yukamichi

Summoner Skills

Apr 28th, 2014
490
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.63 KB | None | 0 0
  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect
  2. Servant Combination Combat 5 Setup None Individual 4 squares Hate (1) and See Below 1/Scene You may spend up to 3 Fate as an additional cost. The target gains [Weakness] at a level equal to ((Fate Spent + SR) x 2). It lasts until the end of the round. (CR 11) The multiplier becomes "x 4" instead of "x 2." (CR 21) The modifier becomes "x 6."
  3. Servant Summon: Salamander Combat [Servant Summon], [Spirit], [Fire], [Preparation] 3 Setup None Self Very Close - - You gain the [Spirit] and [Fire] tags. Increase the damage role of attacks you make with the [Fire] tag by (SR x 5). (Bonus) Deal 5 direct damage to a single target (Range: 4 squares).
  4. Servant Summon: Undine Combat [Servant Summon], [Spirit], [Chill], [Preparation] 3 Setup None Self Very Close - - You gain the [Spirit] and [Chill] tags. Increase the damage role of attacks you make with the [Chill] tag by (SR x 5). (Bonus) Deal 5 direct damage to a single target (Range: 4 squares).
  5. Servant Summon: Carbuncle Combat [Servant Summon], [Phantom Beast], [Preparation] 3 Setup None Self Very Close - - You gain the [Phantom Beast] tag. Increase your Recovery by (SR x 5). (Bonus) A secondary target (Target: Area (Choice); Range: Very Close) recovers (Recovery + 2D) HP.
  6. Servant Summon: Unicorn Combat [Servant Summon], [Phantom Beast], [Preparation] 3 Setup None Self Very Close - - You gain the [Phantom Beast] tag. Increase your Recovery by (SR x 5). (Bonus) A secondary target (Target: Area (Choice); Range: Very Close) recovers (Recovery + 2D) HP.
  7. Call Servant Combat 1 Initiative None Self Very Close Hate (1) 1/Round You may immediately use a skill with the [Servant Summon] tag. However, you may not choose a [Servant Summon] that is currently producing an effect. (Fate 1) You may choose a [Servant Summon] that is currently producing an effect.
  8. Combat Summon: Banshee Combat [Magic Attack], [Evil] 3 Major Opposed (Accuracy/Resistance) Individual 4 squares Hate (1) - Deal (Magic + (SR x 2)D) magical damage. (Hate (1) and Target: Mob) The target becomes [Swooned] or [Dead] (your choice).
  9. Combat Summon: Sword Princess Combat [Magic Attack], [Sword] 5 Major Opposed (Accuracy/Evasion) Area (Choice) 4 squares Hate (2) - Deal (Magic + (SR)D) magical damage. You may apply the effect of Weapon Mastery: Sword to this damage roll. You may use this skill without having a [Sword] equipped.
  10. Elemental Ray Combat [Magic Attack] 3 Major Opposed (Accuracy/Resistance) Area (Choice) 4 squares Hate (2) - Deal (INT + (SR)D) penetrating damage. You may only use this skill when you have the [Spirit] tag.
  11. Elemental Blast Combat [Magic Attack] 5 Major Opposed (Accuracy/Resistance) Individual 4 squares Hate (2) - Deal (Magic + (SR+1)D) magical damage and the target becomes [Petrified]. You may only use this skill when you have the [Spirit] tag.
  12. Hunting Dance Combat [Magic Attack] 3 Major Opposed (Accuracy/Evasion) Individual 4 squares Hate (2) - Deal (Magic + (SR x 2)D physical damage, and the target becomes [Calm]. You may only use this skill when you have the [Phantom Beast] tag.
  13. Phantasmal Heal Combat 3 Major None Individual 4 squares Hate (2) - The target recovers (Recovery + (SR x 2)D) HP and removes 1 Bad Status. You may only use this skill when you have the [Phantom Beast] tag.
  14. Attack Command Combat 1 Minor None Self Very Close - - Increase all physical damage you deal during this main phase by 2D.
  15. Combat Summon: Medusa Combat 3 Move Automatic Individual 4 squares Hate (1) (SR)/Scene This skill only produces an effect against [Mob] enemies. The target becomes [Swooned] or [Dead] (your choice).
  16. Combat Summon: Siren Combat 2 Move Automatic Individual 4 squares Hate (1) - You may not target yourself with this skill. The target must be willing. The target makes an [Instant Move] (compulsory) of a number of squares up to their Movement. (SR 2) Increase the distance moved by 1 square. (Fate 1) The target does not have to be willing.
  17. Elemental Bolt Combat 5 Move Automatic Individual 4 squares - - Deal ((SR x 2) + 2) direct damage. The target becomes [Weakened] as if they failed a Defensive Check. You may only use this skill when you have the [Spirit] tag.
  18. 's Whip Combat [Whip] 3 Move None Self Very Close Hate (1) (SR)/Scene Any [Magic Attack] you make during this main phase with a Target of Individual becomes (Target: 2).
  19. Summoning Mastery Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to the damage rolls of any attacks you make using skills that you may only use when you have the [Spirit], [Undead], [Construct], or [Phantom Beast] tags.
  20. Manipulator Style Combat [Style] 1 Permanent None Self Very Close - - You must have Call Servant in order to take this skill. This skill only produces an effect when you have one or more open Hand Slots. You may change Call Servant's Hate Cost to 0.
  21. Phantasmal Ride General [Move] 3 Move None Self Very Close Hate (1) - You may make a [Normal Move] of a number of squares up to your Movement. At the end of the main phase, you may make an [Instant Move] of up to (SR) squares. You may only use this skill when you have the [Phantom Beast] tag.
  22. Utility Summon: Gremlin General 1 Before Making a Check None Self Very Close - 1/Scene Use this skill before making an Analyze Check. Add 2D to the check.
  23. Utility Summon: Clue Rat General 1 After Making a Check None Self Very Close Hate (1) 1/Scene You may re-roll the check you just made.
  24. Utility Summon: Brownie General 1 Permanent None Wide Area 20 (Choice) Very Close - - Whenever the target rolls on the Stamina or Item Exhaustion Table, they may make 2 rolls and choose one. (Bonus) Increase your Max HP by 8.
Add Comment
Please, Sign In to add comment