying to clients.
  30. // For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
  31. // --
  32. // Default: %m/%d/%Y - %H:%M:%S
  33. // 12 hour format: %m/%d/%Y - %I:%M:%S %p
  34. sm_datetime_format "%m/%d/%Y - %H:%M:%S"
  35.  
  36. // Sets how SourceMod should check immunity levels when administrators target
  37. // each other.
  38. // 0: Ignore immunity levels (except for specific group immunities).
  39. // 1: Protect from admins of lower access only.
  40. // 2: Protect from admins of equal to or lower access.
  41. // 3: Same as 2, except admins with no immunity can affect each other.
  42. // --
  43. // Default: 1
  44. sm_immunity_mode 1
  45.  
  46. // Sets how many seconds SourceMod should adjust time values for incorrect
  47. // server clocks.  This can be positive or negative and will affect every
  48. // system time in SourceMod, including logging stamps.
  49. // --
  50. // Default: 0
  51. sm_time_adjustment 0
  52.  
  53. // Specifies the amount of time that is allowed between chat messages.  This
  54. // includes the say and say_team commands.  If a client sends a message faster
  55. // than this time, they receive a flood token.  When the client has accumulated
  56. // 3 or more tokens, a warning message is shown instead of the chat message.
  57. // --
  58. // Requires: antiflood.smx
  59. // Default: 0.75
  60. sm_flood_time 0.75
  61.  
  62. // Specifies how the reserved slots plugin operates. Valid values are:
  63. // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
  64. // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
  65. // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
  66. // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
  67. // if the server is full with reserve slot access clients.
  68. // --
  69. // Requires: reservedslots.smx
  70. // Default: 0
  71. sm_reserve_type 0
  72.  
  73. // Specifies the number of reserved player slots.  Users with the reservation
  74. // admin flag set will be able to join the server when there are no public slots
  75. // remaining. If someone does not have this flag, they will be kicked.
  76. // (Public slots are defined as: maxplayers - number of reserved slots)
  77. // --
  78. // Requires: reservedslots.smx
  79. // Default: 0
  80. sm_reserved_slots 0
  81.  
  82. // Specifies whether or not reserved slots will be hidden (subtracted from max
  83. // slot count). Valid values are 0 (Visible) or 1 (Hidden).
  84. // --
  85. // Requires: reservedslots.smx
  86. // Default: 0
  87. sm_hide_slots 0
  88.  
  89. // Specifies whether or not non-admins can send messages to admins using
  90. // say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
  91. // --
  92. // Requires: basechat.smx
  93. // Default: 1
  94. sm_chat_mode 1
  95.  
  96. // Specifies whether or not "timeleft" will automatically be triggered every
  97. // x seconds. Valid values are 0 (Disabled) to 1800 seconds.
  98. // --
  99. // Requires: basetriggers.smx
  100. // Default: 0
  101. sm_timeleft_interval 0
  102.  
  103. // Specifies whether or not chat triggers are broadcast to the server or just
  104. // the player who requested the info trigger. Valid values are 0 (Disabled) or
  105. // 1 (Enabled)
  106. // --
  107. // Requires: basetriggers.smx
  108. // Default: 0
  109. sm_trigger_show 0
  110.  
  111. // Specifies whether or not to display vote progress to clients in the
  112. // "hint" box (near the bottom of the screen in most games).
  113. // Valid values are 0 (Disabled) or 1 (Enabled).
  114. // --
  115. // Default: 0
  116. sm_vote_progress_hintbox 0
  117.  
  118. // Specifies whether or not to display vote progress to clients in the
  119. // chat area. Valid values are 0 (Disabled) or 1 (Enabled).
  120. // --
  121. // Default: 0
  122. sm_vote_progress_chat 0
  123.  
  124. // Specifies whether or not to display vote progress in the server console.
  125. // Valid values are 0 (Disabled) or 1 (Enabled).
  126. // --
  127. // Default: 0
  128. sm_vote_progress_console 0
  129.  
  130. // Specifies whether or not to display vote progress to clients in the
  131. // client console. Valid values are 0 (Disabled) or 1 (Enabled).
  132. // --
  133. // Default: 0
  134. sm_vote_progress_client_console 0
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