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- 2020-05-26 18:04:00.641 INFO [2932] [il2geInit:@411] *** il2ge.dll initialization ***
- 2020-05-26 18:04:00.641 INFO [2932] [il2geInit:@412] Build: 567072003
- 2020-05-26 18:04:00.641 INFO [2932] [il2geInit:@413] Debug: 0
- 2020-05-26 18:04:00.641 INFO [2932] [il2geInit:@414] Commit: c9937e68af4094962e797c228257f2620f5bfcec
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@52]
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@53] *** IL2GE Configuration ***
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] EnableGE: on
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] EnableObjectShaders: on
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] EnableBumpH: off
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] EnableCirrusClouds: on
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] EnableTransparentShader: off
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] RealisticShadowColor: off
- 2020-05-26 18:04:00.641 INFO [2932] [il2ge::core_wrapper::readConfig:@57] Atmosphere: Precomputed
- 2020-05-26 18:04:00.642 INFO [2932] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.AccurateLuminance: off
- 2020-05-26 18:04:00.642 INFO [2932] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.Haziness: 0.3
- 2020-05-26 18:04:00.642 INFO [2932] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.SingleMieScatteringHorizonHack: on
- 2020-05-26 18:04:00.642 INFO [2932] [il2ge::core_wrapper::readConfig:@62]
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.rts.Time
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: setSpeedReal
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: setCurrent
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.RenderContext
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: Begin
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: End
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Renders
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: PrePreRenders
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: PostPreRenders
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: PostRenders
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Render
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: prepareStates
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: clearStates
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: flush
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: shadows
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Landscape
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: cPreRender
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: cRender0
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: cRender1
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: cLoadMap
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: cUnloadMap
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: setPixelMapH
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Camera
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: SetCameraPos
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: SetOrtho2D
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: SetViewportCrop
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: SetFOV
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.GObj
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: Finalize
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.fm.Wind
- 2020-05-26 18:04:00.642 DEBUG [2932] [jni_wrapper::init:@127] method: SetWind
- 2020-05-26 18:04:00.643 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
- 2020-05-26 18:04:00.643 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
- 2020-05-26 18:04:00.643 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
- 2020-05-26 18:04:00.645 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
- 2020-05-26 18:04:00.661 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: wrapper.dll
- 2020-05-26 18:04:00.836 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
- 2020-05-26 18:04:00.911 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\DT.dll
- *** Library **** DT **** Loaded *** 102
- 2020-05-26 18:04:01.072 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
- 2020-05-26 18:04:01.100 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
- 2020-05-26 18:04:01.102 INFO [2932] [il2ge::core_wrapper::init:@59] *** il2_core wrapper initialisation ***
- 2020-05-26 18:04:01.117 INFO [2932] [il2ge::core_wrapper::init:@75] *** il2_core wrapper initialisation finished ***
- RTS Version 2.2
- Core Version 2.0
- 2020-05-26 18:04:01.452 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
- 2020-05-26 18:04:02.847 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
- Sound: Native library (build 1.1, target - P IV) loaded.
- M33 Loading FMD: FlightModels/A6M2N.fmd
- M33 Loading FMD: FlightModels/A6M2N.fmd
- 2020-05-26 18:04:03.778 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\dinput.dll
- *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***
- SAS Common Utils Game Version = 4.122
- 2020-05-26 18:04:04.032 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
- 2020-05-26 18:04:04.057 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
- 2020-05-26 18:04:04.132 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
- 2020-05-26 18:04:04.138 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: ws2_32.dll
- 2020-05-26 18:04:04.161 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\ScreenMode.dll
- ScreenMode Library Version 0.01 loaded successfully.
- 2020-05-26 18:04:04.180 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
- 2020-05-26 18:04:04.222 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setCurrent@24
- 2020-05-26 18:04:04.286 DEBUG [2932] [{anonymous}::wrap_JGL_LoadLibrary:@269] jgl => LoadLibrary: Opengl32.dll
- OpenGL provider: Opengl32.dll
- OpenGL library:
- Vendor: NVIDIA Corporation
- Render: GeForce GTX 1060 3GB/PCIe/SSE2
- Version: 4.6.0 NVIDIA 441.66
- Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- Size: 1920x1080
- ColorBits: 32
- DepthBits: 24
- StencilBits: 8
- isDoubleBuffered: true
- 2020-05-26 18:04:04.782 INFO [2932] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
- DirectX Joystick NOT created: DirectX joystick driver: device not attached
- 2020-05-26 18:04:05.058 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_RenderContext_Begin@16
- *** Looking for Advanced CPU Instructions...
- [x] PentiumPro
- [x] Multimedia (MMX)
- [x] 3D (SSE)
- [x] 3D (SSE2)
- [x] 3D (3DNow)
- ColourBits 32, ABits 0, ZBits 24
- *** Looking for Render API Extensions ...
- [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- Maximum texture size : 32768
- Maximum simultaneous textures :4
- MaxAnisotropic (1.0 = none) : 16.000000
- 2020-05-26 18:04:05.063 DEBUG [2932] [render_util::TextureManager::TextureManager:@181] max texunits: 192
- 2020-05-26 18:04:05.063 DEBUG [2932] [render_util::TextureManager::TextureManager:@186] TEXUNIT_NUM: 35
- 2020-05-26 18:04:05.063 DEBUG [2932] [render_util::TextureManager::TextureManager:@187] highest_unit: 64
- 2020-05-26 18:04:06.682 DEBUG [2932] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_precomputed/quad_2d.program
- 2020-05-26 18:04:06.683 INFO [2932] [core::initJavaClasses:@118] Loading class com/maddox/il2ge/HotKeys ...
- 2020-05-26 18:04:06.686 INFO [2932] [core::initJavaClasses:@128] Loading class com/maddox/il2ge/HotKeys ... done.
- 2020-05-26 18:04:06.690 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_prepareStates@8
- 15 Splashscreens available.
- 2020-05-26 18:04:06.851 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PrePreRenders@8
- 2020-05-26 18:04:06.851 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetViewportCrop@52
- 2020-05-26 18:04:06.851 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetOrtho2D@32
- 2020-05-26 18:04:06.852 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetCameraPos@12
- 2020-05-26 18:04:06.852 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostPreRenders@8
- 2020-05-26 18:04:06.856 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_flush@8
- 2020-05-26 18:04:06.856 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostRenders@8
- INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
- 2020-05-26 18:04:15.748 DEBUG [2576] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_GObj_Finalize@12
- Initializing DirectSound playback device...
- Primary buffer created.
- Playback format is set : sampling rate = 22050, num channels = 2.
- Buffer caps : Transfer rate = 0, CPU overhead = 0.
- Default speaker config is : 1310724.
- Direct sound audio device initialized successfully :
- DX Version : 7
- Hardware - disabled [buffers : 128]
- Extensions - disabled :
- EAX ver. 1 [ ] - disabled
- EAX ver. 2 [ ] - disabled
- EAX ver. 3 [ ] - disabled
- I3D ver. 2 [ ] - disabled
- ZoomFX [ ] - disabled
- MacroFX [ ] - disabled
- SIMD render [X]
- num channels 64
- Loading mission QuickQMBPro/BAT_Crimea/BAT_Crimeabluescramble00.mis...
- 2020-05-26 18:04:26.611 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setSpeedReal@12
- Y=1940 / M=6 / H= 9 , Temperature - 0m = 20.0 .
- Loading map.ini defined airfields:
- 2020-05-26 18:04:26.639 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cLoadMap@24
- 2020-05-26 18:04:26.691 INFO [2932] [il2ge::map_loader::createTypeMap:@484] loading type map ...
- 2020-05-26 18:04:26.710 INFO [2932] [{anonymous}::createWaterNormalMaps:@392] loading water textures...
- 2020-05-26 18:04:26.891 DEBUG [2932] [il2ge::map_loader::createMapTextures:@522] creating water map ...
- 2020-05-26 18:04:27.191 DEBUG [2932] [il2ge::map_loader::createMapTextures:@530] creating water map done.
- 2020-05-26 18:04:27.462 INFO [2932] [{anonymous}::createTextureArray:@233] resampling textures ...
- 2020-05-26 18:04:28.402 INFO [2932] [{anonymous}::createTextureArray:@241] resampling textures ... done.
- 2020-05-26 18:04:28.426 DEBUG [2932] [il2ge::map_loader::createForestTextures:@178] loading forest texture ...
- 2020-05-26 18:04:28.486 DEBUG [2932] [il2ge::map_loader::createForestTextures:@189] loading forest texture done.
- 2020-05-26 18:04:28.491 INFO [2932] [il2ge::map_loader::createMapTextures:@610] creating map textures done.
- 2020-05-26 18:04:29.262 INFO [2932] [{anonymous}::createFieldTextures:@310] generating far texture ...
- 2020-05-26 18:04:29.262 DEBUG [2932] [render_util::createMapFarTexture:@750] generating far texture...
- 2020-05-26 18:04:29.966 DEBUG [2932] [render_util::createMapFarTexture:@798] generating map texture finished.
- 2020-05-26 18:04:31.416 INFO [2932] [render_util::TerrainCDLODBase::createHeightMapTexture:@67] TerrainCDLOD: creating height map texture ...
- 2020-05-26 18:04:31.463 INFO [2932] [render_util::TerrainCDLODBase::createNormalMapTexture:@36] TerrainCDLOD: creating normal map ...
- 2020-05-26 18:04:31.760 INFO [2932] [render_util::TerrainCDLODBase::createNormalMapTexture:@38] TerrainCDLOD: creating normal map done.
- 2020-05-26 18:04:31.827 INFO [2932] [render_util::TerrainCDLODBase::createNormalMapTexture:@46] TerrainCDLOD: creating normal map texture done.
- 2020-05-26 18:04:31.828 DEBUG [2932] [render_util::TerrainCDLOD::build:@714] TerrainCDLOD: creating nodes ...
- 2020-05-26 18:04:33.682 DEBUG [2932] [render_util::TerrainCDLOD::build:@716] TerrainCDLOD: creating nodes done.
- 2020-05-26 18:04:33.682 DEBUG [2932] [render_util::TerrainCDLOD::build:@718] TerrainCDLOD: done building terrain.
- Detected Vertex Shaders 3.0.
- *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
- Vertex texture units: 32
- PBuffer: suitable formats: 12
- Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- PBuffer: suitable formats: 12
- Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- Loading vertex/fragment programs: *1264909600*
- *** Loading: [vpFogFar2Tex2D]
- *** Loading: [vpFog2Tex2DBlend]
- *** Loading: [vpFogFar4Tex2D]
- *** Loading: [vpFogFar8Tex2D]
- *** Loading: [vpFogNoTex]
- *** Loading: [vpFog4Tex2D]
- *** Loading: [vpFog4Tex2D_UV2]
- *** Loading: [vp4Tex2D]
- *** Loading: [vp6Tex2D]
- *** Loading: [vpTexUVTex2D]
- *** Loading: [vpWaterGrid_NV]
- *** Loading: [vpWaterSunLight_NV]
- *** Loading: [vpWaterSunLight_ATI]
- *** Loading: [vpWaterSunLight_FP]
- *** Loading: [vpTreeSprite]
- *** Loading: [vpTreeTrunk]
- *** Loading: [vpVAObjectsN]
- *** Loading: [vpVAObjectsL0]
- *** Loading: [vpSprites]
- *** Loading: [vpSimpleGL]
- *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
- *** Loading: [fpWaterSunLight] -> NV3X Optimized!
- *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
- *** Loading: [fpCoastBump] -> NV3X Optimized!
- *** Loading: [fpCoastFoam] -> NV3X Optimized!
- *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
- *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
- *** Loading: [fpCausticSimple] -> NV3X Optimized!
- *** Loading: [fpCaustic] -> NV3X Optimized!
- *** Loading: [fpSprites] -> NV3X Optimized!
- *** Loading: [fpObjectsL0] -> NV3X Optimized!
- *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
- *** Loading: [fpSimpleGL]
- *** Loading: [fpNearLandFog] -> NV3X Optimized!
- *** Loading: [fpFarLandFog] -> NV3X Optimized!
- *** Loading: [fpRiverCoastAA]
- *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
- *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
- *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
- *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
- *** Loading: [fpCoastBump8800] -> NV5X Optimized!
- *** Loading: [vpWaterDM_CPU]
- *** Loading: [fpWaterNearDM] -> NV4X Optimized!
- *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
- *** Loading: [fpWaterFarDM] -> NV4X Optimized!
- *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
- *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
- *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
- *** Loading: [fpWaterLFogDM]
- *** Loading: [fpIceWater] -> NV3X Optimized!
- *** Loading: [fpNearNoBlend] -> NV3X Optimized!
- *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
- *** Loading: [fpNearBlend] -> NV3X Optimized!
- *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
- *** Loading: [fpFarBlend] -> NV3X Optimized!
- *** Loading: [fpForestPlane] -> NV3X Optimized!
- *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
- *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
- *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
- Load bridges
- Load static objects
- ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
- ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
- ##### House without collision (3do/Buildings/Port/Floor/live.sim)
- INTERNAL ERROR: Str2FloatClamp() - Clamped 4.5 -> 2 (delta = -2.5) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
- 2020-05-26 18:04:37.556 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_fm_Wind_SetWind@28
- ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
- 2020-05-26 18:04:41.659 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cPreRender@20
- 1>mp_dotrange FRIENDLY DOT 25.0 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- 1>mp_dotrange FOE DOT 25.0 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- Mission: QuickQMBPro/BAT_Crimea/BAT_Crimeabluescramble00.mis is Playing
- 2020-05-26 18:04:41.949 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetFOV@20
- 2020-05-26 18:04:42.163 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_clearStates@8
- 2020-05-26 18:04:42.166 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cRender0@12
- WARNING: ***( GL error: 0x0500 (SetData0)
- 2020-05-26 18:04:42.535 DEBUG [2932] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_precomputed/invisible.program
- 2020-05-26 18:04:42.769 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: FogFar2Tex2D
- 2020-05-26 18:04:42.774 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.775 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar2Tex2D
- 2020-05-26 18:04:42.796 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: FogFar2Tex2D.FogFar2Tex2D
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:42.797 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearNoBlendNoise
- 2020-05-26 18:04:42.802 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.803 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
- 2020-05-26 18:04:42.822 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.NearNoBlendNoise
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:42.823 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearBlendNoise
- 2020-05-26 18:04:42.827 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.828 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
- 2020-05-26 18:04:42.848 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.NearBlendNoise
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:42.853 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.944 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearLandFog
- 2020-05-26 18:04:42.948 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.949 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogNoTex
- 2020-05-26 18:04:42.970 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: FogNoTex.NearLandFog
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:42.971 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: 4Tex2D
- 2020-05-26 18:04:42.975 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:42.976 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
- 2020-05-26 18:04:42.996 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.4Tex2D
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:42.997 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CausticSimple
- 2020-05-26 18:04:43.002 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.003 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 6Tex2D
- 2020-05-26 18:04:43.022 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: 6Tex2D.CausticSimple
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.023 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: Caustic
- 2020-05-26 18:04:43.027 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.028 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 6Tex2D
- 2020-05-26 18:04:43.048 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: 6Tex2D.Caustic
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.049 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CoastBump8800
- 2020-05-26 18:04:43.053 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.054 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D
- 2020-05-26 18:04:43.074 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D.CoastBump8800
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.075 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: WaterSunLightFast
- 2020-05-26 18:04:43.079 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.080 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: WaterSunLight_FP
- 2020-05-26 18:04:43.100 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: WaterSunLight_FP.WaterSunLightFast
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.101 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: WaterSunLightFast
- 2020-05-26 18:04:43.105 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.106 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: WaterSunLight_FP
- 2020-05-26 18:04:43.126 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: WaterSunLight_FP.WaterSunLightFast
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.128 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CoastFoamFast
- 2020-05-26 18:04:43.132 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.133 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar8Tex2D
- 2020-05-26 18:04:43.153 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: FogFar8Tex2D.CoastFoamFast
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.172 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.276 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.359 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.424 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: ForestPlane
- 2020-05-26 18:04:43.428 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.429 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D
- 2020-05-26 18:04:43.449 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D.ForestPlane
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.450 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: ForestPlaneEdges
- 2020-05-26 18:04:43.454 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.455 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D_UV2
- 2020-05-26 18:04:43.474 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D_UV2.ForestPlaneEdges
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.475 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: ForestPlaneNoise
- 2020-05-26 18:04:43.480 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.481 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D
- 2020-05-26 18:04:43.500 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D.ForestPlaneNoise
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.501 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: ForestPlaneEdgesNoise
- 2020-05-26 18:04:43.505 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.506 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D_UV2
- 2020-05-26 18:04:43.525 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D_UV2.ForestPlaneEdgesNoise
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.526 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: FarBlend
- 2020-05-26 18:04:43.531 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.532 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog2Tex2DBlend
- 2020-05-26 18:04:43.551 ERROR [2932] [render_util::ShaderProgram::link:@433] Error linking program: Fog2Tex2DBlend.FarBlend
- Vertex info
- -----------
- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- 0(13) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
- 0(13) : warning C7533: global variable gl_Vertex is deprecated after version 120
- 0(18) : error C3002: call to undefined function "void il2_main();"
- Fragment info
- -------------
- 0(31) : warning C7555: 'varying' is deprecated, use 'in/out' instead
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- (0) : error C3001: no program defined
- 2020-05-26 18:04:43.558 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.661 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.744 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.833 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:43.903 DEBUG [2932] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cRender1@12
- 2020-05-26 18:04:43.917 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- 2020-05-26 18:04:44.001 ERROR [2932] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
- -----------------------------------------------------------
- 2020-05-26 18:04:44.085 ERROR [2932] [_assert:@447] Assertion failed: err == GL_NO_ERROR
- 2020-05-26 18:04:44.085 ERROR [2932] [_assert:@448] File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:444
- -----------------------------------------------------------
- 2020-05-26 18:04:44.085 ERROR [2932] [abort:@463] Aborted.
- 2020-05-26 18:04:44.085 DEBUG [2932] [{anonymous}::printBacktracePrivate:@266] current thread: 0x1368
- 2020-05-26 18:04:44.086 DEBUG [224] [{anonymous}::backtraceThreadMain:@222] target thread: 0x1368
- -----------------------------------------------------------
- Error occurred on Tuesday, May 26, 2020 at 18:04:44.
- Registers:
- eax=00000000 ebx=00000000 ecx=00000000 edx=00000000 esi=00000000 edi=00000000
- eip=76f91ced esp=0018e770 ebp=0018e7e0 iopl=0 nv up ei pl zr na po nc
- cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
- AddrPC Params
- 76F91CED 00000084 00001364 FFFFFFFF C:\Windows\SysWOW64\ntdll.dll!ZwSignalAndWaitForSingleObject
- 65350DA2 5E8E1C00 0018E9F2 00000001 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!abort [/builds/vrresto/il2ge/common/exception_handler_win32.cpp @ 290]
- 651A6B81 6536625E 65365D44 000001BC L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!_assert [/builds/vrresto/il2ge/common/exception_handler_win32.cpp @ 451]
- 651EF154 89B01F80 89B01F84 76F9E000 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!create [/builds/vrresto/il2ge/_modules/render_util/src/shader.cpp @ 444]
- 651F0B84 0018F020 0018EFCC 0018EFD8 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!?? [/builds/vrresto/il2ge/_modules/render_util/src/shader.cpp @ 396]
- 651A0C83 00000005 00000008 6535FAC0 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!createGLSLProgram [/usr/lib/gcc/i686-w64-mingw32/8.3-win32/include/c++/ext/new_allocator.h @ 136]
- 651A21C9 8423FD98 00000005 5ED26468 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!?? [/builds/vrresto/il2ge/core_wrapper/gl_wrapper/arb_program.cpp @ 485]
- 65265469 0018F3D4 769C11C0 0000007F L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!updateProgram [/builds/vrresto/il2ge/_modules/render_util/include/render_util/gl_binding/gl_functions.h @ 35]
- 651A2AE0 00000002 0018F3CC 5F4B2CC6 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!update [/builds/vrresto/il2ge/core_wrapper/gl_wrapper/arb_program.cpp @ 920]
- 65194BCE 00000004 00000000 00009229 L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2ge\lib\il2ge.dll!wrap_glDrawRangeElements [/builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp @ 547]
- 486B7568 00000000 00009229 0000009C L:\IL2412.2_BAT\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll!Java_com_maddox_il2_engine_EngineProfile_getLow
- FATAL ERROR in native method: Aborted
- at com.maddox.il2.engine.HierMesh.Render(Native Method)
- at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
- at com.maddox.il2.objects.air.Cockpit$Draw.render(Cockpit.java:143)
- at com.maddox.il2.objects.air.Cockpit.render(Cockpit.java:696)
- at com.maddox.il2.game.Main3D$RenderCockpit.render(Main3D.java:682)
- at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
- at com.maddox.il2.engine.Renders.paint(Renders.java:253)
- at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
- at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
- at com.maddox.rts.Message._send(Message.java:1217)
- at com.maddox.rts.Message.sendToObject(Message.java:1191)
- at com.maddox.rts.Message.sendTo(Message.java:1134)
- at com.maddox.rts.Message.trySend(Message.java:1115)
- at com.maddox.rts.Time.loopMessages(Time.java:252)
- at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
- at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:422)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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