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tavarner17

Mau53 plz

Nov 15th, 2013
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  1. This is a series of modifications to your TribesInput.ini that I think improve the quality of mouse input.
  2.  
  3. 1. In your TribesInput.ini file, confirm these three things:
  4. a) bEnableMouseSmoothing=False
  5.  
  6. b) bEnableFOVScaling=false
  7.  
  8. c) bViewAccelerationEnabled=False
  9. This one is under a different header, [TribesGame.TrConsolePlayerInput]
  10.  
  11. c) LookRightScale=0.000000
  12.  
  13. d) LookUpScale=0.000000
  14.  
  15. 2. Set your MouseSensitivity=5.0000000 IN GAME
  16.  
  17. 3. Replace these default lines shown under (Default) with the lines shown under (Modified).
  18.  
  19. (Default)
  20. Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
  21. Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
  22. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
  23. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
  24. Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
  25. Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
  26.  
  27. (Modified)
  28. Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+0.5 AbsoluteAxis=0")
  29. Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-0.5 AbsoluteAxis=0")
  30. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX DeadZone=0 Speed=+0.5")
  31. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY DeadZone=0 Speed=+0.5")
  32. Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-0.5 AbsoluteAxis=0")
  33. Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+0.5 AbsoluteAxis=0")
  34.  
  35. 4. Boot Tribes and adjust your DPI to match your desired sensitivity.
  36.  
  37. In step 3, there are a few key features that are imperative, and a few that are less so. Every time AbsoluteAxis shows up, it MUST equal zero. This will disable one of the features that makes your input not raw. A more flexible number is the Speed. Based on our testing, we achieved the best results when all of the Speed callouts matched, as the (Modified) section shows. However, exactly what this number was did not matter as much, but it adjusts sensitivity. Specifically, changing the Speed value in the MouseX and MouseY lines changes the sensitivity, but as mentioned earlier all the testers agree that the input felt best when all the speed values matched.
  38.  
  39. The reason why I decided to set speed as 0.5 (or -0.5 as appliccable) is to gain a larger range for sensitivity. With a value of .5, Snipers can use sensitivities even lower than previously possible. After these steps, I am using 1200 DPI to get 22 inches per 360, so it allowed me to raise my DPI significantly, improving my input. If I went down to 400 DPI I could easily get up to 66 inches per 360, where only about 32 was possible before. This opens up a lot of possibilities for binds and scripting with sensitivity toggles.
  40.  
  41. It's also important to change your in game sensitivity in game, and not inside the .ini. If you change it inside the .ini, the game will change it back upon loading.
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