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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>c9da254b48d05e985941f04a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2017-06-15 11:35:30</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1210-1.300.000.99.Release</buildsignature><categoryid>asm.py:845</categoryid><desyncid>c9da254b48d05e985941f04a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Sit_Posture (HANDLE :: 56851)>: Attempt to traverse between two states (entry -> Sit_Posture) where no valid path exists! Actors {'x': (<weakref at 0x16de09aa0; to 'object_sim' at 0x16d6b8e50>, None, <AnimationParticipant.ACTOR = 101>)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 628, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 527, in _do_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 309, in start_posture_idle File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1900, in append_idle_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 845, in request RuntimeError: ASM :: Sit_Posture (HANDLE :: 56851)>: Attempt to traverse between two states (entry -> Sit_Posture) where no valid path exists! Actors {'x': (<weakref at 0x16de09aa0; to 'object_sim' at 0x16d6b8e50>, None, <AnimationParticipant.ACTOR = 101>)} </desyncdata></report>
- </root>
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