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UE4 Logs

Mar 20th, 2020
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  1. Swarm log:
  2. Starting up SwarmAgent ...
  3. ... registering SwarmAgent with remoting service
  4. ... registering SwarmAgent network channels
  5. ... initializing SwarmAgent
  6. ...... checking certificate
  7. ......... certificate check has failed
  8. ...... initializing cache
  9. ......... using cache folder 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Swarm\SwarmCache'
  10. ......... recreating SwarmAgent cache staging area
  11. ...... initializing connection to SwarmCoordinator
  12. ......... using SwarmCoordinator on RENDER-01
  13. [PingCoordinator] Determined that we couldn't ping the coordinator
  14. [PingCoordinator] Coordinator ping failed
  15. ......... SwarmCoordinator failed to be initialized
  16. ...... initializing local performance monitoring subsystem
  17. ... initialization successful, SwarmAgent now running
  18. [PingCoordinator] Determined that we couldn't ping the coordinator
  19. [PingCoordinator] CoordinatorResponding is false
  20. [PingCoordinator] Determined that we couldn't ping the coordinator
  21. [PingCoordinator] CoordinatorResponding is false
  22. [PingCoordinator] Determined that we couldn't ping the coordinator
  23. [PingCoordinator] CoordinatorResponding is false
  24. [PingCoordinator] Determined that we couldn't ping the coordinator
  25. [PingCoordinator] CoordinatorResponding is false
  26. [PingCoordinator] Determined that we couldn't ping the coordinator
  27. [PingCoordinator] CoordinatorResponding is false
  28. [PingCoordinator] Determined that we couldn't ping the coordinator
  29. [PingCoordinator] CoordinatorResponding is false
  30. [PingCoordinator] Determined that we couldn't ping the coordinator
  31. [PingCoordinator] CoordinatorResponding is false
  32. [PingCoordinator] Determined that we couldn't ping the coordinator
  33. [PingCoordinator] CoordinatorResponding is false
  34. [PingCoordinator] Determined that we couldn't ping the coordinator
  35. [PingCoordinator] CoordinatorResponding is false
  36. [Connection] Detected new local connection from same process ID as an existing one, closing the old one
  37. [CloseConnection] Closing connection 5BDE7105 using handle 5BDE7105
  38. [CloseConnection] Connection confirmed for disconnection 5BDE7105
  39. [FlushMessageQueue] Draining message queue for 5BDE7105
  40. [FlushMessageQueue] Lock acquired for 5BDE7105
  41. [FlushMessageQueue] Lock released for 5BDE7105
  42. [FlushMessageQueue] Drain complete for 5BDE7105
  43. [FlushMessageQueue] Draining message queue for 5BDE7105
  44. [FlushMessageQueue] Lock acquired for 5BDE7105
  45. [FlushMessageQueue] Lock released for 5BDE7105
  46. [CloseConnection] Connection disconnected 5BDE7105
  47. [FlushMessageQueue] Drain complete for 5BDE7105
  48. [PingCoordinator] Determined that we couldn't ping the coordinator
  49. [PingCoordinator] CoordinatorResponding is false
  50. [Interface:TryOpenConnection] Local connection established
  51. [PingCoordinator] Determined that we couldn't ping the coordinator
  52. [PingCoordinator] CoordinatorResponding is false
  53. [MaintainConnections] Local connection has closed (5BDE7105)
  54. [MaintainConnections] Removed connection 5BDE7105
  55. [Job] Accepted Job F832EAD6-4FEC8D39-C516F5AE-71D1EBFA
  56. [PingCoordinator] Determined that we couldn't ping the coordinator
  57. [PingCoordinator] CoordinatorResponding is false
  58. [Maintain Jobs] Job is AGENT_JOB_UNSPECIFIED
  59.  
  60. UE4 Log:
  61. Log file open, 03/20/20 18:01:08
  62. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  63. LogWindows: File 'aqProf.dll' does not exist
  64. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  65. LogWindows: File 'VtuneApi.dll' does not exist
  66. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  67. LogWindows: File 'VtuneApi32e.dll' does not exist
  68. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  69. LogInit: Display: Running engine without a game
  70. LogPlatformFile: Not using cached read wrapper
  71. LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
  72. LogStats: Stats thread started at 10.802322
  73. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  74. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ''
  75. LogPluginManager: Mounting plugin Paper2D
  76. LogPluginManager: Mounting plugin AISupport
  77. LogPluginManager: Mounting plugin LightPropagationVolume
  78. LogPluginManager: Mounting plugin ActorLayerUtilities
  79. LogPluginManager: Mounting plugin AnimationSharing
  80. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  81. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  82. LogPluginManager: Mounting plugin GitSourceControl
  83. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  84. LogPluginManager: Mounting plugin NullSourceCodeAccess
  85. LogPluginManager: Mounting plugin PerforceSourceControl
  86. LogPluginManager: Mounting plugin PlasticSourceControl
  87. LogPluginManager: Mounting plugin SubversionSourceControl
  88. LogPluginManager: Mounting plugin UObjectPlugin
  89. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  90. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  91. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  92. LogPluginManager: Mounting plugin AssetManagerEditor
  93. LogPluginManager: Mounting plugin CryptoKeys
  94. LogPluginManager: Mounting plugin CurveEditorTools
  95. LogPluginManager: Mounting plugin DataValidation
  96. LogPluginManager: Mounting plugin FacialAnimation
  97. LogPluginManager: Mounting plugin GameplayTagsEditor
  98. LogPluginManager: Mounting plugin MacGraphicsSwitching
  99. LogPluginManager: Mounting plugin MaterialAnalyzer
  100. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  101. LogPluginManager: Mounting plugin PluginBrowser
  102. LogPluginManager: Mounting plugin SpeedTreeImporter
  103. LogPluginManager: Mounting plugin DatasmithContent
  104. LogPluginManager: Mounting plugin VariantManagerContent
  105. LogPluginManager: Mounting plugin AlembicImporter
  106. LogPluginManager: Mounting plugin AutomationUtils
  107. LogPluginManager: Mounting plugin BackChannel
  108. LogPluginManager: Mounting plugin CharacterAI
  109. LogPluginManager: Mounting plugin GeometryCache
  110. LogPluginManager: Mounting plugin PlatformCrypto
  111. LogPluginManager: Mounting plugin ProxyLODPlugin
  112. LogPluginManager: Mounting plugin SkeletalReduction
  113. LogPluginManager: Mounting plugin MagicLeap
  114. LogPluginManager: Mounting plugin MagicLeapMedia
  115. LogPluginManager: Mounting plugin MLSDK
  116. LogPluginManager: Mounting plugin AndroidMedia
  117. LogPluginManager: Mounting plugin AvfMedia
  118. LogPluginManager: Mounting plugin ImgMedia
  119. LogPluginManager: Mounting plugin MediaCompositing
  120. LogPluginManager: Mounting plugin MediaPlayerEditor
  121. LogPluginManager: Mounting plugin WebMMedia
  122. LogPluginManager: Mounting plugin WmfMedia
  123. LogPluginManager: Mounting plugin TcpMessaging
  124. LogPluginManager: Mounting plugin UdpMessaging
  125. LogPluginManager: Mounting plugin ActorSequence
  126. LogPluginManager: Mounting plugin LevelSequenceEditor
  127. LogPluginManager: Mounting plugin MatineeToLevelSequence
  128. LogPluginManager: Mounting plugin NetcodeUnitTest
  129. LogPluginManager: Mounting plugin NUTUnrealEngine4
  130. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  131. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  132. LogPluginManager: Mounting plugin OnlineSubsystem
  133. LogPluginManager: Mounting plugin OnlineSubsystemNull
  134. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  135. LogPluginManager: Mounting plugin LauncherChunkInstaller
  136. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  137. LogPluginManager: Mounting plugin AndroidMoviePlayer
  138. LogPluginManager: Mounting plugin AndroidPermission
  139. LogPluginManager: Mounting plugin AppleImageUtils
  140. LogPluginManager: Mounting plugin AppleMoviePlayer
  141. LogPluginManager: Mounting plugin ArchVisCharacter
  142. LogPluginManager: Mounting plugin AssetTags
  143. LogPluginManager: Mounting plugin AudioCapture
  144. LogPluginManager: Mounting plugin CableComponent
  145. LogPluginManager: Mounting plugin CustomMeshComponent
  146. LogPluginManager: Mounting plugin EditableMesh
  147. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  148. LogPluginManager: Mounting plugin GoogleCloudMessaging
  149. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  150. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  151. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  152. LogPluginManager: Mounting plugin MobilePatchingUtils
  153. LogPluginManager: Mounting plugin OculusVR
  154. LogPluginManager: Mounting plugin PhysXVehicles
  155. LogPluginManager: Mounting plugin PostSplashScreen
  156. LogPluginManager: Mounting plugin ProceduralMeshComponent
  157. LogPluginManager: Mounting plugin RuntimePhysXCooking
  158. LogPluginManager: Mounting plugin SignificanceManager
  159. LogPluginManager: Mounting plugin SteamVR
  160. LogPluginManager: Mounting plugin WebMMoviePlayer
  161. LogPluginManager: Mounting plugin WindowsMoviePlayer
  162. LogPluginManager: Mounting plugin ScreenshotTools
  163. LogInit: Using libcurl 7.55.1-DEV
  164. LogInit: - built for x86_64-pc-win32
  165. LogInit: - supports SSL with OpenSSL/1.1.1
  166. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  167. LogInit: - other features:
  168. LogInit: CURL_VERSION_SSL
  169. LogInit: CURL_VERSION_LIBZ
  170. LogInit: CURL_VERSION_IPV6
  171. LogInit: CURL_VERSION_ASYNCHDNS
  172. LogInit: CURL_VERSION_LARGEFILE
  173. LogInit: CURL_VERSION_IDN
  174. LogInit: CurlRequestOptions (configurable via config and command line):
  175. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  176. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  177. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  178. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  179. LogInit: - LocalHostAddr = Default
  180. LogInit: - BufferSize = 65536
  181. LogOnline: OSS: Creating online subsystem instance for: NULL
  182. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  183. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  184. LogInit: Build: ++UE4+Release-4.24-CL-11590370
  185. LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
  186. LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
  187. LogInit: Net CL: 10570792
  188. LogInit: OS: Windows 10 (Release 2004) (), CPU: AMD Athlon(tm) X4 760K Quad Core Processor , GPU: NVIDIA GeForce GTX 1060 3GB
  189. LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
  190. LogInit: Compiled with Visual C++: 19.16.27032.01
  191. LogInit: Build Configuration: Development
  192. LogInit: Branch Name: ++UE4+Release-4.24
  193. LogInit: Command Line: -EpicPortal -epicusername=Zekfad -epicuserid=889c46c37f2a43538f22c27dc18f9d30 -epiclocale=en
  194. LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
  195. LogInit: Installed Engine Build: 1
  196. LogDevObjectVersion: Number of dev versions registered: 25
  197. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  198. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  199. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  200. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
  201. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
  202. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  203. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  204. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  205. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
  206. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  207. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
  208. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  209. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  210. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  211. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  212. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  213. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  214. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  215. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  216. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  217. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
  218. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  219. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  220. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
  221. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  222. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  223. LogInit: Object subsystem initialized
  224. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  225. LogConfig: Setting CVar [[r.setres:1280x720]]
  226. [2020.03.20-15.01.14:483][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  227. [2020.03.20-15.01.14:483][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  228. [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  229. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  230. [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  231. [2020.03.20-15.01.14:512][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  232. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  233. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  234. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  235. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  236. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  237. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  238. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  239. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  240. [2020.03.20-15.01.14:512][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  241. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  242. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  243. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  244. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  245. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  246. [2020.03.20-15.01.14:513][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  247. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  248. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  249. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  250. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  251. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  252. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  253. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  254. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  255. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  256. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  257. [2020.03.20-15.01.14:513][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  258. [2020.03.20-15.01.14:514][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  259. [2020.03.20-15.01.14:514][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  260. [2020.03.20-15.01.14:514][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  261. [2020.03.20-15.01.14:514][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  262. [2020.03.20-15.01.14:773][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  263. [2020.03.20-15.01.14:773][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  264. [2020.03.20-15.01.14:773][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  265. [2020.03.20-15.01.14:773][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  266. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  267. [2020.03.20-15.01.14:774][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  268. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  269. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  270. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  271. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  272. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  273. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  274. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  275. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  276. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  277. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  278. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  279. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  280. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  281. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  282. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  283. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  284. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  285. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  286. [2020.03.20-15.01.14:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  287. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  288. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  289. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  290. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  291. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  292. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  293. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  294. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  295. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  296. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  297. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  298. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  299. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  300. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  301. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  302. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  303. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  304. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  305. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  306. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  307. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  308. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  309. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  310. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  311. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  312. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  313. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  314. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  315. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  316. [2020.03.20-15.01.14:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  317. [2020.03.20-15.01.14:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  318. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  319. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  320. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  321. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  322. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  323. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  324. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  325. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  326. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  327. [2020.03.20-15.01.14:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  328. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  329. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  330. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  331. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  332. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  333. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  334. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  335. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  336. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  337. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  338. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  339. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  340. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  341. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  342. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  343. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  344. [2020.03.20-15.01.14:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  345. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  346. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  347. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  348. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  349. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  350. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  351. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  352. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  353. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  354. [2020.03.20-15.01.14:776][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  355. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  356. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  357. [2020.03.20-15.01.14:776][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  358. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  359. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  360. [2020.03.20-15.01.14:776][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  361. [2020.03.20-15.01.14:798][ 0]LogInit: Selected Device Profile: [Windows]
  362. [2020.03.20-15.01.14:804][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  363. [2020.03.20-15.01.14:961][ 0]LogHAL: Display: Platform has ~ 8 GB [8518094848 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  364. [2020.03.20-15.01.14:961][ 0]LogInit: Going up to parent DeviceProfile []
  365. [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  366. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  367. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  368. [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  369. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  370. [2020.03.20-15.01.14:962][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  371. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  372. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  373. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  374. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  375. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  376. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  377. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  378. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  379. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  380. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  381. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  382. [2020.03.20-15.01.14:962][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  383. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  384. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  385. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  386. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  387. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  388. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  389. [2020.03.20-15.01.14:963][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  390. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  391. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  392. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  393. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  394. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  395. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  396. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  397. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  398. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  399. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  400. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  401. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  402. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  403. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  404. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  405. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  406. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  407. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  408. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  409. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  410. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  411. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  412. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  413. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  414. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  415. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  416. [2020.03.20-15.01.14:963][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  417. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  418. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  419. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  420. [2020.03.20-15.01.14:964][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  421. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  422. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  423. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  424. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  425. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  426. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  427. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  428. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  429. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  430. [2020.03.20-15.01.14:964][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  431. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  432. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  433. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  434. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  435. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  436. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  437. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  438. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  439. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  440. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  441. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  442. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  443. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  444. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  445. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  446. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  447. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  448. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  449. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  450. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  451. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  452. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  453. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  454. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  455. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  456. [2020.03.20-15.01.14:964][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  457. [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  458. [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  459. [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  460. [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  461. [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  462. [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  463. [2020.03.20-15.01.14:965][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  464. [2020.03.20-15.01.14:965][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  465. [2020.03.20-15.01.14:978][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  466. [2020.03.20-15.01.14:978][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  467. [2020.03.20-15.01.14:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  468. [2020.03.20-15.01.15:039][ 0]LogInit: Computer: ZETTA-PC
  469. [2020.03.20-15.01.15:039][ 0]LogInit: User: vorob
  470. [2020.03.20-15.01.15:039][ 0]LogInit: CPU Page size=4096, Cores=2
  471. [2020.03.20-15.01.15:039][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  472. [2020.03.20-15.01.15:065][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  473. [2020.03.20-15.01.15:067][ 0]LogMemory: Platform Memory Stats for Windows
  474. [2020.03.20-15.01.15:067][ 0]LogMemory: Process Physical Memory: 104.69 MB used, 104.69 MB peak
  475. [2020.03.20-15.01.15:067][ 0]LogMemory: Process Virtual Memory: 100.14 MB used, 100.14 MB peak
  476. [2020.03.20-15.01.15:067][ 0]LogMemory: Physical Memory: 5725.78 MB used, 2397.71 MB free, 8123.49 MB total
  477. [2020.03.20-15.01.15:067][ 0]LogMemory: Virtual Memory: 5119.61 MB used, 134212608.00 MB free, 134217728.00 MB total
  478. [2020.03.20-15.01.15:086][ 0]LogWindows: WindowsPlatformFeatures enabled
  479. [2020.03.20-15.01.16:859][ 0]LogInit: Using OS detected language (en-US).
  480. [2020.03.20-15.01.16:859][ 0]LogInit: Using OS detected locale (en-150).
  481. [2020.03.20-15.01.16:862][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  482. [2020.03.20-15.01.17:934][ 0]LogInit: Setting process to per monitor DPI aware
  483. [2020.03.20-15.01.19:182][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  484. [2020.03.20-15.01.19:182][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  485. [2020.03.20-15.01.25:777][ 0]LogHMD: Failed to initialize OpenVR with code 110
  486. [2020.03.20-15.01.25:777][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  487. [2020.03.20-15.01.25:777][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  488. [2020.03.20-15.01.25:778][ 0]LogD3D11RHI: D3D11 adapters:
  489. [2020.03.20-15.01.26:502][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 3GB' (Feature Level 11_0)
  490. [2020.03.20-15.01.26:502][ 0]LogD3D11RHI: 2988/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  491. [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  492. [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: 0/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  493. [2020.03.20-15.01.26:574][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  494. [2020.03.20-15.01.26:676][ 0]LogD3D11RHI: Creating new Direct3DDevice
  495. [2020.03.20-15.01.26:679][ 0]LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for "GPU Device Id")
  496. [2020.03.20-15.01.26:694][ 0]LogWindows: EnumDisplayDevices:
  497. [2020.03.20-15.01.26:695][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 3GB' (P:1 D:1)
  498. [2020.03.20-15.01.26:695][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
  499. [2020.03.20-15.01.26:696][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
  500. [2020.03.20-15.01.26:697][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0)
  501. [2020.03.20-15.01.26:697][ 0]LogWindows: DebugString: FoundDriverCount:4
  502. [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
  503. [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Driver Version: 450.12 (internal:27.21.14.5012, unified:450.12)
  504. [2020.03.20-15.01.26:697][ 0]LogD3D11RHI: Driver Date: 1-3-2020
  505. [2020.03.20-15.01.26:697][ 0]LogRHI: Texture pool is 2091 MB (70% of 2988 MB)
  506. [2020.03.20-15.01.26:908][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  507. [2020.03.20-15.01.26:908][ 0]LogD3D11RHI: Async texture creation enabled
  508. [2020.03.20-15.01.27:736][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  509. [2020.03.20-15.01.30:510][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  510. [2020.03.20-15.01.30:591][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  511. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  512. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
  513. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  514. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
  515. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
  516. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  517. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
  518. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  519. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  520. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
  521. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  522. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
  523. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
  524. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  525. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
  526. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  527. [2020.03.20-15.01.30:592][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  528. [2020.03.20-15.01.30:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  529. [2020.03.20-15.01.30:679][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  530. [2020.03.20-15.01.30:768][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  531. [2020.03.20-15.01.30:973][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  532. [2020.03.20-15.01.31:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  533. [2020.03.20-15.01.31:026][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  534. [2020.03.20-15.01.31:054][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  535. [2020.03.20-15.01.31:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  536. [2020.03.20-15.01.31:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  537. [2020.03.20-15.01.31:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  538. [2020.03.20-15.01.31:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  539. [2020.03.20-15.01.31:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  540. [2020.03.20-15.01.31:224][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  541. [2020.03.20-15.01.31:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  542. [2020.03.20-15.01.31:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  543. [2020.03.20-15.01.31:306][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  544. [2020.03.20-15.01.31:307][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  545. [2020.03.20-15.01.31:429][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  546. [2020.03.20-15.01.32:626][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Intermediate/Shaders/WorkingDirectory/7648/).
  547. [2020.03.20-15.01.32:626][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/vorob.000/AppData/Local/Temp/UnrealShaderWorkingDir/212ADB7A49E652B85D38A5A91C8069B3/'.
  548. [2020.03.20-15.01.32:666][ 0]LogXGEController: Cleaning working directory: C:/Users/vorob.000/AppData/Local/Temp/UnrealXGEWorkingDir/
  549. [2020.03.20-15.01.32:760][ 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
  550. [2020.03.20-15.01.37:875][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  551. [2020.03.20-15.01.39:370][ 0]LogDerivedDataCache: Loaded boot cache 1.48s 79MB C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
  552. [2020.03.20-15.01.39:370][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
  553. [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  554. [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  555. [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  556. [2020.03.20-15.01.39:371][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  557. [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  558. [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  559. [2020.03.20-15.01.39:452][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  560. [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/vorob.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  561. [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  562. [2020.03.20-15.01.39:476][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  563. [2020.03.20-15.01.39:654][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  564. [2020.03.20-15.01.39:861][ 0]LogSlate: Using FreeType 2.10.0
  565. [2020.03.20-15.01.40:108][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  566. [2020.03.20-15.01.43:936][ 0]LogAssetRegistry: FAssetRegistry took 0.1772 seconds to start up
  567. [2020.03.20-15.02.13:757][ 0]LogInit: Selected Device Profile: [Windows]
  568. [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  569. [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  570. [2020.03.20-15.02.24:423][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  571. [2020.03.20-15.02.24:423][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  572. [2020.03.20-15.02.24:423][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  573. [2020.03.20-15.02.28:182][ 0]LogNetVersion: 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 587915461)
  574. [2020.03.20-15.03.50:950][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.259706 seconds
  575. [2020.03.20-15.03.51:170][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load.
  576. [2020.03.20-15.03.51:170][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
  577. [2020.03.20-15.03.51:170][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  578. [2020.03.20-15.03.59:729][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  579. [2020.03.20-15.03.59:863][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  580. [2020.03.20-15.04.01:637][ 0]SourceControl: Source control is disabled
  581. [2020.03.20-15.04.01:681][ 0]SourceControl: Source control is disabled
  582. [2020.03.20-15.04.01:781][ 0]SourceControl: Source control is disabled
  583. [2020.03.20-15.04.01:846][ 0]SourceControl: Source control is disabled
  584. [2020.03.20-15.04.01:879][ 0]SourceControl: Source control is disabled
  585. [2020.03.20-15.04.04:713][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  586. [2020.03.20-15.04.04:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  587. [2020.03.20-15.04.04:908][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  588. [2020.03.20-15.04.06:488][ 0]LogOcInput: OculusInput pre-init called
  589. [2020.03.20-15.04.06:672][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  590. [2020.03.20-15.04.06:672][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  591. [2020.03.20-15.04.12:099][ 0]LogAutomationTest: Warning: Smoke tests took > 2s to run: 4.69s
  592. [2020.03.20-15.04.12:561][ 0]LogEngine: Initializing Engine...
  593. [2020.03.20-15.04.12:762][ 0]LogHMD: Failed to initialize OpenVR with code 110
  594. [2020.03.20-15.04.13:164][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.141 s
  595. [2020.03.20-15.04.14:200][ 0]LogInit: Initializing FReadOnlyCVARCache
  596. [2020.03.20-15.04.16:837][ 0]LogAIModule: Creating AISystem for world Untitled
  597. [2020.03.20-15.04.17:327][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  598. [2020.03.20-15.04.17:327][ 0]LogAudioMixer: Display: Sample Rate: 48000
  599. [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  600. [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  601. [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
  602. [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Max Channels (voices): 32
  603. [2020.03.20-15.04.17:328][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
  604. [2020.03.20-15.04.17:328][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  605. [2020.03.20-15.04.17:341][ 0]LogAudio: Display: Using built-in audio occlusion.
  606. [2020.03.20-15.04.17:341][ 0]LogAudioMixer: Display: Initializing audio mixer.
  607. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
  608. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Name: Realtek HD Audio 2nd output (Realtek High Definition Audio)
  609. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Is Default: Yes
  610. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Sample Rate: 48000
  611. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Channel Count Used: 2
  612. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Device Channel Count: 2
  613. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: Channel Order:
  614. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: 0: FrontLeft
  615. [2020.03.20-15.04.17:606][ 0]LogAudioMixer: Display: 1: FrontRight
  616. [2020.03.20-15.04.17:695][ 0]LogAudioMixer: Display: Using Audio Device Realtek HD Audio 2nd output (Realtek High Definition Audio)
  617. [2020.03.20-15.04.17:740][ 0]LogInit: FAudioDevice initialized.
  618. [2020.03.20-15.04.17:773][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  619. [2020.03.20-15.04.18:164][ 0]LogDerivedDataCache: Saved boot cache 0.39s 78MB C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
  620. [2020.03.20-15.04.18:193][ 0]LogInit: Texture streaming: Enabled
  621. [2020.03.20-15.04.18:512][ 0]LogEngineSessionManager: EngineSessionManager initialized
  622. [2020.03.20-15.04.18:523][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={AD778DCD-4E1A-6B84-6274-E09D66F0494C}
  623. [2020.03.20-15.04.18:541][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  624. [2020.03.20-15.04.18:567][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  625. [2020.03.20-15.04.19:230][ 0]LogInit: Transaction tracking system initialized
  626. [2020.03.20-15.04.19:949][ 0]BlueprintLog: New page: Editor Load
  627. [2020.03.20-15.04.23:111][ 0]LocalizationService: Localization service is disabled
  628. [2020.03.20-15.04.26:288][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  629. [2020.03.20-15.04.26:288][ 0]LogCook: Display: Mobile HDR setting 1
  630. [2020.03.20-15.04.33:571][ 0]SourceControl: Source control is disabled
  631. [2020.03.20-15.04.33:627][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  632. [2020.03.20-15.04.33:670][ 0]LightingResults: New page: Lighting Build
  633. [2020.03.20-15.04.34:125][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  634. [2020.03.20-15.04.34:237][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  635. [2020.03.20-15.04.34:336][ 0]MapCheck: New page: Map Check
  636. [2020.03.20-15.04.34:336][ 0]LightingResults: New page: Lighting Build
  637. [2020.03.20-15.04.35:914][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms
  638. [2020.03.20-15.04.38:549][ 0]LogAIModule: Creating AISystem for world Untitled_1
  639. [2020.03.20-15.04.40:066][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  640. [2020.03.20-15.04.40:379][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.45ms
  641. [2020.03.20-15.04.40:410][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  642. [2020.03.20-15.04.40:424][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 14.102ms to complete.
  643. [2020.03.20-15.04.40:437][ 0]LogFileHelpers: Loading map 'Template_Default' took 6.829
  644. [2020.03.20-15.04.43:387][ 0]Launching UnrealBuildTool... [D:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="D:/Program Files/Epic Games/UE_4.24/Engine/Intermediate/TargetInfo.json"]
  645. [2020.03.20-15.04.59:784][ 0]LogUProjectInfo: Found projects:
  646. [2020.03.20-15.04.59:992][ 0]LogSlate: WidgetSwitcher ('None') active index changed to -1
  647. [2020.03.20-15.04.59:993][ 0]LogSlate: WidgetSwitcher ('None') active index changed to 0
  648. [2020.03.20-15.05.00:244][ 0]LogLoad: (Engine Initialization) Total time: 251.68 seconds
  649. [2020.03.20-15.05.00:244][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  650. [2020.03.20-15.05.02:473][ 0]LogContentStreaming: Texture pool size now 1000 MB
  651. [2020.03.20-15.05.03:006][ 0]LogSlate: Took 0.032139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  652. [2020.03.20-15.05.03:107][ 0]LogSlate: Took 0.037845 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  653. [2020.03.20-15.05.03:138][ 0]LogSlate: Took 0.029695 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  654. [2020.03.20-15.05.05:029][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
  655. [2020.03.20-15.05.05:852][ 3]LogAssetRegistry: Asset discovery search completed in 201.9188 seconds
  656. [2020.03.20-15.05.06:085][ 3]LogCollectionManager: Loaded 0 collections in 0.001447 seconds
  657. [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Saved/Collections/' took 0.00s
  658. [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Content/Developers/vorob/Collections/' took 0.00s
  659. [2020.03.20-15.05.06:107][ 3]LogFileCache: Scanning file cache for directory 'C:/Users/vorob.000/AppData/Local/UnrealEngine/4.24/Content/Collections/' took 0.00s
  660. [2020.03.20-15.05.06:107][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000010 seconds (updated 0 objects)
  661. [2020.03.20-15.06.01:471][288]LogSlate: WidgetSwitcher ('None') active index changed to 2
  662. [2020.03.20-15.07.50:993][934]LogSlate: WidgetSwitcher ('None') active index changed to 3
  663. [2020.03.20-15.07.54:236][273]LogSlate: Took 0.035505 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  664. [2020.03.20-15.07.54:726][273]LogGameProjectGeneration: Verbose: 'D:/Program Files/Epic Games/UE_4.24/Templates/TP_SideScrollerBP/Media/TP_SideScrollerBP.png': Skipping as it is in an ignored folder 'Media'
  665. [2020.03.20-15.07.54:726][273]LogGameProjectGeneration: Verbose: 'D:/Program Files/Epic Games/UE_4.24/Templates/TP_SideScrollerBP/Media/TP_SideScrollerBP_Preview.png': Skipping as it is in an ignored folder 'Media'
  666. [2020.03.20-15.07.58:177][274]Cmd: CLOSE_SLATE_MAINFRAME
  667. [2020.03.20-15.07.58:465][274]LogSlate: Window 'Unreal Project Browser' being destroyed
  668. [2020.03.20-15.07.58:517][274]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  669. [2020.03.20-15.07.58:919][275]Cmd: QUIT_EDITOR
  670. [2020.03.20-15.07.58:966][275]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
  671. [2020.03.20-15.07.59:573][275]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
  672. [2020.03.20-15.08.00:032][275]LogAudioMixer: Display: No commands were queued while flushing the source manager.
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