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- Swarm log:
- Starting up SwarmAgent ...
- ... registering SwarmAgent with remoting service
- ... registering SwarmAgent network channels
- ... initializing SwarmAgent
- ...... checking certificate
- ......... certificate check has failed
- ...... initializing cache
- ......... using cache folder 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Swarm\SwarmCache'
- ......... recreating SwarmAgent cache staging area
- ...... initializing connection to SwarmCoordinator
- ......... using SwarmCoordinator on RENDER-01
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] Coordinator ping failed
- ......... SwarmCoordinator failed to be initialized
- ...... initializing local performance monitoring subsystem
- ... initialization successful, SwarmAgent now running
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [Connection] Detected new local connection from same process ID as an existing one, closing the old one
- [CloseConnection] Closing connection 5BDE7105 using handle 5BDE7105
- [CloseConnection] Connection confirmed for disconnection 5BDE7105
- [FlushMessageQueue] Draining message queue for 5BDE7105
- [FlushMessageQueue] Lock acquired for 5BDE7105
- [FlushMessageQueue] Lock released for 5BDE7105
- [FlushMessageQueue] Drain complete for 5BDE7105
- [FlushMessageQueue] Draining message queue for 5BDE7105
- [FlushMessageQueue] Lock acquired for 5BDE7105
- [FlushMessageQueue] Lock released for 5BDE7105
- [CloseConnection] Connection disconnected 5BDE7105
- [FlushMessageQueue] Drain complete for 5BDE7105
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [Interface:TryOpenConnection] Local connection established
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [MaintainConnections] Local connection has closed (5BDE7105)
- [MaintainConnections] Removed connection 5BDE7105
- [Job] Accepted Job F832EAD6-4FEC8D39-C516F5AE-71D1EBFA
- [PingCoordinator] Determined that we couldn't ping the coordinator
- [PingCoordinator] CoordinatorResponding is false
- [Maintain Jobs] Job is AGENT_JOB_UNSPECIFIED
- UE4 Log:
- Log file open, 03/20/20 18:01:08
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine without a game
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 10.802322
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.24-CL-11590370
- LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
- LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
- LogInit: Net CL: 10570792
- LogInit: OS: Windows 10 (Release 2004) (), CPU: AMD Athlon(tm) X4 760K Quad Core Processor , GPU: NVIDIA GeForce GTX 1060 3GB
- LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
- LogInit: Compiled with Visual C++: 19.16.27032.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.24
- LogInit: Command Line: -EpicPortal -epicusername=Zekfad -epicuserid=889c46c37f2a43538f22c27dc18f9d30 -epiclocale=en
- LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 25
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2020.03.20-15.01.14:483][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2020.03.20-15.01.14:483][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2020.03.20-15.01.14:514][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2020.03.20-15.01.14:514][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2020.03.20-15.01.14:514][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:514][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.14:773][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:773][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2020.03.20-15.01.14:773][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2020.03.20-15.01.14:773][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- [2020.03.20-15.01.14:798][ 0]LogInit: Selected Device Profile: [Windows]
- [2020.03.20-15.01.14:804][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2020.03.20-15.01.14:961][ 0]LogHAL: Display: Platform has ~ 8 GB [8518094848 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2020.03.20-15.01.14:961][ 0]LogInit: Going up to parent DeviceProfile []
- [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2020.03.20-15.01.14:978][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2020.03.20-15.01.14:978][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2020.03.20-15.01.14:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- [2020.03.20-15.01.15:039][ 0]LogInit: Computer: ZETTA-PC
- [2020.03.20-15.01.15:039][ 0]LogInit: User: vorob
- [2020.03.20-15.01.15:039][ 0]LogInit: CPU Page size=4096, Cores=2
- [2020.03.20-15.01.15:039][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2020.03.20-15.01.15:065][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
- [2020.03.20-15.01.15:067][ 0]LogMemory: Platform Memory Stats for Windows
- [2020.03.20-15.01.15:067][ 0]LogMemory: Process Physical Memory: 104.69 MB used, 104.69 MB peak
- [2020.03.20-15.01.15:067][ 0]LogMemory: Process Virtual Memory: 100.14 MB used, 100.14 MB peak
- [2020.03.20-15.01.15:067][ 0]LogMemory: Physical Memory: 5725.78 MB used, 2397.71 MB free, 8123.49 MB total
- [2020.03.20-15.01.15:067][ 0]LogMemory: Virtual Memory: 5119.61 MB used, 134212608.00 MB free, 134217728.00 MB total
- [2020.03.20-15.01.15:086][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2020.03.20-15.01.16:859][ 0]LogInit: Using OS detected language (en-US).
- [2020.03.20-15.01.16:859][ 0]LogInit: Using OS detected locale (en-150).
- [2020.03.20-15.01.16:862][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2020.03.20-15.01.17:934][ 0]LogInit: Setting process to per monitor DPI aware
- [2020.03.20-15.01.19:182][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2020.03.20-15.01.19:182][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2020.03.20-15.01.25:777][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2020.03.20-15.01.25:777][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
- [2020.03.20-15.01.25:777][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
- [2020.03.20-15.01.25:778][ 0]LogD3D11RHI: D3D11 adapters:
- [2020.03.20-15.01.26:502][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 3GB' (Feature Level 11_0)
- [2020.03.20-15.01.26:502][ 0]LogD3D11RHI: 2988/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: 0/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2020.03.20-15.01.26:676][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2020.03.20-15.01.26:679][ 0]LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for "GPU Device Id")
- [2020.03.20-15.01.26:694][ 0]LogWindows: EnumDisplayDevices:
- [2020.03.20-15.01.26:695][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 3GB' (P:1 D:1)
- [2020.03.20-15.01.26:695][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
- [2020.03.20-15.01.26:696][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
- [2020.03.20-15.01.26:697][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
- [2020.03.20-15.01.26:697][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
- [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Driver Version: 450.12 (internal:27.21.14.5012, unified:450.12)
- [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Driver Date: 1-3-2020
- [2020.03.20-15.01.26:697][ 0]LogRHI: Texture pool is 2091 MB (70% of 2988 MB)
- [2020.03.20-15.01.26:908][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
- [2020.03.20-15.01.26:908][ 0]LogD3D11RHI: Async texture creation enabled
- [2020.03.20-15.01.27:736][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- [2020.03.20-15.01.30:510][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- [2020.03.20-15.01.30:591][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- [2020.03.20-15.01.30:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- [2020.03.20-15.01.30:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- [2020.03.20-15.01.30:768][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- [2020.03.20-15.01.30:973][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- [2020.03.20-15.01.31:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- [2020.03.20-15.01.31:026][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- [2020.03.20-15.01.31:054][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- [2020.03.20-15.01.31:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- [2020.03.20-15.01.31:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- [2020.03.20-15.01.31:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- [2020.03.20-15.01.31:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- [2020.03.20-15.01.31:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- [2020.03.20-15.01.31:224][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- [2020.03.20-15.01.31:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- [2020.03.20-15.01.31:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- [2020.03.20-15.01.31:306][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- [2020.03.20-15.01.31:307][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- [2020.03.20-15.01.31:429][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2020.03.20-15.01.32:626][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Intermediate/Shaders/WorkingDirectory/7648/).
- [2020.03.20-15.01.32:626][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/vorob.000/AppData/Local/Temp/UnrealShaderWorkingDir/212ADB7A49E652B85D38A5A91C8069B3/'.
- [2020.03.20-15.01.32:666][ 0]LogXGEController: Cleaning working directory: C:/Users/vorob.000/AppData/Local/Temp/UnrealXGEWorkingDir/
- [2020.03.20-15.01.32:760][ 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
- [2020.03.20-15.01.37:875][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2020.03.20-15.01.39:370][ 0]LogDerivedDataCache: Loaded boot cache 1.48s 79MB C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
- [2020.03.20-15.01.39:370][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
- [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/vorob.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2020.03.20-15.01.39:654][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2020.03.20-15.01.39:861][ 0]LogSlate: Using FreeType 2.10.0
- [2020.03.20-15.01.40:108][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2020.03.20-15.01.43:936][ 0]LogAssetRegistry: FAssetRegistry took 0.1772 seconds to start up
- [2020.03.20-15.02.13:757][ 0]LogInit: Selected Device Profile: [Windows]
- [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2020.03.20-15.02.24:423][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2020.03.20-15.02.24:423][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2020.03.20-15.02.28:182][ 0]LogNetVersion: 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 587915461)
- [2020.03.20-15.03.50:950][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.259706 seconds
- [2020.03.20-15.03.51:170][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load.
- [2020.03.20-15.03.51:170][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
- [2020.03.20-15.03.51:170][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2020.03.20-15.03.59:729][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2020.03.20-15.03.59:863][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2020.03.20-15.04.01:637][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.01:681][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.01:781][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.01:846][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.01:879][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.04:713][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2020.03.20-15.04.04:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2020.03.20-15.04.04:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2020.03.20-15.04.06:488][ 0]LogOcInput: OculusInput pre-init called
- [2020.03.20-15.04.06:672][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- [2020.03.20-15.04.06:672][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
- [2020.03.20-15.04.12:099][ 0]LogAutomationTest: Warning: Smoke tests took > 2s to run: 4.69s
- [2020.03.20-15.04.12:561][ 0]LogEngine: Initializing Engine...
- [2020.03.20-15.04.12:762][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2020.03.20-15.04.13:164][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.141 s
- [2020.03.20-15.04.14:200][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2020.03.20-15.04.16:837][ 0]LogAIModule: Creating AISystem for world Untitled
- [2020.03.20-15.04.17:327][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2020.03.20-15.04.17:327][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
- [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Max Channels (voices): 32
- [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
- [2020.03.20-15.04.17:328][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2020.03.20-15.04.17:341][ 0]LogAudio: Display: Using built-in audio occlusion.
- [2020.03.20-15.04.17:341][ 0]LogAudioMixer: Display: Initializing audio mixer.
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Name: Realtek HD Audio 2nd output (Realtek High Definition Audio)
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Is Default: Yes
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Channel Count Used: 2
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Device Channel Count: 2
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Channel Order:
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: 0: FrontLeft
- [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: 1: FrontRight
- [2020.03.20-15.04.17:695][ 0]LogAudioMixer: Display: Using Audio Device Realtek HD Audio 2nd output (Realtek High Definition Audio)
- [2020.03.20-15.04.17:740][ 0]LogInit: FAudioDevice initialized.
- [2020.03.20-15.04.17:773][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2020.03.20-15.04.18:164][ 0]LogDerivedDataCache: Saved boot cache 0.39s 78MB C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
- [2020.03.20-15.04.18:193][ 0]LogInit: Texture streaming: Enabled
- [2020.03.20-15.04.18:512][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2020.03.20-15.04.18:523][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={AD778DCD-4E1A-6B84-6274-E09D66F0494C}
- [2020.03.20-15.04.18:541][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- [2020.03.20-15.04.18:567][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- [2020.03.20-15.04.19:230][ 0]LogInit: Transaction tracking system initialized
- [2020.03.20-15.04.19:949][ 0]BlueprintLog: New page: Editor Load
- [2020.03.20-15.04.23:111][ 0]LocalizationService: Localization service is disabled
- [2020.03.20-15.04.26:288][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2020.03.20-15.04.26:288][ 0]LogCook: Display: Mobile HDR setting 1
- [2020.03.20-15.04.33:571][ 0]SourceControl: Source control is disabled
- [2020.03.20-15.04.33:627][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- [2020.03.20-15.04.33:670][ 0]LightingResults: New page: Lighting Build
- [2020.03.20-15.04.34:125][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2020.03.20-15.04.34:237][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2020.03.20-15.04.34:336][ 0]MapCheck: New page: Map Check
- [2020.03.20-15.04.34:336][ 0]LightingResults: New page: Lighting Build
- [2020.03.20-15.04.35:914][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms
- [2020.03.20-15.04.38:549][ 0]LogAIModule: Creating AISystem for world Untitled_1
- [2020.03.20-15.04.40:066][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2020.03.20-15.04.40:379][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.45ms
- [2020.03.20-15.04.40:410][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2020.03.20-15.04.40:424][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 14.102ms to complete.
- [2020.03.20-15.04.40:437][ 0]LogFileHelpers: Loading map 'Template_Default' took 6.829
- [2020.03.20-15.04.43:387][ 0]Launching UnrealBuildTool... [D:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="D:/Program Files/Epic Games/UE_4.24/Engine/Intermediate/TargetInfo.json"]
- [2020.03.20-15.04.59:784][ 0]LogUProjectInfo: Found projects:
- [2020.03.20-15.04.59:992][ 0]LogSlate: WidgetSwitcher ('None') active index changed to -1
- [2020.03.20-15.04.59:993][ 0]LogSlate: WidgetSwitcher ('None') active index changed to 0
- [2020.03.20-15.05.00:244][ 0]LogLoad: (Engine Initialization) Total time: 251.68 seconds
- [2020.03.20-15.05.00:244][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2020.03.20-15.05.02:473][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2020.03.20-15.05.03:006][ 0]LogSlate: Took 0.032139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2020.03.20-15.05.03:107][ 0]LogSlate: Took 0.037845 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- [2020.03.20-15.05.03:138][ 0]LogSlate: Took 0.029695 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2020.03.20-15.05.05:029][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
- [2020.03.20-15.05.05:852][ 3]LogAssetRegistry: Asset discovery search completed in 201.9188 seconds
- [2020.03.20-15.05.06:085][ 3]LogCollectionManager: Loaded 0 collections in 0.001447 seconds
- [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Collections/' took 0.00s
- [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Content/Developers/vorob/Collections/' took 0.00s
- [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Content/Collections/' took 0.00s
- [2020.03.20-15.05.06:107][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000010 seconds (updated 0 objects)
- [2020.03.20-15.06.01:471][288]LogSlate: WidgetSwitcher ('None') active index changed to 2
- [2020.03.20-15.07.50:993][934]LogSlate: WidgetSwitcher ('None') active index changed to 3
- [2020.03.20-15.07.54:236][273]LogSlate: Took 0.035505 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2020.03.20-15.07.54:726][273]LogGameProjectGeneration: Verbose: 'D:/Program Files/Epic Games/UE_4.24/Templates/TP_SideScrollerBP/Media/TP_SideScrollerBP.png': Skipping as it is in an ignored folder 'Media'
- [2020.03.20-15.07.54:726][273]LogGameProjectGeneration: Verbose: 'D:/Program Files/Epic Games/UE_4.24/Templates/TP_SideScrollerBP/Media/TP_SideScrollerBP_Preview.png': Skipping as it is in an ignored folder 'Media'
- [2020.03.20-15.07.58:177][274]Cmd: CLOSE_SLATE_MAINFRAME
- [2020.03.20-15.07.58:465][274]LogSlate: Window 'Unreal Project Browser' being destroyed
- [2020.03.20-15.07.58:517][274]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- [2020.03.20-15.07.58:919][275]Cmd: QUIT_EDITOR
- [2020.03.20-15.07.58:966][275]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
- [2020.03.20-15.07.59:573][275]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
- [2020.03.20-15.08.00:032][275]LogAudioMixer: Display: No commands were queued while flushing the source manager.
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