• API
• FAQ
• Tools
• Archive
daily pastebin goal
0%
SHARE
TWEET

# Untitled

a guest Dec 23rd, 2015 595 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
1. #4 = terms etc
2. #1 - RNG
3. #2 - defs
4. #3 - mechs
5. #5 - rng methods
6. #6 - rng list
7.
8. starting rules:
9. Balamb: Open
11. Trabia: Plus, Random
12. Centra: Same, Plus, Random
13. Dollet: Random, Elemental
14. FH: Sudden Death, Elemental
15. Lunar: Open, Same, Plus, Random, Sudden Death, Same Wall, Elemental
16. Esthar: Same Wall, Elemental
17.
18. ===============================================================================
19. #4.  Definitions, Terms
20. ===============================================================================
21.
22. #todo
23.
24. ===============================================================================
25. #1.  Random Number Generator
26. ===============================================================================
27.
28. #todo
29.
30. ===============================================================================
31. #2.  Variables
32. ===============================================================================
33.
34. This section covers all variables that come into play during rule manipulation.
35.
36. You don't have to understand this to manipulate the card game rules, so this is
37. mainly for those who want to know what the game does behind the scenes.
38.
39. ------------------
40. #2.1  Carried Rules
41. ------------------
42.
43. The game has two variables for the rules Squall carries, which I'll call
44. "carried rules (most recent)" and "carried rules (second most recent)".
45.
46. Their relationship becomes apparent when you read section #3, especially
47. #3.1.4.
48.
49. Basically, if one of these two variables is not equal to the rules of the
50. region you are in, you can mix rules.
51.
52. The game also saves the origin (region) of the rules Squall is carrying, but
53. it's only used for the "You have rules from X, let's mix!" message box.
54.
55. -----------------------------
56. #2.2  Region Rules Spread From
57. -----------------------------
58.
59. This variable specifically refers to trade rules and can be changed by just
60. challenging (depending on the "amount of trading", see below).
61. If you repeatedly challenge players in one region, the "region rules spread
62. from" will eventually (again, see below) become the region you are in.
63.
64. You can find out where rules are spreading from by talking to the Queen of
65. Cards while she is in Balamb.
66.
67. ----------------------
69. ----------------------
70.
71. Amount of trading changes when you challenge someone and directly influences
72. the region rules spread from. (You don't even have to play a card game)
73. - It will increase by one (capped at 10) if you challenge in the region rules
75. - It will decrease by one (capped at 0) if you challenge in any other region.
76. - If it's already 0 and you didn't challenge in the region rules spread from,
77.   the region you are in will become the region rules spread from, but the
78.   value still remains 0.
79.
80. The higher the amount of trading, the higher the probability that the trade
81. rule of a random region will be changed. (see section #3.2.10)
82.
83. You can find out the approximate value by talking to the Queen of Cards, but
84. only if she gives her lengthened speech (see next section):
85.
86. 0 to 2: "little trading"
87. 3 to 5: "much trading"
88. 6 to 10: "some trading"
89.
90. As DaBubba pointed out, the text for the values 6 to 10 is a mistranslation;
91. it's supposed to be "a lot of trading".
92.
93. An example:
94. Rules spread from region A, you are currently in region B. Amount of trading is
95. 10.
96.
97. You challenge                => Amount of trading = 9, Rules spread from A
98. You challenge again          => Amount of trading = 8, Rules spread from A
99. (you challenge 7 more times) => Amount of trading = 1, Rules spread from A
100. You challenge again          => Amount of trading = 0, Rules spread from A
101. You challenge again          => Amount of trading = 0, Rules spread from B
102. You challenge again          => Amount of trading = 1, Rules spread from B
103. (you challenge 8 more times) => Amount of trading = 9, Rules spread from B
104. You challenge again          => Amount of trading = 10, Rules spread from B
105.
106. I.e. It doent matter where rules spread from or what the amount of trading is,
107. after challenging 21 times, rules will spread from your current region and
108. the amount of trading will be 10.
109.
110. ----------------------
112. ----------------------
113.
114. After a card game (you can also just quit), trade rule points can (see section
115. #3.2.10) increase by a random amount, from 0 to 7.
116. If the resulting value is greater than 250, it's reset to 0.
117.
118. The higher the trade rule points are, the higher the probability that a
119. random region's trade rule will be set to One. (see section #3.2.10)
120.
121. You can find out the approximate value by talking to the Queen of Cards:
122.
123. 0 to 127: No changes to her speech.
124. 128 to 250: Will give a shortened speech and mention that the trade rules
125.             are moving towards One.
126.
127. ===============================================================================
128. #3.  Card Rule Mechanics
129. ===============================================================================
130.
131. This section will cover everything that's happening right after you challenge
132. someone as well as what happens right after the game, step by step.
133.
134. As with the last section, you don't have to understand this to manipulate the
135. card game rules.
136.
137. ==============
138. #3.1  Functions
139. ==============
140.
141. First some commonly used functions I'll be referring to.
142.
143. ----------------
144. #3.1.1  getRandom
145. ----------------
146.
147. Creates a random integer in the range 0 to 255.
148.
149. ----------------------
150. #3.1.2  getRandomRegion
151. ----------------------
152.
153. regionID = [ getRandom / 32 ]
154.
155. If regionID == 0: return Balamb
156. Else If regionID == 1: return Galbadia
157. Else If regionID == 2: return Trabia
158. Else If regionID == 3: return Centra
159. Else If regionID == 4: return Dollet
160. Else If regionID == 5: return FH
161. Else If regionID == 6: return Lunar
162. Else return Esthar
163.
164. --------------------
165. #3.1.3  getRandomRule
166. --------------------
167.
168. ruleID = [ getRandom / 32 ]
169.
170. If ruleID == 0: return Open
171. Else If ruleID == 1: return Same
172. Else If ruleID == 2: return Plus
173. Else If ruleID == 3: return Random
174. Else If ruleID == 4: return Sudden Death
175. Else If ruleID == 5: return Open
176. Else If ruleID == 6: return Same Wall
177. Else return Elemental
178.
179. Note: The probability of Open being selected is twice as high as other rules'.
180.
181. --------------------
182. #3.1.4  pushRulesBack
183. --------------------
184.
185. carried rules (second most recent) = carried rules (most recent)
186. carried rules (most recent) = region rules
187.
188. ==============
189. #3.2  Mechanics
190. ==============
191.
192. Onto the juicy bits.
193. I've tried to include notes describing what's happening as the pseudo
194. code sometimes isn't easy to read.
195.
196. -------------------------------
197. #3.2.1  Step 1: Push rules back?
198. -------------------------------
199.
200. If getRandom < 64: pushRulesBack
201.
202. Note: In other words, there is a 25% chance that this region will be set as the
203.       "most recent" one. If this is the second time rules are pushed back, you
204.       can't mix anymore in the current region.
205.
206. -----------------------------------
207. #3.2.2  Step 2: Will rules be mixed?
208. -----------------------------------
209.
210. selected_rules = None
211.
212. If carried rules (most recent) != region's rules:
213.     selected_rules = carried rules (most recent)
214. Else selected_rules = carried rules (second most recent)
215.
216. Note: Will try to select one of the two sets of carried rules that aren't
217.       equal to the region's rules. If all three are equal, you won' be able to
218.       mix anyway.
219.
220. If selected_rules has at least one rule current region doesn't:
221.     If getRandom < 255: rules will be mixed after the game and you get a
222.                         message box with the usual "you have rules this
223.                         region doesn't, lets mix" speech.
224.
225. Note: Even if you *could* mix rules, there is a probability of 1/256 that you
226.       won't.
227.
228. -------------------------------------------------------------
229. #3.2.3  Step 3: Will this region adopt the Queen's trade rule?
230. -------------------------------------------------------------
231.
232. Note: This step only happens when the Queen of Cards is in the current region.
233.       If she isn't, skip this.
234.
235. If getRandom < 90: current region's trade rule = Queen's trade rule
236.
237. Note: There's a probability of 35.16% that the current region will adopt the
238.       Queen's rule.
239.
240. ---------------------------------------
241. #3.2.4  Step 4: Update amount of trading
242. ---------------------------------------
243.
244. If rules spread from current region:
246. Else:
247.     If amount of trading == 0: region rules spread from = current region
248.     Else if amount if trading > 0: amount of trading = amount of trading - 1
249.
250. Note: This will update amount of trading as described in section #2.3.
251.
252. ----------------------------------------------------
253. #3.2.5  Step 5: Change the Queen of Card's trade rule
254. ----------------------------------------------------
255.
256. Note: This step only happens when you're challenging the Queen of Cards.
257.       If you don't (even if she's in the current region), skip this.
258.
259. rnd = getRandom
260.
261. Note: The Queen's trade rule will be upgraded if rnd is below 110 and
262.       degraded if it's between 110 and 219 (both inclusive), use the following
263.       chart to determine what the new trade rule is:
264.
265.  |-----------------------||-------------rnd's value--------------|
266.  | Queen's original rule ||   0 to 109 | 110 to 219 | 220 to 255 |
267.  |=======================||============|============|============|
268.  |         One           ||   Diff     |   Diff     |   One      |
269.  |         Diff          ||   Direct   |   One      |   Diff     |
270.  |         Direct        ||   All      |   Diff     |   Direct   |
271.  |         All           ||   Direct   |   Direct   |   All      |
272.  |-----------------------||------------|------------|------------|
273.
274. Note: As you can see, there's a 43% probability that her rule will be upgraded,
275.       43% that it'll be degraded and 14% that nothing changes.
276.       Additionally, her rule will upgraded with a probability of 86% if it's One
277.       and degraded with the same chance if it's All.
278.
279. ----------------------------
280. #3.2.6  Step 6: The Card Game
281. ----------------------------
282.
283. In this step, you will be prompted to start the game. If you refuse, nothing
284. else happens and if you agree, the card game starts.
285.
286. Note that you don't actually have to play (except if you're playing against
287. the Queen of Cards and want to move her somewhere else) and can just select
288. Quit for the following steps to happen.
289.
290. Another interesting fact is that everything up to now can be done without
291. actually playing a single game (e.g. change the Queen's trade rule or have the
292. current region adopt her rule, if she's there).
293.
294. ---------------------------------
295. #3.2.7  Step 7: Update most recent
296. ---------------------------------
297.
298. If carried rules (most recent) != region rules: pushRulesBack
299.
300. Note: Squall's carried rules (most recent) will be set to this region's, but
301.       you still can mix rules if the second most recent slot has foreign rules.
302.       However, if you start the card game and then trigger the check of step 1
303.       when you challenge again, you won't be able to mix.
304.
305. ----------------------------------------------------
306. #3.2.8  Step 8: Abolish random rule if region has all
307. ----------------------------------------------------
308.
309. If region rules == all rules:
310.     If getRandom < 64:
311.         random_rule = getRandomRule
312.         remove random_rule from this region's rules
313.         pushRulesBack
314.         pushRulesBack
315.
316. Note: This will remove a random rule with a chance of 25% from the current
317.       region if it has all rules (like Lunar). Furthermore, you won't be able
318.       to mix anymore in this region and the "rule X was abolished" message box
319.       will be shown.
320.
321. ---------------------------------------
322. #3.2.9  Step 9: The spread/abolish check
323. ---------------------------------------
324.
325. Note: This step only happens if step 2 determined that rules will be mixed,
326.       otherwise skip this.
327.       Also, to improve readability, "carried rules (second most recent)" will
328.       be shortened to "rules (2nd)"
329.
330. rule1 = getRandomRule
331. If rule1 is in rules (2nd) but not in region rules:
332.     add rule1 to region rules
333.     pushBackRules
334.     pushBackRules
335.     display "rule was spread" message box.
336. Else:
337.     rule2 = getRandomRule
338.     If rule2 is in rules (2nd) but not in region rules:
339.         add rule2 to region rules
340.         pushBackRules
341.         pushBackRules
342.         display "rule was spread" message box.
343.     Else:
344.         rule3 = getRandomRule
345.         If rule3 is in rules (2nd) but not in region rules:
346.             add rule3 to region rules
347.             pushBackRules
348.             pushBackRules
349.             display "rule was spread" message box.
350.         Else If rule3 is in region rules:
351.             If getRandom < 128
352.                 remove rule3 from region rules
353.                 pushBackRules
354.                 pushBackRules
355.                 display "rule was abolished" message box.
356.
357. Note: What this does is generate up to three three random rules and see if one
358.       of them is carried by Squall while not being in the current region's
359.       ruleset.
360.       If so, the first where this applies is spread into the region.
361.       However, if all three could not be spread, the game will abolish the
362.       third generated rule with a chance of 50% (provided it's in the current
363.       region's ruleset).
364.       Also, if you spread/abolish something, you can't mix anymore in this
365.       region.
366.
367. ----------------------------------------
368. #3.2.10  Step 10: Trade Rule Modification
369. ----------------------------------------
370.
371. If amount of trading > [ getRandom / 25 ]:
372.     random_region = getRandomRegion
374.
375.     trade rule points = trade rule points + [ getRandom / 32 ]
376.     If trade rule points > 250: trade rule points = 0
377.
378.     If getRandom < trade rule points:
379.         random_region = getRandomRegion
380.         random_region's trade rule = One
381.
382. Note: There is a (amount of trading * 9.77%) chance that all of the following
383.       happen:
385.         region. (can spread even to itself)
386.       - trade rule points increase by a random amount of 0 to 7, and if the
387.         resulting value is greater than 250, the points are reset to 0.
388.       - if a random integer is less than the trade rule points, a random
389.         region's trade rule is set to One.
390.
391.       You don't get any messages regarding this, so it's hard to tell if
392.       anything happened.
393.
394. ----------------------------------------
395. #3.2.11  Step 11: Move the Queen of Cards
396. ----------------------------------------
397.
398. Note: This step only happens if you've actually played against the Queen of
399.       Cards and changed her quantity of Lv8 (or higher) cards, which usually
400.       means either losing one of those or winning, but not both at the same
401.       time (e.g. with Direct trade rule).
402.       The Queen will move somewhere else, giving you a hint when you talk to
403.       her again, and disappearing if you leave the screen (you also won't be
404.       able to challenge). The following chart shows where she goes, depending
405.       on her current location:
406.
407. rnd = [ getRandom / 32 ]
408.
409. QoC is ||------------------------------rnd's value-----------------------------
410. in:    ||    0   |    1   |    2   |    3   |    4   |    5   |    6   |    7
411. =======||========|========|========|========|========|========|========|=======
412. Balamb ||          Dollet          |                  Galbadia
413. -------||--------|--------|--------|--------|--------|--------|--------|-------
414. Galbad || Balamb | Dollet |                     FH                     | Centra
415. -------||--------|--------|--------|--------|--------|--------|--------|-------
416. Trabia ||              Dollet               |      Lunar      |     Balamb
417. -------||--------|--------|--------|--------|--------|--------|--------|-------
418. Centra ||          Dollet          |         Galbadia         |       FH
419. -------||--------|--------|--------|--------|--------|--------|--------|-------
420. Dollet ||          Balamb          |                  Galbadia
421. -------||--------|--------|--------|--------|--------|--------|--------|-------
422. FH     ||                   Esthar                   |     Centra      | Dollet
423. -------||--------|--------|--------|--------|--------|--------|--------|-------
424. Lunar  || Balamb | Galbad | Trabia | Dollet | Centra | FH     | Lunar  | Esthar
425. -------||--------|--------|--------|--------|--------|--------|--------|-------
426. Esthar ||     Trabia      |               Lunar               | Dollet | FH
427.
428. As for her actual locations:
429. Balamb: Train station in Balamb
430. Galbadia: Hotel in Deling City
431. Trabia: Hotel in Shumi Village
432. Centra: Hotel in Winhil
433. Dollet: Second floor of pub
434. FH: Close to the Regen drawpoint and savepoint
435. Lunar: Lunar Gate
436. Esthar: Presidential Palace in Esthar
437.
438. ===============================================================================
439. #5.  RNG Methods
440. ===============================================================================
441.
442. This part will deal with ways to manipulate/exploit the RNG to spread/abolish
443. any rule as well as other stuff.
444.
445. ====================
446. #5.1  RNG Consumption
447. ====================
448.
449. First of all, which actions use the RNG ("consume" a number) and which do not?
450. #todo necessity, cd4
451.
452. -----------------------------
453. Actions which consume numbers
454. -----------------------------
455.
456. Activating a Draw Point (1 number):
457. You don't need to draw anything and it doesn't matter if you have Draw on
458. someone or not. Just "talking" to it is enough.
459.
460. Challenge someone to a Card game (1-4 numbers):
461. You can repeat the process by selecting "No" when asked to play.
462. - 1 number is consumed if QoC is not in the current region and you can't mix
463.   rules.
464. - 2 numbers are consumed if
465.   ~ either you can mix rules or
466.   ~ QoC is in the current regon
467. - 3 numbers are consumed if
468.   ~ either both the QoC is in the current region and you can mix rules or
469.   ~ you challenge the QoC, but can't mix rules.
470. - 4 numbers are consumed if you challenge the QoC and can mix rules.
471.
472. Using the magazine stack (the one closest to the exit) in the pub's owner's
473. room in Dollet (1 number):
474. Note: You first must defeat him in a card game before you can access this room.
475.
476. This is probably the most reliable and easiest way to consume numbers.
477. When you "talk" to the stack you receive either an item or a message, depending
478. on what the number that's consumed is:
479.   0 to  31: Phoenix Down
480.  32 to  47: Soft
481.  48 to  63: Antidote
482.  64 to  71: Occult Fan II (once)
483.  72 to  79: Geezard Card
484.  80 to  95: [Aphrora Pub-1 drink discount ticket]
485.  96 to 111: [OK Shop-1 Rental discount ticket]
486. 112 to 127: [Mother's Day-1 day massage ticket]
487. 128 to 255: (There's nothing of interest here.)
488.
489. If you get 64-71 a second time, you'll get the "there's nothing of interest
490. here" message.
491. You can only get three items this way (the first five possibilities), after
492. which it won't consume any random numbers and you'll have to exit and reenter
493. the room.
494.
495. ------------------------------------
496. Actions which do not consume numbers
497. ------------------------------------
498.
499. Random Encounters, changing screens, talking to people (without requesting a
500. card game), being on the world map and so on.
501.
502. -----------------------------------------------------
503. Things which consume unpredictable amounts of numbers
504. -----------------------------------------------------
505.
506. (Most) people that appear (walk in) on the screen after you've entered it
507. (same with the buses in Deling city), some graphical effects (glowing door in
508. Galbadia Prison, big screen in Dollet Fountain area, etc).
509.
510. --------------
511. Hard/softreset
512. --------------
513.
514. Hardreset: Will completely reset the RNG.
515. Softreset: Will not change the RNG.
516.
517. For example, you can load a save which is close to the magazine stack (even if
518. it's on a different CD or from a different playthough), consume some numbers
520.
521. =======================
522. #5.2  Manipulating Rules
523. =======================
524.
525. This section covers some RNG methods to abolish/spread any rule you want.
526.
527. -----------------
528. #5.2.1  The Basics
529. -----------------
530.
531. As seen in section #3, just challenging someone consumes some numbers:
532.
533.  Check |       Condition        | desired value of consumed number
534.  ------|------------------------|--------------------------------------------
535.     1  | none (always happens)  | >= 64
536.     2  | can mix rules          | < 255
537.     3  | QoC is in region       | < 90 if you want region to adopt her rule
538.     4  | you challenge QoC      | < 110 if you want her trade rule to upgrade
539.
540. Note: If the consumed number for the first check is < 64 twice, you can't mix
541.       anymore.
542.
543. For the sake of simplicity, you shouldn't challenge the Queen.
544.
545. The abolishing/spreading happens right after the game. To sum it up:
546. - game will select up to(!) three random rules (up to 3 numbers consumed).
547.   ~ the first is always selected, the second only if the first can't be spread
548.     and the third only if the second can't spread.
549. - if none of the selected rules can spread, select the third generated rule.
550. - consume another number if selected rule can be abolished.
551.   If it's less than 128, selected rule is abolished.
552.
554. 1. Squall's carried rules contain the selected rule
555. 2. The current region's rules do not contain the selected rule
556.
557. Conditions for abolish:
558. 1. The current region's rules contain the selected rule
559.
560. --------
561. Examples
562. --------
563.
564. (The numbers you see here are just randomly generated integers which are used
565. with the function "getRandomRule" to generate a rule)
566.
567. Squall's rules = {Open, Same Wall, Elemental}
568. Current region's rules = {Same Wall, Random}
569.
570. 1.
571. first selected rule = 124 (Random) => nothing happens.
572. second selected rule = 28 (Open) => Open is spread.
573.
574. For the first selected rule, none of the conditions for rule spreading apply,
575. while both do for the second selected rule (which means it'll be spread)
576.
577. 2.
578. first selected rule = 129 (Sudden Death) => nothing happens.
579. second selected rule = 107 (Random) => nothing happens.
580. third selected rule = 75 (Plus) => nothing happens
581.
582. None of the selected rules can spread, so the game takes a look at the third
583. selected rule again and checks if it could be abolished, which it can't.
584.
585. 3.
586. first selected rule = 222 (Same Wall) => nothing happens.
587. second selected rule = 86 (Plus) => nothing happens.
588. third selected rule = 114 (Random) => nothing happens.
589. The game generates another random number, 15 => Random is abolished!
590.
591. Again, none of the three selected rules can spread, so game checks if the
592. third selected rule (Random) can be abolished. Since the conditions apply,
593. another random integer is generated (15) which is less than 128, so Random
594. is abolished from the region.
595.
596. You can see the list of the first 100 generated random numbers after you start
597. the game or hardreset in section #6.
598.
599. --------------------------------------
600. #5.2.2  Safe locations (normal players)
601. --------------------------------------
602.
603. #todo cd4
604. "Safe" is simply referring to areas where no NPCs randomly appear and screw you
605. up.
606. Use these locations when trying to abolish/spread rules.
607.
608. I'll also reference this section as "safe locations (normal)" in later sections.
609.
610. Balamb (Balamb region):
611. - Go to the hotel and save there
612. - Use the person standing in front of the hotel to abolish rules
613.
615. - Save at Galbadia Hotel
616. - Use the person downstairs to abolish rules
617.
618. Shumi Village (Trabia region):
619. - Save at the hotel
620. - Use the person in front of the hotel to abolish rules
621. Alternative:
622. - Save at world map, in front of Shumi Village
623. - Use the person in front of the Ultima drawpoint to abolish rules
624.
625. Edea's house (Centra region):
626. - Save on the world map in front of Edea's house
627. - Use Edea/Cid to abolish rules
628.
629. Dollet (Dollet region):
630. - Save at the second floor of pub (need Move Find ability)
631. - Use the person in the same room or the pub owner to abolish rules
632.
633. FH (FH region):
634. - Save at the spot closest to Mayor Dobe in FH
635. - Use Mayor Dobe to abolish rules
636.
637. #todo check lunar station
638. Lunar Gate (Lunar region):
639. - Save in front of Lunar Gate on the world map
640. - Use the NPC inside the Lunar Gate to abolish rules.
641.   (The seemingly random NPCs don't consume numbers)
642.
643. #todo check esthar pre lc, pres
644. Esthar (Esthar region):
645. - Save at the world map in front of the Seaside Station on the Esthar
646.   continent (which is close to the bridge connecting FH and Esthar)
647. - Use the Old Man NPC inside the station to abolish rules
648.
649. -----------------------
650. #5.2.3  Abolishing Rules
651. -----------------------
652.
653. This section will assume you have a save in Dollet's pub handy, which will
654. be used to access the magazine stack.
655.
656. ------------------------
657. How to abolish each rule
658. ------------------------
659.
660. #todo mention stuff
661.
662. +++++++++++++++++++++++++++++++++++++++++++++++
663. If Queen of Cards is NOT in the current region:
664. +++++++++++++++++++++++++++++++++++++++++++++++
665.
666. Abolish Open:
667. Conditions: Unable to spread Sudden Death
668. - Hardreset
669. - Load save close to Dollet's magazine stack
670. - use magazine stack once
671. - Softreset, load save where you want to abolish the rule
672. - Challenge, select no for a total of 6 times
673. - Challenge, select yes, Quit without playing
674. Open should be abolished.
675.
676. Abolish Same:
677. Conditions: Unable to spread Open and Sudden Death
678. - Hardreset
679. - Load save close to Dollet's magazine stack
680. - use magazine stack 17 times (Will get two Phoenix Downs total, the second
681.   after the 17. time)
682. - exit the room and enter again.
683. - use magazine stack 3 times
684. - Softreset, load save where you want to abolish the rule
685. - Challenge, select no for a total of 3 times
686. - Challenge, select yes, Quit without playing
687. Same should be abolished
688.
689. Abolish Plus:
690. Conditions: Unable to spread Same and Same Wall
691. - Hardreset
692. - Load save where you want to abolish the rule
693. - Challenge, select no for a total of 8 times
694. - Challenge, select yes, Quit without playing
695. Plus should be abolished
696.
697. Abolish Random:
698. Conditions: Unable to spread Open and Same Wall
699. - Hardreset
700. - Load save where you want to abolish the rule
701. - Challenge, select no for a total of 4 times
702. - Challenge, select yes, Quit without playing
703. Random should be abolished
704.
705. Abolish Sudden Death:
706. Conditions: Unable to spread Open and Elemental
707. - Hardreset
708. - Load save close to Dollet's magazine stack
709. - use magazine stack once
710. - Softreset, load save where you want to abolish the rule
711. - Challenge, select no for a total of 5 times
712. - Challenge, select yes, Quit without playing
713. Sudden Death should be abolished.
714.
715. Abolish Same Wall:
716. Conditions: Unable to spread Open and Elemental
717. - Hardreset
718. - Load save close to Dollet's magazine stack
719. - use magazine stack once
720. - Softreset, load save where you want to abolish the rule
721. - Challenge, select no for a total of 3 times
722. - Challenge, select yes, Quit without playing
723. Same Wall should be abolished.
724.
725. Abolish Elemental:
726. Conditions: None
727. - Hardreset
728. - Load save close to Dollet's magazine stack
729. - use magazine stack once
730. - Softreset, load save where you want to abolish the rule
731. - Challenge, select no for a total of 1 times
732. - Challenge, select yes, Quit without playing
733. Elemental should be abolished.
734.
735. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
736. If the Queen of Cards IS in the current region (don't challenge her):
737. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
738.
739. Abolish Open:
740. Conditions: Unable to spread Sudden Death
741. - Hardreset
742. - Load save where you want to abolish the rule
743. - Challenge, select no for a total of 4 times
744. - Challenge, select yes, Quit without playing
745. Open should be abolished.
746.
747. Abolish Same:
748. Conditions: Unable to spread Open and Sudden Death
749. - Hardreset
750. - Load save close to Dollet's magazine stack
751. - use magazine stack 17 times (Will get two Phoenix Downs total, the second
752.   after the 17. time)
753. - exit the room and enter again.
754. - use magazine stack 5 times
755. - Softreset, load save where you want to abolish the rule
756. - Challenge, select no for a total of 1 times
757. - Challenge, select yes, Quit without playing
758. Same should be abolished
759.
760. Abolish Plus:
761. Conditions: Unable to spread Same and Same Wall
762. - Hardreset
763. - Load save where you want to abolish the rule
764. - Challenge, select no for a total of 5 times
765. - Challenge, select yes, Quit without playing
766. Plus should be abolished
767.
768. Abolish Random:
769. Conditions: Unable to spread Open and Same Wall
770. - Hardreset
771. - Load save close to Dollet's magazine stack
772. - use magazine stack once
773. - Softreset, load save where you want to abolish the rule
774. - Challenge, select no for a total of 2 times
775. - Challenge, select yes, Quit without playing
776. Random should be abolished
777.
778. Abolish Sudden Death:
779. Conditions: Unable to spread Open and Elemental
780. - Hardreset
781. - Load save close to Dollet's magazine stack
782. - use magazine stack once
783. - Softreset, load save where you want to abolish the rule
784. - Challenge, select no for a total of 3 times
785. - Challenge, select yes, Quit without playing
786. Sudden Death should be abolished.
787.
788. Abolish Same Wall:
789. Conditions: Unable to spread Open and Elemental
790. - Hardreset
791. - Load save where you want to abolish the rule
792. - Challenge, select no for a total of 2 times
793. - Challenge, select yes, Quit without playing
794. Same Wall should be abolished.
795.
796. Abolish Elemental:
797. Conditions: None
798. - Hardreset
799. - Load save close to Dollet's magazine stack
800. - use magazine stack twice
801. - Softreset, load save where you want to abolish the rule
802. - Challenge, select yes, Quit without playing
803. Elemental should be abolished.
804.
805. ==============================
806. #5.3  Moving the Queen of Cards
807. ==============================
808.
809. Moving the Queen to a specific location is much more difficult than abolishing
810. rules, but there are some locations to which the Queen can be moved very
811. easily.
812.
813. What you will need:
814. - Save close to Dollet's magazine stack.
815. - The region does not have all rules in play (abolish something first).
816. - QoC will not ask to mix rules.
817.
818. If you are asked to mix rules, go to the safe location of your current region
819. (see section #5.2.2) and then (make sure the QoC is in the current region):
820. - Save your game there
822. - Challenge (and select no) the mentioned person 11 times
823. After that, challenge again and you shouldn't be asked to mix rules anymore.
824.
825. The locations covered here are:
826. QoC is in ...
827.   Balamb,   you want her to go to Dollet or Galbadia.
828.   Galbadia, you want her to go to FH or Centra.
829.   Trabia,   you want her to go to Dollet or Balamb.
830.   Centra,   you want her to go to Dollet or FH.
831.   Dollet,   you want her to go to Balamb or Galbadia.
832.   FH,       you want her to go to Esthar or Dollet.
833.   Lunar,    you want her to go to Trabia or Esthar.
834.
835. Missing are:
836. QoC is in ...
837.   Galbadia, you want her to go to Balamb or Dollet.
838.   Trabia,   you want her to go to Lunar.
839.   Centra,   you want her to go to Galbadia.
840.   FH,       you want her to go to Centra.
841.   Lunar,    you want her to go to any other location than Trabia or Esthar.
842.   Esthar,   you want her to go to Trabia, Lunar, Dollet or FH.
843.
844. ---------------------------
845. #5.3.1  Safe locations (QoC)
846. ---------------------------
847.
848. This is mostly referring to where you should save, which is, in most cases,
849. closest to the QoC.
850.
851. I'll also reference this section as "safe locations (QoC)" in later sections.
852.
853. Balamb (Balamb region):
854. - Save at hotel in Balamb
855. - Go straight to the screen where the QoC is
856.
857. Note: Entering the screen with the train station entrance will consume one
858.       random integer (because of the NPC walking out of it), but it will be
859.       accounted for.
860.
862. - Save at hotel in Deling City
863. - QoC is on the same screen
864.
865. Shumi Village (Trabia region):
866. - Save at hotel in Shumi Village
867. - QoC is at the entrance
868.
869. Winhill (Centra region):
870. - Save at world map, in front of Winhill
871. - Go in from the side which is closest to the QoC
872.
873. Dollet (Dollet region):
874. - Save at the second floor of the pub in Dollet (Move Find required)
875. - QoC is on the same screen
876.
877. FH (FH region):
878. - Save at where the QoC is in FH
879. - QoC is, obviously, on the same screen
880.
881. Lunar Gate (Lunar region):
882. - Save in front of Lunar Gate on the world map
883. - QoC is inside the building
884.
885. Esthar (Esthar region):
886. After Lunar Station:
887. - Save at the screen to the right of the entrance to the Presidental Palace
888. - After loading that save, run to the left screen (entrance to Presidental
889.   Palace). Now, you'll see two soldiers coming out from the PP. You have to get
890.   to the Presidental Palace before they run all the way down, off the screen
891. - The QoC in the Presidental Palace
892.
893. Note: Just entering the screen with the two running soldiers will consume 4
894.       numbers. Unfortunately, this means that you can't use the methods of
895.       moving her covered in the next section.
896.
897. ------------------------------
898. #5.3.2  Simple Target Locations
899. ------------------------------
900.
901. This section will just cover the two different (simple(r) methods) to move the
902. Queen and then where these methods move her.
903. Balamb uses one random integer while the other locations (except Esthar) don't,
904. but it's still possible to use both methods with minor modifications.
905.
906. +++++++++
907. Method M1
908. +++++++++
909. - Save at designated location (see above)
910. - Hardreset, load save close to Dollet's magazine stack
911. - Use magazine stack once
912. - Softreset, load previous save
913. - Challenge QoC and select no for a total of 1 times
914. - Challenge QoC and select yes and lose a Lv8+ card to her or win a previously
915.   lost Lv8+ card (QoC must end up with more or less rare cards than before)
916.
917. +++++++++
918. Method M2
919. +++++++++
920. - Save at designated location (see above)
921. - Hardreset, load save close to Dollet's magazine stack
922. - Use magazine stack twice
923. - Softreset, load previous save
924. - Challenge QoC and select yes and lose a Lv8+ card to her or win a previously
925.   lost Lv8+ card (QoC must end up with more or less rare cards than before)
926.
927. +++++++++++++++++++++
928. From Balamb to Dollet
929. +++++++++++++++++++++
930. - Save at hotel in Balamb
931. - Hardreset, go straight to train station, where the QoC is
932. - Challenge her and select no for a total of 1 times
933. - Challenge her and select yes and lose a Lv8+ card to her or win a previously
934.   lost Lv8+ card (QoC must end up with more or less rare cards than before)
935. She should move to Dollet after the game.
936.
937. ++++++++++++++++++++++++
939. ++++++++++++++++++++++++
940. - Save at hotel in Balamb
941. - Hardreset, load save close to Dollet's magazine stack
942. - Use magazine stack once
943. - Softreset, load previous save
944. - Go straight to train station, where the QoC is
945. - Challenge her and select yes and lose a Lv8+ card to her or win a previously
946.   lost Lv8+ card (QoC must end up with more or less rare cards than before)
947. She should move to Galbadia after the game.
948.
949. ------------------------
950. Where will the Queen go?
951. ------------------------
952.
953.  QoC's original location | With M1 | With M2
954.  ------------------------|---------|---------
955.          Galbadia        | FH      | Centra
956.          Trabia          | Dollet  | Balamb
957.          Centra          | Dollet  | FH
958.          Dollet          | Balamb  | Galbadia
959.          FH              | Esthar  | Dollet
960.          Lunar           | Trabia  | Esthar
961.
962. ============================
964. ============================
965.
966. The only way to reliably manipulate trade rules is by using the QoC.
967. Keep in mind that the more you play, the higher the chance becomes that a
968. random region's trade rule becomes One (section #3.2.10) or that the
969. trade rule of a random region is replaced by the trade rule of the region
971.
972. This section will mainly deal with getting the All rule or the Diff rule, as
973. Direct is too risky and One just grants you one card upon winning.
974.
975. Note: You really shouldn't challenge the QoC after getting her rule to All,
976.       as it will degrade with a probability of 86% and will then possibly be
977.       adopted into the current region with repeated challenges.
978.       Same thing with Diff, except that it can turn into Direct or One.
979.
980. What you will need:
981. - Save close to Dollet's magazine stack
982. - The region does not have all rules in play (abolish something first)
983. - You will not be asked to mix rules*
984. - QoC is not in either Balamb or Esthar (see previous section for help with
985.   that)
986. - You have challenged at least 11 times in the current region*
987.
988. *What you need to do is:
989. Go to the safe location (normal) of your current region (see section #5.2.2)
990. and then (make sure the QoC is in the current region):
991. - Save your game there
993. - Challenge (and select no) the mentioned person 11 times
994.
995. This will accomplish two things:
996. - You will no longer be asked to mix rules
997. - You have challenged at least 11 times (this is so that your current region
998.   is the region where rules spread from)
999.
1000. You don't have to save/hardreset yet.
1001.
1002. ----------------------------------------
1003. #5.4.1  Changing the Queen's rule to Diff
1004. ----------------------------------------
1005.
1006. First, challenge the QoC and agree to a card game, memorize her trade rule and
1007. just Quit the game (don't play).
1008.
1009. After that save in the safe location (QoC) of the region (see #5.3.1)
1010. We now need to bring her trade rule to Diff. How to do that depends on what her
1011. trade rule was when you last challenged her.
1012.
1013. +++++++++++++
1014. If it was One
1015. +++++++++++++
1016. - Hardreset, load save close to Dollet's magazine stack
1017. - Use magazine stack once
1018. - Softreset, load previous save
1019. - Challenge QoC and select no for a total of 1 times
1020.
1021. ++++++++++++++++
1022. If it was Direct
1023. ++++++++++++++++
1024. - Hardreset, load previous save
1025. - Challenge QoC and select no for a total of 1 times
1026.
1027. +++++++++++++
1028. If it was All
1029. +++++++++++++
1030. - Hardreset, load save close to Dollet's magazine stack
1031. - Use magazine stack 10 times
1032. - Softreset, load previous save
1033. - Challenge QoC and select no for a total of 2 times
1034.
1035. From now on, you shouldn't challenge her until you're done. This also means
1036. that you can't confirm whether she has Diff or not until you spread it to your
1037. region.
1038.
1039. ---------------------------------------
1040. #5.4.2  Changing the Queen's rule to All
1041. ---------------------------------------
1042.
1043. First, challenge the QoC and agree to a card game, memorize her trade rule and
1044. just Quit the game (don't play).
1045.
1046. After that save in the safe location (QoC) of the region (see #5.3.1)
1047. We now need to bring her trade rule to All. How to do that depends on what her
1048. trade rule was when you last challenged her.
1049.
1050. +++++++++++++
1051. If it was One
1052. +++++++++++++
1053. - Hardreset, load save close to Dollet's magazine stack
1054. - Use magazine stack 11 times
1055. - Softreset, load previous save
1056. - Challenge QoC and select no for a total of 4 times
1057.
1058. ++++++++++++++
1059. If it was Diff
1060. ++++++++++++++
1061. - Hardreset, load save close to Dollet's magazine stack
1062. - Use magazine stack 11 times
1063. - Softreset, load previous save
1064. - Challenge QoC and select no for a total of 2 times
1065.
1066. ++++++++++++++++
1067. If it was Direct
1068. ++++++++++++++++
1069. - Hardreset, load save close to Dollet's magazine stack
1070. - Use magazine stack once
1071. - Softreset, load previous save
1072. - Challenge QoC and select no for a total of 1 times
1073.
1074. From now on, you shouldn't challenge her until you're done. This also means
1075. that you can't confirm whether she has All or not until you spread it to your
1076. region.
1077.
1078. -----------------------------------------------------
1080. -----------------------------------------------------
1081.
1082. Specifically, the region you're in. Save in the region's safe location (normal)
1083. first.
1084.
1086. - Hardreset, load save close to Dollet's magazine stack
1087. - Use magazine stack 3 times
1088. - Softreset, load save of safe location
1089. - Challenge the mentioned person, and agree to a card game.
1090.   (Or select no if you want to spread the rule to other regions. Saying no will
1091.   guarantee that it won't turn into One accidently)
1092. The NPC's trade rule should be whatever QoC had, which means it's now that
1094.
1095. ------------------------------------------------------
1097. ------------------------------------------------------
1098.
1099. The idea here is to "remotely" spread a trade rule everywhere in the world from
1100. whatever region you're in.
1101.
1103. everywhere are questionable at best, since it can suddenly revert to One any
1104. time.
1105.
1107. After that, challenge any person (except the QoC) in your current region 10
1108. times. Since you challenged 11 times already, an additional 10 challenges will
1109. result in the amount of trading being 10. This vastly increases the chance
1110. that a "random" region's trade rule will change to the trade rule of the region
1111. rules spread from (in other words, your current region). The methods here
1112. will aim to manipulate that "random region" into being a specific one.
1113.
1114. Now, go to the safe location (normal) of your current region and save there.
1115. (Will be referred to as "previous save")
1116.
1117. Of course, you can skip your current region from the list below.
1118. It may also happen that the trade rule suddenly reverts to One. In that case
1119. use section #5.4.3 again to spread it.
1120.
1121. ++++++++++++++++++++++++++++
1122. Spreading the rule to Balamb
1123. ++++++++++++++++++++++++++++
1124. - Hardreset, load previous save
1125. - Challenge, select no for a total of 5 times
1126. - Challenge, select yes and Quit
1127. Balamb should now have the wanted trade rule.
1128.
1129. ++++++++++++++++++++++++++++++
1131. ++++++++++++++++++++++++++++++
1132. - Hardreset, load save close to Dollet's magazine stack
1133. - Use magazine stack 15 times
1134. - Softreset, load previous save
1135. - Challenge, select yes and Quit
1137.
1138. ++++++++++++++++++++++++++++
1139. Spreading the rule to Trabia
1140. ++++++++++++++++++++++++++++
1141. - Hardreset, load save close to Dollet's magazine stack
1142. - Use magazine stack once
1143. - Softreset, load previous save
1144. - Challenge, select yes and Quit
1145. Trabia should now have the wanted trade rule.
1146.
1147. ++++++++++++++++++++++++++++
1148. Spreading the rule to Centra
1149. ++++++++++++++++++++++++++++
1150. - Hardreset, load previous save
1151. - Challenge, select yes and Quit
1152. Centra should now have the wanted trade rule.
1153.
1154. ++++++++++++++++++++++++++++
1155. Spreading the rule to Dollet
1156. ++++++++++++++++++++++++++++
1157. - Hardreset, load previous save
1158. - Challenge, select no for a total of 6 times
1159. - Challenge, select yes and Quit
1160. Dollet should now have the wanted trade rule.
1161.
1162. ++++++++++++++++++++++++
1163. Spreading the rule to FH
1164. ++++++++++++++++++++++++
1165. - Hardreset, load save close to Dollet's magazine stack
1166. - Use magazine stack once
1167. - Softreset, load previous save
1168. - Challenge, select no for a total of 3 times
1169. - Challenge, select yes and Quit
1170. Dollet should now have the wanted trade rule.
1171. FH should now have the wanted trade rule.
1172.
1173. +++++++++++++++++++++++++++
1174. Spreading the rule to Lunar
1175. +++++++++++++++++++++++++++
1176. - Hardreset, load previous save
1177. - Challenge, select no for a total of 4 times
1178. - Challenge, select yes and Quit
1179. Lunar should now have the wanted trade rule.
1180.
1181. ++++++++++++++++++++++++++++
1182. Spreading the rule to Esthar
1183. ++++++++++++++++++++++++++++
1184. - Hardreset, load previous save
1185. - Challenge, select no for a total of 1 times
1186. - Challenge, select yes and Quit
1187. Esthar should now have the wanted trade rule.
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy.

Top