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- #4 = terms etc
- #1 - RNG
- #2 - defs
- #3 - mechs
- #5 - rng methods
- #6 - rng list
- starting rules:
- Balamb: Open
- Galbadia: Same
- Trabia: Plus, Random
- Centra: Same, Plus, Random
- Dollet: Random, Elemental
- FH: Sudden Death, Elemental
- Lunar: Open, Same, Plus, Random, Sudden Death, Same Wall, Elemental
- Esthar: Same Wall, Elemental
- ===============================================================================
- #4. Definitions, Terms
- ===============================================================================
- #todo
- ===============================================================================
- #1. Random Number Generator
- ===============================================================================
- #todo
- ===============================================================================
- #2. Variables
- ===============================================================================
- This section covers all variables that come into play during rule manipulation.
- You don't have to understand this to manipulate the card game rules, so this is
- mainly for those who want to know what the game does behind the scenes.
- ------------------
- #2.1 Carried Rules
- ------------------
- The game has two variables for the rules Squall carries, which I'll call
- "carried rules (most recent)" and "carried rules (second most recent)".
- Their relationship becomes apparent when you read section #3, especially
- #3.1.4.
- Basically, if one of these two variables is not equal to the rules of the
- region you are in, you can mix rules.
- The game also saves the origin (region) of the rules Squall is carrying, but
- it's only used for the "You have rules from X, let's mix!" message box.
- -----------------------------
- #2.2 Region Rules Spread From
- -----------------------------
- This variable specifically refers to trade rules and can be changed by just
- challenging (depending on the "amount of trading", see below).
- If you repeatedly challenge players in one region, the "region rules spread
- from" will eventually (again, see below) become the region you are in.
- You can find out where rules are spreading from by talking to the Queen of
- Cards while she is in Balamb.
- ----------------------
- #2.3 Amount of Trading
- ----------------------
- Amount of trading changes when you challenge someone and directly influences
- the region rules spread from. (You don't even have to play a card game)
- - It will increase by one (capped at 10) if you challenge in the region rules
- spread from.
- - It will decrease by one (capped at 0) if you challenge in any other region.
- - If it's already 0 and you didn't challenge in the region rules spread from,
- the region you are in will become the region rules spread from, but the
- value still remains 0.
- The higher the amount of trading, the higher the probability that the trade
- rule of a random region will be changed. (see section #3.2.10)
- You can find out the approximate value by talking to the Queen of Cards, but
- only if she gives her lengthened speech (see next section):
- 0 to 2: "little trading"
- 3 to 5: "much trading"
- 6 to 10: "some trading"
- As DaBubba pointed out, the text for the values 6 to 10 is a mistranslation;
- it's supposed to be "a lot of trading".
- An example:
- Rules spread from region A, you are currently in region B. Amount of trading is
- 10.
- You challenge => Amount of trading = 9, Rules spread from A
- You challenge again => Amount of trading = 8, Rules spread from A
- (you challenge 7 more times) => Amount of trading = 1, Rules spread from A
- You challenge again => Amount of trading = 0, Rules spread from A
- You challenge again => Amount of trading = 0, Rules spread from B
- You challenge again => Amount of trading = 1, Rules spread from B
- (you challenge 8 more times) => Amount of trading = 9, Rules spread from B
- You challenge again => Amount of trading = 10, Rules spread from B
- I.e. It doent matter where rules spread from or what the amount of trading is,
- after challenging 21 times, rules will spread from your current region and
- the amount of trading will be 10.
- ----------------------
- #2.4 Trade Rule Points
- ----------------------
- After a card game (you can also just quit), trade rule points can (see section
- #3.2.10) increase by a random amount, from 0 to 7.
- If the resulting value is greater than 250, it's reset to 0.
- The higher the trade rule points are, the higher the probability that a
- random region's trade rule will be set to One. (see section #3.2.10)
- You can find out the approximate value by talking to the Queen of Cards:
- 0 to 127: No changes to her speech.
- 128 to 250: Will give a shortened speech and mention that the trade rules
- are moving towards One.
- ===============================================================================
- #3. Card Rule Mechanics
- ===============================================================================
- This section will cover everything that's happening right after you challenge
- someone as well as what happens right after the game, step by step.
- As with the last section, you don't have to understand this to manipulate the
- card game rules.
- ==============
- #3.1 Functions
- ==============
- First some commonly used functions I'll be referring to.
- ----------------
- #3.1.1 getRandom
- ----------------
- Creates a random integer in the range 0 to 255.
- ----------------------
- #3.1.2 getRandomRegion
- ----------------------
- regionID = [ getRandom / 32 ]
- If regionID == 0: return Balamb
- Else If regionID == 1: return Galbadia
- Else If regionID == 2: return Trabia
- Else If regionID == 3: return Centra
- Else If regionID == 4: return Dollet
- Else If regionID == 5: return FH
- Else If regionID == 6: return Lunar
- Else return Esthar
- --------------------
- #3.1.3 getRandomRule
- --------------------
- ruleID = [ getRandom / 32 ]
- If ruleID == 0: return Open
- Else If ruleID == 1: return Same
- Else If ruleID == 2: return Plus
- Else If ruleID == 3: return Random
- Else If ruleID == 4: return Sudden Death
- Else If ruleID == 5: return Open
- Else If ruleID == 6: return Same Wall
- Else return Elemental
- Note: The probability of Open being selected is twice as high as other rules'.
- --------------------
- #3.1.4 pushRulesBack
- --------------------
- carried rules (second most recent) = carried rules (most recent)
- carried rules (most recent) = region rules
- ==============
- #3.2 Mechanics
- ==============
- Onto the juicy bits.
- I've tried to include notes describing what's happening as the pseudo
- code sometimes isn't easy to read.
- -------------------------------
- #3.2.1 Step 1: Push rules back?
- -------------------------------
- If getRandom < 64: pushRulesBack
- Note: In other words, there is a 25% chance that this region will be set as the
- "most recent" one. If this is the second time rules are pushed back, you
- can't mix anymore in the current region.
- -----------------------------------
- #3.2.2 Step 2: Will rules be mixed?
- -----------------------------------
- selected_rules = None
- If carried rules (most recent) != region's rules:
- selected_rules = carried rules (most recent)
- Else selected_rules = carried rules (second most recent)
- Note: Will try to select one of the two sets of carried rules that aren't
- equal to the region's rules. If all three are equal, you won' be able to
- mix anyway.
- If selected_rules has at least one rule current region doesn't:
- If getRandom < 255: rules will be mixed after the game and you get a
- message box with the usual "you have rules this
- region doesn't, lets mix" speech.
- Note: Even if you *could* mix rules, there is a probability of 1/256 that you
- won't.
- -------------------------------------------------------------
- #3.2.3 Step 3: Will this region adopt the Queen's trade rule?
- -------------------------------------------------------------
- Note: This step only happens when the Queen of Cards is in the current region.
- If she isn't, skip this.
- If getRandom < 90: current region's trade rule = Queen's trade rule
- Note: There's a probability of 35.16% that the current region will adopt the
- Queen's rule.
- ---------------------------------------
- #3.2.4 Step 4: Update amount of trading
- ---------------------------------------
- If rules spread from current region:
- If amount if trading < 10: amount of trading = amount of trading + 1
- Else:
- If amount of trading == 0: region rules spread from = current region
- Else if amount if trading > 0: amount of trading = amount of trading - 1
- Note: This will update amount of trading as described in section #2.3.
- ----------------------------------------------------
- #3.2.5 Step 5: Change the Queen of Card's trade rule
- ----------------------------------------------------
- Note: This step only happens when you're challenging the Queen of Cards.
- If you don't (even if she's in the current region), skip this.
- rnd = getRandom
- Note: The Queen's trade rule will be upgraded if rnd is below 110 and
- degraded if it's between 110 and 219 (both inclusive), use the following
- chart to determine what the new trade rule is:
- |-----------------------||-------------rnd's value--------------|
- | Queen's original rule || 0 to 109 | 110 to 219 | 220 to 255 |
- |=======================||============|============|============|
- | One || Diff | Diff | One |
- | Diff || Direct | One | Diff |
- | Direct || All | Diff | Direct |
- | All || Direct | Direct | All |
- |-----------------------||------------|------------|------------|
- Note: As you can see, there's a 43% probability that her rule will be upgraded,
- 43% that it'll be degraded and 14% that nothing changes.
- Additionally, her rule will upgraded with a probability of 86% if it's One
- and degraded with the same chance if it's All.
- ----------------------------
- #3.2.6 Step 6: The Card Game
- ----------------------------
- In this step, you will be prompted to start the game. If you refuse, nothing
- else happens and if you agree, the card game starts.
- Note that you don't actually have to play (except if you're playing against
- the Queen of Cards and want to move her somewhere else) and can just select
- Quit for the following steps to happen.
- Another interesting fact is that everything up to now can be done without
- actually playing a single game (e.g. change the Queen's trade rule or have the
- current region adopt her rule, if she's there).
- ---------------------------------
- #3.2.7 Step 7: Update most recent
- ---------------------------------
- If carried rules (most recent) != region rules: pushRulesBack
- Note: Squall's carried rules (most recent) will be set to this region's, but
- you still can mix rules if the second most recent slot has foreign rules.
- However, if you start the card game and then trigger the check of step 1
- when you challenge again, you won't be able to mix.
- ----------------------------------------------------
- #3.2.8 Step 8: Abolish random rule if region has all
- ----------------------------------------------------
- If region rules == all rules:
- If getRandom < 64:
- random_rule = getRandomRule
- remove random_rule from this region's rules
- pushRulesBack
- pushRulesBack
- Note: This will remove a random rule with a chance of 25% from the current
- region if it has all rules (like Lunar). Furthermore, you won't be able
- to mix anymore in this region and the "rule X was abolished" message box
- will be shown.
- ---------------------------------------
- #3.2.9 Step 9: The spread/abolish check
- ---------------------------------------
- Note: This step only happens if step 2 determined that rules will be mixed,
- otherwise skip this.
- Also, to improve readability, "carried rules (second most recent)" will
- be shortened to "rules (2nd)"
- rule1 = getRandomRule
- If rule1 is in rules (2nd) but not in region rules:
- add rule1 to region rules
- pushBackRules
- pushBackRules
- display "rule was spread" message box.
- Else:
- rule2 = getRandomRule
- If rule2 is in rules (2nd) but not in region rules:
- add rule2 to region rules
- pushBackRules
- pushBackRules
- display "rule was spread" message box.
- Else:
- rule3 = getRandomRule
- If rule3 is in rules (2nd) but not in region rules:
- add rule3 to region rules
- pushBackRules
- pushBackRules
- display "rule was spread" message box.
- Else If rule3 is in region rules:
- If getRandom < 128
- remove rule3 from region rules
- pushBackRules
- pushBackRules
- display "rule was abolished" message box.
- Note: What this does is generate up to three three random rules and see if one
- of them is carried by Squall while not being in the current region's
- ruleset.
- If so, the first where this applies is spread into the region.
- However, if all three could not be spread, the game will abolish the
- third generated rule with a chance of 50% (provided it's in the current
- region's ruleset).
- Also, if you spread/abolish something, you can't mix anymore in this
- region.
- ----------------------------------------
- #3.2.10 Step 10: Trade Rule Modification
- ----------------------------------------
- If amount of trading > [ getRandom / 25 ]:
- random_region = getRandomRegion
- random_region's trade rule = trade rule of region rules spread from
- trade rule points = trade rule points + [ getRandom / 32 ]
- If trade rule points > 250: trade rule points = 0
- If getRandom < trade rule points:
- random_region = getRandomRegion
- random_region's trade rule = One
- Note: There is a (amount of trading * 9.77%) chance that all of the following
- happen:
- - trade rule of the region rules spread from is spread to a random
- region. (can spread even to itself)
- - trade rule points increase by a random amount of 0 to 7, and if the
- resulting value is greater than 250, the points are reset to 0.
- - if a random integer is less than the trade rule points, a random
- region's trade rule is set to One.
- You don't get any messages regarding this, so it's hard to tell if
- anything happened.
- ----------------------------------------
- #3.2.11 Step 11: Move the Queen of Cards
- ----------------------------------------
- Note: This step only happens if you've actually played against the Queen of
- Cards and changed her quantity of Lv8 (or higher) cards, which usually
- means either losing one of those or winning, but not both at the same
- time (e.g. with Direct trade rule).
- The Queen will move somewhere else, giving you a hint when you talk to
- her again, and disappearing if you leave the screen (you also won't be
- able to challenge). The following chart shows where she goes, depending
- on her current location:
- rnd = [ getRandom / 32 ]
- QoC is ||------------------------------rnd's value-----------------------------
- in: || 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
- =======||========|========|========|========|========|========|========|=======
- Balamb || Dollet | Galbadia
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Galbad || Balamb | Dollet | FH | Centra
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Trabia || Dollet | Lunar | Balamb
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Centra || Dollet | Galbadia | FH
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Dollet || Balamb | Galbadia
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- FH || Esthar | Centra | Dollet
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Lunar || Balamb | Galbad | Trabia | Dollet | Centra | FH | Lunar | Esthar
- -------||--------|--------|--------|--------|--------|--------|--------|-------
- Esthar || Trabia | Lunar | Dollet | FH
- As for her actual locations:
- Balamb: Train station in Balamb
- Galbadia: Hotel in Deling City
- Trabia: Hotel in Shumi Village
- Centra: Hotel in Winhil
- Dollet: Second floor of pub
- FH: Close to the Regen drawpoint and savepoint
- Lunar: Lunar Gate
- Esthar: Presidential Palace in Esthar
- ===============================================================================
- #5. RNG Methods
- ===============================================================================
- This part will deal with ways to manipulate/exploit the RNG to spread/abolish
- any rule as well as other stuff.
- ====================
- #5.1 RNG Consumption
- ====================
- First of all, which actions use the RNG ("consume" a number) and which do not?
- #todo necessity, cd4
- -----------------------------
- Actions which consume numbers
- -----------------------------
- Activating a Draw Point (1 number):
- You don't need to draw anything and it doesn't matter if you have Draw on
- someone or not. Just "talking" to it is enough.
- Challenge someone to a Card game (1-4 numbers):
- You can repeat the process by selecting "No" when asked to play.
- - 1 number is consumed if QoC is not in the current region and you can't mix
- rules.
- - 2 numbers are consumed if
- ~ either you can mix rules or
- ~ QoC is in the current regon
- - 3 numbers are consumed if
- ~ either both the QoC is in the current region and you can mix rules or
- ~ you challenge the QoC, but can't mix rules.
- - 4 numbers are consumed if you challenge the QoC and can mix rules.
- Using the magazine stack (the one closest to the exit) in the pub's owner's
- room in Dollet (1 number):
- Note: You first must defeat him in a card game before you can access this room.
- This is probably the most reliable and easiest way to consume numbers.
- When you "talk" to the stack you receive either an item or a message, depending
- on what the number that's consumed is:
- 0 to 31: Phoenix Down
- 32 to 47: Soft
- 48 to 63: Antidote
- 64 to 71: Occult Fan II (once)
- 72 to 79: Geezard Card
- 80 to 95: [Aphrora Pub-1 drink discount ticket]
- 96 to 111: [OK Shop-1 Rental discount ticket]
- 112 to 127: [Mother's Day-1 day massage ticket]
- 128 to 255: (There's nothing of interest here.)
- If you get 64-71 a second time, you'll get the "there's nothing of interest
- here" message.
- You can only get three items this way (the first five possibilities), after
- which it won't consume any random numbers and you'll have to exit and reenter
- the room.
- ------------------------------------
- Actions which do not consume numbers
- ------------------------------------
- Random Encounters, changing screens, talking to people (without requesting a
- card game), being on the world map and so on.
- -----------------------------------------------------
- Things which consume unpredictable amounts of numbers
- -----------------------------------------------------
- (Most) people that appear (walk in) on the screen after you've entered it
- (same with the buses in Deling city), some graphical effects (glowing door in
- Galbadia Prison, big screen in Dollet Fountain area, etc).
- --------------
- Hard/softreset
- --------------
- Hardreset: Will completely reset the RNG.
- Softreset: Will not change the RNG.
- For example, you can load a save which is close to the magazine stack (even if
- it's on a different CD or from a different playthough), consume some numbers
- and then reload your actual save where you want to abolish/spread some rules.
- =======================
- #5.2 Manipulating Rules
- =======================
- This section covers some RNG methods to abolish/spread any rule you want.
- -----------------
- #5.2.1 The Basics
- -----------------
- As seen in section #3, just challenging someone consumes some numbers:
- Check | Condition | desired value of consumed number
- ------|------------------------|--------------------------------------------
- 1 | none (always happens) | >= 64
- 2 | can mix rules | < 255
- 3 | QoC is in region | < 90 if you want region to adopt her rule
- 4 | you challenge QoC | < 110 if you want her trade rule to upgrade
- Note: If the consumed number for the first check is < 64 twice, you can't mix
- anymore.
- For the sake of simplicity, you shouldn't challenge the Queen.
- The abolishing/spreading happens right after the game. To sum it up:
- - game will select up to(!) three random rules (up to 3 numbers consumed).
- ~ the first is always selected, the second only if the first can't be spread
- and the third only if the second can't spread.
- - if none of the selected rules can spread, select the third generated rule.
- - consume another number if selected rule can be abolished.
- If it's less than 128, selected rule is abolished.
- Conditions for spread:
- 1. Squall's carried rules contain the selected rule
- 2. The current region's rules do not contain the selected rule
- Conditions for abolish:
- 1. The current region's rules contain the selected rule
- --------
- Examples
- --------
- (The numbers you see here are just randomly generated integers which are used
- with the function "getRandomRule" to generate a rule)
- Squall's rules = {Open, Same Wall, Elemental}
- Current region's rules = {Same Wall, Random}
- 1.
- first selected rule = 124 (Random) => nothing happens.
- second selected rule = 28 (Open) => Open is spread.
- For the first selected rule, none of the conditions for rule spreading apply,
- while both do for the second selected rule (which means it'll be spread)
- 2.
- first selected rule = 129 (Sudden Death) => nothing happens.
- second selected rule = 107 (Random) => nothing happens.
- third selected rule = 75 (Plus) => nothing happens
- None of the selected rules can spread, so the game takes a look at the third
- selected rule again and checks if it could be abolished, which it can't.
- 3.
- first selected rule = 222 (Same Wall) => nothing happens.
- second selected rule = 86 (Plus) => nothing happens.
- third selected rule = 114 (Random) => nothing happens.
- The game generates another random number, 15 => Random is abolished!
- Again, none of the three selected rules can spread, so game checks if the
- third selected rule (Random) can be abolished. Since the conditions apply,
- another random integer is generated (15) which is less than 128, so Random
- is abolished from the region.
- You can see the list of the first 100 generated random numbers after you start
- the game or hardreset in section #6.
- --------------------------------------
- #5.2.2 Safe locations (normal players)
- --------------------------------------
- #todo cd4
- "Safe" is simply referring to areas where no NPCs randomly appear and screw you
- up.
- Use these locations when trying to abolish/spread rules.
- I'll also reference this section as "safe locations (normal)" in later sections.
- Balamb (Balamb region):
- - Go to the hotel and save there
- - Use the person standing in front of the hotel to abolish rules
- Deling City (Galbadia region):
- - Save at Galbadia Hotel
- - Use the person downstairs to abolish rules
- Shumi Village (Trabia region):
- - Save at the hotel
- - Use the person in front of the hotel to abolish rules
- Alternative:
- - Save at world map, in front of Shumi Village
- - Use the person in front of the Ultima drawpoint to abolish rules
- Edea's house (Centra region):
- - Save on the world map in front of Edea's house
- - Use Edea/Cid to abolish rules
- Dollet (Dollet region):
- - Save at the second floor of pub (need Move Find ability)
- - Use the person in the same room or the pub owner to abolish rules
- FH (FH region):
- - Save at the spot closest to Mayor Dobe in FH
- - Use Mayor Dobe to abolish rules
- #todo check lunar station
- Lunar Gate (Lunar region):
- - Save in front of Lunar Gate on the world map
- - Use the NPC inside the Lunar Gate to abolish rules.
- (The seemingly random NPCs don't consume numbers)
- #todo check esthar pre lc, pres
- Esthar (Esthar region):
- - Save at the world map in front of the Seaside Station on the Esthar
- continent (which is close to the bridge connecting FH and Esthar)
- - Use the Old Man NPC inside the station to abolish rules
- -----------------------
- #5.2.3 Abolishing Rules
- -----------------------
- This section will assume you have a save in Dollet's pub handy, which will
- be used to access the magazine stack.
- ------------------------
- How to abolish each rule
- ------------------------
- #todo mention stuff
- +++++++++++++++++++++++++++++++++++++++++++++++
- If Queen of Cards is NOT in the current region:
- +++++++++++++++++++++++++++++++++++++++++++++++
- Abolish Open:
- Conditions: Unable to spread Sudden Death
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 6 times
- - Challenge, select yes, Quit without playing
- Open should be abolished.
- Abolish Same:
- Conditions: Unable to spread Open and Sudden Death
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack 17 times (Will get two Phoenix Downs total, the second
- after the 17. time)
- - exit the room and enter again.
- - use magazine stack 3 times
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 3 times
- - Challenge, select yes, Quit without playing
- Same should be abolished
- Abolish Plus:
- Conditions: Unable to spread Same and Same Wall
- - Hardreset
- - Load save where you want to abolish the rule
- - Challenge, select no for a total of 8 times
- - Challenge, select yes, Quit without playing
- Plus should be abolished
- Abolish Random:
- Conditions: Unable to spread Open and Same Wall
- - Hardreset
- - Load save where you want to abolish the rule
- - Challenge, select no for a total of 4 times
- - Challenge, select yes, Quit without playing
- Random should be abolished
- Abolish Sudden Death:
- Conditions: Unable to spread Open and Elemental
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 5 times
- - Challenge, select yes, Quit without playing
- Sudden Death should be abolished.
- Abolish Same Wall:
- Conditions: Unable to spread Open and Elemental
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 3 times
- - Challenge, select yes, Quit without playing
- Same Wall should be abolished.
- Abolish Elemental:
- Conditions: None
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 1 times
- - Challenge, select yes, Quit without playing
- Elemental should be abolished.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- If the Queen of Cards IS in the current region (don't challenge her):
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Abolish Open:
- Conditions: Unable to spread Sudden Death
- - Hardreset
- - Load save where you want to abolish the rule
- - Challenge, select no for a total of 4 times
- - Challenge, select yes, Quit without playing
- Open should be abolished.
- Abolish Same:
- Conditions: Unable to spread Open and Sudden Death
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack 17 times (Will get two Phoenix Downs total, the second
- after the 17. time)
- - exit the room and enter again.
- - use magazine stack 5 times
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 1 times
- - Challenge, select yes, Quit without playing
- Same should be abolished
- Abolish Plus:
- Conditions: Unable to spread Same and Same Wall
- - Hardreset
- - Load save where you want to abolish the rule
- - Challenge, select no for a total of 5 times
- - Challenge, select yes, Quit without playing
- Plus should be abolished
- Abolish Random:
- Conditions: Unable to spread Open and Same Wall
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 2 times
- - Challenge, select yes, Quit without playing
- Random should be abolished
- Abolish Sudden Death:
- Conditions: Unable to spread Open and Elemental
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack once
- - Softreset, load save where you want to abolish the rule
- - Challenge, select no for a total of 3 times
- - Challenge, select yes, Quit without playing
- Sudden Death should be abolished.
- Abolish Same Wall:
- Conditions: Unable to spread Open and Elemental
- - Hardreset
- - Load save where you want to abolish the rule
- - Challenge, select no for a total of 2 times
- - Challenge, select yes, Quit without playing
- Same Wall should be abolished.
- Abolish Elemental:
- Conditions: None
- - Hardreset
- - Load save close to Dollet's magazine stack
- - use magazine stack twice
- - Softreset, load save where you want to abolish the rule
- - Challenge, select yes, Quit without playing
- Elemental should be abolished.
- ==============================
- #5.3 Moving the Queen of Cards
- ==============================
- Moving the Queen to a specific location is much more difficult than abolishing
- rules, but there are some locations to which the Queen can be moved very
- easily.
- What you will need:
- - Save close to Dollet's magazine stack.
- - The region does not have all rules in play (abolish something first).
- - QoC will not ask to mix rules.
- If you are asked to mix rules, go to the safe location of your current region
- (see section #5.2.2) and then (make sure the QoC is in the current region):
- - Save your game there
- - Hardreset, load save
- - Challenge (and select no) the mentioned person 11 times
- After that, challenge again and you shouldn't be asked to mix rules anymore.
- The locations covered here are:
- QoC is in ...
- Balamb, you want her to go to Dollet or Galbadia.
- Galbadia, you want her to go to FH or Centra.
- Trabia, you want her to go to Dollet or Balamb.
- Centra, you want her to go to Dollet or FH.
- Dollet, you want her to go to Balamb or Galbadia.
- FH, you want her to go to Esthar or Dollet.
- Lunar, you want her to go to Trabia or Esthar.
- Missing are:
- QoC is in ...
- Galbadia, you want her to go to Balamb or Dollet.
- Trabia, you want her to go to Lunar.
- Centra, you want her to go to Galbadia.
- FH, you want her to go to Centra.
- Lunar, you want her to go to any other location than Trabia or Esthar.
- Esthar, you want her to go to Trabia, Lunar, Dollet or FH.
- ---------------------------
- #5.3.1 Safe locations (QoC)
- ---------------------------
- This is mostly referring to where you should save, which is, in most cases,
- closest to the QoC.
- I'll also reference this section as "safe locations (QoC)" in later sections.
- Balamb (Balamb region):
- - Save at hotel in Balamb
- - Go straight to the screen where the QoC is
- Note: Entering the screen with the train station entrance will consume one
- random integer (because of the NPC walking out of it), but it will be
- accounted for.
- Deling City (Galbadia region):
- - Save at hotel in Deling City
- - QoC is on the same screen
- Shumi Village (Trabia region):
- - Save at hotel in Shumi Village
- - QoC is at the entrance
- Winhill (Centra region):
- - Save at world map, in front of Winhill
- - Go in from the side which is closest to the QoC
- Dollet (Dollet region):
- - Save at the second floor of the pub in Dollet (Move Find required)
- - QoC is on the same screen
- FH (FH region):
- - Save at where the QoC is in FH
- - QoC is, obviously, on the same screen
- Lunar Gate (Lunar region):
- - Save in front of Lunar Gate on the world map
- - QoC is inside the building
- Esthar (Esthar region):
- After Lunar Station:
- - Save at the screen to the right of the entrance to the Presidental Palace
- - After loading that save, run to the left screen (entrance to Presidental
- Palace). Now, you'll see two soldiers coming out from the PP. You have to get
- to the Presidental Palace before they run all the way down, off the screen
- - The QoC in the Presidental Palace
- Note: Just entering the screen with the two running soldiers will consume 4
- numbers. Unfortunately, this means that you can't use the methods of
- moving her covered in the next section.
- ------------------------------
- #5.3.2 Simple Target Locations
- ------------------------------
- This section will just cover the two different (simple(r) methods) to move the
- Queen and then where these methods move her.
- Balamb uses one random integer while the other locations (except Esthar) don't,
- but it's still possible to use both methods with minor modifications.
- +++++++++
- Method M1
- +++++++++
- - Save at designated location (see above)
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 1 times
- - Challenge QoC and select yes and lose a Lv8+ card to her or win a previously
- lost Lv8+ card (QoC must end up with more or less rare cards than before)
- +++++++++
- Method M2
- +++++++++
- - Save at designated location (see above)
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack twice
- - Softreset, load previous save
- - Challenge QoC and select yes and lose a Lv8+ card to her or win a previously
- lost Lv8+ card (QoC must end up with more or less rare cards than before)
- +++++++++++++++++++++
- From Balamb to Dollet
- +++++++++++++++++++++
- - Save at hotel in Balamb
- - Hardreset, go straight to train station, where the QoC is
- - Challenge her and select no for a total of 1 times
- - Challenge her and select yes and lose a Lv8+ card to her or win a previously
- lost Lv8+ card (QoC must end up with more or less rare cards than before)
- She should move to Dollet after the game.
- ++++++++++++++++++++++++
- From Balamb to Galbadia:
- ++++++++++++++++++++++++
- - Save at hotel in Balamb
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Go straight to train station, where the QoC is
- - Challenge her and select yes and lose a Lv8+ card to her or win a previously
- lost Lv8+ card (QoC must end up with more or less rare cards than before)
- She should move to Galbadia after the game.
- ------------------------
- Where will the Queen go?
- ------------------------
- QoC's original location | With M1 | With M2
- ------------------------|---------|---------
- Galbadia | FH | Centra
- Trabia | Dollet | Balamb
- Centra | Dollet | FH
- Dollet | Balamb | Galbadia
- FH | Esthar | Dollet
- Lunar | Trabia | Esthar
- ============================
- #5.4 Trade Rule Manipulation
- ============================
- The only way to reliably manipulate trade rules is by using the QoC.
- Keep in mind that the more you play, the higher the chance becomes that a
- random region's trade rule becomes One (section #3.2.10) or that the
- trade rule of a random region is replaced by the trade rule of the region
- rules spread from.
- This section will mainly deal with getting the All rule or the Diff rule, as
- Direct is too risky and One just grants you one card upon winning.
- Note: You really shouldn't challenge the QoC after getting her rule to All,
- as it will degrade with a probability of 86% and will then possibly be
- adopted into the current region with repeated challenges.
- Same thing with Diff, except that it can turn into Direct or One.
- What you will need:
- - Save close to Dollet's magazine stack
- - The region does not have all rules in play (abolish something first)
- - You will not be asked to mix rules*
- - QoC is not in either Balamb or Esthar (see previous section for help with
- that)
- - You have challenged at least 11 times in the current region*
- *What you need to do is:
- Go to the safe location (normal) of your current region (see section #5.2.2)
- and then (make sure the QoC is in the current region):
- - Save your game there
- - Hardreset, load save
- - Challenge (and select no) the mentioned person 11 times
- This will accomplish two things:
- - You will no longer be asked to mix rules
- - You have challenged at least 11 times (this is so that your current region
- is the region where rules spread from)
- You don't have to save/hardreset yet.
- ----------------------------------------
- #5.4.1 Changing the Queen's rule to Diff
- ----------------------------------------
- First, challenge the QoC and agree to a card game, memorize her trade rule and
- just Quit the game (don't play).
- After that save in the safe location (QoC) of the region (see #5.3.1)
- We now need to bring her trade rule to Diff. How to do that depends on what her
- trade rule was when you last challenged her.
- +++++++++++++
- If it was One
- +++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 1 times
- ++++++++++++++++
- If it was Direct
- ++++++++++++++++
- - Hardreset, load previous save
- - Challenge QoC and select no for a total of 1 times
- +++++++++++++
- If it was All
- +++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack 10 times
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 2 times
- From now on, you shouldn't challenge her until you're done. This also means
- that you can't confirm whether she has Diff or not until you spread it to your
- region.
- ---------------------------------------
- #5.4.2 Changing the Queen's rule to All
- ---------------------------------------
- First, challenge the QoC and agree to a card game, memorize her trade rule and
- just Quit the game (don't play).
- After that save in the safe location (QoC) of the region (see #5.3.1)
- We now need to bring her trade rule to All. How to do that depends on what her
- trade rule was when you last challenged her.
- +++++++++++++
- If it was One
- +++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack 11 times
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 4 times
- ++++++++++++++
- If it was Diff
- ++++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack 11 times
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 2 times
- ++++++++++++++++
- If it was Direct
- ++++++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Challenge QoC and select no for a total of 1 times
- From now on, you shouldn't challenge her until you're done. This also means
- that you can't confirm whether she has All or not until you spread it to your
- region.
- -----------------------------------------------------
- #5.4.3 Spreading the Queen's trade rule in one region
- -----------------------------------------------------
- Specifically, the region you're in. Save in the region's safe location (normal)
- first.
- To spread the trade rule into your current region, simply:
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack 3 times
- - Softreset, load save of safe location
- - Challenge the mentioned person, and agree to a card game.
- (Or select no if you want to spread the rule to other regions. Saying no will
- guarantee that it won't turn into One accidently)
- The NPC's trade rule should be whatever QoC had, which means it's now that
- region's trade rule.
- ------------------------------------------------------
- #5.4.4 Spreading the Queen's trade rule in all regions
- ------------------------------------------------------
- The idea here is to "remotely" spread a trade rule everywhere in the world from
- whatever region you're in.
- Before you read on, keep in mind that the profits of spreading a trade rule
- everywhere are questionable at best, since it can suddenly revert to One any
- time.
- First, spread the rule to your current region (see above).
- After that, challenge any person (except the QoC) in your current region 10
- times. Since you challenged 11 times already, an additional 10 challenges will
- result in the amount of trading being 10. This vastly increases the chance
- that a "random" region's trade rule will change to the trade rule of the region
- rules spread from (in other words, your current region). The methods here
- will aim to manipulate that "random region" into being a specific one.
- Now, go to the safe location (normal) of your current region and save there.
- (Will be referred to as "previous save")
- Of course, you can skip your current region from the list below.
- It may also happen that the trade rule suddenly reverts to One. In that case
- use section #5.4.3 again to spread it.
- ++++++++++++++++++++++++++++
- Spreading the rule to Balamb
- ++++++++++++++++++++++++++++
- - Hardreset, load previous save
- - Challenge, select no for a total of 5 times
- - Challenge, select yes and Quit
- Balamb should now have the wanted trade rule.
- ++++++++++++++++++++++++++++++
- Spreading the rule to Galbadia
- ++++++++++++++++++++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack 15 times
- - Softreset, load previous save
- - Challenge, select yes and Quit
- Galbadia should now have the wanted trade rule.
- ++++++++++++++++++++++++++++
- Spreading the rule to Trabia
- ++++++++++++++++++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Challenge, select yes and Quit
- Trabia should now have the wanted trade rule.
- ++++++++++++++++++++++++++++
- Spreading the rule to Centra
- ++++++++++++++++++++++++++++
- - Hardreset, load previous save
- - Challenge, select yes and Quit
- Centra should now have the wanted trade rule.
- ++++++++++++++++++++++++++++
- Spreading the rule to Dollet
- ++++++++++++++++++++++++++++
- - Hardreset, load previous save
- - Challenge, select no for a total of 6 times
- - Challenge, select yes and Quit
- Dollet should now have the wanted trade rule.
- ++++++++++++++++++++++++
- Spreading the rule to FH
- ++++++++++++++++++++++++
- - Hardreset, load save close to Dollet's magazine stack
- - Use magazine stack once
- - Softreset, load previous save
- - Challenge, select no for a total of 3 times
- - Challenge, select yes and Quit
- Dollet should now have the wanted trade rule.
- FH should now have the wanted trade rule.
- +++++++++++++++++++++++++++
- Spreading the rule to Lunar
- +++++++++++++++++++++++++++
- - Hardreset, load previous save
- - Challenge, select no for a total of 4 times
- - Challenge, select yes and Quit
- Lunar should now have the wanted trade rule.
- ++++++++++++++++++++++++++++
- Spreading the rule to Esthar
- ++++++++++++++++++++++++++++
- - Hardreset, load previous save
- - Challenge, select no for a total of 1 times
- - Challenge, select yes and Quit
- Esthar should now have the wanted trade rule.
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