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Jul 15th, 2015
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  1. <renderpath>
  2.     <rendertarget name="WorldA" tag="WorldA" enabled="true" format="rgba"/>
  3.     <rendertarget name="WorldB" tag="WorldB" enabled="true" format="rgba"/>
  4.     <rendertarget name="WorldP" tag="WorldP" enabled="true" format="rgba"/>
  5.  
  6.     <command type="clear" color="fog" depth="1.0" stencil="0" />
  7.     <command type="scenepass" pass="base" vertexlights="true" metadata="base" />
  8.     <command type="forwardlights" pass="light" />
  9.     <command type="scenepass" pass="postopaque" />
  10.     <command type="scenepass" pass="refract">
  11.         <texture unit="environment" name="viewport" />
  12.     </command>
  13.     <command type="scenepass" pass="alpha" vertexlights="true" sort="backtofront" metadata="alpha" />
  14.     <command type="scenepass" pass="postalpha" sort="backtofront" />
  15. </renderpath>
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