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mx_ogc_

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Jan 2nd, 2022
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  1. //Global TextDraws:
  2.  
  3.  
  4. new Text:fejzaingame_TD[16];
  5.  
  6. fejzaingame_TD[0] = TextDrawCreate(591.559265, -1.333345, "ld_beat:chit");
  7. TextDrawTextSize(fejzaingame_TD[0], 45.000000, 53.000000);
  8. TextDrawAlignment(fejzaingame_TD[0], 1);
  9. TextDrawColor(fejzaingame_TD[0], 8388863);
  10. TextDrawSetShadow(fejzaingame_TD[0], 0);
  11. TextDrawBackgroundColor(fejzaingame_TD[0], 255);
  12. TextDrawFont(fejzaingame_TD[0], 4);
  13. TextDrawSetProportional(fejzaingame_TD[0], 0);
  14.  
  15. fejzaingame_TD[1] = TextDrawCreate(591.559265, 2.749987, "ld_beat:chit");
  16. TextDrawTextSize(fejzaingame_TD[1], 45.000000, 49.000000);
  17. TextDrawAlignment(fejzaingame_TD[1], 1);
  18. TextDrawColor(fejzaingame_TD[1], 255);
  19. TextDrawSetShadow(fejzaingame_TD[1], 0);
  20. TextDrawBackgroundColor(fejzaingame_TD[1], 255);
  21. TextDrawFont(fejzaingame_TD[1], 4);
  22. TextDrawSetProportional(fejzaingame_TD[1], 0);
  23.  
  24. fejzaingame_TD[2] = TextDrawCreate(607.657592, 13.249981, "MX");
  25. TextDrawLetterSize(fejzaingame_TD[2], 0.245387, 1.279166);
  26. TextDrawAlignment(fejzaingame_TD[2], 1);
  27. TextDrawColor(fejzaingame_TD[2], -1);
  28. TextDrawSetShadow(fejzaingame_TD[2], 0);
  29. TextDrawBackgroundColor(fejzaingame_TD[2], 255);
  30. TextDrawFont(fejzaingame_TD[2], 1);
  31. TextDrawSetProportional(fejzaingame_TD[2], 1);
  32.  
  33. fejzaingame_TD[3] = TextDrawCreate(599.055786, 24.916667, "LD_SPAC:white");
  34. TextDrawTextSize(fejzaingame_TD[3], 30.000000, 9.000000);
  35. TextDrawAlignment(fejzaingame_TD[3], 1);
  36. TextDrawColor(fejzaingame_TD[3], -1);
  37. TextDrawSetShadow(fejzaingame_TD[3], 0);
  38. TextDrawBackgroundColor(fejzaingame_TD[3], 255);
  39. TextDrawFont(fejzaingame_TD[3], 4);
  40. TextDrawSetProportional(fejzaingame_TD[3], 0);
  41.  
  42. fejzaingame_TD[4] = TextDrawCreate(600.161254, 24.333353, "MATRIX");
  43. TextDrawLetterSize(fejzaingame_TD[4], 0.218213, 1.010832);
  44. TextDrawAlignment(fejzaingame_TD[4], 1);
  45. TextDrawColor(fejzaingame_TD[4], 255);
  46. TextDrawSetShadow(fejzaingame_TD[4], 0);
  47. TextDrawBackgroundColor(fejzaingame_TD[4], 255);
  48. TextDrawFont(fejzaingame_TD[4], 1);
  49. TextDrawSetProportional(fejzaingame_TD[4], 1);
  50.  
  51. fejzaingame_TD[5] = TextDrawCreate(610.000305, 32.500015, "ogc");
  52. TextDrawLetterSize(fejzaingame_TD[5], 0.221493, 0.882499);
  53. TextDrawAlignment(fejzaingame_TD[5], 1);
  54. TextDrawColor(fejzaingame_TD[5], -1);
  55. TextDrawSetShadow(fejzaingame_TD[5], 0);
  56. TextDrawBackgroundColor(fejzaingame_TD[5], 255);
  57. TextDrawFont(fejzaingame_TD[5], 0);
  58. TextDrawSetProportional(fejzaingame_TD[5], 1);
  59.  
  60. fejzaingame_TD[6] = TextDrawCreate(595.776062, 398.833374, "ld_beat:chit");
  61. TextDrawTextSize(fejzaingame_TD[6], 45.000000, 53.000000);
  62. TextDrawAlignment(fejzaingame_TD[6], 1);
  63. TextDrawColor(fejzaingame_TD[6], 8388863);
  64. TextDrawSetShadow(fejzaingame_TD[6], 0);
  65. TextDrawBackgroundColor(fejzaingame_TD[6], 255);
  66. TextDrawFont(fejzaingame_TD[6], 4);
  67. TextDrawSetProportional(fejzaingame_TD[6], 0);
  68.  
  69. fejzaingame_TD[7] = TextDrawCreate(596.244750, 402.916717, "ld_beat:chit");
  70. TextDrawTextSize(fejzaingame_TD[7], 45.000000, 49.000000);
  71. TextDrawAlignment(fejzaingame_TD[7], 1);
  72. TextDrawColor(fejzaingame_TD[7], 255);
  73. TextDrawSetShadow(fejzaingame_TD[7], 0);
  74. TextDrawBackgroundColor(fejzaingame_TD[7], 255);
  75. TextDrawFont(fejzaingame_TD[7], 4);
  76. TextDrawSetProportional(fejzaingame_TD[7], 0);
  77.  
  78. fejzaingame_TD[8] = TextDrawCreate(611.874206, 413.416656, "MX");
  79. TextDrawLetterSize(fejzaingame_TD[8], 0.245387, 1.279166);
  80. TextDrawAlignment(fejzaingame_TD[8], 1);
  81. TextDrawColor(fejzaingame_TD[8], -1);
  82. TextDrawSetShadow(fejzaingame_TD[8], 0);
  83. TextDrawBackgroundColor(fejzaingame_TD[8], 255);
  84. TextDrawFont(fejzaingame_TD[8], 1);
  85. TextDrawSetProportional(fejzaingame_TD[8], 1);
  86.  
  87. fejzaingame_TD[9] = TextDrawCreate(603.740844, 425.666687, "LD_SPAC:white");
  88. TextDrawTextSize(fejzaingame_TD[9], 30.000000, 9.000000);
  89. TextDrawAlignment(fejzaingame_TD[9], 1);
  90. TextDrawColor(fejzaingame_TD[9], -1);
  91. TextDrawSetShadow(fejzaingame_TD[9], 0);
  92. TextDrawBackgroundColor(fejzaingame_TD[9], 255);
  93. TextDrawFont(fejzaingame_TD[9], 4);
  94. TextDrawSetProportional(fejzaingame_TD[9], 0);
  95.  
  96. fejzaingame_TD[10] = TextDrawCreate(604.846496, 425.083465, "MATRIX");
  97. TextDrawLetterSize(fejzaingame_TD[10], 0.218213, 1.010832);
  98. TextDrawAlignment(fejzaingame_TD[10], 1);
  99. TextDrawColor(fejzaingame_TD[10], 255);
  100. TextDrawSetShadow(fejzaingame_TD[10], 0);
  101. TextDrawBackgroundColor(fejzaingame_TD[10], 255);
  102. TextDrawFont(fejzaingame_TD[10], 1);
  103. TextDrawSetProportional(fejzaingame_TD[10], 1);
  104.  
  105. fejzaingame_TD[11] = TextDrawCreate(615.622558, 433.833251, "ogc");
  106. TextDrawLetterSize(fejzaingame_TD[11], 0.221493, 0.882499);
  107. TextDrawAlignment(fejzaingame_TD[11], 1);
  108. TextDrawColor(fejzaingame_TD[11], -1);
  109. TextDrawSetShadow(fejzaingame_TD[11], 0);
  110. TextDrawBackgroundColor(fejzaingame_TD[11], 255);
  111. TextDrawFont(fejzaingame_TD[11], 0);
  112. TextDrawSetProportional(fejzaingame_TD[11], 1);
  113.  
  114. fejzaingame_TD[12] = TextDrawCreate(595.475891, 433.833160, "<");
  115. TextDrawLetterSize(fejzaingame_TD[12], 0.219619, 0.964166);
  116. TextDrawAlignment(fejzaingame_TD[12], 1);
  117. TextDrawColor(fejzaingame_TD[12], 16711935);
  118. TextDrawSetShadow(fejzaingame_TD[12], 0);
  119. TextDrawSetOutline(fejzaingame_TD[12], 1);
  120. TextDrawBackgroundColor(fejzaingame_TD[12], 255);
  121. TextDrawFont(fejzaingame_TD[12], 1);
  122. TextDrawSetProportional(fejzaingame_TD[12], 1);
  123.  
  124. fejzaingame_TD[13] = TextDrawCreate(498.491912, 433.833221, "Za_pomoc_koristite_/askq_ili_/pitaj");
  125. TextDrawLetterSize(fejzaingame_TD[13], 0.118418, 0.905833);
  126. TextDrawAlignment(fejzaingame_TD[13], 1);
  127. TextDrawColor(fejzaingame_TD[13], -1);
  128. TextDrawSetShadow(fejzaingame_TD[13], 0);
  129. TextDrawSetOutline(fejzaingame_TD[13], 1);
  130. TextDrawBackgroundColor(fejzaingame_TD[13], 255);
  131. TextDrawFont(fejzaingame_TD[13], 2);
  132. TextDrawSetProportional(fejzaingame_TD[13], 1);
  133.  
  134. fejzaingame_TD[14] = TextDrawCreate(585.168579, 424.499908, "00:00");
  135. TextDrawLetterSize(fejzaingame_TD[14], 0.118418, 0.905833);
  136. TextDrawAlignment(fejzaingame_TD[14], 1);
  137. TextDrawColor(fejzaingame_TD[14], -1);
  138. TextDrawSetShadow(fejzaingame_TD[14], 0);
  139. TextDrawSetOutline(fejzaingame_TD[14], 1);
  140. TextDrawBackgroundColor(fejzaingame_TD[14], 255);
  141. TextDrawFont(fejzaingame_TD[14], 2);
  142. TextDrawSetProportional(fejzaingame_TD[14], 1);
  143.  
  144. fejzaingame_TD[15] = TextDrawCreate(550.966674, 424.499938, "01/01/2022");
  145. TextDrawLetterSize(fejzaingame_TD[15], 0.118418, 0.905833);
  146. TextDrawAlignment(fejzaingame_TD[15], 1);
  147. TextDrawColor(fejzaingame_TD[15], -1);
  148. TextDrawSetShadow(fejzaingame_TD[15], 0);
  149. TextDrawSetOutline(fejzaingame_TD[15], 1);
  150. TextDrawBackgroundColor(fejzaingame_TD[15], 255);
  151. TextDrawFont(fejzaingame_TD[15], 2);
  152. TextDrawSetProportional(fejzaingame_TD[15], 1);
  153.  
  154.  
  155.  
  156.  
  157. //Total textdraws exported: 16 (16 global textdraws / 0 player textdraws) ~ 1/1/2022 ~ 13:49:7
  158. NwnEditor V1.18 BY fejza
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