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sora200507

factions

Jul 23rd, 2019 (edited)
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  1. on place of structure void:
  2. gamemode of player is not creative
  3. cancel event
  4. on script load:
  5. register new shapeless recipe for enchantment table using air, book, air, diamond, lapis block, diamond, lapis block, lapis block, lapis block
  6. register new shapeless recipe for xp bottle using air, lapis block, air, air, lapis block, air, air, air, air
  7. register new shapeless recipe for arrow using air, air, air, air, cobble, air, air, dirt, air
  8. register new shapeless recipe for enchanted book using air, air, air, air, diamond block, diamond block, air, diamond block, book
  9. register new shapeless recipe for ender chest using diamond block, emerald block, diamond block, emerald block, ender eye, emerald block, diamond block, emerald block, diamond block
  10. register new shapeless recipe for structure void using diamond block, emerald block, diamond block, emerald block, ender pearl, emerald block, diamond block, emerald block, diamond block
  11. register new shapeless recipe for end portal frame using diamond block, emerald block, diamond block, emerald block, redstone block, emerald block, diamond block, emerald block, diamond block
  12. on craft:
  13. event-item is enchanted book
  14. execute console command "give %player% enchanted_book 1 0 {StoredEnchantments:[{id:70,lvl:1}]}"
  15. loop all items in player's inventory:
  16. loop-item is event-item
  17. remove loop-item from player
  18. command /serverclose <text>:
  19. permission: op
  20. trigger:
  21. set {closereason} to arg-1
  22. loop all players:
  23. loop-player doesn't have permission "op"
  24. kick the loop-player due to "server closed!"
  25. message "サーバーをクローズしました"
  26. command /serveropen:
  27. permission: op
  28. trigger:
  29. clear {closereason}
  30. message "サーバーをオープンしました"
  31. stop
  32. on join:
  33. player does not have permission "canjoin"
  34. {closereason} is set
  35. kick the player due to {closereason}
  36. on break:
  37. x coord of location of event-block is greater than or equal to 99989
  38. x coord of location of event-block is smaller than or equal to 100045
  39. z coord of location of event-block is greater than or equal to 99962
  40. z coord of location of event-block is smaller than or equal to 100011
  41. if event-block is coal ore:
  42. player's tool is pickaxe
  43. set event-block to bedrock
  44. cancel event
  45. give player 1 coal
  46. add 1 to xp of player
  47. if player's tool is enchanted with "Fortune 1" parsed as enchantment type:
  48. set {_fortune} to 25
  49. if player's tool is enchanted with "Fortune 2" parsed as enchantment type:
  50. set {_fortune} to 50
  51. if player's tool is enchanted with "Fortune 3" parsed as enchantment type:
  52. set {_fortune} to 75
  53. if player's tool is enchanted with "Fortune 4" parsed as enchantment type:
  54. set {_fortune} to 100
  55. if {_fortune} is set:
  56. chance of random integer between 0 and {_fortune}%:
  57. give player 1 coal
  58. add 1 to data value of player's tool
  59. if player's tool is wooden pickaxe:
  60. if data value of player's tool is 60:
  61. remove player's tool from player's inventory
  62. if player's tool is golden pickaxe:
  63. if data value of player's tool is 33:
  64. remove player's tool from player's inventory
  65. if player's tool is iron pickaxe:
  66. if data value of player's tool is 251:
  67. remove player's tool from player's inventory
  68. if player's tool is diamond pickaxe:
  69. if data value of player's tool is 1562:
  70. remove player's tool from player's inventory
  71. if player's tool is stone pickaxe:
  72. if data value of player's tool is 132:
  73. remove player's tool from player's inventory
  74. wait 10 seconds
  75. set event-block to coal ore
  76. if event-block is iron ore:
  77. player's tool is stone pickaxe or iron pickaxe or diamond pickaxe
  78. set event-block to bedrock
  79. cancel event
  80. give player 1 iron ore
  81. add 1 to data value of player's tool
  82. if player's tool is wooden pickaxe:
  83. if data value of player's tool is 60:
  84. remove player's tool from player's inventory
  85. if player's tool is golden pickaxe:
  86. if data value of player's tool is 33:
  87. remove player's tool from player's inventory
  88. if player's tool is iron pickaxe:
  89. if data value of player's tool is 251:
  90. remove player's tool from player's inventory
  91. if player's tool is diamond pickaxe:
  92. if data value of player's tool is 1562:
  93. remove player's tool from player's inventory
  94. if player's tool is stone pickaxe:
  95. if data value of player's tool is 132:
  96. remove player's tool from player's inventory
  97. wait 12 seconds
  98. set event-block to iron ore
  99. if event-block is gold ore:
  100. player's tool is iron pickaxe or diamond pickaxe
  101. set event-block to bedrock
  102. cancel event
  103. give player 1 gold ore
  104. add 1 to data value of player's tool
  105. if player's tool is wooden pickaxe:
  106. if data value of player's tool is 60:
  107. remove player's tool from player's inventory
  108. if player's tool is golden pickaxe:
  109. if data value of player's tool is 33:
  110. remove player's tool from player's inventory
  111. if player's tool is iron pickaxe:
  112. if data value of player's tool is 251:
  113. remove player's tool from player's inventory
  114. if player's tool is diamond pickaxe:
  115. if data value of player's tool is 1562:
  116. remove player's tool from player's inventory
  117. if player's tool is stone pickaxe:
  118. if data value of player's tool is 132:
  119. remove player's tool from player's inventory
  120. wait 14 seconds
  121. set event-block to gold ore
  122. if event-block is lapis ore:
  123. player's tool is stone pickaxe or iron pickaxe or diamond pickaxe
  124. set event-block to bedrock
  125. cancel event
  126. give player 6 lapis lazuli
  127. add 4 to xp of player
  128. if player's tool is enchanted with "Fortune 1" parsed as enchantment type:
  129. set {_fortune} to 25
  130. if player's tool is enchanted with "Fortune 2" parsed as enchantment type:
  131. set {_fortune} to 50
  132. if player's tool is enchanted with "Fortune 3" parsed as enchantment type:
  133. set {_fortune} to 75
  134. if player's tool is enchanted with "Fortune 4" parsed as enchantment type:
  135. set {_fortune} to 100
  136. if {_fortune} is set:
  137. chance of random integer between 0 and {_fortune}%:
  138. give player 6 lapis lazuli
  139. add 1 to data value of player's tool
  140. if player's tool is wooden pickaxe:
  141. if data value of player's tool is 60:
  142. remove player's tool from player's inventory
  143. if player's tool is golden pickaxe:
  144. if data value of player's tool is 33:
  145. remove player's tool from player's inventory
  146. if player's tool is iron pickaxe:
  147. if data value of player's tool is 251:
  148. remove player's tool from player's inventory
  149. if player's tool is diamond pickaxe:
  150. if data value of player's tool is 1562:
  151. remove player's tool from player's inventory
  152. if player's tool is stone pickaxe:
  153. if data value of player's tool is 132:
  154. remove player's tool from player's inventory
  155. wait 18 seconds
  156. set event-block to lapis ore
  157. if event-block is stone:
  158. player's tool is pickaxe
  159. set event-block to bedrock
  160. cancel event
  161. give player 1 cobblestone
  162. add 1 to data value of player's tool
  163. if player's tool is wooden pickaxe:
  164. if data value of player's tool is 60:
  165. remove player's tool from player's inventory
  166. if player's tool is golden pickaxe:
  167. if data value of player's tool is 33:
  168. remove player's tool from player's inventory
  169. if player's tool is iron pickaxe:
  170. if data value of player's tool is 251:
  171. remove player's tool from player's inventory
  172. if player's tool is diamond pickaxe:
  173. if data value of player's tool is 1562:
  174. remove player's tool from player's inventory
  175. if player's tool is stone pickaxe:
  176. if data value of player's tool is 132:
  177. remove player's tool from player's inventory
  178. wait 10 seconds
  179. set event-block to stone
  180. if event-block is redstone ore:
  181. player's tool is iron pickaxe or diamond pickaxe
  182. set event-block to bedrock
  183. cancel event
  184. give player 5 redstone dust
  185. add 3 to xp of player
  186. if player's tool is enchanted with "Fortune 1" parsed as enchantment type:
  187. set {_fortune} to 25
  188. if player's tool is enchanted with "Fortune 2" parsed as enchantment type:
  189. set {_fortune} to 50
  190. if player's tool is enchanted with "Fortune 3" parsed as enchantment type:
  191. set {_fortune} to 75
  192. if player's tool is enchanted with "Fortune 4" parsed as enchantment type:
  193. set {_fortune} to 100
  194. if {_fortune} is set:
  195. chance of random integer between 0 and {_fortune}%:
  196. give player 5 redstone dust
  197. add 1 to data value of player's tool
  198. if player's tool is wooden pickaxe:
  199. if data value of player's tool is 60:
  200. remove player's tool from player's inventory
  201. if player's tool is golden pickaxe:
  202. if data value of player's tool is 33:
  203. remove player's tool from player's inventory
  204. if player's tool is iron pickaxe:
  205. if data value of player's tool is 251:
  206. remove player's tool from player's inventory
  207. if player's tool is diamond pickaxe:
  208. if data value of player's tool is 1562:
  209. remove player's tool from player's inventory
  210. if player's tool is stone pickaxe:
  211. if data value of player's tool is 132:
  212. remove player's tool from player's inventory
  213. wait 16 seconds
  214. set event-block to redstone ore
  215. if event-block is diamond ore:
  216. player's tool is iron pickaxe or diamond pickaxe
  217. set event-block to bedrock
  218. cancel event
  219. give player 1 diamond
  220. add 7 to xp of player
  221. if player's tool is enchanted with "Fortune 1" parsed as enchantment type:
  222. set {_fortune} to 25
  223. if player's tool is enchanted with "Fortune 2" parsed as enchantment type:
  224. set {_fortune} to 50
  225. if player's tool is enchanted with "Fortune 3" parsed as enchantment type:
  226. set {_fortune} to 75
  227. if player's tool is enchanted with "Fortune 4" parsed as enchantment type:
  228. set {_fortune} to 100
  229. if {_fortune} is set:
  230. chance of random integer between 0 and {_fortune}%:
  231. give player 1 diamond
  232. add 1 to data value of player's tool
  233. if player's tool is wooden pickaxe:
  234. if data value of player's tool is 60:
  235. remove player's tool from player's inventory
  236. if player's tool is golden pickaxe:
  237. if data value of player's tool is 33:
  238. remove player's tool from player's inventory
  239. if player's tool is iron pickaxe:
  240. if data value of player's tool is 251:
  241. remove player's tool from player's inventory
  242. if player's tool is diamond pickaxe:
  243. if data value of player's tool is 1562:
  244. remove player's tool from player's inventory
  245. if player's tool is stone pickaxe:
  246. if data value of player's tool is 132:
  247. remove player's tool from player's inventory
  248. wait 50 seconds
  249. set event-block to diamond ore
  250. if event-block is emerald ore:
  251. player's tool is iron pickaxe or diamond pickaxe
  252. set event-block to bedrock
  253. cancel event
  254. give player 1 emerald
  255. add 20 to xp of player
  256. if player's tool is enchanted with "Fortune 1" parsed as enchantment type:
  257. set {_fortune} to 25
  258. if player's tool is enchanted with "Fortune 2" parsed as enchantment type:
  259. set {_fortune} to 50
  260. if player's tool is enchanted with "Fortune 3" parsed as enchantment type:
  261. set {_fortune} to 75
  262. if player's tool is enchanted with "Fortune 4" parsed as enchantment type:
  263. set {_fortune} to 100
  264. if {_fortune} is set:
  265. chance of random integer between 0 and {_fortune}%:
  266. give player 1 emerald
  267. add 10 to xp of player
  268. add 1 to data value of player's tool
  269. if player's tool is wooden pickaxe:
  270. if data value of player's tool is 60:
  271. remove player's tool from player's inventory
  272. if player's tool is golden pickaxe:
  273. if data value of player's tool is 33:
  274. remove player's tool from player's inventory
  275. if player's tool is iron pickaxe:
  276. if data value of player's tool is 251:
  277. remove player's tool from player's inventory
  278. if player's tool is diamond pickaxe:
  279. if data value of player's tool is 1562:
  280. remove player's tool from player's inventory
  281. if player's tool is stone pickaxe:
  282. if data value of player's tool is 132:
  283. remove player's tool from player's inventory
  284. wait 40 seconds
  285. set event-block to emerald ore
  286. if event-block is gravel:
  287. cancel event
  288. if player's tool is axe:
  289. add 1 to data value of player's tool
  290. if player's tool is wooden axe:
  291. if data value of player's tool is 60:
  292. remove player's tool from player's inventory
  293. if player's tool is golden axe:
  294. if data value of player's tool is 33:
  295. remove player's tool from player's inventory
  296. if player's tool is iron axe:
  297. if data value of player's tool is 251:
  298. remove player's tool from player's inventory
  299. if player's tool is diamond axe:
  300. if data value of player's tool is 1562:
  301. remove player's tool from player's inventory
  302. if player's tool is stone axe:
  303. if data value of player's tool is 132:
  304. remove player's tool from player's inventory
  305. if player's tool is sword:
  306. add 2 to data value of player's tool
  307. if player's tool is wooden sword:
  308. if data value of player's tool is greater than or equal to 60:
  309. remove player's tool from player's inventory
  310. if player's tool is golden sword:
  311. if data value of player's tool is greater than or equal to 33:
  312. remove player's tool from player's inventory
  313. if player's tool is iron sword:
  314. if data value of player's tool is greater than or equal to 251:
  315. remove player's tool from player's inventory
  316. if player's tool is diamond sword:
  317. if data value of player's tool is greater than or equal to 1562:
  318. remove player's tool from player's inventory
  319. if player's tool is stone sword:
  320. if data value of player's tool is greater than or equal to 132:
  321. remove player's tool from player's inventory
  322. if player's tool is pickaxe:
  323. add 1 to data value of player's tool
  324. if player's tool is wooden pickaxe:
  325. if data value of player's tool is 60:
  326. remove player's tool from player's inventory
  327. if player's tool is golden pickaxe:
  328. if data value of player's tool is 33:
  329. remove player's tool from player's inventory
  330. if player's tool is iron pickaxe:
  331. if data value of player's tool is 251:
  332. remove player's tool from player's inventory
  333. if player's tool is diamond pickaxe:
  334. if data value of player's tool is 1562:
  335. remove player's tool from player's inventory
  336. if player's tool is stone pickaxe:
  337. if data value of player's tool is 132:
  338. remove player's tool from player's inventory
  339. if player's tool is shovel:
  340. add 1 to data value of player's tool
  341. if player's tool is wooden shovel:
  342. if data value of player's tool is 60:
  343. remove player's tool from player's inventory
  344. if player's tool is golden shovel:
  345. if data value of player's tool is 33:
  346. remove player's tool from player's inventory
  347. if player's tool is iron shovel:
  348. if data value of player's tool is 251:
  349. remove player's tool from player's inventory
  350. if player's tool is diamond shovel:
  351. if data value of player's tool is 1562:
  352. remove player's tool from player's inventory
  353. if player's tool is stone shovel:
  354. if data value of player's tool is 132:
  355. remove player's tool from player's inventory
  356. chance of 10%:
  357. set {_yes} to true
  358. give player 1 flint
  359. if {_yes} is not set:
  360. give player 1 gravel
  361. set event-block to bedrock
  362. wait 10 seconds
  363. set event-block to gravel
  364. cancel event
  365. #
  366. #
  367. #
  368. # LOGS
  369. #
  370. #
  371. #
  372. on damage:
  373. y coord of location of victim is smaller than or equal to -30
  374. loop all items in victim's inventory:
  375. loop-item is structure void
  376. remove 1 structure void from victim
  377. cancel event
  378. execute console command "effect %victim% resistance 10 99"
  379. wait 1 ticks
  380. command "tp %victim% 8 65 8"
  381. broadcast "&c%victim%はstructure voidの力で奈落への落下を無効化した!"
  382. on mine:
  383. x coord of location of event-block is greater than or equal to -100055
  384. x coord of location of event-block is smaller than or equal to -99941
  385. z coord of location of event-block is greater than or equal to -100061
  386. z coord of location of event-block is smaller than or equal to -99942
  387. if event-block is vertical oak log:
  388. cancel event
  389. if player's tool is axe:
  390. add 1 to data value of player's tool
  391. if player's tool is wooden axe:
  392. if data value of player's tool is 60:
  393. remove player's tool from player's inventory
  394. if player's tool is golden axe:
  395. if data value of player's tool is 33:
  396. remove player's tool from player's inventory
  397. if player's tool is iron axe:
  398. if data value of player's tool is 251:
  399. remove player's tool from player's inventory
  400. if player's tool is diamond axe:
  401. if data value of player's tool is 1562:
  402. remove player's tool from player's inventory
  403. if player's tool is stone axe:
  404. if data value of player's tool is 132:
  405. remove player's tool from player's inventory
  406. if player's tool is sword:
  407. add 2 to data value of player's tool
  408. if player's tool is wooden sword:
  409. if data value of player's tool is greater than or equal to 60:
  410. remove player's tool from player's inventory
  411. if player's tool is golden sword:
  412. if data value of player's tool is greater than or equal to 33:
  413. remove player's tool from player's inventory
  414. if player's tool is iron sword:
  415. if data value of player's tool is greater than or equal to 251:
  416. remove player's tool from player's inventory
  417. if player's tool is diamond sword:
  418. if data value of player's tool is greater than or equal to 1562:
  419. remove player's tool from player's inventory
  420. if player's tool is stone sword:
  421. if data value of player's tool is greater than or equal to 132:
  422. remove player's tool from player's inventory
  423. if player's tool is pickaxe:
  424. add 1 to data value of player's tool
  425. if player's tool is wooden pickaxe:
  426. if data value of player's tool is 60:
  427. remove player's tool from player's inventory
  428. if player's tool is golden pickaxe:
  429. if data value of player's tool is 33:
  430. remove player's tool from player's inventory
  431. if player's tool is iron pickaxe:
  432. if data value of player's tool is 251:
  433. remove player's tool from player's inventory
  434. if player's tool is diamond pickaxe:
  435. if data value of player's tool is 1562:
  436. remove player's tool from player's inventory
  437. if player's tool is stone pickaxe:
  438. if data value of player's tool is 132:
  439. remove player's tool from player's inventory
  440. if player's tool is shovel:
  441. add 1 to data value of player's tool
  442. if player's tool is wooden shovel:
  443. if data value of player's tool is 60:
  444. remove player's tool from player's inventory
  445. if player's tool is golden shovel:
  446. if data value of player's tool is 33:
  447. remove player's tool from player's inventory
  448. if player's tool is iron shovel:
  449. if data value of player's tool is 251:
  450. remove player's tool from player's inventory
  451. if player's tool is diamond shovel:
  452. if data value of player's tool is 1562:
  453. remove player's tool from player's inventory
  454. if player's tool is stone shovel:
  455. if data value of player's tool is 132:
  456. remove player's tool from player's inventory
  457. loop blocks in radius 1 of event-location:
  458. loop-block is log
  459. set {_location} to location of loop-block
  460. set loop-block to barrier
  461. if block under the loop-block is dirt or grass block:
  462. set loop-block to oak sapling
  463. loop 50 times:
  464. loop blocks in radius 1 of {_location}:
  465. loop-block-2 is log
  466. set {_location} to location of loop-block-2
  467. set loop-block-2 to barrier
  468. if block under the loop-block-2 is dirt or grass block:
  469. set loop-block-2 to oak sapling
  470. loop 1000 times:
  471. loop blocks in radius 3 of {_location}:
  472. loop-block-2 is not air or barrier block or dirt or grass block or oak sapling
  473. set {_location} to location of loop-block-2
  474. set loop-block-2 to structure void
  475. if block under the event-block is dirt or grass block:
  476. set event-block to oak sapling
  477. set {_ransu} to random integer between 1 and 6
  478. if {_ransu} is 1:
  479. give player 1 vertical oak log
  480. if {_ransu} is 2:
  481. give player 1 vertical spruce log
  482. if {_ransu} is 3:
  483. give player 1 vertical birch log
  484. if {_ransu} is 4:
  485. give player 1 vertical jungle log
  486. if {_ransu} is 5:
  487. give player 1 vertical acacia log
  488. if {_ransu} is 6:
  489. give player 1 vertical dark oak log
  490. loop 2 times:
  491. chance of 10%:
  492. set {_ransu} to random integer between 1 and 6
  493. if {_ransu} is 1:
  494. give player 1 oak sapling
  495. if {_ransu} is 2:
  496. give player 1 spruce sapling
  497. if {_ransu} is 3:
  498. give player 1 birch sapling
  499. if {_ransu} is 4:
  500. give player 1 jungle sapling
  501. if {_ransu} is 5:
  502. give player 1 acacia sapling
  503. if {_ransu} is 6:
  504. give player 1 dark oak sapling
  505. wait 10 seconds
  506. set {_location} to event-location
  507. loop 500 times:
  508. loop blocks in radius 5 of {_location}:
  509. loop-block is barrier or oak sapling
  510. set {_location} to location of loop-block
  511. set loop-block to vertical oak log
  512. loop 500 times:
  513. loop blocks in radius 3 of {_location}:
  514. loop-block is structure void
  515. set {_location} to location of loop-block
  516. set loop-block to oak leaves
  517. if event-block is grass block:
  518. cancel event
  519. if player's tool is axe:
  520. add 1 to data value of player's tool
  521. if player's tool is wooden axe:
  522. if data value of player's tool is 60:
  523. remove player's tool from player's inventory
  524. if player's tool is golden axe:
  525. if data value of player's tool is 33:
  526. remove player's tool from player's inventory
  527. if player's tool is iron axe:
  528. if data value of player's tool is 251:
  529. remove player's tool from player's inventory
  530. if player's tool is diamond axe:
  531. if data value of player's tool is 1562:
  532. remove player's tool from player's inventory
  533. if player's tool is stone axe:
  534. if data value of player's tool is 132:
  535. remove player's tool from player's inventory
  536. if player's tool is sword:
  537. add 2 to data value of player's tool
  538. if player's tool is wooden sword:
  539. if data value of player's tool is greater than or equal to 60:
  540. remove player's tool from player's inventory
  541. if player's tool is golden sword:
  542. if data value of player's tool is greater than or equal to 33:
  543. remove player's tool from player's inventory
  544. if player's tool is iron sword:
  545. if data value of player's tool is greater than or equal to 251:
  546. remove player's tool from player's inventory
  547. if player's tool is diamond sword:
  548. if data value of player's tool is greater than or equal to 1562:
  549. remove player's tool from player's inventory
  550. if player's tool is stone sword:
  551. if data value of player's tool is greater than or equal to 132:
  552. remove player's tool from player's inventory
  553. if player's tool is pickaxe:
  554. add 1 to data value of player's tool
  555. if player's tool is wooden pickaxe:
  556. if data value of player's tool is 60:
  557. remove player's tool from player's inventory
  558. if player's tool is golden pickaxe:
  559. if data value of player's tool is 33:
  560. remove player's tool from player's inventory
  561. if player's tool is iron pickaxe:
  562. if data value of player's tool is 251:
  563. remove player's tool from player's inventory
  564. if player's tool is diamond pickaxe:
  565. if data value of player's tool is 1562:
  566. remove player's tool from player's inventory
  567. if player's tool is stone pickaxe:
  568. if data value of player's tool is 132:
  569. remove player's tool from player's inventory
  570. if player's tool is shovel:
  571. add 1 to data value of player's tool
  572. if player's tool is wooden shovel:
  573. if data value of player's tool is 60:
  574. remove player's tool from player's inventory
  575. if player's tool is golden shovel:
  576. if data value of player's tool is 33:
  577. remove player's tool from player's inventory
  578. if player's tool is iron shovel:
  579. if data value of player's tool is 251:
  580. remove player's tool from player's inventory
  581. if player's tool is diamond shovel:
  582. if data value of player's tool is 1562:
  583. remove player's tool from player's inventory
  584. if player's tool is stone shovel:
  585. if data value of player's tool is 132:
  586. remove player's tool from player's inventory
  587. give player 1 dirt
  588. set event-block to air
  589. wait 10 seconds
  590. set event-block to grass block
  591. if event-block is leaves:
  592. cancel event
  593. if "%event-block%" is "SUGAR_CANE_BLOCK":
  594. set event-block to air
  595. cancel event
  596. give player 1 sugar cane
  597. wait 30 seconds
  598. command "/setblock %x coord of event-location% %y coord of event-location% %z coord of event-location% reeds"
  599. cancel event
  600. clear {locationwood}
  601. on any movement:
  602. clear {lobbywarp.%player%}
  603. command /lobbywarp:
  604. trigger:
  605. {warprunning.%player%} is not set
  606. set {lobbywarp.%player%} to true
  607. set {warprunning.%player%} to true
  608. message "&aロビーへ転送します...一切動かないでください..."
  609. wait 10 seconds
  610. if {lobbywarp.%player%} is not set:
  611. message "&cロビーワープが中断されました!"
  612. clear {warprunning.%player%}
  613. stop
  614. execute console command "/tp %player% 8 64 8"
  615. message "&aワープしました!"
  616. clear {warprunning.%player%}
  617. on damage:
  618. if attacker's tool is axe:
  619. set damage to damage/10
  620. add damage to victim's health
  621. set damage to 0
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