Eliwan

Cooldown Reduction

Jul 9th, 2013
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  1. Main Page: http://pastebin.com/Hf6CGtjA
  2.  
  3. Soul Engine [275]
  4. +4% Cooldown Reduction, +0.04 Movement Speed
  5. [UNIQUE] Gains a charge each time you kill a unit, up to 10 charges.
  6. [ACTIVE] Consumes all charges to regenerate 20 Health and 10 Energy per charge. 30 second cooldown.
  7.  
  8. Miner's Goggles [750]
  9. Emerald Mox (475)
  10. +225 Health, +7% Cooldown Reduction
  11. [UNIQUE] +5 Minerals every 10 seconds.
  12.  
  13. Space Battery [1000]
  14. Pulse Regenerator (400) + Sapphire Mox (400)
  15. +250 Energy, +1.25 Energy Regen, +7% Cooldown Reduction
  16. [ACTIVE] Target allied Heroic Unit gains +25 Energy Regen for 10 seconds. 60 second cooldown.
  17.  
  18. Symphonic Seed [3100]
  19. Higgs-Boson Capacitor (2000) + Miner's Goggles (750)
  20. +63 Intelligence, +250 Health, +10% Cooldown Reduction
  21. [UNIQUE] Each time you get a kill or assist, you gain 50 Energy Regen and +100% Cooldown Reduction for 5 seconds.
  22.  
  23. Runic Gavel [1175]
  24. Quantum Spade (325) x2
  25. +10% Cooldown Reduction, +25 Weapon Damage
  26.  
  27. Twin Paradox Isolator [1900]
  28. Storm Pauldrons (925) + Pulse Regenerator (400)
  29. +30 Intelligence, +2.25 Energy Regen, +10% Cooldown Reduction
  30. [ACTIVE: CHRONO BOOST] +20% Time Scale for 8 seconds. 60 second cooldown.
  31.  
  32. Lion's Bane [3450]
  33. Flesh Hammer (2000) + Cybernetic Implants (925)
  34. +63 Strength, +0.15 Movement Speed, +15% Cooldown Reduction
  35. [UNIQUE] +20% Movement Speed while within 8 units of any structure.
  36.  
  37. Korhal Vanguard [3000]
  38. Miner's Goggles (750) + Nullifier (700) + Sustainer (1100)
  39. +325 Health, +4 Health Regen, +10% Cooldown Reduction, +5 Armor, +12% Spell Resistance
  40. [CONQUEST 3] Allies in a 10-unit radius gain +3 Health Regen, +6 Armor, and +8% Spell Resistance. Effect is increased by 300% on non-Heroic units.
  41.  
  42. Spell Buffer [3300]
  43. Miner's Goggles (750) + Vibranium Shield (2100)
  44. +300 Health, +10% Cooldown Reduction, +30 Weapon Damage, +15% Spell Resist
  45. [UNIQUE] Allies in a 10-unit radius gain +10% Spell Resistance
  46. [ACTIVE: GUARDIAN] You gain +500 Shields for 5 seconds and allied heroes in a 10-unit radius gain +250 shields for 5 seconds. 60 second cooldown.
  47.  
  48. Chilling Artifact [2900]
  49. Miner's Goggles (750) + Neosteel Vestments (650) x2
  50. +275 Health, +15% Cooldown Reduction, +9 Armor
  51. [UNIQUE] Enemies in a 10-unit radius lose 35% Weapon Speed.
  52. [UNIQUE] Non-Heroic enemies in a 10-unit radius lose 70% Movement Speed.
  53.  
  54. Black Hole Magnum [3050]
  55. Ocelot's Revolver (1250) + Runic Gavel (1175)
  56. +225 Energy, +15% Cooldown Reduction, +48 Weapon Damage
  57. [POWERStrengthIKE 2] Using an ability causes your next attack to deal [125% Weapon Damage] Spell Damage to the target.
  58.  
  59. Kassia Crystal [2200]
  60. Miner's Goggles (750) + Lost Treasure (850)
  61. +300 Health, +5.5 Health Regen, +3 Energy Regen, +15% Cooldown Reduction
  62. [UNIQUE] Improves Healing effects on all allies within a 10-unit radius by 25%. Does not affect Regeneration.
  63.  
  64. Energy Saber [3000]
  65. Kinetic Cell (1000) + Runic Gavel (1175)
  66. +450 Energy, +15% Cooldown Reduction, +30 Weapon Damage
  67. [OVERCHARGE] Each time you use an ability, you gain +4 Maximum Energy, up to 600 Energy.
  68. [UNIQUE] You gain +4 Weapon Damage for every 100 Maximum Energy.
  69.  
  70. Eternal Drive [3300]
  71. Lost Treasure (850) + Sustainer (1100) + Space Battery (1000)
  72. +8.5 Health Regen, +300 Energy, +3.75 Energy Regen, +15% Cooldown Reduction, +4 Armor
  73. [CONQUEST 2] Allies in a 10-unit radius gain +4 Health Regen and +3 Armor. Effect is increased by 300% on non-heroic units.
  74. [ACTIVE] Removes all debuffs from target allied Heroic Unit, and grants them 35 Health Regen, 25 Energy Regen, and 10 Armor for 10 seconds. 60 second cooldown.
  75.  
  76. Coat of Arms [3600]
  77. Miner's Goggles (750) + Khala Stone (850) + Dominion Standard (1550)
  78. +24 Strength, +12 Intelligence, +300 Health, +15% Cooldown Reduction, +25% Weapon Speed
  79. [SUBSIST 2] For every 10% of Energy missing, you gain +0.8 Health Regen and +0.4 Energy Regen.
  80. [RALLY 2] Allies in a 10-unit radius gain +15% Weapon Speed and +15% Weapon Damage. While your health is below 30%, the effect is doubled.
  81.  
  82. Cerebro [3700]
  83. Space Battery (1000) + Lightning Rod (1875)
  84. +38 Intelligence, +300 Energy, +3 Energy Regen, +15% Cooldown Reduction, +20% Weapon Speed
  85. [CHAIN LIGHTNING 2] Your first and every 4th attack strikes up to 4 nearby enemies for 220 [+35% Intelligence] Spell Damage. Resets 12 seconds after the last proc, or after using an ability.
  86. (Your first attack after 12 seconds of not attacking or after casting an ability and every 4th attack)
  87. [ACTIVE] Target recovers 400 Energy. 30 second cooldown.
  88.  
  89. Eternity [4600] (Doesn't do anything)
  90. Bloodletter (700) + Runic Gavel (1175) + Nerazim Dagger (2000)
  91. +47 Agility, +15% Cooldown Reduction, +40 Weapon Damage, +15% Lifesteal, +3% Spell Leech
  92. [Active] Deal 200 (+40% Weapon Damage) Spell Damage to enemies in a 3-unit area and Stun then for 1 second. You gain Health equal to 50% of the damage dealt. 18 second cooldown.
  93.  
  94. Yamato Reactor [4300]
  95. Stabilizer (1850) + Twin Paradox Isolator (1900)
  96. +15 Strength, +15 Agility, +51 Intelligence, +2.5 Energy Regen, +15% Cooldown Reduction
  97. [Unique] +25 Primary Attribute
  98. [ACTIVE: CHRONO BOOST 2] Increase your Time Scale and Spell Damage by 25% for 8 seconds. 60 second cooldown.
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