AndrewTheMaster

Galaxy Magic

May 2nd, 2017
35
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. p = game.Players.LocalPlayer
  2. char = p.Character
  3. torso = char.Torso
  4. neck = char.Torso.Neck
  5. hum = char.Humanoid
  6.  
  7. CV="Maroon"
  8.  
  9. local txt = Instance.new("BillboardGui", char)
  10. txt.Adornee = char .Head
  11. txt.Name = "_status"
  12. txt.Size = UDim2.new(2, 0, 1.2, 0)
  13. txt.StudsOffset = Vector3.new(-9, 8, 0)
  14. local text = Instance.new("TextLabel", txt)
  15. text.Size = UDim2.new(10, 0, 7, 0)
  16. text.FontSize = "Size24"
  17. text.TextScaled = true
  18. text.TextTransparency = 0
  19. text.BackgroundTransparency = 1
  20. text.TextTransparency = 0
  21. text.TextStrokeTransparency = 0
  22. text.Font = "SourceSansBold"
  23. text.TextStrokeColor3 = Color3.new(1,1,0)
  24.  
  25. v=Instance.new("Part")
  26. v.Name = "ColorBrick"
  27. v.Parent=p.Character
  28. v.FormFactor="Symmetric"
  29. v.Anchored=true
  30. v.CanCollide=false
  31. v.BottomSurface="Smooth"
  32. v.TopSurface="Smooth"
  33. v.Size=Vector3.new(10,5,3)
  34. v.Transparency=1
  35. v.CFrame=char.Torso.CFrame
  36. v.BrickColor=BrickColor.new(CV)
  37. v.Transparency=1
  38. text.TextColor3 = Color3.new(0.05,0.5,1)
  39. v.Shape="Block"
  40. text.Text = "Galactic Magic User"
  41.  
  42. Player = game:GetService("Players").LocalPlayer
  43. Character = Player.Character
  44. PlayerGui = Player.PlayerGui
  45. Backpack = Player.Backpack
  46. Torso = Character.Torso
  47. Head = Character.Head
  48. Humanoid = Character.Humanoid
  49. Face = Head.face
  50. LeftArm = Character["Left Arm"]
  51. LeftLeg = Character["Left Leg"]
  52. RightArm = Character["Right Arm"]
  53. RightLeg = Character["Right Leg"]
  54. LS = Torso["Left Shoulder"]
  55. LH = Torso["Left Hip"]
  56. RS = Torso["Right Shoulder"]
  57. RH = Torso["Right Hip"]
  58. Neck = Torso.Neck
  59. it = Instance.new
  60. vt = Vector3.new
  61. cf = CFrame.new
  62. euler = CFrame.fromEulerAnglesXYZ
  63. angles = CFrame.Angles
  64. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  65. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  66. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  67. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  68. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  69. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  70. RootPart = Character.HumanoidRootPart
  71. RootJoint = RootPart.RootJoint
  72. RootCF = euler(-1.57, 0, 3.14)
  73. attack = false
  74. attackdebounce = false
  75. MMouse = nil
  76. combo = 0
  77. local hitfloor, posfloor = nil, nil
  78. local idle = 0
  79. local Anim = "Idle"
  80. local Effects = {}
  81. local Weapon = {}
  82. local Welds = {}
  83. local invisible = false
  84. local doing2 = false
  85. local doing4 = false
  86. local Marked = {}
  87. local MarkedGUI = {}
  88. local decreaseatk = 0
  89. local decreasedef = 0
  90. local decreasemvmt = 0
  91. local pursuitnum = 0
  92. local arcorb = false
  93. local move1 = "(Q)\nSun"
  94. local move2 = "(E)\nRigel"
  95. local move3 = "(R)\nBetelgeuse"
  96. local move4 = "(F)\nBlack Hole"
  97. local cooldowns = {}
  98. local cooldown1 = 0
  99. table.insert(cooldowns, cooldown1)
  100. local cooldown2 = 0
  101. table.insert(cooldowns, cooldown2)
  102. local cooldown3 = 0
  103. table.insert(cooldowns, cooldown3)
  104. local cooldown4 = 0
  105. table.insert(cooldowns, cooldown4)
  106. local cooldownsadd = {}
  107. local cooldownadd1 = 100
  108. table.insert(cooldownsadd, cooldownadd1)
  109. local cooldownadd2 = 100
  110. table.insert(cooldownsadd, cooldownadd2)
  111. local cooldownadd3 = 100
  112. table.insert(cooldownsadd, cooldownadd3)
  113. local cooldownadd4 = 100
  114. table.insert(cooldownsadd, cooldownadd4)
  115. local cooldownmax = 100
  116. player = nil
  117. RSH = nil
  118. RW = Instance.new("Motor")
  119. LW = Instance.new("Motor")
  120. RW.Name = "Right Shoulder"
  121. LW.Name = "Left Shoulder"
  122. LH = Torso["Left Hip"]
  123. RH = Torso["Right Hip"]
  124. TorsoColor = Torso.BrickColor
  125. TorsoRed = TorsoColor.Color.r
  126. TorsoGreen = TorsoColor.Color.g
  127. TorsoBlue = TorsoColor.Color.b
  128. NewCol = BrickColor.new("White").Color
  129. NewCol2 = BrickColor.new("White").Color
  130. if Player:findFirstChild("Color1") ~= nil then
  131. NewCol = Player.Color1.Value
  132. end
  133. if Player:findFirstChild("Color2") ~= nil then
  134. NewCol2 = Player.Color2.Value
  135. end
  136. print(BrickColor.new(NewCol))
  137. local mdec = Instance.new("NumberValue", Decrease)
  138. mdec.Name = "DecreaseDef"
  139. mdec.Value = 0.4
  140. local mdec2 = Instance.new("NumberValue", Decrease)
  141. mdec2.Name = "DecreaseMvmt"
  142. mdec2.Value = 0.1
  143. if Character:findFirstChild("Effects", true) ~= nil then
  144. Character:findFirstChild("Effects", true).Parent = nil
  145. end
  146. local effects = it("Model", Character)
  147. effects.Name = "Effects"
  148. local Animate = Humanoid.Animator
  149. local canjump = true
  150. removeControl = function()
  151. canjump = false
  152. end
  153. resumeControl = function()
  154. canjump = true
  155. end
  156. Player.Character.Humanoid.Changed:connect(function()
  157. if canjump == false then
  158. Player.Character.Humanoid.Jump = false
  159. end
  160. end)
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "Heartbeat"
  163.  
  164. script:WaitForChild("Heartbeat")
  165.  
  166. frame = 1 / 30
  167. tf = 0
  168. allowframeloss = true
  169. tossremainder = false
  170. lastframe = tick()
  171. script.Heartbeat:Fire()
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.Heartbeat:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.Heartbeat:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192.  
  193. function swait(num)
  194. if num == 0 or num == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 0, num do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202. if Character:findFirstChild("Carnufico", true) ~= nil then
  203. Character:findFirstChild("Carnufico", true).Parent = nil
  204. end
  205. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  206. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  207. end
  208. if Character:findFirstChild("Stats", true) ~= nil then
  209. Character:findFirstChild("Stats", true).Parent = nil
  210. end
  211. local Stats = Instance.new("BoolValue")
  212. Stats.Name = "Stats"
  213. Stats.Parent = Character
  214. local Atk = Instance.new("NumberValue")
  215. Atk.Name = "Damage"
  216. Atk.Parent = Stats
  217. Atk.Value = 1
  218. local Def = Instance.new("NumberValue")
  219. Def.Name = "Defense"
  220. Def.Parent = Stats
  221. Def.Value = 1
  222. local Mvmt = Instance.new("NumberValue")
  223. Mvmt.Name = "Movement"
  224. Mvmt.Parent = Stats
  225. Mvmt.Value = 1
  226. local Block = Instance.new("BoolValue")
  227. Block.Name = "Block"
  228. Block.Parent = Stats
  229. Block.Value = false
  230. local Stun = Instance.new("NumberValue")
  231. Stun.Name = "Stun"
  232. Stun.Parent = Stats
  233. Stun.Value = 0
  234. local StunT = Instance.new("NumberValue")
  235. StunT.Name = "StunThreshold"
  236. StunT.Parent = Stats
  237. StunT.Value = 100
  238. local Rooted = Instance.new("BoolValue")
  239. Rooted.Name = "Rooted"
  240. Rooted.Parent = Stats
  241. Rooted.Value = false
  242. local Stunned = Instance.new("BoolValue")
  243. Stunned.Name = "Stunned"
  244. Stunned.Parent = Stats
  245. Stunned.Value = false
  246. local Stagger = Instance.new("BoolValue")
  247. Stagger.Name = "Stagger"
  248. Stagger.Parent = Stats
  249. Stagger.Value = false
  250. local StaggerHit = Instance.new("BoolValue")
  251. StaggerHit.Name = "StaggerHit"
  252. StaggerHit.Parent = Stats
  253. StaggerHit.Value = false
  254. local RecentEnemy = Instance.new("ObjectValue")
  255. RecentEnemy.Name = "RecentEnemy"
  256. RecentEnemy.Parent = Stats
  257. RecentEnemy.Value = nil
  258. local Decrease = Instance.new("BoolValue")
  259. Decrease.Name = "Decrease"
  260. Decrease.Parent = Stats
  261. Decrease.Value = false
  262. local mana = Instance.new("NumberValue")
  263. mana.Name = "Mana"
  264. mana.Parent = Stats
  265. mana.Value = 0
  266. local invisnum = Instance.new("NumberValue")
  267. invisnum.Name = "Pursuit"
  268. invisnum.Parent = Stats
  269. invisnum.Value = 0
  270. local isinvis = Instance.new("BoolValue")
  271. isinvis.Name = "IsInvisible"
  272. isinvis.Parent = Stats
  273. isinvis.Value = false
  274. local passive = Instance.new("NumberValue", Decrease)
  275. passive.Name = "DecreaseAtk"
  276. passive.Value = 0
  277. local passive2 = Instance.new("NumberValue", nil)
  278. passive2.Name = "DecreaseDef"
  279. passive2.Value = 0.2
  280. local passive3 = Instance.new("NumberValue", nil)
  281. passive3.Name = "DecreaseMvmt"
  282. passive3.Value = -0.2
  283. NoOutline = function(Part)
  284. Part.TopSurface = 10
  285. end
  286. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  287. local fp = it("Part")
  288. fp.formFactor = formfactor
  289. fp.Parent = parent
  290. fp.Reflectance = reflectance
  291. fp.Transparency = transparency
  292. fp.CanCollide = false
  293. fp.Locked = true
  294. fp.BrickColor = brickcolor
  295. fp.Name = name
  296. fp.Size = size
  297. fp.Position = Torso.Position
  298. NoOutline(fp)
  299. fp.Material = "Neon"
  300. fp:BreakJoints()
  301. return fp
  302. end
  303. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  304. local mesh = it(Mesh)
  305. mesh.Parent = part
  306. if Mesh == "SpecialMesh" then
  307. mesh.MeshType = meshtype
  308. if meshid ~= "nil" then
  309. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  310. end
  311. end
  312. mesh.Offset = offset
  313. mesh.Scale = scale
  314. return mesh
  315. end
  316. weld = function(parent, part0, part1, c0)
  317. local weld = it("Motor")
  318. weld.Parent = parent
  319. weld.Part0 = part0
  320. weld.Part1 = part1
  321. weld.C0 = c0
  322. return weld
  323. end
  324. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  325. local gui = it(GuiType)
  326. gui.Parent = parent
  327. gui.Text = text
  328. gui.BackgroundTransparency = backtrans
  329. gui.BackgroundColor3 = backcol
  330. gui.SizeConstraint = "RelativeXY"
  331. gui.TextXAlignment = "Center"
  332. gui.TextYAlignment = "Center"
  333. gui.Position = pos
  334. gui.Size = size
  335. gui.Font = "SourceSansBold"
  336. gui.FontSize = "Size14"
  337. gui.TextWrapped = false
  338. gui.TextStrokeTransparency = 0
  339. gui.TextColor = BrickColor.new("White")
  340. return gui
  341. end
  342. local Color1 = Torso.BrickColor
  343. local fengui = it("GuiMain")
  344. fengui.Parent = Player.PlayerGui
  345. fengui.Name = "WeaponGUI"
  346. local fenframe = it("Frame")
  347. fenframe.Parent = fengui
  348. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  349. fenframe.BackgroundTransparency = 1
  350. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  351. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  352. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  353. local fenframe2 = it("Frame")
  354. fenframe2.Parent = fengui
  355. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  356. fenframe2.BackgroundTransparency = 1
  357. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  358. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  359. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  360. local fenframe3 = it("Frame")
  361. fenframe3.Parent = fengui
  362. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  363. fenframe3.BackgroundTransparency = 1
  364. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  365. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  366. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  367. fenframe3.Name = "MoveFrame"
  368. local fenframe4 = it("Frame")
  369. fenframe4.Parent = fengui
  370. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  371. fenframe4.BackgroundTransparency = 1
  372. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  373. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  374. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  375. local pressedf = false
  376. local fenframe5 = it("Frame")
  377. fenframe5.Parent = fengui
  378. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  379. fenframe5.BackgroundTransparency = 1
  380. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  381. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  382. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  383. fenframe5.ZIndex = 2
  384. local tellbar = gui("TextLabel", fenframe5, "Z to enable magic.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  385. tellbar.Font = "SourceSansBold"
  386. tellbar.TextScaled = true
  387. tellbar.TextTransparency = 1
  388. tellbar.TextStrokeTransparency = 1
  389. tellbar.ZIndex = 2
  390. local fnumb = 0
  391. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  392. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  393. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  394. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  395. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  396. local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  397. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  398. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  399. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  400. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  401. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  402. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  403. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  404. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  405. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  406. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  407. fenbarmove1.ZIndex = 2
  408. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  409. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  410. fenbarmove2.ZIndex = 2
  411. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  412. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  413. fenbarmove3.ZIndex = 2
  414. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  415. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  416. fenbarmove4.ZIndex = 2
  417. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  418. local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  419. testpart.Anchored = true
  420. local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  421. scarfp2.Anchored = true
  422. local modelzorz = Instance.new("Model")
  423. modelzorz.Parent = Character
  424. modelzorz.Name = "Carnufico"
  425. local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt())
  426. local prt1 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol2), "Part01", vt())
  427. local prt2 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part02", vt())
  428. local prt3 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part03", vt())
  429. local prt4 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part04", vt())
  430. local prt5 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part05", vt())
  431. local prt6 = part(3, modelzorz, 0, 1, BrickColor.new("Dark stone grey"), "Part06", vt())
  432. local prt7 = part(3, modelzorz, 0.5, 1, BrickColor.new("Really black"), "Part07", vt())
  433. local prt8 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part07", vt())
  434. local prt9 = part(3, modelzorz, 0.5, 1, BrickColor.new("Really black"), "Part09", vt())
  435. local prt10 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part10", vt())
  436. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
  437. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1))
  438. msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
  439. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
  440. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
  441. msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
  442. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
  443. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
  444. msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  445. msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  446. local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
  447. local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
  448. local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
  449. local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
  450. local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
  451. local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
  452. local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1))
  453. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
  454. local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
  455. local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
  456. local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
  457. for i = 0, 2.355, 0.785 do
  458. local prt4 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part04", vt())
  459. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 0.2))
  460. local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
  461. end
  462. oldprt = prt9
  463. oldprt2 = prt10
  464. cff = 0.1
  465. eul = 0.02
  466. siz = 0.99
  467. for i = 1, 6 do
  468. local prt11 = part(3, modelzorz, 0.5, 1, BrickColor.new("Really black"), "Part11", vt())
  469. msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  470. local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  471. if i < 4 then
  472. num = 6
  473. if i == 3 then
  474. num = 6.8
  475. end
  476. local prt12 = part(3, modelzorz, 0.5, 1, BrickColor.new("Black"), "Part12", vt())
  477. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
  478. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  479. end
  480. do
  481. do
  482. oldprt = prt11
  483. cff = 0.6
  484. eul = 0.15
  485. siz = siz - 0.1
  486. -- DECOMPILER ERROR at PC2114: LeaveBlock: unexpected jumping out DO_STMT
  487.  
  488. end
  489. end
  490. end
  491. modelzorz.Name = "Chakra Gauntlets"
  492. local rprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Right Part01", vt())
  493. local rprt2 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Right Part02", vt())
  494. local rprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part03", vt())
  495. local rprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part04", vt())
  496. local rprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Really black"), "Right Part05", vt())
  497. local rprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part06", vt())
  498. local lprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Left Part01", vt())
  499. local lprt2 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Left Part02", vt())
  500. local lprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part03", vt())
  501. local lprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part04", vt())
  502. local lprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Really black"), "Left Part05", vt())
  503. local lprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part06", vt())
  504. local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
  505. local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  506. local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  507. local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  508. local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  509. local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  510. local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
  511. local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  512. local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  513. local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  514. local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  515. local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  516. local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  517. local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0))
  518. local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  519. local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  520. local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0))
  521. local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  522. local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  523. local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0))
  524. local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  525. local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  526. local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0))
  527. local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  528. for _,c in pairs(modelzorz:children()) do
  529. table.insert(Weapon, c)
  530. end
  531. for _,c in pairs(rprt1:children()) do
  532. if c.className == "Motor" then
  533. table.insert(Welds, c)
  534. end
  535. end
  536. oldprt2 = prt10
  537. cff = 0.1
  538. eul = 0.02
  539. siz = 0.99
  540. for i = 1, 7 do
  541. local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt())
  542. msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  543. local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  544. oldprt2 = prt13
  545. cff = 0.6
  546. eul = 0.14
  547. siz = siz - 0.1
  548. end
  549. for _,c in pairs(modelzorz:children()) do
  550. table.insert(Weapon, c)
  551. end
  552. for _,c in pairs(prt1:children()) do
  553. if c.className == "Motor" then
  554. table.insert(Welds, c)
  555. end
  556. end
  557. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  558. hitbox.Anchored = false
  559. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  560. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  561. hitbox2.Anchored = true
  562. local hitboxCF = cf(0, 0, 0)
  563. hboxpos = Instance.new("BodyPosition", nil)
  564. hboxpos.P = 2000
  565. hboxpos.D = 100
  566. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  567. hitboxweld = function()
  568. hbwld.Parent = modelzorz
  569. hbwld.Part0 = hitbox
  570. hbwld.Part1 = prt6
  571. end
  572. if script.Parent.className ~= "HopperBin" then
  573. Tool = Instance.new("HopperBin")
  574. Tool.Parent = Backpack
  575. Tool.Name = "Galactic Magic"
  576. script.Parent = Tool
  577. end
  578. Bin = script.Parent
  579. if Bin.Name == "Galactic Magic" then
  580. Bin.Name = "Galactic Magic"
  581. end
  582. local bodvel = Instance.new("BodyVelocity")
  583. local bg = Instance.new("BodyGyro")
  584. so = function(id, par, vol, pit)
  585. local sou = Instance.new("Sound", par or workspace)
  586. sou.Volume = vol
  587. sou.Pitch = pit or 1
  588. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  589. coroutine.resume(coroutine.create(function(Sound)
  590. swait()
  591. Sound:play()
  592. end), sou)
  593. game:GetService("Debris"):AddItem(sou, 6)
  594. end
  595. function clerp(a,b,t)
  596. local qa = {QuaternionFromCFrame(a)}
  597. local qb = {QuaternionFromCFrame(b)}
  598. local ax, ay, az = a.x, a.y, a.z
  599. local bx, by, bz = b.x, b.y, b.z
  600. local _t = 1-t
  601. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  602. end
  603.  
  604. function QuaternionFromCFrame(cf)
  605. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  606. local trace = m00 + m11 + m22
  607. if trace > 0 then
  608. local s = math.sqrt(1 + trace)
  609. local recip = 0.5/s
  610. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  611. else
  612. local i = 0
  613. if m11 > m00 then
  614. i = 1
  615. end
  616. if m22 > (i == 0 and m00 or m11) then
  617. i = 2
  618. end
  619. if i == 0 then
  620. local s = math.sqrt(m00-m11-m22+1)
  621. local recip = 0.5/s
  622. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  623. elseif i == 1 then
  624. local s = math.sqrt(m11-m22-m00+1)
  625. local recip = 0.5/s
  626. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  627. elseif i == 2 then
  628. local s = math.sqrt(m22-m00-m11+1)
  629. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  630. end
  631. end
  632. end
  633.  
  634. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  635. local xs, ys, zs = x + x, y + y, z + z
  636. local wx, wy, wz = w*xs, w*ys, w*zs
  637. local xx = x*xs
  638. local xy = x*ys
  639. local xz = x*zs
  640. local yy = y*ys
  641. local yz = y*zs
  642. local zz = z*zs
  643. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  644. end
  645.  
  646. function QuaternionSlerp(a, b, t)
  647. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  648. local startInterp, finishInterp;
  649. if cosTheta >= 0.0001 then
  650. if (1 - cosTheta) > 0.0001 then
  651. local theta = math.acos(cosTheta)
  652. local invSinTheta = 1/math.sin(theta)
  653. startInterp = math.sin((1-t)*theta)*invSinTheta
  654. finishInterp = math.sin(t*theta)*invSinTheta
  655. else
  656. startInterp = 1-t
  657. finishInterp = t
  658. end
  659. else
  660. if (1+cosTheta) > 0.0001 then
  661. local theta = math.acos(-cosTheta)
  662. local invSinTheta = 1/math.sin(theta)
  663. startInterp = math.sin((t-1)*theta)*invSinTheta
  664. finishInterp = math.sin(t*theta)*invSinTheta
  665. else
  666. startInterp = t-1
  667. finishInterp = t
  668. end
  669. end
  670. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  671. end
  672. hideanim = function()
  673. equipped = false
  674. for i = 0, 1, 0.5 do
  675. swait()
  676. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  677. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  678. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  680. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
  681. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  682. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  683. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  684. end
  685. for i = 0, 1, 0.2 do
  686. swait()
  687. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  688. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  689. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  691. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  692. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  693. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  694. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  695. RH.C0 = clerp(RH.C0, RHC0, 0.4)
  696. LH.C0 = clerp(LH.C0, LHC0, 0.4)
  697. end
  698. mdec2.Parent = nil
  699. handlewld.Part1 = Torso
  700. handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)
  701. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  702. for i = 0, 1, 0.3 do
  703. swait()
  704. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  706. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  707. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  708. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  709. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  710. end
  711. mdec.Parent = Decrease
  712. end
  713. mdec.Parent = Decrease
  714. equipanim = function()
  715. equipped = true
  716. mdec.Parent = nil
  717. for i = 0, 1, 0.5 do
  718. swait()
  719. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  721. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
  722. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  723. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  724. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  725. end
  726. for i = 0, 1, 0.2 do
  727. swait()
  728. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  729. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  730. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  731. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  732. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  733. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  734. end
  735. mdec2.Parent = Decrease
  736. handlewld.Part1 = RightArm
  737. handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
  738. wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
  739. end
  740. StaggerAnim = function()
  741. attack = true
  742. removeControl()
  743. if invisible == true then
  744. Clone(0.1)
  745. end
  746. for i = 1, math.random(2, 4) do
  747. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  748. end
  749. for i = 0, 1, 0.35 do
  750. swait()
  751. if Rooted.Value == false then
  752. Torso.Velocity = RootPart.CFrame.lookVector * -40
  753. end
  754. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  756. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  757. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  758. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  759. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  760. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  761. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  762. end
  763. for i = 0, 1, 0.2 do
  764. swait()
  765. if Rooted.Value == false then
  766. Torso.Velocity = RootPart.CFrame.lookVector * -40
  767. end
  768. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  770. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  771. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  772. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  773. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  774. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  775. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  776. end
  777. for i = 0, 1, 0.1 do
  778. swait()
  779. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  781. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  782. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  783. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  784. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  785. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  786. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  787. end
  788. for i = 1, 50 do
  789. swait()
  790. if StunT.Value <= Stun.Value then
  791. break
  792. end
  793. end
  794. do
  795. resumeControl()
  796. combo = 0
  797. attack = false
  798. end
  799. end
  800. StaggerHitt = function()
  801. attack = true
  802. if invisible == true then
  803. Clone(0.1)
  804. end
  805. for i = 1, math.random(2, 4) do
  806. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  807. end
  808. for i = 0, 1, 0.1 do
  809. swait()
  810. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  811. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  812. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  813. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  814. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  815. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  816. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  817. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  818. end
  819. attack = false
  820. end
  821. StunAnim = function()
  822. attack = true
  823. removeControl()
  824. Stunned.Value = true
  825. showDamage(Character, "Stunned", "Interrupt")
  826. local dec = Instance.new("NumberValue", Decrease)
  827. dec.Name = "DecreaseMvmt"
  828. dec.Value = 10
  829. for i = 0, 1, 0.3 do
  830. swait()
  831. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  832. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  833. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  835. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  836. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  837. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  838. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  839. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  840. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  841. end
  842. for i = 0, 1, 0.3 do
  843. swait()
  844. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  845. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  846. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  847. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  848. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  849. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  850. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  851. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  852. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  853. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  854. end
  855. for i = 0, 1, 0.3 do
  856. swait()
  857. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  858. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  859. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  860. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  861. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  862. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  863. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  864. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  865. end
  866. local gairost = Instance.new("BodyGyro")
  867. gairost.Parent = RootPart
  868. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  869. gairost.P = 20000
  870. gairost.cframe = cf(0, 0, 0)
  871. for i = 0, 1, 0.1 do
  872. swait()
  873. if hitfloor ~= nil then
  874. Torso.Velocity = vt(0, 0, 0)
  875. end
  876. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  878. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  879. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  880. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  881. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  882. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  883. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  884. end
  885. for i = 1, 70 do
  886. swait()
  887. gairost.cframe = RootPart.CFrame
  888. if hitfloor ~= nil then
  889. Torso.Velocity = vt(0, 0, 0)
  890. end
  891. end
  892. for i = 0, 1, 0.2 do
  893. swait()
  894. Stun.Value = 0
  895. gairost.cframe = RootPart.CFrame
  896. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  898. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  899. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  900. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  901. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  902. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  903. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  904. end
  905. resumeControl()
  906. gairost.Parent = nil
  907. dec.Parent = nil
  908. Stun.Value = 0
  909. combo = 0
  910. Stunned.Value = false
  911. attack = false
  912. for i = 1, 10 do
  913. swait()
  914. Stun.Value = 0
  915. end
  916. end
  917. attackone = function()
  918. end
  919. attacktwo = function()
  920. end
  921. attackthree = function()
  922. end
  923. attackfour = function()
  924. end
  925.  
  926. Invisibility = function()
  927. if invisible == false then
  928. so("2767090", Torso, 1, 1)
  929. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1)
  930. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1)
  931. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05)
  932. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05)
  933. invisnum.Value = invisnum.Value - 10
  934. for _,c in pairs(Decrease:children()) do
  935. if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
  936. c.Parent = nil
  937. end
  938. end
  939. d = Instance.new("NumberValue", Decrease)
  940. d.Name = "DecreaseAtk"
  941. d.Value = -5
  942. dur = Instance.new("NumberValue", d)
  943. dur.Name = "Duration"
  944. dur.Value = 420
  945. display = "+Damage"
  946. showDamage(Character, display, "Debuff")
  947. da = Instance.new("BoolValue", d)
  948. da.Name = "Renegade"
  949. DecreaseStat(Character, "Defense", 0.1, 80)
  950. invisible = true
  951. isinvis.Value = true
  952. passive3.Parent = Decrease
  953. else
  954. invisible = false
  955. isinvis.Value = false
  956. passive3.Parent = nil
  957. end
  958. end
  959.  
  960. Runes = {"rbxassetid://0"}
  961. ContentProvider = game:GetService("ContentProvider")
  962. for _,v in pairs(Runes) do
  963. ContentProvider:Preload(v)
  964. end
  965. do2 = function()
  966. local ChatService = game:GetService("Chat")
  967.  
  968. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  969. ChatService:Chat(Head, "Rigel", "Red")
  970. wait(0)
  971. if attack == true then
  972. return
  973. end
  974. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  975. return
  976. end
  977. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  978. deb = 0.2
  979. attack = true
  980. cooldowns[1] = 100
  981. mana.Value = mana.Value - 20
  982. local orb = part(3, modelzorz, 0, 0, BrickColor.new("Pastel light blue"), "Effect", vt())
  983. do
  984. swait()
  985. local dec = Instance.new("NumberValue", Decrease)
  986. dec.Name = "DecreaseMvmt"
  987. dec.Value = 0.2
  988. for i = 0, 1, 0.2 do
  989. swait()
  990. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  991. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  994. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  995. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  996. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  997. do
  998. if StaggerHit.Value == true then
  999. break
  1000. end
  1001. end
  1002. end
  1003. end
  1004. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1005. if StaggerHit.Value ~= true then
  1006. swait()
  1007. arcorb = true
  1008. orb.Anchored = true
  1009. orb.CFrame = RootPart.CFrame * cf(0, 650, 0)
  1010. so("515578896", orb, 100, 0.25)
  1011. do
  1012. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(1000, 1000, 1000))
  1013. ogui = Instance.new("BillboardGui")
  1014. ogui.Parent = orb
  1015. ogui.Size = UDim2.new(5, 0, 5, 0)
  1016. oimg = Instance.new("ImageLabel")
  1017. oimg.Parent = ogui
  1018. oimg.BackgroundTransparency = 1
  1019. oimg.Size = UDim2.new(1, 0, 1, 0)
  1020. oimg.Image = Runes[math.random(1, #Runes)]
  1021. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1022. orbnum = 100
  1023. while arcorb==true do
  1024. if arcorb == true then
  1025. swait()
  1026. end
  1027. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1028. if StaggerHit.Value == true then
  1029. break
  1030. end
  1031. orb.CFrame = RootPart.CFrame * cf(0, 650, 0)
  1032. if orbnum < 0 or MMouse == nil then
  1033. arcorb = false
  1034. end
  1035. swait()
  1036. orbnum = orbnum - 1
  1037. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1038. arcorb = false
  1039. break
  1040. end
  1041. end
  1042. end
  1043. if MMouse.Hit.p ~= nil then
  1044. swait()
  1045. local MainPos = orb.Position
  1046. local MainPos2 = MMouse.Hit.p
  1047. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1048. so("203691467", orb, 3, 0.5)
  1049. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, 22.5, 22.5, 22.5, 0.065)
  1050. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1051. local num = 50
  1052. repeat
  1053. swait()
  1054. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1055. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos )
  1056. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.1)
  1057. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, -25, -25, -25, 0.05)
  1058. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, 22.5, 22.5, 22.5, 0.065)
  1059. Pos1 = Pos1 + Look.lookVector * 12.5
  1060. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1061. if ohit ~= nil then
  1062. num = 0
  1063. end
  1064. num = num - 1
  1065. until num <= 0
  1066. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1067. ref.Anchored = true
  1068. ref.CFrame = cf(orb.Position)
  1069. so("231917744", ref, 100, 0.5)
  1070. so("231917744", ref, 100, 0.45)
  1071. game:GetService("Debris"):AddItem(ref, 0.5)
  1072. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, 35, 35, 35, 0.025)
  1073. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, 37.5, 37.5, 37.5, 0.025)
  1074. MagicBlock(BrickColor.new("Pastel light blue"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 500, 500, 500, -40, -40, -40, 0.025)
  1075. MagicRing(BrickColor.new("Pastel light blue"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 200, 200, 200, 45, 45, 0, 0.025)
  1076. MagicRing(BrickColor.new("Pastel light blue"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 200, 200, 200, 50, 50, 0, 0.025)
  1077. MagicRing(BrickColor.new("Pastel light blue"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 200, 200, 200, 55, 55, 0, 0.025)
  1078. MagniDamage(ref, 150, 32, 38, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1079. if isjugg == false then
  1080. end
  1081. orb.Parent = nil
  1082. end
  1083. ), MainPos, MainPos2, MouseLook)
  1084. end
  1085. do
  1086. dec.Parent = nil
  1087. swait()
  1088. attack = false
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095. end
  1096. do1 = function()
  1097. local ChatService = game:GetService("Chat")
  1098.  
  1099. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1100. ChatService:Chat(Head, "Sun", "Red")
  1101. wait(0)
  1102. if attack == true then
  1103. return
  1104. end
  1105. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1106. return
  1107. end
  1108. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  1109. deb = 0.2
  1110. attack = true
  1111. cooldowns[1] = 100
  1112. mana.Value = mana.Value - 20
  1113. local orb = part(3, modelzorz, 0, 0, BrickColor.new("Daisy orange"), "Effect", vt())
  1114. do
  1115. swait()
  1116. local dec = Instance.new("NumberValue", Decrease)
  1117. dec.Name = "DecreaseMvmt"
  1118. dec.Value = 0.2
  1119. for i = 0, 1, 0.2 do
  1120. swait()
  1121. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1122. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1125. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1126. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1127. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1128. do
  1129. if StaggerHit.Value == true then
  1130. break
  1131. end
  1132. end
  1133. end
  1134. end
  1135. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1136. if StaggerHit.Value ~= true then
  1137. swait()
  1138. arcorb = true
  1139. orb.Anchored = true
  1140. orb.CFrame = RootPart.CFrame * cf(0, 500, 0)
  1141. so("515578896", orb, 100, 0.25)
  1142. do
  1143. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(500, 500, 500))
  1144. ogui = Instance.new("BillboardGui")
  1145. ogui.Parent = orb
  1146. ogui.Size = UDim2.new(5, 0, 5, 0)
  1147. oimg = Instance.new("ImageLabel")
  1148. oimg.Parent = ogui
  1149. oimg.BackgroundTransparency = 1
  1150. oimg.Size = UDim2.new(1, 0, 1, 0)
  1151. oimg.Image = Runes[math.random(1, #Runes)]
  1152. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1153. orbnum = 100
  1154. while arcorb==true do
  1155. if arcorb == true then
  1156. swait()
  1157. end
  1158. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1159. if StaggerHit.Value == true then
  1160. break
  1161. end
  1162. orb.CFrame = RootPart.CFrame * cf(0, 500, 0)
  1163. if orbnum < 0 or MMouse == nil then
  1164. arcorb = false
  1165. end
  1166. swait()
  1167. orbnum = orbnum - 1
  1168. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1169. arcorb = false
  1170. break
  1171. end
  1172. end
  1173. end
  1174. if MMouse.Hit.p ~= nil then
  1175. swait()
  1176. local MainPos = orb.Position
  1177. local MainPos2 = MMouse.Hit.p
  1178. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1179. so("203691467", orb, 3, 0.5)
  1180. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, 12.5, 12.5, 12.5, 0.065)
  1181. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1182. local num = 50
  1183. repeat
  1184. swait()
  1185. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1186. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos )
  1187. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.1)
  1188. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, -15, -15, -15, 0.05)
  1189. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, 12.5, 12.5, 12.5, 0.065)
  1190. Pos1 = Pos1 + Look.lookVector * 8.5
  1191. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1192. if ohit ~= nil then
  1193. num = 0
  1194. end
  1195. num = num - 1
  1196. until num <= 0
  1197. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1198. ref.Anchored = true
  1199. ref.CFrame = cf(orb.Position)
  1200. so("231917744", ref, 5, 0.5)
  1201. so("231917744", ref, 5, 0.5)
  1202. game:GetService("Debris"):AddItem(ref, 0.5)
  1203. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, 25, 25, 25, 0.025)
  1204. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, 27.5, 27.5, 27.5, 0.025)
  1205. MagicBlock(BrickColor.new("Daisy orange"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 400, 400, 400, -30, -30, -30, 0.025)
  1206. MagicRing(BrickColor.new("Daisy orange"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 100, 100, 100, 35, 35, 0, 0.025)
  1207. MagicRing(BrickColor.new("Daisy orange"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 100, 100, 100, 40, 40, 0, 0.025)
  1208. MagicRing(BrickColor.new("Daisy orange"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 100, 100, 100, 45, 45, 0, 0.025)
  1209. MagniDamage(ref, 135, 24, 30, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1210. if isjugg == false then
  1211. end
  1212. orb.Parent = nil
  1213. end
  1214. ), MainPos, MainPos2, MouseLook)
  1215. end
  1216. do
  1217. dec.Parent = nil
  1218. swait()
  1219. attack = false
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. do3 = function()
  1228. local ChatService = game:GetService("Chat")
  1229.  
  1230. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1231. ChatService:Chat(Head, "Betelgeuse", "Red")
  1232. wait(0)
  1233. if attack == true then
  1234. return
  1235. end
  1236. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1237. return
  1238. end
  1239. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  1240. deb = 0.2
  1241. attack = true
  1242. cooldowns[1] = 100
  1243. mana.Value = mana.Value - 20
  1244. local orb = part(3, modelzorz, 0, 0, BrickColor.new("Bright red"), "Effect", vt())
  1245. do
  1246. swait()
  1247. local dec = Instance.new("NumberValue", Decrease)
  1248. dec.Name = "DecreaseMvmt"
  1249. dec.Value = 0.2
  1250. for i = 0, 1, 0.2 do
  1251. swait()
  1252. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1253. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1256. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1257. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1258. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1259. do
  1260. if StaggerHit.Value == true then
  1261. break
  1262. end
  1263. end
  1264. end
  1265. end
  1266. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1267. if StaggerHit.Value ~= true then
  1268. swait()
  1269. arcorb = true
  1270. orb.Anchored = true
  1271. orb.CFrame = RootPart.CFrame * cf(0, 650, 0)
  1272. so("515578896", orb, 100, 0.25)
  1273. do
  1274. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(2048, 2048, 2048))
  1275. ogui = Instance.new("BillboardGui")
  1276. ogui.Parent = orb
  1277. ogui.Size = UDim2.new(5, 0, 5, 0)
  1278. oimg = Instance.new("ImageLabel")
  1279. oimg.Parent = ogui
  1280. oimg.BackgroundTransparency = 1
  1281. oimg.Size = UDim2.new(1, 0, 1, 0)
  1282. oimg.Image = Runes[math.random(1, #Runes)]
  1283. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1284. orbnum = 100
  1285. while arcorb==true do
  1286. if arcorb == true then
  1287. swait()
  1288. end
  1289. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1290. if StaggerHit.Value == true then
  1291. break
  1292. end
  1293. orb.CFrame = RootPart.CFrame * cf(0, 650, 0)
  1294. if orbnum < 0 or MMouse == nil then
  1295. arcorb = false
  1296. end
  1297. swait()
  1298. orbnum = orbnum - 1
  1299. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1300. arcorb = false
  1301. break
  1302. end
  1303. end
  1304. end
  1305. if MMouse.Hit.p ~= nil then
  1306. swait()
  1307. local MainPos = orb.Position
  1308. local MainPos2 = MMouse.Hit.p
  1309. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1310. so("203691467", orb, 3, 0.5)
  1311. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, 32.5, 32.5, 32.5, 0.065)
  1312. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1313. local num = 50
  1314. repeat
  1315. swait()
  1316. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1317. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos )
  1318. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.1)
  1319. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, -35, -35, -35, 0.05)
  1320. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, 32.5, 32.5, 32.5, 0.065)
  1321. Pos1 = Pos1 + Look.lookVector * 17.5
  1322. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1323. if ohit ~= nil then
  1324. num = 0
  1325. end
  1326. num = num - 1
  1327. until num <= 0
  1328. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1329. ref.Anchored = true
  1330. ref.CFrame = cf(orb.Position)
  1331. so("231917744", ref, 100, 0.45)
  1332. so("231917744", ref, 100, 0.4)
  1333. game:GetService("Debris"):AddItem(ref, 0.5)
  1334. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, 45, 45, 45, 0.025)
  1335. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, 47.5, 47.5, 47.5, 0.025)
  1336. MagicBlock(BrickColor.new("Bright red"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, -50, -50, -50, 0.025)
  1337. MagicRing(BrickColor.new("Bright red"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 300, 300, 300, 55, 55, 0, 0.025)
  1338. MagicRing(BrickColor.new("Bright red"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 300, 300, 300, 60, 60, 0, 0.025)
  1339. MagicRing(BrickColor.new("Bright red"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 300, 300, 300, 65, 65, 0, 0.025)
  1340. MagniDamage(ref, 225, 42, 56, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1341. if isjugg == false then
  1342. end
  1343. orb.Parent = nil
  1344. end
  1345. ), MainPos, MainPos2, MouseLook)
  1346. end
  1347. do
  1348. dec.Parent = nil
  1349. swait()
  1350. attack = false
  1351. end
  1352. end
  1353. end
  1354. end
  1355. end
  1356. end
  1357. end
  1358. do4 = function()
  1359. local ChatService = game:GetService("Chat")
  1360.  
  1361. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1362. ChatService:Chat(Head, "Black Hole", "Red")
  1363. wait(0)
  1364. if attack == true then
  1365. return
  1366. end
  1367. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1368. return
  1369. end
  1370. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  1371. deb = 0.2
  1372. attack = true
  1373. cooldowns[1] = 100
  1374. mana.Value = mana.Value - 20
  1375. local orb = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Effect", vt())
  1376. do
  1377. swait()
  1378. local dec = Instance.new("NumberValue", Decrease)
  1379. dec.Name = "DecreaseMvmt"
  1380. dec.Value = 0.2
  1381. for i = 0, 1, 0.2 do
  1382. swait()
  1383. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1384. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1385. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1386. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1387. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1388. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1389. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1390. do
  1391. if StaggerHit.Value == true then
  1392. break
  1393. end
  1394. end
  1395. end
  1396. end
  1397. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1398. if StaggerHit.Value ~= true then
  1399. swait()
  1400. arcorb = true
  1401. orb.Anchored = true
  1402. orb.CFrame = RootPart.CFrame * cf(0, 500, 0)
  1403. so("515578896", orb, 100, 0.25)
  1404. do
  1405. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(500, 500, 500))
  1406. ogui = Instance.new("BillboardGui")
  1407. ogui.Parent = orb
  1408. ogui.Size = UDim2.new(5, 0, 5, 0)
  1409. oimg = Instance.new("ImageLabel")
  1410. oimg.Parent = ogui
  1411. oimg.BackgroundTransparency = 1
  1412. oimg.Size = UDim2.new(1, 0, 1, 0)
  1413. oimg.Image = Runes[math.random(1, #Runes)]
  1414. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1415. orbnum = 100
  1416. while arcorb==true do
  1417. if arcorb == true then
  1418. swait()
  1419. end
  1420. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1421. if StaggerHit.Value == true then
  1422. break
  1423. end
  1424. orb.CFrame = RootPart.CFrame * cf(0, 500, 0)
  1425. if orbnum < 0 or MMouse == nil then
  1426. arcorb = false
  1427. end
  1428. swait()
  1429. orbnum = orbnum - 1
  1430. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1431. arcorb = false
  1432. break
  1433. end
  1434. end
  1435. end
  1436. if MMouse.Hit.p ~= nil then
  1437. swait()
  1438. local MainPos = orb.Position
  1439. local MainPos2 = MMouse.Hit.p
  1440. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1441. so("203691467", orb, 3, 0.5)
  1442. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1443. local num = 50
  1444. repeat
  1445. swait()
  1446. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1447. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos )
  1448. Pos1 = Pos1 + Look.lookVector * 10
  1449. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1450. if ohit ~= nil then
  1451. num = 0
  1452. end
  1453. num = num - 1
  1454. until num <= 0
  1455. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1456. ref.Anchored = true
  1457. ref.CFrame = cf(orb.Position)
  1458. so("231917744", ref, 5, 0.45)
  1459. so("231917744", ref, 5, 0.4)
  1460. so("87767777", ref, 10, 1)
  1461. game:GetService("Debris"):AddItem(ref, 0.5)
  1462. MagicBlock(BrickColor.new("Really black"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, -5, -5, -5, 0.025)
  1463. MagicBlock(BrickColor.new("Really black"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, -12.5, -12.5, -12.5, 0.025)
  1464. MagicBlock(BrickColor.new("Really black"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 600, 600, 600, -20, -20, -20, 0.025)
  1465. MagicRing(BrickColor.new("Really black"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 200, 200, 50, -5, -5, 0, 0.025)
  1466. MagicRing(BrickColor.new("Really black"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 300, 300, 50, -10, -10, 0, 0.025)
  1467. MagicRing(BrickColor.new("Really black"), cf(ref.Position) * euler(math.random(-180, 180), 0, 0), 400, 400, 50, -15, -15, 0, 0.025)
  1468. MagniDamage(ref, 175, 42, 44, -50, "Normal", RootPart, 0.5, 2, (math.random(5, 7)), true, true)
  1469. if isjugg == false then
  1470. end
  1471. orb.Parent = nil
  1472. end
  1473. ), MainPos, MainPos2, MouseLook)
  1474. end
  1475. do
  1476. dec.Parent = nil
  1477. swait()
  1478. attack = false
  1479. end
  1480. end
  1481. end
  1482. end
  1483. end
  1484. end
  1485. end
  1486. DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
  1487. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1488. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1489. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1490. dur = Instance.new("NumberValue", d)
  1491. dur.Name = "Duration"
  1492. dur.Value = Duration
  1493. game:GetService("Debris"):AddItem(d, 20)
  1494. if Stat == "Damage" then
  1495. d.Name = "DecreaseAtk"
  1496. else
  1497. if Stat == "Defense" then
  1498. d.Name = "DecreaseDef"
  1499. else
  1500. if Stat == "Movement" then
  1501. d.Name = "DecreaseMvmt"
  1502. end
  1503. end
  1504. end
  1505. if Model:findFirstChild("Torso") ~= nil then
  1506. display = ""
  1507. if Stat == "Damage" then
  1508. if Amount > 0 then
  1509. display = "-Damage"
  1510. else
  1511. display = "+Damage"
  1512. end
  1513. else
  1514. if Stat == "Defense" then
  1515. if Amount > 0 then
  1516. display = "-Defense"
  1517. else
  1518. display = "+Defense"
  1519. end
  1520. else
  1521. if Stat == "Movement" then
  1522. if Amount > 0 then
  1523. display = "-Movement"
  1524. else
  1525. display = "+Movement"
  1526. end
  1527. end
  1528. end
  1529. end
  1530. if cangui ~= true then
  1531. showDamage(Model, display, "Debuff")
  1532. end
  1533. end
  1534. d.Value = Amount
  1535. end
  1536. end
  1537. GetDist = function(Part1, Part2, magni)
  1538. local targ = Part1.Position - Part2.Position
  1539. local mag = targ.magnitude
  1540. if mag <= magni then
  1541. return true
  1542. else
  1543. return false
  1544. end
  1545. end
  1546. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1547. for _,c in pairs(workspace:children()) do
  1548. local hum = c:findFirstChild("Humanoid")
  1549. if hum ~= nil then
  1550. local head = nil
  1551. for _,d in pairs(c:children()) do
  1552. if d.className == "Model" and ranged ~= true then
  1553. head = d:findFirstChild("Hitbox")
  1554. if d.Parent == Character then
  1555. break
  1556. end
  1557. if head ~= nil then
  1558. local targ = head.Position - Part.Position
  1559. local mag = targ.magnitude
  1560. if mag <= magni and c.Name ~= Player.Name then
  1561. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1562. ref.Anchored = true
  1563. ref.CFrame = cf(head.Position)
  1564. game:GetService("Debris"):AddItem(ref, 1)
  1565. hitnum = math.random(1, 5)
  1566. if hitnum == 1 then
  1567. so("199148971", ref, 1, 1)
  1568. else
  1569. if hitnum == 2 then
  1570. so("199149025", ref, 1, 1)
  1571. else
  1572. if hitnum == 3 then
  1573. so("199149072", ref, 1, 1)
  1574. else
  1575. if hitnum == 4 then
  1576. so("199149109", ref, 1, 1)
  1577. else
  1578. if hitnum == 5 then
  1579. so("199149119", ref, 1, 1)
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end
  1585. StaggerHit.Value = true
  1586. end
  1587. end
  1588. end
  1589. do
  1590. if d.className == "Part" and d.Name=="Torso" then
  1591. head = d
  1592. if head ~= nil then
  1593. local targ = head.Position - Part.Position
  1594. local mag = targ.magnitude
  1595. if mag <= magni and c.Name ~= Player.Name then
  1596. if stun == nil then
  1597. stun = math.random(5, 10)
  1598. end
  1599. local Rang = nil
  1600. if Ranged == false then
  1601. Rang = true
  1602. end
  1603. local stag = nil
  1604. if shbash == true then
  1605. stag = true
  1606. end
  1607. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1608. end
  1609. end
  1610. end
  1611. do
  1612. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1613.  
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. rayCast = function(Pos, Dir, Max, Ignore)
  1621. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1622. end
  1623. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1624. LastPoint = Point
  1625. effect = function(Color, Ref, LP, P1, returnn)
  1626. if LP == nil or P1 == nil then
  1627. return
  1628. end
  1629. local effectsmsh = Instance.new("CylinderMesh")
  1630. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1631. effectsmsh.Name = "Mesh"
  1632. local effectsg = Instance.new("Part")
  1633. NoOutline(effectsg)
  1634. effectsg.formFactor = 3
  1635. effectsg.CanCollide = false
  1636. effectsg.Name = "Eff"
  1637. effectsg.Locked = true
  1638. effectsg.Anchored = true
  1639. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1640. effectsg.Parent = workspace
  1641. effectsmsh.Parent = effectsg
  1642. effectsg.BrickColor = BrickColor.new(Color)
  1643. effectsg.Reflectance = Ref
  1644. local point1 = P1
  1645. local mg = (LP.p - point1.p).magnitude
  1646. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1647. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1648. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1649. game:GetService("Debris"):AddItem(effectsg, 2)
  1650. if returnn then
  1651. return effectsg
  1652. end
  1653. if not returnn then
  1654. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1655. end
  1656. end
  1657. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  1658. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1659. prt.Anchored = true
  1660. prt.CFrame = cframe
  1661. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1662. game:GetService("Debris"):AddItem(prt, 10)
  1663. if Type == 1 or Type == nil then
  1664. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1665. else
  1666. if Type == 2 then
  1667. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1668. else
  1669. if Type == 3 then
  1670. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  1671. end
  1672. end
  1673. end
  1674. end
  1675. MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  1676. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1677. prt.Anchored = true
  1678. prt.CFrame = cframe
  1679. msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1680. game:GetService("Debris"):AddItem(prt, 10)
  1681. table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
  1682. end
  1683. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1684. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1685. prt.Anchored = true
  1686. prt.CFrame = cframe
  1687. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  1688. game:GetService("Debris"):AddItem(prt, 10)
  1689. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1690. end
  1691. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1692. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1693. prt.Anchored = true
  1694. prt.CFrame = cframe * cf(x2, y2, z2)
  1695. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1696. game:GetService("Debris"):AddItem(prt, 10)
  1697. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1698. end
  1699. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  1700. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1701. prt.Anchored = true
  1702. prt.CFrame = cframe
  1703. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  1704. game:GetService("Debris"):AddItem(prt, 10)
  1705. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  1706. end
  1707. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1708. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1709. prt.Anchored = true
  1710. prt.CFrame = cframe
  1711. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1712. game:GetService("Debris"):AddItem(prt, 10)
  1713. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1714. end
  1715. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  1716. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1717. prt.Anchored = true
  1718. prt.CFrame = cframe
  1719. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1720. game:GetService("Debris"):AddItem(prt, 10)
  1721. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
  1722. end
  1723. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1724. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1725. prt.Anchored = true
  1726. prt.CFrame = cframe
  1727. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  1728. game:GetService("Debris"):AddItem(prt, 10)
  1729. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1730. end
  1731. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  1732. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  1733. prt.Anchored = true
  1734. prt.CFrame = cframe
  1735. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  1736. game:GetService("Debris"):AddItem(prt, 10)
  1737. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  1738. end
  1739. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1740. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1741. prt.Anchored = true
  1742. prt.CFrame = cframe
  1743. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1744. game:GetService("Debris"):AddItem(prt, 10)
  1745. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1746. end
  1747. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  1748. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1749. prt.Anchored = true
  1750. prt.CFrame = cframe
  1751. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1752. game:GetService("Debris"):AddItem(prt, 10)
  1753. table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  1754. end
  1755. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  1756. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  1757. prt.Anchored = true
  1758. prt.CFrame = cframe
  1759. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1760. d = Instance.new("Decal")
  1761. d.Parent = prt
  1762. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  1763. d.Face = "Top"
  1764. d = Instance.new("Decal")
  1765. d.Parent = prt
  1766. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  1767. d.Face = "Bottom"
  1768. game:GetService("Debris"):AddItem(prt, 10)
  1769. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  1770. end
  1771. ElecEffect = function(cff, x, y, z)
  1772. local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
  1773. prt.Anchored = true
  1774. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1775. prt.CFrame = cf(prt.Position)
  1776. game:GetService("Debris"):AddItem(prt, 10)
  1777. xval = math.random() / 3
  1778. yval = math.random() / 3
  1779. zval = math.random() / 3
  1780. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  1781. Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  1782. end
  1783. CloneBody = function()
  1784. for _,v in pairs(Torso.Parent:children()) do
  1785. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1786. local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
  1787. c.Anchored = true
  1788. c.CFrame = v.CFrame
  1789. game:GetService("Debris"):AddItem(c, 5)
  1790. if v.Name == "Head" then
  1791. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  1792. end
  1793. table.insert(Effects, {c, "Disappear", 0.05})
  1794. end
  1795. end
  1796. end
  1797. Clone = function(duration)
  1798. for _,v in pairs(Torso.Parent:children()) do
  1799. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1800. local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
  1801. c.Anchored = true
  1802. c.CFrame = v.CFrame
  1803. game:GetService("Debris"):AddItem(c, 5)
  1804. if v.Name == "Head" then
  1805. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  1806. end
  1807. table.insert(Effects, {c, "Disappear", duration})
  1808. else
  1809. do
  1810. do
  1811. if v.className == "Hat" then
  1812. n = v.Handle:clone()
  1813. n:BreakJoints()
  1814. n.archivable = true
  1815. n.Anchored = true
  1816. n.CanCollide = false
  1817. n.Name = "Effect"
  1818. n.BrickColor = BrickColor.new("Really black")
  1819. n.Parent = workspace
  1820. n.CFrame = v.Handle.CFrame
  1821. n.Transparency = 1
  1822. n:BreakJoints()
  1823. table.insert(Effects, {n, "Disappear", duration})
  1824. end
  1825. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT
  1826.  
  1827. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1828.  
  1829. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT
  1830.  
  1831. end
  1832. end
  1833. end
  1834. end
  1835. for _,v in pairs(modelzorz:children()) do
  1836. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  1837. n = v:clone()
  1838. for _,b in pairs(n:children()) do
  1839. if b.className == "Motor" then
  1840. b.Parent = nil
  1841. end
  1842. end
  1843. n.archivable = true
  1844. n.Anchored = true
  1845. n.CanCollide = false
  1846. n.Name = "Effect"
  1847. n.BrickColor = BrickColor.new("Really black")
  1848. n.Parent = workspace
  1849. n.CFrame = v.CFrame
  1850. n.Transparency = 0
  1851. n:BreakJoints()
  1852. table.insert(Effects, {n, "Disappear", duration})
  1853. end
  1854. end
  1855. end
  1856. Cloak = function()
  1857. so("2767090", Torso, 1, 1)
  1858. Face.Parent = nil
  1859. Clone(0.02)
  1860. for _,v in pairs(Torso.Parent:children()) do
  1861. do
  1862. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1863. coroutine.resume(coroutine.create(function()
  1864. for i = 0, 1, 0.1 do
  1865. wait()
  1866. v.Transparency = v.Transparency + 0.1
  1867. end
  1868. v.Transparency = 1
  1869. end))
  1870. end
  1871. if v.className == "Hat" then
  1872. do
  1873. hatp = v.Handle
  1874. coroutine.resume(coroutine.create(function(derp)
  1875. for i = 0, 1, 0.1 do
  1876. wait()
  1877. derp.Transparency = derp.Transparency + 0.1
  1878. end
  1879. derp.Transparency = 1
  1880. end), hatp)
  1881. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1882.  
  1883. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
  1884.  
  1885. end
  1886. end
  1887. end
  1888. end
  1889. for _,v in pairs(modelzorz:children()) do
  1890. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  1891. coroutine.resume(coroutine.create(function()
  1892. for i = 0, 1, 0.1 do
  1893. wait()
  1894. v.Transparency = v.Transparency + 0.1
  1895. end
  1896. v.Transparency = 1
  1897. end))
  1898. end
  1899. end
  1900. end
  1901. UnCloak = function()
  1902. so("2767090", Torso, 1, 1.1)
  1903. Face.Parent = Head
  1904. for _,v in pairs(Torso.Parent:children()) do
  1905. do
  1906. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1907. coroutine.resume(coroutine.create(function()
  1908. for i = 0, 1, 0.1 do
  1909. wait()
  1910. v.Transparency = v.Transparency - 0.1
  1911. end
  1912. v.Transparency = 0
  1913. end))
  1914. end
  1915. if v.className == "Hat" then
  1916. do
  1917. hatp = v.Handle
  1918. coroutine.resume(coroutine.create(function(derp)
  1919. for i = 0, 1, 0.1 do
  1920. wait()
  1921. derp.Transparency = derp.Transparency - 0.1
  1922. end
  1923. derp.Transparency = 1
  1924. end), hatp)
  1925. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1926.  
  1927. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT
  1928.  
  1929. end
  1930. end
  1931. end
  1932. end
  1933. for _,v in pairs(modelzorz:children()) do
  1934. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  1935. coroutine.resume(coroutine.create(function()
  1936. for i = 0, 1, 0.1 do
  1937. wait()
  1938. v.Transparency = v.Transparency - 0.1
  1939. end
  1940. for i = 0, 1, 0.3 do
  1941. wait()
  1942. v.Transparency = 0
  1943. end
  1944. end))
  1945. end
  1946. end
  1947. end
  1948. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1949. if hit.Parent == nil then
  1950. return
  1951. end
  1952. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  1953. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1954. ref.Anchored = true
  1955. ref.CFrame = cf(hit.Position)
  1956. game:GetService("Debris"):AddItem(ref, 1)
  1957. hitnum = math.random(1, 5)
  1958. if hitnum == 1 then
  1959. so("199148971", ref, 1, 1)
  1960. else
  1961. if hitnum == 2 then
  1962. so("199149025", ref, 1, 1)
  1963. else
  1964. if hitnum == 3 then
  1965. so("199149072", ref, 1, 1)
  1966. else
  1967. if hitnum == 4 then
  1968. so("199149109", ref, 1, 1)
  1969. else
  1970. if hitnum == 5 then
  1971. so("199149119", ref, 1, 1)
  1972. end
  1973. end
  1974. end
  1975. end
  1976. end
  1977. StaggerHit.Value = true
  1978. end
  1979. h = hit.Parent:FindFirstChild("Humanoid")
  1980. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1981. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1982. return
  1983. end
  1984. if Player.Neutral == false then
  1985. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  1986. return
  1987. end
  1988. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  1989. return
  1990. end
  1991. end
  1992. c = Instance.new("ObjectValue")
  1993. c.Name = "creator"
  1994. c.Value = game:service("Players").LocalPlayer
  1995. c.Parent = h
  1996. RecentEnemy.Value = hit.Parent
  1997. game:GetService("Debris"):AddItem(c, 0.5)
  1998. if doing4 == false then
  1999. minim = minim * Atk.Value
  2000. maxim = maxim * Atk.Value
  2001. end
  2002. Damage = 0
  2003. if minim == maxim then
  2004. Damage = maxim
  2005. else
  2006. Damage = math.random(minim, maxim)
  2007. end
  2008. blocked = false
  2009. enblock = nil
  2010. Stats = hit.Parent:findFirstChild("Stats")
  2011. if Stats == nil then
  2012. Character.Stats:Clone().Parent=hit.Parent
  2013. end
  2014. if Stats ~= nil then
  2015. Stats.Defense.Value=1
  2016. invis = Stats:findFirstChild("Invisibility")
  2017. if (ranged == false or ranged == nil) and invis ~= nil then
  2018. invis.Value = 0
  2019. end
  2020. enblock = Stats:findFirstChild("Block")
  2021. if enblock ~= nil and enblock.Value == true then
  2022. blocked = true
  2023. end
  2024. if Stats:findFirstChild("Defense") ~= nil then
  2025. if doing2 ~= true and doing4 ~= true then
  2026. local divide = Stats.Defense.Value
  2027. Damage = Damage / divide
  2028. end
  2029. do
  2030. Damage = Damage
  2031. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2032. hitnum = math.random(1, 5)
  2033. if hitnum == 1 then
  2034. so("199149321", hit, 1, 1)
  2035. else
  2036. if hitnum == 2 then
  2037. so("199149338", hit, 1, 1)
  2038. else
  2039. if hitnum == 3 then
  2040. so("199149367", hit, 1, 1)
  2041. else
  2042. if hitnum == 4 then
  2043. so("199149409", hit, 1, 1)
  2044. else
  2045. if hitnum == 5 then
  2046. so("199149452", hit, 1, 1)
  2047. end
  2048. end
  2049. end
  2050. end
  2051. end
  2052. else
  2053. if ranged == false or ranged == nil and blocked ~= true then
  2054. hitnum = math.random(1, 6)
  2055. if hitnum == 1 then
  2056. so("199149137", hit, 1, 1)
  2057. else
  2058. if hitnum == 2 then
  2059. so("199149186", hit, 1, 1)
  2060. else
  2061. if hitnum == 3 then
  2062. so("199149221", hit, 1, 1)
  2063. else
  2064. if hitnum == 4 then
  2065. so("199149235", hit, 1, 1)
  2066. else
  2067. if hitnum == 5 then
  2068. so("199149269", hit, 1, 1)
  2069. else
  2070. if hitnum == 6 then
  2071. so("199149297", hit, 1, 1)
  2072. end
  2073. end
  2074. end
  2075. end
  2076. end
  2077. end
  2078. end
  2079. end
  2080. if Damage <= 3 and staghit == true and ranged ~= true then
  2081. StaggerHit.Value = true
  2082. end
  2083. if Stats:findFirstChild("Stun") ~= nil then
  2084. if blocked == true then
  2085. incstun = incstun / 2
  2086. end
  2087. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2088. Stats.Stun.Value = Stats.Stun.Value + incstun
  2089. end
  2090. end
  2091. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2092. Stats.Stagger.Value = true
  2093. end
  2094. if blocked == true then
  2095. showDamage(hit.Parent, "Block", "Damage")
  2096. if ranged ~= true then
  2097. enblock.Value = false
  2098. Stagger.Value = true
  2099. hitnum = math.random(1, 2)
  2100. if hitnum == 1 then
  2101. so("199148933", hit, 1, 1)
  2102. else
  2103. if hitnum == 2 then
  2104. so("199148947", hit, 1, 1)
  2105. end
  2106. end
  2107. end
  2108. else
  2109. Damage = math.floor(Damage)
  2110. if hit.Parent:findFirstChild("Mark") == nil then
  2111. d = it("BoolValue", hit.Parent)
  2112. d.Name = "Mark"
  2113. b = it("NumberValue", d)
  2114. b.Name = "MarkTime"
  2115. b.Value = 200
  2116. v = it("NumberValue", d)
  2117. v.Name = "MarkValue"
  2118. v.Value = 0
  2119. if doing4 == true then
  2120. v.Value = 10
  2121. end
  2122. sz = it("NumberValue", d)
  2123. sz.Name = "MarkSize"
  2124. sz.Value = 5
  2125. st = it("StringValue", d)
  2126. st.Name = "MarkType"
  2127. st.Value = "Adjudicator"
  2128. local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
  2129. if tehpart == nil then
  2130. tehpart = hit.Parent:findFirstChild("Torso")
  2131. end
  2132. if hit.Parent.Name == "Neflhelm" then
  2133. tehpart = hit
  2134. end
  2135. if tehpart ~= nil then
  2136. markgui = it("BillboardGui", tehpart)
  2137. markgui.Name = "Mark Gui"
  2138. markgui.Size = UDim2.new(7, 0, 7, 0)
  2139. markgui.StudsOffset = vt(0, 10, 0)
  2140. markgui.AlwaysOnTop = true
  2141. markscy = it("ImageLabel", markgui)
  2142. markscy.Name = "Scythe"
  2143. markscy.BackgroundTransparency = 1
  2144. markscy.Image = "rbxassetid://278007861"
  2145. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2146. markscy.Size = UDim2.new(1, 0, 1, 0)
  2147. table.insert(MarkedGUI, {markgui, markscy})
  2148. end
  2149. table.insert(Marked, {d, b, v, sz})
  2150. else
  2151. mark = hit.Parent:findFirstChild("Mark")
  2152. if mark:findFirstChild("MarkTime") ~= nil then
  2153. mark.MarkTime.Value = 700
  2154. end
  2155. if mark:findFirstChild("MarkValue") ~= nil then
  2156. if mark.MarkValue.Value >= 10 then
  2157. if mark:findFirstChild("MarkTime") ~= nil then
  2158. mark.MarkTime.Value = 400
  2159. end
  2160. if mark.MarkType.Value == "Classic" then
  2161. mark.Parent = nil
  2162. Damage = Damage * 2
  2163. print("double damage")
  2164. if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2165. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2166. ref.Anchored = true
  2167. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2168. game:GetService("Debris"):AddItem(ref, 5)
  2169. local nr = NumberRange.new
  2170. local ns = NumberSequence.new
  2171. local cs = ColorSequence.new
  2172. local parti = it("ParticleEmitter")
  2173. parti.Color = cs(NewCol, Color3.new(0, 0, 0))
  2174. parti.LightEmission = 0
  2175. parti.Size = ns(10)
  2176. parti.Texture = "http://www.roblox.com/asset/?id=243660364"
  2177. transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2178. parti.Transparency = transseq
  2179. parti.ZOffset = 1
  2180. parti.Acceleration = vt(0, 0, 0)
  2181. parti.Lifetime = nr(1)
  2182. parti.Rate = 20
  2183. parti.Rotation = nr(0, 360)
  2184. parti.Speed = nr(0)
  2185. parti.VelocitySpread = 0
  2186. parti.Parent = ref
  2187. parti.Enabled = true
  2188. table.insert(Effects, {parti, "PartiEmi", 20})
  2189. markscy = it("ImageLabel", markgui)
  2190. markscy.Name = "Scythe"
  2191. markscy.BackgroundTransparency = 1
  2192. markscy.Image = "rbxassetid://258927926"
  2193. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2194. markscy.Size = UDim2.new(1, 0, 1, 0)
  2195. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2196. end
  2197. elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2198. da = math.random(1, 4)
  2199. inc = 1
  2200. if doing2 == true then
  2201. inc = 2
  2202. end
  2203. if da == 1 then
  2204. DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true)
  2205. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2206. else
  2207. if da == 2 then
  2208. DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true)
  2209. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2210. else
  2211. if da == 3 then
  2212. DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true)
  2213. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2214. else
  2215. if da == 4 then
  2216. DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true)
  2217. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2218. end
  2219. end
  2220. end
  2221. end
  2222. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2223. ref.Anchored = true
  2224. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2225. game:GetService("Debris"):AddItem(ref, 5)
  2226. markgui = it("BillboardGui", ref)
  2227. markgui.Name = "Mark Gui"
  2228. markgui.Size = UDim2.new(7, 0, 7, 0)
  2229. markgui.StudsOffset = vt(0, 10, 0)
  2230. markgui.AlwaysOnTop = true
  2231. markscy = it("ImageLabel", markgui)
  2232. markscy.Name = "Scythe"
  2233. markscy.BackgroundTransparency = 1
  2234. markscy.Image = "rbxassetid://278007453"
  2235. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2236. markscy.Size = UDim2.new(1, 0, 1, 0)
  2237. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2238. end
  2239. elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then
  2240. mark.MarkValue.Value = 10
  2241. else
  2242. mark.MarkValue.Value = mark.MarkValue.Value + 1
  2243. end
  2244. end
  2245. if mark:findFirstChild("MarkSize") ~= nil then
  2246. mark.MarkSize.Value = 5
  2247. end
  2248. coroutine.resume(coroutine.create(function(Hum, Dam)
  2249. hit.Parent.Humanoid:TakeDamage(Damage)
  2250. end), h, Damage)
  2251. pursuitnum = 0
  2252. if isinvis.Value == false then
  2253. invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5)
  2254. end
  2255. showDamage(hit.Parent, Damage, "Damage")
  2256. if DecreaseState ~= nil then
  2257. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2258. end
  2259. if Type == "NormalDecreaseMvmt1" then
  2260. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2261. end
  2262. if Type == "Knockdown" then
  2263. hum = hit.Parent.Humanoid
  2264. hum.PlatformStand = true
  2265. coroutine.resume(coroutine.create(function(HHumanoid)
  2266. swait(1)
  2267. HHumanoid.PlatformStand = false
  2268. end), hum)
  2269. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2270. local bodvol = Instance.new("BodyVelocity")
  2271. bodvol.velocity = angle * knockback
  2272. bodvol.P = 500
  2273. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2274. bodvol.Parent = hit
  2275. rl = Instance.new("BodyAngularVelocity")
  2276. rl.P = 3000
  2277. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2278. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2279. rl.Parent = hit
  2280. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2281. game:GetService("Debris"):AddItem(rl, 0.5)
  2282. else
  2283. do
  2284. if Type == "Knockdown2" then
  2285. hum = hit.Parent.Humanoid
  2286. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2287. local bodvol = Instance.new("BodyVelocity")
  2288. bodvol.velocity = angle * knockback
  2289. bodvol.P = 500
  2290. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2291. bodvol.Parent = hit
  2292. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2293. else
  2294. do
  2295. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2296. vp = Instance.new("BodyVelocity")
  2297. vp.P = 500
  2298. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2299. if KnockbackType == 1 then
  2300. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2301. else
  2302. if KnockbackType == 2 then
  2303. vp.velocity = Property.CFrame.lookVector * knockback
  2304. end
  2305. end
  2306. game:GetService("Debris"):AddItem(vp, 0.5)
  2307. if knockback > 0 then
  2308. vp.Parent = hit.Parent.Torso
  2309. end
  2310. end
  2311. debounce = Instance.new("BoolValue")
  2312. debounce.Name = "DebounceHit"
  2313. debounce.Parent = hit.Parent
  2314. debounce.Value = true
  2315. game:GetService("Debris"):AddItem(debounce, Delay)
  2316. c = Instance.new("ObjectValue")
  2317. c.Name = "creator"
  2318. c.Value = Player
  2319. c.Parent = h
  2320. game:GetService("Debris"):AddItem(c, 0.5)
  2321. CRIT = false
  2322. end
  2323. end
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332. end
  2333. -- end
  2334. --end
  2335. --end
  2336. --end
  2337. --end
  2338. showDamage = function(Char, Dealt, Type)
  2339. m = Instance.new("Model")
  2340. m.Name = "Effect"
  2341. c = Instance.new("Part")
  2342. c.Transparency = 1
  2343. c.Name = "Head"
  2344. c.TopSurface = 0
  2345. c.BottomSurface = 0
  2346. c.formFactor = "Plate"
  2347. c.Size = Vector3.new(1, 0.4, 1)
  2348. b = Instance.new("BillboardGui", c)
  2349. b.Size = UDim2.new(5, 0, 5, 0)
  2350. b.AlwaysOnTop = true
  2351. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2352. if Type == "Damage" then
  2353. damgui.Font = "SourceSansBold"
  2354. if Dealt == "Block" then
  2355. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2356. else
  2357. if Dealt < 3 then
  2358. damgui.TextColor3 = BrickColor.new("White").Color
  2359. else
  2360. if Dealt >= 3 and Dealt < 20 then
  2361. damgui.TextColor3 = BrickColor.new("Really red").Color
  2362. else
  2363. damgui.TextColor3 = BrickColor.new("Really red").Color
  2364. damgui.Font = "SourceSansBold"
  2365. end
  2366. end
  2367. end
  2368. else
  2369. if Type == "Debuff" then
  2370. damgui.TextColor3 = BrickColor.new("White").Color
  2371. else
  2372. if Type == "Interrupt" then
  2373. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2374. end
  2375. end
  2376. end
  2377. damgui.TextScaled = true
  2378. ms = Instance.new("CylinderMesh")
  2379. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2380. ms.Parent = c
  2381. c.Reflectance = 0
  2382. Instance.new("BodyGyro").Parent = c
  2383. c.Parent = m
  2384. if Char:findFirstChild("Head") ~= nil then
  2385. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2386. else
  2387. if Char.Parent:findFirstChild("Head") ~= nil then
  2388. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2389. end
  2390. end
  2391. f = Instance.new("BodyPosition")
  2392. f.P = 2000
  2393. f.D = 100
  2394. f.maxForce = Vector3.new(545000, 545000, 545000)
  2395. if Type == "Damage" then
  2396. f.position = c.Position + Vector3.new(0, 3, 0)
  2397. else
  2398. if Type == "Debuff" or Type == "Interrupt" then
  2399. f.position = c.Position + Vector3.new(0, 5, 0)
  2400. end
  2401. end
  2402. f.Parent = c
  2403. game:GetService("Debris"):AddItem(m, 5)
  2404. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2405. c.CanCollide = false
  2406. m.Parent = workspace
  2407. c.CanCollide = false
  2408. end
  2409. combo = 0
  2410.  
  2411. ob1d = function(mouse)
  2412. if arcorb == true then
  2413. arcorb = false
  2414. end
  2415. if attack == true or equipped == false then
  2416. return
  2417. end
  2418. deb = 0.5
  2419. hold = true
  2420. if combo == 0 then
  2421. combo = 1
  2422. attackone()
  2423. else
  2424. if combo == 1 then
  2425. combo = 2
  2426. attacktwo()
  2427. else
  2428. if combo == 2 then
  2429. combo = 3
  2430. attackthree()
  2431. else
  2432. if combo == 3 then
  2433. combo = 0
  2434. attackfour()
  2435. end
  2436. end
  2437. end
  2438. end
  2439. coroutine.resume(coroutine.create(function()
  2440. for i = 1, 50 do
  2441. if attack == false then
  2442. swait()
  2443. end
  2444. end
  2445. if attack == false then
  2446. combo = 0
  2447. end
  2448. end))
  2449. end
  2450. ob1u = function(mouse)
  2451. hold = false
  2452. end
  2453. buttonhold = false
  2454. fenbarmove1.MouseButton1Click:connect(do1)
  2455. fenbarmove2.MouseButton1Click:connect(do2)
  2456. fenbarmove3.MouseButton1Click:connect(do3)
  2457. fenbarmove4.MouseButton1Click:connect(do4)
  2458. eul = 0
  2459. equipped = false
  2460. key = function(key)
  2461. if attack == true then
  2462. return
  2463. end
  2464. if key == "z" then
  2465. pressedf = true
  2466. fnumb = 0
  2467. attack = true
  2468. if equipped == false then
  2469. equipped = true
  2470. RSH = ch.Torso["Right Shoulder"]
  2471. LSH = ch.Torso["Left Shoulder"]
  2472. RSH.Parent = nil
  2473. LSH.Parent = nil
  2474. RW.Name = "Right Shoulder"
  2475. RW.Part0 = ch.Torso
  2476. RW.C0 = cf(1.5, 0.5, 0)
  2477. RW.C1 = cf(0, 0.5, 0)
  2478. RW.Part1 = ch["Right Arm"]
  2479. RW.Parent = ch.Torso
  2480. LW.Name = "Left Shoulder"
  2481. LW.Part0 = ch.Torso
  2482. LW.C0 = cf(-1.5, 0.5, 0)
  2483. LW.C1 = cf(0, 0.5, 0)
  2484. LW.Part1 = ch["Left Arm"]
  2485. LW.Parent = ch.Torso
  2486. Animate.Parent = nil
  2487. equipanim()
  2488. else
  2489. equipped = false
  2490. hideanim()
  2491. LH.C1 = LHC1
  2492. RH.C1 = RHC1
  2493. Animate.Parent = Humanoid
  2494. swait(0)
  2495. RW.Parent = nil
  2496. LW.Parent = nil
  2497. RSH.Parent = player.Character.Torso
  2498. LSH.Parent = player.Character.Torso
  2499. end
  2500. attack = false
  2501. end
  2502. if equipped == false then
  2503. return
  2504. end
  2505. if key == "p" and invisnum.Value > 5 then
  2506. Invisibility()
  2507. end
  2508. if key == "q" then
  2509. do1()
  2510. end
  2511. if key == "e" then
  2512. do2()
  2513. end
  2514. if key == "r" then
  2515. do3()
  2516. end
  2517. if key == "f" then
  2518. do4()
  2519. end
  2520. end
  2521. key2 = function(key)
  2522. end
  2523. s = function(mouse)
  2524. mouse.Button1Down:connect(function()
  2525. ob1d(mouse)
  2526. end)
  2527. mouse.Button1Up:connect(function()
  2528. ob1u(mouse)
  2529. end)
  2530. mouse.KeyDown:connect(key)
  2531. mouse.KeyUp:connect(key2)
  2532. player = Player
  2533. ch = Character
  2534. MMouse = mouse
  2535. end
  2536. ds = function(mouse)
  2537. end
  2538. Bin.Selected:connect(s)
  2539. Bin.Deselected:connect(ds)
  2540. print("Renegade loaded.")
  2541. local mananum = 0
  2542. local donum = 0
  2543. local stunnum = 0
  2544. local staggeranim = false
  2545. local stunanim = false
  2546. local Point, LastPoint = nil, nil
  2547. local passivenum = 100
  2548. local pnum2 = 0
  2549. local walk = 0
  2550. local walkforw = true
  2551. local addpassive = 0
  2552. local gashnum = 0
  2553. while true do
  2554. swait()
  2555. if Humanoid.Health <= 0 then
  2556. attack = true
  2557. for i = 1, #Marked do
  2558. if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
  2559. MarkedGUI[i][1].Parent = nil
  2560. end
  2561. table.remove(MarkedGUI, i)
  2562. table.remove(Marked, i)
  2563. end
  2564. resumeControl()
  2565. modelzorz.Parent = workspace
  2566. game:GetService("Debris"):AddItem(modelzorz, 30)
  2567. for i = 1, #Weapon do
  2568. Weapon[i].Parent = modelzorz
  2569. Weapon[i].CanCollide = true
  2570. end
  2571. for i = 1, #Welds do
  2572. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2573. Welds[i].Parent = nil
  2574. else
  2575. Welds[i].Parent = prt1
  2576. end
  2577. end
  2578. end
  2579. do
  2580. if fnumb < 21 then
  2581. fnumb = fnumb + 1
  2582. if pressedf == false then
  2583. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2584. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2585. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2586. else
  2587. if fnumb == 20 then
  2588. fenframe5.Parent = nil
  2589. print("daigui")
  2590. end
  2591. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2592. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2593. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2594. end
  2595. end
  2596. if hbwld.Parent == nil then
  2597. hitbox2.Name = "Hitbox2"
  2598. else
  2599. hitbox2.Name = "Hitbox2"
  2600. end
  2601. if hbwld.Parent == nil then
  2602. hitbox2.Name = "Hitbox"
  2603. else
  2604. hitbox2.Name = "Hitbox2"
  2605. end
  2606. if doing2 == true then
  2607. gashnum = gashnum + 1
  2608. if (gashnum) % 10 == 0 then
  2609. if 0 < mana.Value then
  2610. mana.Value = mana.Value - -2
  2611. else
  2612. do2()
  2613. end
  2614. end
  2615. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05)
  2616. MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025)
  2617. MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
  2618. end
  2619. hitbox2.Parent = hitbox.Parent
  2620. hitbox2.Size = hitbox.Size
  2621. hitbox2.CFrame = hitboxCF
  2622. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2623. hitbox.Transparency = 1
  2624. hitbox2.Transparency = 1
  2625. for i = 1, #Marked do
  2626. if Marked[i] ~= nil then
  2627. if Marked[i][1].Parent == nil then
  2628. MarkedGUI[i][1].Parent = nil
  2629. table.remove(MarkedGUI, i)
  2630. table.remove(Marked, i)
  2631. else
  2632. if MarkedGUI[i][1].Parent ~= nil then
  2633. MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
  2634. if 0 < Marked[i][4].Value then
  2635. Marked[i][4].Value = Marked[i][4].Value - 1
  2636. end
  2637. if MarkedGUI[i][2].Parent ~= nil then
  2638. if Marked[i][3].Value == 0 then
  2639. MarkedGUI[i][2].Image = "rbxassetid://278007861"
  2640. else
  2641. if Marked[i][3].Value == 1 then
  2642. MarkedGUI[i][2].Image = "rbxassetid://278007839"
  2643. else
  2644. if Marked[i][3].Value == 2 then
  2645. MarkedGUI[i][2].Image = "rbxassetid://278007803"
  2646. else
  2647. if Marked[i][3].Value == 3 then
  2648. MarkedGUI[i][2].Image = "rbxassetid://278007757"
  2649. else
  2650. if Marked[i][3].Value == 4 then
  2651. MarkedGUI[i][2].Image = "rbxassetid://278007704"
  2652. else
  2653. if Marked[i][3].Value == 5 then
  2654. MarkedGUI[i][2].Image = "rbxassetid://278007663"
  2655. else
  2656. if Marked[i][3].Value == 6 then
  2657. MarkedGUI[i][2].Image = "rbxassetid://278007643"
  2658. else
  2659. if Marked[i][3].Value == 7 then
  2660. MarkedGUI[i][2].Image = "rbxassetid://278007606"
  2661. else
  2662. if Marked[i][3].Value == 8 then
  2663. MarkedGUI[i][2].Image = "rbxassetid://278007570"
  2664. else
  2665. if Marked[i][3].Value == 9 then
  2666. MarkedGUI[i][2].Image = "rbxassetid://278007545"
  2667. else
  2668. if Marked[i][3].Value == 10 then
  2669. MarkedGUI[i][2].Image = "rbxassetid://278007515"
  2670. end
  2671. end
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678. end
  2679. end
  2680. end
  2681. end
  2682. end
  2683. if Marked[i][2] ~= nil then
  2684. Marked[i][2].Value = Marked[i][2].Value - 1
  2685. if Marked[i][2].Value <= 0 then
  2686. Marked[i][1].Parent = nil
  2687. MarkedGUI[i][1].Parent = nil
  2688. table.remove(MarkedGUI, i)
  2689. table.remove(Marked, i)
  2690. end
  2691. end
  2692. end
  2693. end
  2694. end
  2695. scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0)
  2696. scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
  2697. scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0)
  2698. testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0)
  2699. if invisible == true then
  2700. addpassive = addpassive + 1
  2701. for i = 1, 1 do
  2702. MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
  2703. end
  2704. if 50 <= addpassive then
  2705. addpassive = 0
  2706. for _,c in pairs(workspace:children()) do
  2707. local hum = (c:findFirstChild("Humanoid"))
  2708. if hum ~= nil then
  2709. local head = nil
  2710. for _,d in pairs(c:children()) do
  2711. if d.Name == "HumanoidRootPart" then
  2712. local targ = d.Position - RootPart.Position
  2713. local mag = targ.magnitude
  2714. if mag <= 60 and c.Name ~= Player.Name then
  2715. mark = d.Parent:findFirstChild("Mark")
  2716. if mark ~= nil then
  2717. if (mark:findFirstChild("MarkTime")) ~= nil then
  2718. mark.MarkTime.Value = 500
  2719. end
  2720. if (mark:findFirstChild("MarkValue")) ~= nil then
  2721. if (mark:findFirstChild("MarkSize")) ~= nil then
  2722. mark.MarkSize.Value = 5
  2723. end
  2724. if mark.MarkValue.Value < 10 then
  2725. mark.MarkValue.Value = mark.MarkValue.Value + 1
  2726. end
  2727. end
  2728. end
  2729. end
  2730. end
  2731. end
  2732. end
  2733. end
  2734. end
  2735. end
  2736. do
  2737. pursuitnum = pursuitnum + 1
  2738. if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then
  2739. invisnum.Value = invisnum.Value - 1
  2740. passivenum = 0
  2741. end
  2742. if 8 <= passivenum and invisible == true then
  2743. invisnum.Value = invisnum.Value - 1
  2744. pursuitnum = 0
  2745. passivenum = 0
  2746. end
  2747. if 100 <= invisnum.Value then
  2748. invisnum.Value = 100
  2749. end
  2750. if invisible == true and invisnum.Value <= 0 then
  2751. Invisibility()
  2752. end
  2753. passivenum = passivenum + 1
  2754. if Stagger.Value == true and staggeranim == false then
  2755. coroutine.resume(coroutine.create(function()
  2756. staggeranim = true
  2757. while attack == true do
  2758. swait()
  2759. end
  2760. StaggerAnim()
  2761. StaggerHit.Value = false
  2762. Stagger.Value = false
  2763. staggeranim = false
  2764. end))
  2765. end
  2766. if StaggerHit.Value == true and staggeranim == false then
  2767. coroutine.resume(coroutine.create(function()
  2768. staggeranim = true
  2769. while attack == true do
  2770. swait()
  2771. end
  2772. StaggerHitt()
  2773. StaggerHit.Value = false
  2774. Stagger.Value = false
  2775. staggeranim = false
  2776. end))
  2777. end
  2778. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2779. Humanoid.WalkSpeed = 0
  2780. else
  2781. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2782. end
  2783. if StunT.Value <= Stun.Value and stunanim == false then
  2784. coroutine.resume(coroutine.create(function()
  2785. stunanim = true
  2786. while attack == true do
  2787. swait()
  2788. end
  2789. StunAnim()
  2790. Stun.Value = 0
  2791. stunanim = false
  2792. end))
  2793. end
  2794. local stunnum2 = 30
  2795. if stunnum2 <= stunnum then
  2796. if 0 < Stun.Value then
  2797. Stun.Value = Stun.Value - 1
  2798. end
  2799. stunnum = 0
  2800. end
  2801. stunnum = stunnum + 1
  2802. if 0.5 <= donum then
  2803. handidle = true
  2804. else
  2805. if donum <= 0 then
  2806. handidle = false
  2807. end
  2808. end
  2809. if handidle == false then
  2810. donum = donum + 0.003
  2811. else
  2812. donum = donum - 0.003
  2813. end
  2814. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2815. local velderp = RootPart.Velocity.y
  2816. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2817. if equipped == true then
  2818. if attack == false then
  2819. idle = idle + 1
  2820. else
  2821. idle = 0
  2822. end
  2823. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2824. if walkforw == true then
  2825. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2826. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2827. else
  2828. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2829. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2830. end
  2831. else
  2832. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2833. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2834. end
  2835. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2836. Anim = "Jump"
  2837. if attack == false then
  2838. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  2839. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  2840. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2842. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
  2843. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2844. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
  2845. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2846. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2847. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2848. end
  2849. else
  2850. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2851. Anim = "Fall"
  2852. if attack == false then
  2853. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  2854. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  2855. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2857. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
  2858. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2859. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
  2860. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2861. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2862. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2863. end
  2864. else
  2865. if torvel < 1 and hitfloor ~= nil then
  2866. Anim = "Idle"
  2867. if attack == false then
  2868. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.15)
  2869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.15)
  2870. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3 - (donum) / 4, 0, 0.5 - (donum) / 4), 0.15)
  2871. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2872. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3 + (donum) / 4, 0, -0.5 + (donum) / 4), 0.15)
  2873. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2874. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15)
  2875. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15)
  2876. end
  2877. else
  2878. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2879. Anim = "Walk"
  2880. walk = walk + 1
  2881. if 15 - 5 * Mvmt.Value <= walk then
  2882. walk = 0
  2883. if walkforw == true then
  2884. walkforw = false
  2885. else
  2886. if walkforw == false then
  2887. walkforw = true
  2888. end
  2889. end
  2890. end
  2891. if attack == false then
  2892. swait()
  2893. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2895. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, 0.4 + (donum) / 4), 0.2)
  2896. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2897. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, -0.4 - (donum) / 4), 0.2)
  2898. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2899. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2900. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2901. end
  2902. else
  2903. if 30 <= torvel and hitfloor ~= nil then
  2904. Anim = "Walk"
  2905. walk = walk + 1
  2906. if 15 - 5 * Mvmt.Value <= walk then
  2907. walk = 0
  2908. if walkforw == true then
  2909. walkforw = false
  2910. else
  2911. if walkforw == false then
  2912. walkforw = true
  2913. end
  2914. end
  2915. end
  2916. if attack == false then
  2917. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  2918. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
  2919. Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
  2920. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2921. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
  2922. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2923. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
  2924. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2925. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
  2926. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
  2927. end
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933. end
  2934. if 0 < #Effects then
  2935. for e = 1, #Effects do
  2936. if Effects[e] ~= nil then
  2937. local Thing = Effects[e]
  2938. if Thing ~= nil then
  2939. local Part = Thing[1]
  2940. local Mode = Thing[2]
  2941. local Delay = Thing[3]
  2942. local IncX = Thing[4]
  2943. local IncY = Thing[5]
  2944. local IncZ = Thing[6]
  2945. if Thing[2] == "CylinderClang" then
  2946. if Thing[3] <= 1 then
  2947. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2948. Thing[7] = Thing[1].CFrame
  2949. effect("New Yeller", 0, Thing[8], Thing[7])
  2950. Thing[8] = Thing[7]
  2951. Thing[3] = Thing[3] + Thing[4]
  2952. else
  2953. Part.Parent = nil
  2954. table.remove(Effects, e)
  2955. end
  2956. end
  2957. if Thing[2] == "showDamage" then
  2958. if Thing[6] < Thing[5] then
  2959. Thing[6] = Thing[6] + 1
  2960. else
  2961. if Thing[6] < Thing[7] then
  2962. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2963. Thing[6] = Thing[6] + 1
  2964. else
  2965. if Thing[6] < Thing[8] then
  2966. Thing[6] = Thing[6] + 1
  2967. else
  2968. if Thing[6] < Thing[9] then
  2969. Thing[6] = Thing[6] + 1
  2970. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2971. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2972. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2973. else
  2974. Thing[1].Parent = nil
  2975. table.remove(Effects, e)
  2976. end
  2977. end
  2978. end
  2979. end
  2980. end
  2981. if Thing[2] == "PartiEmi" then
  2982. Thing[3] = Thing[3] - 1
  2983. if Thing[3] <= 0 then
  2984. Thing[1].Enabled = false
  2985. table.remove(Effects, e)
  2986. end
  2987. end
  2988. if Thing[2] == "AdjuEff" then
  2989. if 0 < Thing[3] then
  2990. Thing[3] = Thing[3] - 1
  2991. Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
  2992. Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
  2993. Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
  2994. else
  2995. Thing[1].Parent = nil
  2996. table.remove(Effects, e)
  2997. end
  2998. end
  2999. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
  3000. if Thing[1].Transparency <= 1 then
  3001. if Thing[2] == "Block1" then
  3002. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3003. Mesh = Thing[7]
  3004. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3006. else
  3007. if Thing[2] == "Block2" then
  3008. Thing[1].CFrame = Thing[1].CFrame
  3009. Mesh = Thing[7]
  3010. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3011. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3012. else
  3013. if Thing[2] == "Block3" then
  3014. Thing[9] = Thing[9] + 0.5
  3015. Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
  3016. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3017. Mesh = Thing[7]
  3018. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3020. else
  3021. if Thing[2] == "Skull" then
  3022. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
  3023. Mesh = Thing[7]
  3024. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3026. else
  3027. if Thing[2] == "Cylinder" then
  3028. Mesh = Thing[7]
  3029. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3030. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3031. else
  3032. if Thing[2] == "Cylinder2" then
  3033. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  3034. Mesh = Thing[7]
  3035. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3036. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3037. else
  3038. if Thing[2] == "Blood" then
  3039. Mesh = Thing[7]
  3040. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  3041. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3042. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3043. else
  3044. if Thing[2] == "Elec" then
  3045. Mesh = Thing[10]
  3046. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3047. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3048. else
  3049. if Thing[2] == "Disappear" then
  3050. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3051. end
  3052. end
  3053. end
  3054. end
  3055. end
  3056. end
  3057. end
  3058. end
  3059. end
  3060. else
  3061. Part.Parent = nil
  3062. table.remove(Effects, e)
  3063. end
  3064. end
  3065. end
  3066. end
  3067. end
  3068. end
  3069. do
  3070. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3071. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3072. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3073. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3074. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3075. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
  3076. fenbarblock3.Text = "Power(" .. invisnum.Value .. ")"
  3077. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3078. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3079. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3080. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3081. for _,c in pairs(Decrease:children()) do
  3082. if (c:findFirstChild("Duration")) ~= nil then
  3083. c.Duration.Value = c.Duration.Value - 1
  3084. if c.Duration.Value <= 0 then
  3085. c.Parent = nil
  3086. end
  3087. end
  3088. if c.Name == "DecreaseAtk" then
  3089. decreaseatk = decreaseatk + c.Value
  3090. else
  3091. if c.Name == "DecreaseDef" then
  3092. decreasedef = decreasedef + c.Value
  3093. else
  3094. if c.Name == "DecreaseMvmt" then
  3095. decreasemvmt = decreasemvmt + c.Value
  3096. end
  3097. end
  3098. end
  3099. end
  3100. Atk.Value = 1 - (decreaseatk)
  3101. if Atk.Value <= 0 then
  3102. Atk.Value = 0
  3103. end
  3104. Def.Value = 1 - (decreasedef)
  3105. if Def.Value <= 0 then
  3106. Def.Value = 0.01
  3107. end
  3108. Mvmt.Value = 1 - (decreasemvmt)
  3109. if Mvmt.Value <= 0 then
  3110. Mvmt.Value = 0
  3111. end
  3112. decreaseatk = 0
  3113. decreasedef = 0
  3114. decreasemvmt = 0
  3115. AtkVal = Atk.Value * 100
  3116. AtkVal = math.floor(AtkVal)
  3117. AtkVal = AtkVal / 100
  3118. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3119. DefVal = Def.Value * 100
  3120. DefVal = math.floor(DefVal)
  3121. DefVal = DefVal / 100
  3122. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3123. MvmtVal = Mvmt.Value * 100
  3124. MvmtVal = math.floor(MvmtVal)
  3125. MvmtVal = MvmtVal / 100
  3126. if Rooted.Value == true then
  3127. MvmtVal = 0
  3128. end
  3129. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3130. if StunT.Value <= Stun.Value then
  3131. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3132. else
  3133. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3134. end
  3135. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3136. if 100 <= mana.Value then
  3137. mana.Value = 100
  3138. else
  3139. if mananum <= 12 then
  3140. mananum = mananum + 1
  3141. else
  3142. mananum = 0
  3143. mana.Value = mana.Value + 100
  3144. end
  3145. end
  3146. for i = 1, #cooldowns do
  3147. if cooldownmax <= cooldowns[i] then
  3148. cooldowns[i] = cooldownmax
  3149. else
  3150. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3151. end
  3152. end
  3153. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3154.  
  3155. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3156.  
  3157. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3158.  
  3159. end
  3160. end
  3161. end
  3162. end
RAW Paste Data