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- The suicide squad includes:
- Varick: The leader of the squad. Before the ship, Varick was known throughout the camp for hosting the fight clubs alongside Delanie. Even though most of the kids had chosen to wear their actual gear for war, Varick instead constantly chooses to wear his trademark white suit and fedora, with neatly groomed hair pulled back into a ponytail. Despite his nice dress habits he was by no means a snobby asshole and actually overall a very friendly guy towards everyone that spoke to him. He's known for being a pretty bad fighter in clean fights, but in dirty fights he seemed to always get the upper hand in some shape way or form.
- When out on his missions he relies on a specially made ghillie suit that causes him to blend perfectly in with his surroundings, along with laced throwing knives/hidden blades and a massive crossbow outfitted with a scope.
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- Chase is a tall black kid that stands about 5'11 in height with significantly more muscle than most of the kids; only Jack and Noel can really compete. He has a few piercings at his upper brow and a stud at the nose, and always carries an eerily blank and vacant expression. Chase is known for habitually marching throughout the camp for no reason, when asked, he'd simply state "patrolling" before continuing his routes. Chase is notorious for putting several kids to harm throughout the camp, typically in a relatively brutal or painful fashion. He's actually killed about ten by the end of the six months.
- Like Varick he makes use of a unique ghillie suit. For weapons, though, he handles a special scimitar capable of splitting out into a unique blade for specially made arrows. E.G Simon's bowblade.
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- Next up is Alec who's a tall and thin kid. Stands about 5'10 in height and is not too beefy nor too scrawny. His dark hair is dyed pretty heavily with red and purple streaks, with a few beaded braids. He's pretty laid back but has been known to flare up in violent rampages over the simplest shit.
- Alec is the dubbed co-leader of the crew. It's his mission to fuck up whatever fucks up their mission, e.g set proper escape routes. He uses a case full of lightning shaped javelins, all capable of exploding into a massive blast. (Much larger than the explosive bolts.) Additionally his left hand is replaced with a rather bulky counterpart, with the hand/fingers able to be released as a grappling hook. The tips are fashioned like claws to properly hook into things so that he can probably scale or climb objects.
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- Then there's Nike. A relatively waifish girl with a lithe and tender build, with blonde hair that she prefers to keep relatively short for a girl. She's probably the quietest of the crew and doesn't care for talking much, likely due to the fucked up shit she had to deal with back in the forest.
- Nike uses a specially made set of claws to help her scale certain surfaces, along with a pair of khopeshes.
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- Gunner's a large Native American kid that dresses his body head to toe in garment to keep himself unnoticed. E.G A hood and bandanna along with several pockets. He has somewhat tanned skin and black hair that he prefers to keep somewhat shaggy.
- For weapons he uses a pair of daggers. Two are hidden in a special mechanism at his feet which can spring outwards at the click of his heels. Besides this he makes use of a grappling hook to both scale certain places and ensnare targets.
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- Jacob's a socially awkward kid that generally keeps to himself unless spoken to, with short black hair and somewhat chubby cheeks despite his well-built frame. As far as weapons go, Jacob is known for actually using an entire set of tools you'd expect to see on any thief. Essentially a leather pouch containing: A small saw, several picks, small bolt cutters, a wrench. He also carried a bunch of caltrops with him, in addition to a pair of large daggers and a grappling hook.
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- Vivianne's (or Vivi) a red-head known for her temper. She, along with Nike and Alec pretty much are there to ensure they have some form of defense in case something decides to get too close for comfort, and makes use of a pair of hookswords and a single dagger. She dresses herself in a light camo jacket to keep herself blending in with the environment.
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